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All Cards Intermediate

Feb 21st, 2018
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  1. This route has a consistent final bowser fight, does not do Jr. Troopa Skip or Bow Skip. This route does clippy boots.
  2. Parakarryless seed, record skip and stanley save are all optional.
  3. This is the pastebin version of this route: https://docs.google.com/document/d/1YcZShpaSDccUXE4XDTEubLjzL_Fttkt64gH5ugU1J8Q/edit
  4. If you need a sample run you can watch this 2:58:01: https://www.twitch.tv/videos/58107324?t=02s
  5.  
  6. -- Prologue --
  7.  
  8. - 3 Bush Coins [3 coins]
  9. - 10 coins from coin block [13 coins]
  10. - 4 coins + Fire Flower [17 coins]
  11. - Say No to all tutorials; this includes Badge, Lucky Star and Star Power Tutorials
  12. - Equip Power Jump
  13. - 2 coins blocks [19 coins]
  14.  
  15. Red Blue Goomba:
  16. T1: Power Jump Red; Headbonk Red
  17. T2: Power Jump Blue; Do Nothing
  18. T3: Fire Flower [Mash A]
  19.  
  20. - Hit Heart Block
  21.  
  22. Goomba King:
  23. T1: Power Jump King; Headbonk Tree
  24. T2: Power Jump King; Headbonk King
  25.  
  26. - Buy Fire Flower then a Fright Jar [4 coins]
  27.  
  28. Magikoopa:
  29. T1: Power Jump; Do Nothing
  30. T2: Power Jump
  31.  
  32. -- Chapter 1 --
  33.  
  34. - 1 coin block [5 coins]
  35. - Fright Jar
  36. - POW Block
  37. - 10 coins from block [15 coins]
  38. - 1 Bush coin [16 coins]
  39. ~ Get this coin before or after the Fuzzies
  40.  
  41. Fuzzies:
  42. T1: Fire Flower [Up 1]
  43.  
  44. - 5 path coins [21 coins]
  45. - Thunder Bolt
  46. - Hidden Fire Flower
  47. - Hit Heart Block
  48.  
  49. Key fight:
  50. T1: Power Jump Koopa; Power Shell (Untimed)
  51.  
  52. Level Up: FP
  53. 10, 10, 3
  54.  
  55. - Power Bounce
  56. - Staircase Skip
  57. - Hit trap block
  58.  
  59. Jail Fight:
  60. T1: Fright Jar [Up 1]
  61. ~ If the koopa doesn’t run, bomb him, if a bob-omb doesn’t run, untimed body slam
  62.  
  63. - 9 coins from fight [30 coins]
  64. - Go left to pit
  65.  
  66. ~ First Strike with Jump
  67. Pit 1 (right):
  68. T1: Power Jump 2nd; Bomb 1st
  69. T2: Jump x1
  70. ~ If you miss the first strike; Bomb; Jumpx2; Power Jump
  71.  
  72. Pit 2 (middle):
  73. T1: Fright Jar [Up 1]
  74. ~ If it fails; Power Jump; Body Slam (or jumpx1 and bomb but only if you didn't have to bomb the koopa in Jail fight)
  75.  
  76. ~ First Strike Koopa with Bomb
  77. Pit 3 (left):
  78. T1: Power Jump; Body Slam (untimed)
  79. Tutorial on the 1st strike: (https://www.youtube.com/watch?v=ZLzKcfu7SPg&feature=youtu.be)
  80.  
  81. - 10 coins from a fire bar [40 coins]
  82. - Key in the Power Bounce room
  83. - Climb Stairs and do Pie Jumps (Pie Jumps are optional)
  84.  
  85. ~ If you had fright jar fail you must hit a heart block BEFORE and AFTER the cannons, otherwise just afterwards
  86.  
  87. ~ First strike cannons with bomb
  88. Cannon Fight:
  89. T1: Thunder Bolt [Down 1]; Bomb
  90.  
  91. - Hit Heart Block
  92. - 10 coins after Cannons [50 coins]
  93.  
  94. Koopa Bros.:
  95. T1: Power Jump; Bomb
  96. T2: Power Jump; Bomb
  97. T3: POW Block [Up 1]; Do Nothing
  98. T4: Fire Flower [Mash A]
  99.  
  100. -- Chapter 3 --
  101.  
  102. - Say No to Tutorial Twice
  103. - Honey Syrup behind pole
  104.  
  105. Jr Troopa:
  106. T1: Power Jump; Bomb
  107. T2: Power Jump; Bomb
  108. T3: Hammer
  109.  
