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- local updateCaseBux;
- local c_code;
- for i,v in next, debug.getregistry() do
- if type(v) == "function" then
- local upvals = debug.getupvalues(v);
- for a,b in next, upvals do
- if a == "updateCaseBux" then
- updateCaseBux = b;
- end
- if a == "c_code" then
- c_code = b;
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:Connect(function()
- updateCaseBux:FireServer(c_code)
- end)
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