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  1. --btw don't leak this or you'll get big gay
  2. script.Name = "Banisher Gun V3 / 1"
  3. --//====================================================\\--
  4. --|| CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6.  
  7. script:ClearAllChildren()
  8. wait(0.2)
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local TIME = 0
  31. local sick = Instance.new("Sound",Torso)
  32. sick:Play()
  33. sick.SoundId = "rbxassetid://1851580609"
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --|| USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 3
  56. Player_Size = 1
  57. local FORCERESET = false
  58. Frame_Speed = 1 / 60 -- (240 / 240) OR (240 / 240)
  59. local Speed = 16
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local NECKO = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  65. local DAMAGEMULTIPLIER = 1
  66. local ANIM = "Idle"
  67. local ATTACK = false
  68. local EQUIPPED = false
  69. local HOLD = false
  70. local COMBO = 1
  71. local Rooted = false
  72. local SINE = 0
  73. local KEYHOLD = false
  74. local CHANGE = 2 / Animation_Speed
  75. local WALKINGANIM = false
  76. local VALUE1 = false
  77. local VALUE2 = false
  78. local ROBLOXIDLEANIMATION = IT("Animation")
  79. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  80. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  81. --ROBLOXIDLEANIMATION.Parent = Humanoid
  82. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  83. WEAPONGUI.Name = "BanishV3Gui"
  84. local Weapon = IT("Model")
  85. Weapon.Name = "Adds"
  86. local Effects = IT("Folder", Weapon)
  87. Effects.Name = "Effects"
  88. local ANIMATOR = Humanoid.Animator
  89. local ANIMATE = Character:FindFirstChild("Animate")
  90. local UNANCHOR = true
  91. local TOBANISH = {}
  92. script.Parent = PlayerGui
  93. local reason = "U so ugly"
  94. local r = 255
  95. local g = 0
  96. local b = 0
  97. local Int = 0
  98. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  99. coroutine.resume(coroutine.create(function()
  100. while wait(0.05) do
  101. Swait()
  102. if Int == #Colours then Int = 0 end
  103. Int = Int + 1
  104. end
  105. end))
  106.  
  107.  
  108.  
  109. coroutine.resume(coroutine.create(function()
  110. while wait() do
  111. for i = 0, 254/5 do
  112. Swait()
  113. g = g + 5
  114. end
  115. for i = 0, 254/5 do
  116. Swait()
  117. r = r - 5
  118. end
  119. for i = 0, 254/5 do
  120. Swait()
  121. b = b + 5
  122. end
  123. for i = 0, 254/5 do
  124. Swait()
  125. g = g - 5
  126. end
  127. for i = 0, 254/5 do
  128. Swait()
  129. r = r + 5
  130. end
  131. for i = 0, 254/5 do
  132. Swait()
  133. b = b - 5
  134. end
  135. end
  136. end))
  137. local MODE = "GOD"
  138.  
  139. --//=================================\\
  140. --\\=================================//
  141.  
  142.  
  143. --//=================================\\
  144. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  145. --\\=================================//
  146.  
  147. ArtificialHB = Instance.new("BindableEvent", script)
  148. ArtificialHB.Name = "ArtificialHB"
  149.  
  150. script:WaitForChild("ArtificialHB")
  151.  
  152. frame = Frame_Speed
  153. tf = 0
  154. allowframeloss = false
  155. tossremainder = false
  156. lastframe = tick()
  157. script.ArtificialHB:Fire()
  158.  
  159. game:GetService("RunService").Heartbeat:connect(function(s, p)
  160. tf = tf + s
  161. if tf >= frame then
  162. if allowframeloss then
  163. script.ArtificialHB:Fire()
  164. lastframe = tick()
  165. else
  166. for i = 1, math.floor(tf / frame) do
  167. script.ArtificialHB:Fire()
  168. end
  169. lastframe = tick()
  170. end
  171. if tossremainder then
  172. tf = 0
  173. else
  174. tf = tf - frame * math.floor(tf / frame)
  175. end
  176. end
  177. end)
  178.  
  179. --//=================================\\
  180. --\\=================================//
  181.  
  182. --//=================================\\
  183. --|| SOME FUNCTIONS
  184. --\\=================================//
  185.  
  186. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  187. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  188. end
  189.  
  190. function PositiveAngle(NUMBER)
  191. if NUMBER >= 0 then
  192. NUMBER = 0
  193. end
  194. return NUMBER
  195. end
  196.  
  197. function NegativeAngle(NUMBER)
  198. if NUMBER <= 0 then
  199. NUMBER = 0
  200. end
  201. return NUMBER
  202. end
  203.  
  204. function Swait(NUMBER)
  205. if NUMBER == 0 or NUMBER == nil then
  206. ArtificialHB.Event:wait()
  207. else
  208. for i = 1, NUMBER do
  209. ArtificialHB.Event:wait()
  210. end
  211. end
  212. end
  213.  
  214. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  215. local NEWMESH = IT(MESH)
  216. if MESH == "SpecialMesh" then
  217. NEWMESH.MeshType = MESHTYPE
  218. if MESHID ~= "nil" and MESHID ~= "" then
  219. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  220. end
  221. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  222. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  223. end
  224. end
  225. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  226. NEWMESH.Scale = SCALE
  227. NEWMESH.Parent = PARENT
  228. return NEWMESH
  229. end
  230.  
