DrakerMaker

Disbelief Phase 3 Wip

Feb 24th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. script.Parent = Player.Character
  5.  
  6. --RemoteEvent for communicating
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local function fakeEvent()
  12. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  13. t.connect = t.Connect
  14. return t
  15. end
  16.  
  17. --Creating fake input objects with fake variables
  18. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  19. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  20. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  21. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  22. end}
  23. --Merged 2 functions into one by checking amount of arguments
  24. CAS.UnbindAction = CAS.BindAction
  25.  
  26. --This function will trigger the events that have been :Connect()'ed
  27. local function te(self,ev,...)
  28. local t = m[ev]
  29. if t and t._fakeEvent and t.Function then
  30. t.Function(...)
  31. end
  32. end
  33. m.TrigEvent = te
  34. UIS.TrigEvent = te
  35.  
  36. Event.OnServerEvent:Connect(function(plr,io)
  37. if plr~=Player then return end
  38. if io.isMouse then
  39. m.Target = io.Target
  40. m.Hit = io.Hit
  41. else
  42. local b = io.UserInputState == Enum.UserInputState.Begin
  43. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  44. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  45. end
  46. for _,t in pairs(CAS.Actions) do
  47. for _,k in pairs(t.Keys) do
  48. if k==io.KeyCode then
  49. t.Function(t.Name,io.UserInputState,io)
  50. end
  51. end
  52. end
  53. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  54. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  55. end
  56. end)
  57. Event.Parent = NLS([==[
  58. local Player = game:GetService("Players").LocalPlayer
  59. local Event = script:WaitForChild("UserInput_Event")
  60.  
  61. local UIS = game:GetService("UserInputService")
  62. local input = function(io,a)
  63. if a then return end
  64. --Since InputObject is a client-side instance, we create and pass table instead
  65. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  66. end
  67. UIS.InputBegan:Connect(input)
  68. UIS.InputEnded:Connect(input)
  69.  
  70. local Mouse = Player:GetMouse()
  71. local h,t
  72. --Give the server mouse data 30 times every second, but only if the values changed
  73. --If player is not moving their mouse, client won't fire events
  74. while wait(1/30) do
  75. if h~=Mouse.Hit or t~=Mouse.Target then
  76. h,t=Mouse.Hit,Mouse.Target
  77. Event:FireServer({isMouse=true,Target=t,Hit=h})
  78. end
  79. end]==],Player.Character)
  80. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  81. end
  82. local Player_Size = 1
  83. function wbtwe(first,second,c0)
  84. local weld = Instance.new("Weld", first)
  85. weld.Part0 = first
  86. weld.Part1 = second
  87. weld.C0 = second.CFrame:inverse() *second.CFrame *c0
  88. return weld
  89. end
  90. local song = Instance.new("Sound", owner.Character.Head)
  91. song.SoundId = "rbxassetid://928812792"
  92. song.Volume = 5
  93. song.Looped = true
  94. song:Play()
  95. walk = 0
  96. hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, 0, 0) *CFrame.Angles(0, 0, 0))
  97. law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(0.9, 0.3, -1.3) *CFrame.Angles(9, 25, 0.3))
  98. raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-0.9, 0.6, -1.3) *CFrame.Angles(9, 0, -0.3))
  99. llw = wbtwe(owner.Character["Left Leg"], owner.Character.Torso, CFrame.new(0.46, 1.9, 0) *CFrame.Angles(0, 25, 0.1))
  100. rlw = wbtwe(owner.Character["Right Leg"], owner.Character.Torso, CFrame.new(-0.3, 1.9, 0) *CFrame.Angles(0, 0, -0.1) *CFrame.Angles(0, 0, 0))
  101. hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.5, 0))
