Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public RoundEnd(WinStatus:status, ScenarioEventEndRound:event, Float:tmDelay)
- {
- switch(event)
- {
- case ROUND_GAME_COMMENCE:
- {
- set_member_game(m_bGameStarted, true);
- SetHookChainReturn(ATYPE_INTEGER, false);
- return HC_SUPERCEDE;
- }
- }
- C++
- Copy
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement