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- Neptune: What ever happens I'll get through this with my protagonist powers!
- A flash of a sword that severs the enemy [Delta Slash]
- Noire: What do you mean by not honest! It's not like I would be lonely if you didn't come back!
- Black Heart: I've been holding back till now, but can you fight me when I'm serious!?
- A shockwave that mows down everything [Force Slash]
- Blanc: For a strategy of this level, it won't even phase an intelligent person like me
- White Heart: Just in time, to decide who's the strongest!
- Vert: I've finished checking if my account is safe, it's time to protect Leanbox from these invaders.
- Green Heart: You won't get past this place after I show you my strength
- >System
- Shin jigen battle system explained
- >Battle main screen
- The battle data displayed on the screen below. The basics of the battle screen resembles the one from the previous games. The series fans have grow used to it, as a new component "Position of starting action" and "Movement gauge" have been added.
- >Position of starting action
- During the active character's turn. When you from move this point, a maker is displayed, and you can use it to get a sense of distance.
- I think there's a misprint on this page since it has the same as above
- >Movement Gauge
- In the previous games, the range of movement was in a circle, but in [VII], the movement gague is used.
- >A line that connects the characters
- At the point you learn a formation skill, if you surround the enemy with the required party members, a [Line] will appear. When you choose a skill and surround or clolse in on the enemy with the line, the skill activates.
- >Combo make
- You can create combos freely "Combo make", in this game the weapon type decides the number of combos. There are weapons that specialize in balance and rush, there are all kinds of weapons.
- A component that influences tactics
- >Firstly choosing a weapon
- When you select a weapon in the equipment screen, you can check the number of usable combos with the weapon. In the previous game there was only 1 possible modification but in this game there are more than 2 modifications!
- TL: I might be making a mistake here, I don't really undersand what they mean, might just be talking about stat changes only in the previous games?
- >The usable combos when Neptune equips a wooden sword
- A rush has 1 combo, power combo, has 3, and standard has 2 usable possible combos. A weapon with a high possibility of combos is a priceless treasure!
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