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  1. <?xml version="1.0" encoding="iso-8859-1"?>
  2. <root release="4|CoreRPG:3" version="3.2">
  3. <character>
  4. <name type="string">Kerna</name>
  5.  
  6. <abilities>
  7.  
  8. <skilllist>
  9. <id-00001>
  10. <name type="string">Armoury/TL3 (Body Armor)</name>
  11. <type type="string">IQ/A</type>
  12. <level type="number">13</level>
  13. <relativelevel type="string">IQ+1</relativelevel>
  14. <points type="number">4</points>
  15. <text type="string"></text>
  16. </id-00001>
  17. <id-00002>
  18. <name type="string">Armoury/TL3 (Melee Weapons)</name>
  19. <type type="string">IQ/A</type>
  20. <level type="number">12</level>
  21. <relativelevel type="string">IQ+0</relativelevel>
  22. <points type="number">2</points>
  23. <text type="string"></text>
  24. </id-00002>
  25. <id-00003>
  26. <name type="string">Axe/Mace</name>
  27. <type type="string">DX/A</type>
  28. <level type="number">12</level>
  29. <relativelevel type="string">DX-1</relativelevel>
  30. <points type="number">1</points>
  31. <text type="string"></text>
  32. </id-00003>
  33. <id-00004>
  34. <name type="string">Bow</name>
  35. <type type="string">DX/A</type>
  36. <level type="number">14</level>
  37. <relativelevel type="string">DX+1</relativelevel>
  38. <points type="number">4</points>
  39. <text type="string"></text>
  40. </id-00004>
  41. <id-00005>
  42. <name type="string">Brawling</name>
  43. <type type="string">DX/E</type>
  44. <level type="number">14</level>
  45. <relativelevel type="string">DX+1</relativelevel>
  46. <points type="number">2</points>
  47. <text type="string"></text>
  48. </id-00005>
  49. <id-00006>
  50. <name type="string">Broadsword</name>
  51. <type type="string">DX/A</type>
  52. <level type="number">15</level>
  53. <relativelevel type="string">DX+2</relativelevel>
  54. <points type="number">8</points>
  55. <text type="string"></text>
  56. </id-00006>
  57. <id-00007>
  58. <name type="string">Climbing</name>
  59. <type type="string">DX/A</type>
  60. <level type="number">12</level>
  61. <relativelevel type="string">DX-1</relativelevel>
  62. <points type="number">1</points>
  63. <text type="string"></text>
  64. </id-00007>
  65. <id-00008>
  66. <name type="string">Crossbow</name>
  67. <type type="string">DX/E</type>
  68. <level type="number">13</level>
  69. <relativelevel type="string">DX+0</relativelevel>
  70. <points type="number">1</points>
  71. <text type="string"></text>
  72. </id-00008>
  73. <id-00009>
  74. <name type="string">Diplomacy</name>
  75. <type type="string">IQ/H</type>
  76. <level type="number">10</level>
  77. <relativelevel type="string">IQ-2</relativelevel>
  78. <points type="number">1</points>
  79. <text type="string"></text>
  80. </id-00009>
  81. <id-00010>
  82. <name type="string">Fast-Draw (Knife)</name>
  83. <type type="string">DX/E</type>
  84. <level type="number">14</level>
  85. <relativelevel type="string">DX+1</relativelevel>
  86. <points type="number">1</points>
  87. <text type="string"></text>
  88. </id-00010>
  89. <id-00011>
  90. <name type="string">Fast-Draw (Sword)</name>
  91. <type type="string">DX/E</type>
  92. <level type="number">14</level>
  93. <relativelevel type="string">DX+1</relativelevel>
  94. <points type="number">1</points>
  95. <text type="string"></text>
  96. </id-00011>
  97. <id-00012>
  98. <name type="string">Fast-Draw (Throwing Axe)</name>
  99. <type type="string">DX/E</type>
  100. <level type="number">14</level>
  101. <relativelevel type="string">DX+1</relativelevel>
  102. <points type="number">1</points>
  103. <text type="string"></text>
  104. </id-00012>
  105. <id-00013>
  106. <name type="string">First Aid/TL3 (Human)</name>
  107. <type type="string">IQ/E</type>
  108. <level type="number">12</level>
  109. <relativelevel type="string">IQ+0</relativelevel>
  110. <points type="number">1</points>
