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  1. Compile started: 5:33:56 PM
  2. "C:\Users\Wolfgang\AppData\Roaming\GameMaker-Studio-Early-Access\GMAssetCompiler.exe" /c /m=psvita /config="Default" /tgt=2147483648 /tg="C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\\TextureGroups.txt" /to="C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\\TextureOptions.txt" /obob=True /obpp=False /obru=True /obes=False /i=3 /cvm /tp=2048 /psvitasdk="d:\Program Files (x86)\SCE\PSP2 SDKs\3.150" /mv=1 /iv=0 /rv=0 /bv=182 /gn="MiniFlake" /td="C:\Users\Wolfgang\AppData\Local\Temp" /cd="C:\Users\Wolfgang\Documents\GameMaker\Cache" /sh=False /o="C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797" "C:\Users\Wolfgang\Dropbox\MiniFlake\Code\Alpha 12\MiniFlake.gmx\MiniFlake.project.gmx"
  3.  
  4. Reading project file....Error : Unable to find audio resource "bones_snd"- using default sound (Windows Ding)
  5. finished.
  6. Remove DnD...finished.
  7. Compile Constants...finished.
  8. Compile Scripts...finished.
  9. Compile Objects...finished.
  10. Compile Timelines...finished.
  11. Compile Triggers...finished.
  12. Compile Rooms...finished.
  13. Compile Extensions...finished.
  14. Final Compile...Warning : gml_Script_update_fow(0) : local variable pc name clashes with a global variable of same name
  15. Warning : gml_Script_update_fow(3) : variable pc name clashes with a global variable of same name
  16. Warning : gml_Script_update_fow(11) : variable pc name clashes with a global variable of same name
  17. Warning : gml_Script_update_fow(11) : variable pc name clashes with a global variable of same name
  18. Warning : gml_Object_wcontrol_obj_CreateEvent_13(5) : variable pc name clashes with a global variable of same name
  19. Warning : gml_Object_wcontrol_obj_DrawEvent_6(11) : local variable pc name clashes with a global variable of same name
  20. Warning : gml_Object_wcontrol_obj_DrawEvent_6(12) : variable pc name clashes with a global variable of same name
  21. Warning : gml_Object_wcontrol_obj_DrawEvent_6(16) : variable pc name clashes with a global variable of same name
  22. Warning : gml_Object_wcontrol_obj_DrawEvent_6(16) : variable pc name clashes with a global variable of same name
  23. Warning : gml_Object_fishing_obj_UserEvent2_1(4) : variable mode name clashes with a global variable of same name
  24. Warning : gml_Object_map_painter_obj_CreateEvent_1(1) : local variable pc name clashes with a global variable of same name
  25. Warning : gml_Object_map_painter_obj_CreateEvent_1(2) : variable pc name clashes with a global variable of same name
  26. Warning : gml_Object_map_painter_obj_DrawGUI_1(2) : local variable pc name clashes with a global variable of same name
  27. Warning : gml_Object_map_painter_obj_DrawGUI_1(3) : variable pc name clashes with a global variable of same name
  28. Warning : gml_Object_map_painter_obj_DrawGUI_1(5) : variable pc name clashes with a global variable of same name
  29. Warning : gml_Object_map_painter_obj_DrawGUI_1(6) : variable pc name clashes with a global variable of same name
  30. Warning : gml_Object_input_parser_obj_StepBeginEvent_1(93) : variable pc name clashes with a global variable of same name
  31. Warning : gml_Object_input_parser_obj_StepBeginEvent_1(97) : variable pc name clashes with a global variable of same name
  32. Warning : gml_Object_input_parser_obj_StepBeginEvent_1(97) : variable pc name clashes with a global variable of same name
  33. Warning : gml_Object_input_parser_obj_StepBeginEvent_1(105) : variable pc name clashes with a global variable of same name
  34. Warning : gml_Object_input_parser_obj_StepBeginEvent_1(105) : variable pc name clashes with a global variable of same name
  35. Warning : gml_Object_input_parser_obj_UserEvent0_2(9) : variable pc name clashes with a global variable of same name
  36. Warning : gml_Object_input_parser_obj_UserEvent0_2(12) : variable pc name clashes with a global variable of same name
  37. Warning : gml_Object_input_parser_obj_UserEvent0_2(12) : variable pc name clashes with a global variable of same name
  38. Warning : gml_Object_input_parser_obj_UserEvent0_2(46) : variable pc name clashes with a global variable of same name
  39. Warning : gml_Object_input_parser_obj_UserEvent0_2(63) : variable pc name clashes with a global variable of same name
  40. Warning : gml_Object_input_parser_obj_UserEvent0_2(64) : variable pc name clashes with a global variable of same name
  41. Warning : gml_Object_input_parser_obj_UserEvent0_2(94) : variable pc name clashes with a global variable of same name
