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- # Snake Game with tutorial
- import turtle
- import time
- import random
- delay = 0.1
- #score
- score = 0
- high_score = 0
- # Screen Settings.
- wn = turtle.Screen()
- wn.title("Snake Game by EricMan")
- wn.bgcolor("black")
- wn.setup(width=600, height=600)
- # Turns off the screen updates
- wn.tracer(0)
- # Snake Head
- head = turtle.Turtle()
- head.speed(0)
- head.shape("square")
- head.color("green")
- head.penup()
- head.goto(0,0)
- head.direction="stop"
- # Snake Food
- food = turtle.Turtle()
- food.speed(0)
- food.shape("square")
- food.color("lightgreen")
- food.penup()
- food.goto(0,100)
- #Snake body
- segments = []
- # Pen
- pen = turtle.Turtle()
- pen.speed(0)
- pen.shape("square")
- pen.color("white")
- pen.penup()
- pen.hideturtle()
- pen.goto(0,260)
- pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal"))
- # Functions
- def go_up():
- if head.direction != "down":
- head.direction = "up"
- def go_down():
- if head.direction != "up":
- head.direction = "down"
- def go_right():
- if head.direction != "left":
- head.direction = "right"
- def go_left():
- if head.direction != "right":
- head.direction = "left"
- def move():
- if head.direction == "up":
- y = head.ycor()
- head.sety(y+20)
- if head.direction == "down":
- y = head.ycor()
- head.sety(y-20)
- if head.direction == "right":
- x = head.xcor()
- head.setx(x+20)
- if head.direction == "left":
- x = head.xcor()
- head.setx(x-20)
- # Keyboard Bindings
- wn.listen()
- wn.onkeypress(go_up, "w")
- wn.onkeypress(go_down, "s")
- wn.onkeypress(go_right, "d")
- wn.onkeypress(go_left, "a")
- # Main Game Loop
- while True:
- wn.update()
- #Border collision check
- if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
- time.sleep(1)
- head.goto(0,0)
- head.direction = "stop"
- #Snake Death Thing
- for segment in segments:
- segment.goto(1000,1000)
- #clear the segments list
- segments.clear()
- # Reset Score
- score = 0
- pen.clear()
- pen.write("Score: {} High Score: {}". format(score, high_score), align="center", font=("Courier", 24, "normal"))
- # Check for body collision
- for segment in segments:
- if segment.distance(head) < 20:
- time.sleep(1)
- head.goto(0,0)
- head.direction = "stop"
- # Snake Death Thing
- for segment in segments:
- segment.goto(1000, 1000)
- # clear the segments list
- segments.clear()
- # Reset Score
- score = 0
- pen.clear()
- pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
- #Food Collision Check
- if head.distance(food) < 20:
- # Move the food to another random position
- x = random.randint(-290,290)
- y = random.randint(290,290)
- food.goto(x,y)
- #Add Segment
- new_segment = turtle.Turtle()
- new_segment.speed(0)
- new_segment.shape("square")
- new_segment.color("lightgreen")
- new_segment.penup()
- segments.append(new_segment)
- #score increase
- score = score + 10
- if score > high_score:
- high_score = score
- pen.clear()
- pen.write("Score: {} High Score: {}". format(score, high_score), align="center", font=("Courier", 24, "normal"))
- # Move the end segments first in reverse order?
- for index in range(len(segments) -1, 0, -1):
- x = segments[index-1] .xcor()
- y = segments[index-1] .ycor()
- segments[index] .goto(x, y)
- # Move segment 0 to where the head is
- if len(segments) > 0:
- x = head.xcor()
- y = head.ycor()
- segments[0] .goto(x,y)
- move()
- time.sleep(delay)
- wn.mainloop()
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