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- con_enable "1"// //Enables Console
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- echo - Welcome to [PIPES]'s CSGO Configuration & Scripts - (1/1)
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // IMPORTANT
- //This auto exec config is a collection of scripts from youtubers, reddit, banana gaming forum and steam forum posts.
- // Some of these scripts are my creation while others are not - I have modified many of the scripts to meet my specific needs and I encourage you to do the same.
- // YOU CANNOT BE VAC BANNED FOR USING ANYTHING IN THIS CONFIG. Nothing in this config is cheating, it simply refines and improves gameplay by introducing more intuition into the controls and HUD.
- // If you are not running a top of the line gaming rig many of these config options can make your game run FASTER and SMOOTHER. If you DO have a rig, these same options can utilize more of your expensive hardware.
- // 3rd Party Platforms such as ESEA and FACEIT have their own config rules. The settings in this config are NOT configured for ESEA or FACE IT and you will have to make a seperate config for that platform if you wish to play.
- // I use barely ANY of the default controls. Please check the controls list below and if you wish to make any changes, make them in the SCRIPTS section within the applicable script.
- // The specific launch options and settings I use are UNIQUE to my computer. Before booting csgo.exe with this config you MUST change the settings to suit your hardware. failure to do this may result in game crashes or BSODs.
- // If you are unsure on how to change something or want something to work differently, Steam forums and reddit are your best friend, a little research is much faster than bothering youtubers or your friends.
- // Alternatively, type cvarlist in console in the game to show the list of convars/concommands.
- // Check out https://steamcommunity.com/sharedfiles/filedetails/?id=314801693 to see a guide on scripting in Source
- // Cheers and enjoy, PIPES
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // How to Save Your Config
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //The config path USED TO BE ".../Steam/steamapps/common/Counter Strike Global Offensive/csgo/cfg" but it has changed to the one shown below!
- // The location of your config has now changed so you can create individual configs for individual accounts on the same machine. The location where this config must be saved is listed below.
- // C:\Program Files (x86)\Steam\userdata\#########\730\local\cfg
- // The ###'s represent your Steam ID Number. To find this go to your inventory[ in steam and click trade offers, who can send me trade offers?
- // Under "THIRD PARTY SITES" your steam TRADE LINK url is listed. Your STEAM ID is listed inbetween "partner=" and "&token" https://steamcommunity.com/tradeoffer/new/?partner=########&token=kDjK7r4y
- // This number demarcates YOUR userdata folder. This is where we save our config.
- // Save this notepad in C:\Program Files (x86)\Steam\userdata\#########\730\local\cfg. Remember to put talking marks on either side so it saves as a .cfg and not a .txt. EG: "pipes.cfg" NOT myname.cfg.txt
- // Save a backup of your config somewhere in case you need to reset windows at some point, I reccomend creating a paste at www.pastebin.com and saving the URL in your steam profile description.
- // Remember to put "+exec pipes.cfg" in Launch options. EG: +exec(space)yourname.cfg
- // Restart the game for config changes to take affect. (I generally restart my computer just to be sure)
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Launch Options //These are settings for CSGO.exe and affect the program as a whole every time you launch it. Right click on the game in Steam Library to Find the Run Window
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //CSGO Properties-> General -> Set Launch Options
- //-novid -refresh 60 -tickrate 128 +exec pipes.cfg -language custom +mat_queue_mode 2 -high -threads 4 -nod3d9ex -nojoy +cl_forcepreload 1
- //-novid //removes the Valve logo video before the home lobby
- //-refresh 60 //keeps the game refreshing your screen at the correct hertz (insert your screens refresh rate)
- //-tickrate 128 //ensures your server is 128 tick when you open your own
- //+exec pipes.cfg //VERY IMPORTANT - ensures that this config loads with the game. this means you do not need to edit autoexecs in steam files. NB: if you change the name of this config change the name in your Launch options also.
- //-language custom //Makes sureBanana Gamings Custom Text and Colour Mod v3 is the default.
- //+mat_queue_mode 2 //Can give better FPS.
- //-high //Prioritizes CS:GO for CPU
- //-threads 4 //Dictates threads used by CPU (use 2 if you use a dual-core CPU8)
- //-nod3d9ex //Makes ALT+TAB faster
- //-nojoy //Removes joystick support
- //+cl_forcepreload 1 //Increases FPS by preloading maps
- clear
- echo - Custom Launch Options Active - (1/3)
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Controls //I list my controls here to keep track of binds, scripts and any overlaps. I also list binds for other programs here such as Synapse 2.0 and SLAM
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //NOTE: THIS IS A LIST NOT A SCRIPT, changing the variables here does NOTHING. If you wish to change a control, scroll down or press ctrl+f and search the control and change it IN THE SCRIPT.
- //"Tab" Scoreboard + Netgraph
- //"Shift" Walk
- //"Control" Crouch
- //"LeftAlt" Voice Comms In-Game
- //"Space" Jump; hold for Jump Crouch
- //"W" Forward
- //"S" Backwards
- //"A" Strafe Left
- //"D" Strafe Right
- //"Q" Smoke Crosshairs
- //"E" Use
- //"R" Reload
- //"T" Inspect
- //"Y" Global Chat
- //"U" Team Chat
- //"I" Disabled
- //"O" Default
- //"P" Default
- //"F" Knife
- //"G" Bomb Drop
- //"H" Call Vote
- //"J" Choose Team
- //"K" Advanced Bind Starter Key
- //"L" Default
- //"Z" Radio 3 Comms Menu
- //"X" Clutch Mode -
- //"C" Graffiti Menu
- //"V" Drop
- //"B" Buy also Mouse 10
- //"N" Default
- //"M" Default
- //"'" Default
- //";" Default
- //"[" Default
- //"]" Default
- //"\" Console
- //"Insert" Radio 2 Training Menu
- //"Delete" Radio 1 Command Menu
- //"Home" Toggles Ignore Messages
- //"End" Toggles Voice Chat
- //"Page Up" Relay SLAM
- //"Page Down" Play SLAM //Source Live Audio Mixer Bind Play Key. This and the following binds are set within SLAM.
- //"KP Minus" Decreases Mic Gain
- //"KP Plus" Increases Mic Gain
- //"KP Enter" Toggles Radar Zoom
- //"KP Multiply" Relays Mic to Audio Output
- //"KP 1" John Cena //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"KP 2" Angels //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"KP 3" Filthy Frank - It's Time to Stop //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"KP 4" Awkward Crickets //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"KP 5" Hot Randy //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"KP 6" Mario Jump //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"KP 7" Loud Noises //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"KP 8" Sad Violins //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"KP 9" Filthy Frank- Nobody Likes You //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"KP Slash" Wasted Meme //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"KP Asterisk" Ragdoll //Source Live Audio Mixer Bind, plays track when pressed with PG Down
- //"1" Primary Weapon
- //"2" Pistol
- //"3" Knife (Double Press Zuess)
- //"4" Utility
- //"5" Bomb
- //"6" Smoke
- //"7" Flash
- //"8" Molotov
- //"9" HE Grenade
- //"0" Decoy
- //"Left Arrow" Turn Left
- //"Right Arrow" Turn Right
- //"M1" Toggles Advanced Damage (F3)
- //"M2" Toggles Ignore Messages (Home)
- //"M3" Toggles Display Team Equipment (N)
- //"M4" Clutch Mode (x)
- //"M5" Bomb Drop (G)
- //"F1"
- //"F2"
- //"F3"
- //"F4" Toggle AFK
- //"f5" Demo User Interface
- //"f6" Toggle Pause/Play Demo
- //"f7" Toggle Demo Speed
- //"F8"
- //"F9"
- //"F10"
- //"F11"
- //"F12" Take Screenshot with Steam
- //"Mouse 1 Left Mouse Button" Attack1
- //"Mouse 2 Right Mouse Button" Attack2 (scope)
- //"Mouse 3 ScrollWheel Click Down" Advanced Bind Starter Key (K)
- //"Mouse 4 Sensitivity Down" Graffitti Menu (C)
- //"Mouse 5 Sensitivity Up"
- //"Mouse 6 Scroll Wheel Up" Cycle Grenades (4)
- //"Mouse 7 Scroll Wheel Down" Cycle Weapons (5) //NOTE: see if you can bind this to jump as well as space, without crouch jump? preferably not in Synapse
- //"Mouse 8 Scroll Wheel Click Left" Equip Smoke (8)
- //"Mouse 9 Scroll Wheel Click Right" Equip Flash (6)
- //"Mouse 10 Left Rear" Buy Menu (B)
- //"Mouse 11 Left Forward" Awp Switch/Quick Reload
- // Mouse 12 Right Rear" Unbound
- // Mouse 13 Right Forward" Unbound
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Settings //These are commands that control the in-game settings panel directly. These are saved here so changing options in game is temporary.
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Crosshair //Current settings are for a single embossed green dot in the centre of the screen, no crosshair lines and no movement from the crosshair.
- cl_crosshairstyle "5"// //0="Default"-Spreads when moving,shooting (Dot w/circle+lines // 1= "Default Static"-Static (Dot w/lines) // 2=-"Classic"-Spreads when moving,shooting (No Dot, Lines, Outer Dots) // 3="Classic Dynamic"-Spreads when moving,shooting (No dot, just lines) // 4="Classic Static"-Static (just lines)// 5="Classic 1.6"-only spreads while shooting (just lines)
- cl_crosshair_drawoutline "1"// // Embosses crosshair with black outline
- cl_crosshair_outlinethickness "2"// // Thickness of embossed black outline
- cl_crosshair_dynamic_maxdist_splitratio "0.35"// // Min 0 Max 1 ONLY FOR STYLE 2
- cl_crosshair_dynamic_splitalpha_innermod "1"// // Min 0 Max 1 ONLY FOR STYLE 2
- cl_crosshair_dynamic_splitalpha_outermod "0.5"// // Min 0.3 Max 1 ONLY FOR STYLE 2
- cl_crosshair_dynamic_splitdist "7"// // This is the distance that the crosshair pips will split into 2
- cl_crosshair_sniper_width "1"// // Width of scoped crosshairs
- cl_crosshair_sniper_show_normal_inaccuracy "1"// // Blurs scoped crosshairs when moving
- cl_crosshairusealpha "1"// // Toggles Crosshair Transparancy
- cl_crosshairalpha "255"// // Crosshair Transparency
- cl_crosshaircolor "5"// // Crosshair Colour 0=Red 1=Green 2=Yellow 3=Blue 4=Cyan 5=Custom RGB
- cl_crosshaircolor_b "0"// // Amount of Blue in Custom
- cl_crosshaircolor_g "255"// // Amount of Green in Custom
- cl_crosshaircolor_r "0"// // Amount of Red in Custom
- cl_crosshairdot "1"// // Toggle Dot in centre of screen
- cl_crosshairgap "5000000000"// // Gap between the 4 lines and the centre of the screen.
