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- Pokemon Scarlet Violet
- Smogon Doubles OU
- Trick Room Spreads
- Most Pokemon are EV'd to take a hit from powerful neutral hits like Banded/regular TTar Crunch/Stone Edge (most with Sandstorm damage factored), Banded/regular Terrakion Close Combat, Timid/Modest Charcoal/regular Heatran Eruption/Heat Wave/Flash Cannon, Life Orb Alakazam Psychic, Banded/regular Adamant Scizor Technician Bullet Punch, and Starmie Life Orb Hydro Pump. Because this gen has just begun it's hard to judge what exactly I can tech EVs for to live so I'm going by the powerful hits listed above. As the gen goes on I will be able to fully optimize the spreads of these Mons but for now I'm going by the aforementioned benchmarks to ensure their survival from the powerful attackers in this meta
- Most of my EV spreads are focused around bulky offense so you'll notice Pokemon like Abomasnow have just a bit of Sp Def and Defense invested, if this is not to your liking then you're free to choose. My goal is to have each Mon survive a powerful hit so they may attack at least twice most of the time. Striking twice is more important to me than hitting hard once and dying. If you want them to be more offensive then be my guest, but beware as you lose some frail Pokemon in a single turn. You will deal more damage when you hit twice instead of hitting a little harder with a Life Orb and no bulk. Pokemon that want to OHKO because they have ridiculous offense like Hydreigon are the exception
- Moves next to Tera Blast are moves that will take the place of Tera Blast if the user is going to fully commit to Tera typing that Pokemon, I.E. Earthquake on Tera Ground Gyarados
- Gallade @ Safety Goggles
- Ability: Sharpness
- Tera Type: Fighting
- EVs: 248 HP / 124 Atk / 108 Def / 28 SpD
- Brave Nature
- IVs: 0 Spe
- - Psycho Cut
- - Sacred Sword
- - Trick Room
- - Protect
- Ridiculous damage with Sacred Sword (202 BP), Psycho Cut melts Amoonguss, Trick Room is amazing. He isn't meant to be one of your two setters, he's meant to be a complimentary secret third setter while he eliminates Dark and Steel types for his teammates
- Amoonguss @ Rocky Helmet
- Ability: Regenerator
- Tera Type: Poison
- EVs: 252 HP / 132 Def / 124 SpD
- Relaxed Nature
- IVs: 0 Atk / 0 Spe
- - Giga Drain
- - Rage Powder
- - Clear Smog
- - Spore
- Old reliable. He gets up TR for you by pulling aggro then he puts everyone to sleep. Clear Smog is perfect for beating Dondozo teams as well as stopping any setup sweepers. EV'd to live Specs Blizzard from Abomasnow, meaning you can tank a lot of heavy special hits, and Icicle Crash from Baxcalibur's huge 145 Attack
- Farigiraf (F) @ Safety Goggles
- Ability: Armor Tail
- Tera Type: Fire
- EVs: 248 HP / 40 Def / 84 SpA / 136 SpD
- Sassy Nature
- IVs: 0 Atk / 0 Spe
- - Tera Blast
- - Trick Room
- - Psychic
- - Protect
- Farigiraf is an incredible TR setter that is only susceptible to double targeting and non-Prankster Taunt when it comes to getting up TR. Armor Tail supports her teammate as well so never forget that while playing with her and against her. Never take Safety Goggles off of her
- Slowking @ Safety Goggles
