DrFetus

EO2U Ur-Child Data

Jun 16th, 2017
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  1. Origin Bud
  2. Level: 99
  3. HP: 10000
  4. STR: 97
  5. VIT: 73
  6. TEC: 94
  7. AGI: 60
  8. LUC: 83
  9. Exp: 0
  10. Attack Type: Bash
  11. Drop 1: N/A
  12. Drop 2: N/A
  13. Drop 3: N/A
  14.  
  15. Damage Resistances:
  16. Cut: 100%
  17. Bash: 100%
  18. Stab: 100%
  19. Fire: 125%
  20. Ice: 125%
  21. Volt: 125%
  22.  
  23. Ailment Resistances:
  24. Sleep: 0%
  25. Panic: 0%
  26. Poison: 50%
  27. Blind: 50%
  28. Curse: 0%
  29. Paralyze: 50%
  30. Fear: 0%
  31.  
  32. Bind Resistances:
  33. Head: 50%
  34. Arm: 50%
  35. Leg: 50%
  36.  
  37. Other Resistances:
  38. Death: 10%
  39. Petrification: 10%
  40. Stun: 10%
  41.  
  42. Skills:
  43.  
  44. Barrier: Does not use a body part. A passive skill that prevents Ur-Child from being targeted and damaged while the Origin Bud is still alive.
  45.  
  46. Origin Bud's AI Script:
  47.  
  48. Keep Ur-Child untargetable while still alive.
  49.  
  50. If Ur-Child is about to cast Eternal Exodus on the next turn, display message: "Origin Bud is amplifying power...!"
  51.  
  52. Ur-Child
  53. Level: 99
  54. HP: 140000
  55. STR: 97
  56. VIT: 73
  57. TEC: 94
  58. AGI: 60
  59. LUC: 83
  60. Exp: 999999
  61. Attack Type: Stab
  62. Drop 1: Eden Apple - 100% drop rate.
  63. Drop 2: N/A
  64. Drop 3: N/A
  65.  
  66. Damage Resistances:
  67. Cut: 100%
  68. Bash: 100%
  69. Stab: 100%
  70. Fire: 125%
  71. Ice: 125%
  72. Volt: 125%
  73.  
  74. Ailment Resistances:
  75. Sleep: 0%
  76. Panic: 0%
  77. Poison: 100%
  78. Blind: 50%
  79. Curse: 0%
  80. Paralyze: 0%
  81. Fear: 0%
  82.  
  83. Bind Resistances:
  84. Head: 0%
  85. Arm: 50%
  86. Leg: 75%
  87.  
  88. Other Resistances:
  89. Death: 0%
  90. Petrification: 0%
  91. Stun: 0%
  92.  
  93. Skills:
  94.  
  95. Null thy Strength: Uses the arms. Deals melee 220% STR-based Bash damage to one party member, with splash damage. Hit targets get their physical and elemental offenses reduced by 50% for 4 turns. Has an accuracy of 99. Has a speed modifier of 120%.
  96. Pity the Weak: Uses the arms. Deals melee 250% STR-based Cut damage to one party member, with line-piercing effect. Hit targets get their physical and elemental defenses reduced by 50% for 4 turns. Has an accuracy of 99. Has a speed modifier of 120%.
  97. Behold my Power: Uses the arms. Randomly hits the party 3 to 5 times, dealing 120% melee STR-based Bash damage per hit. Each party member can only be 2 times at most. Has a 2% chance to inflict petrification, fear, curse, sleep, panic, paralysis, poison, and blind on the entire party. The poison ticks for 200 base damage (Ticks for around 431 when accounting for level). Has an accuracy of 99. Has a speed modifier of 80%.
  98. Dance with Lunacy: Uses the arms. Has a 35% chance to inflict curse, panic, poison, and blind on the entire party. The poison ticks for 200 base damage (Ticks for around 431 when accounting for level). Has a speed modifier of 100%.
