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- This route has a consistent final bowser fight, does not do Jr. Troopa Skip or Bow Skip. This route does clippy boots.
- Parakarryless seed, record skip and stanley save are all optional.
- This is the pastebin version of this route: https://docs.google.com/document/d/1YcZShpaSDccUXE4XDTEubLjzL_Fttkt64gH5ugU1J8Q/edit
- If you need a sample run you can watch this 2:58:01: https://www.twitch.tv/videos/58107324?t=02s
- -- Prologue --
- - 3 Bush Coins [3 coins]
- - 10 coins from coin block [13 coins]
- - 4 coins + Fire Flower [17 coins]
- - Say No to all tutorials; this includes Badge, Lucky Star and Star Power Tutorials
- - Equip Power Jump
- - 2 coins blocks [19 coins]
- Red Blue Goomba:
- T1: Power Jump Red; Headbonk Red
- T2: Power Jump Blue; Do Nothing
- T3: Fire Flower [Mash A]
- - Hit Heart Block
- Goomba King:
- T1: Power Jump King; Headbonk Tree
- T2: Power Jump King; Headbonk King
- - Buy Fire Flower then a Fright Jar [4 coins]
- Magikoopa:
- T1: Power Jump; Do Nothing
- T2: Power Jump
- -- Chapter 1 --
- - 1 coin block [5 coins]
- - Fright Jar
- - POW Block
- - 10 coins from block [15 coins]
- - 1 Bush coin [16 coins]
- ~ Get this coin before or after the Fuzzies
- Fuzzies:
- T1: Fire Flower [Up 1]
- - 5 path coins [21 coins]
- - Thunder Bolt
- - Hidden Fire Flower
- - Hit Heart Block
- Key fight:
- T1: Power Jump Koopa; Power Shell (Untimed)
- Level Up: FP
- 10, 10, 3
- - Power Bounce
- - Staircase Skip
- - Hit trap block
- Jail Fight:
- T1: Fright Jar [Up 1]
- ~ If the koopa doesn’t run, bomb him, if a bob-omb doesn’t run, untimed body slam
- - 9 coins from fight [30 coins]
- - Go left to pit
- ~ First Strike with Jump
- Pit 1 (right):
- T1: Power Jump 2nd; Bomb 1st
- T2: Jump x1
- ~ If you miss the first strike; Bomb; Jumpx2; Power Jump
- Pit 2 (middle):
- T1: Fright Jar [Up 1]
- ~ If it fails; Power Jump; Body Slam (or jumpx1 and bomb but only if you didn't have to bomb the koopa in Jail fight)
- ~ First Strike Koopa with Bomb
- Pit 3 (left):
- T1: Power Jump; Body Slam (untimed)
- Tutorial on the 1st strike: (https://www.youtube.com/watch?v=ZLzKcfu7SPg&feature=youtu.be)
- - 10 coins from a fire bar [40 coins]
- - Key in the Power Bounce room
- - Climb Stairs and do Pie Jumps (Pie Jumps are optional)
- ~ If you had fright jar fail you must hit a heart block BEFORE and AFTER the cannons, otherwise just afterwards
- ~ First strike cannons with bomb
- Cannon Fight:
- T1: Thunder Bolt [Down 1]; Bomb
- - Hit Heart Block
- - 10 coins after Cannons [50 coins]
- Koopa Bros.:
- T1: Power Jump; Bomb
- T2: Power Jump; Bomb
- T3: POW Block [Up 1]; Do Nothing
- T4: Fire Flower [Mash A]
- -- Chapter 3 --
- - Say No to Tutorial Twice
- - Honey Syrup behind pole
- Jr Troopa:
- T1: Power Jump; Bomb
- T2: Power Jump; Bomb
- T3: Hammer
- - Buy Speedy Spin (if it’s not there go 2 screens and come back)
- - Equip Speedy Spin and Power Bounce
- - Toad Town Seed
- - Ride Train to Chapter 2
- - Collect 3 Parakarry Letters
- - Get 2 Whacka Bumps as you pass by it
- ~ Parakarryless Seed is optional and saves about 20 seconds if done first try
- - Get Parakarry
- - Hit Heart Block
- - Head back to toad town
- - Blue House Skip
- Blooper: 30 HP
- T1: Power Bounce; Sky Dive
- T2: Power Bounce; Shell Shot
- Recommended:
- If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
- Level Up: FP
- 10, 15, 3
- - Talk to Kolorado by volcano
- - Jammin' Jelly Behind Tree
- - Get Sushie
- - Get Power Quake
- - Take off Power Bounce
- - Equip Power Quake
- - Chapter 5 pipe to sewers