- Ability: Oblivious/Regenerator
- Tera Type: Water/Fairy
- EVs: 252 HP / 168 Def / 88 SpD
- Sassy Nature
- IVs: 0 Atk / 0 Spe
- - Hydro Pump
- - Chilly Reception
- - Trick Room
- - Psychic
- I haven't tried Slowking out yet for TR. Chilly Reception sounds nice for boosting your Ice Mons, clearing opposing weather, and gaining momentum. Oblivious makes you Taunt-proof while Chilly Reception combos with Regenerator for longevity
- Tinkaton @ Safety Goggles
- Ability: Own Tempo
- Tera Type: Steel
- EVs: 248 HP / 168 Atk / 52 Def / 40 SpD
- Brave Nature
- IVs: 1 Spe
- - Fake Out
- - Gigaton Hammer
- - Play Rough
- - Protect
- Tinkaton has huge burst damage with Gigaton Hammer, Fake Out, decent bulk with her typing, and she slaughters Fairy types uncontested. Gigaton Hammer may sound like a negative move until you realize the momentum the opponent has to give up in order to block it, allowing for easier switches and plays
- Tauros-Paldea-Fire @ Sitrus Berry
- Ability: Intimidate
- Tera Type: Fire
- EVs: 248 HP / 252 Atk / 8 SpD
- Brave Nature
- IVs: 0 Spe
- - Raging Bull
- - Close Combat
- - Will-O-Wisp
- - Protect
- Fire Tauros is another Mon I haven't tried out yet but his offense, typing, Intimidate, and Wisp all sound strong. An EV spread will be difficult seeing as how Close Combat hurts your defenses. His next best bet is Brick Break which sucks so just click CC
- Hydreigon @ Life Orb
- Ability: Levitate
- Tera Type: Steel
- EVs: 248 HP / 252 SpA / 8 SpD
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Earth Power/Fire Blast
- - Flash Cannon
- - Dark Pulse
- - Protect
- Steel Tera Hydreigon with Levitate is a powerful piece to control and his bulk carries him even with Life Orb. His 125 Sp Atk is ludicrous. Fire Blast is there for Amoonguss but Earth Power is nice, hits a ton of Mons
- Ceruledge (M) @ Expert Belt
- Ability: Flash Fire
- Tera Type: Fire/Fighting
- EVs: 248 HP / 180 Atk / 80 Def
- Brave Nature
- IVs: 0 Spe
- - Bitter Blade
- - Shadow Claw/Phantom Force
- - Brick Break
- - Protect
- Ceruledge I've tried with some success but he needs more work, great ability and offensive typing but he takes some footwork
- Ganbo (Gyarados) (M) @ Sitrus Berry
- Ability: Intimidate
- Tera Type: Ground
- EVs: 248 HP / 56 Atk / 124 Def / 80 SpD
- Relaxed Nature
- IVs: 3 Spe
- - Waterfall
- - Iron Head
- - Tera Blast/Earthquake
- - Taunt
- Gyarados is strong initially but he can lose you momentum if he's burned or Intimidated, plus his Attack uninvested can only go so far. Tera Earthquake can be strong to remedy that. He's mostly good for his typing, Taunt, bulk, and Intimidate
- Grimmsnarl @ Safety Goggles
- Ability: Prankster
- Tera Type: Steel
- EVs: 252 HP / 144 Def / 112 SpD
- Relaxed Nature
- - Fake Out
- - Parting Shot
- - Spirit Break
- - Taunt
- Best support Mon you can ask for. Fake Out helps get up Trick Room, Taunt shuts down opposing debuffs and Taunts, Parting Shot boosts your momentum and cushions your switch-ins, and Spirit Break helps deal with special attackers like Chi-Yu and Flutter Mane. Light Screen and Reflect can take the place of Parting Shot but you are losing momentum without Parting Shot. Play Rough can be used over Spirit Break but remember that this meta has Mons like Chi-Yu and Flutter Mane roaming around
