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- Compile started: 5:33:56 PM
- "C:\Users\Wolfgang\AppData\Roaming\GameMaker-Studio-Early-Access\GMAssetCompiler.exe" /c /m=psvita /config="Default" /tgt=2147483648 /tg="C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\\TextureGroups.txt" /to="C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\\TextureOptions.txt" /obob=True /obpp=False /obru=True /obes=False /i=3 /cvm /tp=2048 /psvitasdk="d:\Program Files (x86)\SCE\PSP2 SDKs\3.150" /mv=1 /iv=0 /rv=0 /bv=182 /gn="MiniFlake" /td="C:\Users\Wolfgang\AppData\Local\Temp" /cd="C:\Users\Wolfgang\Documents\GameMaker\Cache" /sh=False /o="C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797" "C:\Users\Wolfgang\Dropbox\MiniFlake\Code\Alpha 12\MiniFlake.gmx\MiniFlake.project.gmx"
- Reading project file....Error : Unable to find audio resource "bones_snd"- using default sound (Windows Ding)
- finished.
- Remove DnD...finished.
- Compile Constants...finished.
- Compile Scripts...finished.
- Compile Objects...finished.
- Compile Timelines...finished.
- Compile Triggers...finished.
- Compile Rooms...finished.
- Compile Extensions...finished.
- Final Compile...Warning : gml_Script_update_fow(0) : local variable pc name clashes with a global variable of same name
- Warning : gml_Script_update_fow(3) : variable pc name clashes with a global variable of same name
- Warning : gml_Script_update_fow(11) : variable pc name clashes with a global variable of same name
- Warning : gml_Script_update_fow(11) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_wcontrol_obj_CreateEvent_13(5) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_wcontrol_obj_DrawEvent_6(11) : local variable pc name clashes with a global variable of same name
- Warning : gml_Object_wcontrol_obj_DrawEvent_6(12) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_wcontrol_obj_DrawEvent_6(16) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_wcontrol_obj_DrawEvent_6(16) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_fishing_obj_UserEvent2_1(4) : variable mode name clashes with a global variable of same name
- Warning : gml_Object_map_painter_obj_CreateEvent_1(1) : local variable pc name clashes with a global variable of same name
- Warning : gml_Object_map_painter_obj_CreateEvent_1(2) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_map_painter_obj_DrawGUI_1(2) : local variable pc name clashes with a global variable of same name
- Warning : gml_Object_map_painter_obj_DrawGUI_1(3) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_map_painter_obj_DrawGUI_1(5) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_map_painter_obj_DrawGUI_1(6) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_StepBeginEvent_1(93) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_StepBeginEvent_1(97) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_StepBeginEvent_1(97) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_StepBeginEvent_1(105) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_StepBeginEvent_1(105) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(9) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(12) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(12) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(46) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(63) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(64) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(94) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(95) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(98) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(98) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(99) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(100) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(157) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_input_parser_obj_UserEvent0_2(159) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_player_obj_CollisionEvent_1(2) : variable mode name clashes with a global variable of same name
- Warning : gml_Object_player_obj_CollisionEvent_1(4) : variable mode name clashes with a global variable of same name
- Warning : gml_Object_dcontrol_obj_UserEvent0_2(15) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_dcontrol_obj_UserEvent0_2(16) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_dcontrol_obj_UserEvent0_2(17) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_dcontrol_obj_UserEvent0_2(47) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_dcontrol_obj_UserEvent0_2(48) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_dcontrol_obj_UserEvent0_2(49) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_dcontrol_obj_UserEvent0_4(24) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_dcontrol_obj_UserEvent0_4(25) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_dcontrol_obj_UserEvent0_4(25) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_dcontrol_obj_UserEvent0_5(7) : local variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_UserEvent0_3(15) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_UserEvent0_3(16) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_UserEvent0_3(17) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_UserEvent0_3(48) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_UserEvent0_3(49) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_UserEvent0_3(50) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_UserEvent0_5(24) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_UserEvent0_6(6) : local variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_2_UserEvent0_3(15) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_2_UserEvent0_3(16) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_2_UserEvent0_3(17) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_2_UserEvent0_3(48) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_2_UserEvent0_3(49) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_2_UserEvent0_3(50) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_2_UserEvent0_5(24) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_2_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_2_UserEvent0_5(25) : variable pc name clashes with a global variable of same name
- Warning : gml_Object_town_generator_2_UserEvent0_6(6) : local variable pc name clashes with a global variable of same name
- finished.