  111. <text type="string"></text>
  112. </id-00013>
  113. <id-00014>
  114. <name type="string">Heraldry</name>
  115. <type type="string">IQ/A</type>
  116. <level type="number">11</level>
  117. <relativelevel type="string">IQ-1</relativelevel>
  118. <points type="number">1</points>
  119. <text type="string"></text>
  120. </id-00014>
  121. <id-00015>
  122. <name type="string">Hiking</name>
  123. <type type="string">HT/A</type>
  124. <level type="number">11</level>
  125. <relativelevel type="string">HT-1</relativelevel>
  126. <points type="number">1</points>
  127. <text type="string"></text>
  128. </id-00015>
  129. <id-00016>
  130. <name type="string">Innate Attack (Projectile)</name>
  131. <type type="string">DX/E</type>
  132. <level type="number">15</level>
  133. <relativelevel type="string">DX+2</relativelevel>
  134. <points type="number">4</points>
  135. <text type="string"></text>
  136. </id-00016>
  137. <id-00017>
  138. <name type="string">Knife</name>
  139. <type type="string">DX/E</type>
  140. <level type="number">13</level>
  141. <relativelevel type="string">DX+0</relativelevel>
  142. <points type="number">1</points>
  143. <text type="string"></text>
  144. </id-00017>
  145. <id-00018>
  146. <name type="string">Lance</name>
  147. <type type="string">DX/A</type>
  148. <level type="number">12</level>
  149. <relativelevel type="string">DX-1</relativelevel>
  150. <points type="number">1</points>
  151. <text type="string"></text>
  152. </id-00018>
  153. <id-00019>
  154. <name type="string">Leadership</name>
  155. <type type="string">IQ/A</type>
  156. <level type="number">11</level>
  157. <relativelevel type="string">IQ-1</relativelevel>
  158. <points type="number">1</points>
  159. <text type="string"></text>
  160. </id-00019>
  161. <id-00020>
  162. <name type="string">Navigation/TL3 (Land)</name>
  163. <type type="string">IQ/A</type>
  164. <level type="number">11</level>
  165. <relativelevel type="string">IQ-1</relativelevel>
  166. <points type="number">1</points>
  167. <text type="string"></text>
  168. </id-00020>
  169. <id-00021>
  170. <name type="string">Riding (Equines)</name>
  171. <type type="string">DX/A</type>
  172. <level type="number">12</level>
  173. <relativelevel type="string">DX-1</relativelevel>
  174. <points type="number">1</points>
  175. <text type="string"></text>
  176. </id-00021>
  177. <id-00022>
  178. <name type="string">Savoir-Faire (Military)</name>
  179. <type type="string">IQ/E</type>
  180. <level type="number">12</level>
  181. <relativelevel type="string">IQ+0</relativelevel>
  182. <points type="number">1</points>
  183. <text type="string"></text>
  184. </id-00022>
  185. <id-00023>
  186. <name type="string">Search</name>
  187. <type type="string">Per/A</type>
  188. <level type="number">11</level>
  189. <relativelevel type="string">Per-1</relativelevel>
  190. <points type="number">1</points>
  191. <text type="string"></text>
  192. </id-00023>
  193. <id-00024>
  194. <name type="string">Shield (Shield)</name>
  195. <type type="string">DX/E</type>
  196. <level type="number">13</level>
  197. <relativelevel type="string">DX+0</relativelevel>
  198. <points type="number">1</points>
  199. <text type="string"></text>
  200. </id-00024>
  201. <id-00025>
  202. <name type="string">Spear</name>
  203. <type type="string">DX/A</type>
  204. <level type="number">12</level>
  205. <relativelevel type="string">DX-1</relativelevel>
  206. <points type="number">1</points>
  207. <text type="string"></text>
  208. </id-00025>
  209. <id-00026>
  210. <name type="string">Stealth</name>
  211. <type type="string">DX/A</type>
  212. <level type="number">12</level>
  213. <relativelevel type="string">DX-1</relativelevel>
  214. <points type="number">1</points>
  215. <text type="string"></text>
  216. </id-00026>
  217. <id-00027>
  218. <name type="string">Survival (Plains)</name>
  219. <type type="string">Per/A</type>