- Hatterene @ Sitrus Berry
- Ability: Magic Bounce
- Tera Type: Fairy
- EVs: 248 HP / 140 Def / 68 SpA / 52 SpD
- Relaxed Nature
- IVs: 0 Atk / 0 Spe
- - Psychic
- - Dazzling Gleam
- - Trick Room
- - Protect
- Nothing I'd change about her, she's perfect. Maybe some EV optimization but I feel great with this. Tera Fairy boosts your Dazzling Gleam to pick up the pace for offense should you need it
- Iron Hands @ Assault Vest
- Ability: Quark Drive
- Tera Type: Flying
- EVs: 252 Atk / 240 SpD / 16 Spe
- Adamant Nature
- - Fake Out
- - Thunder Punch
- - Close Combat
- - Ice Punch
- Iron Hands is extremely powerful. Fake Out, amazing offensive typing, huge damage, Protosynthesis can be used alongside Torkoal or to take advantage of enemy sun, Ice Punch rounds off his coverage, and he can take so many hits with AV even at -1 from CC. Iron Hands is a top dollar Mon
- Brute Bonnet @ Sitrus Berry
- Ability: Protosynthesis
- Tera Type: Water
- EVs: 252 Atk / 132 Def / 124 SpD
- Brave Nature
- IVs: 0 Spe
- - Seed Bomb
- - Sucker Punch
- - Crunch
- - Spore/Protect
- Brute Bonnet @ Assault Vest
- Ability: Protosynthesis
- Tera Type: Water
- EVs: 224 Atk / 244 Def / 40 SpD
- Brave Nature
- IVs: 0 Spe
- - Sucker Punch
- - Stomping Tantrum
- - Seed Bomb
- - Crunch
- Brute Bonnet should be used alongside Torkoal for boosted damage as well as shitting on Amoonguss teams with Spore and Fire damage. The AV set can live Modest Charcoal Heatran Eruption at full power as well as non-boosted Terrakion Close Combat. I've used him a bit recently and he does hit pretty hard and Sucker Punch is always nice
- Gardevoir @ Safety Goggles
- Ability: Trace
- Tera Type: Fighting
- EVs: 248 HP / 48 Def / 212 SpA
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Moonblast
- - Aura Sphere
- - Psyshock
- - Protect/Trick Room
- Gardevoir is Taunt bait for Trick Room which lets you sneak in damage as they burn a turn expecting you to set up Trick Room. She's a go-to Mon for dedicating your Tera type to with her new Aura Sphere coverage. This set lives BP from Scizor but you can take off the Safety Goggles and put on Life Orb for even more damage
- Stantler @ Eviolite
- Ability: Intimidate
- Tera Type: Dark
- EVs: 196 HP / 160 Def / 152 SpD
- Sassy Nature
- IVs: 0 Spe
- - Trick Room
- - Tera Blast
- - Disable
- - Helping Hand
- Eviolite Stantler is immune to Ghost, has great bulk and support moves, packs Intimidate for the team support, and some Amoonguss players at team preview may believe that he's Sap Sipper (this will be revealed as soon as Stantler is sent out). Disable is awesome for breaking through Protect after they click it and Helping Hand patches up your low offense
- Kingambit (M) @ Black Glasses
- Ability: Defiant
- EVs: 248 HP / 124 Atk / 112 Def / 24 SpD
- Brave Nature
- IVs: 0 Spe
- - Sucker Punch
- - Kowtow Cleave
- - Iron Head
- - Protect