- Saving IFF file... C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\MiniFlake.win
- Writing Chunk... GEN8
- Writing Chunk... OPTN
- Writing Chunk... EXTN
- Writing Chunk... SOND
- *writing audio file C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\Dungeon1Music.ogg...
- *writing audio file C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\thunder1_snd.ogg...
- *writing audio file C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\thunder2_snd.ogg...
- *writing audio file C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\thunder3_snd.ogg...
- Writing Chunk... SPRT
- Writing Chunk... BGND
- Writing Chunk... PATH
- Writing Chunk... SCPT
- Writing Chunk... SHDR
- Writing Chunk... FONT
- Writing Chunk... TMLN
- Writing Chunk... OBJT
- Writing Chunk... ROOM
- Writing Chunk... DAFL
- Writing Chunk... TPAGE
- Writing Chunk... CODE
- Writing Chunk... VARI
- Writing Chunk... FUNC
- Writing Chunk... STRG
- Writing Chunk... TXTR
- 0 Compressing texture... writing texture texture_0.png...
- 1 Compressing texture... writing texture texture_1.png...
- 2 Compressing texture... writing texture texture_2.png...
- 3 Compressing texture... writing texture texture_3.png...
- 4 Compressing texture... writing texture texture_4.png...
- 5 Compressing texture... writing texture texture_5.png...
- 6 Compressing texture... writing texture texture_6.png...
- 7 Compressing texture... writing texture texture_7.png...
- 8 Compressing texture... writing texture texture_8.png...
- 9 Compressing texture... writing texture texture_9.png...
- 10 Compressing texture... writing texture texture_10.png...
- 11 Compressing texture... writing texture texture_11.png...
- 12 Compressing texture... writing texture texture_12.png...
- 13 Compressing texture... writing texture texture_13.png...
- 14 Compressing texture... writing texture texture_14.png...
- 15 Compressing texture... writing texture texture_15.png...
- 16 Compressing texture... writing texture texture_16.png...
- 17 Compressing texture... writing texture texture_17.png...
- 18 Compressing texture... writing texture texture_18.png...
- 19 Compressing texture... writing texture texture_19.png...
- 20 Compressing texture... writing texture texture_20.png...
- 21 Compressing texture... writing texture texture_21.png...
- 22 Compressing texture... writing texture texture_22.png...
- 23 Compressing texture... writing texture texture_23.png...
- 24 Compressing texture... writing texture texture_24.png...
- 25 Compressing texture... writing texture texture_25.png...
- 26 Compressing texture... writing texture texture_26.png...
- Writing Chunk... AUDO
- Writing Chunk... SCPT
- Writing Chunk... DBGI
- Writing Chunk... INST
- Writing Chunk... STRG
- Stats : GMA : Instance=382, Global=93
- Asset Compile finished: 5:34:14 PM
- -----------------------------------------------------------
- executing C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797\MiniFlake.win
- -----------------------------------------------------------
- "d:\Program Files (x86)\SCE\PSP2\Tools\Target Manager Server\bin\psp2run" /workingDirectory:"C:\Users\Wolfgang\AppData\Local\Temp\gm_ttt_21146\gm_ttt_38797" /console /elf "C:\Users\Wolfgang\AppData\Roaming\GameMaker-Studio-Early-Access\PSVita\PSVitaRunner.self" -game MiniFlake.win
- Loading
- 0 20 40 60 80 100
- |____.____|____.____|____.____|____.____|____.____|