- cl_crosshairgap_useweaponvalue "0"// // Makes the crosshair dynamic - wider for shorter range weapons, tighter for longer range (Disabled for styles 0 and 1)
- cl_crosshairscale "0"// // NO LONGER IN USE (used to determine size)
- cl_crosshairsize "5"// // Size. Default 5 Min 0 Max -
- cl_crosshairthickness "1.5"// // Thickness of Lines
- cl_fixedcrosshairgap "5000000000"// // Fixed gap between lines
- // Viewmodels
- //Viewmodel is set to "DOOM" style, the weapon is close to the centre of the screen and pulled back and down to increase FOV (CUSTOM VIEWMODEL IS NOT ACCEPTED IN PRO TOURNAMENT or ESEA)
- viewmodel_offset_x "-2.0"// //Changes viewmodel view in X scale
- viewmodel_offset_y "-2.0"// //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2.0"// //Changes viewmodel view in Z scale
- viewmodel_fov "68"// //Highest viewmodel FOV
- // Bob //How much you move around with weapons
- //Currently set to subtle movement to indicate movement innaccuracy but much less than default.
- cl_bob_lower_amt "21"// //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.15"// //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.15"// //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98"// //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "1.5"// //Removes shifting of arms
- cl_viewmodel_shift_right_amt "0.75"// //Removes shifting of arms
- // No Tutorial or Info Messages //Can give FPS BOOST and is also very annoying
- gameinstructor_enable "0"// //Removes in game lessons
- cl_showhelp "0"// //Removes on-screen help
- cl_autohelp "0"// //Removes automatic help
- cl_disablefreezecam "1"// //Disables Freezecam, very important to have off
- cl_disablehtmlmotd "1"// //Removes "Message of the day" page when joining a server
- // Rates //These network settings are optimized for high speed internet
- rate "500000"// //New rate values, this seems to work best for my matchmaking experience
- cl_cmdrate "128"// //Max number of command packets sent to server per second
- cl_updaterate "128"// //Number of packets per second you are requesting from the server
- cl_interp_ratio "1"// //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_interp "0"// //Sets the interpolation amount, always set this to 0
- cl_lagcompensation "1"// //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1"// //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1"// //Skip waiting for server feedback and perform client side prediction of weapon effects
- cl_downloadfilter "nosounds"// //Doesn't download custom sounds on custom servers. Saves massive amounts of loading time.
- mm_dedicated_search_maxping "50"// //Maxping Search in Matchmaking
- // Video - Brightness & Disabling TV Mode
- mat_monitorgamma "1.6"// //Sets the Brightness to it's highest value, highly recommended
- mat_monitorgamma_tv_enabled "0"// //Turn off TV Mode for less off-set light
- // Sound //(doesn't affect volume in-game, adjust that yourself.)
- voice_scale 0.5// //Turns down the volume of other players voice to 50%
- snd_use_hrtf 1// //Turn on/off Head-Related Transfer Function CURRENTLY ON
- snd_headphone_pan_exponent 2// //Easy footsteps
- windows_speaker_config 1// //In-Game Audio Type Select// -1 auto-pick,1 headset, 3 four speakers, 4 two speakers, 5 surround
- snd_headphone_pan_radial_weight 50// //Changes how close to the crosshair a sound source has to be before it is centered in your headphones. Scales 1-100.
- snd_menumusicvolume "0.3" //Turns down menu music, easier on the ears
- lobby_voice_chat_enabled "0"// //Turns microphone off by default in lobby (it can still be activated by clicking the mic button on the rhs of the lobby.)
- // Net Graph //Displays a small set of stats - How much frames you have, real-time ping and variation. Good for telling if you are lagging, knowing your ping is high before it is noticed by the game scoreboard, and pinpointing sketchy ddos tactics from hackers.
- net_graph "1"// //Shows my network usage data
- net_graphheight "99999"// //Changes height
- net_graphmsecs "25"// //The latency graph represents this many milliseconds
- net_graphpos "2"// //Positioning of Net Graph
- net_graphproportionalfont "1"// //Makes font smaller/larger Set to larger
- net_graphshowinterp "1"// //Shows interpolation value
- net_graphshowlatency "1"// //Shows latency value
- net_graphsolid "1"// //Solid Net Graph
- net_graphtext "1"// //Shows text fields
- net_maxroutable "1200"// //Requested max packet size before packets are 'split'
- net_scale "2"// //Makes font smaller
- fps_max "300"// //Map loads fast and allows high frames
- //Mouse // Make sure mouse is using "Raw Input" & "No Acceleration"
- m_rawinput "1"// //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0"// //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0"// //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0"// //Custom mouse acceleration disabled
- m_mousespeed "0"// //Windows mouse acceleration disabled, just for precaution
- //HUD
- cl_draw_only_deathnotices "0" //For drawing only the crosshair and death notices (used for moviemaking)
- cl_drawhud "1" //Enable the rendering of the hud
- hud_showtargetid "1"// //Enables display of target names, important
- cl_teammate_colors_show 1// //Show teammates as separate colors in the radar, 2 is for letters
- cl_hud_playercount_pos "1"// //Puts player information in the top of the screen
- cl_hud_healthammo_style "1"// //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.2"// //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1"// //Weapon names are colored in loadout to match their rarity
- cl_showloadout "1"// //So it doesnt fade out the weapon slots, very annoying otherwise
- hud_scaling "0.95"// //Scales hud elements to maximum value
- safezonex "1.0"// //Default Value is 1.0 // These commands make the hud go closer to the middle
- safezoney "1.0"// //Default Value is 1.0 // These commands make the hud go closer to the middle
- ui_steam_overlay_notification_position [bottom][right]// //determines position of steam overlay notifcation. Top/Bottom Left/Right
- closeonbuy "0"// //Keeps the buy menu OPEN each time you buy an item.
- cl_teamid_overhead_always 1// //Setting this to 1 keeps the coloured arrows above your teammates on permanently and visible through walls
- //+cl_show_team_equipment 1// //This will display target id and equipment as well. (currently disabled, remove the // to enable
- r_drawtracers_firstperson "0"// //Removes the light tracers from your weapons when firing
- hud_takesshots "1"// //Takes a screenshot of the scoreboard at the end of each match
- cl_show_clan_in_death_notice "0" // //Removes clan name next to player names in the death notices. So you can identify a player kill when playing clans.