  99. Value of Solitude: Uses the legs. If all party members are alive, deals 1150% melee STR-based Stab damage to the entire party. If at least one party member is dead, deals 235% melee STR-based Stab damage to the entire party. Has an accuracy of 170. Has a speed modifier of 10%.
  100. My Wrath: Uses the head. Randomly hits the party 3 to 5 times, dealing 200% ranged TEC-based Fire damage per hit. Has a 10% chance to inflict head bind, arm bind, or leg bind. Has an accuracy of 160. Has a speed modifier of 70%.
  101. My Sorrow: Uses the head. Randomly hits the party 3 to 5 times, dealing 200% ranged TEC-based Ice damage per hit. Has a 10% chance to inflict head bind, arm bind, or leg bind. Has an accuracy of 160. Has a speed modifier of 70%.
  102. My Mercy: Uses the head. Randomly hits the party 3 to 5 times, dealing 200% ranged TEC-based Volt damage per hit. Has a 10% chance to inflict head bind, arm bind, or leg bind. Has an accuracy of 160. Has a speed modifier of 70%.
  103. Release my Power: Uses the head. Dispels all debuffs on Ur-Child, places buffs that increase its physical and elemental damage by 50%, and physical and elemental defenses by 20%, for 6 turns. The attack and defense buffs are separate from each other.
  104. Liberating Light: Uses the head. Dispels all buffs on the party. Has a speed modifier of 70%.
  105. Eternal Exodus: Does not use a body part. Randomly hits the party 10/15 times, dealing 70%/3000% ranged TEC-based Almighty damage per hit. Each party member can only be hit 2/3 times at most. Cannot miss. Has a speed modifier of 10%.
  106. Howling Winds: Does not use a body part. Deals 1000% ranged TEC-based Almighty damage to one party member. Has an accuracy of 99. Has a speed modifier of 50%.
  107. Noble Rest: Does not use a body part. Restores 5000/10000/15000/20000/25000/30000/35000/40000/50000/60000/70000/80000/90000/99999 to Ur-Child when cast. Has priority.
  108. Unhand Me: Does not use a body part. Nullifies all damage to Ur-Child for one turn. When attacked, Ur-Child deals 1.5x times the damage it would have taken from that attack to the entire party. Has an accuracy of 120. Has a speed modifier of 1000%.
  109. My Realm: Does not use a body part. Places an environmental effect that triples the chance of all party members being inflicted with status ailments and binds for 4 turns. Deals 20%/30%/50%/80%/120%/170%/250%/350% ranged TEC-based Almighty damage at the end of every turn while active.
  110. Twilight's Gleam: Does not use a body part. Breaks everyone's Force. Anyone that's currently in the Force Boost state will have their Force Boost dispelled and broken. Has a speed modifier of 70%.
  111. Sunlight's Dawn: Does not use a body part. Restores everyone's Force, even if it has been broken. Has a speed modifier of 70%.
  112. Call Ally: Does not use a body part. Summons 2 Origin Buds.
  113.  
  114. Ur-Child's AI Script:
  115.  
  116. Follow this routine until HP falls below 76%:
  117. Turn 1: Cast Dance with Lunacy. (Standard targeting.)
  118. Turn 2: Cast Behold my Power. (Standard targeting.)
  119. Turn 3:
  120. On the first loop:
  121. 33% chance to cast My Wrath. (Standard targeting.)
  122. 33% chance to cast My Sorrow. (Standard targeting.)
  123. 34% chance to cast My Mercy. (Standard targeting.)
  124. On subsequent loops:
  125. Cast My Wrath if My Mercy was cast on the last loop. (Standard targeting.)
  126. Cast My Sorrow if My Wrath was cast on the last loop. (Standard targeting.)
  127. Cast My Mercy if My Sorrow was cast on the last loop. (Standard targeting.)
  128. Turn 4:
  129. 50% chance to cast Null thy Strength. (Standard targeting.)
