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- // autoexec.cfg for Quake 2
- // 2013-10-21 for Dr_Evil (scarred) (claire)
- // rcon for the PF servers
- set rcon_password "xxxxxxxxxxxx"
- // NoFake ID
- set unique_id "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"
- // OpenTDM stats logging
- //set stats_id "xxxxxxxxxxxxxxxxxxxxxxxx" u // jar3817
- set stats_id "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" u // claire
- // for testing my java bot
- //set cl_protocol "34"
- set rate 15000
- // allow downloading all but players models...
- set allow_download_pics "1"
- set allow_download "1"
- set allow_download_players "0"
- set allow_download_models "1"
- set allow_download_sounds "1"
- set allow_download_maps "1"
- // set the sky to space for all maps
- //set cl_beginmapcmd "sky space1"
- // player stuff
- set skin "female/jezebel"
- set name "claire"
- set hand "2" // middle (hidden)
- set freelook "1"
- set fov "107" // widescreen, use 97 for normal
- set sensitivity "3"
- set z_sensitivity "1.5" // sens to use while zoomed
- set z_fov "15" // fov to use for zoom
- set cl_run "1" // always run
- // includes
- //exec weapon_defs.cfg
- //exec gl_stuff.cfg
- bind \ "exec jump_binds.cfg"
- // expressions
- alias flipbird "wave 0"
- alias salute "wave 1"
- alias crotch "wave 2"
- alias wave "wave 3"
- alias point "wave 4"
- // movement
- bind d "+moveright"
- bind s "+back"
- bind w "+forward"
- bind a "+moveleft"
- bind ALT "+speed"
- bind SHIFT "+movedown"
- //bind MOUSE2 "+moveup"
- bind mouse2 "+dj"
- // weapon binds, if multiple key toggles between
- bind MOUSE1 "+attack"
- bind c "use_sg_or_ssg"
- bind e "use_rail"
- bind f "use_gl"
- bind r "use_rox"
- bind v "use_hyper_or_bfg"
- bind MWHEELDOWN "use_mg_or_chain"
- //bind MWHEELUP "drop_all_slugs"
- bind MWHEELUP "drop_ammo"
- // weapon drops
- bind 1 "use_rail_1"
- bind 2 "use_rox_1"
- bind 3 "use_sg_or_ssg_1"
- bind 4 "use_mg_or_chain_1"
- bind 5 "use_gl_1"
- bind 6 "use_hyper_or_bfg_1"
- bind MOUSE3 "drop grenades"
- // verbocity
- bind t "messagemode" // normal talking
- bind y "messagemode2" // talking to team members
- // TDM stuff
- bind F5 "team 2"
- bind F6 "team 1"
- bind F7 "toggleready"
- alias toggleready "ready_0"
- alias ready_0 "ready; alias toggleready notready_0"
- alias notready_0 "notready; alias toggleready ready_0"
- bind KP_PLUS "vote yes"
- bind KP_MINUS "vote no"
- // game stuff
- bind TAB "inven" // mod menu
- bind ENTER "invuse" // OK for menu
- bind ESCAPE "togglemenu" // game menu
- bind [ "invprev" // back in mod menu
- bind ] "invnext" // forward in mod menu
- bind ` "toggleconsole"
- bind F1 "cmd help" // score
- bind F2 "flipbird"
- bind F3 "crotch"
- bind F4 "point"
- // one for r1q2 one for q2pro
- bind F8 "record ${$date}-${$time}-${$mapname}; record ${$com_date}-${$com_time}-${$cl_mapname}"
- bind F10 "quit"
- bind F11 "map q2dm1"
- bind F12 "screenshot"
- bind k "kill"
- bind l "vid_restart"
- // servers I <3
- set adr0 "192.111.152.195:27999" // PFGTV
- set adr1 "62.113.202.102:27910" // PFDE
- set adr2 "69.9.168.4:27930" // Tastyspleen::Tourney4
- set adr3 "128.204.195.181:27910" // PFNL
- set adr4 "31.220.24.105:27910" // PFNL2
- set adr5 "67.228.69.114:27916" // Tastyspleen::DM
- set adr6 "62.113.241.68:27910" // PFDE2
- set adr7 "67.228.69.114:27990" // Tastyspleen::NADL
- set adr8 "5.2.16.108:27910" // PFUK
- // feedback
- set fb_num "1"
- alias fb_toggle "toggle fb_num 1 2 3 4 5 6 7 8 9"
- bind RIGHTARROW "fb_1"
- bind LEFTARROW "fb_2"
- bind UPARROW "say lol"
- bind DOWNARROW "say sigh..."
