Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- @@ -1,19 +1,26 @@
- +class CBaseWeaponWorldModel : C_BaseAnimatingOverlay {
- + 596 0x0254 Short m_nModelIndex
- + 2584 0x0A18 Int m_nBody
- + 236 0x00EC Int m_fEffects
- + 3512 0x0DB8 EHANDLE m_hCombatWeaponParent
- +}
- class CBaseCombatWeapon : C_BaseFlex {
- 248 0x00F8 Int m_nNextThinkTick
- - 5524 0x1594 EHANDLE m_hOwner
- + 5520 0x1590 EHANDLE m_hOwner
- 5556 0x15B4 Int m_iState
- - 5540 0x15A4 Int m_iViewModelIndex
- - 5544 0x15A8 Int m_iWorldModelIndex
- - 5532 0x159C Float m_flNextPrimaryAttack
- - 5536 0x15A0 Float m_flNextSecondaryAttack
- + 5536 0x15A0 Int m_iViewModelIndex
- + 5540 0x15A4 Int m_iWorldModelIndex
- + 5544 0x15A8 Int m_iWorldDroppedModelIndex
- + 5528 0x1598 Float m_flNextPrimaryAttack
- + 5532 0x159C Float m_flNextSecondaryAttack
- 5584 0x15D0 Float m_flTimeWeaponIdle
- 5560 0x15B8 Int m_iPrimaryAmmoType
- 5564 0x15BC Int m_iSecondaryAmmoType
- 5568 0x15C0 Int m_iClip1
- 5572 0x15C4 Int m_iClip2
- - 5528 0x1598 Int m_nViewModelIndex
- + 5524 0x1594 Int m_nViewModelIndex
- 5548 0x15AC Int m_iWeaponModule
- 5576 0x15C8 Int m_iPrimaryReserveAmmoCount
- 5580 0x15CC Int m_iSecondaryReserveAmmoCount
- 5633 0x1601 Bool m_bInReload
- 5634 0x1602 Bool m_bFireOnEmpty
- @@ -158,15 +165,15 @@ class C_BasePlayer : C_BaseCombatCharacter {
- 5600 0x15E0 Char m_szAnimExtension
- 5536 0x15A0 Int m_afButtonLast
- 5540 0x15A4 Int m_afButtonPressed
- 5544 0x15A8 Int m_afButtonReleased
- 5816 0x16B8 EHANDLE m_hLastWeapon
- - 6092 0x17CC Int m_nTickBase
- + 6108 0x17DC Int m_nTickBase
- 332 0x014C EHANDLE m_hGroundEntity
- 5820 0x16BC EHANDLE m_hViewModel
- 5584 0x15D0 Float m_surfaceFriction
- - 6468 0x1944 Vector m_vecPreviouslyPredictedOrigin
- + 6484 0x1954 Vector m_vecPreviouslyPredictedOrigin
- 5664 0x1620 Int m_vphysicsCollisionState
- }
- class C_BaseToggle : C_BaseEntity {
- }
- class C_ColorCorrectionVolume : C_BaseToggle {
- @@ -232,51 +239,51 @@ class IntervalTimer {
- class CountdownTimer {
- 4 0x0004 Float m_duration
- 8 0x0008 Float m_timestamp
- }
- class C_CSPlayer : C_BasePlayer {
- - 7524 0x1D64 Float m_flStamina
- + 34376 0x8648 Float m_flStamina
- 2572 0x0A0C Float m_flCycle
- - 7532 0x1D6C Int m_iShotsFired
- - 7528 0x1D68 Int m_iDirection
- - 7168 0x1C00 Bool m_bIsScoped
- - 7169 0x1C01 Bool m_bIsWalking
- - 7170 0x1C02 Bool m_bResumeZoom
- - 7536 0x1D70 Int m_nNumFastDucks
- - 7540 0x1D74 Bool m_bDuckOverride
- + 34384 0x8650 Int m_iShotsFired
- + 34380 0x864C Int m_iDirection
- + 7208 0x1C28 Bool m_bIsScoped
- + 7209 0x1C29 Bool m_bIsWalking
- + 7210 0x1C2A Bool m_bResumeZoom
- + 34388 0x8654 Int m_nNumFastDucks