  130. 50% chance to cast Pity the Weak. (Targets the front row.)
  131. Turn 5: Cast Behold my Power. (Standard targeting.)
  132.  
  133. Loop from turn 1.
  134.  
  135. Once HP falls below 76% HP, summon 2 Origin Buds and place self in an untargetable state until they are destroyed. Follow this routine for the next few turns:
  136. Keep casting Eternal Exodus (Level 2) until the Origin Buds are dead. (Standard targeting.)
  137. If the Origin Buds are destroyed before turn 3:
  138. Cast Twilight's Gleam at the end of the turn. (Standard targeting.)
  139. Cast Eternal Exodus on the next turn. (Standard targeting.)
  140.  
  141. Turn 1:
  142. If self is below 26% HP, cast Noble Rest (Level 14). (Targets self.)
  143. If self is below 36% HP, cast Noble Rest (Level 11). (Targets self.)
  144. If self is below 51% HP, cast Noble Rest (Level 9). (Targets self.)
  145. If self is below 61% HP, cast Noble Rest (Level 6). (Targets self.)
  146. Else, cast Noble Rest (Level 2). (Targets self.)
  147. Cast Liberating Light at the end of the turn. (Standard targeting.)
  148. Turn 2: Cast Howling Winds. (Standard targeting.)
  149. Turn 3: Cast Howling Winds. (Standard targeting.) Cast Twilight's Gleam at the end of the turn. (Standard targeting.)
  150. Turn 4:
  151. If at least 1 Origin Bud is alive, cast Eternal Exodus (Level 2). (Standard targeting.)
  152. Else, cast Eternal Exodus. (Standard targeting.)
  153.  
  154. Keep casting Eternal Exodus (Level 2) until the Origin Buds are dead. (Standard targeting.)
  155. Move onto the next routine after casting Eternal Exodus.
  156.  
  157. Follow this routine until HP falls below 51%:
  158. Turn 1:
  159. Cast Unhand Me. (Targets self.)
  160. Cast Sunlight's Dawn at the end of the turn on the 1st loop. (Standard targeting.)
  161. Turn 2:
  162. On the first loop:
  163. 50% chance to cast Howling Winds. (Standard targeting.)
  164. 50% chance to cast Behold my Power. (Standard targeting.)
  165. On subsequent loops:
  166. Cast Behold my Power if Howling Winds was cast on the last loop. (Standard targeting.)
  167. Cast Howling Winds if Behold my Power was cast on the last loop. (Standard targeting.)
  168. Turn 3:
  169. If Howling Winds was cast on the last turn, cast My Wrath. (Standard targeting.)
  170. If Behold my Power was cast on the last turn, cast Howling Winds. (Standard targeting.)
  171. Turn 4:
  172. If My Wrath was cast on the last turn, cast Behold my Power. (Standard targeting.)
  173. If Howling Winds was cast on the last turn, cast My Sorrow. (Standard targeting.)
  174. Turn 5:
  175. Cast My Mercy. (Standard targeting.)
  176. Cast Twilight's Gleam at the end of the turn on the 2nd loop. (Standard targeting.)
  177.  
  178. Loop from turn 1.
  179.  
  180. Once HP falls below 51% HP, summon 2 Origin Buds and place self in an untargetable state until they are destroyed. Follow this routine for the next few turns:
  181. Keep casting Eternal Exodus (Level 2) until the Origin Buds are dead. (Standard targeting.)
  182. If the Origin Buds are destroyed before turn 3:
  183. Cast Twilight's Gleam at the end of the turn. (Standard targeting.)
  184. Cast Eternal Exodus on the next turn. (Standard targeting.)
  185.  
