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- RIDERS_INFO.C
- --------
- thing = MT_THUNDERSHIELD;
- mobjinfo[thing].doomednum = -1;
- mobjinfo[thing].spawnstate = S_THUNDERSHIELD1;
- mobjinfo[thing].spawnhealth = 1000;
- mobjinfo[thing].reactiontime = 8;
- mobjinfo[thing].radius = 64*FRACUNIT;
- mobjinfo[thing].height = 64*FRACUNIT;
- mobjinfo[thing].mass = 16;
- mobjinfo[thing].flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY;
- // Thunder Shield
- thing = S_THUNDERSHIELD1;
- states[thing].sprite = SPR_THUN;
- states[thing].frame = 1;
- states[thing].tics = 2;
- states[thing].nextstate = S_THUNDERSHIELD2;
- thing = S_THUNDERSHIELD2;
- states[thing].sprite = SPR_THUN;
- states[thing].frame = 2;
- states[thing].tics = 2;
- states[thing].nextstate = S_THUNDERSHIELD3;
- thing = S_THUNDERSHIELD3;
- states[thing].sprite = SPR_THUN;
- states[thing].frame = 3;
- states[thing].tics = 2;
- states[thing].nextstate = S_THUNDERSHIELD4;
- thing = S_THUNDERSHIELD4;
- states[thing].sprite = SPR_THUN;
- states[thing].frame = 4;
- states[thing].tics = 2;
- states[thing].nextstate = S_DISS;
- thing = SPR_THUN;
- strcpy(sprnames[thing],"THUN");
- ========
- INFO.H
- --------
- SPR_THUN,
- // Thunder Shield
- S_THUNDERSHIELD1,
- S_THUNDERSHIELD2,
- S_THUNDERSHIELD3,
- S_THUNDERSHIELD4,
- MT_THUNDERSHIELD,
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