- ===================================================
- Vertex params:
- Name = input.aPosition
- Name = input.aColour
- Name = input.aTexCoord
- Name = gm_Matrices
- Fragment params:
- Name = gm_BaseTexture
- Vertex params:
- Name = input.aPosition
- Name = input.aNormal
- Name = input.aColour
- Name = input.aTexCoord
- Name = gm_Matrices
- Name = u_LightEnv.ambientcol
- Name = u_LightEnv.m_pointLights_diffusecol
- Name = u_LightEnv.m_pointLights_posrange
- Name = u_LightEnv.numPointLights
- Name = u_LightEnv.m_dirLights_diffusecol
- Name = u_LightEnv.m_dirLights_dir
- Name = u_LightEnv.numDirLights
- Fragment params:
- Name = gm_BaseTexture
- Vertex params:
- Name = input.aPosition
- Name = input.aColour
- Name = gm_Matrices
- Fragment params:
- Vertex params:
- Name = input.aPosition
- Name = input.aColour
- Name = input.aTexCoord
- Name = gm_Matrices
- Fragment params:
- Name = gm_AlphaRefValue
- Name = gm_BaseTexture
- Vertex params:
- Name = input.aPosition
- Name = input.aNormal
- Name = input.aColour
- Name = input.aTexCoord
- Name = gm_Matrices
- Name = u_LightEnv.ambientcol
- Name = u_LightEnv.m_pointLights_diffusecol
- Name = u_LightEnv.m_pointLights_posrange
- Name = u_LightEnv.numPointLights
- Name = u_LightEnv.m_dirLights_diffusecol
- Name = u_LightEnv.m_dirLights_dir
- Name = u_LightEnv.numDirLights
- Fragment params:
- Name = gm_AlphaRefValue
- Name = gm_BaseTexture
- Vertex params:
- Name = input.aPosition
- Name = input.aColour
- Name = gm_Matrices
- Fragment params:
- Name = gm_AlphaRefValue
- Vertex params:
- Name = input.aPosition
- Name = input.aColour
- Name = input.aTexCoord
- Name = gm_Matrices
- Name = gm_FogStart
- Name = gm_RcpFogRange
- Fragment params:
- Name = gm_FogColour
- Name = gm_AlphaRefValue
- Name = gm_BaseTexture
- Vertex params:
- Name = input.aPosition
- Name = input.aNormal
- Name = input.aColour
- Name = input.aTexCoord
- Name = gm_Matrices
- Name = gm_FogStart
- Name = gm_RcpFogRange
- Name = u_LightEnv.ambientcol
- Name = u_LightEnv.m_pointLights_diffusecol
- Name = u_LightEnv.m_pointLights_posrange
- Name = u_LightEnv.numPointLights
- Name = u_LightEnv.m_dirLights_diffusecol
- Name = u_LightEnv.m_dirLights_dir
- Name = u_LightEnv.numDirLights
- Fragment params:
- Name = gm_FogColour
- Name = gm_AlphaRefValue
- Name = gm_BaseTexture
- Vertex params:
- Name = input.aPosition
- Name = input.aColour
- Name = gm_Matrices
- Name = gm_FogStart
- Name = gm_RcpFogRange
- Fragment params:
- Name = gm_FogColour
- Name = gm_AlphaRefValue
- Vertex params:
- Name = input.aPosition
- Name = input.aColour
- Name = input.aTexCoord
- Name = gm_Matrices
- Name = gm_FogStart
- Name = gm_RcpFogRange
- Fragment params:
- Name = gm_FogColour
- Name = gm_BaseTexture
- Vertex params:
- Name = input.aPosition
- Name = input.aNormal
- Name = input.aColour
- Name = input.aTexCoord
- Name = gm_Matrices
- Name = gm_FogStart
- Name = gm_RcpFogRange
- Name = u_LightEnv.ambientcol
- Name = u_LightEnv.m_pointLights_diffusecol
- Name = u_LightEnv.m_pointLights_posrange
- Name = u_LightEnv.numPointLights
- Name = u_LightEnv.m_dirLights_diffusecol
- Name = u_LightEnv.m_dirLights_dir
- Name = u_LightEnv.numDirLights
- Fragment params:
- Name = gm_FogColour
- Name = gm_BaseTexture
- Vertex params:
- Name = input.aPosition
- Name = input.aColour
- Name = gm_Matrices
- Name = gm_FogStart
- Name = gm_RcpFogRange
- Fragment params:
- Name = gm_FogColour
- PLATFORM_Init!