- Supreme Overlord sucks and you should never ever use it. It is objectively inferior to Defiant for both team support and sweeping. Kingambit should be able to come out whenever he wants, not just when you've already lost all of your other Mons. Defiant also helps support your fellow physical attackers and some idiots expect that sending in Intimidate vs you while help them. Objectively correct views aside, Sucker Punch is incredible coming from his huge Attack plus Black Glasses and potential Defiant procs. Kowtow Cleave does huge damage on it's own and Iron Head blows up Fairy types. Kingambit is nice with it
- Dragonite @ Silk Scarf
- Ability: Inner Focus
- Tera Type: Normal
- EVs: 248 HP / 252 Atk / 8 SpD
- Adamant Nature
- - Fire Punch
- - Extreme Speed
- - Ice Spinner/Iron Head
- - Protect
- Tera Normal Extreme Speed Dragonite lets you bypass Speed and the game state so you're not always reliant on Trick Room. Inner Focus is the best ability for him, Multiscale only works once and it sucks in doubles cuz being immune to Intimidate is better. You are going to have to commit to the Tera with him or else he's deadweight, his big Attack won't cover up the weaker BP moves. I haven't used him yet but he can be used on any type of team regardless of archetype so try him on other styles than Trick Room
- Ting-Lu @ Leftovers
- Ability: Vessel of Ruin
- Tera Type: Water
- EVs: 252 HP / 184 Atk / 72 SpD
- Sassy Nature
- IVs: 0 Spe
- - Throat Chop
- - Stomping Tantrum/Earthquake
- - Tera Blast
- - Protect
- Huge tank that can dish out damage at a decent rate, debuffs all special attackers on the field, can wail on Electric types, and potential Tera Water for the mixup. I haven't used this beast yet and I wish he learned Bulk Up
- Wo-Chien @ Leftovers
- Ability: Tablets of Ruin
- Tera Type: Grass
- EVs: 248 HP / 8 Def / 252 SpA
- Sassy Nature
- IVs: 0 Atk / 0 Spe
- - Giga Drain
- - Dark Pulse
- - Ruination
- - Protect
- Certified (not) answer to Dondozo with Ruination and Giga Drain plus Tera Grass. Besides that, decent damage output and the debuff from Tablets of Ruin helps support your typically physically frail Trick Room setters. Grass/Dark is decent coverage plus Ruination is so good. I haven't used him yet but I've discussed him with my battle partner for a bit, decent potential
- Toedscruel @ Leftovers
- Ability: Mycelium Might
- EVs: 248 HP / 252 Def / 8 SpD
- Sassy Nature
- IVs: 0 Atk / 0 Spe
- - Giga Drain
- - Earth Power
- - Protect
- - Spore
- You can Spore opposing Hatterene and Insomnia Mons but that's about it. This is mostly for anti Trick Room on other teams but I might find other uses for him later, don't concern yourself with this too much right now unless he's your favorite Pokemon . I haven't used him yet
- Sandy Shocks @ Booster Energy
- Ability: Protosynthesis
- EVs: 252 HP / 180 SpA / 76 SpD
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Earth Power
- - Thunderbolt
- - Volt Switch
- - Protect
- Commit to the Tera with this for huge Electric damage plus Earth Power is nice. Volt Switch is good momentum, good damage output from this Mon but Rotom-Wash might be better for the typing and Volt Switch. I haven't used him yet and unironically Ampharos is probs better
- Slither Wing @ Life Orb
- Ability: Protosynthesis
- EVs: 248 HP / 252 Atk / 8 Def
- Brave Nature
- IVs: 0 Spe
- - Close Combat
- - First Impression
- - Leech Life
- - U-turn
- Burst damage plus CC hits like a truck but he's mostly here cuz I think he's cute, can't think of a good use for the guy cuz Iron Hands is better. I haven't used him yet
- Abomasnow @ Sitrus Berry/Light Clay
- Ability: Snow Warning
- EVs: 248 HP / 24 Def / 216 SpA / 20 SpD
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Giga Drain
- - Earth Power/Aurora Veil
- - Blizzard
- - Protect
- Snow boosts his Defense to beast mode levels as he can tank more hits and set up Aurora Veil if he's there for support or Earth Power for the coverage. I haven't used him yet but he should be able to fit onto some bulkier teams
- Revavroom @ Metal Coat
- Ability: Overcoat
- EVs: 248 HP / 156 Atk / 104 Def
- Brave Nature
- IVs: 0 Spe
- - Gunk Shot
- - Parting Shot
- - Spin Out
- - Protect
- Great typing and bulk, huge damage with Spin Out which works well under Trick Room, Parting Shot momentum, Overcoat immunity to Amoonguss, and he wails on Fairy types. I haven't used him yet but he sounds strong as hell and can 1v1 some Mons
- Toxtricity @ Throat Spray
- Ability: Punk Rock
- EVs: 248 HP / 8 Def / 252 SpA
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Volt Switch
- - Sludge Bomb
- - Overdrive
- - Protect
- Spread damage with Throat Spray and Punk Rock but he can end up being a one hit wonder, Volt Switch helps alleviate this problem. Beats down Hatterene and Water types. I haven't used him yet
- Gothitelle @ Sitrus Berry
- Ability: Shadow Tag
- EVs: 248 HP / 28 Def / 232 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Fake Out/Helping Hand/Heal Pulse/Taunt
- - Helping Hand/Heal Pulse/Taunt
- - Trick Room
- - Psychic
- Shadow Tag will never not be good especially if your team is debuff centered. This goes well with Grimmsnarl for Parting Shot momentum and Healing Pulse to patch up said momentum. I haven't used her yet but she's proven to be strong in previous gens and I expect her to do well here
- Torkoal @ Expert Belt
- Ability: Drought
- Tera Type: Grass
- EVs: 248 HP / 8 Def / 252 SpA
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Earth Power
- - Flamethrower
- - Solar Beam
- - Protect
- Tera Grass Torkoal is amazing because he doesn't need to Tera Grass to be successful, it's just there for when you need it in a good matchup. Expert Belt goes well with his great coverage. This thing can beat down cheater Mon Dondozo in a few turns which is huge
- Copperajah @ Life Orb
- Ability: Sheer Force
- Tera Type: Ground
- EVs: 248 HP / 192 Atk / 68 SpD
- Brave Nature
- IVs: 0 Spe
- - Zen Headbutt
- - Stomping Tantrum
- - Iron Head
- - Protect
- Copperajah has some potential with his big offense and his bulk plus Tera can go a long way. I haven't used him yet
- Annihilape @ Leftovers
- Ability: Defiant
- Tera Type: Ghost
- EVs: 248 HP / 208 Atk / 40 Def / 12 SpD
- Brave Nature
- IVs: 0 Spe
- - Rage Fist
- - Drain Punch
- - Protect
- - U-turn
- Rage Fist is insane, U-Turn gives you momentum, Defiant is great for your fellow physical attackers. I haven't used him yet
- Cetitan @ Assault Vest
- Ability: Thick Fat
- Tera Type: Steel
- EVs: 252 Atk / 252 Def / 4 SpD
- Brave Nature
- IVs: 0 Spe
- - Ice Spinner
- - Stomping Tantrum
- - Heavy Slam
- - Ice Shard
- Good tank on paper with good coverage, haven't used him yet
