Advertisement
radgecast

DMC2 Information

May 16th, 2019
386
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.41 KB | None | 0 0
  1. This is an incomplete collection of various things I've tested I will add to this without notification. If there is something you are curious to know you can message me on the DMC speedrun discord.
  2.  
  3. ENEMY HIT POINTS
  4. Not especially useful as enemy can have increased physical/ranged defence
  5. Agonofinis 600
  6. Puia 400
  7. Msira 400
  8. Savage Golem 2500
  9. Demonochorus 500
  10. Infestant 1200
  11. Orangguerra 9000
  12. Jokatgulm 7500
  13. Jokatgulm Tentacle 1500
  14. Freki & Geri 3200
  15. Blood Goat
  16. Tank 3600
  17. Nefasturris 10000 each phase
  18. Furiatauris 15000
  19. M10 Boss 5000
  20. E&I can one shot the Larva as they are dropped
  21. Big Larva 1500
  22. Plutonia 10000
  23. Argosax
  24. Nefastarrius 6000
  25. Orangguerra 4000
  26. Phantom 6000
  27. Jokatgulm 3000
  28. Furitauris 5000
  29. Griffon 6000
  30. ------------------------
  31.  
  32. MISC NOTES
  33. Shooting while moving is slower than when standing still even in DT
  34. Player damage varies on some unknown formula
  35. Electro Heart causes final combo attack to produce lightning bolt which does extra damage (except on combo 1 which only deals the bolt damage making it weak)
  36. Round Trip 2nd attack doesn't hit more than once at close enough range for the 1st to multi hit
  37. Devil Trigger is +20% damage
  38. Healing, Chrono & Quick Hearts do not affect damage
  39. Offence Heart is +20% damage to DT damage
  40. Vendetta is 20% stronger than Rebellion when both are Lvl 1
  41. Enemies appear to have separate Melee & Ranged defence
  42. Hard & DMD you deal less damage
  43. DMD Enemies have 150%HP
  44. Dodging DOES allow you to cancel some recovery frames on some attacks, combo enders for example
  45. E&I DOES begin during attack animation recovery as above but slower
  46. Attacks start slower if you have ranged weapon out
  47. Dante's swords are the same speed from the little testing I did
  48. DT does not increase Dante's attack speed
  49. ------------------------
  50.  
  51. NORMAL DAMAGE VALUES
  52. Guns were tested on Agonofinis
  53. Ebony & Ivory Lvl1 20/shot
  54. Max 28/shot +40%
  55.  
  56. Shotgun Lvl1 25/pellet *9 (225 total)
  57. Max 35/pellet *9 (315) +40%
  58.  
  59. Missile Launcher 350 direct hit
  60. Max 490 direct hit +40%
  61. ------------------------
  62.  
  63. All Below tested on M8 Boss [#] was confirmed on Agonofinis:
  64. Vendetta Lvl1
  65. High Time 232-240 [240]
  66. Aerial Kicks 174/174
  67. Helm Breaker 302-330 [312] Damage doesn't seem to increase w/Height
  68. Stinger: 232-240 [240]
  69. Shoulder Barge 193
  70. Combo 2 186-192/186/232 (604 total) [192]
  71. Combo 1 186/186/186/232 (790) [816 total]
  72. Combo 3 186/186/186/186/186/232 (1162)
  73. Combo 4 186/186/186/186/232
  74.  
  75. Vendetta Lvl2
  76. Stinger [260]
  77. Combo 2 208/208/260 (676)
  78. Vendetta Lvl3
  79. Combo 2 (728)
  80. Vendetta Lvl4
  81. Combo 2 (762)
  82. Vendetta Max
  83. Helm Breaker [416]
  84. Stinger [320]
  85. Combo 2 248/248/310 (806) [256/256/]
  86.  
  87. Vendetta each upgrade +8.3%
  88. Vendetta Max upgrade = +33%
  89. ------------------------
  90.  
  91. Merciless Lvl1
  92. High Time 180
  93. Stinger 180 [180]
  94. Combo 2 144/144/180 (468) [144/144/180]
  95.  
  96. Merciless Lvl2
  97. Stinger [200]
  98. Combo 2 (520)
  99.  
  100. Merciless Max
  101. High Time 260
  102. Stinger 260
  103. Combo 2 (676)
  104.  
  105. Merciless upgrade +11%
  106. Merciless Max +44%
  107. ------------------------
  108.  
  109. Rebellion Lvl1
  110. High time 193 [200]
  111. Stinger 193 [200]
  112. Helm Breaker 251 [260]
  113. Combo 2 155/155/193 (503) [160/160/200]
  114.  
  115. Rebellion Lvl2
  116. Stinger [220]
  117. Combo 2 (553)
  118.  
  119. Rebellion Max
  120. High time 271 [280]
  121. Helm Breaker [364]
  122. Stinger [280]
  123. Combo 2 (705)
  124.  