- //cl_showfps "1"// //Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
- cl_hud_color "1"// //Sets HUD color 0: Default, 1: White, 2: Light Blue, 3: Blue, 4: Purple, 5: Red, 6: Orange, 7: Yellow, 8: Green, 9: Aqua, 10: Pink
- //RADAR
- cl_radar_square_with_scoreboard "0"// //If set to 1, the radar will toggle to square when the scoreboard is visible.
- cl_hud_radar_scale "1"// //Radar Size, not too big and not too small
- cl_radar_scale "0.4"// //Radar Map Scale Size, 0.4 is perfect on all maps
- cl_radar_always_centered "0"// //Centers map instead of player in radar, important
- cl_radar_icon_scale_min "1"// //Sets the minimum player icon scale, this value feels good
- bind "kp_enter" "incrementvar cl_radar_scale 0.3 0.6 0.05"// //This lets you adjust radar scale with numpad enter
- cl_hud_bomb_under_radar "1"// //Draws bomb under radar, convenient
- //LOBBY
- lobby_default_access "1"// //Lobby default permissions (0: public, 1: private)
- cl_join_advertise "2"// //Lets your friends join you when you're in community servers
- //OVERWATCH
- bind "f6" "demo_togglepause" // Toggle Pause/Play Demo - For Overwatch
- bind "f5" "demoui" // Demo User Interface - For Overwatch
- //CONTROLS
- //bind "k" "say !R" //Used together with CKSurf plugin for Bhop, Surf & Kz // Activates menu in surf servers. NOT ACTIVE
- //unbind "q"// // So that misspressing W will not mess with you in game. NOT ACTIVE
- unbind "i"// // So you don't accidentally enable hud fade, which is very annoying
- unbind "`" // Unbinds Tilde
- bind "b" "buymenu" // Binds B to open the buy menu
- bind "\" "toggleconsole" // Binds \ to Console Toggle
- cl_use_opens_buy_menu "0"// //Disables E from opening buy-menu, really useful
- cl_autowepswitch "0"// //Don't auto-pick weapons
- bind c +spray_menu// //Binds C as your spray menu
- echo - Custom Settings Active - (2/3) //This just confirms that the config has ended successfully
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Scripts //These binds and aliases combine actions and/or settings to make complex functions possible in real time. An alias strings actions together, where as a bind maps that set of functions to a key, creating a control. The combination of the two is called a Script.
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // BINDS
- // Knife Only //WORKING// // Bind knife to f and make it right handed, removes Zuess from an F double press.Zooms & inflates radar +shows netgraph
- alias "knifeonly" "use weapon_knife"
- bind "f" "knifeonly;cl_righthand 1;cl_radar_scale 0.90;"
- //AFK Script //WORKING//
- alias "afkOn" "+forward; +left; alias afk afkOff"
- alias "afkOff" "-forward; -left; alias afk afkOn"
- alias afk afkOn
- bind f4 afk
- // COMMUNICATION SCRIPTS
- // Radio Messages //WORKING//
- bind z "radio3"// // Radio Menu (simplfied Bannana Version. Only one radio menu instead of 3.)
- bind ins "radio2"// // Training Menu (Banana's Training Command Menu)
- bind del "radio1"// // Command Menu (Bananas Command Menu for bots offline)
- bind home "ignoremsg" //WORKING// // Toggle Ignore chat by turning off enemies, teams and all messages
- // Bomb Drop //WORKING// // Switches to and drops bomb. Types in team chat that you are dropping the bomb, listing the position of the c4 for your team
- alias c4drop "+c4drop"
- alias "+c4drop" "use weapon_c4;drop;say_team <-Bomb Position; alias c4drop -c4drop"
- alias -c4drop "use weapon_lastinv; alias c4drop +c4drop"
- bind g "c4drop"
- // Clutch Bind //WORKING// // Toggles voice chat, bomb position message, removes blood stains, tells team you can/can't hear them.
- alias "clutch" "clutchon"//
- alias "clutchon" "voice_enable 0; clutchsoundon; cl_clearhinthistory; r_cleardecals; playvol buttons\weapon_confirm 0.5; say_team Clutching, can't hear you!; alias clutch clutchoff"//
- alias "clutchoff" "voice_enable 1; clutchsoundoff; playvol buttons\button2 0.5; say_team Unmuted, I can hear you now.; alias clutch clutchon"//
- clutchoff//
- bind "x" clutch//
- //Clutch audio options.
- alias "clutchsoundon" "volume 0.6; snd_musicvolume 0.0; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0.0; snd_tensecondwarning_volume 0.1"//
- alias "clutchsoundoff" "volume 0.3; snd_musicvolume 0.3; snd_menumusic_volume 0.3; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0.5; snd_roundstart_volume 0.1; snd_tensecondwarning_volume 0.3"//
- // Voice Toggle //WORKING// // Simple clutch bind. disables voice chat only. Good for griefers or bad teams. When Muted you will see your team talking but wont hear them.
- alias "togglevoice" "togglev"//
- alias "togglev" "voice_1"//
- alias "voice_1" "voice_scale 0.2; playvol buttons\blip1 0.5; say_team "Voice Chat Enabled"; alias togglev voice_0"//
- alias "voice_0" "voice_scale 0.0; playvol buttons\blip2 0.5; say_team "Voice Chat Disabled"; alias togglev voice_1"//
- bind "end" "togglevoice"//
- // Lefty Comms// //WORKING// // Switches your player to left-handed when you are calling in game, useful when the comms display in the bottom right is bugged and you can't tell if you are actually talking in the game.
