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- <?xml version="1.0" encoding="iso-8859-1"?>
- <root release="4|CoreRPG:3" version="3.2">
- <character>
- <name type="string">Kerna</name>
- <abilities>
- <skilllist>
- <id-00001>
- <name type="string">Armoury/TL3 (Body Armor)</name>
- <type type="string">IQ/A</type>
- <level type="number">13</level>
- <relativelevel type="string">IQ+1</relativelevel>
- <points type="number">4</points>
- <text type="string"></text>
- </id-00001>
- <id-00002>
- <name type="string">Armoury/TL3 (Melee Weapons)</name>
- <type type="string">IQ/A</type>
- <level type="number">12</level>
- <relativelevel type="string">IQ+0</relativelevel>
- <points type="number">2</points>
- <text type="string"></text>
- </id-00002>
- <id-00003>
- <name type="string">Axe/Mace</name>
- <type type="string">DX/A</type>
- <level type="number">12</level>
- <relativelevel type="string">DX-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00003>
- <id-00004>
- <name type="string">Bow</name>
- <type type="string">DX/A</type>
- <level type="number">14</level>
- <relativelevel type="string">DX+1</relativelevel>
- <points type="number">4</points>
- <text type="string"></text>
- </id-00004>
- <id-00005>
- <name type="string">Brawling</name>
- <type type="string">DX/E</type>
- <level type="number">14</level>
- <relativelevel type="string">DX+1</relativelevel>
- <points type="number">2</points>
- <text type="string"></text>
- </id-00005>
- <id-00006>
- <name type="string">Broadsword</name>
- <type type="string">DX/A</type>
- <level type="number">15</level>
- <relativelevel type="string">DX+2</relativelevel>
- <points type="number">8</points>
- <text type="string"></text>
- </id-00006>
- <id-00007>
- <name type="string">Climbing</name>
- <type type="string">DX/A</type>
- <level type="number">12</level>
- <relativelevel type="string">DX-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00007>
- <id-00008>
- <name type="string">Crossbow</name>
- <type type="string">DX/E</type>
- <level type="number">13</level>
- <relativelevel type="string">DX+0</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00008>
- <id-00009>
- <name type="string">Diplomacy</name>
- <type type="string">IQ/H</type>
- <level type="number">10</level>
- <relativelevel type="string">IQ-2</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00009>
- <id-00010>
- <name type="string">Fast-Draw (Knife)</name>
- <type type="string">DX/E</type>
- <level type="number">14</level>
- <relativelevel type="string">DX+1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00010>
- <id-00011>
- <name type="string">Fast-Draw (Sword)</name>
- <type type="string">DX/E</type>
- <level type="number">14</level>
- <relativelevel type="string">DX+1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00011>
- <id-00012>
- <name type="string">Fast-Draw (Throwing Axe)</name>
- <type type="string">DX/E</type>
- <level type="number">14</level>
- <relativelevel type="string">DX+1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00012>
- <id-00013>
- <name type="string">First Aid/TL3 (Human)</name>
- <type type="string">IQ/E</type>
- <level type="number">12</level>
- <relativelevel type="string">IQ+0</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00013>
- <id-00014>
- <name type="string">Heraldry</name>
- <type type="string">IQ/A</type>
- <level type="number">11</level>
- <relativelevel type="string">IQ-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00014>
- <id-00015>
- <name type="string">Hiking</name>
- <type type="string">HT/A</type>
- <level type="number">11</level>
- <relativelevel type="string">HT-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00015>
- <id-00016>
- <name type="string">Innate Attack (Projectile)</name>
- <type type="string">DX/E</type>
- <level type="number">15</level>
- <relativelevel type="string">DX+2</relativelevel>
- <points type="number">4</points>
- <text type="string"></text>
- </id-00016>
- <id-00017>
- <name type="string">Knife</name>
- <type type="string">DX/E</type>
- <level type="number">13</level>
