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Zelda BOTW

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Aug 2nd, 2019
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  1. [19:58:32] Initialized Wii U memory space. Base: 0x28bccc30000
  2. [19:58:32] ------- Init Cemu 1.15.11b -------
  3. [19:58:32] mlc01 path: C:\Games\The Legend of Zelda - Breath of the Wild\cemu\mlc01\
  4. [19:58:32] Cemuhook version: 0.5.7.3
  5. [19:58:32] CPU: Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
  6. [19:58:32] RAM: 8066MB
  7. [19:58:32] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  8. [19:59:01] Loading U-King.rpx
  9. [19:59:01] Creating OpenGL canvas
  10. [19:59:03] Loaded RPL module u-king (checksum 0x6267BFD0)
  11. [19:59:03] Thread quantum set to 100000
  12. [19:59:03] ------- Loaded title -------
  13. [19:59:03] TitleId: 00050000-101c9500
  14. [19:59:03] TitleVersion: v208
  15. [19:59:03] Update path: <mlc01>\usr\title\00050000\101C9500\
  16. [19:59:03] AOC path: <mlc01>\usr\title\00050000\101C9500\aoc\
  17. [19:59:03] Save path: <mlc01>\usr\save\00050000\101C9500\user\
  18. [19:59:03] shaderCache name: dcac9927
  19. [19:59:03] gameprofile path: gameProfiles\00050000101c9500.ini
  20. [19:59:03] RPX hash: fb7911ad
  21. [19:59:04] Loaded module 'u-king' with checksum 0x6267bfd0
  22. [19:59:04] RPL link time: 266ms
  23. [19:59:04] HLE scan time: 171ms
  24. [19:59:04] ------- Active settings -------
  25. [19:59:04] CPU-Mode: Single-core recompiler (gameprofile)
  26. [19:59:04] Load shared libraries: true (gameprofile)
  27. [19:59:04] GPUBufferCacheAccuracy: high (gameprofile)
  28. [19:59:04] Use precompiled shaders: auto (gameprofile)
  29. [19:59:04] Full sync at GX2DrawDone: true
  30. [19:59:04] ------- Init OpenGL graphics backend -------
  31. [19:59:04] GL_VENDOR: Intel
  32. [19:59:04] GL_RENDERER: Intel(R) HD Graphics 520
  33. [19:59:04] GL_VERSION: 4.5.0 - Build 25.20.100.6518
  34. [19:59:04] Using precompiled shaders: true
  35. [19:59:04] OpenGL extensions:
  36. [19:59:04] ARB_clip_control: available
  37. [19:59:04] ARB_get_program_binary: available
  38. [19:59:04] ARB_clear_texture: available
  39. [19:59:04] ARB_copy_image: available
  40. [19:59:04] NV_depth_buffer_float: not supported
  41. [19:59:04] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod
  42. [19:59:04] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod/Dialogue
  43. [19:59:04] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD and Intel: Shadows
  44. [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Clarity [Preset: Serfrost Preset (Bright Display)]
  45. [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 32 Frames Averaged]
  46. [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
  47. [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 30FPS (ideal for 240/120/60Hz displays)]
  48. [19:59:05] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
  49. [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
  50. [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Remove Excess Bloom
  51. [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
  52. [19:59:05] ------- Init Audio backend -------
  53. [19:59:05] DirectSound: available
  54. [19:59:05] XAudio 2.8: available
  55. [19:59:05] ------- Run title -------
  56. [19:59:40] Error/Warning in vertex shader:
  57. [19:59:40] ERROR: 0:225: 'textureUnitPS18' : undeclared identifier
  58. ERROR: 0:225: 'texture' : no matching overloaded function found (using implicit conversion)
  59. ERROR: 0:225: 'texture' : function is not known
  60. ERROR: 0:225: 'xy' : vector field selection out of range
  61.  
  62.  
  63. [19:59:40] Link error in shader. Log:
  64. [19:59:40] Attribute attrDataSem16 is a matrix or array, and there is no room to insert it at the bound generic attribute channel.
  65. Out of resource error.
  66.  
  67. [19:59:40] Compile error in shader. Log:
  68. [19:59:40] ERROR: 0:225: 'textureUnitPS18' : undeclared identifier
  69. ERROR: 0:225: 'texture' : no matching overloaded function found (using implicit conversion)
  70. ERROR: 0:225: 'texture' : function is not known
  71. ERROR: 0:225: 'xy' : vector field selection out of range
  72.  
  73.  
  74. [19:59:40] Shader cache loaded. Commited mem 1575MB. Took 35422ms
  75. [19:59:40] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  76. [19:59:41] Custom timer mode: none
  77. [19:59:41] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
  78. [19:59:41] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
  79. [19:59:41] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
  80. [19:59:41] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
  81. [19:59:41] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  82. [19:59:41] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
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