  231. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  232. local NEWPART = IT("Part")
  233. NEWPART.formFactor = FORMFACTOR
  234. NEWPART.Reflectance = REFLECTANCE
  235. NEWPART.Transparency = TRANSPARENCY
  236. NEWPART.CanCollide = false
  237. NEWPART.Locked = true
  238. NEWPART.Anchored = true
  239. if ANCHOR == false then
  240. NEWPART.Anchored = false
  241. end
  242. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  243. NEWPART.Name = NAME
  244. NEWPART.Size = SIZE
  245. NEWPART.Position = Torso.Position
  246. NEWPART.Material = MATERIAL
  247. NEWPART:BreakJoints()
  248. NEWPART.Parent = PARENT
  249. return NEWPART
  250. end
  251.  
  252. local function weldBetween(a, b)
  253. local weldd = Instance.new("ManualWeld")
  254. weldd.Part0 = a
  255. weldd.Part1 = b
  256. weldd.C0 = CFrame.new()
  257. weldd.C1 = b.CFrame:inverse() * a.CFrame
  258. weldd.Parent = a
  259. return weldd
  260. end
  261.  
  262.  
  263. function QuaternionFromCFrame(cf)
  264. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  265. local trace = m00 + m11 + m22
  266. if trace > 0 then
  267. local s = math.sqrt(1 + trace)
  268. local recip = 0.5 / s
  269. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  270. else
  271. local i = 0
  272. if m11 > m00 then
  273. i = 1
  274. end
  275. if m22 > (i == 0 and m00 or m11) then
  276. i = 2
  277. end
  278. if i == 0 then
  279. local s = math.sqrt(m00 - m11 - m22 + 1)
  280. local recip = 0.5 / s
  281. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  282. elseif i == 1 then
  283. local s = math.sqrt(m11 - m22 - m00 + 1)
  284. local recip = 0.5 / s
  285. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  286. elseif i == 2 then
  287. local s = math.sqrt(m22 - m00 - m11 + 1)
  288. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  289. end
  290. end
  291. end
  292.  
  293. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  294. local xs, ys, zs = x + x, y + y, z + z
  295. local wx, wy, wz = w * xs, w * ys, w * zs
  296. local xx = x * xs
  297. local xy = x * ys
  298. local xz = x * zs
  299. local yy = y * ys
  300. local yz = y * zs
  301. local zz = z * zs
  302. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  303. end
  304.  
  305. function QuaternionSlerp(a, b, t)
  306. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  307. local startInterp, finishInterp;
  308. if cosTheta >= 0.0001 then
  309. if (1 - cosTheta) > 0.0001 then
  310. local theta = ACOS(cosTheta)
  311. local invSinTheta = 1 / SIN(theta)
  312. startInterp = SIN((1 - t) * theta) * invSinTheta
  313. finishInterp = SIN(t * theta) * invSinTheta
  314. else
  315. startInterp = 1 - t
  316. finishInterp = t
  317. end
  318. else
  319. if (1 + cosTheta) > 0.0001 then
  320. local theta = ACOS(-cosTheta)
  321. local invSinTheta = 1 / SIN(theta)
  322. startInterp = SIN((t - 1) * theta) * invSinTheta
  323. finishInterp = SIN(t * theta) * invSinTheta
  324. else
  325. startInterp = t - 1
  326. finishInterp = t
  327. end
  328. end
  329. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  330. end
  331.  
  332. function Clerp(a, b, t)
  333. local qa = {QuaternionFromCFrame(a)}
  334. local qb = {QuaternionFromCFrame(b)}
  335. local ax, ay, az = a.x, a.y, a.z
  336. local bx, by, bz = b.x, b.y, b.z
  337. local _t = 1 - t
  338. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  339. end
  340.  
  341. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  342. local frame = IT("Frame")
  343. frame.BackgroundTransparency = TRANSPARENCY
  344. frame.BorderSizePixel = BORDERSIZEPIXEL
  345. frame.Position = POSITION
  346. frame.Size = SIZE
  347. frame.BackgroundColor3 = COLOR
  348. frame.BorderColor3 = BORDERCOLOR
  349. frame.Name = NAME
  350. frame.Parent = PARENT
  351. return frame
  352. end
  353.  
  354. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  355. local label = IT("TextLabel")
  356. label.BackgroundTransparency = 1
  357. label.Size = UD2(1, 0, 1, 0)
  358. label.Position = UD2(0, 0, 0, 0)
  359. label.TextColor3 = TEXTCOLOR
  360. label.TextStrokeTransparency = STROKETRANSPARENCY
  361. label.TextTransparency = TRANSPARENCY
  362. label.FontSize = TEXTFONTSIZE
  363. label.Font = TEXTFONT
  364. label.BorderSizePixel = BORDERSIZEPIXEL
  365. label.TextScaled = false
  366. label.Text = TEXT
  367. label.Name = NAME
  368. label.Parent = PARENT
  369. return label
  370. end
  371.  
  372. function NoOutlines(PART)
  373. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  374. end
  375.  
  376. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  377. local NEWWELD = IT(TYPE)
  378. NEWWELD.Part0 = PART0
  379. NEWWELD.Part1 = PART1
  380. NEWWELD.C0 = C0
  381. NEWWELD.C1 = C1
  382. NEWWELD.Parent = PARENT
  383. return NEWWELD
  384. end
  385.  
  386. local S = IT("Sound")
  387. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  388. local NEWSOUND = nil
  389. coroutine.resume(coroutine.create(function()
  390. NEWSOUND = S:Clone()
  391. NEWSOUND.Parent = PARENT
  392. NEWSOUND.Volume = VOLUME
  393. NEWSOUND.Pitch = PITCH
  394. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  395. NEWSOUND:play()
  396. if DOESLOOP == true then
  397. NEWSOUND.Looped = true
  398. else
  399. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  400. NEWSOUND:remove()
  401. end
  402. end))
  403. return NEWSOUND
  404. end
  405.  
