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May 26th, 2018
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  1. RIDERS_INFO.C
  2. --------
  3.  
  4. thing = MT_THUNDERSHIELD;
  5. mobjinfo[thing].doomednum = -1;
  6. mobjinfo[thing].spawnstate = S_THUNDERSHIELD1;
  7. mobjinfo[thing].spawnhealth = 1000;
  8. mobjinfo[thing].reactiontime = 8;
  9. mobjinfo[thing].radius = 64*FRACUNIT;
  10. mobjinfo[thing].height = 64*FRACUNIT;
  11. mobjinfo[thing].mass = 16;
  12. mobjinfo[thing].flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY;
  13.  
  14.  
  15. // Thunder Shield
  16. thing = S_THUNDERSHIELD1;
  17. states[thing].sprite = SPR_THUN;
  18. states[thing].frame = 1;
  19. states[thing].tics = 2;
  20. states[thing].nextstate = S_THUNDERSHIELD2;
  21.  
  22. thing = S_THUNDERSHIELD2;
  23. states[thing].sprite = SPR_THUN;
  24. states[thing].frame = 2;
  25. states[thing].tics = 2;
  26. states[thing].nextstate = S_THUNDERSHIELD3;
  27.  
  28. thing = S_THUNDERSHIELD3;
  29. states[thing].sprite = SPR_THUN;
  30. states[thing].frame = 3;
  31. states[thing].tics = 2;
  32. states[thing].nextstate = S_THUNDERSHIELD4;
  33.  
  34. thing = S_THUNDERSHIELD4;
  35. states[thing].sprite = SPR_THUN;
  36. states[thing].frame = 4;
  37. states[thing].tics = 2;
  38. states[thing].nextstate = S_DISS;
  39.  
  40. thing = SPR_THUN;
  41. strcpy(sprnames[thing],"THUN");
  42.  
  43. ========
  44.  
  45.  
  46. INFO.H
  47. --------
  48.  
  49. SPR_THUN,
  50.  
  51. // Thunder Shield
  52. S_THUNDERSHIELD1,
  53. S_THUNDERSHIELD2,
  54. S_THUNDERSHIELD3,
  55. S_THUNDERSHIELD4,
  56.  
  57. MT_THUNDERSHIELD,
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