Guest User

client log

a guest
Jan 26th, 2020
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.19 KB | None | 0 0
  1. Found path: /media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie.x86_64
  2. Mono path[0] = '/media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  3. Mono config path = '/media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/etc'
  4. Preloaded 'ScreenSelector.so'
  5. Preloaded 'libMagick.so'
  6. Preloaded 'libMouseLib.so'
  7. Preloaded 'libeac_server.so'
  8. Preloaded 'libeasyanticheat.so'
  9. Preloaded 'libgetrss.so'
  10. Preloaded 'libsteam_api.so'
  11. Preloaded 'steamclient.so'
  12. Unable to preload the following plugins:
  13. ScreenSelector.so
  14. libMouseLib.so
  15. libeac_server.so
  16. libeasyanticheat.so
  17. libgetrss.so
  18. libsteam_api.so
  19. steamclient.so
  20. Display 0 'G246HL 24"': 1920x1080 (primary device).
  21. Display 1 'G246HL 24"': 1920x1080 (secondary device).
  22. Display 2 'G246HL 24"': 1920x1080 (secondary device).
  23. Desktop is 1920 x 1080 @ 60 Hz
  24. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  25. Forcing GfxDevice: OpenGL Core
  26. GfxDevice: creating device client; threaded=1
  27. Renderer: GeForce GTX 1080/PCIe/SSE2
  28. Vendor: NVIDIA Corporation
  29. Version: 4.5.0 NVIDIA 435.21
  30. GLES: 0
  31. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  32. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  33. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  34. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  35. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  36. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
  37. L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax
  38. _factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachme
  39. nt GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_unif
  40. orm_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  41. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 46418888
  42. Begin MonoManager ReloadAssembly
  43. - Completed reload, in 0.076 seconds
  44. Default vsync count 1
  45. requesting resize 1920 x 1080
  46. Using native desktop resolution 1920 x 1080
  47. requesting fullscreen 1920 x 1080 at 0 Hz
  48. Desktop is 1920 x 1080 @ 60 Hz
  49. UnloadTime: 0.541340 ms
  50. 2020-01-26T09:44:12 0.055 INF [Steamworks.NET] SteamAPI_Init() ok
  51. 2020-01-26T09:44:12 0.085 INF Texture quality is set to 0
  52. 2020-01-26T09:44:12 0.085 INF Precaching...
  53. 2020-01-26T09:44:12 0.086 INF Precaching file: 7DaysToDie_Data/resources.assets
  54. 2020-01-26T09:44:12 0.134 INF [EAC] Initializing ...
  55. Joystick 1 (Madcatz Saitek Pro Flight X-55 Rhino Stick) is unrecognized and will use raw control indices as reported by the driver
  56.  
  57. (Filename: ./PlatformDependent/Linux/GetInput.cpp Line: 583)
  58.  
  59. 2020-01-26T09:44:12 0.249 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  60. 2020-01-26T09:44:13 0.346 INF Precaching file: Data/Bundles/blocktextureatlases
  61. 2020-01-26T09:44:13 0.481 INF Precaching file: Data/Bundles/terraintextures
  62. 2020-01-26T09:44:13 0.602 INF Precaching done
  63. 2020-01-26T09:44:13 1.060 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  64. 2020-01-26T09:44:16 3.540 INF Loading main scene
  65. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  66. UnloadTime: 3.727100 ms
  67. 2020-01-26T09:44:16 3.609 INF Awake IsFocused: True
  68. 2020-01-26T09:44:16 3.610 INF Awake
  69. 2020-01-26T09:44:16 3.690 INF Localization language: english
  70. 2020-01-26T09:44:16 3.690 INF Version: Alpha 18.3 (b4) Compatibility Version: Alpha 18.3, Build: Linux 64 Bit
  71. 2020-01-26T09:44:16 3.690 INF System information:
  72. 2020-01-26T09:44:16 3.735 INF OS: Linux 5.3 Ubuntu 18.04 64bit
  73. 2020-01-26T09:44:16 3.757 INF CPU: AMD Ryzen 7 3700X 8-Core Processor (cores: 16)
  74. 2020-01-26T09:44:16 3.758 INF RAM: 64332 MB
  75. 2020-01-26T09:44:16 3.758 INF GPU: GeForce GTX 1080/PCIe/SSE2 (8192 MB)
  76. 2020-01-26T09:44:16 3.758 INF Graphics API: OpenGL 4.5.0 NVIDIA 435.21 (shader level 5.0)
  77. 2020-01-26T09:44:16 3.758 INF Last played version: Alpha 18.3
  78. 2020-01-26T09:44:16 3.759 INF Local UTC offset: -6 hours
  79. 2020-01-26T09:44:16 3.769 INF Command line arguments: /media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -logfile /media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log__2020-01-26__09-44-10.txt
  80. 2020-01-26T09:44:16 3.770 INF Not running in Big Picture Mode, no on-screen keyboard available
  81. 2020-01-26T09:44:16 3.770 INF Starting PlayerInputManager...
  82. 2020-01-26T09:44:16 3.787 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  83. 2020-01-26T09:44:16 3.905 INF Device 1 matched profile GenericLinuxProfile (Generic Controller)
  84. 2020-01-26T09:44:16 3.920 INF Starting UserProfileManager...
