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- --inside Client.lua
- -- BRAINMATTER FRAMEWORK --
- Accessors = require(game:GetService("ReplicatedStorage"):WaitForChild("Accessors"))
- BrainLib = Accessors:new({AccessorsInMemory = {};})
- -- POPULATE BRAINLIB --
- BrainLib:NewAccessor("Network", game:WaitForChild("Network"))
- -- WRAP BRAINLIB INTO GLOBAL --
- _G.BrainLib = BrainLib
- --inside Example.lua
- repeat wait() until _G.BrainLib ~= nil; BrainLib = _G.BrainLib
- --IMPORTS
- RE = BrainLib:Get("Network/RemoteEvent")
- RF = BrainLib:Get("Network/RemoteFunction")
- print(RE)
- print(RF)
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