  42. Warning : gml_Object_input_parser_obj_UserEvent0_2(95) : variable pc name clashes with a global variable of same name
  43. Warning : gml_Object_input_parser_obj_UserEvent0_2(98) : variable pc name clashes with a global variable of same name
  44. Warning : gml_Object_input_parser_obj_UserEvent0_2(98) : variable pc name clashes with a global variable of same name
  45. Warning : gml_Object_input_parser_obj_UserEvent0_2(99) : variable pc name clashes with a global variable of same name
  46. Warning : gml_Object_input_parser_obj_UserEvent0_2(100) : variable pc name clashes with a global variable of same name
  47. Warning : gml_Object_input_parser_obj_UserEvent0_2(157) : variable pc name clashes with a global variable of same name
  48. Warning : gml_Object_input_parser_obj_UserEvent0_2(159) : variable pc name clashes with a global variable of same name
  49. Warning : gml_Object_player_obj_CollisionEvent_1(2) : variable mode name clashes with a global variable of same name
  50. Warning : gml_Object_player_obj_CollisionEvent_1(4) : variable mode name clashes with a global variable of same name
  51. Warning : gml_Object_dcontrol_obj_UserEvent0_2(15) : variable pc name clashes with a global variable of same name
  52. Warning : gml_Object_dcontrol_obj_UserEvent0_2(16) : variable pc name clashes with a global variable of same name
  53. Warning : gml_Object_dcontrol_obj_UserEvent0_2(17) : variable pc name clashes with a global variable of same name
  54. Warning : gml_Object_dcontrol_obj_UserEvent0_2(47) : variable pc name clashes with a global variable of same name
  55. Warning : gml_Object_dcontrol_obj_UserEvent0_2(48) : variable pc name clashes with a global variable of same name
  56. Warning : gml_Object_dcontrol_obj_UserEvent0_2(49) : variable pc name clashes with a global variable of same name
  57. Warning : gml_Object_dcontrol_obj_UserEvent0_4(24) : variable pc name clashes with a global variable of same name
  58. Warning : gml_Object_dcontrol_obj_UserEvent0_4(25) : variable pc name clashes with a global variable of same name
  59. Warning : gml_Object_dcontrol_obj_UserEvent0_4(25) : variable pc name clashes with a global variable of same name
  60. Warning : gml_Object_dcontrol_obj_UserEvent0_5(7) : local variable pc name clashes with a global variable of same name
  61. Warning : gml_Object_town_generator_UserEvent0_3(15) : variable pc name clashes with a global variable of same name
  62. Warning : gml_Object_town_generator_UserEvent0_3(16) : variable pc name clashes with a global variable of same name
  63. Warning : gml_Object_town_generator_UserEvent0_3(17) : variable pc name clashes with a global variable of same name
  64. Warning : gml_Object_town_generator_UserEvent0_3(48) : variable pc name clashes with a global variable of same name
  65. Warning : gml_Object_town_generator_UserEvent0_3(49) : variable pc name clashes with a global variable of same name
  66. Warning : gml_Object_town_generator_UserEvent0_3(50) : variable pc name clashes with a global variable of same name
  67. Warning : gml_Object_town_generator_UserEvent0_5(24) : variable pc name clashes with a global variable of same name
  68. Warning : gml_Object_town_generator_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
  69. Warning : gml_Object_town_generator_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
  70. Warning : gml_Object_town_generator_UserEvent0_6(6) : local variable pc name clashes with a global variable of same name
  71. Warning : gml_Object_town_generator_2_UserEvent0_3(15) : variable pc name clashes with a global variable of same name
  72. Warning : gml_Object_town_generator_2_UserEvent0_3(16) : variable pc name clashes with a global variable of same name
  73. Warning : gml_Object_town_generator_2_UserEvent0_3(17) : variable pc name clashes with a global variable of same name
  74. Warning : gml_Object_town_generator_2_UserEvent0_3(48) : variable pc name clashes with a global variable of same name
  75. Warning : gml_Object_town_generator_2_UserEvent0_3(49) : variable pc name clashes with a global variable of same name
  76. Warning : gml_Object_town_generator_2_UserEvent0_3(50) : variable pc name clashes with a global variable of same name
  77. Warning : gml_Object_town_generator_2_UserEvent0_5(24) : variable pc name clashes with a global variable of same name
  78. Warning : gml_Object_town_generator_2_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
  79. Warning : gml_Object_town_generator_2_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
  80. Warning : gml_Object_town_generator_2_UserEvent0_6(6) : local variable pc name clashes with a global variable of same name
  81. finished.
