O3Bubbles09

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Feb 16th, 2013
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  1. public void onArmorTickUpdate(EntityPlayer player) {
  2. ItemStack boots = player.inventory.armorItemInSlot(3);
  3. if(boots != null) {
  4. if(boots.itemID == bubs.copperBoots.itemID) {
  5. player.fallDistance = 0.0F;
  6. }
  7. }
  8. }
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