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- 0.001 2019-03-05 11:25:40; Factorio 0.17.5 (build 43269, win64, steam)
- 0.001 Operating system: Windows 10 (version 1803)
- 0.002 Program arguments: "E:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.002 Read data path: E:/Program Files (x86)/Steam/SteamApps/common/Factorio/data
- 0.002 Write data path: C:/Users/Danatron1/AppData/Roaming/Factorio [344077/475961MB]
- 0.002 Binaries path: E:/Program Files (x86)/Steam/SteamApps/common/Factorio/bin
- 0.178 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 6889/16336 MB, page: 8784/33744 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
- 0.178 Display options: [FullScreen: 0] [VSync: 0] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
- 0.265 Available displays: 2
- 0.265 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x05, [0,0], 1920x1080, 32bit, 144Hz}
- 0.265 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 Ti {0x01, [0,-1080], 1920x1080, 32bit, 60Hz}
- 0.369 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
- 0.452 Initialised Direct3D[0]: NVIDIA GeForce GTX 980 Ti; driver: nvldumdx.dll 23.21.13.8813
- 0.452 D3D Feature Level: 11.1, DXGI 1.5+
- 0.453 [Local Video Memory] Budget: 5188MB, CurrentUsage: 2MB, Reservation: 0/2746MB
- 0.453 [Non-Local Vid.Mem.] Budget: 7351MB, CurrentUsage: 0MB, Reservation: 0/3880MB
- 0.453 Tiled resources: Tier 2
- 0.453 Unified Memory Architecture: No
- 0.453 BGR 565 Supported: Yes
- 0.453 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 0.699 Desktop composition is active.
- 0.699 Graphics settings preset: very-high
- 0.699 Dedicated video memory size 6103 MB
- 0.699 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: high-quality]
- 0.699 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 0]
- 0.733 DSound: Starting _dsound_update thread
- 0.733 DSound: Enter _dsound_update; tid=15100
- 4.051 Loading mod core 0.0.0 (data.lua)
- 4.573 Loading mod base 0.17.5 (data.lua)
- 8.823 Loading mod base 0.17.5 (data-updates.lua)
- 8.962 Checksum for core: 3928040144
- 8.962 Checksum of base: 3918046970
- 10.366 Loading sounds...
- 19.094 Info PlayerData.cpp:69: Local player-data.json unavailable
- 19.094 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551742405
- 19.412 Initial atlas bitmap size is 16384
- 19.439 Created atlas bitmap 16384x16384 [none]
- 19.441 Created atlas bitmap 16384x4444 [none]
- 19.441 Created atlas bitmap 16384x2116 [decal]
- 19.445 Created atlas bitmap 16384x3808 [low-object]
- 19.445 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
- 19.446 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
- 19.447 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
- 19.447 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
- 19.448 Created atlas bitmap 16384x748 [alpha-mask]
- 19.450 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
- 19.451 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
- 19.711 Created virtual atlas pages 4096x4096x7
- 19.754 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
- 81.587 Parallel Sprite Loader initialized (threads: 3)
- 94.244 Sprites loaded
- 94.300 Generated mipmaps for atlas of size 16384x3808
- 94.332 Generated mipmaps for atlas of size 16384x1888
- 94.354 Generated mipmaps for atlas of size 16384x6880
- 94.365 Generated mipmaps for atlas of size 16384x480
- 94.376 Generated mipmaps for atlas of size 16384x456
- 94.387 Generated mipmaps for atlas of size 16384x1264
- 94.530 Generated mipmaps for virtual atlas of size 8192x16384
- 94.593 Custom inputs active: 0
- 94.757 Factorio initialised
- 245.708 Loading map C:\Users\Danatron1\AppData\Roaming\Factorio\saves\0.17 Megafactory.zip: 11551346 bytes.
- 245.852 Loading Level.dat: 22844200 bytes.
- 245.857 Info Scenario.cpp:147: Map version 0.17.4-1
- 247.183 Loading script.dat: 328 bytes.