- ***************************************
- * YoYo Games PSVita Runner V1.0 *
- ***************************************
- CommandLine: host0:C:\Users\Wolfgang\AppData\Roaming\GameMaker-Studio-Early-Access\PSVita\PSVitaRunner.self -game MiniFlake.win
- MemoryManager allocated: 26762
- Finished Init
- RunnerLoadGame: MiniFlake.win
- RunnerLoadGame() - app0:/MiniFlake.win
- Checking if INIFile app0:/options.ini Exists
- app0:/options.ini file contents: ?[PSVita]
- nptitleid=""
- nptitlesecret="Memo1"
- nptitlepassphrase="Memo1"
- Process Chunk: SCPT 3044
- Process Chunk: DBGI 190516
- Process Chunk: INST 4
- Process Chunk: STRG 425406
- Reading File app0:/MiniFlake.win
- Loaded File app0:/MiniFlake.win(65947574)
- IFF wad found
- Get Resolution
- Get Header Information
- InitGMLFunctions
- HighScore..Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x8180f720
- Buffers..Networking..Shaders..InitPushFunctions...YoYo..Fini
- Code_Load()
- VARI_Load()
- ID_STRG
- Create Window
- Init Graphics
- GR_D3D_Init()
- Background_InitTextures()
- Sprite_InitTextures()
- Font_InitTextures()
- IO Init
- Process Messages
- Splash!
- Start Frame
- Part Create Textures
- Debug Init Remote Interface
- VM Init
- Create Score Form
- Create Load Form
- Create Error Form
- Do The Work
- LoadGameData()
- initialise everything!
- Process Chunk: GEN8 180
- Process Chunk: OPTN 488
- Process Chunk: EXTN 4
- Process Chunk: SOND 804
- Audio_Load()
- Process Chunk: SPRT 178848
- Process Chunk: BGND 460
- Process Chunk: PATH 4
- Process Chunk: SCPT 1828
- Process Chunk: SHDR 5084
- Vertex params:
- Name = input._in_Position
- Name = input._in_TextureCoord
- Name = _gm_Matrices
- Fragment params:
- Name = _c_Shift
- Name = _screen_wide
- Name = _gm_BaseTexture
- Vertex params:
- Name = input._in_Colour
- Name = input._in_Position
- Name = input._in_TextureCoord
- Name = _gm_Matrices
- Fragment params:
- Name = _gm_BaseTexture
- Name = _samp_pal
- Vertex params:
- Name = input._in_Position
- Name = input._in_TextureCoord
- Name = _gm_Matrices
- Fragment params:
- Name = _gm_BaseTexture
- Vertex params:
- Name = input._in_Position
- Name = input._in_TextureCoord
- Name = _gm_Matrices
- Fragment params:
- Name = _gm_BaseTexture
- Process Chunk: FONT 11588
- Process Chunk: TMLN 4
- Process Chunk: OBJT 31436
- Process Chunk: ROOM 168956
- Process Chunk: DAFL 0
- Process Chunk: TPAG 38536
- Process Chunk: CODE 307932
- Process Chunk: VARI 8220
- Process Chunk: FUNC 4224
- Process Chunk: STRG 106012
- Process Chunk: TXTR 1507024
- Process Chunk: AUDO 63575766
- Audio_WAVs()
- PrepareGame()
- Extension_Prepare()
- Code_Constant_Prepare()
- Script_Prepare()
- TimeLine_Prepare()
- Object_Prepare()
- Preparing 79 objects:
- Objects 0: mmenu_obj
- Objects 1: cgen_obj
- Objects 2: fgen_obj
- Objects 3: omenu_obj
- Objects 4: lmenu_obj
- Objects 5: menu_ltning_obj
- Objects 6: submenu_obj
- Objects 7: credsmenu_obj
- Objects 8: wcontrol_obj
- Objects 9: tome_obj
- Objects 10: fishing_obj
- Objects 11: playsys_linker_obj
- Objects 12: playsys_obj
- Objects 13: pop_menu_obj
- Objects 14: ui_parent_obj
- Objects 15: inventory_linkndraw_obj
- Objects 16: backpack_obj
- Objects 17: inv_pop_obj