- alias +commleft
- alias +commleft "+voicerecord; cl_righthand 0;
- alias -commleft "-voicerecord; cl_righthand 1;
- bind alt "+commleft"
- //Voicechat Volume w/ Volume Bar by Isildur //WORKING//
- alias "ngmin" "voice_scale 0;echo |*__________| VOICE 0% MINIMUM!;alias ngup ng1;alias ngdn ngmin"
- alias "ng1" "voice_scale 0.1;echo |_*_________| VOICE 10%;alias ngup ng2;alias ngdn ngmin"
- alias "ng2" "voice_scale 0.2;echo |__*________| VOICE 20%;alias ngup ng3;alias ngdn ng1"
- alias "ng3" "voice_scale 0.3;echo |___*_______| VOICE 30%;alias ngup ng4;alias ngdn ng2"
- alias "ng4" "voice_scale 0.4;echo |____*______| VOICE 40%;alias ngup ng5;alias ngdn ng3"
- alias "ng5" "voice_scale 0.5;echo |_____*_____| VOICE 50%;alias ngup ng6;alias ngdn ng4"
- alias "ng6" "voice_scale 0.6;echo |______*____| VOICE 60%;alias ngup ng7;alias ngdn ng5"
- alias "ng7" "voice_scale 0.7;echo |_______*___| VOICE 70%;alias ngup ng8;alias ngdn ng6"
- alias "ng8" "voice_scale 0.8;echo |________*__| VOICE 80%;alias ngup ng9;alias ngdn ng7"
- alias "ng9" "voice_scale 0.9;echo |_________*_| VOICE 90%;alias ngup ng10;alias ngdn ng8"
- alias "ng10" "voice_scale 1;echo |__________*| VOICE 100% MAXIMUM!;alias ngdn ng9"
- alias "ngup" "ng1"
- alias "ngdn" "ng1"
- bind "kp_plus" "ngup"
- bind "kp_minus" "ngdn"
- //Mic Check //WORKING// //Relays your microphone back to you so you can see if you are too loud/quiet/background noise
- bind kp_multiply +relay
- alias +relay "voice_loopback 1;playvol buttons\blip1 0.5"
- alias -relay "voice_loopback 0;playvol buttons\blip2 0.5"
- // HEADS UP DISPLAY SCRIPTS
- // Ninja Defuse Goggles //WORKING// // Shows where the bomb is when you hold down E. perfect for hunting for the bomb in smoke when Ninja Defusing, or even checking which site to rotate to in a retake.
- alias "+ninja" "gameinstructor_enable 1;+use"
- alias "-ninja" "gameinstructor_enable 0;-use"
- bind "e" "+ninja"
- // Inspect v4 //WORKING// // Inspect Zooms & Inflates Radar + Shows Netgraph
- alias radar "+radar"//
- alias "+radar" "cl_radar_always_centered 1; cl_radar_scale 0.60; net_graphheight 0; alias radar -radar"//
- alias "-radar" "cl_radar_always_centered 1; cl_radar_scale 0.30; net_graphheight 9999; alias radar +radar"//
- bind "t" "radar;+lookatweapon"//
- // Netgraph + Scoreboard //WORKING// // Brings up the Netgraph when youre viewing the scoreboard. Red flashing numbers in the netgraph will attract your attention if there is something wrong with your connection and you are just checking the score.
- net_graph "1"//
- net_graphheight "9999"//
- alias scorenet "+scorenet"//
- alias "+scorenet" "+showscores; net_graphheight 0; alias scorenet +scorenet//
- alias "-scorenet" "-showscores; net_graphheight 9999; alias scorenet -scorenet"//
- bind "TAB" "+scorenet"//
- //IGL Multi-Function Reload //WORKING// // Tap R to Reload, Hold down R to check your fps/ping, show your teammates names, economy and equipment through walls. Extremely useful as the netgraph and team equipment are distracting during combat, but can be used to in-game lead with ease, and to check ones ping while in combat without obscuring fov.
- alias "+reloadnet"//
- alias "+reloadnet" "+reload; net_graphheight 0;+cl_show_team_equipment; cl_radar_scale 0.1"//
- alias "-reloadnet" "-reload; net_graphheight 9999; -cl_show_team_equipment; -radar"//
- bind "r" "+reloadnet"//
- //Advanced Display Damage //WORKING// //Displays The Damage you did to each player at the END of each round in the TOP LEFT corner of the screen
- developer "1"
- con_filter_enable "2"
- con_filter_text "Damage given"
- con_filter_text_out "Player:"
- // MOVEMENT SCRIPTS
- //Mouse Axis
- bind leftarrow "+left"// //WORKING// // Turn left with arrow key
- bind rightarrow "+right"// //WORKING// // Turn right with arrow key
- //Perfect Crouch Jump v3 //WORKING// // Makes the jump key also perform a perfect crouch jump when the space key is held down instead of a tap. Very consistent for strafes and difficult jumps.
- unbind space
- unbind ctrl
- ALIAS +rj "spec_mode;-duck;+cr;ALIAS checkrj +cr";
- ALIAS -rj "-cr;checkduck;ALIAS checkrj";
- ALIAS +crouch "checkrj;-jump;+duck;ALIAS checkduck +duck";
- ALIAS -crouch "checkrj;-jump;-duck;ALIAS checkduck";
- ALIAS checkduck "";
- ALIAS checkrj "";
- ALIAS +cr "+jump;+duck";
- ALIAS -cr "-duck;-jump";
- bind space +rj
- bind ctrl +crouch
- // Shift Walk and Listen v7 //WORKING// //Walk with shift. Walking turns up volume, decreases the volume of team comms by 30 percent, zooms radar and clears blood spatter.