  110. - Buy Speedy Spin (if it’s not there go 2 screens and come back)
  111. - Equip Speedy Spin and Power Bounce
  112. - Toad Town Seed
  113. - Ride Train to Chapter 2
  114. - Collect 3 Parakarry Letters
  115. - Get 2 Whacka Bumps as you pass by it
  116. ~ Parakarryless Seed is optional and saves about 20 seconds if done first try
  117. - Get Parakarry
  118. - Hit Heart Block
  119. - Head back to toad town
  120. - Blue House Skip
  121.  
  122. Blooper: 30 HP
  123. T1: Power Bounce; Sky Dive
  124. T2: Power Bounce; Shell Shot
  125.  
  126. Recommended:
  127. If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
  128.  
  129. Level Up: FP
  130. 10, 15, 3
  131.  
  132. - Talk to Kolorado by volcano
  133. - Jammin' Jelly Behind Tree
  134. - Get Sushie
  135.  
  136. - Get Power Quake
  137. - Take off Power Bounce
  138. - Equip Power Quake
  139. - Chapter 5 pipe to sewers
  140.  
  141. - Go left into Dark Koopa room
  142. - Let them all first strike you for Peril
  143. - Avoid heart drops
  144. - Collect 18-20 coins from the Dark Koopas [18-20 coins]
  145. ~ You will need 15 for 3 Thunder Bolts, 10 coins is fine too
  146.  
  147. Koopa 1:
  148. T1: Power Quake; Do Nothing [11 FP]
  149. T2: Power Quake [7 FP]
  150.  
  151. - Eat Honey Syrup if no FP drop [Up 1]
  152.  
  153. Koopa 2:
  154. T1: Power Quake; Do Nothing [8 FP]
  155. T2: Power Quake [4 FP]
  156.  
  157. - Eat Jammin' Jelly [Mash A]
  158.  
  159. Koopa 3:
  160. T1: Power Quake; Do Nothing [11 FP]
  161. T2: Power Quake [7 FP]
  162.  
  163. - Double FP drop = [9 FP] ~ Skip eating the Honey Syrup and save it for ch 6
  164.  
  165. - Enter boo's mansion
  166. - OPTIONAL: Do Record Skip
  167. - Get Super Boots; Switch to Parakarry [Down 1]
  168. - Get Portrait and get Bow
  169.  
  170. - OPTIONAL: Do Stanley Save
  171. - Repel Gel
  172. - Go left for Key
  173. - Upgrade Parakarry [Up 2]
  174. - Get caught by guard
  175. - Go right, open door
  176. - Get Key in Spike room
  177. - Get Mega Rush
  178. - Get Maple Syrup
  179. - Get Key
  180. - Eat Honey Syrup [Up 1] if you have it (unless you have 9FP, in that case throw it at
  181. ~ Eat Maple if you don't have a honey [Mash A]
  182. - Open chest for talking key
  183. - Run away from Tubba
  184. ~ Make sure you have 9 FP for the Heart Fight
  185. - Take off Power Quake and Speedy Spin
  186. - Equip Power Bounce and Mega Rush
  187.  
  188. Tubba's Heart: 50 HP [Runs at 45 HP]
  189. T1: Bounce x5; Shell Shot
  190. T2: Bounce x5; [6 + 4 Works too]
  191.  
  192. Tubba Blubba: 10 HP
  193. T1: Jump x2
  194.  
  195. Level Up: BP
  196. 10, 15, 6
  197.  
  198. - Say Yes to Bow
  199. - Equip Power Quake and Speedy Spin
  200. - Jump LZS into card
  201. - Run to Chapter 5 by blue pipe and Sushie platform
  202. - Enter Volcano
  203.  
  204. -- Chapter 5 --
  205.  
  206. - Get Fire Shield
  207. - Get hidden Life Shroom
  208. - Get Ultra Hammer
  209. - Get into Peril from Fire Bars
  210. - Switch to Sushie before fight (swap while talking to Kolorado)
  211.  
  212. Lava Pirahna: 40 HP each Phase
  213. Phase 1:
  214. T1: Bounce x5; Belly Flop (untimed) - Lose Life Shroom
  215. T2: Bounce x5; Belly Flop (if you got 5+4 bounce you can untime this, 5+5 bounce will skip this entirely)
  216.  
  217. (6 + 4) = 0 HP with untimed belly flop
  218. (5 + 5) = 0 HP
  219. (5 + 4) = 2 HP
  220. (4 + 4) = 4 HP (this is why we belly flop)
  221.  
  222. Phase 2:
  223. T1: Squirt; Bounce x4
  224. T2: Bounce x3
  225.  
  226. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  227.  
  228. -- Chapter 4 --
  229.  
  230. - Seed
  231. - Switch to Sushie [Down 3]
  232. - Enter Blue Pipe and exit sewers using sushie
  233. - Switch to Parakarry [Up 2]
  234. - Enter Chapter 4
  235. - Go to Green Station (Hit right switch) [Down 1]
  236. - Go to Pink Station (Hit right switch) [Down 2]
  237. - Fix Track
  238.  
  239. Fuzzy Fight:
  240. T1: Power Quake
  241.  
  242. - Get Frying Pan
  243. - Go to Red Station (Hit left switch) [Down 1]
  244. - Hit Heart Block
  245. - Get Volt Shroom
  246.  
  247. Lantern Ghost: 40 HP - Block (1/2)
  248. T1: Volt Shroom [Mash A]; Do Nothing
  249. T2: Do Nothing; Switch to Goombario [Up 3] - You can also smackx2 but it wastes 4 seconds
  250. T3: Headbonk x2; Power Bounce x5
  251. T4: Headbonk x2; Power Bounce x4
  252.  
  253. - Upgrade Watt [Up 2]
  254. - Fight General Guy
  255.  
  256. General Guy:
  257. Phase 1:
  258. T1: Jump x2; Electro Dash
  259. T2: Power Quake
  260. T3: Jump x2; Power Shock
  261. T4: Jump x2
  262.  
  263. Phase 2:
  264. T1: Repel; Electro Dash [Down 1 if you have Maple Syrup] [Mash A if you don't]
  265. T2: Bounce x4; Electro Dash
  266. T3: Jump x2; Electro Dash
  267.  
  268. Level Up: FP
  269. 10, 20, 6
  270.  
  271. -- Enter Ruins --
  272.  
  273. - Jump LZS into card
  274. - Go to Blue Station (Hit Right Switch) [Mash A]
  275. - Enter Forever Forest
  276. - Right x2
  277. - Left x1
  278. - Left x1
  279. - Go left for Flower Seed 4
  280. From the Seed:
  281. - Right x1
  282. - Enter Toad Town Tunnels from green pipe
  283. - Smash Super Block to fight Electro Blooper
  284.  
  285. Electro Blooper: Block (0/2)
  286. T1: Do Nothing; Do Nothing
  287. T2: Jump x2; Do Nothing
  288. T3: Jump x1; Do Nothing
  289. T4: Bounce x5; Switch to Parakarry [Up 2]
  290. T5: Shell Shot; Bounce x4
  291.  
  292. - Enter left pipe
  293. - Buy 3 Thunder Bolts
  294. - Enter Dry Dry Desert
  295. - Left one, then up left for the rest of the rooms
  296. - Get Key in sand (bottom)
  297. - Go right for another Key
  298. - Go to the bottom-right room
  299.  
  300. ~ First Strike with Jump, beware of heart drops
  301.  
  302. Stone Chomp 1: Triangle
  303. T1: Jump x1; Star Storm if you missed the first strike
  304.  
  305. - Open Both doors
  306. - Drop to basement and go right
  307.  
  308. ~ Grab this with hammer from far left
  309.  
  310. Stone Chomp 2: Moon
  311. T1: Power Quake (untimed)
  312.  
  313. - Get Super Hammer
  314. - Go down-left to blow up wall
  315. - Upgrade Bombette [Down 2]
  316. - Blow up wall
  317.  
  318. Stone Chomp 3: Star
  319. T1: Power Quake (untimed)
  320.  
  321. - Triangle, Star, Moon (TSM)
  322.  
  323. Tutankoopa:
  324. T1: Bounce x4; Do Nothing
  325. T2: Jump x2
  326. ~ 3 cap backup is switch to Parakarry T1 and Sky Dive T2, Switch back to bombette before moles
  327.  
  328. Level Up: BP (Only if Fright Jar Fail in Ch1)
  329. 10, 20, 9
  330.  
  331. - Jump LZS into card
  332. - Exit ruins
  333. - Go Right one, then down right for the rest of the rooms
  334. - Take Blue Pipe
  335. - Get Quick Change
  336. - Place Seeds
  337.  
  338. -- Chapter 6 --
  339.  