  82. Saving IFF file... C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\MiniFlake.win
  83. Writing Chunk... GEN8
  84. Writing Chunk... OPTN
  85. Writing Chunk... EXTN
  86. Writing Chunk... SOND
  87. *writing audio file C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\Dungeon1Music.ogg...
  88. *writing audio file C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\thunder1_snd.ogg...
  89. *writing audio file C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\thunder2_snd.ogg...
  90. *writing audio file C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\thunder3_snd.ogg...
  91. Writing Chunk... SPRT
  92. Writing Chunk... BGND
  93. Writing Chunk... PATH
  94. Writing Chunk... SCPT
  95. Writing Chunk... SHDR
  96. Writing Chunk... FONT
  97. Writing Chunk... TMLN
  98. Writing Chunk... OBJT
  99. Writing Chunk... ROOM
  100. Writing Chunk... DAFL
  101. Writing Chunk... TPAGE
  102. Writing Chunk... CODE
  103. Writing Chunk... VARI
  104. Writing Chunk... FUNC
  105. Writing Chunk... STRG
  106. Writing Chunk... TXTR
  107. 0 Compressing texture... writing texture texture_0.png...
  108. 1 Compressing texture... writing texture texture_1.png...
  109. 2 Compressing texture... writing texture texture_2.png...
  110. 3 Compressing texture... writing texture texture_3.png...
  111. 4 Compressing texture... writing texture texture_4.png...
  112. 5 Compressing texture... writing texture texture_5.png...
  113. 6 Compressing texture... writing texture texture_6.png...
  114. 7 Compressing texture... writing texture texture_7.png...
  115. 8 Compressing texture... writing texture texture_8.png...
  116. 9 Compressing texture... writing texture texture_9.png...
  117. 10 Compressing texture... writing texture texture_10.png...
  118. 11 Compressing texture... writing texture texture_11.png...
  119. 12 Compressing texture... writing texture texture_12.png...
  120. 13 Compressing texture... writing texture texture_13.png...
  121. 14 Compressing texture... writing texture texture_14.png...
  122. 15 Compressing texture... writing texture texture_15.png...
  123. 16 Compressing texture... writing texture texture_16.png...
  124. 17 Compressing texture... writing texture texture_17.png...
  125. 18 Compressing texture... writing texture texture_18.png...
  126. 19 Compressing texture... writing texture texture_19.png...
  127. 20 Compressing texture... writing texture texture_20.png...
  128. 21 Compressing texture... writing texture texture_21.png...
  129. 22 Compressing texture... writing texture texture_22.png...
  130. 23 Compressing texture... writing texture texture_23.png...
  131. 24 Compressing texture... writing texture texture_24.png...
  132. 25 Compressing texture... writing texture texture_25.png...
  133. 26 Compressing texture... writing texture texture_26.png...
  134. Writing Chunk... AUDO
  135. Writing Chunk... SCPT
  136. Writing Chunk... DBGI
  137. Writing Chunk... INST
  138. Writing Chunk... STRG
  139. Stats : GMA : Instance=382, Global=93
  140. Asset Compile finished: 5:34:14 PM
  141. -----------------------------------------------------------
  142. executing C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\MiniFlake.win
  143. -----------------------------------------------------------
  144. "d:\Program Files (x86)\SCE\PSP2\Tools\Target Manager Server\bin\psp2run" /workingDirectory:"C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797" /console /elf "C:\Users\Wolfgang\AppData\Roaming\GameMaker-Studio-Early-Access\PSVita\PSVitaRunner.self" -game MiniFlake.win
  145.  
  146.  