  85. 2020-01-26T09:44:16 3.967 INF Occlusion: Awake
  86. 2020-01-26T09:44:16 3.975 INF ApplyAllOptions streaming True, budget 7372.8 MB
  87. 2020-01-26T09:44:16 3.975 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  88. 2020-01-26T09:44:16 3.975 INF Texture quality is set to 0
  89. 2020-01-26T09:44:16 3.975 INF ApplyTextureFilter 4, AF ForceEnable
  90. 2020-01-26T09:44:16 3.977 INF ApplyTerrainOptions 4
  91. 2020-01-26T09:44:16 4.139 INF [MODS] Start loading
  92. 2020-01-26T09:44:16 4.141 INF [MODS] Trying to load from folder: KHA18-BackpackButtons
  93. 2020-01-26T09:44:16 4.179 INF [MODS] Loaded Mod: Custom Backpack Buttons (1.0)
  94. 2020-01-26T09:44:16 4.179 INF [MODS] Trying to load from folder: S420_SimpleUI-Compass
  95. 2020-01-26T09:44:16 4.180 INF [MODS] Loaded Mod: S420_SimpleUI-Compass (1.1)
  96. 2020-01-26T09:44:16 4.180 INF [MODS] Trying to load from folder: S420_SimpleUI-LeftHUD
  97. 2020-01-26T09:44:16 4.180 INF [MODS] Loaded Mod: S420_SimpleUI-LeftHUD (1.6)
  98. 2020-01-26T09:44:16 4.180 INF [MODS] Initializing mod code
  99. 2020-01-26T09:44:16 4.180 INF [MODS] Loading done
  100. 2020-01-26T09:44:16 4.187 INF Pack 2606 us
  101. 2020-01-26T09:44:16 4.197 INF Loading permissions file at '/home/spaz/.local/share/7DaysToDie/Saves/serveradmin.xml'
  102. 2020-01-26T09:44:16 4.216 INF Loading permissions file done.
  103. 2020-01-26T09:44:16 4.253 INF Awake done in 643 ms
  104.  
  105. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 3973.
  106. Total: 27.284062 ms (FindLiveObjects: 0.316360 ms CreateObjectMapping: 0.081260 ms MarkObjects: 26.807382 ms DeleteObjects: 0.078570 ms)
  107.  
  108. 2020-01-26T09:44:17 4.357 INF User joined: Spaztic_One
  109. 2020-01-26T09:44:17 4.437 INF Updated culture for display texts
  110. 2020-01-26T09:44:17 4.790 INF UMA Overlay loading took 237 ms
  111. 2020-01-26T09:44:17 4.794 INF UMA Slot loading took 3 ms
  112. 2020-01-26T09:44:18 5.602 INF LoadTextureArraysForQuality quality -1 to 0, reload False
  113. 2020-01-26T09:44:19 6.453 INF WorldStaticData.Init() needed 1.452s
  114. 2020-01-26T09:44:19 7.203 INF [Steamworks.NET] Login ok.
  115. 2020-01-26T09:44:20 7.509 INF AchievementManager: Received stats and achievements from Steam
  116. 2020-01-26T09:44:40 27.414 INF Started thread ServerBrowserListUpdater
  117. 2020-01-26T09:44:42 30.226 INF Connect by IP
  118. 2020-01-26T09:44:42 30.232 INF Connecting to server 67.11.243.86:26900...
  119. 2020-01-26T09:44:42 30.236 INF NET: LiteNetLib trying to connect to: 67.11.243.86:26900
  120. Fallback handler could not load library /media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  121. Fallback handler could not load library /media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
  122. Fallback handler could not load library /media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/Kernel32
  123. Fallback handler could not load library /media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  124. Fallback handler could not load library /media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
  125. Fallback handler could not load library /media/GodOfThunder/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  126. 2020-01-26T09:44:42 30.274 INF Exited thread ServerBrowserListUpdater
  127. 2020-01-26T09:44:48 35.915 INF NET: LiteNetLib: Connection failed: ConnectionFailed
  128. 2020-01-26T09:44:48 35.915 INF NET: Steam NW trying to connect to: 67.11.243.86:26900
  129. 2020-01-26T09:44:48 35.915 INF [Steamworks.NET] NET: Resolving SteamID for IP 67.11.243.86:26900
  130. 2020-01-26T09:44:48 35.945 INF [Steamworks.NET] NET: Connecting to SteamID 90132211691900929
  131. 2020-01-26T09:44:48 35.945 INF Started thread SteamNetworkingClient
  132. 2020-01-26T09:45:03 50.967 INF Exited thread SteamNetworkingClient
  133. 2020-01-26T09:45:03 50.968 INF [Steamworks.NET] NET: P2PSessionConnectFail to: 90132211691900929 - Error: k_EP2PSessionErrorTimeout
  134. 2020-01-26T09:45:03 50.975 ERR [NET] Connection to server failed: Connection timed out
  135. 2020-01-26T09:45:06 54.148 INF Terminating threads
  136. 2020-01-26T09:45:06 54.149 INF OnApplicationQuit
  137. 2020-01-26T09:45:06 54.150 INF Terminating threads
  138. 2020-01-26T09:45:06 54.150 INF OnApplicationQuit
  139. Setting up 8 worker threads for Enlighten.
  140. Thread -> id: 7fecdd7de700 -> priority: 1
  141. Thread -> id: 7fecd63ff700 -> priority: 1
  142. Thread -> id: 7fecdcfdd700 -> priority: 1
  143. Thread -> id: 7fecd6fff700 -> priority: 1
  144. Thread -> id: 7fecb89e8700 -> priority: 1
  145. Thread -> id: 7fec80ffd700 -> priority: 1
  146. Thread -> id: 7fec74ffa700 -> priority: 1
  147. Thread -> id: 7fec5268a700 -> priority: 1
Add Comment
Please, Sign In to add comment