- Export
- Trick Room (Gallade) @ Safety Goggles
- Ability: Sharpness
- Tera Type: Fighting
- EVs: 248 HP / 124 Atk / 108 Def / 28 SpD
- Brave Nature
- IVs: 0 Spe
- - Psycho Cut
- - Sacred Sword
- - Trick Room
- - Protect
- Farigiraf (F) @ Safety Goggles
- Ability: Armor Tail
- Tera Type: Fire
- EVs: 248 HP / 40 Def / 84 SpA / 136 SpD
- Sassy Nature
- IVs: 0 Atk / 0 Spe
- - Tera Blast
- - Trick Room
- - Psychic
- - Protect
- Slowking @ Safety Goggles
- Ability: Oblivious/Regenerator
- Tera Type: Water/Fairy
- EVs: 252 HP / 168 Def / 88 SpD
- Sassy Nature
- IVs: 0 Atk / 0 Spe
- - Hydro Pump
- - Chilly Reception
- - Trick Room
- - Psychic
- Trick Room Support (Tinkaton) @ Safety Goggles
- Ability: Own Tempo
- Tera Type: Steel
- EVs: 248 HP / 168 Atk / 52 Def / 40 SpD
- Brave Nature
- IVs: 1 Spe
- - Fake Out
- - Gigaton Hammer
- - Play Rough
- - Protect
- Trick Room Support (Tauros-Paldea-Fire) @ Sitrus Berry
- Ability: Intimidate
- Tera Type: Fire
- EVs: 248 HP / 252 Atk / 8 SpD
- Brave Nature
- IVs: 0 Spe
- - Raging Bull
- - Close Combat
- - Will-O-Wisp
- - Protect
- Trick Room (Hydreigon) @ Life Orb
- Ability: Levitate
- Tera Type: Steel
- EVs: 248 HP / 252 SpA / 8 SpD
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Earth Power
- - Flash Cannon
- - Dark Pulse
- - Protect
- Trick Room (Ceruledge) (M) @ Expert Belt
- Ability: Flash Fire
- Tera Type: Fire/Fighting
- EVs: 248 HP / 180 Atk / 80 Def
- Brave Nature
- IVs: 0 Spe
- - Bitter Blade
- - Shadow Claw
- - Brick Break
- - Protect
- Trick Room Support (Gyarados) (M) @ Sitrus Berry
- Ability: Intimidate
- Tera Type: Ground
- EVs: 248 HP / 56 Atk / 124 Def / 80 SpD
- Relaxed Nature
- IVs: 3 Spe
- - Waterfall
- - Iron Head
- - Tera Blast
- - Taunt
- Trick Room (Grimmsnarl) @ Safety Goggles
- Ability: Prankster
- Tera Type: Steel
- EVs: 252 HP / 144 Def / 112 SpD
- Relaxed Nature
- - Fake Out
- - Parting Shot
- - Spirit Break
- - Taunt
- Trick Room (Hatterene) @ Sitrus Berry
- Ability: Magic Bounce
- Tera Type: Fairy
- EVs: 248 HP / 140 Def / 68 SpA / 52 SpD
- Relaxed Nature
- IVs: 0 Atk / 0 Spe
- - Psychic
- - Dazzling Gleam
- - Trick Room
- - Protect
- AV Trick Room (Iron Hands) @ Assault Vest
- Ability: Quark Drive
- Tera Type: Flying
- EVs: 252 Atk / 240 SpD / 16 Spe
- Adamant Nature
- - Fake Out
- - Thunder Punch
- - Close Combat
- - Ice Punch
- Sitrus (Brute Bonnet) @ Sitrus Berry
- Ability: Protosynthesis
- Tera Type: Water
- EVs: 252 Atk / 132 Def / 124 SpD
- Brave Nature
- IVs: 0 Spe
- - Seed Bomb
- - Sucker Punch
- - Crunch
- - Spore
- AV (Brute Bonnet) @ Assault Vest
- Ability: Protosynthesis
- Tera Type: Water
- EVs: 224 Atk / 244 Def / 40 SpD
- Brave Nature
- IVs: 0 Spe
- - Sucker Punch
- - Stomping Tantrum
- - Seed Bomb
- - Crunch
- Trick Room (Gardevoir) @ Safety Goggles
- Ability: Trace
- Tera Type: Fighting
- EVs: 248 HP / 48 Def / 212 SpA
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Moonblast
- - Trick Room
- - Psyshock
- - Protect
- Trick Room (Stantler) @ Eviolite
- Ability: Intimidate
- Tera Type: Dark
- EVs: 196 HP / 160 Def / 152 SpD
- Sassy Nature
- IVs: 0 Spe
- - Trick Room
- - Tera Blast
- - Disable
- - Helping Hand
- Trick Room (Kingambit) (M) @ Black Glasses