  406. local S = IT("Sound")
  407. local E = IT("EchoSoundEffect")
  408. function CreateEchoSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  409. local NEWSOUND = nil
  410. local ECHO = nil
  411. coroutine.resume(coroutine.create(function()
  412. NEWSOUND = S:Clone()
  413. NEWSOUND.Parent = PARENT
  414. NEWSOUND.Volume = VOLUME
  415. NEWSOUND.Pitch = PITCH
  416. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  417. NEWSOUND:play()
  418. ECHO = E:Clone()
  419. ECHO.Parent = NEWSOUND
  420. ECHO.Delay = 0.25
  421. if DOESLOOP == true then
  422. NEWSOUND.Looped = true
  423. else
  424. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  425. NEWSOUND:remove()
  426. end
  427. end))
  428. return NEWSOUND
  429. end
  430.  
  431. function CFrameFromTopBack(at, top, back)
  432. local right = top:Cross(back)
  433. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  434. end
  435.  
  436. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  437. function WACKYEFFECT(Table)
  438. local TYPE = (Table.EffectType or "Sphere")
  439. local SIZE = (Table.Size or VT(1,1,1))
  440. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  441. local TRANSPARENCY = (Table.Transparency or 0)
  442. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  443. local CFRAME = (Table.CFrame or Torso.CFrame)
  444. local MOVEDIRECTION = (Table.MoveToPos or nil)
  445. local ROTATION1 = (Table.RotationX or 0)
  446. local ROTATION2 = (Table.RotationY or 0)
  447. local ROTATION3 = (Table.RotationZ or 0)
  448. local MATERIAL = (Table.Material or "Neon")
  449. local COLOR = (Table.Color or C3(1,1,1))
  450. local TIME = (Table.Time or 45)
  451. local SOUNDID = (Table.SoundID or nil)
  452. local SOUNDPITCH = (Table.SoundPitch or nil)
  453. local SOUNDVOLUME = (Table.SoundVolume or nil)
  454. coroutine.resume(coroutine.create(function()
  455. local PLAYSSOUND = false
  456. local SOUND = nil
  457. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  458. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  459. PLAYSSOUND = true
  460. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  461. end
  462. EFFECT.Color = COLOR
  463. local MSH = nil
  464. if TYPE == "Sphere" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  466. elseif TYPE == "Block" then
  467. MSH = IT("BlockMesh",EFFECT)
  468. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  469. elseif TYPE == "Wave" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  471. elseif TYPE == "Ring" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  473. elseif TYPE == "Slash" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  475. elseif TYPE == "Round Slash" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  477. elseif TYPE == "Swirl" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  479. elseif TYPE == "Skull" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  481. elseif TYPE == "Crystal" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  483. end
  484. if MSH ~= nil then
  485. local MOVESPEED = nil
  486. if MOVEDIRECTION ~= nil then
  487. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  488. end
  489. local GROWTH = SIZE - ENDSIZE
  490. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  491. if TYPE == "Block" then
  492. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  493. else
  494. EFFECT.CFrame = CFRAME
  495. end
  496. for LOOP = 1, TIME+1 do
  497. Swait()
  498. MSH.Scale = MSH.Scale - GROWTH/TIME
  499. if TYPE == "Wave" then
  500. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  501. end
  502. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  503. if TYPE == "Block" then
  504. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  505. else
  506. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  507. end
  508. if MOVEDIRECTION ~= nil then
  509. local ORI = EFFECT.Orientation
  510. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  511. EFFECT.Orientation = ORI
  512. end
  513. end
  514. if PLAYSSOUND == false then
  515. EFFECT:remove()
  516. else
  517. SOUND.Stopped:Connect(function()
  518. EFFECT:remove()
  519. end)
  520. end
  521. else
  522. if PLAYSSOUND == false then
  523. EFFECT:remove()
  524. else
  525. repeat Swait() until SOUND.Playing == false
  526. EFFECT:remove()
  527. end
  528. end
  529. end))
  530. end
  531.  
  532. function MakeForm(PART,TYPE)
  533. if TYPE == "Cyl" then
  534. local MSH = IT("CylinderMesh",PART)
  535. elseif TYPE == "Ball" then
  536. local MSH = IT("SpecialMesh",PART)
  537. MSH.MeshType = "Sphere"
  538. elseif TYPE == "Wedge" then
  539. local MSH = IT("SpecialMesh",PART)
  540. MSH.MeshType = "Wedge"
  541. end
  542. end
  543.  
  544. function SpawnTrail(FROM,TO,BIG)
  545. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(3,3,3))
  546. MakeForm(TRAIL,"Cyl")
  547. local cR=255
  548. local cG=0
  549. local cB=0
  550. local flg5=1 local omgidk=1
  551. local add=15
  552. game:GetService("RunService").Heartbeat:Connect(function()
  553. if omgidk>10000 then omgidk=0 end
  554. omgidk=omgidk+1
  555. if cR>=255 then flg5=1 end
  556. if cG>=255 then flg5=2 end
  557. if cB>=255 then flg5=3 end
  558. if flg5==1 then cR=cR-add cG=cG+add end
  559. if flg5==2 then cG=cG-add cB=cB+add end
  560. if flg5==3 then cB=cB-add cR=cR+add end
  561. color=Color3.fromRGB(cR,cG,cB)
  562. TRAIL.Color = color
  563. end)
  564. local DIST = (FROM - TO).Magnitude
  565. if BIG == true then
  566. TRAIL.Size = VT(3,DIST,3)
  567. else
  568. TRAIL.Size = VT(3,DIST,3)
  569. end
  570. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  571. coroutine.resume(coroutine.create(function()
  572. for i = 1, 55 do
  573. Swait()
  574. TRAIL.Transparency = TRAIL.Transparency + 0.01
  575. end
  576. TRAIL:remove()
  577. end))
  578. end
  579.  