- alias +listen "+speed; volume 0.6; voice_scale 0.2; cl_radar_scale 0.60; r_cleardecals//
- alias -listen "-speed; volume 0.3; voice_scale 0.5; cl_radar_scale 0.30;//
- bind shift +listen//
- //AWP Quick Switch by Kulagan //WORKING//
- // Press F2 to activate the Quick Switch when you have an awp. When you fire, both no scope and scoped, the awp will rapidly flick to another weapon and then back again, allowing you to rescope a few hundred milliseconds faster than when firing normally. This also disables the automatic rescope allowing you to control scoping and also giving you a no-scope advantage when repeatedly firing at mid-close range. Press F1 to turn the script off when not awping.
- bind "1" "slot1"//KeyForPrimaryWeapon
- bind "2" "slot2"//KeyForSecondaryWeapon
- bind "f" "slot3"//KeyForKnife
- bind "9" "'slot6"//KeyForHeGrenade
- bind "5" "slot5"//KeyForC4
- bind "7" "slot7"//KeyForFlashbang
- bind "6" "slot8"//KeyForSmokeGrenade
- bind "8" "slot9"//KeyForFireGrenades
- bind "0" "slot10"//KeyForDecoy
- bind "`" "invnextnongrenade"//KeyToSwitchBetweenPrimaryAndSecondaryWeapon
- bind "q" "lastinv"//KeyToQuickSwitchBetween2LastUsedWeapon
- bind "v" "dropgunnormal"//KeyToDropPrimaryGun
- bind "F1" "normal_binds"
- bind "F2" "awp_binds"
- alias eq_slot1 "slot1; set_slot1; set_slot1; bindawpshot; bind ` eq_slot2"
- alias eq_slot2 "slot2; set_slot2; set_slot2; bindnormalshot; bind ` eq_slot1"
- alias eq_slot3 "slot3; set_slot3; set_slot3; bindnormalshot; bind ` eq_slot1"
- alias eq_slot5 "slot5; set_slot5; set_slot5; bindnormalshot; bind ` eq_slot1"
- alias eq_slot6 "slot6; set_slot6; set_slot6; bindnormalshot; bind ` eq_slot1"
- alias eq_slot7 "slot7; set_slot7; set_slot7; bindnormalshot; bind ` eq_slot1"
- alias eq_slot8 "slot8; set_slot8; set_slot8; bindnormalshot; bind ` eq_slot1"
- alias eq_slot9 "slot9; set_slot9; use weapon_incgrenade; set_slot9; bindnormalshot; bind ` eq_slot1"
- alias eq_slot10 "slot10; set_slot10; set_slot10; bindnormalshot; bind ` eq_slot1"
- alias "normal_binds" "bind mouse1 +attack; bind 1 slot1; bind K2 slot2; bind f slot3; bind 9 slot6; bind 5 slot5; bind 7 slot7; bind 6 slot8; bind 8 slot9; bind 0 slot10; bind ` invnextnongrenade; bind q lastinv; bind v dropgunnormal"
- alias "awp_binds" "bind 1 eq_slot1; bind 2 eq_slot2; bind f eq_slot3; bind 9 eq_slot6; bind 5 eq_slot5; bind 7 eq_slot7; bind 6 eq_slot8; bind 8 eq_slot9; bind 0 eq_slot10; bind ` eq_slot1; bind q eq_lastinv; bind v dropgunawp; qs_slot2; eq_slot1"
- alias "+dropprimaryweapon" "slot1; use weapon_nova; use weapon_xm1014; use weapon_sawedoff; use weapon_m249; use weapon_negev; use weapon_mac10; use weapon_mp7; use weapon_ump45; use weapon_p90; use weapon_bizon; use weapon_galilar; use weapon_ak47; use weapon_ssg08; use weapon_sg556; use weapon_awp; use weapon_g3sg1; use weapon_mag7; use weapon_mp9; use weapon_famas; use weapon_m4a1; use weapon_aug; use weapon_scar20"
- alias "-dropprimaryweapon" "drop"
- alias "+dropsecondaryweapon" "slot2; use weapon_p228; use weapon_glock; use weapon_elite; use weapon_fiveseven; use weapon_deagle; use weapon_tec9; use weapon_hkp2000; use weapon_p250; use weapon_usp_silencer"
- alias "-dropsecondaryweapon" "drop"
- alias "+awpshot" "+attack"
- alias "-awpshot" "-attack; use weapon_knife; slot1"
- alias "bindawpshot" "bind mouse1 +awpshot"
- alias "bindnormalshot" "bind mouse1 +attack"
- alias "dropgunawp" "+dropprimaryweapon; normal_binds; bind v dropgunnormal"
- alias "dropgunnormal" "+dropprimaryweapon"
- alias qs_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot10; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot3 "alias eq_invnext eq_slot5; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 ; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot5 "alias eq_invnext eq_slot6; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot5; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 ; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot6 "alias eq_invnext eq_slot7; alias eq_invprev eq_slot5; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot6; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 ; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot7 "alias eq_invnext eq_slot8; alias eq_invprev eq_slot6; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot7; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 ; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot8 "alias eq_invnext eq_slot9; alias eq_invprev eq_slot7; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot8; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 ; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot9 "alias eq_invnext eq_slot10; alias eq_invprev eq_slot8; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot9; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 ; alias set_slot10 qs_slot10"
- alias qs_slot10 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot9; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot10; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10"
- echo Custom Scripts Activated (3/3)
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //Decommissioned // These are working scripts and commands that I have currently DISABLED. These scripts have been tested and will work if you remove the "//" before each line of the script. Remember to fill in binds where requested.