  102. shake = 0
  103. wait(4)
  104. anim = coroutine.wrap(function()
  105. while game:GetService("RunService").Stepped:wait() do
  106. walk = walk +0.1
  107. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.49, 0.6, 0) *CFrame.Angles(9.4, 25, -0.1 +math.cos(walk) *-0.1), 0.1)
  108. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.49, 0.2, 0.2) *CFrame.Angles(0 +math.sin(walk) *-0.2, 0, -0.2), 0.1)
  109. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(math.sin(walk) *0.1, -1.5, 0) *CFrame.Angles(0, -0.5, math.sin(walk) *-0.1), 0.1)
  110. end
  111. end)
  112. b = coroutine.wrap(function()
  113. local effect = Instance.new("Part", owner.Character.Head)
  114. effect.Material = "Neon"
  115. effect.BrickColor = BrickColor.new("Institutional white")
  116. effect.Size = Vector3.new(0.1, 0.1, 0.1)
  117. effect.CFrame = owner.Character.Head.CFrame *CFrame.new(-0.3, 0.1, -0.6)
  118. effect.Anchored = true
  119. effect.CanCollide = false
  120. local boom = Instance.new("Sound", owner.Character.Head)
  121. boom.SoundId = "rbxassetid://367453005"
  122. boom.Volume = 5
  123. boom:Play()
  124. spin = 0.1
  125. for i = 1,10 do
  126. game:GetService("RunService").Stepped:wait()
  127. effect.Size = effect.Size +Vector3.new(0, 15, 0)
  128. end
  129. local explode = Instance.new("Part", owner.Character.Head)
  130. explode.Material = "Neon"
  131. explode.BrickColor = BrickColor.new("Institutional white")
  132. explode.Size = Vector3.new(2, 2, 2)
  133. explode.CFrame = owner.Character.Torso.CFrame
  134. explode.Anchored = true
  135. explode.CanCollide = false
  136. explode.Shape = "Ball"
  137. anim()
  138. law.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.49, 0.6, 0) *CFrame.Angles(9.4, 25, -0.1)
  139. raw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.49, 0.2, 0.2) *CFrame.Angles(0.2, 0, -0.2)
  140. hrw.C0 = owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.Angles(0, 0.5, 0)
  141. hw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, -0.5, 0)
  142. for i = 1,50 do
  143. game:GetService("RunService").Stepped:wait()
  144. effect.Transparency = effect.Transparency +0.1
  145. explode.Size = explode.Size +Vector3.new(1, 1, 1)
  146. explode.Transparency = explode.Transparency +0.05
  147. end
  148. wait(0.2)
  149. effect.CFrame = owner.Character.Head.CFrame *CFrame.new(-0.3, 0.1, -0.8)
  150. effect.BrickColor = BrickColor.new("Bright orange")
  151. effect.Size = Vector3.new(0.1, 0.1, 0.1)
  152. Instance.new("SpecialMesh", explode).MeshType = "Sphere"
  153. for i = 1,10 do
  154. game:GetService("RunService").Stepped:wait()
  155. effect.Transparency = effect.Transparency -0.1
  156. end
  157. while game:GetService("RunService").Stepped:wait() do
  158. for i = 1,15 do
  159. game:GetService("RunService").Stepped:wait()
  160. effect.Size = effect.Size +Vector3.new(0, 0.1, 0)
  161. end
  162. for i = 1,15 do
  163. game:GetService("RunService").Stepped:wait()
  164. effect.Size = effect.Size +Vector3.new(0, -0.1, 0)
  165. end
  166. end
  167. end)
  168. a = coroutine.wrap(function()
  169. for i = 1,25 do
  170. game:GetService("RunService").Stepped:wait()
  171. shake = shake +0.1
  172. hrw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.Angles(math.rad(math.random(0 - shake, shake)), math.rad(math.random(0 - shake, shake)), math.rad(math.random(0 - shake, shake)))
  173. end
  174. b()
  175. for i = 1,10 do
  176. game:GetService("RunService").Stepped:wait()
  177. shake = shake +0.1
  178. hrw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.Angles(math.rad(math.random(0 - shake, shake)), math.rad(math.random(0 - shake, shake)), math.rad(math.random(0 - shake, shake)))
  179. end
  180. end)
  181. a()
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