- + 34392 0x8658 Bool m_bDuckOverride
- }
- class C_WeaponCycler : CBaseCombatWeapon {
- }
- class C_WeaponCubemap : CBaseCombatWeapon {
- }
- class CBaseCSGrenade : CWeaponCSBase {
- - 5856 0x16E0 Bool m_bRedraw
- - 5858 0x16E2 Bool m_bPinPulled
- - 5868 0x16EC Float m_flThrowStrength
- + 5864 0x16E8 Bool m_bRedraw
- + 5866 0x16EA Bool m_bPinPulled
- + 5876 0x16F4 Float m_flThrowStrength
- }
- class CC4 : CWeaponCSBase {
- - 5904 0x1710 Int m_bStartedArming
- - 5912 0x1718 Int m_bBombPlacedAnimation
- - 5908 0x1714 Float m_fArmedTime
- - 5913 0x1719 Int m_bShowC4LED
- - 5914 0x171A Int m_bIsPlantingViaUse
- + 5912 0x1718 Int m_bStartedArming
- + 5920 0x1720 Int m_bBombPlacedAnimation
- + 5916 0x171C Float m_fArmedTime
- + 5921 0x1721 Int m_bShowC4LED
- + 5922 0x1722 Int m_bIsPlantingViaUse
- }
- class CWeaponCSBase : CBaseCombatWeapon {
- 5584 0x15D0 Float m_flTimeWeaponIdle
- - 5532 0x159C Float m_flNextPrimaryAttack
- - 5536 0x15A0 Float m_flNextSecondaryAttack
- + 5528 0x1598 Float m_flNextPrimaryAttack
- + 5532 0x159C Float m_flNextSecondaryAttack
- 5740 0x166C Int m_weaponMode
- 5744 0x1670 Float m_fAccuracyPenalty
- - 5828 0x16C4 Float m_fLastShotTime
- + 5832 0x16C8 Float m_fLastShotTime
- 5756 0x167C Int m_iRecoilIndex
- 5761 0x1681 Bool m_bReloadVisuallyComplete
- - 5852 0x16DC Int m_iIronSightMode
- + 5860 0x16E4 Int m_iIronSightMode
- }
- class CWeaponCSBaseGun : CWeaponCSBase {
- - 5856 0x16E0 Int m_zoomLevel
- - 5860 0x16E4 Int m_iBurstShotsRemaining
- - 5864 0x16E8 Float m_fNextBurstShot
- + 5864 0x16E8 Int m_zoomLevel
- + 5868 0x16EC Int m_iBurstShotsRemaining
- + 5872 0x16F0 Float m_fNextBurstShot
- }
- class CDEagle : CWeaponCSBaseGun {
- }
- class CDecoyGrenade : CBaseCSGrenade {
- }
- @@ -289,28 +296,28 @@ class CHEGrenade : CBaseCSGrenade {
- class CKnife : CWeaponCSBase {
- }
- class CKnifeGG : CKnife {
- }
- class CWeaponM3 : CWeaponCSBase {
- - 5860 0x16E4 Int m_reloadState
- + 5868 0x16EC Int m_reloadState
- }
- class CMolotovGrenade : CBaseCSGrenade {
- }
- class CWeaponNOVA : CWeaponCSBase {
- - 5860 0x16E4 Int m_reloadState
- + 5868 0x16EC Int m_reloadState
- }
- class CWeaponSawedoff : CWeaponCSBase {
- - 5860 0x16E4 Int m_reloadState
- + 5868 0x16EC Int m_reloadState
- }
- class CWeaponSG552 : CWeaponCSBaseGun {
- }
- class CSmokeGrenade : CBaseCSGrenade {
- }
- class CWeaponTaser : CWeaponCSBaseGun {
- }
- class CWeaponXM1014 : CWeaponCSBase {
- - 5860 0x16E4 Int m_reloadState
- + 5868 0x16EC Int m_reloadState
- }
- class C_BaseEntity {
- 788 0x0314 CCollisionProperty m_Collision
- 600 0x0258 Char m_MoveType
- 601 0x0259 Char m_MoveCollide
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement