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  1. clear
  2.  
  3.  
  4. // l4d2 shortcut launch commands
  5. // -console -refresh 60 -novid -nojoy -noipx -heapsize 1048576 -noforcemaccel -noforcemparms -noforcemspd -thread 2
  6.  
  7. // novid = no intro
  8. // nojoy = no gamepad detection (faster startup)
  9. // noipx = no lan (faster startup)
  10. // heapsize 1048576 = memory allocation in bytes, (2gb * 1024 * 1024)/2 = 1048576 (half of total memory recommended)
  11. // noforcemaccel = no in-game mouse acceleration
  12. // noforcemparms = use windows mouse buttons config
  13. // noforcemspd = no in-game mouse speed
  14. // thread 2 = number of cpu cores
  15.  
  16.  
  17. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  18.  
  19.  
  20. // 1. key bindings
  21. // 2. general settings (performance, crosshair etc.)
  22. // 3. net settings
  23. // 4. scripts
  24. // 5. glow settings
  25.  
  26.  
  27. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  28.  
  29.  
  30. // key bindings
  31.  
  32. bind v thirdpersonshoulder // change to third person view
  33. bind TAB +ng // show netgraph with scores
  34. bind F8 toggleconsole // show console
  35. bind F9 r.sw // record demo (_demo_a, b c d ... z.dem), backup demos after restarting game or they will be overwritten
  36. bind F10 demoui // demo ui
  37. bind F11 sm_admin // sourcemod
  38. bind F12 disconnect // disconnect
  39.  
  40.  
  41. // auto/toggle scripts
  42.  
  43. //bind f usepills // press once to automatically use pill/adrenaline
  44. bind n sensitive // toggle sensitivity
  45. bind c highgamma // toggle gamma
  46.  
  47.  
  48. // fast double tap to enable, single tap to disable
  49.  
  50. bind r +reload.toggle // single tap to normal reload, double tap to switch to auto reload
  51. //bind SHIFT +speeding // hold for normal walk, double tap to toggle walk
  52. //bind b +ducking // hold for normal crouch, double tap to toggle crouch
  53. bind F3 ready_up // once to ready/twice to unready
  54.  
  55.  
  56. // voice commands
  57.  
  58. bind 1 "Vocalize SmartLook"
  59. bind 2 "Vocalize PlayerHurryUp"
  60. bind 3 "Vocalize PlayerWaithere"
  61. bind 4 "Vocalize PlayerLaugh"
  62. bind 5 "Vocalize PlayerTaunt"
  63.  
  64.  
  65. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  66.  
  67.  
  68. // general settings
  69.  
  70. con_enable 1 // enable console
  71. closecaption 1 // full captions
  72. mat_monitorgamma 2.0 // gamma (lower value more gamma)
  73. mat_monitorgamma_tv_enabled 0 // more gamma (higher value more gamma)
  74.  
  75.  
  76. // performance
  77.  
  78. cl_forcepreload 1 // 1 = preload map and models into memory
  79. dsp_enhance_stereo 0 // 1 = better sound quality
  80. //func_break_max_pieces 0 // reduce gibs
  81. //r_PhysPropStaticLighting 0 // faster lightning on phys objects
  82. //mat_bloom_scalefactor_scalar 0 // bloom scaling
  83.  
  84.  
  85. // mouse and crosshair
  86.  
  87. sensitivity 1.6 // mouse sensitivity
  88. cl_crosshair_alpha 255 // crosshair transparency
  89. cl_crosshair_thickness 1 // crosshair thickness
  90. cl_crosshair_dynamic 0 // crosshair weapon spread
  91. cl_observercrosshair 0 // observer crosshair
  92. cl_crosshair_red 102 // red
  93. cl_crosshair_green 255 // green
  94. cl_crosshair_blue 0 // blue
  95.  
  96.  
  97. // third person camera settings
  98.  
  99. c_thirdpersonshoulderoffset 0
  100. c_thirdpersonshoulderaimdist 720
  101. c_thirdpersonshoulderheight 10
  102. C_thirdpersonshoulderdist 60
  103. cam_ideallag 0
  104.  
  105.  
  106. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  107.  
  108.  
  109. // net settings
  110.  
  111. rate 30000 // bytes per sec the host can receive data
  112. cl_cmdrate 30 // packets sent per second
  113. cl_updaterate 30 // packets requested per update
  114. cl_interp 0.067 // interpolation
  115. cl_timeout 60 // time to wait for reconnect
  116. cl_resend 3 // seconds between reconnect attempts
  117. sv_region 3 // world region
  118. mm_dedicated_search_maxping 100 // max ping when searching for a server in lobby
  119.  
  120.  
  121. // force lobby to connect to specific servers
  122.  
  123. mm_dedicated_force_servers 212.226.88.200:27015,212.226.88.200:27016,212.226.88.200:27017
  124. //sv_search_key key
  125.  
  126.  
  127. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  128.  
  129.  
  130. // scripts
  131.  
  132.  
  133. // auto pills
  134.  
  135. alias usepills "slot5; wait 200; +attack; wait 15; -attack"
  136.  
  137.  
  138. // auto reload toggle
  139.  
  140. alias +sgreload +attack
  141. alias -sgreload "-attack; wait 10; +reload; wait 15; -reload"
  142. alias reloadon "bind mouse1 +sgreload"
  143. alias reloadoff "bind mouse1 +attack"
  144. alias +reload.toggle +reload
  145. alias -reload.toggle reload.switch
  146. alias reload.switch "+reload; reloadoff; alias -reload.toggle reloadon; wait 25; -reload; alias -reload.toggle reload.switch"
  147.  
  148.  
  149. // walk toggle
  150.  
  151. alias +speeding +speed
  152. alias -speeding speeding.switch
  153. alias speeding.switch "-speed; alias +speeding +speed; alias -speeding +speed; wait 50; alias -speeding speeding.switch"
  154.  
  155.  
  156. // crouch toggle
  157.  
  158. alias +ducking +duck
  159. alias -ducking ducking.switch
  160. alias ducking.switch "-duck; alias +ducking +duck; alias -ducking +duck; wait 50; alias -ducking ducking.switch"
  161.  
  162.  
  163. // ready toggle
  164.  
  165. alias ready_up1 "alias ready_up ready_up2; alias ready1 ready1.saved; wait 80; ready1";
  166. alias ready_up2 "alias ready1 ; ready2";
  167. alias ready1.saved "say !ready; alias ready_up ready_up1;"
  168. alias ready2 "say !unready; alias ready_up ready_up1;"
  169. alias ready_up "ready_up1";
  170.  
  171.  
  172. // show netgraph with scores
  173.  
  174. alias +ng "+showscores; net_graph 1"
  175. alias -ng "net_graph 0; -showscores"
  176.  
  177.  
  178. // sensitivity toggle
  179.  
  180. alias sensitive sensitiveon
  181. alias sensitiveon "sensitivity 2.3; alias sensitive sensitiveoff"
  182. alias sensitiveoff "sensitivity 1.6; alias sensitive sensitiveon"
  183.  
  184.  
  185. // gamma toggle
  186.  
  187. alias highgamma gammaon
  188. alias gammaon "mat_monitorgamma 1.7; mat_monitorgamma_tv_enabled 1.6; alias highgamma gammaoff"
  189. alias gammaoff "mat_monitorgamma 2.0; mat_monitorgamma_tv_enabled 0.0; alias highgamma gammaon"
  190.  
  191.  
  192. // demo recorder
  193.  
  194. alias r.a "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_a.dem ]; record _demo_a; alias r.sw r.of; alias r.xyz r.on; alias r.on r.b; wait 125; toggleconsole"
  195. alias r.b "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_b.dem ]; record _demo_b; alias r.sw r.of; alias r.xyz r.on; alias r.on r.c; wait 125; toggleconsole"
  196. alias r.c "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_c.dem ]; record _demo_c; alias r.sw r.of; alias r.xyz r.on; alias r.on r.d; wait 125; toggleconsole"
  197. alias r.d "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_d.dem ]; record _demo_d; alias r.sw r.of; alias r.xyz r.on; alias r.on r.e; wait 125; toggleconsole"
  198. alias r.e "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_e.dem ]; record _demo_e; alias r.sw r.of; alias r.xyz r.on; alias r.on r.f; wait 125; toggleconsole"
  199. alias r.f "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_f.dem ]; record _demo_f; alias r.sw r.of; alias r.xyz r.on; alias r.on r.g; wait 125; toggleconsole"
  200. alias r.g "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_g.dem ]; record _demo_g; alias r.sw r.of; alias r.xyz r.on; alias r.on r.h; wait 125; toggleconsole"
  201. alias r.h "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_h.dem ]; record _demo_h; alias r.sw r.of; alias r.xyz r.on; alias r.on r.i; wait 125; toggleconsole"
  202. alias r.i "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_i.dem ]; record _demo_i; alias r.sw r.of; alias r.xyz r.on; alias r.on r.j; wait 125; toggleconsole"
  203. alias r.j "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_j.dem ]; record _demo_j; alias r.sw r.of; alias r.xyz r.on; alias r.on r.k; wait 125; toggleconsole"
  204. alias r.k "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_k.dem ]; record _demo_k; alias r.sw r.of; alias r.xyz r.on; alias r.on r.l; wait 125; toggleconsole"
  205. alias r.l "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_l.dem ]; record _demo_l; alias r.sw r.of; alias r.xyz r.on; alias r.on r.m; wait 125; toggleconsole"
  206. alias r.m "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_m.dem ]; record _demo_m; alias r.sw r.of; alias r.xyz r.on; alias r.on r.n; wait 125; toggleconsole"
  207. alias r.n "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_n.dem ]; record _demo_n; alias r.sw r.of; alias r.xyz r.on; alias r.on r.o; wait 125; toggleconsole"
  208. alias r.o "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_o.dem ]; record _demo_o; alias r.sw r.of; alias r.xyz r.on; alias r.on r.p; wait 125; toggleconsole"
  209. alias r.p "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_p.dem ]; record _demo_p; alias r.sw r.of; alias r.xyz r.on; alias r.on r.q; wait 125; toggleconsole"
  210. alias r.q "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_q.dem ]; record _demo_q; alias r.sw r.of; alias r.xyz r.on; alias r.on r.r; wait 125; toggleconsole"
  211. alias r.r "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_r.dem ]; record _demo_r; alias r.sw r.of; alias r.xyz r.on; alias r.on r.s; wait 125; toggleconsole"
  212. alias r.s "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_s.dem ]; record _demo_s; alias r.sw r.of; alias r.xyz r.on; alias r.on r.t; wait 125; toggleconsole"
  213. alias r.t "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_t.dem ]; record _demo_t; alias r.sw r.of; alias r.xyz r.on; alias r.on r.u; wait 125; toggleconsole"
  214. alias r.u "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_u.dem ]; record _demo_u; alias r.sw r.of; alias r.xyz r.on; alias r.on r.v; wait 125; toggleconsole"
  215. alias r.v "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_v.dem ]; record _demo_v; alias r.sw r.of; alias r.xyz r.on; alias r.on r.w; wait 125; toggleconsole"
  216. alias r.w "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_w.dem ]; record _demo_w; alias r.sw r.of; alias r.xyz r.on; alias r.on r.x; wait 125; toggleconsole"
  217. alias r.x "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_x.dem ]; record _demo_x; alias r.sw r.of; alias r.xyz r.on; alias r.on r.y; wait 125; toggleconsole"
  218. alias r.y "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_y.dem ]; record _demo_y; alias r.sw r.of; alias r.xyz r.on; alias r.on r.z; wait 125; toggleconsole"
  219. alias r.z "toggleconsole; wait 30; alias +sb +showscores; echo [RECORDING DEMO - _demo_z.dem ]; record _demo_z; alias r.sw r.of; alias r.xyz r.on; alias r.on r.a; echo [l4d_ca: LAST (_demo_z.dem) RECORDING SLOT REACHED, RECORDINGS STARTING FROM (_demo_a.dem) WILL BE OVERWRITTEN ON NEXT RECORD START ]; play ui/beep22; wait 300; toggleconsole"
  220. alias r.of "toggleconsole; stop; wait 50; alias r.sw r.on; alias r.xyz r.of; alias +sb netdemo; echo [RECORDING STOPPED]; wait 50; toggleconsole"
  221. alias r.on "r.a"
  222. alias r.sw "r.on"
  223. alias r.xyz "r.of"
  224.  
  225.  
  226. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  227.  
  228.  
  229. // colors for survivors
  230.  