  147. Loading
  148. 0 20 40 60 80 100
  149. |____.____|____.____|____.____|____.____|____.____|
  150. ===================================================
  151. Vertex params:
  152. Name = input.aPosition
  153. Name = input.aColour
  154. Name = input.aTexCoord
  155. Name = gm_Matrices
  156. Fragment params:
  157. Name = gm_BaseTexture
  158. Vertex params:
  159. Name = input.aPosition
  160. Name = input.aNormal
  161. Name = input.aColour
  162. Name = input.aTexCoord
  163. Name = gm_Matrices
  164. Name = u_LightEnv.ambientcol
  165. Name = u_LightEnv.m_pointLights_diffusecol
  166. Name = u_LightEnv.m_pointLights_posrange
  167. Name = u_LightEnv.numPointLights
  168. Name = u_LightEnv.m_dirLights_diffusecol
  169. Name = u_LightEnv.m_dirLights_dir
  170. Name = u_LightEnv.numDirLights
  171. Fragment params:
  172. Name = gm_BaseTexture
  173. Vertex params:
  174. Name = input.aPosition
  175. Name = input.aColour
  176. Name = gm_Matrices
  177. Fragment params:
  178. Vertex params:
  179. Name = input.aPosition
  180. Name = input.aColour
  181. Name = input.aTexCoord
  182. Name = gm_Matrices
  183. Fragment params:
  184. Name = gm_AlphaRefValue
  185. Name = gm_BaseTexture
  186. Vertex params:
  187. Name = input.aPosition
  188. Name = input.aNormal
  189. Name = input.aColour
  190. Name = input.aTexCoord
  191. Name = gm_Matrices
  192. Name = u_LightEnv.ambientcol
  193. Name = u_LightEnv.m_pointLights_diffusecol
  194. Name = u_LightEnv.m_pointLights_posrange
  195. Name = u_LightEnv.numPointLights
  196. Name = u_LightEnv.m_dirLights_diffusecol
  197. Name = u_LightEnv.m_dirLights_dir
  198. Name = u_LightEnv.numDirLights
  199. Fragment params:
  200. Name = gm_AlphaRefValue
  201. Name = gm_BaseTexture
  202. Vertex params:
  203. Name = input.aPosition
  204. Name = input.aColour
  205. Name = gm_Matrices
  206. Fragment params:
  207. Name = gm_AlphaRefValue
  208. Vertex params:
  209. Name = input.aPosition
  210. Name = input.aColour
  211. Name = input.aTexCoord
  212. Name = gm_Matrices
  213. Name = gm_FogStart
  214. Name = gm_RcpFogRange
  215. Fragment params:
  216. Name = gm_FogColour
  217. Name = gm_AlphaRefValue
  218. Name = gm_BaseTexture
  219. Vertex params:
  220. Name = input.aPosition
  221. Name = input.aNormal
  222. Name = input.aColour
  223. Name = input.aTexCoord
  224. Name = gm_Matrices
  225. Name = gm_FogStart
  226. Name = gm_RcpFogRange
  227. Name = u_LightEnv.ambientcol
  228. Name = u_LightEnv.m_pointLights_diffusecol
  229. Name = u_LightEnv.m_pointLights_posrange
  230. Name = u_LightEnv.numPointLights
  231. Name = u_LightEnv.m_dirLights_diffusecol
  232. Name = u_LightEnv.m_dirLights_dir
  233. Name = u_LightEnv.numDirLights
  234. Fragment params:
  235. Name = gm_FogColour
  236. Name = gm_AlphaRefValue
  237. Name = gm_BaseTexture
  238. Vertex params:
  239. Name = input.aPosition
  240. Name = input.aColour
  241. Name = gm_Matrices
  242. Name = gm_FogStart
  243. Name = gm_RcpFogRange
  244. Fragment params:
  245. Name = gm_FogColour
  246. Name = gm_AlphaRefValue
  247. Vertex params:
  248. Name = input.aPosition
  249. Name = input.aColour
  250. Name = input.aTexCoord
  251. Name = gm_Matrices
  252. Name = gm_FogStart
  253. Name = gm_RcpFogRange
  254. Fragment params:
  255. Name = gm_FogColour
  256. Name = gm_BaseTexture
  257. Vertex params:
  258. Name = input.aPosition
  259. Name = input.aNormal
  260. Name = input.aColour
  261. Name = input.aTexCoord
  262. Name = gm_Matrices
  263. Name = gm_FogStart
  264. Name = gm_RcpFogRange
  265. Name = u_LightEnv.ambientcol
  266. Name = u_LightEnv.m_pointLights_diffusecol
  267. Name = u_LightEnv.m_pointLights_posrange
  268. Name = u_LightEnv.numPointLights
  269. Name = u_LightEnv.m_dirLights_diffusecol
  270. Name = u_LightEnv.m_dirLights_dir
  271. Name = u_LightEnv.numDirLights
  272. Fragment params:
  273. Name = gm_FogColour
  274. Name = gm_BaseTexture
  275. Vertex params:
  276. Name = input.aPosition
  277. Name = input.aColour
  278. Name = gm_Matrices
  279. Name = gm_FogStart
  280. Name = gm_RcpFogRange
  281. Fragment params:
  282. Name = gm_FogColour
  283. PLATFORM_Init!
  284. ***************************************
  285. * YoYo Games PSVita Runner V1.0 *
  286. ***************************************
  287. CommandLine: host0:C:\Users\Wolfgang\AppData\Roaming\GameMaker-Studio-Early-Access\PSVita\PSVitaRunner.self -game MiniFlake.win
  288. MemoryManager allocated: 26762
  289. Finished Init
  290. RunnerLoadGame: MiniFlake.win
  291. RunnerLoadGame() - app0:/MiniFlake.win
  292. Checking if INIFile app0:/options.ini Exists
  293. app0:/options.ini file contents: ?[PSVita]
  294. nptitleid=""
  295. nptitlesecret="Memo1"
  296. nptitlepassphrase="Memo1"
  297.  