- alias fb_1 "fb_1_$modifier"
- alias fb_1_0 "smile$fb_num; fb_toggle"
- alias fb_1_1 "water$fb_num; fb_toggle"
- alias fb_2 "fb_2_$modifier"
- alias fb_2_0 "frown$fb_num; fb_toggle"
- alias fb_2_1 "say cough**clutch**cough"
- alias showinfo "echo name=$name; echo cl_maxfps=$cl_maxfps;"
- alias smile1 ":)"
- alias smile2 "=]"
- alias smile3 "8^}"
- alias smile4 "xD"
- alias smile5 "=^]"
- alias smile6 ":P"
- alias smile7 "B-)"
- alias smile8 "}8^)"
- alias smile9 ":D"
- alias frown1 ":("
- alias frown2 "=["
- alias frown3 ":F"
- alias frown4 ":<"
- alias frown5 "8^["
- alias frown6 ":\";
- alias frown7 ":T"
- alias frown8 "}8^("
- alias frown9 ":<"
- alias water1 "Don't forget your towel!!"
- alias water2 "Marco! polo..."
- alias water3 "Lovely day for a swim..."
- alias water4 "Watch out for rip currents"
- alias water5 "Dip your toe in the pool of possibility..."
- alias water6 "Don't feed the fish"
- alias water7 "No diving"
- alias water8 "How's your backstroke coming?"
- alias water9 "Please don't pee in the pool"
- // demo controls
- alias +fastforward "timescale 30"
- alias -fastforward "timescale 1"
- alias +slowmo "timescale 0.8"
- alias -slowmo "timescale 1"
- bind , "+slowmo"
- bind . "+fastforward"
- bind / "pause"
- // position stuff
- bind p "say_team [${$loc_here}] %h/%a"
- bind o "say_team enemy at [${$loc_there}]"
- //declare
- alias declareon "set dec 1; bind j declareoff; echo Declare On"
- alias declareoff "set dec 0; bind j declareon; echo Declare Off"
- alias declare "declare_$dec"
- alias declare_1 say_team "$droptext [${$loc_here}]"
- alias declare_0 ""
- declareon
- // Volume Adjusment
- bind ins vup
- bind del vdn
- alias vup volume_1
- alias vdn volume_0
- alias volume_0 "set s_volume 0 ;set vu 1 ;set vd w ; alias vup volume_1; alias vdn volume_0;echo VOL |---------- 0"
- alias volume_1 "set s_volume 0.1 ;set vu 2 ;set vd 0 ; alias vup volume_2; alias vdn volume_0;echo VOL -|--------- 1"
- alias volume_2 "set s_volume 0.2 ;set vu 3 ;set vd 1 ; alias vup volume_3; alias vdn volume_1;echo VOL --|-------- 2"
- alias volume_3 "set s_volume 0.3 ;set vu 4 ;set vd 2 ; alias vup volume_4; alias vdn volume_2;echo VOL ---|------- 3"
- alias volume_4 "set s_volume 0.4 ;set vu 5 ;set vd 3 ; alias vup volume_5; alias vdn volume_3;echo VOL ----|------ 4"
- alias volume_5 "set s_volume 0.5 ;set vu 6 ;set vd 4 ; alias vup volume_6; alias vdn volume_4;echo VOL -----|----- 5"
- alias volume_6 "set s_volume 0.6 ;set vu 7 ;set vd 5 ; alias vup volume_7; alias vdn volume_5;echo VOL ------|---- 6"
- alias volume_7 "set s_volume 0.7 ;set vu 8 ;set vd 6 ; alias vup volume_8; alias vdn volume_6;echo VOL -------|--- 7"
- alias volume_8 "set s_volume 0.8 ;set vu 9 ;set vd 7 ; alias vup volume_9; alias vdn volume_7;echo VOL --------|-- 8"
- alias volume_9 "set s_volume 0.9 ;set vu 10 ;set vd 8 ; alias vup volume_10;alias vdn volume_8;echo VOL ---------|- 9"
- alias volume_10 "set s_volume 1 ;set vu w ;set vd 9 ; alias vup volume_10;alias vdn volume_9;echo VOL ----------| 10"
- //alias vol_level "0.5"
- //alias vol_up_tgl "toggle vol_level 0 0.05 0.1 0.15 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1"
- //alias vol_dn_tgl "toggle vol_level 1 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.15 0.1 0.05 0"
- // Sensitivity Adjustment
- bind HOME sensup
- bind END sensdn
- alias sensup sens_2
- alias sensdn sens_1
- alias sens_1 "set sensitivity 3; echo SENS 3; alias sensup sens_2; alias sensdn sens_1";
- alias sens_2 "set sensitivity 3.5; echo SENS 3.5; alias sensup sens_3 alias sensdn sens_1";