  231. cl_glow_survivor_vomit_r 1.0 // bright purple boomer vomit outlines on survivor side
  232. cl_glow_survivor_vomit_g 0.0
  233. cl_glow_survivor_vomit_b 1.0
  234.  
  235. cl_glow_survivor_hurt_r 1.0 // orange incapped or attacked survivors
  236. cl_glow_survivor_hurt_g 0.3
  237. cl_glow_survivor_hurt_b 0.0
  238.  
  239. cl_glow_survivor_r 0.0 // bright cyan survivor outlines
  240. cl_glow_survivor_g 1.0
  241. cl_glow_survivor_b 1.0
  242.  
  243. cl_glow_item_r 1.0 // bright yellow item outlines
  244. cl_glow_item_g 1.0
  245. cl_glow_item_b 0.0
  246.  
  247. cl_glow_item_far_r 1.0 // bright yellow far items
  248. cl_glow_item_far_g 1.0
  249. cl_glow_item_far_b 0.0
  250.  
  251. cl_glow_ability_r 1.0 // red infected attacking survivors
  252. cl_glow_ability_g 0.0
  253. cl_glow_ability_b 0.0
  254.  
  255.  
  256. // flashing red infected attacking survivors
  257.  
  258. alias infp1 "cl_glow_ability_r 1.0; cl_glow_ability_g 0.0; cl_glow_ability_b 0.0; wait 10; infp2"
  259. alias infp2 "cl_glow_ability_r 0.9; cl_glow_ability_g 0.0; cl_glow_ability_b 0.0; wait 9; infp3"
  260. alias infp3 "cl_glow_ability_r 0.8; cl_glow_ability_g 0.0; cl_glow_ability_b 0.0; wait 8; infp4"
  261. alias infp4 "cl_glow_ability_r 0.7; cl_glow_ability_g 0.0; cl_glow_ability_b 0.0; wait 7; infp5"
  262. alias infp5 "cl_glow_ability_r 0.6; cl_glow_ability_g 0.0; cl_glow_ability_b 0.0; wait 6; infp6"
  263. alias infp6 "cl_glow_ability_r 0.5; cl_glow_ability_g 0.0; cl_glow_ability_b 0.0; wait 5; infp7"
  264. alias infp7 "cl_glow_ability_r 0.6; cl_glow_ability_g 0.0; cl_glow_ability_b 0.0; wait 6; infp8"
  265. alias infp8 "cl_glow_ability_r 0.7; cl_glow_ability_g 0.0; cl_glow_ability_b 0.0; wait 7; infp9"
  266. alias infp9 "cl_glow_ability_r 0.8; cl_glow_ability_g 0.0; cl_glow_ability_b 0.0; wait 8; infp10"
  267. alias infp10 "cl_glow_ability_r 0.9; cl_glow_ability_g 0.0; cl_glow_ability_b 0.0; wait 9; infp1"
  268. infp10
  269.  
  270.  
  271. // flashing survivor side purple vomit
  272.  
  273. alias bvomit1 "cl_glow_survivor_vomit_r 1.0; cl_glow_survivor_vomit_g 0.0; cl_glow_survivor_vomit_b 1.0; wait 10; bvomit2"
  274. alias bvomit2 "cl_glow_survivor_vomit_r 0.9; cl_glow_survivor_vomit_g 0.0; cl_glow_survivor_vomit_b 0.9; wait 9; bvomit3"
  275. alias bvomit3 "cl_glow_survivor_vomit_r 0.8; cl_glow_survivor_vomit_g 0.0; cl_glow_survivor_vomit_b 0.8; wait 8; bvomit4"
  276. alias bvomit4 "cl_glow_survivor_vomit_r 0.7; cl_glow_survivor_vomit_g 0.0; cl_glow_survivor_vomit_b 0.7; wait 7; bvomit5"
  277. alias bvomit5 "cl_glow_survivor_vomit_r 0.6; cl_glow_survivor_vomit_g 0.0; cl_glow_survivor_vomit_b 0.6; wait 6; bvomit6"
  278. alias bvomit6 "cl_glow_survivor_vomit_r 0.5; cl_glow_survivor_vomit_g 0.0; cl_glow_survivor_vomit_b 0.5; wait 5; bvomit7"
  279. alias bvomit7 "cl_glow_survivor_vomit_r 0.6; cl_glow_survivor_vomit_g 0.0; cl_glow_survivor_vomit_b 0.6; wait 6; bvomit8"
  280. alias bvomit8 "cl_glow_survivor_vomit_r 0.7; cl_glow_survivor_vomit_g 0.0; cl_glow_survivor_vomit_b 0.7; wait 7; bvomit9"
  281. alias bvomit9 "cl_glow_survivor_vomit_r 0.8; cl_glow_survivor_vomit_g 0.0; cl_glow_survivor_vomit_b 0.8; wait 8; bvomit10"
  282. alias bvomit10 "cl_glow_survivor_vomit_r 0.9; cl_glow_survivor_vomit_g 0.0; cl_glow_survivor_vomit_b 0.9; wait 9; bvomit1"
  283. bvomit10
  284.  