  298. Process Chunk: SCPT 3044
  299. Process Chunk: DBGI 190516
  300. Process Chunk: INST 4
  301. Process Chunk: STRG 425406
  302. Reading File app0:/MiniFlake.win
  303. Loaded File app0:/MiniFlake.win(65947574)
  304. IFF wad found
  305. Get Resolution
  306. Get Header Information
  307. InitGMLFunctions
  308. HighScore..Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x8180f720
  309. Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
  310. Code_Load()
  311. VARI_Load()
  312. ID_STRG
  313. Create Window
  314. Init Graphics
  315. GR_D3D_Init()
  316. Background_InitTextures()
  317. Sprite_InitTextures()
  318. Font_InitTextures()
  319. IO Init
  320. Process Messages
  321. Splash!
  322. Start Frame
  323. Part Create Textures
  324. Debug Init Remote Interface
  325. VM Init
  326. Create Score Form
  327. Create Load Form
  328. Create Error Form
  329. Do The Work
  330. LoadGameData()
  331. initialise everything!
  332. Process Chunk: GEN8 180
  333. Process Chunk: OPTN 488
  334. Process Chunk: EXTN 4
  335. Process Chunk: SOND 804
  336. Audio_Load()
  337. Process Chunk: SPRT 178848
  338. Process Chunk: BGND 460
  339. Process Chunk: PATH 4
  340. Process Chunk: SCPT 1828
  341. Process Chunk: SHDR 5084
  342. Vertex params:
  343. Name = input._in_Position
  344. Name = input._in_TextureCoord
  345. Name = _gm_Matrices
  346. Fragment params:
  347. Name = _c_Shift
  348. Name = _screen_wide
  349. Name = _gm_BaseTexture
  350. Vertex params:
  351. Name = input._in_Colour
  352. Name = input._in_Position
  353. Name = input._in_TextureCoord
  354. Name = _gm_Matrices
  355. Fragment params:
  356. Name = _gm_BaseTexture
  357. Name = _samp_pal
  358. Vertex params:
  359. Name = input._in_Position
  360. Name = input._in_TextureCoord
  361. Name = _gm_Matrices
  362. Fragment params:
  363. Name = _gm_BaseTexture
  364. Vertex params:
  365. Name = input._in_Position
  366. Name = input._in_TextureCoord
  367. Name = _gm_Matrices
  368. Fragment params:
  369. Name = _gm_BaseTexture
  370. Process Chunk: FONT 11588
  371. Process Chunk: TMLN 4
  372. Process Chunk: OBJT 31436
  373. Process Chunk: ROOM 168956
  374. Process Chunk: DAFL 0
  375. Process Chunk: TPAG 38536
  376. Process Chunk: CODE 307932
  377. Process Chunk: VARI 8220
  378. Process Chunk: FUNC 4224
  379. Process Chunk: STRG 106012
  380. Process Chunk: TXTR 1507024
  381. Process Chunk: AUDO 63575766
  382. Audio_WAVs()
  383. PrepareGame()
  384. Extension_Prepare()
  385. Code_Constant_Prepare()
  386. Script_Prepare()
  387. TimeLine_Prepare()
  388. Object_Prepare()
  389. Preparing 79 objects:
  390. Objects 0: mmenu_obj
  391. Objects 1: cgen_obj
  392. Objects 2: fgen_obj
  393. Objects 3: omenu_obj
  394. Objects 4: lmenu_obj