- alias sens_3 "set sensitivity 4; echo SENS 4; alias sensup sens_4; alias sensdn sens_2";
- alias sens_4 "set sensitivity 4.5; echo SENS 4.5; alias sensup sens_5 alias sensdn sens_3";
- alias sens_5 "set sensitivity 5; echo SENS 5; alias sensup sens_6; alias sensdn sens_4";
- alias sens_6 "set sensitivity 5.5; echo SENS 5.5; alias sensup sens_7 alias sensdn sens_5";
- alias sens_7 "set sensitivity 6; echo SENS 6; alias sensup sens_8; alias sensdn sens_6";
- alias sens_8 "set sensitivity 6.5; echo SENS 6.5; alias sensup sens_8 alias sensdn sens_7";
- // Double Jump - Use "+dj" instead of "+moveup" to jump
- alias +dj "+moveup; wait; wait; -moveup; wait; wait; +moveup"
- alias -dj "-moveup"
- // try to catch the crash in a log file
- set z_buggygame "3" // Allocates more memory than needed to avoid crashes
- set z_allowcorruption "1" // Suppress some errors that might cause crashes
- set developer "0" // Gives a lot of info
- // Hold Ctrl+Weapon Key to drop weapon plus ammo
- bind CTRL "+set_ctl"
- bind MOUSE3 "+set_m3"
- alias +set_ctl "set modifier 1"
- alias -set_ctl "set modifier 0"
- alias +set_m3 "set modifier 2"
- alias -set_m3 "set modifier 0"
- set modifier "0"
- // Railgun
- alias use_rail "use_rail_$modifier"
- alias use_rail_0 "use railgun; set ammo slugs"
- alias use_rail_1 "drop railgun; drop slugs; set droptext Dropped RG; declare; salute"
- alias use_rail_2 "drop slugs; set droptext Dropped Slugs; declare; flipbird"
- // Rockets
- alias use_rox "use_rox_$modifier"
- alias use_rox_0 "use rocket launcher; set ammo rockets"
- alias use_rox_1 "drop rocket launcher; drop rockets; set droptext Dropped RL; declare; salute"
- alias use_rox_2 "drop rockets; set droptext Dropped Rockets; declare; flipbird"
- // Shotgun/Super Shotgun
- alias use_sg_or_ssg "use_sg_or_ssg_$modifier"
- alias use_sg_or_ssg_0 "use shotgun; use super shotgun; set ammo shells"
- alias use_sg_or_ssg_1 "drop super shotgun; drop shells; set droptext Dropped SSG/SG; declare; salute"
- alias use_sg_or_ssg_2 "drop shells; set droptext Dropped Shells; declare; flipbird"
- // Machinegun/Chaingun
- alias use_mg_or_chain "use_mg_or_chain_$modifier"
- alias use_mg_or_chain_0 "use machinegun; use chaingun; set ammo bullets"
- alias use_mg_or_chain_1 "drop machinegun; drop chaingun; drop bullets; set droptext Dropped MG/CG; declare; salute"
- alias use_mg_or_chain_2 "drop bullets; set droptext Dropped Bullets; declare; flipbird"
- // Grenades/Grenade Launcher
- alias use_gl "use_gl_$modifier"
- alias use_gl_0 "use grenades; use grenade launcher; set ammo grenades"
- alias use_gl_1 "drop grenades; drop grenade launcher; set droptext Dropped GL; declare; salute"
- alias use_gl_2 "drop grenades; set droptext Dropped Nades; declare; flipbird"
- // Hyper Blaster/BFG/blaster
- alias use_hyper_or_bfg "use_hyper_or_bfg_$modifier"
- alias use_hyper_or_bfg_0 "use blaster; use hyperblaster; use bfg10k; set ammo cells"
- alias use_hyper_or_bfg_1 "drop hyperblaster; drop bfg10k; drop cells; set droptext Dropped HB/BFG; declare; salute"
- alias use_hyper_or_bfg_2 "drop cells; set droptext Dropped Cells; declare; flipbird"
- // drop all slugs fast so you don't give away a railgun
- alias drop_all_slugs "drop slugs; drop slugs; drop slugs; drop slugs; drop slugs"
- // drop all ammo for current weapon so you don't give it away when your die
- alias drop_ammo "drop $ammo; drop $ammo; drop $ammo; drop $ammo; drop $ammo; drop $ammo; drop $ammo; drop $ammo; drop $ammo; drop $ammo"
