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- [19:58:32] Initialized Wii U memory space. Base: 0x28bccc30000
- [19:58:32] ------- Init Cemu 1.15.11b -------
- [19:58:32] mlc01 path: C:\Games\The Legend of Zelda - Breath of the Wild\cemu\mlc01\
- [19:58:32] Cemuhook version: 0.5.7.3
- [19:58:32] CPU: Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz
- [19:58:32] RAM: 8066MB
- [19:58:32] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [19:59:01] Loading U-King.rpx
- [19:59:01] Creating OpenGL canvas
- [19:59:03] Loaded RPL module u-king (checksum 0x6267BFD0)
- [19:59:03] Thread quantum set to 100000
- [19:59:03] ------- Loaded title -------
- [19:59:03] TitleId: 00050000-101c9500
- [19:59:03] TitleVersion: v208
- [19:59:03] Update path: <mlc01>\usr\title\00050000\101C9500\
- [19:59:03] AOC path: <mlc01>\usr\title\00050000\101C9500\aoc\
- [19:59:03] Save path: <mlc01>\usr\save\00050000\101C9500\user\
- [19:59:03] shaderCache name: dcac9927
- [19:59:03] gameprofile path: gameProfiles\00050000101c9500.ini
- [19:59:03] RPX hash: fb7911ad
- [19:59:04] Loaded module 'u-king' with checksum 0x6267bfd0
- [19:59:04] RPL link time: 266ms
- [19:59:04] HLE scan time: 171ms
- [19:59:04] ------- Active settings -------
- [19:59:04] CPU-Mode: Single-core recompiler (gameprofile)
- [19:59:04] Load shared libraries: true (gameprofile)
- [19:59:04] GPUBufferCacheAccuracy: high (gameprofile)
- [19:59:04] Use precompiled shaders: auto (gameprofile)
- [19:59:04] Full sync at GX2DrawDone: true
- [19:59:04] ------- Init OpenGL graphics backend -------
- [19:59:04] GL_VENDOR: Intel
- [19:59:04] GL_RENDERER: Intel(R) HD Graphics 520
- [19:59:04] GL_VERSION: 4.5.0 - Build 25.20.100.6518
- [19:59:04] Using precompiled shaders: true
- [19:59:04] OpenGL extensions:
- [19:59:04] ARB_clip_control: available
- [19:59:04] ARB_get_program_binary: available
- [19:59:04] ARB_clear_texture: available
- [19:59:04] ARB_copy_image: available
- [19:59:04] NV_depth_buffer_float: not supported
- [19:59:04] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod
- [19:59:04] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod/Dialogue
- [19:59:04] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/AMD and Intel: Shadows
- [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Clarity [Preset: Serfrost Preset (Bright Display)]
- [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 32 Frames Averaged]
- [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
- [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 30FPS (ideal for 240/120/60Hz displays)]
- [19:59:05] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
- [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
- [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Intel: Remove Excess Bloom
- [19:59:05] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
- [19:59:05] ------- Init Audio backend -------
- [19:59:05] DirectSound: available
- [19:59:05] XAudio 2.8: available
- [19:59:05] ------- Run title -------
- [19:59:40] Error/Warning in vertex shader:
- [19:59:40] ERROR: 0:225: 'textureUnitPS18' : undeclared identifier
- ERROR: 0:225: 'texture' : no matching overloaded function found (using implicit conversion)
- ERROR: 0:225: 'texture' : function is not known
- ERROR: 0:225: 'xy' : vector field selection out of range
- [19:59:40] Link error in shader. Log:
- [19:59:40] Attribute attrDataSem16 is a matrix or array, and there is no room to insert it at the bound generic attribute channel.
- Out of resource error.
- [19:59:40] Compile error in shader. Log:
- [19:59:40] ERROR: 0:225: 'textureUnitPS18' : undeclared identifier
- ERROR: 0:225: 'texture' : no matching overloaded function found (using implicit conversion)
- ERROR: 0:225: 'texture' : function is not known
- ERROR: 0:225: 'xy' : vector field selection out of range
- [19:59:40] Shader cache loaded. Commited mem 1575MB. Took 35422ms
- [19:59:40] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [19:59:41] Custom timer mode: none
- [19:59:41] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
- [19:59:41] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
- [19:59:41] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
- [19:59:41] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
- [19:59:41] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [19:59:41] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
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