  340. ~ Get Stinky Herb unless you still have the Maple Syrup
  341. ~ If you didn't level on Tutankoopa start with Top-Left mole and go Clockwise to Bottom-Left
  342. ~ If you leveled up on Tutankoopa start with Top-Right mole and go Clockwise to Top-Left
  343. - Get Red Berry
  344.  
  345. Top-Left Mole:
  346. T1: Jump x2
  347.  
  348. Level Up: BP
  349. 10, 20, 9
  350.  
  351. Top-Right Mole: Block (0/3)
  352. T1: Do Nothing; Power Bomb
  353. T2: Power Quake (untimed)
  354.  
  355. Bottom-Right Mole:
  356. T1: Power Quake (untimed); Power Bomb
  357.  
  358. ~ Eat Maple Syrup [Up 3] [10FP]
  359. ~ Eat Stinky Herb [Down 1] [5FP]
  360. ~ Switch to Parakarry only if you used a Stinky Herb
  361.  
  362. If you had a Maple: [10 FP]
  363.  
  364. Bottom-Left Mole:
  365. T1: Untimed Power Quake; Power Bomb
  366.  
  367. If you had a Stinky Herb: [5 FP]
  368.  
  369. ~ First strike with hammer or jump
  370. Bottom-Left Mole:
  371. T1: Jump on 2nd mole, Shell Shot 1st mole
  372.  
  373. - Take off Power Quake
  374. - Equip Power Jump and Quick Change
  375. - Eat Whacka [Up 1]
  376. - Give Red Berry
  377. - Get Yellow Berry and give to Yellow flower
  378. - Talk to Lily
  379. - Get Blue Berry and give to Blue flower
  380.  
  381. Lakitu Fight: Block (2/3)
  382. T1: Power Jump 1st Lakitu; Shell Shot 1st Lakitu
  383. T2: Shell Shot Lakitu; Star Storm
  384.  
  385. Level Up: BP
  386. 10, 20, 12
  387.  
  388. - Talk to Rosie
  389. - Talk to Posie
  390. - Talk to Rosie
  391. - Talk to Lily
  392. - Get Bubble Berry and give to Bubble plant
  393. - Get Shooting Star in flowers
  394.  
  395. Lakilester: Block (3/3)
  396. T1: Power Jump; Do Nothing
  397. T2: Power Jump; Switch to Parakarry [Down 1]; Shell Shot
  398. T3: Power Jump; Shell Shot
  399. T4: Bounce x5; Shell Shot if 4 capped
  400.  
  401. - Get hidden Thunder Rage
  402.  
  403. Machine Fight:
  404. T1: Thunder Rage [Mash A]; Switch to Bow [Up 3]; Outta Sight
  405. T2: Star Storm
  406.  
  407. - Eat Whacka [Up 1] - If you do this while on the cloud and it saves you a frame
  408. - Get S. Jump Charge
  409. - Take off Power Jump
  410. - Equip S. Jump Charge and Power Quake
  411.  
  412. Huff N' Puff: Block (1/2)
  413. T1: Charge; Do Nothing (Block)
  414. T2: Charge; Switch to Bow [Up 3]; Outta Sight
  415. T3: Charge (don't block)
  416. T4: Bounce x5; Shell Shot if 4 capped
  417.  
  418. Level Up: HP
  419. 15, 20, 12
  420.  
  421. ~ Spiny Spawn - Level Up on Huff
  422. ~ Spinyless - Level Up on Clubba 1
  423.  
  424. Peach Scene: Sneaky Parasol
  425.  
  426. - Run to sewers and break panel
  427. - Do Clippy Boots
  428. ~ You can get sewers Life Shroom or the one in Ch 8 Jail; Jail is faster by a small amount, but if you die in Ch 7 you game over
  429. - Do Peach Warp
  430.  
  431. -- Chapter 7 --
  432.  
  433. - Go Right and get the Key
  434. - Mirror Clip
  435. - Enter Top door, break panel and leave
  436. - Hit Red Button
  437. - Go to Bottom door and get Red Key
  438. - Bombette is the 4th one from left
  439. - Hit Blue Button
  440.  
  441. Clubba 1:
  442. T1: Jump x2; Bomb
  443.  
  444. Level Up: HP
  445. 15, 20, 12
  446.  
  447. Clubba 2:
  448. T1: Up and Away [Up 1]; Air Lift
  449.  
  450. Clubba 3:
  451. T1: Star Storm; Power Bomb
  452.  