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //snd_musicvolume "0" // Turns off all music, easier to focus
- //bind "f1" "autobuy"// // Autobuy weapons if you have lots of money with F1
- //bind "f3" "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade"// // Buy flash & smoke with F3
- //Radio Message Binds //WORKING// // Shortcuts to Radio Message Commands, bypasses zxc radio menus.
- // Command Radio Message
- //bind "#" "go"// // GO!
- //bind "#" "fallback"// // Fall Back
- //bind "#" "sticktog"// // Stick Together Team
- //bind "#" "holdpos"// // Hold This Position
- //bind "#" "followme"// // Follow Me
- // Standard Radio Message
- //bind "#" "roger"// // Affirmative/Roger
- //bind "#" "negative"// // Negative
- //bind "#" "cheer"// // Cheer!
- //bind "#" "compliment"// // Compliment
- //bind "#" "thanks"// // Thanks
- //Report Radio Message
- //bind "#" "enemyspot"// // Enemy Spotted
- //bind "#" "needbackup"// // Need Backup
- //bind "#" "takepoint"// // You Take the Point
- //bind "#" "sectorclear"// // Sector Clear
- //bind "#" "inposition"// // I'm in Position
- //bind "#" "coverme"// // Cover Me
- //Misc
- //bind "#" "enemydown"// // Enemy Down
- //bind "#" "takingfire"// // Taking Fire, Need Assistance
- //bind "#" "regroup"// // Regroup Team
- //bind "#" "getout"// // Get out of there, it's gonna blow!
- // Advanced Bind Script by Maxim@BannanaGaming - //WORKING// // Gives normal function keys a second function when combined with another key. For example tab = scoreboard vs shift + tab = steam overlay
- //Part 1 // Make sure that what is inside the quotes is what you're currently using. You may also change the letters/numbers
- //alias defA "bind q lastinv"//
- //alias defB "bind e +use"//
- //alias defC "bind b +buy"//
- //alias defD "bind v drop"//
- //alias defE "bind alt +voicerecord"// // Note: "alt" is the key I use to talk with, not "k" by default.
- //alias defF "bind 1 slot1"//
- //alias defG "bind 2 slot2"//
- //alias defH "bind 3 slot3"//
- //alias defI "bind z radio32"//
- //alias defJ "bind space +jump; -jump"// // Added -jump to turn off +jump in part 3
- //Part 2 // If you changed any letters/numbers in part 1 make sure you make the same changes here. // Don't change the keyXX part.
- //alias keyA "bind q keyAA"//
- //alias keyB "bind e keyBB"//
- //alias keyC "bind b keyCC"//
- //alias keyD "bind v keyDD"//
- //alias keyE "bind alt keyEE"//
- //alias keyF "bind 1 keyFF"//
- //alias keyG "bind 2 keyGG"//
- //alias keyH "bind 3 keyHH"//
- //alias keyI "bind z keyII"//
- //alias keyJ "bind space keyJJ"//
- //Part 3 // Here you can change what the bindings do when you hold down your key.
- //alias keyAA "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade; buy defuser; buy vesthelm; buy m4"//
- //alias keyBB "buy vesthelm; buy m4"//
- //alias keyCC "buy m4; use weapon_m4; drop"//
- //alias keyDD "c4drop"//
- //alias keyEE "clutchon"//
- //alias keyFF "use weapon_smokegrenade"//
- //alias keyGG "use weapon_hegrenade"//
- //alias keyHH "use weapon_flashbang"//
- //alias keyII "+togglevoice"//
- //alias keyJJ "+jump;-attack" // +commands need to be turned off with -commands in part 1 to work
- //Part 4 - DO NOT MODIFY
- //alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"//
- //alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"//
- //Part 5 //Bind whatever key you want, this will be your main key
- //bind k +keybinds//
- // Toggle FPS by 2kliksphillip //WORKING// // Loads maps faster if you are still running older generation hard drives.
- //alias fpschange "fpschange_high"//
- //alias fpschange_high "fps_max 999; playvol buttons\blip1 0.5; alias fpschange "fpschange_low"//
- //alias fpschange_low "fps_max 60; playvol buttons\blip2 0.5; alias fpschange "fpschange_high"//
- //fpschange_low// // This turns your FPS low when the game starts to load maps faster//
- //bind "KEY" "fpschange"// // Bind to whatever you prefer//
- // Rifle Safe Buy + Drop by PIPES//Working// // Buys a Rifle and drops it for a teammate. but only when you press b and ' at the same time.
- //alias safedrop "+rifledrop"
- //alias bindb "bind b safedrop"
- //alias return "bind b buymenu"
- //alias +rifledrop "buy m4a1; buy m4a1_silencer; buy akf7; slot1; drop"
- //alias -rifledrop "unbind b; return"
- //bind"'" +rifledrop
- //Toggle Hand //WORKING// // Toggles Left Hand/Right Hand//
- //alias togglehand "+togglehand" //
- //alias +togglehand "alias togglehand -togglehand; cl_righthand 0"//
- //alias -togglehand "alias togglehand +togglehand; cl_righthand 1"//
- //bind m "togglehand"//
- //Bind Taser //WORKING// // Seperates Taser from Knife slot and binds it to G, note G does nothing when you dont have a zuess. NOTE:G is Bomb Drop also6
- //alias "zeus" "use weapon_taser"
- //bind "g" "zeus"
- // Team Equipment Toggle by Maxim@BanannaGaming// // This will show your teammates names and equipment through walls.
