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  1. 0.003 2019-07-05 21:17:36; Factorio 0.17.54 (build 46015, win64, alpha)
  2. 0.003 Operating system: Windows 10 (version 1803)
  3. 0.005 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe"
  4. 0.005 Read data path: C:/Program Files/Factorio/data
  5. 0.005 Write data path: C:/Users/steve/AppData/Roaming/Factorio [193043/456180MB]
  6. 0.005 Binaries path: C:/Program Files/Factorio/bin
  7. 0.028 System info: [CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 8 cores, RAM: 2540/8081 MB, page: 3684/17297 MB, virtual: 4254/134217727 MB, extended virtual: 0 MB]
  8. 0.029 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (75.0%)] [Native DPI: 1] [Screen: 255] [Special: 0000] [Lang: en]
  9. 0.044 Available displays: 1
  10. 0.044 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 630 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
  11. 0.095 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
  12. 1.338 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050 Ti; id: 10de-1c8c; driver: nvldumdx.dll 25.21.14.1771
  13. 1.338 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
  14. 1.338 [Local Video Memory] Budget: 3415MB, CurrentUsage: 2MB, Reservation: 0/1808MB
  15. 1.338 [Non-Local Vid.Mem.] Budget: 3636MB, CurrentUsage: 0MB, Reservation: 0/1919MB
  16. 1.338 Tiled resources: Tier 2
  17. 1.338 Unified Memory Architecture: No
  18. 1.338 BGR 565 Supported: Yes
  19. 1.338 MaximumFrameLatency: 3, GPUThreadPriority: 0
  20. 1.403 Desktop composition is active.
  21. 1.403 Graphics settings preset: very-high
  22. 1.403 Dedicated video memory size 4018 MB
  23. 1.403 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 75%] [DXT: low-quality]
  24. 1.403 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: low] [Color: 16bit]
  25. 1.445 DSound: Starting _dsound_update thread
  26. 1.445 DSound: Enter _dsound_update; tid=6876
  27. 2.465 Loading mod core 0.0.0 (data.lua)
  28. 2.618 Loading mod base 0.17.54 (data.lua)
  29. 3.297 Loading mod base 0.17.54 (data-updates.lua)
  30. 3.442 Checksum for core: 2486543994
  31. 3.442 Checksum of base: 2542100768
  32. 3.830 Loading sounds...
  33. 6.477 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1562357020
  34. 6.477 Info PlayerData.cpp:74: Cloud player-data.json unavailable
  35. 6.641 Initial atlas bitmap size is 16384
  36. 6.684 Created atlas bitmap 16384x16384 [none]
  37. 6.687 Created atlas bitmap 16384x8612 [none]
  38. 6.688 Created atlas bitmap 8192x3884 [decal]
  39. 6.689 Created atlas bitmap 16384x4320 [low-object, linear-minification]
  40. 6.690 Created atlas bitmap 8192x3696 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  41. 6.691 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
  42. 6.691 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  43. 6.692 Created atlas bitmap 4096x1704 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  44. 6.693 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  45. 6.693 Created atlas bitmap 8192x1496 [alpha-mask]
  46. 6.696 Created atlas bitmap 16384x11232 [shadow, linear-magnification, alpha-mask]
  47. 6.696 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  48. 6.706 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  49. 21.052 Parallel Sprite Loader initialized (threads: 5)
  50. 30.999 Sprites loaded
  51. 31.045 Generated mipmaps (4) for atlas [3] of size 16384x4320
  52. 31.067 Generated mipmaps (3) for atlas [4] of size 8192x3696
  53. 31.111 Generated mipmaps (3) for atlas [5] of size 16384x6880
  54. 31.122 Generated mipmaps (3) for atlas [6] of size 4096x1600
  55. 31.134 Generated mipmaps (4) for atlas [7] of size 4096x1704
  56. 31.150 Generated mipmaps (3) for atlas [11] of size 8192x2352
  57. 31.151 Custom mipmaps uploaded.
  58. 31.162 Custom inputs active: 0
  59. 31.235 Factorio initialised
  60. 31.275 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=stevetrov&token=<private>&apiVersion=2
  61. 31.870 0 packages available to download (experimental updates enabled).
  62. 86.745 Loading map C:\Users\steve\AppData\Roaming\Factorio\saves\_autosave3.zip: 10013185 bytes.
  63. 87.113 Loading level.dat: 52998615 bytes.
  64. 87.117 Info Scenario.cpp:187: Map version 0.17.53-4
  65. 91.096 Loading script.dat: 328 bytes.