  125. Rebellion upgrade +10%
  126. Rebellion Max +40%
  127. ------------------------
  128.  
  129. ALL WHILE DEVIL TRIGGERED
  130. Offence/Electro/Aerial
  131. Vendetta Lvl1
  132. High Time 345 [345]
  133. Aerial Kicks 251/251 (502)
  134. Helm Breaker 639 (multi-hit)
  135. Stinger 501-580 (multi-hit) [517]
  136. Sweep 279
  137. Combo 2 267/167/501 (935 total)
  138. Combo 1 267/267/267/167-172 (968) [276*3/172]
  139. Combo 3 (2934-3014)
  140. Combo 4 276/276/276/448(MH)/?/? (1276 w/o kicks)
  141. Combo 4 w/Stinger as last hit (1736-1793)
  142. Round Trip 1st 732/366/366 (1002-1830 multi-hit)
  143.  
  144. Offence/Flame/Aerial
  145. Vendetta Lvl1
  146. High Time 413
  147. Aerial Kicks 251/251 [413]
  148. Helm Breaker 602 (multi-hit)
  149. Stinger 501-517 [517]
  150. Sweep 279-287
  151. Combo 2 331/167/334 (832-878 total)
  152. Combo 1 352/352/352/423 (1479)
  153. Combo 3 (3062-3185)
  154. Combo 4 331/331/331/678(MH)/223/251 (1671 w/o kicks)
  155. Combo 4 w/Stinger as last hit (1944-1976)
  156. Round Trip 1st 394/412/412/412 1103-1844
  157.  
  158. Offence/Frost/Aerial
  159. Vendetta Lvl1
  160. High Time 368-380 [345]
  161. Aerial Kicks 276-276
  162. Helm Breaker 662 (multi-hit)
  163. Stinger 552 [517]
  164. Sweep 306
  165. Combo 2 294/184/368 (846 total) [276/?/?]
  166. Combo 1 313/313/313/391 (1330)
  167. Combo 3 (3228)
  168. Combo 4 294/294/294/478/?/? (1360 w/o kicks)
  169. Combo 4 294/294/294/478/552 w/Stinger as last hit (1912)
  170. Round Trip 1st 736/414/414 1104-1840 multi-hit
  171.  
  172. Healing/Frost/Aerial
  173. Vendetta Lvl1
  174. High Time 306 [288]
  175. Stinger 459
  176. Combo 2 253/158/316 [230/?/?]
  177. Combo 1 253/253/253/316
  178. Round Trip (1224)
  179.  
  180. Healing/Electro/Aerial
  181. Rebellion Lvl1
  182. High Time 240
  183. Stinger 360
  184. ------------------------
  185. Desperation Devil Trigger
  186. Looks like Weapon & upgrades affects DDT melee damage
  187. Total DT gauge definitely affects DDT special attacks
  188. Short Jump Directional Air Attack appear to be highest DPS on targets who eat all the hits
  189.  
  190. Neutral Air Attack
  191. Directional Air Attack
  192. Combo (reb lvl1 575) (ven max 896)
  193. Combo tested on M3 Orangguerra (reb lvl1 609/609/609/609/609x2) (reb lvl2 635-670 each hit)
  194. Fireball (reb lvl1 560) (ven max 560)
  195. AOE
  196. MIN & FULL DT 1967
  197. MAX & FULL DT 3046-3125
  198. Shoop Da Woop
  199. MAX & FULL DT
  200. ------------------------
  201.  
  202. MOVEMENT TIMING
  203. M5 from jagged bend in road to white "finish line"
  204. Dante
  205. Forward dodge spam 8.77 8.74 8.62
  206. Side dodge spam 9.72 9.82 9.99
  207. DT running 8.49 9.02
  208. Quick Heart Run 7.17 7.13 7.38
  209. Quick Heart Forward Dodge spam 7.27 7.38 7.49
  210. Flying 11.06
  211.  
  212. Trish
  213. Quick Heart Run 7.13
  214. I assume she just uses the same animations as Dante
  215. ------------------------
  216.  