  580. Debris = game:GetService("Debris")
  581.  
  582. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  583. local DIRECTION = CF(StartPos,EndPos).lookVector
  584. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  585. end
  586.  
  587. function turnto(position)
  588. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  589. end
  590.  
  591. --//=================================\\
  592. --|| WEAPON CREATION
  593. --\\=================================//
  594.  
  595. local Particle = IT("ParticleEmitter",nil)
  596. Particle.Enabled = false
  597. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0.0,1),NumberSequenceKeypoint.new(1,1),NumberSequenceKeypoint.new(1,1)})
  598. Particle.LightEmission = 0.5
  599. Particle.Rate = 150
  600. Particle.ZOffset = 0.2
  601. Particle.Rotation = NumberRange.new(-180, 180)
  602. Particle.RotSpeed = NumberRange.new(-180, 180)
  603. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  604. Particle.Color = ColorSequence.new(C3(0,0,0))
  605.  
  606. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  607. function ParticleEmitter(Table)
  608. local PRTCL = Particle:Clone()
  609. local Speed = Table.Speed or 5
  610. local Drag = Table.Drag or 0
  611. local Size1 = Table.Size1 or 1
  612. local Size2 = Table.Size2 or 5
  613. local Lifetime1 = Table.Lifetime1 or 1
  614. local Lifetime2 = Table.Lifetime2 or 1.5
  615. local Parent = Table.Parent or Torso
  616. local Emit = Table.Emit or 100
  617. local Offset = Table.Offset or 360
  618. local Acel = Table.Acel or VT(0,0,0)
  619. local Enabled = Table.Enabled or false
  620. PRTCL.Parent = Parent
  621. PRTCL.Size = NumberSequence.new(Size1,Size2)
  622. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  623. PRTCL.Speed = NumberRange.new(Speed)
  624. PRTCL.VelocitySpread = Offset
  625. PRTCL.Drag = Drag
  626. PRTCL.Acceleration = Acel
  627. if Enabled == false then
  628. PRTCL:Emit(Emit)
  629. Debris:AddItem(PRTCL,Lifetime2)
  630. else
  631. PRTCL.Enabled = true
  632. end
  633. return PRTCL
  634. end
  635.  
  636. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  637. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  638. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  639. MakeForm(Part,"Wedge")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  641. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  642. MakeForm(Part,"Wedge")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  644. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  645. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  647. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  649. MakeForm(Part,"Cyl")
  650. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  651. for i = 1, 8 do
  652. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  653. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  654. end
  655. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  656. MakeForm(Part,"Cyl")
  657. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  658. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  659. MakeForm(Part,"Ball")
  660. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  661. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  662. MakeForm(Part,"Wedge")
  663. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  664. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  665. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  666. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  667. MakeForm(Part,"Cyl")
  668. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  669. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  670. MakeForm(Part,"Cyl")
  671. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  672. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  673. MakeForm(Part,"Cyl")
  674. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  676. MakeForm(Part,"Wedge")
  677. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  678. local LASTPART = Handle
  679. for i = 1, 10 do
  680. if LASTPART == Handle then
  681. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  682. LASTPART = Part
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  684. else
  685. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  686. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  687. LASTPART = Part
  688. end
  689. end
  690.  
  691. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  692. MakeForm(Barrel,"Cyl")
  693. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  694. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  695. MakeForm(Part,"Cyl")
  696. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  697. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  698. MakeForm(Part,"Wedge")
  699. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  700. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  701. MakeForm(Hole,"Cyl")
  702. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  703. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  704. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  705. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  706. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  707. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  708. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  709.  
  710. coroutine.resume(coroutine.create(function()
  711. while wait() do
  712. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  713. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  714. end
  715. end))
  716. local cR=255
  717. local cG=0
  718. local cB=0
  719. local flg5=1 local omgidk=1
  720. local add=15
  721. game:GetService("RunService").Heartbeat:Connect(function()
  722. if omgidk>10000 then omgidk=0 end
  723. omgidk=omgidk+1
  724. if cR>=255 then flg5=1 end
  725. if cG>=255 then flg5=2 end
  726. if cB>=255 then flg5=3 end
  727. if flg5==1 then cR=cR-add cG=cG+add end
  728. if flg5==2 then cG=cG-add cB=cB+add end
  729. if flg5==3 then cB=cB-add cR=cR+add end
  730. color=Color3.fromRGB(cR,cG,cB)
  731. end)
  732. coroutine.resume(coroutine.create(function()
  733. while wait(0.1) do
  734. Swait()
  735. if Int == #Colours then Int = 0 end
  736. Int = Int + 1
  737. for _, c in pairs(Weapon:GetDescendants()) do
  738. if c.ClassName == "Part" and c.Name == "Eye" then
  739. c.Color = color
  740. elseif c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  741. c.Color = color
  742.  
  743. end
  744. end
  745. RightArm.BrickColor = BrickColor.new(color)
  746. end
  747. end))
  748.  