  395. Objects 5: menu_ltning_obj
  396. Objects 6: submenu_obj
  397. Objects 7: credsmenu_obj
  398. Objects 8: wcontrol_obj
  399. Objects 9: tome_obj
  400. Objects 10: fishing_obj
  401. Objects 11: playsys_linker_obj
  402. Objects 12: playsys_obj
  403. Objects 13: pop_menu_obj
  404. Objects 14: ui_parent_obj
  405. Objects 15: inventory_linkndraw_obj
  406. Objects 16: backpack_obj
  407. Objects 17: inv_pop_obj
  408. Objects 18: crypt_builder_obj
  409. Objects 19: crypt_painter_obj
  410. Objects 20: hud_painter_obj
  411. Objects 21: sprite_painter_obj
  412. Objects 22: fx_painter_obj
  413. Objects 23: illuminator_obj
  414. Objects 24: player_messenger_obj
  415. Objects 25: book_reader_obj
  416. Objects 26: looting_obj
  417. Objects 27: map_painter_obj
  418. Objects 28: chat_painter_obj
  419. Objects 29: view_manipulator_obj
  420. Objects 30: input_parser_obj
  421. Objects 31: enemys_turn_obj
  422. Objects 32: char_buff_handler
  423. Objects 33: tuning_handler_obj
  424. Objects 34: crafting_obj
  425. Objects 35: pframe_handler_obj
  426. Objects 36: fx_obj
  427. Objects 37: sprite_obj
  428. Objects 38: entity_obj
  429. Objects 39: deco_obj
  430. Objects 40: caster_obj
  431. Objects 41: obstacle_obj
  432. Objects 42: spell_obj
  433. Objects 43: sgold_obj
  434. Objects 44: mgold_obj
  435. Objects 45: lgold_obj
  436. Objects 46: alchstation_obj
  437. Objects 47: craft_station
  438. Objects 48: dummy_wall
  439. Objects 49: dummy_npc
  440. Objects 50: sprite_grid_obj
  441. Objects 51: book_obj
  442. Objects 52: item_obj
  443. Objects 53: ingredients_obj
  444. Objects 54: container_obj
  445. Objects 55: barrel_obj
  446. Objects 56: obj_door
  447. Objects 57: transporter
  448. Objects 58: fhole_obj
  449. Objects 59: exit_obj
  450. Objects 60: d_up
  451. Objects 61: d_dn
  452. Objects 62: dtrch_obj
  453. Objects 63: player_obj
  454. Objects 64: mon_obj
  455. Objects 65: npc_obj
  456. Objects 66: dcontrol_obj
  457. Objects 67: owcontrol_obj
  458. Objects 68: town_generator
  459. Objects 69: town_generator_2
  460. Objects 70: sleep_
  461. Objects 71: blank_array
  462. Objects 72: crt_obj
  463. Objects 73: load_obj
  464. Objects 74: xmlnode
  465. Objects 75: setup_obj
  466. Objects 76: XML_Tester_obj
  467. Objects 77: Noise_Tester_obj
  468. Objects 78: xml_node
  469. Room_Prepare()
  470. Sound_Prepare()
  471. InitGraphics()
  472. Finished PrepareGame()
  473. Run_Start
  474. StartGame()
  475. Save quota size 268435456
  476. Saving file \Settings.ini
  477. Saving file size 226
  478. Save failed 0x80100604
  479. StartGame() - DONE
  480. Total memory used = 68286177(0x0411f6e1) bytes
  481. **********************************.
  482. Entering main loop.
  483. **********************************.