  453. - Get Triple Dip in chest behind invisible wall
  454. - Get P-Up D-Down below the small statue
  455. - Get Hidden Jammin' Jelly
  456. - Get Key below large statue
  457. - Hit Heart Block
  458.  
  459. Crystal King: 70 HP - Block (2/4)
  460. T1: Charge; Switch to Watt [Down 4]; Electro Dash a Crystal Bit
  461. T2: Charge; Electro Dash
  462. T3: Charge; Electro Dash a Crystal Bit
  463. T4: Charge; Do Nothing
  464. T5: Bounce x5; Electro Dash if 4 capped
  465.  
  466. Peach Scene: Hold B
  467.  
  468. -- Chapter 8 --
  469.  
  470. - Get Thunder Rage (only if you couldn't afford 3 Thunder Bolts in Chapter 2)
  471. - Get Shooting Star in Pillar
  472. - Get Repel Gel
  473. - Upgrade Sushie in sewers
  474.  
  475. Koopatrols:
  476. T1: Power Quake (untimed); Switch to Bombette [Up 4]; Power Bomb
  477.  
  478. Level Up: BP
  479. 15, 20, 15
  480.  
  481. - For safety, you can get a Life Shroom from right box in the jail. If you do not, a triple 3 cap on final bowser is run over.
  482. - Block Clip
  483. - Fast Flood Room
  484. - Cannonless
  485. - Quiz: 1, 1, 2, 1, 1
  486. - Up, down, down, up, down, up
  487. - Hit Heart Block if you leveled on Crystal King, or are not at full HP
  488.  
  489. Duplighosts:
  490. T1: Up & Away [Up 2]; Air Lift
  491.  
  492. ~ If you don't take damage you can go into Jr. Troopa fight at 17FP but you need a 5 cap to win
  493. ~ If you lose HP then heal at the Heart Block
  494.  
  495. Jr. Troopa: Block (2/2)
  496. T1: Charge; Switch to Watt [Down 4]; Electro Dash
  497. T2: Charge; Outta Sight
  498. T3: Charge;
  499. T4: Bounce x5; Outta Sight
  500. T5: Star Storm if 4 capped
  501.  
  502. - Eat Jammin' Jelly [Down 2]
  503. - Take off S. Jump Charge
  504. - Equip Power Jump, P-Up D-Down, Fire Shield
  505.  
  506. Quick Menu: Power Jump, S. Jump Charge, Hit R, Fire Shield, P-Up D-Down
  507.  
  508. Hallway Bowser: 50 HP
  509. T1: Bounce x5 [Up 1]; Outta Sight
  510. T2: Bounce x5
  511. T3: Power Jump; Outta Sight
  512. T4: Jump x1
  513.  
  514. ~ Jump x2 only if double 3 cap
  515. ~ 3 + 5 + Power Jump kills
  516. (7 + 4) = 0 HP
  517. (5 + 5) = 0 HP
  518.  
  519. - Take off Power Jump and Power Quake
  520. - Equip Triple Dip
  521.  
  522. Final Bowser Phase 1:
  523. T1: Bounce [Down 1]; Outta Sight
  524. T2: Bounce
  525. T3: Star Beam
  526.  
  527. ~ For all items on Turn 2 [Up 1] ~ Unless POW Block
  528. ~ For all items on Turn 3 [Mash A] ~ Do not eat life shroom if you grabbed it
  529.  
  530. Phase 2:
  531.  
  532. Turn 3 Star Shield:
  533. T1: Peach Beam; Water Block
  534. T2: Triple Dip: T. Bolt x3; Electro Dash
  535. T3: Triple Dip: Repel, Shooting Star x2; Electro Dash ------ STAR SHIELD
  536. T4: Peach Beam; Electro Dash
  537. T5: Bounce; Outta Sight
  538. T6: Jump x2
  539.  
  540. Turn 4 Star Shield:
  541. T1: Peach Beam; Water Block
  542. T2: Triple Dip: T. Bolt x3; Electro Dash
  543. T3: Triple Dip: Repel, Shooting Star x2; Electro Dash
  544. T4: Bounce; Electro Dash ------ STAR SHIELD
  545. T5: Peach Beam; Outta Sight
  546. T6: Jump x2
  547.  
  548. Beamless
  549. T1: Peach Beam; Water Block
  550. T2: Triple Dip: T. Bolt x3; Electro Dash
  551. T3: Triple Dip: Repel, Shooting Star x2; Electro Dash
  552. T4: Bounce; Electro Dash
  553. T5: Jump x2; Electro Dash
  554.  
  555. - Luigi Skip :)
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