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10/15/20 FAQ for L4D2 Time to Die Campaign v1.0

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  1. Left 4 Dead 2 Campaign "TIME TO DIE"
  2. (Oct. 15, 2020)
  3. Frequently Asked Questions, or FAQ
  4. ..................................
  5.  
  6. Q: CAN I PLAY VERSUS AND/OR SURVIVAL MODE WITH THIS ADD-ON?
  7.  
  8. - A: No and no. Time to Die is an add-on exclusively for Campaign Mode.
  9. Scroll to the bottom for a more thorough explanation as to why.
  10.  
  11. Q: WHAT MODS ARE COMPATIBLE WITH THIS ADD-ON?
  12.  
  13. - A: I cannot give a perfect answer, but in general, texture and sound mods should not cause compatibility issues in most cases.
  14. Add-ons that include models, animations, or other campaigns are more likely to cause crashes. Enable these at your own risk.
  15.  
  16. Q: HOW DIFFICULT IS THIS CAMPAIGN?
  17.  
  18. - A: Time to Die is no more or less difficult than Valve's official campaigns.
  19. It uses default spawn rates for all Infected, and supplies are plentiful.
  20.  
  21. Q: HOW LONG DOES IT TAKE TO BEAT THIS CAMPAIGN?
  22.  
  23. - A: It will take you about 1 hour to beat Time to Die if you thoroughly explore every map.
  24. Time to Die was designed to be a reasonable length and comparable to official campaigns.
  25.  
  26. Q: CAN MY COMPUTER RUN THIS ADD-ON?
  27.  
  28. - A: My ability to test this campaign on other computers is limited, but if your computer can run L4D2, it should run Time to Die.
  29. Official campaigns will obviously run better, but Time to Die is not very taxing. Any computer from 2015 or later is perfect.
  30.  
  31. Q: WHICH SURVIVORS ARE IN THIS CAMPAIGN?
  32.  
  33. - A: Time to Die features the New Survivors from Left 4 Dead 2 as playable characters.
  34. However, you might catch glimpses of the Old Survivors if you know where to look...
  35.  
  36. Q: WILL THIS ADD-ON BE RECEIVING UPDATES IN THE FUTURE?
  37.  
  38. - A: Maybe, but only for minor bug fixes. No major additions to the campaign's content or level design are planned.
  39. Please comment on the Steam Workshop page with any bugs you find that are not already on the Known Issues list.
  40.  
  41. Q: SO WHY EXACTLY IS THIS ADD-ON EXCLUSIVE TO CAMPAIGN MODE, HUH?
  42.  
  43. - A: Making any campaign by yourself is a challenge, but the reason Time to Die took especially long is because I was learning and
  44. re-learning how to make Source levels as I built it. This meant every time I "finished" a map, I'd move on to the next one,
  45. learn a new technique, and then have to redo parts of my old maps to bring them up to the same standards. 2020 quarantining
  46. gave me more time to work, but progress was still slow. I would say it's a bit like building a boat when you're already at sea.
  47.  
  48. To keep myself from losing my sanity, I then decided to exclusively focus on Campaign Mode for several important reasons.
  49. Campaign is the most popular mode for custom maps, it's much easier to design a campaign without Versus Mode compatibility,
  50. and Campaign is my favorite game mode, so I understand it best in terms of level design, pacing, and player expectations.
  51.  
  52. What this means is that Time to Die will NEVER be Versus compatible in its current state. Infected players would have a
  53. miserable time navigating the levels and their immersion would be shattered every time they touched a skybox boundary.
  54. As for Survival Mode, I'd like to make the finale into a Survival map someday, but I simply don't have the time right now.
  55.  
  56. If I ever make another L4D2 campaign, I will try to make it compatible with Versus and Survival. Making levels for games I
  57. love is a hobby I'll never grow out of, and with the knowledge I gained from Time to Die, any future efforts in the Source
  58. Engine will be twice as good in half the time. For now, though, don't hold your breath. Honestly, I need a goddamn vacation!
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