  220. <level type="number">11</level>
  221. <relativelevel type="string">Per-1</relativelevel>
  222. <points type="number">1</points>
  223. <text type="string"></text>
  224. </id-00027>
  225. <id-00028>
  226. <name type="string">Survival (Woodlands)</name>
  227. <type type="string">Per/A</type>
  228. <level type="number">11</level>
  229. <relativelevel type="string">Per-1</relativelevel>
  230. <points type="number">1</points>
  231. <text type="string"></text>
  232. </id-00028>
  233. <id-00029>
  234. <name type="string">Thrown Weapon (Axe/Mace)</name>
  235. <type type="string">DX/E</type>
  236. <level type="number">13</level>
  237. <relativelevel type="string">DX+0</relativelevel>
  238. <points type="number">1</points>
  239. <text type="string"></text>
  240. </id-00029>
  241. <id-00030>
  242. <name type="string">Wrestling</name>
  243. <type type="string">DX/A</type>
  244. <level type="number">12</level>
  245. <relativelevel type="string">DX-1</relativelevel>
  246. <points type="number">1</points>
  247. <text type="string"></text>
  248. </id-00030>
  249. </skilllist>
  250.  
  251.  
  252. <spelllist>
  253. <id-00001>
  254. <name type="string">Create Fire</name>
  255. <level type="number">11</level>
  256. <class type="string">Area</class>
  257. <type type="string">IQ/H</type>
  258. <points type="number">1</points>
  259. <text type="string"></text>
  260. <time type="string">1 sec.</time>
  261. <duration type="string">1 min.</duration>
  262. <costmaintain type="string">2/H</costmaintain>
  263. <resist type="string"></resist>
  264. <college type="string">Fire</college>
  265. <page type="string">M72, B246</page>
  266. </id-00001>
  267. <id-00002>
  268. <name type="string">Explosive Fireball</name>
  269. <level type="number">11</level>
  270. <class type="string">Missile</class>
  271. <type type="string">IQ/H</type>
  272. <points type="number">1</points>
  273. <text type="string"></text>
  274. <time type="string">1 to 3 sec.</time>
  275. <duration type="string">Instant</duration>
  276. <costmaintain type="string">2 to 2xMagery#</costmaintain>
  277. <resist type="string"></resist>
  278. <college type="string">Fire</college>
  279. <page type="string">M75, B247</page>
  280. </id-00002>
  281. <id-00003>
  282. <name type="string">Fireball</name>
  283. <level type="number">11</level>
  284. <class type="string">Missile</class>
  285. <type type="string">IQ/H</type>
  286. <points type="number">1</points>
  287. <text type="string"></text>
  288. <time type="string">1 to 3 sec.</time>
  289. <duration type="string">Instant</duration>
  290. <costmaintain type="string">1 to Magery#</costmaintain>
  291. <resist type="string"></resist>
  292. <college type="string">Fire</college>
  293. <page type="string">M74, B247</page>
  294. </id-00003>
  295. <id-00004>
  296. <name type="string">Ignite Fire</name>
  297. <level type="number">11</level>
  298. <class type="string">Regular</class>
  299. <type type="string">IQ/H</type>
  300. <points type="number">1</points>
  301. <text type="string"></text>
  302. <time type="string">1 sec.</time>
  303. <duration type="string">1 sec.</duration>
  304. <costmaintain type="string">1 to 4/S</costmaintain>
  305. <resist type="string"></resist>
  306. <college type="string">Fire</college>
  307. <page type="string">M72, B246</page>
  308. </id-00004>
  309. <id-00005>
  310. <name type="string">Shape Fire</name>
  311. <level type="number">11</level>
  312. <class type="string">Area</class>
  313. <type type="string">IQ/H</type>
  314. <points type="number">1</points>
  315. <text type="string"></text>
  316. <time type="string">1 sec.</time>
  317. <duration type="string">1 min.</duration>
  318. <costmaintain type="string">2/H</costmaintain>
  319. <resist type="string"></resist>
  320. <college type="string">Fire</college>
  321. <page type="string">M72, B246</page>
  322. </id-00005>
  323. </spelllist>
  324.  