- <relativelevel type="string">DX+0</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00017>
- <id-00018>
- <name type="string">Lance</name>
- <type type="string">DX/A</type>
- <level type="number">12</level>
- <relativelevel type="string">DX-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00018>
- <id-00019>
- <name type="string">Leadership</name>
- <type type="string">IQ/A</type>
- <level type="number">11</level>
- <relativelevel type="string">IQ-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00019>
- <id-00020>
- <name type="string">Navigation/TL3 (Land)</name>
- <type type="string">IQ/A</type>
- <level type="number">11</level>
- <relativelevel type="string">IQ-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00020>
- <id-00021>
- <name type="string">Riding (Equines)</name>
- <type type="string">DX/A</type>
- <level type="number">12</level>
- <relativelevel type="string">DX-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00021>
- <id-00022>
- <name type="string">Savoir-Faire (Military)</name>
- <type type="string">IQ/E</type>
- <level type="number">12</level>
- <relativelevel type="string">IQ+0</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00022>
- <id-00023>
- <name type="string">Search</name>
- <type type="string">Per/A</type>
- <level type="number">11</level>
- <relativelevel type="string">Per-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00023>
- <id-00024>
- <name type="string">Shield (Shield)</name>
- <type type="string">DX/E</type>
- <level type="number">13</level>
- <relativelevel type="string">DX+0</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00024>
- <id-00025>
- <name type="string">Spear</name>
- <type type="string">DX/A</type>
- <level type="number">12</level>
- <relativelevel type="string">DX-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00025>
- <id-00026>
- <name type="string">Stealth</name>
- <type type="string">DX/A</type>
- <level type="number">12</level>
- <relativelevel type="string">DX-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00026>
- <id-00027>
- <name type="string">Survival (Plains)</name>
- <type type="string">Per/A</type>
- <level type="number">11</level>
- <relativelevel type="string">Per-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00027>
- <id-00028>
- <name type="string">Survival (Woodlands)</name>
- <type type="string">Per/A</type>
- <level type="number">11</level>
- <relativelevel type="string">Per-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00028>
- <id-00029>
- <name type="string">Thrown Weapon (Axe/Mace)</name>
- <type type="string">DX/E</type>
- <level type="number">13</level>
- <relativelevel type="string">DX+0</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00029>
- <id-00030>
- <name type="string">Wrestling</name>
- <type type="string">DX/A</type>
- <level type="number">12</level>
- <relativelevel type="string">DX-1</relativelevel>
- <points type="number">1</points>
- <text type="string"></text>
- </id-00030>
- </skilllist>
- <spelllist>
- <id-00001>
- <name type="string">Create Fire</name>
- <level type="number">11</level>
- <class type="string">Area</class>
- <type type="string">IQ/H</type>
- <points type="number">1</points>
- <text type="string"></text>
- <time type="string">1 sec.</time>
- <duration type="string">1 min.</duration>
- <costmaintain type="string">2/H</costmaintain>
- <resist type="string"></resist>
- <college type="string">Fire</college>
- <page type="string">M72, B246</page>
- </id-00001>
- <id-00002>
- <name type="string">Explosive Fireball</name>
- <level type="number">11</level>
- <class type="string">Missile</class>
- <type type="string">IQ/H</type>
- <points type="number">1</points>
- <text type="string"></text>
- <time type="string">1 to 3 sec.</time>
- <duration type="string">Instant</duration>
- <costmaintain type="string">2 to 2xMagery#</costmaintain>
- <resist type="string"></resist>
- <college type="string">Fire</college>
- <page type="string">M75, B247</page>
- </id-00002>
- <id-00003>
- <name type="string">Fireball</name>
