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  1. The following is a sort of history behind Kyoko Watanabe's and my
  2. discovery of the game MOTHER which might be of some interest. A review
  3. of the game will be posted separately.
  4.  
  5. *** MOTHER (Nintendo/Shigesato Itoi) Released 7/27/89. 6500 yen.
  6. 3M ROM + 64K RAM
  7.  
  8. In the very first issue of Famicom Tsushin I purchased last summer,
  9. the game that immediately caught my eye due to its beautiful graphics
  10. was MOTHER. I would later find out that the "producer" of the game
  11. was Shigeru Miyamoto, who was also responsible for the SMB and Zelda
  12. series, among others, which were my favorite games. I would later
  13. find out that famous copywriter Shigesato Itoi wrote the scenario and
  14. designed the game; Itoi also turned out to write lyrics with Akiko
  15. Yano, my favorite musical artist. So the game already seemed too good
  16. to be true.
  17.  
  18. Later by accident I found an episode of "Konya wa saiko" ("What a
  19. Fantastic Night!") that aired right around the release date of the
  20. game, and it happened Itoi was the guest. They did a skit based on
  21. the game that although silly was excellent, and gave an even stronger
  22. feeling that the game would be great. We also got to hear music from
  23. the game for the first time; in particular some of the background
  24. music had been made into a particularly excellent pop song
  25. ("Pollyanna"). I later bought the CD "soundtrack" for the game, and
  26. found out much of the music was written as pop songs by Keiichi
  27. Suzuki, a member of the group Moonriders and an excellent composer.
  28. This was a real album, not background music, and I've listened to it
  29. more than anything else over the past few months.
  30.  
  31. So, like SMB3, I had very high expectations for this game long before
  32. being able to play it. And like SMB3, MOTHER far exceeded those
  33. expectations. I don't think Kyoko expected so much of the game. She
  34. left for Japan earlier than I did, bought a Twin Famicom and searched
  35. for MOTHER. It turned out to be fairly difficult to find so she ended
  36. up getting it for full price (about $45) at a department store. This
  37. game is worth much more than that, but it turned out the cartrigdge
  38. she got was defective: the battery backup supposedly can save 3 games
  39. but it almost always erases the third game and sometimes erases the
  40. second one (especially if no third game is saved). I found out about
  41. this the hard way by having my game erased, but fortunately this
  42. happened pretty early. Kyoko called Nintendo and they said they'd
  43. replace it, but by that time we both had saved games and didn't want
  44. to start over, so we never returned it.
  45.  
  46. So Kyoko, not expecting much, was completely overwhelmed by the game
  47. when she first played. She couldn't believe how good it was and
  48. conveyed her enthusiasm by mail. She also sent me a video tape of the
  49. first few scenes so I could see how amazing it was as well. Finally I
  50. too went to Japan and got to play. What can I say, it was incredible.
  51. I got to keep the Famicom over the summer and for the first several
  52. weeks my free time was devoted to MOTHER; I was sleeping 4 hours a
  53. night but hardly cared. But then eventually I got stuck. Strangely
  54. enough I wasn't stuck because I couldn't figure out what to do next; I
  55. was stuck because there was too much to do! In particular, too much
  56. Japanese to read, and this was fairly tough Japanese--quite idiomatic
  57. with some people speaking in dialects. I had already finished
  58. Makaitoushi SAGA (Final Fantasy Legend) with no trouble with the
  59. Japanese (and Kyoko, who had the Gameboy for the summer, still hasn't
  60. finished SAGA) but this was a bit too hard. I was scared I would miss
  61. something important (and even unimportant things are a big part of the
  62. mood of the game) and so stopped playing.
  63.  
  64. Kyoko returned to the US sooner than I and took the Famicom and games
  65. back with her. Since I was ahead in MOTHER I decided to ask her if
  66. she wanted to play together starting from her saved game. But when I
  67. returned she had already passed me and had nearly reached the end of
  68. the game! It turned out she had done nothing but play MOTHER for two
  69. weeks, over 10 hours a day (I asked if it was really 20 hours, and she
  70. said "just once"). So we started from my saved game instead, with her
  71. helping me with the Japanese and trying not to give too much away.
  72. Unfortunately shortly thereafter the defective cartridge erased her
  73. saved game, but I was almost up to her spot anyway.
  74.  
  75. When I reached the spot she had been stuck at it seemed that it was
  76. about the end of the game, but I got stuck there too. For days we
  77. agonized over this trying out various things to no effect. It was
  78. reminsicent of when we couldn't find a magic container in Link and I
  79. even had dreams about that. I called Nintendo's counselors to solve
  80. that problem, but we couldn't do that in this case. The only
  81. possibility seemed to be to ask people in the group fj.sys.famicom on
  82. junet. A friend in Japan posted the article for us, and many people
  83. ended up responding. It turned out our problem was quite stupid so we
  84. were really embarrassed, but it was nice to hear from so many people.
  85.  
  86. A friend visited recently, and we wanted to show him several Famicom
  87. games, but he never got past MOTHER. He ended up playing until 3am
  88. (and probably would have continued if we hadn't suggested it was
  89. getting late), started again at 9:30 am, and ended up staying 2 hours
  90. later than planned. For us it was exciting even watching the
  91. beginning again, especially through someone else's eyes. He'll be
  92. back to continue soon, and we're thinking of playing again ourselves.
  93. It's that kind of game. And we are eagerly waiting for the sequel....
  94.  
  95. It's a quiet little life with no problems between | John Leo
  96. the stove that smokes and the ever-open window that | l...@theory.lcs.mit.edu
  97. looks out on a landscape becomming daily less |
  98. coherent...But what am I saying? And to whom?...
  99. All questions not worth asking from now on. (Alain Robbe-Grillet)
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