  325. </abilities>
  326.  
  327.  
  328. <attributes>
  329. <strength type="number">13</strength>
  330. <strength_points type="number">30</strength_points>
  331. <dexterity type="number">13</dexterity>
  332. <dexterity_points type="number">60</dexterity_points>
  333. <intelligence type="number">12</intelligence>
  334. <intelligence_points type="number">40</intelligence_points>
  335. <health type="number">12</health>
  336. <health_points type="number">20</health_points>
  337. <hitpoints type="number">13</hitpoints>
  338. <hitpoints_points type="number">0</hitpoints_points>
  339. <hps type="number">13</hps>
  340. <will type="number">12</will>
  341. <will_points type="number">0</will_points>
  342. <perception type="number">12</perception>
  343. <perception_points type="number">0</perception_points>
  344. <fatiguepoints type="number">12</fatiguepoints>
  345. <fatiguepoints_points type="number">0</fatiguepoints_points>
  346. <fps type="number">12</fps>
  347. <basiclift type="string">34</basiclift>
  348. <thrust type="string">1d</thrust>
  349. <swing type="string">2d-1</swing>
  350. <basicspeed type="string">6.25</basicspeed>
  351. <basicspeed_points type="number">0</basicspeed_points>
  352. <basicmove type="string">6</basicmove>
  353. <basicmove_points type="number">0</basicmove_points>
  354. <move type="string">3</move>
  355. </attributes>
  356.  
  357.  
  358. <combat>
  359. <enc0_dodge type="number">10</enc0_dodge>
  360. <enc1_dodge type="number">9</enc1_dodge>
  361. <enc2_dodge type="number">8</enc2_dodge>
  362. <enc3_dodge type="number">7</enc3_dodge>
  363. <enc4_dodge type="number">6</enc4_dodge>
  364. <dodge type="number">8</dodge>
  365. <parry type="number">10</parry>
  366. <block type="number">8</block>
  367. <dr type="string">4</dr>
  368.  
  369. <meleecombatlist>
  370. <id-00001>
  371. <name type="string">Brawling</name>
  372. <st type="string"></st>
  373. <cost type="string">0</cost>
  374. <weight type="string">0</weight>
  375. <text type="string"></text>
  376. <tl type="string"></tl>
  377. <meleemodelist>
  378. <id-00001>
  379. <name type="string">Punch</name>
  380. <level type="number">14</level>
  381. <damage type="string">1d-1 cr</damage>
  382. <reach type="string">C</reach>
  383. <parry type="string">11</parry>
  384. </id-00001>
  385. <id-00002>
  386. <name type="string">Bite</name>
  387. <level type="number">14</level>
  388. <damage type="string">1d-1 cr</damage>
  389. <reach type="string">C</reach>
  390. <parry type="string">No</parry>
  391. </id-00002>
  392. <id-00003>
  393. <name type="string">Kick</name>
  394. <level type="number">12</level>
  395. <damage type="string">1d cr</damage>
  396. <reach type="string">C,1</reach>
  397. <parry type="string">No</parry>
  398. </id-00003>
  399. </meleemodelist>
  400. </id-00001>
  401. <id-00002>
  402. <name type="string">Broadsword</name>
  403. <st type="string">10</st>
  404. <cost type="string">500</cost>
  405. <weight type="string">3</weight>
  406. <text type="string"></text>
  407. <tl type="string">2</tl>
  408. <meleemodelist>
  409. <id-00001>
  410. <name type="string">Swing</name>
  411. <level type="number">15</level>
  412. <damage type="string">2d cut</damage>
  413. <reach type="string">1</reach>
  414. <parry type="string">11</parry>
  415. </id-00001>
  416. <id-00002>
  417. <name type="string">Thrust</name>
  418. <level type="number">15</level>
  419. <damage type="string">1d+1 cr</damage>
  420. <reach type="string">1</reach>
  421. <parry type="string">11</parry>