  749.  
  750. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  751. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  752.  
  753.  
  754. for _, c in pairs(Weapon:GetDescendants()) do
  755. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  756. c.Material = "Neon"
  757. c.Color = C3(0,0,0)
  758. elseif c.ClassName == "Part" and c.Name == "Eye" then
  759. c.Color = Color3.new(1,1,1)
  760. c.Material = "Neon"
  761. end
  762. end
  763.  
  764. Weapon.Parent = Character
  765. for _, c in pairs(Weapon:GetChildren()) do
  766. if c.ClassName == "Part" then
  767. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  768. end
  769. end
  770.  
  771. local SKILLTEXTCOLOR = C3(1,1,1)
  772. local SKILLFONT = "SourceSansLight"
  773. local SKILLTEXTSIZE = 7
  774.  
  775. Humanoid.Died:connect(function()
  776. ATTACK = true
  777. end)
  778.  
  779. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  780. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  781. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  782. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  783. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  784. ]]
  785. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Edit by miyerajelo lololo", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  786. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  787. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  788. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  789. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  790. ]]
  791. function printbye(Name)
  792. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  793. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  794. end
  795.  
  796. workspace.ChildAdded:connect(function(instance)
  797. for BANISH = 1, #TOBANISH do
  798. if TOBANISH[BANISH] ~= nil then
  799. if instance.Name == TOBANISH[BANISH] then
  800. coroutine.resume(coroutine.create(function()
  801. printbye(instance.Name)
  802. instance:ClearAllChildren()
  803. Debris:AddItem(instance,0.0005)
  804. end))
  805. end
  806. end
  807. end
  808. end)
  809.  
  810. function Chatter(Text, Timer)
  811. local chat = coroutine.wrap(function()
  812. if Character:FindFirstChild("SpeechBoard") ~= nil then
  813. Character:FindFirstChild("SpeechBoard"):destroy()
  814. end
  815. local naeeym2 = IT("BillboardGui", Character)
  816. naeeym2.Size = UD2(0, 100, 0, 40)
  817. naeeym2.StudsOffset = VT(0, 2, 0)
  818. naeeym2.Adornee = Character.Head
  819. naeeym2.Name = "SpeechBoard"
  820. naeeym2.AlwaysOnTop = true
  821. local tecks2 = IT("TextLabel", naeeym2)
  822. tecks2.BackgroundTransparency = 1
  823. tecks2.BorderSizePixel = 0
  824. tecks2.Text = ""
  825. tecks2.Font = "Legacy"
  826. tecks2.TextSize = 15
  827. tecks2.TextStrokeTransparency = 0
  828. tecks2.TextColor3 = color
  829. tecks2.TextStrokeColor3 = C3(0, 0, 0)
  830. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  831. local FINISHED = false
  832. coroutine.resume(coroutine.create(function()
  833. for i = 1, string.len(Text) do
  834. if naeeym2.Parent ~= Character then
  835. FINISHED = true
  836. end
  837. CreateSound(418252437, Head, 7, MRANDOM(8, 12) / 15, false)
  838. tecks2.Text = string.sub(Text, 1, i)
  839. Swait(Timer)
  840. end
  841. FINISHED = true
  842. end))
  843. repeat
  844. wait()
  845. until FINISHED == true
  846. wait(1)
  847. naeeym2.Name = "FadingDialogue"
  848. for i = 1, 45 do
  849. Swait()
  850. naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0)
  851. tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223
  852. tecks2.TextStrokeTransparency = tecks2.TextTransparency
  853. end
  854. naeeym2:Destroy()
  855. end)
  856. chat()
  857. end
  858.  
  859. Player.chatted:connect(Chatter)
  860.  
  861.  
  862. --//=================================\\
  863. --|| DAMAGING
  864. --\\=================================//
  865. local rip = {}
  866. function Ban(ha)
  867. if ha then
  868. g = game.Players:GetPlayers()
  869. local kickfolder = IT("Folder",Effects)
  870. Chatter('I have got you now, '..ha.Name..'.')
  871. local Players = game:GetService("Players")
  872. local lol = Players:FindFirstChild(ha.Name)
  873. if Players:FindFirstChild(ha.Name) then
  874. lol:Kick(reason)
  875. end
  876. if Players:FindFirstChild(ha.Name) then
  877. lol:Kick(reason)
  878. end
  879. if Players:FindFirstChild(ha.Name) then
  880. lol:Kick(reason)
  881. end
  882. if Players:FindFirstChild(ha.Name) then
  883. lol:Kick(reason)
  884. end
  885. if Players:FindFirstChild(ha.Name) then
  886. lol:Kick(reason)
  887. end
  888. if Players:FindFirstChild(ha.Name) then
  889. lol:Kick(reason)
  890. end
  891. if Players:FindFirstChild("Milo_Hero") then
  892.  
  893. end
  894. end
  895. table.insert(rip,ha.Name)
  896. end
  897.  
  898. local function Check(yey)
  899. for i = 1, #rip do
  900. if yey.Name == rip[i] then
  901. yey:Kick("U still ugly")
  902. end
  903. end
  904. end
  905.  
  906.  
  907. game.Players.PlayerAdded:connect(function()
  908. for i,v in pairs(game.Players:GetPlayers())do
  909. Check(v)
  910. end
  911. end)
  912.  
  913.  