  186. Turn 1:
  187. If self is below 16% HP, cast Noble Rest (Level 11). (Targets self.)
  188. If self is below 26% HP, cast Noble Rest (Level 9). (Targets self.)
  189. If self is below 36% HP, cast Noble Rest (Level 6). (Targets self.)
  190. Else, cast Noble Rest (Level 2). (Targets self.)
  191. Cast Liberating Light at the end of the turn. (Standard targeting.)
  192. Turn 2: Cast Howling Winds. (Standard targeting.)
  193. Turn 3: Cast Value of Solitude. (Standard targeting.) Cast Twilight's Gleam at the end of the turn. (Standard targeting.)
  194. Turn 4:
  195. If at least 1 Origin Bud is alive, cast Eternal Exodus (Level 2). (Standard targeting.)
  196. Else, cast Eternal Exodus. (Standard targeting.)
  197.  
  198. Move onto the next routine after casting Eternal Exodus.
  199.  
  200. Phase 5:
  201. If HP falls below 31%, summon 2 Origin Buds and place self in an untargetable state until they are destroyed. Move onto the next routine.
  202. Else:
  203. Turn 1:
  204. Cast Unhand Me. (Targets self.)
  205. Cast Release my Power at the end of the turn. (Targets self.)
  206. Turn 2:
  207. 50% chance to cast Dance with Lunacy. (Standard targeting.)
  208. 50% chance to cast My Wrath. (Standard targeting.)
  209. Turn 3:
  210. If Dance with Lunacy was cast on the last turn, cast My Sorrow. (Standard targeting.)
  211. If My Wrath was cast on the last turn, cast Behold my Power. (Standard targeting.)
  212. Turn 4: Cast My Mercy. (Standard targeting.)
  213. Turn 5:
  214. 50% chance to cast Pity the Weak. (Targets the front row.)
  215. 50% chance to cast Null thy Strength. (Standard targeting.)
  216. Turn 6: Cast Howling Winds. (Standard targeting.)
  217. Turn 7: Cast Value of Solitude. (Standard targeting.)
  218. Turn 8: Cast Sunlight's Dawn. (Standard targeting.) At the end of the turn, summon 2 Origin Buds and place self in an untargetable state until they are destroyed.
  219.  
  220. Move onto the next routine after summoning the Origin Buds.
  221.  
  222. Phase 6:
  223. Keep casting Eternal Exodus (Level 2) until the Origin Buds are dead. (Standard targeting.)
  224. If the first set of Origin Buds are destroyed, summon 2 Origin Buds at the end of the turn:
  225. If the second set of Origin Buds are destroyed before turn 5:
  226. Cast Twilight's Gleam at the end of the turn. (Standard targeting.)
  227. Cast Eternal Exodus on the next turn. (Standard targeting.)
  228.  
  229. Turn 1:
  230. If self is below 6% HP, cast Noble Rest (Level 10). (Targets self.)
  231. If self is below 11% HP, cast Noble Rest (Level 9). (Targets self.)
  232. If self is below 16% HP, cast Noble Rest (Level 8). (Targets self.)
  233. If self is below 21% HP, cast Noble Rest (Level 6). (Targets self.)
  234. Else, cast Noble Rest (Level 2). (Targets self.)
  235. Cast My Realm at the end of the turn. (Standard targeting.)
  236. Turn 2: Cast Dance with Lunacy. (Standard targeting.)
  237. Turn 3:
  238. 33% chance to cast My Wrath. (Standard targeting.)
  239. 33% chance to cast My Sorrow. (Standard targeting.)
  240. 34% chance to cast My Mercy. (Standard targeting.)
  241. Turn 4:
  242. 50% chance to cast Behold my Power. (Standard targeting.)
  243. 50% chance to cast Value of Solitude. (Standard targeting.)
  244. Turn 5:
  245. Cast Howling Winds. (Standard targeting.)
  246.  
  247. Keep casting Howling Winds until the first set of Origin Buds gets destroyed.
  248.  