- <level type="number">11</level>
- <class type="string">Missile</class>
- <type type="string">IQ/H</type>
- <points type="number">1</points>
- <text type="string"></text>
- <time type="string">1 to 3 sec.</time>
- <duration type="string">Instant</duration>
- <costmaintain type="string">1 to Magery#</costmaintain>
- <resist type="string"></resist>
- <college type="string">Fire</college>
- <page type="string">M74, B247</page>
- </id-00003>
- <id-00004>
- <name type="string">Ignite Fire</name>
- <level type="number">11</level>
- <class type="string">Regular</class>
- <type type="string">IQ/H</type>
- <points type="number">1</points>
- <text type="string"></text>
- <time type="string">1 sec.</time>
- <duration type="string">1 sec.</duration>
- <costmaintain type="string">1 to 4/S</costmaintain>
- <resist type="string"></resist>
- <college type="string">Fire</college>
- <page type="string">M72, B246</page>
- </id-00004>
- <id-00005>
- <name type="string">Shape Fire</name>
- <level type="number">11</level>
- <class type="string">Area</class>
- <type type="string">IQ/H</type>
- <points type="number">1</points>
- <text type="string"></text>
- <time type="string">1 sec.</time>
- <duration type="string">1 min.</duration>
- <costmaintain type="string">2/H</costmaintain>
- <resist type="string"></resist>
- <college type="string">Fire</college>
- <page type="string">M72, B246</page>
- </id-00005>
- </spelllist>
- </abilities>
- <attributes>
- <strength type="number">13</strength>
- <strength_points type="number">30</strength_points>
- <dexterity type="number">13</dexterity>
- <dexterity_points type="number">60</dexterity_points>
- <intelligence type="number">12</intelligence>
- <intelligence_points type="number">40</intelligence_points>
- <health type="number">12</health>
- <health_points type="number">20</health_points>
- <hitpoints type="number">13</hitpoints>
- <hitpoints_points type="number">0</hitpoints_points>
- <hps type="number">13</hps>
- <will type="number">12</will>
- <will_points type="number">0</will_points>
- <perception type="number">12</perception>
- <perception_points type="number">0</perception_points>
- <fatiguepoints type="number">12</fatiguepoints>
- <fatiguepoints_points type="number">0</fatiguepoints_points>
- <fps type="number">12</fps>
- <basiclift type="string">34</basiclift>
- <thrust type="string">1d</thrust>
- <swing type="string">2d-1</swing>
- <basicspeed type="string">6.25</basicspeed>
- <basicspeed_points type="number">0</basicspeed_points>
- <basicmove type="string">6</basicmove>
- <basicmove_points type="number">0</basicmove_points>
- <move type="string">3</move>
- </attributes>
- <combat>
- <enc0_dodge type="number">10</enc0_dodge>
- <enc1_dodge type="number">9</enc1_dodge>
- <enc2_dodge type="number">8</enc2_dodge>
- <enc3_dodge type="number">7</enc3_dodge>
- <enc4_dodge type="number">6</enc4_dodge>
- <dodge type="number">8</dodge>
- <parry type="number">10</parry>
- <block type="number">8</block>
- <dr type="string">4</dr>
- <meleecombatlist>
- <id-00001>
- <name type="string">Brawling</name>
- <st type="string"></st>
- <cost type="string">0</cost>
- <weight type="string">0</weight>
- <text type="string"></text>
- <tl type="string"></tl>
- <meleemodelist>
- <id-00001>
- <name type="string">Punch</name>
- <level type="number">14</level>
- <damage type="string">1d-1 cr</damage>
- <reach type="string">C</reach>
- <parry type="string">11</parry>
- </id-00001>
- <id-00002>
- <name type="string">Bite</name>
- <level type="number">14</level>
- <damage type="string">1d-1 cr</damage>
- <reach type="string">C</reach>
- <parry type="string">No</parry>
- </id-00002>
- <id-00003>
- <name type="string">Kick</name>
- <level type="number">12</level>
- <damage type="string">1d cr</damage>
- <reach type="string">C,1</reach>
- <parry type="string">No</parry>
- </id-00003>
- </meleemodelist>
- </id-00001>
- <id-00002>
- <name type="string">Broadsword</name>
- <st type="string">10</st>
- <cost type="string">500</cost>
- <weight type="string">3</weight>
- <text type="string"></text>
- <tl type="string">2</tl>