  422. </id-00002>
  423. </meleemodelist>
  424. </id-00002>
  425. <id-00003>
  426. <name type="string">Large Knife</name>
  427. <st type="string">6</st>
  428. <cost type="string">40</cost>
  429. <weight type="string">1</weight>
  430. <text type="string"></text>
  431. <tl type="string">0</tl>
  432. <meleemodelist>
  433. <id-00001>
  434. <name type="string">Swing</name>
  435. <level type="number">13</level>
  436. <damage type="string">2d-3 cut</damage>
  437. <reach type="string">C,1</reach>
  438. <parry type="string">9</parry>
  439. </id-00001>
  440. <id-00002>
  441. <name type="string">Thrust</name>
  442. <level type="number">13</level>
  443. <damage type="string">1d imp</damage>
  444. <reach type="string">C</reach>
  445. <parry type="string">9</parry>
  446. </id-00002>
  447. </meleemodelist>
  448. </id-00003>
  449. <id-00004>
  450. <name type="string">Medium Shield</name>
  451. <st type="string"></st>
  452. <cost type="string">60</cost>
  453. <weight type="string">15</weight>
  454. <text type="string"></text>
  455. <tl type="string">1</tl>
  456. <meleemodelist>
  457. <id-00001>
  458. <name type="string">Bash</name>
  459. <level type="number">13</level>
  460. <damage type="string">1d cr</damage>
  461. <reach type="string">1</reach>
  462. <parry type="string">No</parry>
  463. </id-00001>
  464. <id-00002>
  465. <name type="string">Rush</name>
  466. <level type="number">13</level>
  467. <damage type="string">slam+2 cr</damage>
  468. <reach type="string">1</reach>
  469. <parry type="string">No</parry>
  470. </id-00002>
  471. </meleemodelist>
  472. </id-00004>
  473. <id-00005>
  474. <name type="string">Throwing Axe</name>
  475. <st type="string">11</st>
  476. <cost type="string">60</cost>
  477. <weight type="string">4</weight>
  478. <text type="string"></text>
  479. <tl type="string">0</tl>
  480. <meleemodelist>
  481. <id-00001>
  482. <name type="string">Swing</name>
  483. <level type="number">12</level>
  484. <damage type="string">2d+1 cut</damage>
  485. <reach type="string">1</reach>
  486. <parry type="string">10U</parry>
  487. </id-00001>
  488. </meleemodelist>
  489. </id-00005>
  490. </meleecombatlist>
  491.  
  492.  
  493. <rangedcombatlist>
  494. <id-00001>
  495. <name type="string">Large Knife</name>
  496. <st type="string">6</st>
  497. <bulk type="number">-2</bulk>
  498. <lc type="string">4</lc>
  499. <text type="string"></text>
  500. <tl type="string">0</tl>
  501. <rangedmodelist>
  502. <id-00001>
  503. <name type="string">Thrown</name>
  504. <level type="number">9</level>
  505. <damage type="string">1d imp</damage>
  506. <acc type="number">0</acc>
  507. <range type="string">10/20</range>
  508. <rof type="string">1</rof>
  509. <shots type="string">T(1)</shots>
  510. <rcl type="number"></rcl>
  511. </id-00001>
  512. </rangedmodelist>
  513. </id-00001>
  514. <id-00002>
  515. <name type="string">Throwing Axe</name>
  516. <st type="string">11</st>
  517. <bulk type="number">-3</bulk>
  518. <lc type="string">4</lc>
  519. <text type="string"></text>
  520. <tl type="string">0</tl>
  521. <rangedmodelist>
  522. <id-00001>
  523. <name type="string">Thrown</name>
  524. <level type="number">13</level>
  525. <damage type="string">2d+1 cut</damage>
  526. <acc type="number">2</acc>
  527. <range type="string">13/20</range>
  528. <rof type="string">1</rof>
  529. <shots type="string">T(1)</shots>
  530. <rcl type="number"></rcl>
  531. </id-00001>
  532. </rangedmodelist>
  533. </id-00002>
  534. </rangedcombatlist>
  535.  