  249. After casting Howling Winds, if the first set of Origin Buds were destroyed, but the second set wasn't, follow this routine:
  250. Turn 1:
  251. Cast Howling Winds. (Standard targeting.)
  252. Cast Twilight's Gleam at the end of the turn. (Standard targeting.)
  253. Turn 2:
  254. If at least 1 Origin Bud is alive, cast Eternal Exodus (Level 2). (Standard targeting.)
  255. Else, cast Eternal Exodus. (Standard targeting.)
  256.  
  257. Cast Sunlight's Dawn and move onto the next routine after casting Eternal Exodus. (Standard targeting.)
  258.  
  259. Phase 7:
  260. Turn 1:
  261. Cast Unhand me. (Targets self.)
  262. Cast Release my Power at the end of the turn. (Targets self.)
  263. Turn 2:
  264. 50% chance to cast Pity the Weak. (Targets the front row.)
  265. 50% chance to cast Null thy Strength. (Standard targeting.)
  266. Turn 3:
  267. 33% chance to cast My Wrath. (Standard targeting.)
  268. 33% chance to cast My Sorrow. (Standard targeting.)
  269. 34% chance to cast My Mercy. (Standard targeting.)
  270. Cast My Realm (Level 2) at the end of the turn. (Standard targeting.)
  271. Turn 4:
  272. 50% chance to cast Behold my Power. (Standard targeting.)
  273. 50% chance to cast Dance with Lunacy. (Standard targeting.)
  274. Turn 5:
  275. If My Wrath was cast on turn 3:
  276. 50% chance to cast My Sorrow. (Standard targeting.)
  277. 50% chance to cast My Mercy. (Standard targeting.)
  278. If My Sorrow was cast on turn 3:
  279. 50% chance to cast My Wrath. (Standard targeting.)
  280. 50% chance to cast My Mercy. (Standard targeting.)
  281. If My Mercy was cast on turn 3:
  282. 50% chance to cast My Wrath. (Standard targeting.)
  283. 50% chance to cast My Sorry. (Standard targeting.)
  284. Turn 6:
  285. 50% chance to cast Value of Solitude. (Standard targeting.)
  286. 50% chance to cast Howling Winds. (Standard targeting.)
  287. Turn 7:
  288. Cast My Wrath if it was not cast on turns 3 and 5. (Standard targeting.)
  289. Cast My Sorrow if it was not cast on turns 3 and 5. (Standard targeting.)
  290. Cast My Mercy if it was not cast on turns 3 and 5. (Standard targeting.)
  291. Cast My Realm (Level 3) at the end of the turn. (Standard targeting.)
  292. Turn 8:
  293. If Behold my Power was cast on turn 4, cast Dance with Lunacy. (Standard targeting.)
  294. If Dance with Lunacy was cast on turn 4, cast Behold my Power. (Standard targeting.)
  295. Turn 9:
  296. If Value of Solitude was cast on turn 6, cast Howling Winds. (Standard targeting.)
  297. If Howling Winds was cast on turn 6, cast Value of Solitude. (Standard targeting.)
  298. Turn 10:
  299. Cast Eternal Exodus. (Standard targeting.)
  300. Cast My Realm (Level 4) at the end of the turn. (Standard targeting.)
  301. Turn 11:
  302. Cast Eternal Exodus. (Standard targeting.)
  303. Cast My Realm (Level 4) at the end of the turn. (Standard targeting.)
  304. Turn 12:
  305. Cast Eternal Exodus. (Standard targeting.)
  306. Cast My Realm (Level 5) at the end of the turn. (Standard targeting.)
  307. Turn 13:
  308. Cast Eternal Exodus. (Standard targeting.)
  309. Cast My Realm (Level 6) at the end of the turn. (Standard targeting.)
  310. Turn 14:
  311. Cast Eternal Exodus. (Standard targeting.)
  312. Cast My Realm (Level 7) at the end of the turn. (Standard targeting.)
  313. Turn 15:
  314. Cast Eternal Exodus. (Standard targeting.)
  315. Cast My Realm (Level 8) at the end of the turn. (Standard targeting.)
  316.  
  317. Loop from turn 15 until death.
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