- <meleemodelist>
- <id-00001>
- <name type="string">Swing</name>
- <level type="number">15</level>
- <damage type="string">2d cut</damage>
- <reach type="string">1</reach>
- <parry type="string">11</parry>
- </id-00001>
- <id-00002>
- <name type="string">Thrust</name>
- <level type="number">15</level>
- <damage type="string">1d+1 cr</damage>
- <reach type="string">1</reach>
- <parry type="string">11</parry>
- </id-00002>
- </meleemodelist>
- </id-00002>
- <id-00003>
- <name type="string">Large Knife</name>
- <st type="string">6</st>
- <cost type="string">40</cost>
- <weight type="string">1</weight>
- <text type="string"></text>
- <tl type="string">0</tl>
- <meleemodelist>
- <id-00001>
- <name type="string">Swing</name>
- <level type="number">13</level>
- <damage type="string">2d-3 cut</damage>
- <reach type="string">C,1</reach>
- <parry type="string">9</parry>
- </id-00001>
- <id-00002>
- <name type="string">Thrust</name>
- <level type="number">13</level>
- <damage type="string">1d imp</damage>
- <reach type="string">C</reach>
- <parry type="string">9</parry>
- </id-00002>
- </meleemodelist>
- </id-00003>
- <id-00004>
- <name type="string">Medium Shield</name>
- <st type="string"></st>
- <cost type="string">60</cost>
- <weight type="string">15</weight>
- <text type="string"></text>
- <tl type="string">1</tl>
- <meleemodelist>
- <id-00001>
- <name type="string">Bash</name>
- <level type="number">13</level>
- <damage type="string">1d cr</damage>
- <reach type="string">1</reach>
- <parry type="string">No</parry>
- </id-00001>
- <id-00002>
- <name type="string">Rush</name>
- <level type="number">13</level>
- <damage type="string">slam+2 cr</damage>
- <reach type="string">1</reach>
- <parry type="string">No</parry>
- </id-00002>
- </meleemodelist>
- </id-00004>
- <id-00005>
- <name type="string">Throwing Axe</name>
- <st type="string">11</st>
- <cost type="string">60</cost>
- <weight type="string">4</weight>
- <text type="string"></text>
- <tl type="string">0</tl>
- <meleemodelist>
- <id-00001>
- <name type="string">Swing</name>
- <level type="number">12</level>
- <damage type="string">2d+1 cut</damage>
- <reach type="string">1</reach>
- <parry type="string">10U</parry>
- </id-00001>
- </meleemodelist>
- </id-00005>
- </meleecombatlist>
- <rangedcombatlist>
- <id-00001>
- <name type="string">Large Knife</name>
- <st type="string">6</st>
- <bulk type="number">-2</bulk>
- <lc type="string">4</lc>
- <text type="string"></text>
- <tl type="string">0</tl>
- <rangedmodelist>
- <id-00001>
- <name type="string">Thrown</name>
- <level type="number">9</level>
- <damage type="string">1d imp</damage>
- <acc type="number">0</acc>
- <range type="string">10/20</range>
- <rof type="string">1</rof>
- <shots type="string">T(1)</shots>
- <rcl type="number"></rcl>
- </id-00001>
- </rangedmodelist>
- </id-00001>
- <id-00002>
- <name type="string">Throwing Axe</name>
- <st type="string">11</st>
- <bulk type="number">-3</bulk>
- <lc type="string">4</lc>
- <text type="string"></text>
- <tl type="string">0</tl>
- <rangedmodelist>
- <id-00001>
- <name type="string">Thrown</name>
- <level type="number">13</level>
- <damage type="string">2d+1 cut</damage>
- <acc type="number">2</acc>
- <range type="string">13/20</range>
- <rof type="string">1</rof>
- <shots type="string">T(1)</shots>
- <rcl type="number"></rcl>
- </id-00001>
- </rangedmodelist>
- </id-00002>
- </rangedcombatlist>
- <protectionlist>
- <id-00001>
- <location type="string">Eyes</location>
- <dr type="string">0</dr>
- </id-00001>
- <id-00002>
- <location type="string">Neck</location>
- <dr type="string">0</dr>
- </id-00002>
- <id-00003>
- <location type="string">Skull</location>
- <dr type="string">6</dr>
- </id-00003>
- <id-00004>
- <location type="string">Face</location>
- <dr type="string">0</dr>
- </id-00004>
- <id-00005>
- <location type="string">Torso</location>
- <dr type="string">4</dr>
- </id-00005>
- <id-00006>
- <location type="string">Groin</location>
- <dr type="string">4</dr>
- </id-00006>
- <id-00007>
- <location type="string">Arms</location>