  914. function Banish(Foe)
  915. if Foe then
  916. coroutine.resume(coroutine.create(function()
  917. table.insert(TOBANISH,Foe.Name)
  918. Foe.Archivable = true
  919. local CLONE = Foe:Clone()
  920. Foe:Destroy()
  921. CLONE.Parent = Effects
  922. CLONE:BreakJoints()
  923. local MATERIALS = {"Glass","Neon"}
  924. for _, c in pairs(CLONE:GetDescendants()) do
  925. if c:IsA("BasePart") then
  926. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  927. CreateSound(340722848, c, 10, 1, false)
  928. end
  929. c.Anchored = true
  930. c.Transparency = c.Transparency + 0.2
  931. c.Material = MATERIALS[MRANDOM(1,2)]
  932. c.Color = color
  933. if c.ClassName == "MeshPart" then
  934. c.TextureID = ""
  935. end
  936. if c:FindFirstChildOfClass("SpecialMesh") then
  937. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  938. end
  939. if c:FindFirstChildOfClass("Decal") then
  940. c:FindFirstChildOfClass("Decal"):remove()
  941. end
  942. c.Name = "Banished"
  943. c.CanCollide = false
  944. else
  945. c:remove()
  946. end
  947. end
  948. local A = false
  949. for i = 1, 35 do
  950. if A == false then
  951. A = true
  952. elseif A == true then
  953. A = false
  954. end
  955. for _, c in pairs(CLONE:GetDescendants()) do
  956. if c:IsA("BasePart") then
  957. c.Anchored = true
  958. c.Material = MATERIALS[MRANDOM(1,2)]
  959. c.Transparency = c.Transparency + 0.8/35
  960. if A == false then
  961. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  962. elseif A == true then
  963. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  964. end
  965. end
  966. end
  967. Swait()
  968. end
  969. CLONE:remove()
  970. end))
  971. end
  972. end
  973.  
  974. function ApplyAoE(POSITION,RANGE,ISBANISH)
  975. local CHILDREN = workspace:GetDescendants()
  976. for index, CHILD in pairs(CHILDREN) do
  977. if CHILD.ClassName == "Model" and CHILD ~= Character then
  978. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  979. if HUM then
  980. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  981. if TORSO then
  982. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  983. if ISBANISH == true then
  984. Banish(CHILD)
  985. else
  986. if ISBANISH == "rip" then
  987. CreateSound(511340819,CHILD,1,1,false)
  988. CHILD:BreakJoints()
  989. local RIP = Instance.new("BodyVelocity", CHILD.Torso)
  990. RIP.Velocity = CHILD.Torso.CFrame.lookVector * -754
  991. RIP.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  992. end
  993. end
  994. end
  995. end
  996. end
  997. end
  998. end
  999. end
  1000.  
  1001.  
  1002. function KickAoE(POSITION,RANGE,BRUTAL)
  1003. local CHILDREN = workspace:GetDescendants()
  1004. for index, CHILD in pairs(CHILDREN) do
  1005. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1006. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1007. if HUM then
  1008. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1009. if TORSO then
  1010. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1011. if BRUTAL == true then
  1012.  
  1013. Ban(CHILD)
  1014. else
  1015. CHILD:BreakJoints()
  1016. end
  1017. end
  1018. end
  1019. end
  1020. end
  1021. end
  1022. end
  1023.  
  1024.  
  1025.  
  1026. --//=================================\\
  1027. --|| ATTACK FUNCTIONS AND STUFF
  1028. --\\=================================//
  1029.  
  1030. function tohS()
  1031. ATTACK = true
  1032. Rooted = false
  1033. for i=0, 0.05, 0.1 / Animation_Speed do
  1034. Swait()
  1035. turnto(Mouse.Hit.p)
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1042. end
  1043. repeat
  1044. for i=0, 0.05, 0.1 / Animation_Speed do
  1045. Swait()
  1046. turnto(Mouse.Hit.p)
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1053. end
  1054. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1055. SpawnTrail(Hole.Position,POS)
  1056. if HIT ~= nil then
  1057. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1058. Banish(HIT)
  1059. end
  1060. end
  1061. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,1,3), Size2 = VT(10,3,10), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 40, RotationY = -40, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1062. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,1,3), Size2 = VT(10,3,10), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 40, RotationY = 40, RotationZ = 0, Material = "Neon", Color = color, SoundID = 341336138, SoundPitch = 1, SoundVolume = 8})
  1063. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1064. WACKYEFFECT({Time = 25, EffectType = "SPhere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1065. for i=0, 0.05, 0.1 / Animation_Speed do
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1073. end
  1074. until KEYHOLD == false
  1075. ATTACK = false
  1076. Rooted = false
  1077. end
  1078.  
  1079.  
  1080.  
  1081.  
  1082. function Shot()
  1083. ATTACK = true
  1084. Rooted = false
  1085. for i=0, 0.05, 0.1 / Animation_Speed do
  1086. Swait()
  1087. turnto(Mouse.Hit.p)
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1094. end
  1095. repeat
  1096. for i=0, 0.05, 0.1 / Animation_Speed do
  1097. Swait()
  1098. turnto(Mouse.Hit.p)
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1105. end
  1106. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1107. SpawnTrail(Hole.Position,POS)
  1108. KickAoE(POS,5,true)
  1109. if HIT ~= nil then
  1110. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1111.  
  1112. end
  1113. end
  1114. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,1,3), Size2 = VT(10,3,10), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1115. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,1,3), Size2 = VT(10,3,10), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 341336138, SoundPitch = 1, SoundVolume = 8})
  1116. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1117. WACKYEFFECT({Time = 25, EffectType = "SPhere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1118. for i=0, 0.05, 0.1 / Animation_Speed do
  1119. Swait()
  1120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1126. end
  1127. until KEYHOLD == false
  1128. ATTACK = false
  1129. Rooted = false
  1130. end
  1131. local SIZE = 1
  1132.  