  285.  
  286. // flashing orange incapped or attacked survivors
  287.  
  288. alias sdisabled1 "cl_glow_survivor_hurt_r 1.0; cl_glow_survivor_hurt_g 0.4; cl_glow_survivor_hurt_b 0.0; wait 10; sdisabled2"
  289. alias sdisabled2 "cl_glow_survivor_hurt_r 1.0; cl_glow_survivor_hurt_g 0.36; cl_glow_survivor_hurt_b 0.0; wait 9; sdisabled3"
  290. alias sdisabled3 "cl_glow_survivor_hurt_r 1.0; cl_glow_survivor_hurt_g 0.32; cl_glow_survivor_hurt_b 0.0; wait 8; sdisabled4"
  291. alias sdisabled4 "cl_glow_survivor_hurt_r 1.0; cl_glow_survivor_hurt_g 0.28; cl_glow_survivor_hurt_b 0.0; wait 7; sdisabled5"
  292. alias sdisabled5 "cl_glow_survivor_hurt_r 1.0; cl_glow_survivor_hurt_g 0.24; cl_glow_survivor_hurt_b 0.0; wait 6; sdisabled6"
  293. alias sdisabled6 "cl_glow_survivor_hurt_r 1.0; cl_glow_survivor_hurt_g 0.20; cl_glow_survivor_hurt_b 0.0; wait 5; sdisabled7"
  294. alias sdisabled7 "cl_glow_survivor_hurt_r 1.0; cl_glow_survivor_hurt_g 0.24; cl_glow_survivor_hurt_b 0.0; wait 6; sdisabled8"
  295. alias sdisabled8 "cl_glow_survivor_hurt_r 1.0; cl_glow_survivor_hurt_g 0.28; cl_glow_survivor_hurt_b 0.0; wait 7; sdisabled9"
  296. alias sdisabled9 "cl_glow_survivor_hurt_r 1.0; cl_glow_survivor_hurt_g 0.32; cl_glow_survivor_hurt_b 0.0; wait 8; sdisabled10"
  297. alias sdisabled10 "cl_glow_survivor_hurt_r 1.0; cl_glow_survivor_hurt_g 0.36; cl_glow_survivor_hurt_b 0.0; wait 9; sdisabled1"
  298. sdisabled10
  299.  
  300.  
  301. // flashing yellow/red item outlines
  302.  
  303. alias itemyellow1 "cl_glow_item_r 1.0; cl_glow_item_g 0.8; cl_glow_item_b 0.0; wait 15; itemyellow2"
  304. alias itemyellow2 "cl_glow_item_r 1.0; cl_glow_item_g 0.6; cl_glow_item_b 0.0; wait 12; itemyellow3"
  305. alias itemyellow3 "cl_glow_item_r 1.0; cl_glow_item_g 0.4; cl_glow_item_b 0.0; wait 9; itemyellow4"
  306. alias itemyellow4 "cl_glow_item_r 1.0; cl_glow_item_g 0.2; cl_glow_item_b 0.0; wait 5; itemyellow5"
  307. alias itemyellow5 "cl_glow_item_r 1.0; cl_glow_item_g 0.0; cl_glow_item_b 0.0; wait 3; itemyellow6"
  308. alias itemyellow6 "cl_glow_item_r 1.0; cl_glow_item_g 0.2; cl_glow_item_b 0.0; wait 5; itemyellow7"
  309. alias itemyellow7 "cl_glow_item_r 1.0; cl_glow_item_g 0.4; cl_glow_item_b 0.0; wait 9; itemyellow8"
  310. alias itemyellow8 "cl_glow_item_r 1.0; cl_glow_item_g 0.6; cl_glow_item_b 0.0; wait 12; itemyellow9"
  311. alias itemyellow9 "cl_glow_item_r 1.0; cl_glow_item_g 0.8; cl_glow_item_b 0.0; wait 15; itemyellow10"
  312. alias itemyellow10 "cl_glow_item_r 1.0; cl_glow_item_g 1.0; cl_glow_item_b 0.0; wait 18; itemyellow1"
  313. itemyellow10
  314.  
