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  1. Corvus Zade CR 9
  2. XP 6,400
  3. Male human arcanist (school savant) 10
  4. N Medium humanoid (human)
  5. Init +0; Senses Perception +11
  6. Aura shape emotions (30 ft.)
  7. --------------------
  8. Defense
  9. --------------------
  10. AC 19, touch 15, flat-footed 19 (+4 armor, +5 deflection)
  11. hp 70 (10d6+10)
  12. Fort +6, Ref +6, Will +11
  13. --------------------
  14. Offense
  15. --------------------
  16. Speed 30 ft.
  17. Melee adamantine dagger +5 (1d4-1/19-20)
  18. Special Attacks arcane reservoir (5/13), arcanist exploits (counterspell[ACG], dimensional slide[ACG]), consume spells
  19. Arcanist (School Savant) Spells Prepared (CL 10th; concentration +15)
  20. 5th (3/day)—mage's private sanctum, mind fog (DC 22)
  21. 4th (5/day)—inveigle person (DC 21), mindwipe[OA] (DC 21), communal nondetection[UC]
  22. 3rd (5/day)—dispel magic, fireball (DC 18), fly, hold person (DC 20)
  23. 2nd (5/day)—compel tongue (DC 19), hidden knowledge, minor image (DC 17), mirror image, visualization of the mind
  24. 1st (6/day)—charm person (DC 18), cloak of secrets, erase, magic aura, reveal secrets (DC 18), shield
  25. 0 (at will)—arcane mark, detect magic, detect poison, ghost sound (DC 15), light, mage hand, message, prestidigitation, read magic
  26. Opposition Schools Conjuration, Necromancy
  27. --------------------
  28. Statistics
  29. --------------------
  30. Str 8, Dex 10, Con 10, Int 20, Wis 12, Cha 16
  31.  
  32. Base Atk +5; CMB +4; CMD 19
  33.  
  34. Feats Greater Spell Focus (abjuration), Greater Spell Focus (enchantment), Persuasive, Spell Focus (abjuration), Spell Focus (enchantment), Spell Specialization[UM]
  35.  
  36. Skills Appraise +13, Bluff +20, Diplomacy +29, Fly +8, Intimidate +9, Knowledge (arcana) +14, Knowledge (history) +12, Knowledge (local) +14, Knowledge (nobility) +14, Knowledge (planes) +14, Knowledge (religion) +12, Perception +11, Spellcraft +16
  37.  
  38. Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal
  39.  
  40. SQ beguiling touch, enchanting smile, opposition schools (conjuration, necromancy), specialized school (manipulator[APG])
  41.  
  42. Combat Gear potion of cure moderate wounds (4), potion of cure serious wounds (2), potion of invisibility, potion of protection from cold, potion of protection from evil, potion of remove curse; Other Gear adamantine dagger, cloak of resistance +3, handy haversack, living garments[ARG], bedroll, everburning tor
  43.  
  44. Special Qualities Corvus's living garments grant him his INT as a deflection bonus to AC, in addition to being enchanted with a permanent mage armor.
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