  484. Application Surface created: w=210, h=240
  485. Application Surface resized: w=423, h=240
  486. SceGpuEs4CoreDump: A GPU core dump has occurred in process 'NPXB01693' (0x001a28cd)
  487. SceGpuEs4CoreDump: GPU Master Analysis:
  488. SceGpuEs4CoreDump: - Lockup during Vertex Processing Phase.
  489. SceGpuEs4CoreDump: - Lockup during Fragment Processing Phase.
  490. SceGpuEs4CoreDump:
  491. SceGpuEs4CoreDump: GPU Core 0 Analysis:
  492. SceGpuEs4CoreDump: - Fragment Processing active at lockup
  493. SceGpuEs4CoreDump: - PDS active
  494. SceGpuEs4CoreDump: - Fragment: ISP Param Fetch active
  495. SceGpuEs4CoreDump: - Fragment: ISP active
  496. SceGpuEs4CoreDump: - Fragment: TSP active
  497. SceGpuEs4CoreDump: - Page fault: Page not mapped
  498. SceGpuEs4CoreDump: - Page access type: Entry access
  499. SceGpuEs4CoreDump: - Requester: Texture Access
  500. SceGpuEs4CoreDump: - Sub-unit: Dependent Texture
  501. SceGpuEs4CoreDump: - Address range: 0x62bd7000 - 0x62bd7fff = Video Memory
  502. SceGpuEs4CoreDump: - Process : NPXB01693 (0x001a28cd)
  503. SceGpuEs4CoreDump: - Fragment: Active Process is : NPXB01693 (0x001a28cd)
  504. SceGpuEs4CoreDump: - Fragment: Frame Number: 96, Scene Index: 3
  505. SceGpuEs4CoreDump: - USSE Pipe 0 Data Master usage ....S...........
  506. SceGpuEs4CoreDump: - USSE Pipe 2 Data Master usage PPPPPPPPPPPPPPPP
  507. SceGpuEs4CoreDump: - USSE Pipe 3 Data Master usage PPPPPPPPPPPPPPPP
  508. SceGpuEs4CoreDump: - Draw num: ISP output: 2
  509. SceGpuEs4CoreDump: - Draw num: TSP Param fetch: 2
  510. SceGpuEs4CoreDump: - TileXY: USSE pipe 2: 0,2 (0,32 px)
  511. SceGpuEs4CoreDump: - TileXY: USSE pipe 3: 0,2 (0,32 px)
  512. SceGpuEs4CoreDump: - TileXY: PDS: 0,2 (0,32 px)
  513. SceGpuEs4CoreDump: - TileXY: ISP input: 0,4 (0,64 px)
  514. SceGpuEs4CoreDump: - TileXY: ISP output: 0,2 (0,32 px)
  515. SceGpuEs4CoreDump: - TileXY: TSP Param fetch: 0,2 (0,32 px)
  516. SceGpuEs4CoreDump: - Depth buffer width: 960 samples (960 pixels)
  517. SceGpuEs4CoreDump:
  518. SceGpuEs4CoreDump: GPU Core 1 Analysis:
  519. SceGpuEs4CoreDump: - Fragment Processing active at lockup
  520. SceGpuEs4CoreDump: - PDS active
  521. SceGpuEs4CoreDump: - Fragment: ISP Param Fetch active
  522. SceGpuEs4CoreDump: - Fragment: ISP active
  523. SceGpuEs4CoreDump: - Fragment: TSP active
  524. SceGpuEs4CoreDump: - Page fault: Page not mapped
  525. SceGpuEs4CoreDump: - Page access type: Entry access
  526. SceGpuEs4CoreDump: - Requester: Texture Access
  527. SceGpuEs4CoreDump: - Sub-unit: Dependent Texture
  528. SceGpuEs4CoreDump: - Address range: 0x62bd8000 - 0x62bd8fff = Video Memory
  529. SceGpuEs4CoreDump: - Process : NPXB01693 (0x001a28cd)
  530. SceGpuEs4CoreDump: - Fragment: Active Process is : NPXB01693 (0x001a28cd)
  531. SceGpuEs4CoreDump: - Fragment: Frame Number: 96, Scene Index: 3
  532. SceGpuEs4CoreDump: - USSE Pipe 2 Data Master usage PPPPPPPPPPPPPPPP
  533. SceGpuEs4CoreDump: - USSE Pipe 3 Data Master usage PPPPPPPPPPPPPPPP
  534. SceGpuEs4CoreDump: - Draw num: ISP output: 3
  535. SceGpuEs4CoreDump: - Draw num: TSP Param fetch: 3
  536. SceGpuEs4CoreDump: - TileXY: USSE pipe 2: 2,2 (32,32 px)
  537. SceGpuEs4CoreDump: - TileXY: USSE pipe 3: 2,2 (32,32 px)
  538. SceGpuEs4CoreDump: - TileXY: PDS: 2,2 (32,32 px)
  539. SceGpuEs4CoreDump: - TileXY: ISP input: 2,4 (32,64 px)
  540. SceGpuEs4CoreDump: - TileXY: ISP output: 2,2 (32,32 px)
  541. SceGpuEs4CoreDump: - TileXY: TSP Param fetch: 2,2 (32,32 px)
  542. SceGpuEs4CoreDump: - Depth buffer width: 960 samples (960 pixels)
  543. SceGpuEs4CoreDump:
  544. SceGpuEs4CoreDump: GPU Core 2 Analysis:
  545. SceGpuEs4CoreDump: - Fragment Processing active at lockup
  546. SceGpuEs4CoreDump: - PDS active
