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Jun 24th, 2018
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  1. Early indications show that our operation was a success.
  2. Our thieves listen in on a report from the Military Elders of Orcbait (7:6)...
  3. The Conniving Chubnub, we have 3 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  4. Our Generals' current activities and our military strength is detailed below.
  5. Wage Rate
  6. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  7. At this time, approximately 78.2% of our maximum population is allocated to non-peasant roles. Our wage rate is 100.0% of normal levels, and our military is functioning at 108.8% efficiency.
  8. Military Strength
  9. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  10. Offensive Military Effectiveness 119.2% Net Offensive Points at Home 9,143
  11. Defensive Military Effectiveness 113.1% Net Defensive Points at Home 8,386
  12. Army Availability
  13. Standing Army Army #1
  14. (8.97 days left) Undeployed Army Undeployed Army
  15. Generals 3 2
  16. Soldiers 296 0
  17. Skeletons 1,173 3,051
  18. Zombies 1,391 -
  19. Ghouls 121 302
  20. War Horses 585 1,437
  21. Captured Land - 2
  22. Military Training Estimates
  23. The Conniving Chubnub, the table below shows our training estimates for the next 24 days.
  24. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  25. Skeletons 35 33 34 6
  26. Zombies 10 12 12
  27. Ghouls
  28. Thieves
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