  315.  
  316. // flashing yellow/red far item outlines
  317.  
  318. alias itemfaryellow1 "cl_glow_item_far_r 1.0; cl_glow_item_far_g 0.8; cl_glow_item_far_b 0.0; wait 15; itemfaryellow2"
  319. alias itemfaryellow2 "cl_glow_item_far_r 1.0; cl_glow_item_far_g 0.6; cl_glow_item_far_b 0.0; wait 12; itemfaryellow3"
  320. alias itemfaryellow3 "cl_glow_item_far_r 1.0; cl_glow_item_far_g 0.4; cl_glow_item_far_b 0.0; wait 9; itemfaryellow4"
  321. alias itemfaryellow4 "cl_glow_item_far_r 1.0; cl_glow_item_far_g 0.2; cl_glow_item_far_b 0.0; wait 5; itemfaryellow5"
  322. alias itemfaryellow5 "cl_glow_item_far_r 1.0; cl_glow_item_far_g 0.0; cl_glow_item_far_b 0.0; wait 3; itemfaryellow6"
  323. alias itemfaryellow6 "cl_glow_item_far_r 1.0; cl_glow_item_far_g 0.2; cl_glow_item_far_b 0.0; wait 5; itemfaryellow7"
  324. alias itemfaryellow7 "cl_glow_item_far_r 1.0; cl_glow_item_far_g 0.4; cl_glow_item_far_b 0.0; wait 9; itemfaryellow8"
  325. alias itemfaryellow8 "cl_glow_item_far_r 1.0; cl_glow_item_far_g 0.6; cl_glow_item_far_b 0.0; wait 12; itemfaryellow9"
  326. alias itemfaryellow9 "cl_glow_item_far_r 1.0; cl_glow_item_far_g 0.8; cl_glow_item_far_b 0.0; wait 15; itemfaryellow10"
  327. alias itemfaryellow10 "cl_glow_item_far_r 1.0; cl_glow_item_far_g 1.0; cl_glow_item_far_b 0.0; wait 18; itemfaryellow1"
  328. itemfaryellow10
  329.  
  330.  
  331. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  332.  
  333.  
  334. // colors for infected // brighter outlines, separate color for ghost and spawned infected
  335.  
  336. cl_glow_survivor_health_high_r 0.0 // bright green high hp survivors
  337. cl_glow_survivor_health_high_g 1.0
  338. cl_glow_survivor_health_high_b 0.0
  339.  
  340. cl_glow_survivor_health_med_r 1.0 // bright yellow medium hp survivors
  341. cl_glow_survivor_health_med_g 1.0
  342. cl_glow_survivor_health_med_b 0.0
  343.  
  344. cl_glow_survivor_health_low_r 1.0 // bright red low hp survivors
  345. cl_glow_survivor_health_low_g 0.0
  346. cl_glow_survivor_health_low_b 0.0
  347.  
  348. cl_glow_infected_vomit_r 1.0 // bright purple boomer vomit outlines on infected side
  349. cl_glow_infected_vomit_g 0.0
  350. cl_glow_infected_vomit_b 1.0
  351.  
  352. cl_glow_infected_r 0.0 // bright cyan spawned infected
  353. cl_glow_infected_g 1.0
  354. cl_glow_infected_b 1.0
  355.  
  356. cl_glow_ghost_infected_r 1.0 // white ghost infected
  357. cl_glow_ghost_infected_g 1.0
  358. cl_glow_ghost_infected_b 1.0
  359.  
  360.  
  361. // flashing infected side purple vomit
  362.  
