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_G brainlib implementation example

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May 23rd, 2017
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  1. --inside Client.lua
  2. --    BRAINMATTER FRAMEWORK    --
  3. Accessors = require(game:GetService("ReplicatedStorage"):WaitForChild("Accessors"))
  4. BrainLib = Accessors:new({AccessorsInMemory = {};})
  5.  
  6. --    POPULATE BRAINLIB    --
  7. BrainLib:NewAccessor("Network", game:WaitForChild("Network"))
  8.  
  9. --    WRAP BRAINLIB INTO GLOBAL    --
  10. _G.BrainLib = BrainLib
  11.  
  12. --inside Example.lua
  13. repeat wait() until _G.BrainLib ~= nil; BrainLib = _G.BrainLib
  14. --IMPORTS
  15. RE = BrainLib:Get("Network/RemoteEvent")
  16. RF = BrainLib:Get("Network/RemoteFunction")
  17.  
  18. print(RE)
  19. print(RF)
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