- Ability: Defiant
- EVs: 248 HP / 124 Atk / 112 Def / 24 SpD
- Brave Nature
- IVs: 0 Spe
- - Sucker Punch
- - Kowtow Cleave
- - Iron Head
- - Protect
- Trick Room (Dragonite) @ Silk Scarf
- Ability: Inner Focus
- Tera Type: Normal
- EVs: 248 HP / 252 Atk / 8 SpD
- Adamant Nature
- - Fire Punch
- - Extreme Speed
- - Ice Spinner
- - Protect
- Trick Room (Ting-Lu) @ Leftovers
- Ability: Vessel of Ruin
- Tera Type: Water
- EVs: 252 HP / 184 Atk / 72 SpD
- Sassy Nature
- IVs: 0 Spe
- - Throat Chop
- - Earthquake
- - Tera Blast
- - Protect
- Trick Room (Wo-Chien) @ Leftovers
- Ability: Tablets of Ruin
- Tera Type: Grass
- EVs: 248 HP / 8 Def / 252 SpA
- Sassy Nature
- IVs: 0 Atk / 0 Spe
- - Giga Drain
- - Dark Pulse
- - Ruination
- - Protect
- Trick Room (Toedscruel) @ Leftovers
- Ability: Mycelium Might
- EVs: 248 HP / 252 Def / 8 SpD
- Sassy Nature
- IVs: 0 Atk / 0 Spe
- - Giga Drain
- - Earth Power
- - Protect
- - Spore
- Trick Room (Sandy Shocks) @ Booster Energy
- Ability: Protosynthesis
- EVs: 252 HP / 180 SpA / 76 SpD
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Earth Power
- - Thunderbolt
- - Volt Switch
- - Protect
- Trick Room (Slither Wing) @ Life Orb
- Ability: Protosynthesis
- EVs: 248 HP / 252 Atk / 8 Def
- Brave Nature
- IVs: 0 Spe
- - Close Combat
- - First Impression
- - Leech Life
- - U-turn
- Offensive Trick Room (Abomasnow) @ Sitrus Berry
- Ability: Snow Warning
- EVs: 248 HP / 24 Def / 216 SpA / 20 SpD
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Giga Drain
- - Earth Power
- - Blizzard
- - Protect
- Trick Vroom (Revavroom) @ Metal Coat
- Ability: Overcoat
- EVs: 248 HP / 156 Atk / 104 Def
- Brave Nature
- IVs: 0 Spe
- - Gunk Shot
- - Parting Shot
- - Spin Out
- - Protect
- Trick Room (Toxtricity) @ Throat Spray
- Ability: Punk Rock
- EVs: 248 HP / 8 Def / 252 SpA
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Volt Switch
- - Sludge Bomb
- - Overdrive
- - Protect
- Trick Room (Gothitelle) @ Sitrus Berry
- Ability: Shadow Tag
- EVs: 248 HP / 28 Def / 232 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Fake Out
- - Helping Hand
- - Trick Room
- - Psychic
- Offensive Grass (Torkoal) @ Expert Belt
- Ability: Drought
- Tera Type: Grass
- EVs: 248 HP / 8 Def / 252 SpA
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Earth Power
- - Flamethrower
- - Solar Beam
- - Protect
- Trick Room (Copperajah) @ Life Orb
- Ability: Sheer Force
- Tera Type: Ground
- EVs: 248 HP / 192 Atk / 68 SpD
- Brave Nature
- IVs: 0 Spe
- - Zen Headbutt
- - Stomping Tantrum
- - Iron Head
- - Protect
- Trick Room (Annihilape) @ Leftovers
- Ability: Defiant
- Tera Type: Ghost
- EVs: 248 HP / 208 Atk / 40 Def / 12 SpD
- Brave Nature
- IVs: 0 Spe
- - Rage Fist
- - Drain Punch
- - Protect
- - U-turn
- TR AV (Cetitan) @ Assault Vest
- Ability: Thick Fat
- Tera Type: Steel
- EVs: 252 Atk / 252 Def / 4 SpD
- Brave Nature
- IVs: 0 Spe
- - Ice Spinner
- - Stomping Tantrum
- - Heavy Slam
- - Ice Shard
- Amoonguss @ Rocky Helmet
- Ability: Regenerator
- Tera Type: Poison
- EVs: 252 HP / 132 Def / 124 SpD
- Relaxed Nature
- IVs: 0 Atk / 0 Spe
- - Giga Drain
- - Rage Powder
- - Clear Smog
- - Spore
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