- <dr type="string">4</dr>
- </id-00007>
- <id-00008>
- <location type="string">Hands</location>
- <dr type="string">0</dr>
- </id-00008>
- <id-00009>
- <location type="string">Legs</location>
- <dr type="string">4</dr>
- </id-00009>
- <id-00010>
- <location type="string">Feet</location>
- <dr type="string">2*</dr>
- </id-00010>
- </protectionlist>
- </combat>
- <encumbrance>
- <enc_0 type="number">0</enc_0>
- <enc_1 type="number">0</enc_1>
- <enc_2 type="number">1</enc_2>
- <enc_3 type="number">0</enc_3>
- <enc_4 type="number">0</enc_4>
- <enc0_weight type="string">34</enc0_weight>
- <enc1_weight type="string">68</enc1_weight>
- <enc2_weight type="string">102</enc2_weight>
- <enc3_weight type="string">204</enc3_weight>
- <enc4_weight type="string">340</enc4_weight>
- <enc0_move type="string">6</enc0_move>
- <enc1_move type="string">4</enc1_move>
- <enc2_move type="string">3</enc2_move>
- <enc3_move type="string">2</enc3_move>
- <enc4_move type="string">1</enc4_move>
- <enc0_dodge type="number">10</enc0_dodge>
- <enc1_dodge type="number">9</enc1_dodge>
- <enc2_dodge type="number">8</enc2_dodge>
- <enc3_dodge type="number">7</enc3_dodge>
- <enc4_dodge type="number">6</enc4_dodge>
- </encumbrance>
- <traits>
- <race type="string">Human</race>
- <height type="string">5' 10"</height>
- <weight type="string">145</weight>
- <age type="string">26</age>
- <appearance type="string"></appearance>
- <sizemodifier type="string">0</sizemodifier>
- <reach type="string">0</reach>
- <adslist>
- <id-00001>
- <name type="string">Combat Reflexes</name>
- <points type="number">15</points>
- <text type="string"></text>
- </id-00001>
- <id-00002>
- <name type="string">High Pain Threshold</name>
- <points type="number">10</points>
- <text type="string"></text>
- </id-00002>
- <id-00003>
- <name type="string">Magery (1)</name>
- <points type="number">10</points>
- <text type="string"></text>
- </id-00003>
- <id-00004>
- <name type="string">Magery 0</name>
- <points type="number">5</points>
- <text type="string"></text>
- </id-00004>
- <id-00005>
- <name type="string">Status (+1)</name>
- <points type="number">5</points>
- <text type="string"></text>
- </id-00005>
- </adslist>
- <disadslist>
- <id-00001>
- <name type="string">Code of Honor (Soldiers)</name>
- <points type="number">-5</points>
- <text type="string"></text>
- </id-00001>
- <id-00002>
- <name type="string">Curious (12 or less)</name>
- <points type="number">-5</points>
- <text type="string"></text>
- </id-00002>
- <id-00003>
- <name type="string">Duty (Outpost Guardian) (6 or less (quite rarely))</name>
- <points type="number">-2</points>
- <text type="string"></text>
- </id-00003>
- <id-00004>
- <name type="string">Overconfidence (12 or less)</name>
- <points type="number">-5</points>
- <text type="string"></text>
- </id-00004>
- </disadslist>
- <culturalfamiliaritylist>
- </culturalfamiliaritylist>
- <languagelist>
- </languagelist>
- <reactionmodifiers type="string">Status: +1; Includes: +1 from 'Status'\rOther: +0 Conditional: +2 from 'Overconfidence' when young or naive individuals, -2 from 'Overconfidence' when experienced NPCs</reactionmodifiers>
- <tl type = "string">3</tl>
- <tl_points type = "number">0</tl_points>
- </traits>
- <inventorylist>
- <id-00001>
- <isidentified type="number">1</isidentified>
- <name type="string">Boots</name>
- <count type="number">1</count>
- <cost type="string">80</cost>
- <weight type="number">3</weight>
- <location type="string">feet</location>
- <notes type="formattedtext">TL:2 LC:-- DR:2* Locations: feet Notes: [1] Concealable as or under clothing.</notes>
- </id-00001>
- <id-00002>
- <isidentified type="number">1</isidentified>
- <name type="string">Broadsword</name>
- <count type="number">1</count>
- <cost type="string">500</cost>
- <weight type="number">3</weight>
- <location type="string"></location>
- <notes type="formattedtext">TL:2 LC:4 \par [Mode:swing Dam:sw+1 cut Reach:1 Parry:0 ST:10 Skill:Broadsword] \par [Mode:thrust Dam:thr+1 cr Reach:1 Parry:0 ST:10 Skill:Broadsword]</notes>
- </id-00002>