- //alias "toggleinfo" "info_on"
- //alias "info_on" "+cl_show_team_equipment; alias toggleinfo info_off"
- //alias "info_off" "-cl_show_team_equipment; alias toggleinfo info_on"
- //bind "n" "toggleinfo"
- //Simplified Microphone Gain Control // Pressing selected key will toggle microphone volume from 0-100 percent increments in a repeating fashion
- //bind F5 "toggle voice_scale 0 0.1 0.2 0.3 0.4 0.5 0.6 1"
- // Jump Throw (For Smokes) by RyuGaming //WORKING// // Jumps and throws utility at zenith of the jump. perfect for smokes.NB: You must have the smoke out and the pin out (hold attack.) before this bind works as intended.
- //alias "+jumpthrow" "+jump;-attack"//
- //alias "-jumpthrow" "-jump;say_team Smoke Out!"//
- //bind "[" "+jumpthrow" // Bind to whatever you prefer (Default [)
- // Display Advanced Damage Details by Iwanoffwow// //WORKING// // Displays The Damage you did to each player at the END of each round in the TOP LEFT corner of the screen.
- //alias displaydamage "displaydamage_on"//
- //alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.7; say_team Advanced Damage On; alias displaydamage "displaydamage_off""//
- //alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.7; say_team Advanced Damage Off; alias displaydamage "displaydamage_on""//
- //bind "f3" "displaydamage"// //Bind to whatever you prefer (Default F5)//
- //Advanced Grenade Script by [PIPES]//WORKING// //Makes pressing K and 1-5 pick a specific grenade. I bind K to a button on my mouse and this allows me to accurately switch grenades at speed, while still being able to use the default 1-9 weapon slots.
- //alias altE1 "use weapon_decoy"
- //alias altE "bind 1 altE1" //Decoy
- //alias alt11 "use weapon_smokegrenade" //Smoke Grenade
- //alias alt1 "bind 2 alt11"
- //alias alt22 "use weapon_hegrenade"
- //alias alt2 "bind 3 alt22" //Fragmentation Grenade
- //alias alt33 "use weapon_molotov; use weapon_incgrenade"
- //alias alt3 "bind 4 alt33" //Incindiary
- //alias alt44 "use weapon_flashbang" //Flashbang
- //alias alt4 "bind 5 alt44"
- //alias defE "bind 1 slot1"
- //alias def1 "bind 2 slot2"
- //alias def2 "bind 3 slot3"
- //alias def3 "bind 4 slot4"
- //alias def4 "bind 5 slot5"
- //alias +altbinds "alte; alt1; alt2; alt3; alt4"
- //alias -altbinds "defE; def1; def2; def3; def4"
- //bind k +altbinds //change your bind here
- //Advanced Grenade Crosshairs w/ Smoke Jumpthrow v1 by [PIPES]//WORKING// //While holding Q, the spacebar becomes the jumpthrow command instead of a normal jump, and the crosshair toggles to a smoke friendly crosshair. This allows you to line up a standard smoke by holding q and pressing m1, and to throw a jumpsmoke by holding q and m1 and then pressing spacebar
- //Key Switch
- //alias switch +switch
- //alias +switch "use weapon_knife; use weapon_smokegrenade; unbind space; bind space +jumpthrow; cl_righthand 0; +smokehair; alias switch -switch;"// //Switches to smoke, binds m1 to attack so smoke can be pulled back as normal, binds space to jumpthrow bind, switches to left handed, turns on smoke crosshairs, calls in position and tells your team the smoke is ready
- //alias -switch "unbind space; bind space +rj; cl_righthand 1; -smokehair; alias switch +switch;"// //returns to default right handed, default crosshair, and space can be used to jump normally again. Remember to change +ninja to +use if you are not using Ninja Goggles and +rj to +jump if you are not using Perfect Crouch Jump v3
- //bind q +switch
- //Jumpthrow
- //alias "+jumpthrow" "+jump;-attack"// //Releases smoke at zenith of jump
- //alias "-jumpthrow" "-jump"//
- //Crosshairs
- //alias +smokehair "cl_crosshairusealpha 100; cl_crosshairdot 0; cl_crosshairgap 4; cl_crosshairsize 5000; cl_crosshairstyle 4; cl_crosshairthickness 3; cl_fixedcrosshairgap 4; cl_crosshaircolor 0; cl_crosshair_drawoutline 0; alias switch -smokehair" //The smoke throwing crosshair settings
- //alias -smokehair "cl_crosshairusealpha 1; cl_crosshairdot 1; cl_crosshairgap 5000000000; cl_crosshairsize 5; cl_crosshairstyle 5; cl_crosshairthickness 1.5; cl_fixedcrosshairgap 5000000000; cl_crosshaircolor 5; cl_crosshair_drawoutline 1; alias switch +smokehair" //Your default crosshair settings
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- echo======================================
- echo ===Current Crosshair Settings=== //This will display your current crosshair settings in the console
- cl_crosshair_drawoutline
- cl_crosshair_outlinethickness
- cl_crosshairalpha
- cl_crosshaircolor
- cl_crosshairgap
- cl_crosshairsize
- cl_crosshairstyle
- cl_crosshairthickness
- cl_crosshairusealpha
- echo
- echo ===Controls=== //This will keep a list of controls in your console
- key_findbinding +attack
- key_findbinding +jump
- key_findbinding +duck
- key_findbinding strafe
- key_findbinding +voicerecord
- key_findbinding console
- key_findbinding +walk
- key_findbinding slot
- key_findbinding grenade
- key_findbinding decoy
- key_findbinding flashbang
- key_findbinding saykk
- key_findbinding buymenu
- key_findbinding reload
- key_findbinding demo
- key_findbinding +use
- key_findbinding +right
- echo======================================
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //END OF CONFIG.
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- mat_savechanges// //Saves Graphics options so they are the same every startup
- host_writeconfig// // Ensures settings saved and enabled. Leave this as the last line. DO NOT REMOVE THIS COMMAND.
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