- Objects 18: crypt_builder_obj
- Objects 19: crypt_painter_obj
- Objects 20: hud_painter_obj
- Objects 21: sprite_painter_obj
- Objects 22: fx_painter_obj
- Objects 23: illuminator_obj
- Objects 24: player_messenger_obj
- Objects 25: book_reader_obj
- Objects 26: looting_obj
- Objects 27: map_painter_obj
- Objects 28: chat_painter_obj
- Objects 29: view_manipulator_obj
- Objects 30: input_parser_obj
- Objects 31: enemys_turn_obj
- Objects 32: char_buff_handler
- Objects 33: tuning_handler_obj
- Objects 34: crafting_obj
- Objects 35: pframe_handler_obj
- Objects 36: fx_obj
- Objects 37: sprite_obj
- Objects 38: entity_obj
- Objects 39: deco_obj
- Objects 40: caster_obj
- Objects 41: obstacle_obj
- Objects 42: spell_obj
- Objects 43: sgold_obj
- Objects 44: mgold_obj
- Objects 45: lgold_obj
- Objects 46: alchstation_obj
- Objects 47: craft_station
- Objects 48: dummy_wall
- Objects 49: dummy_npc
- Objects 50: sprite_grid_obj
- Objects 51: book_obj
- Objects 52: item_obj
- Objects 53: ingredients_obj
- Objects 54: container_obj
- Objects 55: barrel_obj
- Objects 56: obj_door
- Objects 57: transporter
- Objects 58: fhole_obj
- Objects 59: exit_obj
- Objects 60: d_up
- Objects 61: d_dn
- Objects 62: dtrch_obj
- Objects 63: player_obj
- Objects 64: mon_obj
- Objects 65: npc_obj
- Objects 66: dcontrol_obj
- Objects 67: owcontrol_obj
- Objects 68: town_generator
- Objects 69: town_generator_2
- Objects 70: sleep_
- Objects 71: blank_array
- Objects 72: crt_obj
- Objects 73: load_obj
- Objects 74: xmlnode
- Objects 75: setup_obj
- Objects 76: XML_Tester_obj
- Objects 77: Noise_Tester_obj
- Objects 78: xml_node
- Room_Prepare()
- Sound_Prepare()
- InitGraphics()
- Finished PrepareGame()
- Run_Start
- StartGame()
- Save quota size 268435456
- Saving file \Settings.ini
- Saving file size 226
- Save failed 0x80100604
- StartGame() - DONE
- Total memory used = 68286177(0x0411f6e1) bytes
- **********************************.
- Entering main loop.
- **********************************.
- Application Surface created: w=210, h=240
- Application Surface resized: w=423, h=240
- SceGpuEs4CoreDump: A GPU core dump has occurred in process 'NPXB01693' (0x001a28cd)
- SceGpuEs4CoreDump: GPU Master Analysis:
- SceGpuEs4CoreDump: - Lockup during Vertex Processing Phase.
- SceGpuEs4CoreDump: - Lockup during Fragment Processing Phase.
- SceGpuEs4CoreDump:
- SceGpuEs4CoreDump: GPU Core 0 Analysis:
- SceGpuEs4CoreDump: - Fragment Processing active at lockup
- SceGpuEs4CoreDump: - PDS active
- SceGpuEs4CoreDump: - Fragment: ISP Param Fetch active
- SceGpuEs4CoreDump: - Fragment: ISP active
- SceGpuEs4CoreDump: - Fragment: TSP active
- SceGpuEs4CoreDump: - Page fault: Page not mapped
- SceGpuEs4CoreDump: - Page access type: Entry access
- SceGpuEs4CoreDump: - Requester: Texture Access
- SceGpuEs4CoreDump: - Sub-unit: Dependent Texture
- SceGpuEs4CoreDump: - Address range: 0x62bd7000 - 0x62bd7fff = Video Memory
- SceGpuEs4CoreDump: - Process : NPXB01693 (0x001a28cd)
- SceGpuEs4CoreDump: - Fragment: Active Process is : NPXB01693 (0x001a28cd)
- SceGpuEs4CoreDump: - Fragment: Frame Number: 96, Scene Index: 3
- SceGpuEs4CoreDump: - USSE Pipe 0 Data Master usage ....S...........