- // zoom/wideview
- alias +wideview "set old_fov $fov; set fov 140"
- alias -wideview "set fov $old_fov"
- bind g "+wideview"
- alias +zoom "set old_fov $fov; set fov $z_fov; set store_sensitivity $sensitivity; set sensitivity $z_sensitivity"
- alias -zoom "set fov $old_fov; set sensitivity $store_sensitivity"
- bind SPACE "+zoom"
- // Try custom widescreen
- set gl_driver "r1gl"
- set vid_fullscreen "1"
- set vid_flip_on_switch "1" // have r1gl switch back to native resolution when alt-tab
- set gl_mode "6"
- set vid_forcewidth "1360" // native is 1366 but screenshot scrambled when set
- set vid_forceheight "768"
- // everything else
- set bob_pitch "0"
- set bob_roll "0"
- set bob_up "0"
- set cd_nocd "1"
- set cl_async "1" // separates network/rendering fps
- set cl_cmdcomplete "2" // 1=old q2 2=proq2 (complete and then list) 3=list
- set cl_drawfps "1" // show rendering frames per second
- set cl_lights "0"
- set cl_maxfps "120" // Network fps, 120 for jumping
- set cl_nodelta "0"
- set cl_particles "1"
- set cl_predict "1"
- set cl_stereo_separation "0.4"
- set gl_dynamic "0"
- set gl_ext_swapinterval "0"
- set gl_flashblend "0"
- set gl_modulate "6"
- set gl_particle_att_c "0.01"
- set gl_particle_att_b "0.0"
- set gl_particle_att_a "0.01"
- set gl_particle_size "1"
- set gl_particle_max_size "1"
- set gl_particle_min_size "1"
- set gl_playermip "2"
- set gl_polyblend "0" // clear water
- set gl_shadows "1"
- set gl_swapinterval "0" // locks fps to display refresh
- set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
- set gl_triplebuffer "1"
- set gl_ztrick "1"
- set gun_x "-3"
- set gun_y "0"
- set gun_z "3"
- set intensity "2.5"
- set in_joystick "0"
- set logfile "1" // overwrites everytime q2 starts
- set m_accel "0" // dont use mouse acceleration
- set m_autosens "0" // fov sensitivity auto scaling
- set m_directinput "0" // acts funky on cheap mice
- set m_xpfix "1" // mouse xp fix
- set netgraph "1" // green is ping, red is packetloss
- set run_pitch "0"
- set run_roll "0"
- set r_maxfps "1000" // max possible rendered fps
- set m_filter "1" // smooth mouse movement
- set scr_conheight "0.75" // console height (% of screen)
- set s_khz "22"
- set s_loadas8bit "0"
- set s_mixahead ".14"
- set s_primary "0"
- set s_volume "0.1"
- set sv_reconnect_limit "3"
- set vid_gamma "1" // was 0.5
- set viewsize "100"
- set win_noalttab "0"
- // Stuff to help dj's with async 1 (from haunted)
- set cl_smoothsteps "3"
- set gl_ext_texture_filter_anisotropic "1"
- set gl_ext_max_anisotropy "16"
- set gl_ext_multisample "1"
- set gl_ext_samples "16"
- set gl_ext_nv_multisample_filter_hint "nicest"
- set gl_dlight_falloff "1"
- // q2pro stuff
- set scr_lag_draw "1" // 0=off,1=transparent,2=gray background
- set scr_lag_max "400" // max ping for the graph
- set ui_sortservers "4" // 0=dont,1=host,2=mod,3=map,4=players,5=ping
- set ui_colorservers "1" // grey out passworded and ac servers
- set cl_noskins "2" // 0=disabled,1=only male/grunt, 2=only male/grunt and fem/athena
- set loc_draw "0" // display locations
- // key names
- // ESCAPE, F1-F12, PAUSE, BACKSPACE, TAB, SEMICOLON, ENTER, SHIFT, CTRL, ALT,
- // SPACE, INS, HOME, PGUP, DEL, END, PGDN, UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW,
- // KP_SLASH, KP_MINUS, KP_PLUS, KP_ENTER, KP_5, KP_UPARROW, KP_LEFTARROW,
- // KP_RIGHTARROW, KP_DOWNARROW, KP_HOME, KP_END, KP_PGUP, KP_PGDN, KP_INS, KP_DEL,
- // MOUSE1-MOUSE3, AUX1-AUX32, JOY1-JOY4, MWHEELUP, MWHEELDOWN
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