  1133.  
  1134. function ripperinoes()
  1135. ATTACK = true
  1136. Rooted = true
  1137. for i=0, 1, 0.1 / Animation_Speed do
  1138. Swait()
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. end
  1146. local DONE = false
  1147. local GATE = nil
  1148. local GATESPIN = true
  1149. coroutine.resume(coroutine.create(function()
  1150. repeat
  1151. Swait()
  1152. if GATE ~= nil then
  1153. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1154. end
  1155. until GATESPIN == false
  1156. end))
  1157. coroutine.resume(coroutine.create(function()
  1158. repeat
  1159. Swait()
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. until DONE == true
  1167. Swait(50)
  1168. for i = 1, 35 do
  1169. Swait(4)
  1170. local FIRED = false
  1171. local CHILDREN = workspace:GetDescendants()
  1172. for index, CHILD in pairs(CHILDREN) do
  1173. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1174. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1175. if HUM then
  1176. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1177. if TORSO then
  1178. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1179. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1180. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1181. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1182. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1183.  
  1184. FIRED = true
  1185. break
  1186. end
  1187. end
  1188. end
  1189. end
  1190. end
  1191. if FIRED == false then
  1192. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1193. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1194. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1195. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1196. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1197. if HITBOD ~= nil then
  1198. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1199.  
  1200. end
  1201. end
  1202. end
  1203. end
  1204. for i = 1, 45 do
  1205. Swait()
  1206. GATE.Size = GATE.Size - VT(3,0,3)
  1207. end
  1208. GATESPIN = false
  1209. GATE:remove()
  1210. end))
  1211. Swait(15)
  1212. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1213. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1214. local DECAL = IT("Decal",GATE)
  1215. DECAL.Texture = "http://www.roblox.com/asset/?id=1258741631"
  1216. DECAL.Face = "Top"
  1217. GATE.CFrame = CF(HITPOS)
  1218. CreateSound(160772554, GATE, 7, 1.3, false)
  1219. for i = 1, 45 do
  1220. Swait()
  1221. GATE.Size = GATE.Size + VT(3,0,3)
  1222. end
  1223. CreateSound(145080998, Hole, 7, 1, false)
  1224. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1225. ATTACK = false
  1226. Rooted = false
  1227. DONE = true
  1228. end
  1229.  
  1230.  
  1231. function AttackTemplate()
  1232. ATTACK = true
  1233. Rooted = false
  1234. for i=0, 1, 0.1 / Animation_Speed do
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. end
  1243. ATTACK = false
  1244. Rooted = false
  1245. end
  1246.  
  1247. function RIPHAHA()
  1248. ATTACK = true
  1249. Rooted = false
  1250. CreateSound(847061203,RightArm,5,1,false)
  1251. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = 1, SoundVolume = 8})
  1252. wait(0.3)
  1253. Weapon.Parent = nil
  1254. for i=0, 1, 0.1 / Animation_Speed do
  1255. Swait()
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.15 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. end
  1263. ApplyAoE(RightArm.Position + VT(0,0,0.5),5,"rip")
  1264. for i=0, 1, 0.1 / Animation_Speed do
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1272. end
  1273. Weapon.Parent = Character
  1274. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 847061203, SoundPitch = 1, SoundVolume = 8})
  1275. CreateSound(847061203,RightArm,5,1,false)
  1276. ATTACK = false
  1277. Rooted = false
  1278. end
  1279.  
  1280.  
  1281. function heh()
  1282. ATTACK = true
  1283. Rooted = true
  1284. sick:Pause()
  1285. local Srewd = Instance.new("Sound",Torso)
  1286. Srewd.SoundId = "rbxassetid://1058417264"
  1287. Srewd.Volume = 5
  1288. Srewd:Play()
  1289. repeat
  1290. for i=0, 0.1, 0.1 / Animation_Speed do
  1291. Swait()
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), 0.15 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. end
  1299. until Srewd.Playing == false
  1300. for i = 0, 1, 1 / Animation_Speed do
  1301. Swait()
  1302. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. end
  1309. ApplyAoE(Torso.Position,30,"rip")
  1310. CreateEchoSound(440431180,Torso,1,1,false)
  1311. for i = 1, 5 do
  1312. WACKYEFFECT({
  1313. Time = 25,
  1314. EffectType = "Wave",
  1315. Size = VT(5, 3, 5),
  1316. Size2 = VT(15 + i * 3, 3, 15 + i * 3),
  1317. Transparency = 0.7,
  1318. Transparency2 = 1,
  1319. CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1320. MoveToPos = nil,
  1321. RotationX = 0,
  1322. RotationY = 0,
  1323. RotationZ = 0,
  1324. Material = "Neon",
  1325. Color = color,
  1326. SoundID = nil,
  1327. SoundPitch = nil,
  1328. SoundVolume = nil
  1329. })
  1330. end
  1331. wait(0.3)
  1332. sick:Resume()
  1333. ATTACK = false
  1334. Rooted = false
  1335. end
  1336.  
  1337.  
  1338. function Change()
  1339. if MODE == "GOD" then
  1340. MODE = "NRM"
  1341. sick.SoundId = "rbxassetid://1296208488"
  1342. elseif MODE == "NRM" then
  1343. MODE = "GOD"
  1344. sick.SoundId = "rbxassetid://1359036559"
  1345. end
  1346. end
  1347.  