- SceGpuEs4CoreDump: - USSE Pipe 2 Data Master usage PPPPPPPPPPPPPPPP
- SceGpuEs4CoreDump: - USSE Pipe 3 Data Master usage PPPPPPPPPPPPPPPP
- SceGpuEs4CoreDump: - Draw num: ISP output: 2
- SceGpuEs4CoreDump: - Draw num: TSP Param fetch: 2
- SceGpuEs4CoreDump: - TileXY: USSE pipe 2: 0,2 (0,32 px)
- SceGpuEs4CoreDump: - TileXY: USSE pipe 3: 0,2 (0,32 px)
- SceGpuEs4CoreDump: - TileXY: PDS: 0,2 (0,32 px)
- SceGpuEs4CoreDump: - TileXY: ISP input: 0,4 (0,64 px)
- SceGpuEs4CoreDump: - TileXY: ISP output: 0,2 (0,32 px)
- SceGpuEs4CoreDump: - TileXY: TSP Param fetch: 0,2 (0,32 px)
- SceGpuEs4CoreDump: - Depth buffer width: 960 samples (960 pixels)
- SceGpuEs4CoreDump:
- SceGpuEs4CoreDump: GPU Core 1 Analysis:
- SceGpuEs4CoreDump: - Fragment Processing active at lockup
- SceGpuEs4CoreDump: - PDS active
- SceGpuEs4CoreDump: - Fragment: ISP Param Fetch active
- SceGpuEs4CoreDump: - Fragment: ISP active
- SceGpuEs4CoreDump: - Fragment: TSP active
- SceGpuEs4CoreDump: - Page fault: Page not mapped
- SceGpuEs4CoreDump: - Page access type: Entry access
- SceGpuEs4CoreDump: - Requester: Texture Access
- SceGpuEs4CoreDump: - Sub-unit: Dependent Texture
- SceGpuEs4CoreDump: - Address range: 0x62bd8000 - 0x62bd8fff = Video Memory
- SceGpuEs4CoreDump: - Process : NPXB01693 (0x001a28cd)
- SceGpuEs4CoreDump: - Fragment: Active Process is : NPXB01693 (0x001a28cd)
- SceGpuEs4CoreDump: - Fragment: Frame Number: 96, Scene Index: 3
- SceGpuEs4CoreDump: - USSE Pipe 2 Data Master usage PPPPPPPPPPPPPPPP
- SceGpuEs4CoreDump: - USSE Pipe 3 Data Master usage PPPPPPPPPPPPPPPP
- SceGpuEs4CoreDump: - Draw num: ISP output: 3
- SceGpuEs4CoreDump: - Draw num: TSP Param fetch: 3
- SceGpuEs4CoreDump: - TileXY: USSE pipe 2: 2,2 (32,32 px)
- SceGpuEs4CoreDump: - TileXY: USSE pipe 3: 2,2 (32,32 px)
- SceGpuEs4CoreDump: - TileXY: PDS: 2,2 (32,32 px)
- SceGpuEs4CoreDump: - TileXY: ISP input: 2,4 (32,64 px)
- SceGpuEs4CoreDump: - TileXY: ISP output: 2,2 (32,32 px)
- SceGpuEs4CoreDump: - TileXY: TSP Param fetch: 2,2 (32,32 px)
- SceGpuEs4CoreDump: - Depth buffer width: 960 samples (960 pixels)
- SceGpuEs4CoreDump:
- SceGpuEs4CoreDump: GPU Core 2 Analysis:
- SceGpuEs4CoreDump: - Fragment Processing active at lockup
- SceGpuEs4CoreDump: - PDS active
- SceGpuEs4CoreDump: - Fragment: ISP Param Fetch active
- SceGpuEs4CoreDump: - Fragment: ISP active
- SceGpuEs4CoreDump: - Fragment: TSP active
- SceGpuEs4CoreDump: - Page fault: Page not mapped
- SceGpuEs4CoreDump: - Page access type: Entry access
- SceGpuEs4CoreDump: - Requester: Texture Access
- SceGpuEs4CoreDump: - Sub-unit: Non-Dependent Texture
- SceGpuEs4CoreDump: - Address range: 0x62bd6000 - 0x62bd6fff = Video Memory
- SceGpuEs4CoreDump: - Process : NPXB01693 (0x001a28cd)
- SceGpuEs4CoreDump: - Fragment: Active Process is : NPXB01693 (0x001a28cd)
- SceGpuEs4CoreDump: - Fragment: Frame Number: 96, Scene Index: 3
