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- The following is a sort of history behind Kyoko Watanabe's and my
- discovery of the game MOTHER which might be of some interest. A review
- of the game will be posted separately.
- *** MOTHER (Nintendo/Shigesato Itoi) Released 7/27/89. 6500 yen.
- 3M ROM + 64K RAM
- In the very first issue of Famicom Tsushin I purchased last summer,
- the game that immediately caught my eye due to its beautiful graphics
- was MOTHER. I would later find out that the "producer" of the game
- was Shigeru Miyamoto, who was also responsible for the SMB and Zelda
- series, among others, which were my favorite games. I would later
- find out that famous copywriter Shigesato Itoi wrote the scenario and
- designed the game; Itoi also turned out to write lyrics with Akiko
- Yano, my favorite musical artist. So the game already seemed too good
- to be true.
- Later by accident I found an episode of "Konya wa saiko" ("What a
- Fantastic Night!") that aired right around the release date of the
- game, and it happened Itoi was the guest. They did a skit based on
- the game that although silly was excellent, and gave an even stronger
- feeling that the game would be great. We also got to hear music from
- the game for the first time; in particular some of the background
- music had been made into a particularly excellent pop song
- ("Pollyanna"). I later bought the CD "soundtrack" for the game, and
- found out much of the music was written as pop songs by Keiichi
- Suzuki, a member of the group Moonriders and an excellent composer.
- This was a real album, not background music, and I've listened to it
- more than anything else over the past few months.
- So, like SMB3, I had very high expectations for this game long before
- being able to play it. And like SMB3, MOTHER far exceeded those
- expectations. I don't think Kyoko expected so much of the game. She
- left for Japan earlier than I did, bought a Twin Famicom and searched
- for MOTHER. It turned out to be fairly difficult to find so she ended
- up getting it for full price (about $45) at a department store. This
- game is worth much more than that, but it turned out the cartrigdge
- she got was defective: the battery backup supposedly can save 3 games
- but it almost always erases the third game and sometimes erases the
- second one (especially if no third game is saved). I found out about
- this the hard way by having my game erased, but fortunately this
- happened pretty early. Kyoko called Nintendo and they said they'd
- replace it, but by that time we both had saved games and didn't want
- to start over, so we never returned it.
- So Kyoko, not expecting much, was completely overwhelmed by the game
- when she first played. She couldn't believe how good it was and
- conveyed her enthusiasm by mail. She also sent me a video tape of the
- first few scenes so I could see how amazing it was as well. Finally I
- too went to Japan and got to play. What can I say, it was incredible.
- I got to keep the Famicom over the summer and for the first several
- weeks my free time was devoted to MOTHER; I was sleeping 4 hours a
- night but hardly cared. But then eventually I got stuck. Strangely
- enough I wasn't stuck because I couldn't figure out what to do next; I
- was stuck because there was too much to do! In particular, too much
- Japanese to read, and this was fairly tough Japanese--quite idiomatic
- with some people speaking in dialects. I had already finished
- Makaitoushi SAGA (Final Fantasy Legend) with no trouble with the
- Japanese (and Kyoko, who had the Gameboy for the summer, still hasn't
- finished SAGA) but this was a bit too hard. I was scared I would miss
- something important (and even unimportant things are a big part of the
- mood of the game) and so stopped playing.
- Kyoko returned to the US sooner than I and took the Famicom and games
- back with her. Since I was ahead in MOTHER I decided to ask her if
- she wanted to play together starting from her saved game. But when I
- returned she had already passed me and had nearly reached the end of
- the game! It turned out she had done nothing but play MOTHER for two
- weeks, over 10 hours a day (I asked if it was really 20 hours, and she
- said "just once"). So we started from my saved game instead, with her
- helping me with the Japanese and trying not to give too much away.
- Unfortunately shortly thereafter the defective cartridge erased her
- saved game, but I was almost up to her spot anyway.
- When I reached the spot she had been stuck at it seemed that it was
- about the end of the game, but I got stuck there too. For days we
- agonized over this trying out various things to no effect. It was
- reminsicent of when we couldn't find a magic container in Link and I
- even had dreams about that. I called Nintendo's counselors to solve
- that problem, but we couldn't do that in this case. The only
- possibility seemed to be to ask people in the group fj.sys.famicom on
- junet. A friend in Japan posted the article for us, and many people
- ended up responding. It turned out our problem was quite stupid so we
- were really embarrassed, but it was nice to hear from so many people.
- A friend visited recently, and we wanted to show him several Famicom
- games, but he never got past MOTHER. He ended up playing until 3am
- (and probably would have continued if we hadn't suggested it was
- getting late), started again at 9:30 am, and ended up staying 2 hours
- later than planned. For us it was exciting even watching the
- beginning again, especially through someone else's eyes. He'll be
- back to continue soon, and we're thinking of playing again ourselves.
- It's that kind of game. And we are eagerly waiting for the sequel....
- It's a quiet little life with no problems between | John Leo
- the stove that smokes and the ever-open window that | l...@theory.lcs.mit.edu
- looks out on a landscape becomming daily less |
- coherent...But what am I saying? And to whom?...
- All questions not worth asking from now on. (Alain Robbe-Grillet)
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