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Jokey665

Panwakers

Dec 19th, 2019
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  1. Gorf 1GU
  2. Planeswalker - Gorf
  3. Whenever a land enters the battlefield under your control, put a loyalty counter on Gorf.
  4. +0: Reveal the top card of your library. If itโ€™s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
  5. -3: Put target permanent on top of its ownerโ€™s library.
  6. 3
  7.  
  8. Dongler 2RR
  9. Planeswalker - Dongler
  10. +1: Exile the top card of your library. You may cast that card. If you donโ€™t, add {R}{R}.
  11. -2: Tap an untapped creature you control. That creature deals damage equal to its power to any target.
  12. -7: You get an emblem with "Creatures you control have +10/+0."
  13. 4
  14.  
  15. Kermickey 1BBG
  16. Planeswalker - Kermickey
  17. +1: Put target card in your graveyard on top of your library.
  18. -2: Draw two cards, then put a card from your hand on top of your library unless you pay 4 life.
  19. -6: Target opponent wins the game.
  20. 4
  21.  
  22. Tumbo 3WG
  23. Planeswalker - Tumbo
  24. +2: Populate
  25. -3: Destroy target artifact, enchantment, or creature with flying.
  26. -11: You get an emblem with "Creatures you control get +X/+X, where X is the number of creatures you control.
  27. 5
  28.  
  29. -=-=-=-
  30. CYCLE 2
  31. -=-=-=-
  32.  
  33. Gorf 2
  34.  
  35. Dongler, Luck's Lady 2UR
  36. Planeswalker - Dongler
  37. +1: Until end of turn, whenever you win a coin flip, scry 1. Flip a coin until you lose a flip.
  38. -2: Flip a coin. If you win the flip, Dongler deals 5 damage to any target. If you lose the flip, draw a card.
  39. -8: For each nonland permanent your opponents control, flip a coin. For each flip you win, that permanent deals damage equal to its converted mana cost to its controller.
  40. 5
  41.  
  42. Kermickey, Cave Hermit 2BG
  43. Planeswalker - Kermickey
  44. +1:
  45. -1: You may discard a land card. If you do, return target nonland card from your graveyard to your hand.
  46. -7: Target player loses three-fifths of their life, discards three-fifths of the cards in their hand, sacrifices three-fifths of their creatures and lands, and puts the top three-fifths of their library into their graveyard, rounded up.
  47. 4
  48.  
  49. Tumbo 2
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