- SceGpuEs4CoreDump: - USSE Pipe 2 Data Master usage PPPPPPPPPPPPPPPP
- SceGpuEs4CoreDump: - USSE Pipe 3 Data Master usage PPPPPPPPPPPPPPPP
- SceGpuEs4CoreDump: - Draw num: ISP output: 2
- SceGpuEs4CoreDump: - Draw num: TSP Param fetch: 2
- SceGpuEs4CoreDump: - TileXY: USSE pipe 2: 4,2 (64,32 px)
- SceGpuEs4CoreDump: - TileXY: USSE pipe 3: 4,2 (64,32 px)
- SceGpuEs4CoreDump: - TileXY: PDS: 4,2 (64,32 px)
- SceGpuEs4CoreDump: - TileXY: ISP input: 4,4 (64,64 px)
- SceGpuEs4CoreDump: - TileXY: ISP output: 4,2 (64,32 px)
- SceGpuEs4CoreDump: - TileXY: TSP Param fetch: 4,2 (64,32 px)
- SceGpuEs4CoreDump: - Depth buffer width: 960 samples (960 pixels)
- SceGpuEs4CoreDump:
- SceGpuEs4CoreDump: GPU Core 3 Analysis:
- SceGpuEs4CoreDump: - Fragment Processing active at lockup
- SceGpuEs4CoreDump: - PDS active
- SceGpuEs4CoreDump: - Fragment: ISP Param Fetch active
- SceGpuEs4CoreDump: - Fragment: ISP active
- SceGpuEs4CoreDump: - Fragment: TSP active
- SceGpuEs4CoreDump: - Page fault: Page not mapped
- SceGpuEs4CoreDump: - Page access type: Entry access
- SceGpuEs4CoreDump: - Requester: Texture Access
- SceGpuEs4CoreDump: - Sub-unit: Non-Dependent Texture
- SceGpuEs4CoreDump: - Address range: 0x62bdd000 - 0x62bddfff = Video Memory
- SceGpuEs4CoreDump: - Process : NPXB01693 (0x001a28cd)
- SceGpuEs4CoreDump: - Fragment: Active Process is : NPXB01693 (0x001a28cd)
- SceGpuEs4CoreDump: - Fragment: Frame Number: 96, Scene Index: 3
- SceGpuEs4CoreDump: - Draw num: ISP output: 2
- SceGpuEs4CoreDump: - Draw num: TSP Param fetch: 2
- SceGpuEs4CoreDump: - TileXY: PDS: 6,4 (96,64 px)
- SceGpuEs4CoreDump: - TileXY: ISP input: 6,4 (96,64 px)
- SceGpuEs4CoreDump: - TileXY: ISP output: 6,4 (96,64 px)
- SceGpuEs4CoreDump: - TileXY: TSP Param fetch: 6,4 (96,64 px)
- SceGpuEs4CoreDump: - Depth buffer width: 960 samples (960 pixels)
- SceGpuEs4CoreDump:
- SceGpuEs4CoreDump: ***************************************************************
- SceGpuEs4CoreDump: GPU CRASH SUMMARY
- SceGpuEs4CoreDump: ***************************************************************
- SceGpuEs4CoreDump: PAGE FAULT detected: Crash caused by memory access page-fault.
- SceGpuEs4CoreDump: Memory access ranges are given above.
- SceGpuEs4CoreDump:
- SceGpuEs4CoreDump: IMPORTANT: please use the debug version of libgxm to check
- SceGpuEs4CoreDump: your program for possible errors before submitting a support
- SceGpuEs4CoreDump: request.
- SceGpuEs4CoreDump: ***************************************************************
- SceGpuEs4CoreDump: GPU core dump file was written to host0:gpu_core_dump_2014_08_25_232159855825.bin.
- [ERROR]: System Error 0x00000001 C:\Users\Wolfgang\AppData\Local\SCE\PSP2TM\PSP2CrashLog-4d5dcf004602b216324731481501004d-20140825T173523.psp2kerndmp
- Compile finished: 5:35:26 PM
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