  1348. --//=================================\\
  1349. --|| ASSIGN THINGS TO KEYS
  1350. --\\=================================//
  1351.  
  1352. function MouseDown(Mouse)
  1353. if ATTACK == false then
  1354. end
  1355. end
  1356.  
  1357. function MouseUp(Mouse)
  1358. HOLD = false
  1359. end
  1360.  
  1361. function KeyDown(Key)
  1362. KEYHOLD = true
  1363. if Key == "q" and ATTACK == false then
  1364. Change()
  1365. end
  1366. if MODE == "GOD" then
  1367. if Key == "z" and ATTACK == false then
  1368. Shot()
  1369. end
  1370.  
  1371. if Key == "f" and ATTACK == false then
  1372. heh()
  1373. end
  1374.  
  1375. if Key == "c" and ATTACK == false then
  1376. warn('Hello, your username is '..Player.Name)
  1377. end
  1378.  
  1379. if Key == "v" and ATTACK == false then
  1380. end
  1381.  
  1382. if Key == "x" and ATTACK == false then
  1383. ripperinoes()
  1384. end
  1385. elseif MODE == "NRM" then
  1386. if Key == "z" and ATTACK == false then
  1387. tohS()
  1388. end
  1389. if Key == "f" and ATTACK == false then
  1390. RIPHAHA()
  1391. end
  1392. end
  1393. end
  1394.  
  1395. function KeyUp(Key)
  1396. KEYHOLD = false
  1397. end
  1398.  
  1399. Mouse.Button1Down:connect(function(NEWKEY)
  1400. MouseDown(NEWKEY)
  1401. end)
  1402. Mouse.Button1Up:connect(function(NEWKEY)
  1403. MouseUp(NEWKEY)
  1404. end)
  1405. Mouse.KeyDown:connect(function(NEWKEY)
  1406. KeyDown(NEWKEY)
  1407. end)
  1408. Mouse.KeyUp:connect(function(NEWKEY)
  1409. KeyUp(NEWKEY)
  1410. end)
  1411.  
  1412. --//=================================\\
  1413. --\\=================================//
  1414.  
  1415.  
  1416. function unanchor()
  1417. if UNANCHOR == true then
  1418. g = Character:GetChildren()
  1419. for i = 1, #g do
  1420. if g[i].ClassName == "Part" then
  1421. g[i].Anchored = false
  1422. end
  1423. end
  1424. end
  1425. end
  1426.  
  1427.  
  1428. --//=================================\\
  1429. --|| WRAP THE WHOLE SCRIPT UP
  1430. --\\=================================//
  1431.  
  1432. Humanoid.Changed:connect(function(Jump)
  1433. if Jump == "Jump" and (Disable_Jump == true) then
  1434. Humanoid.Jump = false
  1435. end
  1436. end)
  1437.  
  1438. local CONNECT = nil
  1439.  
  1440. while true do
  1441. Swait()
  1442. ANIMATE.Parent = nil
  1443. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1444. Humanoid = IT("Humanoid",Character)
  1445. end
  1446. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1447. v:Stop();
  1448. end
  1449. SINE = SINE + CHANGE
  1450. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1451. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1452. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1453. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1454. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1455. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (16 / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1456. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (16 / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1457. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / 16) - 0.15 * COS(SINE / 16*2), -0.125 * COS(SINE / 16) +0.2+ 0.2 * COS(SINE / 16)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 16))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1458. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / 16) - 0.15 * COS(SINE / 16*2), 0.125 * COS(SINE / 16) +0.2+ -0.2 * COS(SINE / 16)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / 16))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1459. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1460. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1461. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1462. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1463. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1464. end
  1465. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1466. ANIM = "Jump"
  1467. if ATTACK == false then
  1468. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1474. end
  1475. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1476. ANIM = "Fall"
  1477. if ATTACK == false then
  1478. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1484. end
  1485. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1486. ANIM = "Idle"
  1487. if MODE == "GOD" then
  1488. if ATTACK == false then
  1489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1495. end
  1496. elseif MODE == "NRM" then
  1497. if ATTACK == false then
  1498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 0.15 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-65)), 0.15 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * COS(SINE / 12) * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 + 0.1 * COS(SINE / 12) * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9 + 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 + 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1504. end
  1505. end
  1506. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1507. ANIM = "Walk"
  1508. if MODE == "GOD" then
  1509. if ATTACK == false then
  1510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (16 / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / 16)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1516. end
  1517. elseif MODE == "NRM" then
  1518. if ATTACK == false then
  1519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (16 / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / 16)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1525. end
  1526. end
  1527. end
  1528. unanchor()
  1529. Humanoid.MaxHealth = "inf"
  1530. Humanoid.Health = "inf"
  1531. if Rooted == false then
  1532. Disable_Jump = false
  1533. Humanoid.WalkSpeed = Speed
  1534. elseif Rooted == true then
  1535. Disable_Jump = true
  1536. Humanoid.WalkSpeed = 0
  1537. end
  1538. sick.Parent = Torso
  1539. sick.Volume = 8.2
  1540. sick.Pitch = 1
  1541. sick.Name = "Dead"
  1542. Humanoid.Name = "HELLO VOID"
  1543. Humanoid.WalkSpeed = 30
  1544. end
  1545.  
  1546. --//=================================\\
  1547. --\\=================================//
  1548.  
  1549.  
  1550.  
  1551.  
  1552.  
  1553. --//====================================================\\--
  1554. --|| END OF SCRIPT
  1555. --\\====================================================//--
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