- 247.263 Checksum for script C:/Users/Danatron1/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
- 247.263 Applying migration: Base Mod: 2019-03-04_Factorio_0.17.5.lua
- 410.450 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
- 411.076 Info AppManagerStates.cpp:1776: Saving finished
- 711.068 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
- 711.720 Info AppManagerStates.cpp:1776: Saving finished
- 1012.250 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
- 1012.940 Info AppManagerStates.cpp:1776: Saving finished
- 1313.484 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
- 1314.096 Info AppManagerStates.cpp:1776: Saving finished
- 1615.200 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
- 1615.850 Info AppManagerStates.cpp:1776: Saving finished
- 1939.267 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
- 1939.906 Info AppManagerStates.cpp:1776: Saving finished
- 2240.167 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
- 2240.773 Info AppManagerStates.cpp:1776: Saving finished
- 2540.935 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
- 2541.528 Info AppManagerStates.cpp:1776: Saving finished
- 2841.800 Info AppManager.cpp:266: Saving to _autosave3 (blocking).
- 2842.430 Info AppManagerStates.cpp:1776: Saving finished
- 3148.983 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
- 3149.597 Info AppManagerStates.cpp:1776: Saving finished
- 3449.850 Info AppManager.cpp:266: Saving to _autosave2 (blocking).
- 3450.936 Info AppManagerStates.cpp:1776: Saving finished
- 3533.937 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff776b9f41d
- ModuleBase: 0x00007ff7763e0000, ImageSize: 015f0000, RelativeAddress: 007bf41d
- 3533.937 Error CrashHandler.cpp:382: Access Violation: Read at address 0000000000000000
- 3533.937 Error CrashHandler.cpp:396: Exception Context:
- rax=000001e9c5e1d740, rbx=000001e9c5e1d680, rcx=0000000000000000,
- rdx=0000000000000000, rsi=0000000000000008, rdi=00000000bf4900db,
- rip=00007ff776b9f41d, rsp=00000069e80ff110, rbp=00000069e80ff1e9,
- r8=000001e9c5e1d680, r9=000001e9c5e1d740, r10=0000000000000006,
- r11=000001e9c299a4a0, r12=000001e9bc804ad0, r13=000001e9c69db6e8,
- r14=0000000000000000, r15=0000000000000000
- 3533.937 Crashed in E:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7763e0000 - 0x00007ff7779d0000)
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-build-0zstqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (415): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (566): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
- c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF7B3BDD0)
- 00007FFDF7B3BDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFA943167)
- 00007FFDFA943167 (ntdll): (filename not available): memset
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFA92B5E6)
- 00007FFDFA92B5E6 (ntdll): (filename not available): _C_specific_handler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFA93F7DD)
- 00007FFDFA93F7DD (ntdll): (filename not available): _chkstk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFA8AD856)
- 00007FFDFA8AD856 (ntdll): (filename not available): RtlWalkFrameChain
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFA93E70E)
- 00007FFDFA93E70E (ntdll): (filename not available): KiUserExceptionDispatcher
- c:\cygwin64\tmp\factorio-build-0zstqu\src\technology\researchqueue.cpp (105): ResearchQueue::remove
- c:\cygwin64\tmp\factorio-build-0zstqu\src\technology\researchmanager.cpp (272): ResearchManager::cancelResearch
- c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (3179): GameActionHandler::cancelResearch
- c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (321): GameActionHandler::actionPerformed
- c:\cygwin64\tmp\factorio-build-0zstqu\src\input\inputhandler.cpp (61): InputHandler::flushActions
- c:\cygwin64\tmp\factorio-build-0zstqu\src\gameactionhandler.cpp (364): GameActionHandler::update
- c:\cygwin64\tmp\factorio-build-0zstqu\src\mainloop.cpp (1058): MainLoop::gameUpdateStep
- c:\cygwin64\tmp\factorio-build-0zstqu\src\mainloop.cpp (931): MainLoop::gameUpdateLoop
- c:\cygwin64\tmp\factorio-build-0zstqu\src\util\workerthread.cpp (42): WorkerThread::loop
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *>,std::default_delete<std::tuple<void (__cdecl LogitechLEDController::*)(void),LogitechLEDController *> > > >::_Go
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
- minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF7DD3DC4)
- 00007FFDF7DD3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDFA913691)
- 00007FFDFA913691 (ntdll): (filename not available): RtlUserThreadStart
- Stack trace logging done
- 3537.794 Error CrashHandler.cpp:174: Map tick at moment of crash: 4467102
- 3537.795 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 3559.127 Uploading log file
- 3559.135 Error CrashHandler.cpp:221: Heap validation: success.
- 3559.137 Creating crash dump.
- 3559.399 CrashDump success
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