  547. SceGpuEs4CoreDump: - Fragment: ISP Param Fetch active
  548. SceGpuEs4CoreDump: - Fragment: ISP active
  549. SceGpuEs4CoreDump: - Fragment: TSP active
  550. SceGpuEs4CoreDump: - Page fault: Page not mapped
  551. SceGpuEs4CoreDump: - Page access type: Entry access
  552. SceGpuEs4CoreDump: - Requester: Texture Access
  553. SceGpuEs4CoreDump: - Sub-unit: Non-Dependent Texture
  554. SceGpuEs4CoreDump: - Address range: 0x62bd6000 - 0x62bd6fff = Video Memory
  555. SceGpuEs4CoreDump: - Process : NPXB01693 (0x001a28cd)
  556. SceGpuEs4CoreDump: - Fragment: Active Process is : NPXB01693 (0x001a28cd)
  557. SceGpuEs4CoreDump: - Fragment: Frame Number: 96, Scene Index: 3
  558. SceGpuEs4CoreDump: - USSE Pipe 2 Data Master usage PPPPPPPPPPPPPPPP
  559. SceGpuEs4CoreDump: - USSE Pipe 3 Data Master usage PPPPPPPPPPPPPPPP
  560. SceGpuEs4CoreDump: - Draw num: ISP output: 2
  561. SceGpuEs4CoreDump: - Draw num: TSP Param fetch: 2
  562. SceGpuEs4CoreDump: - TileXY: USSE pipe 2: 4,2 (64,32 px)
  563. SceGpuEs4CoreDump: - TileXY: USSE pipe 3: 4,2 (64,32 px)
  564. SceGpuEs4CoreDump: - TileXY: PDS: 4,2 (64,32 px)
  565. SceGpuEs4CoreDump: - TileXY: ISP input: 4,4 (64,64 px)
  566. SceGpuEs4CoreDump: - TileXY: ISP output: 4,2 (64,32 px)
  567. SceGpuEs4CoreDump: - TileXY: TSP Param fetch: 4,2 (64,32 px)
  568. SceGpuEs4CoreDump: - Depth buffer width: 960 samples (960 pixels)
  569. SceGpuEs4CoreDump:
  570. SceGpuEs4CoreDump: GPU Core 3 Analysis:
  571. SceGpuEs4CoreDump: - Fragment Processing active at lockup
  572. SceGpuEs4CoreDump: - PDS active
  573. SceGpuEs4CoreDump: - Fragment: ISP Param Fetch active
  574. SceGpuEs4CoreDump: - Fragment: ISP active
  575. SceGpuEs4CoreDump: - Fragment: TSP active
  576. SceGpuEs4CoreDump: - Page fault: Page not mapped
  577. SceGpuEs4CoreDump: - Page access type: Entry access
  578. SceGpuEs4CoreDump: - Requester: Texture Access
  579. SceGpuEs4CoreDump: - Sub-unit: Non-Dependent Texture
  580. SceGpuEs4CoreDump: - Address range: 0x62bdd000 - 0x62bddfff = Video Memory
  581. SceGpuEs4CoreDump: - Process : NPXB01693 (0x001a28cd)
  582. SceGpuEs4CoreDump: - Fragment: Active Process is : NPXB01693 (0x001a28cd)
  583. SceGpuEs4CoreDump: - Fragment: Frame Number: 96, Scene Index: 3
  584. SceGpuEs4CoreDump: - Draw num: ISP output: 2
  585. SceGpuEs4CoreDump: - Draw num: TSP Param fetch: 2
  586. SceGpuEs4CoreDump: - TileXY: PDS: 6,4 (96,64 px)
  587. SceGpuEs4CoreDump: - TileXY: ISP input: 6,4 (96,64 px)
  588. SceGpuEs4CoreDump: - TileXY: ISP output: 6,4 (96,64 px)
  589. SceGpuEs4CoreDump: - TileXY: TSP Param fetch: 6,4 (96,64 px)
  590. SceGpuEs4CoreDump: - Depth buffer width: 960 samples (960 pixels)
  591. SceGpuEs4CoreDump:
  592. SceGpuEs4CoreDump: ***************************************************************
  593. SceGpuEs4CoreDump: GPU CRASH SUMMARY
  594. SceGpuEs4CoreDump: ***************************************************************
  595. SceGpuEs4CoreDump: PAGE FAULT detected: Crash caused by memory access page-fault.
  596. SceGpuEs4CoreDump: Memory access ranges are given above.
  597. SceGpuEs4CoreDump:
  598. SceGpuEs4CoreDump: IMPORTANT: please use the debug version of libgxm to check
  599. SceGpuEs4CoreDump: your program for possible errors before submitting a support
  600. SceGpuEs4CoreDump: request.
  601. SceGpuEs4CoreDump: ***************************************************************
  602. SceGpuEs4CoreDump: GPU core dump file was written to host0:gpu_core_dump_2014_08_25_232159855825.bin.
  603.  
  604. [ERROR]: System Error 0x00000001 C:\Users\Wolfgang\AppData\Local\SCE\PSP2TM\PSP2CrashLog-4d5dcf004602b216324731481501004d-20140825T173523.psp2kerndmp
  605. Compile finished: 5:35:26 PM
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