  536.  
  537. <protectionlist>
  538. <id-00001>
  539. <location type="string">Eyes</location>
  540. <dr type="string">0</dr>
  541. </id-00001>
  542. <id-00002>
  543. <location type="string">Neck</location>
  544. <dr type="string">0</dr>
  545. </id-00002>
  546. <id-00003>
  547. <location type="string">Skull</location>
  548. <dr type="string">6</dr>
  549. </id-00003>
  550. <id-00004>
  551. <location type="string">Face</location>
  552. <dr type="string">0</dr>
  553. </id-00004>
  554. <id-00005>
  555. <location type="string">Torso</location>
  556. <dr type="string">4</dr>
  557. </id-00005>
  558. <id-00006>
  559. <location type="string">Groin</location>
  560. <dr type="string">4</dr>
  561. </id-00006>
  562. <id-00007>
  563. <location type="string">Arms</location>
  564. <dr type="string">4</dr>
  565. </id-00007>
  566. <id-00008>
  567. <location type="string">Hands</location>
  568. <dr type="string">0</dr>
  569. </id-00008>
  570. <id-00009>
  571. <location type="string">Legs</location>
  572. <dr type="string">4</dr>
  573. </id-00009>
  574. <id-00010>
  575. <location type="string">Feet</location>
  576. <dr type="string">2*</dr>
  577. </id-00010>
  578. </protectionlist>
  579.  
  580. </combat>
  581.  
  582.  
  583. <encumbrance>
  584. <enc_0 type="number">0</enc_0>
  585. <enc_1 type="number">0</enc_1>
  586. <enc_2 type="number">1</enc_2>
  587. <enc_3 type="number">0</enc_3>
  588. <enc_4 type="number">0</enc_4>
  589. <enc0_weight type="string">34</enc0_weight>
  590. <enc1_weight type="string">68</enc1_weight>
  591. <enc2_weight type="string">102</enc2_weight>
  592. <enc3_weight type="string">204</enc3_weight>
  593. <enc4_weight type="string">340</enc4_weight>
  594. <enc0_move type="string">6</enc0_move>
  595. <enc1_move type="string">4</enc1_move>
  596. <enc2_move type="string">3</enc2_move>
  597. <enc3_move type="string">2</enc3_move>
  598. <enc4_move type="string">1</enc4_move>
  599. <enc0_dodge type="number">10</enc0_dodge>
  600. <enc1_dodge type="number">9</enc1_dodge>
  601. <enc2_dodge type="number">8</enc2_dodge>
  602. <enc3_dodge type="number">7</enc3_dodge>
  603. <enc4_dodge type="number">6</enc4_dodge>
  604. </encumbrance>
  605.  
  606.  
  607. <traits>
  608. <race type="string">Human</race>
  609. <height type="string">5' 10"</height>
  610. <weight type="string">145</weight>
  611. <age type="string">26</age>
  612. <appearance type="string"></appearance>
  613. <sizemodifier type="string">0</sizemodifier>
  614. <reach type="string">0</reach>
  615.  