- <id-00003>
- <isidentified type="number">1</isidentified>
- <name type="string">Large Knife</name>
- <count type="number">1</count>
- <cost type="string">40</cost>
- <weight type="number">1</weight>
- <location type="string"></location>
- <notes type="formattedtext">TL:0 LC:4 \par [Mode: thrown Dam:thr imp Acc:0 Range:ST*0.8/ST*1.5 RoF:1 Shots:T(1) ST:6 Bulk:-2] \par [Mode:swing Dam:sw-2 cut Reach:C,1 Parry:-1 ST:6 Skill:Knife] \par [Mode:thrust Dam:thr imp Reach:C Parry:-1 ST:6 Skill:Knife Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon Table (p. 275)]</notes>
- </id-00003>
- <id-00004>
- <isidentified type="number">1</isidentified>
- <name type="string">Medium Shield</name>
- <count type="number">1</count>
- <cost type="string">60</cost>
- <weight type="number">15</weight>
- <location type="string"></location>
- <notes type="formattedtext">TL:1 LC:4 DB:2 Dam:thr cr Reach:1 Parry:No ST:-- DR:7 HP:40 Skill:Shield (Shield) Notes: [2,3,4] Can be used offensively with a shield bash (see the Melee Weapon Table p. B273) or shield rush (see Slam, p. B371). At TL2+, you can give your small, medium, or large shield a spike to increase damage: add $20 and 5 lbs. Also available as a buckler. You can ready a buckler in one turn and drop it as a free action, just like a weapon - but it always occupies one hand, and it does not allow a shield rush. Use Shield (Buckler) instead of regular shield skill. No effect on statistics. At TL3+, iron shields are available but uncommon: x5 cost, x2 weight, +3 DR, and x2 HP. At TL7+ plastic riot shields (made of Lexan, etc.) have x1/2 weight but otherwise identical statistics. Shield composition never affects DB.</notes>
- </id-00004>
- <id-00005>
- <isidentified type="number">1</isidentified>
- <name type="string">Pot-Helm</name>
- <count type="number">1</count>
- <cost type="string">100</cost>
- <weight type="number">5</weight>
- <location type="string">skull</location>
- <notes type="formattedtext">TL:3 LC:4 DR:4 Locations: skull</notes>
- </id-00005>
- <id-00006>
- <isidentified type="number">1</isidentified>
- <name type="string">Scale Armor</name>
- <count type="number">1</count>
- <cost type="string">420</cost>
- <weight type="number">35</weight>
- <location type="string">torso, groin</location>
- <notes type="formattedtext">TL:2 LC:3 DR:4 Locations: torso, groin</notes>
- </id-00006>
- <id-00007>
- <isidentified type="number">1</isidentified>
- <name type="string">Scale Leggings</name>
- <count type="number">1</count>
- <cost type="string">250</cost>
- <weight type="number">21</weight>
- <location type="string">legs</location>
- <notes type="formattedtext">TL:2 LC:3 DR:4 Locations: legs</notes>
- </id-00007>
- <id-00008>
- <isidentified type="number">1</isidentified>
- <name type="string">Scale Sleeves</name>
- <count type="number">1</count>
- <cost type="string">210</cost>
- <weight type="number">14</weight>
- <location type="string">arms</location>
- <notes type="formattedtext">TL:2 LC:3 DR:4 Locations: arms</notes>
- </id-00008>
- <id-00009>
- <isidentified type="number">1</isidentified>
- <name type="string">Throwing Axe</name>
- <count type="number">1</count>
- <cost type="string">60</cost>
- <weight type="number">4</weight>
- <location type="string"></location>
- <notes type="formattedtext">TL:0 LC:4 \par [Mode: thrown Dam:sw+2 cut Acc:2 Range:ST*1/ST*1.5 RoF:1 Shots:T(1) ST:11 Bulk:-3] \par [Mode:swing Dam:sw+2 cut Reach:1 Parry:0U ST:11 Skill:Axe/Mace Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon Table (p. 275)]</notes>
- </id-00009>
- </inventorylist>
- <pointtotals>
- <attributes type="number">150</attributes>
- <ads type="number">45</ads>
- <disads type="number">-17</disads>
- <quirks type="number">0</quirks>
- <skills type="number">48</skills>
- <spells type="number">5</spells>
- <powers type="number">0</powers>
- <others type="number">0</others>
- <totalpoints type="number">231</totalpoints>
- <unspentpoints type="number">-81</unspentpoints>
- </pointtotals>
- </character>
- </root>
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