  217. ATTACK TIMINGS
  218. Timed from 1st frame Dante raises his right hand to frame before last animation starts
  219. Dante
  220. Stinger 66fr
  221. Stinger *3 196fr
  222. High Time 45fr
  223. High Time *3 135fr
  224. High Time *6 to dodge 260frames [1440] 5.5damage/frame
  225. Helm Breaker *4 313fr [1248]
  226. High Time to Helm Breaker 123fr
  227. Combo 2 *1 91fr 6.8damage/fr
  228. Combo 2 *2 to dodge 184fr [1248] 6.7/fr
  229. Combo 2 *2 high time last hit 182fr better option as you gain control earlier
  230. Combo 1 133fr [816] 6.1/fr
  231. Combo 3 182fr [1200] 6.5/fr
  232. Combo 4 174fr [1008] 5.7/fr
  233. Forward Dodge 55fr
  234. DT quick Heart Forward Dodge 47fr
  235. ------------------------
  236. Can't get accurate damage values for DT attacks to calculate damage/frame
  237. Round Trip is by far the highest DPS but I don't know what the highest damage/DT gauge attack is
  238. Looks like Million Stab is the best not Round Trip DPS, DT combo 4 into stinger being 3rd
  239. Offence & Aerial Heart
  240. Stinger
  241. High Time
  242. Helm Breaker 85fr
  243. Combo 2 117fr
  244. Combo 2 stinger last hit 109fr
  245. Combo 1 133fr
  246. Combo 1 stinger last hit 142fr
  247. Combo 3 short 181fr
  248. Combo 3 long 200fr
  249. Combo 4 168fr
  250. Combo 4 stinger last hit 176fr
  251. Round Trip 69fr
  252.  
  253.  
  254. Offence & Quick Heart combo 1 115fr [1000]
  255. ------------------------
  256. ENEMY DEATH ANIMATIONS TO NEXT SPAWN
  257. Times from 1st frame sword moves to 1st frame smoke appears
  258. 1st Agonofinis in M1
  259. 1-2-3HT 226fr
  260. 1-2-3S 199fr
  261. 1-2-3HB
  262. ------------------------
  263.  
  264. LUCIA
  265. Movement
  266. Running 13.7
  267. Forward dodge spam 11.77
  268. Lock on jumping 10.1 9.62 10.39 10.09
  269. Lock on jump double kick land repeat 9.24
  270. DT running 8.22 8.23
  271. Quick Heart Running 6.82 6.9 7.04
  272.  
  273. Below timed in M6 Boss arena S wall to N wall
  274. Infinite 1-2 Sidekicks 352fr
  275. Lock on jumping 402fr
  276. ------------------------
  277.  
  278. Throwing Knives Lvl1 40/Knife
  279. lvl max 56/knife
  280.  
  281. Darts lvl1 40/dart 3/volley
  282. lvl max 7/volley
  283.  
  284. Cranky Bomb lvl1 400 for a direct hit
  285. Don't know what upgrade does for his weapon maybe increased AoE radius
  286.  
  287. Lucia DT special attacks don't appear to be affected by how much DT she has or weapon
  288. All Below tested on Agonofinis:
  289. Cutlaseer Lvl1
  290. Sky High 110
  291. Rapid Fire 110/110/120 (340)
  292. Plunging Kick 120 Damage doesn't seem to increase w/Height
  293. Front Walkover 110/110 (220)
  294. Lush 110/110/110 (330)
  295. All combo kicks are 110 each hit
  296. Combo sword hits are 80 each
  297. Combo enders sword hits are 120
  298.  
  299. Flaymoor lvl1
  300. Combo sword hits 72
  301. All combo kicks are 110
  302.  
  303. Zambak lvl 1
  304. Combo sword hits 96
  305. All combo kicks are 110
  306. ------------------------
  307.  
  308. Devil Triggered
  309. Frost & Aerial hearts only
  310. Cutlaseer lvl1
  311. Combo sword hits 96 each
  312. Kicks 132
  313.  
  314. Aerial Cross tested on M13 Arius
  315. Flame Heart Cutlaseer lvl2 653
  316. Flame Heart Zambak lvl1 711
  317. ------------------------
  318.  
  319. Attack Timings
  320. Cutlaseer lvl1
  321. Combo 2 Walkover ender 97fr (1 sword 5 kick 630) 6.4/fr
  322.  
  323. Frost & Aerial hearts only
  324. Timed from 1st frame left arms moves to frame before roll starts
  325. Cutlaseer lvl1
  326. Damage here was tested on M1 Savage Golem
  327. All combos tested with sword 1st hit
  328. Combo 1 is the default where you just mash melee
  329. Combo 2 Walkover ender is highest DPS until Zambak lvl3 then Combo 1 Walkover ender is
  330. Combo 2 167fr (7 sword hits 672) 4.02/fr
  331. Combo 2 Walkover ender 141fr (5 sword 2 kick 744) 5.2/fr
  332. Combo 1 143fr (7 sword 720) 5.03/fr
  333. Combo 1 Walkover Ender 107fr (4 sword 2 kick 648) 6.05/fr
  334. Combo 3 Walkover before slash spam 153fr (6 sword 2 kick 840) 5.49/fr
  335. ------------------------
  336.  
  337. Swimming Timing
  338. Ascending
  339. Spamming jump not moving 17.86
  340. Spamming jump moving forward 17.77
  341. Spamming jump swiming in circles 17.99
  342. DT'd w/Aqua Heart spamming jump 13.48
  343.  
  344. Descending
  345. Spamming dodge not moving 33.75
  346. Holding dodge not moving 24.03
  347. DT'd w/Aqua Heart holding dodge 20.35
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement