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- This is an incomplete collection of various things I've tested I will add to this without notification. If there is something you are curious to know you can message me on the DMC speedrun discord.
- ENEMY HIT POINTS
- Not especially useful as enemy can have increased physical/ranged defence
- Agonofinis 600
- Puia 400
- Msira 400
- Savage Golem 2500
- Demonochorus 500
- Infestant 1200
- Orangguerra 9000
- Jokatgulm 7500
- Jokatgulm Tentacle 1500
- Freki & Geri 3200
- Blood Goat
- Tank 3600
- Nefasturris 10000 each phase
- Furiatauris 15000
- M10 Boss 5000
- E&I can one shot the Larva as they are dropped
- Big Larva 1500
- Plutonia 10000
- Argosax
- Nefastarrius 6000
- Orangguerra 4000
- Phantom 6000
- Jokatgulm 3000
- Furitauris 5000
- Griffon 6000
- ------------------------
- MISC NOTES
- Shooting while moving is slower than when standing still even in DT
- Player damage varies on some unknown formula
- Electro Heart causes final combo attack to produce lightning bolt which does extra damage (except on combo 1 which only deals the bolt damage making it weak)
- Round Trip 2nd attack doesn't hit more than once at close enough range for the 1st to multi hit
- Devil Trigger is +20% damage
- Healing, Chrono & Quick Hearts do not affect damage
- Offence Heart is +20% damage to DT damage
- Vendetta is 20% stronger than Rebellion when both are Lvl 1
- Enemies appear to have separate Melee & Ranged defence
- Hard & DMD you deal less damage
- DMD Enemies have 150%HP
- Dodging DOES allow you to cancel some recovery frames on some attacks, combo enders for example
- E&I DOES begin during attack animation recovery as above but slower
- Attacks start slower if you have ranged weapon out
- Dante's swords are the same speed from the little testing I did
- DT does not increase Dante's attack speed
- ------------------------
- NORMAL DAMAGE VALUES
- Guns were tested on Agonofinis
- Ebony & Ivory Lvl1 20/shot
- Max 28/shot +40%
- Shotgun Lvl1 25/pellet *9 (225 total)
- Max 35/pellet *9 (315) +40%
- Missile Launcher 350 direct hit
- Max 490 direct hit +40%
- ------------------------
- All Below tested on M8 Boss [#] was confirmed on Agonofinis:
- Vendetta Lvl1
- High Time 232-240 [240]
- Aerial Kicks 174/174
- Helm Breaker 302-330 [312] Damage doesn't seem to increase w/Height
- Stinger: 232-240 [240]
- Shoulder Barge 193
- Combo 2 186-192/186/232 (604 total) [192]
- Combo 1 186/186/186/232 (790) [816 total]
- Combo 3 186/186/186/186/186/232 (1162)
- Combo 4 186/186/186/186/232
- Vendetta Lvl2
- Stinger [260]
- Combo 2 208/208/260 (676)
- Vendetta Lvl3
- Combo 2 (728)
- Vendetta Lvl4
- Combo 2 (762)
- Vendetta Max
- Helm Breaker [416]
- Stinger [320]
- Combo 2 248/248/310 (806) [256/256/]
- Vendetta each upgrade +8.3%
- Vendetta Max upgrade = +33%
- ------------------------
- Merciless Lvl1
- High Time 180
- Stinger 180 [180]
- Combo 2 144/144/180 (468) [144/144/180]
- Merciless Lvl2
- Stinger [200]
- Combo 2 (520)
- Merciless Max
- High Time 260
- Stinger 260
- Combo 2 (676)
- Merciless upgrade +11%
- Merciless Max +44%
- ------------------------
- Rebellion Lvl1
- High time 193 [200]
- Stinger 193 [200]
- Helm Breaker 251 [260]
- Combo 2 155/155/193 (503) [160/160/200]
- Rebellion Lvl2
- Stinger [220]
- Combo 2 (553)
- Rebellion Max
- High time 271 [280]
- Helm Breaker [364]
- Stinger [280]
- Combo 2 (705)
- Rebellion upgrade +10%
- Rebellion Max +40%
- ------------------------
- ALL WHILE DEVIL TRIGGERED
- Offence/Electro/Aerial
- Vendetta Lvl1
- High Time 345 [345]
- Aerial Kicks 251/251 (502)
- Helm Breaker 639 (multi-hit)
- Stinger 501-580 (multi-hit) [517]
- Sweep 279
- Combo 2 267/167/501 (935 total)
- Combo 1 267/267/267/167-172 (968) [276*3/172]
- Combo 3 (2934-3014)
- Combo 4 276/276/276/448(MH)/?/? (1276 w/o kicks)
- Combo 4 w/Stinger as last hit (1736-1793)
- Round Trip 1st 732/366/366 (1002-1830 multi-hit)
- Offence/Flame/Aerial
- Vendetta Lvl1
- High Time 413
- Aerial Kicks 251/251 [413]
- Helm Breaker 602 (multi-hit)
- Stinger 501-517 [517]
- Sweep 279-287
- Combo 2 331/167/334 (832-878 total)
- Combo 1 352/352/352/423 (1479)
- Combo 3 (3062-3185)
- Combo 4 331/331/331/678(MH)/223/251 (1671 w/o kicks)
- Combo 4 w/Stinger as last hit (1944-1976)
- Round Trip 1st 394/412/412/412 1103-1844
- Offence/Frost/Aerial
- Vendetta Lvl1
- High Time 368-380 [345]
- Aerial Kicks 276-276
- Helm Breaker 662 (multi-hit)
- Stinger 552 [517]
- Sweep 306
- Combo 2 294/184/368 (846 total) [276/?/?]
- Combo 1 313/313/313/391 (1330)
- Combo 3 (3228)
- Combo 4 294/294/294/478/?/? (1360 w/o kicks)
- Combo 4 294/294/294/478/552 w/Stinger as last hit (1912)
- Round Trip 1st 736/414/414 1104-1840 multi-hit
- Healing/Frost/Aerial
- Vendetta Lvl1
- High Time 306 [288]
- Stinger 459
- Combo 2 253/158/316 [230/?/?]
- Combo 1 253/253/253/316
- Round Trip (1224)
- Healing/Electro/Aerial
- Rebellion Lvl1
- High Time 240
- Stinger 360
- ------------------------
- Desperation Devil Trigger
- Looks like Weapon & upgrades affects DDT melee damage
- Total DT gauge definitely affects DDT special attacks
- Short Jump Directional Air Attack appear to be highest DPS on targets who eat all the hits
- Neutral Air Attack
- Directional Air Attack
- Combo (reb lvl1 575) (ven max 896)
- Combo tested on M3 Orangguerra (reb lvl1 609/609/609/609/609x2) (reb lvl2 635-670 each hit)
- Fireball (reb lvl1 560) (ven max 560)
- AOE
- MIN & FULL DT 1967
- MAX & FULL DT 3046-3125
- Shoop Da Woop
- MAX & FULL DT
- ------------------------
- MOVEMENT TIMING
- M5 from jagged bend in road to white "finish line"
- Dante
- Forward dodge spam 8.77 8.74 8.62
- Side dodge spam 9.72 9.82 9.99
- DT running 8.49 9.02
- Quick Heart Run 7.17 7.13 7.38
- Quick Heart Forward Dodge spam 7.27 7.38 7.49
- Flying 11.06
- Trish
- Quick Heart Run 7.13
- I assume she just uses the same animations as Dante
- ------------------------
- ATTACK TIMINGS
- Timed from 1st frame Dante raises his right hand to frame before last animation starts
- Dante
- Stinger 66fr
- Stinger *3 196fr
- High Time 45fr
- High Time *3 135fr
- High Time *6 to dodge 260frames [1440] 5.5damage/frame
- Helm Breaker *4 313fr [1248]
- High Time to Helm Breaker 123fr
- Combo 2 *1 91fr 6.8damage/fr
- Combo 2 *2 to dodge 184fr [1248] 6.7/fr
- Combo 2 *2 high time last hit 182fr better option as you gain control earlier
- Combo 1 133fr [816] 6.1/fr
- Combo 3 182fr [1200] 6.5/fr
- Combo 4 174fr [1008] 5.7/fr
- Forward Dodge 55fr
- DT quick Heart Forward Dodge 47fr
- ------------------------
- Can't get accurate damage values for DT attacks to calculate damage/frame
- Round Trip is by far the highest DPS but I don't know what the highest damage/DT gauge attack is
- Looks like Million Stab is the best not Round Trip DPS, DT combo 4 into stinger being 3rd
- Offence & Aerial Heart
- Stinger
- High Time
- Helm Breaker 85fr
- Combo 2 117fr
- Combo 2 stinger last hit 109fr
- Combo 1 133fr
- Combo 1 stinger last hit 142fr
- Combo 3 short 181fr
- Combo 3 long 200fr
- Combo 4 168fr
- Combo 4 stinger last hit 176fr
- Round Trip 69fr
- Offence & Quick Heart combo 1 115fr [1000]
- ------------------------
- ENEMY DEATH ANIMATIONS TO NEXT SPAWN
- Times from 1st frame sword moves to 1st frame smoke appears
- 1st Agonofinis in M1
- 1-2-3HT 226fr
- 1-2-3S 199fr
- 1-2-3HB
- ------------------------
- LUCIA
- Movement
- Running 13.7
- Forward dodge spam 11.77
- Lock on jumping 10.1 9.62 10.39 10.09
- Lock on jump double kick land repeat 9.24
- DT running 8.22 8.23
- Quick Heart Running 6.82 6.9 7.04
- Below timed in M6 Boss arena S wall to N wall
- Infinite 1-2 Sidekicks 352fr
- Lock on jumping 402fr
- ------------------------
- Throwing Knives Lvl1 40/Knife
- lvl max 56/knife
- Darts lvl1 40/dart 3/volley
- lvl max 7/volley
- Cranky Bomb lvl1 400 for a direct hit
- Don't know what upgrade does for his weapon maybe increased AoE radius
- Lucia DT special attacks don't appear to be affected by how much DT she has or weapon
- All Below tested on Agonofinis:
- Cutlaseer Lvl1
- Sky High 110
- Rapid Fire 110/110/120 (340)
- Plunging Kick 120 Damage doesn't seem to increase w/Height
- Front Walkover 110/110 (220)
- Lush 110/110/110 (330)
- All combo kicks are 110 each hit
- Combo sword hits are 80 each
- Combo enders sword hits are 120
- Flaymoor lvl1
- Combo sword hits 72
- All combo kicks are 110
- Zambak lvl 1
- Combo sword hits 96
- All combo kicks are 110
- ------------------------
- Devil Triggered
- Frost & Aerial hearts only
- Cutlaseer lvl1
- Combo sword hits 96 each
- Kicks 132
- Aerial Cross tested on M13 Arius
- Flame Heart Cutlaseer lvl2 653
- Flame Heart Zambak lvl1 711
- ------------------------
- Attack Timings
- Cutlaseer lvl1
- Combo 2 Walkover ender 97fr (1 sword 5 kick 630) 6.4/fr
- Frost & Aerial hearts only
- Timed from 1st frame left arms moves to frame before roll starts
- Cutlaseer lvl1
- Damage here was tested on M1 Savage Golem
- All combos tested with sword 1st hit
- Combo 1 is the default where you just mash melee
- Combo 2 Walkover ender is highest DPS until Zambak lvl3 then Combo 1 Walkover ender is
- Combo 2 167fr (7 sword hits 672) 4.02/fr
- Combo 2 Walkover ender 141fr (5 sword 2 kick 744) 5.2/fr
- Combo 1 143fr (7 sword 720) 5.03/fr
- Combo 1 Walkover Ender 107fr (4 sword 2 kick 648) 6.05/fr
- Combo 3 Walkover before slash spam 153fr (6 sword 2 kick 840) 5.49/fr
- ------------------------
- Swimming Timing
- Ascending
- Spamming jump not moving 17.86
- Spamming jump moving forward 17.77
- Spamming jump swiming in circles 17.99
- DT'd w/Aqua Heart spamming jump 13.48
- Descending
- Spamming dodge not moving 33.75
- Holding dodge not moving 24.03
- DT'd w/Aqua Heart holding dodge 20.35
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