  616. <adslist>
  617. <id-00001>
  618. <name type="string">Combat Reflexes</name>
  619. <points type="number">15</points>
  620. <text type="string"></text>
  621. </id-00001>
  622. <id-00002>
  623. <name type="string">High Pain Threshold</name>
  624. <points type="number">10</points>
  625. <text type="string"></text>
  626. </id-00002>
  627. <id-00003>
  628. <name type="string">Magery (1)</name>
  629. <points type="number">10</points>
  630. <text type="string"></text>
  631. </id-00003>
  632. <id-00004>
  633. <name type="string">Magery 0</name>
  634. <points type="number">5</points>
  635. <text type="string"></text>
  636. </id-00004>
  637. <id-00005>
  638. <name type="string">Status (+1)</name>
  639. <points type="number">5</points>
  640. <text type="string"></text>
  641. </id-00005>
  642. </adslist>
  643.  
  644.  
  645. <disadslist>
  646. <id-00001>
  647. <name type="string">Code of Honor (Soldiers)</name>
  648. <points type="number">-5</points>
  649. <text type="string"></text>
  650. </id-00001>
  651. <id-00002>
  652. <name type="string">Curious (12 or less)</name>
  653. <points type="number">-5</points>
  654. <text type="string"></text>
  655. </id-00002>
  656. <id-00003>
  657. <name type="string">Duty (Outpost Guardian) (6 or less (quite rarely))</name>
  658. <points type="number">-2</points>
  659. <text type="string"></text>
  660. </id-00003>
  661. <id-00004>
  662. <name type="string">Overconfidence (12 or less)</name>
  663. <points type="number">-5</points>
  664. <text type="string"></text>
  665. </id-00004>
  666. </disadslist>
  667.  
  668.  
  669. <culturalfamiliaritylist>
  670. </culturalfamiliaritylist>
  671.  
  672.  
  673. <languagelist>
  674. </languagelist>
  675.  
  676. <reactionmodifiers type="string">Status: +1; Includes: +1 from 'Status'\rOther: +0 Conditional: +2 from 'Overconfidence' when young or naive individuals, -2 from 'Overconfidence' when experienced NPCs</reactionmodifiers>
  677. <tl type = "string">3</tl>
  678. <tl_points type = "number">0</tl_points>
  679. </traits>
  680.  
  681.  
  682. <inventorylist>
  683. <id-00001>
  684. <isidentified type="number">1</isidentified>
  685. <name type="string">Boots</name>
  686. <count type="number">1</count>
  687. <cost type="string">80</cost>
  688. <weight type="number">3</weight>
  689. <location type="string">feet</location>
  690. <notes type="formattedtext">TL:2 LC:-- DR:2* Locations: feet Notes: [1] Concealable as or under clothing.</notes>
  691. </id-00001>
  692. <id-00002>
  693. <isidentified type="number">1</isidentified>
  694. <name type="string">Broadsword</name>
  695. <count type="number">1</count>
  696. <cost type="string">500</cost>
  697. <weight type="number">3</weight>
  698. <location type="string"></location>
  699. <notes type="formattedtext">TL:2 LC:4 \par [Mode:swing Dam:sw+1 cut Reach:1 Parry:0 ST:10 Skill:Broadsword] \par [Mode:thrust Dam:thr+1 cr Reach:1 Parry:0 ST:10 Skill:Broadsword]</notes>
  700. </id-00002>
  701. <id-00003>
  702. <isidentified type="number">1</isidentified>
  703. <name type="string">Large Knife</name>
  704. <count type="number">1</count>
  705. <cost type="string">40</cost>
  706. <weight type="number">1</weight>
  707. <location type="string"></location>
  708. <notes type="formattedtext">TL:0 LC:4 \par [Mode: thrown Dam:thr imp Acc:0 Range:ST*0.8/ST*1.5 RoF:1 Shots:T(1) ST:6 Bulk:-2] \par [Mode:swing Dam:sw-2 cut Reach:C,1 Parry:-1 ST:6 Skill:Knife] \par [Mode:thrust Dam:thr imp Reach:C Parry:-1 ST:6 Skill:Knife Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon Table (p. 275)]</notes>
  709. </id-00003>
  710. <id-00004>
  711. <isidentified type="number">1</isidentified>