  363. alias bvomiti1 "cl_glow_infected_vomit_r 1.0; cl_glow_infected_vomit_g 0.0; cl_glow_infected_vomit_b 1.0; wait 10; bvomiti2"
  364. alias bvomiti2 "cl_glow_infected_vomit_r 0.9; cl_glow_infected_vomit_g 0.0; cl_glow_infected_vomit_b 0.9; wait 9; bvomiti3"
  365. alias bvomiti3 "cl_glow_infected_vomit_r 0.8; cl_glow_infected_vomit_g 0.0; cl_glow_infected_vomit_b 0.8; wait 8; bvomiti4"
  366. alias bvomiti4 "cl_glow_infected_vomit_r 0.7; cl_glow_infected_vomit_g 0.0; cl_glow_infected_vomit_b 0.7; wait 7; bvomiti5"
  367. alias bvomiti5 "cl_glow_infected_vomit_r 0.6; cl_glow_infected_vomit_g 0.0; cl_glow_infected_vomit_b 0.6; wait 6; bvomiti6"
  368. alias bvomiti6 "cl_glow_infected_vomit_r 0.5; cl_glow_infected_vomit_g 0.0; cl_glow_infected_vomit_b 0.5; wait 5; bvomiti7"
  369. alias bvomiti7 "cl_glow_infected_vomit_r 0.6; cl_glow_infected_vomit_g 0.0; cl_glow_infected_vomit_b 0.6; wait 6; bvomiti8"
  370. alias bvomiti8 "cl_glow_infected_vomit_r 0.7; cl_glow_infected_vomit_g 0.0; cl_glow_infected_vomit_b 0.7; wait 7; bvomiti9"
  371. alias bvomiti9 "cl_glow_infected_vomit_r 0.8; cl_glow_infected_vomit_g 0.0; cl_glow_infected_vomit_b 0.8; wait 8; bvomiti10"
  372. alias bvomiti10 "cl_glow_infected_vomit_r 0.9; cl_glow_infected_vomit_g 0.0; cl_glow_infected_vomit_b 0.9; wait 9; bvomiti1"
  373. bvomiti10
  374.  
  375.  
  376. // flashing white ghost infected
  377.  
  378. alias ghost1 "cl_glow_ghost_infected_r 1.0; cl_glow_ghost_infected_g 1.0; cl_glow_ghost_infected_b 1.0; wait 10; ghost2"
  379. alias ghost2 "cl_glow_ghost_infected_r 0.9; cl_glow_ghost_infected_g 0.9; cl_glow_ghost_infected_b 0.9; wait 9; ghost3"
  380. alias ghost3 "cl_glow_ghost_infected_r 0.7; cl_glow_ghost_infected_g 0.7; cl_glow_ghost_infected_b 0.7; wait 8; ghost4"
  381. alias ghost4 "cl_glow_ghost_infected_r 0.6; cl_glow_ghost_infected_g 0.6; cl_glow_ghost_infected_b 0.6; wait 7; ghost5"
  382. alias ghost5 "cl_glow_ghost_infected_r 0.4; cl_glow_ghost_infected_g 0.4; cl_glow_ghost_infected_b 0.4; wait 6; ghost6"
  383. alias ghost6 "cl_glow_ghost_infected_r 0.3; cl_glow_ghost_infected_g 0.3; cl_glow_ghost_infected_b 0.3; wait 5; ghost7"
  384. alias ghost7 "cl_glow_ghost_infected_r 0.4; cl_glow_ghost_infected_g 0.4; cl_glow_ghost_infected_b 0.4; wait 6; ghost8"
  385. alias ghost8 "cl_glow_ghost_infected_r 0.6; cl_glow_ghost_infected_g 0.6; cl_glow_ghost_infected_b 0.6; wait 7; ghost9"
  386. alias ghost9 "cl_glow_ghost_infected_r 0.7; cl_glow_ghost_infected_g 0.7; cl_glow_ghost_infected_b 0.7; wait 8; ghost10"
  387. alias ghost10 "cl_glow_ghost_infected_r 0.9; cl_glow_ghost_infected_g 0.9; cl_glow_ghost_infected_b 0.9; wait 9; ghost1"
  388. ghost10
  389.  
  390.  
  391. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  392.  
  393.  
  394. echo "[autoexec.cfg loaded]"
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