  66. 91.145 Checksum for script C:/Users/steve/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1876143224
  67. 91.146 Applying migration: Base Mod: 2019-06-28_Factorio_0.17.54.lua
  68. 396.411 Info AppManager.cpp:276: Saving to _autosave1 (blocking).
  69. 397.701 Info AppManagerStates.cpp:1752: Saving finished
  70. 697.690 Info AppManager.cpp:276: Saving to _autosave2 (blocking).
  71. 699.186 Info AppManagerStates.cpp:1752: Saving finished
  72. 1004.156 Info AppManager.cpp:276: Saving to _autosave3 (blocking).
  73. 1005.361 Info AppManagerStates.cpp:1752: Saving finished
  74. 1306.289 Info AppManager.cpp:276: Saving to _autosave1 (blocking).
  75. 1307.523 Info AppManagerStates.cpp:1752: Saving finished
  76. 1607.524 Info AppManager.cpp:276: Saving to _autosave2 (blocking).
  77. 1608.772 Info AppManagerStates.cpp:1752: Saving finished
  78. 1889.256 Loading map C:\Users\steve\AppData\Roaming\Factorio\saves\Ethereal_trains2.zip: 9974611 bytes.
  79. 1889.536 Loading level.dat: 51923769 bytes.
  80. 1889.540 Info Scenario.cpp:187: Map version 0.17.49-2
  81. 1891.647 Time travel logging:
  82. 91.822 Popped blueprint record (player-index: 0, ID: 588) from book (player-index: 0, ID: 91)
  83. 91.827 Popped blueprint record (player-index: 0, ID: 432) from book (player-index: 0, ID: 402)
  84. 91.827 Popped blueprint record (player-index: 0, ID: 436) from book (player-index: 0, ID: 402)
  85. 91.827 Popped blueprint record (player-index: 0, ID: 567) from book (player-index: 0, ID: 569)
  86. 91.827 Popped blueprint record (player-index: 0, ID: 568) from book (player-index: 0, ID: 569)
  87. 91.827 Popped blueprint record (player-index: 0, ID: 713) from book (player-index: 0, ID: 712)
  88. 91.828 Popped blueprint record (player-index: 0, ID: 2)
  89. 91.828 Popped blueprint record (player-index: 0, ID: 218)
  90. 91.828 Popped blueprint record (player-index: 0, ID: 297)
  91. 91.828 Popped blueprint record (player-index: 0, ID: 343)
  92. 91.828 Popped blueprint record (player-index: 0, ID: 598)
  93. Factorio crashed. Generating symbolized stacktrace, please wait ...
  94. c:\cygwin64\tmp\factorio-build-xhfnfr\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
  95. c:\cygwin64\tmp\factorio-build-xhfnfr\src\util\logger.cpp (537): Logger::writeStacktrace
  96. c:\cygwin64\tmp\factorio-build-xhfnfr\src\util\logger.cpp (544): Logger::logStacktrace
  97. c:\cygwin64\tmp\factorio-build-xhfnfr\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
  98. c:\cygwin64\tmp\factorio-build-xhfnfr\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
  99. c:\cygwin64\tmp\factorio-build-xhfnfr\src\rail\railblock.cpp (82): RailBlock::RailBlock
  100. c:\cygwin64\tmp\factorio-build-xhfnfr\src\rail\trainmanager.cpp (217): TrainManager::setupBlocksFromSegments
  101. c:\cygwin64\tmp\factorio-build-xhfnfr\src\rail\trainmanager.cpp (135): TrainManager::setup
  102. c:\cygwin64\tmp\factorio-build-xhfnfr\src\map\map.cpp (963): Map::setupEntities
  103. c:\cygwin64\tmp\factorio-build-xhfnfr\src\scenario\scenario.cpp (306): Scenario::loadFactory
  104. c:\cygwin64\tmp\factorio-build-xhfnfr\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad
  105. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go
  106. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
  107. minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  108. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD7554034)
  109. 00007FFBD7554034 (KERNEL32): (filename not available): BaseThreadInitThunk
  110. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD76A3691)
  111. 00007FFBD76A3691 (ntdll): (filename not available): RtlUserThreadStart
  112. Stack trace logging done
  113. 1894.154 Error RailBlock.cpp:82: Block reserved by two different trains at the same time.
  114. Logger::writeStacktrace skipped.
  115. 1894.154 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  116. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  117. 1896.257 Uploading log file
  118. 1896.298 Error CrashHandler.cpp:234: Heap validation: success.
  119. 1896.302 Creating crash dump.
  120. 1896.544 CrashDump success
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