  712. <name type="string">Medium Shield</name>
  713. <count type="number">1</count>
  714. <cost type="string">60</cost>
  715. <weight type="number">15</weight>
  716. <location type="string"></location>
  717. <notes type="formattedtext">TL:1 LC:4 DB:2 Dam:thr cr Reach:1 Parry:No ST:-- DR:7 HP:40 Skill:Shield (Shield) Notes: [2,3,4] Can be used offensively with a shield bash (see the Melee Weapon Table p. B273) or shield rush (see Slam, p. B371). At TL2+, you can give your small, medium, or large shield a spike to increase damage: add $20 and 5 lbs. Also available as a buckler. You can ready a buckler in one turn and drop it as a free action, just like a weapon - but it always occupies one hand, and it does not allow a shield rush. Use Shield (Buckler) instead of regular shield skill. No effect on statistics. At TL3+, iron shields are available but uncommon: x5 cost, x2 weight, +3 DR, and x2 HP. At TL7+ plastic riot shields (made of Lexan, etc.) have x1/2 weight but otherwise identical statistics. Shield composition never affects DB.</notes>
  718. </id-00004>
  719. <id-00005>
  720. <isidentified type="number">1</isidentified>
  721. <name type="string">Pot-Helm</name>
  722. <count type="number">1</count>
  723. <cost type="string">100</cost>
  724. <weight type="number">5</weight>
  725. <location type="string">skull</location>
  726. <notes type="formattedtext">TL:3 LC:4 DR:4 Locations: skull</notes>
  727. </id-00005>
  728. <id-00006>
  729. <isidentified type="number">1</isidentified>
  730. <name type="string">Scale Armor</name>
  731. <count type="number">1</count>
  732. <cost type="string">420</cost>
  733. <weight type="number">35</weight>
  734. <location type="string">torso, groin</location>
  735. <notes type="formattedtext">TL:2 LC:3 DR:4 Locations: torso, groin</notes>
  736. </id-00006>
  737. <id-00007>
  738. <isidentified type="number">1</isidentified>
  739. <name type="string">Scale Leggings</name>
  740. <count type="number">1</count>
  741. <cost type="string">250</cost>
  742. <weight type="number">21</weight>
  743. <location type="string">legs</location>
  744. <notes type="formattedtext">TL:2 LC:3 DR:4 Locations: legs</notes>
  745. </id-00007>
  746. <id-00008>
  747. <isidentified type="number">1</isidentified>
  748. <name type="string">Scale Sleeves</name>
  749. <count type="number">1</count>
  750. <cost type="string">210</cost>
  751. <weight type="number">14</weight>
  752. <location type="string">arms</location>
  753. <notes type="formattedtext">TL:2 LC:3 DR:4 Locations: arms</notes>
  754. </id-00008>
  755. <id-00009>
  756. <isidentified type="number">1</isidentified>
  757. <name type="string">Throwing Axe</name>
  758. <count type="number">1</count>
  759. <cost type="string">60</cost>
  760. <weight type="number">4</weight>
  761. <location type="string"></location>
  762. <notes type="formattedtext">TL:0 LC:4 \par [Mode: thrown Dam:sw+2 cut Acc:2 Range:ST*1/ST*1.5 RoF:1 Shots:T(1) ST:11 Bulk:-3] \par [Mode:swing Dam:sw+2 cut Reach:1 Parry:0U ST:11 Skill:Axe/Mace Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon Table (p. 275)]</notes>
  763. </id-00009>
  764. </inventorylist>
  765.  
  766. <pointtotals>
  767. <attributes type="number">150</attributes>
  768. <ads type="number">45</ads>
  769. <disads type="number">-17</disads>
  770. <quirks type="number">0</quirks>
  771. <skills type="number">48</skills>
  772. <spells type="number">5</spells>
  773. <powers type="number">0</powers>
  774. <others type="number">0</others>
  775. <totalpoints type="number">231</totalpoints>
  776. <unspentpoints type="number">-81</unspentpoints>
  777. </pointtotals>
  778.  
  779. </character>
  780. </root>
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