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Jan 17th, 2018
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  1. public RoundEnd(WinStatus:status, ScenarioEventEndRound:event, Float:tmDelay)
  2. {
  3. switch(event)
  4. {
  5. case ROUND_GAME_COMMENCE:
  6. {
  7. set_member_game(m_bGameStarted, true);
  8. SetHookChainReturn(ATYPE_INTEGER, false);
  9.  
  10. return HC_SUPERCEDE;
  11. }
  12. }
  13.  
  14. C++
  15. Copy
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