- - Go left into Dark Koopa room
- - Let them all first strike you for Peril
- - Avoid heart drops
- - Collect 18-20 coins from the Dark Koopas [18-20 coins]
- ~ You will need 15 for 3 Thunder Bolts, 10 coins is fine too
- Koopa 1:
- T1: Power Quake; Do Nothing [11 FP]
- T2: Power Quake [7 FP]
- - Eat Honey Syrup if no FP drop [Up 1]
- Koopa 2:
- T1: Power Quake; Do Nothing [8 FP]
- T2: Power Quake [4 FP]
- - Eat Jammin' Jelly [Mash A]
- Koopa 3:
- T1: Power Quake; Do Nothing [11 FP]
- T2: Power Quake [7 FP]
- - Double FP drop = [9 FP] ~ Skip eating the Honey Syrup and save it for ch 6
- - Enter boo's mansion
- - OPTIONAL: Do Record Skip
- - Get Super Boots; Switch to Parakarry [Down 1]
- - Get Portrait and get Bow
- - OPTIONAL: Do Stanley Save
- - Repel Gel
- - Go left for Key
- - Upgrade Parakarry [Up 2]
- - Get caught by guard
- - Go right, open door
- - Get Key in Spike room
- - Get Mega Rush
- - Get Maple Syrup
- - Get Key
- - Eat Honey Syrup [Up 1] if you have it (unless you have 9FP, in that case throw it at
- ~ Eat Maple if you don't have a honey [Mash A]
- - Open chest for talking key
- - Run away from Tubba
- ~ Make sure you have 9 FP for the Heart Fight
- - Take off Power Quake and Speedy Spin
- - Equip Power Bounce and Mega Rush
- Tubba's Heart: 50 HP [Runs at 45 HP]
- T1: Bounce x5; Shell Shot
- T2: Bounce x5; [6 + 4 Works too]
- Tubba Blubba: 10 HP
- T1: Jump x2
- Level Up: BP
- 10, 15, 6
- - Say Yes to Bow
- - Equip Power Quake and Speedy Spin
- - Jump LZS into card
- - Run to Chapter 5 by blue pipe and Sushie platform
- - Enter Volcano
- -- Chapter 5 --
- - Get Fire Shield
- - Get hidden Life Shroom
- - Get Ultra Hammer
- - Get into Peril from Fire Bars
- - Switch to Sushie before fight (swap while talking to Kolorado)
- Lava Pirahna: 40 HP each Phase
- Phase 1:
- T1: Bounce x5; Belly Flop (untimed) - Lose Life Shroom
- T2: Bounce x5; Belly Flop (if you got 5+4 bounce you can untime this, 5+5 bounce will skip this entirely)
- (6 + 4) = 0 HP with untimed belly flop
- (5 + 5) = 0 HP
- (5 + 4) = 2 HP
- (4 + 4) = 4 HP (this is why we belly flop)
- Phase 2:
- T1: Squirt; Bounce x4
- T2: Bounce x3
- Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
- -- Chapter 4 --
- - Seed
- - Switch to Sushie [Down 3]
- - Enter Blue Pipe and exit sewers using sushie
- - Switch to Parakarry [Up 2]
- - Enter Chapter 4
- - Go to Green Station (Hit right switch) [Down 1]
- - Go to Pink Station (Hit right switch) [Down 2]
- - Fix Track
- Fuzzy Fight:
- T1: Power Quake
- - Get Frying Pan
- - Go to Red Station (Hit left switch) [Down 1]
- - Hit Heart Block
- - Get Volt Shroom
- Lantern Ghost: 40 HP - Block (1/2)
- T1: Volt Shroom [Mash A]; Do Nothing
- T2: Do Nothing; Switch to Goombario [Up 3] - You can also smackx2 but it wastes 4 seconds
- T3: Headbonk x2; Power Bounce x5
- T4: Headbonk x2; Power Bounce x4
- - Upgrade Watt [Up 2]
- - Fight General Guy
- General Guy:
- Phase 1:
- T1: Jump x2; Electro Dash
- T2: Power Quake
- T3: Jump x2; Power Shock
- T4: Jump x2
- Phase 2:
- T1: Repel; Electro Dash [Down 1 if you have Maple Syrup] [Mash A if you don't]
- T2: Bounce x4; Electro Dash
- T3: Jump x2; Electro Dash
- Level Up: FP
- 10, 20, 6
- -- Enter Ruins --
- - Jump LZS into card
- - Go to Blue Station (Hit Right Switch) [Mash A]
- - Enter Forever Forest
- - Right x2
- - Left x1
- - Left x1
- - Go left for Flower Seed 4
- From the Seed:
- - Right x1
- - Enter Toad Town Tunnels from green pipe
- - Smash Super Block to fight Electro Blooper
- Electro Blooper: Block (0/2)
- T1: Do Nothing; Do Nothing
- T2: Jump x2; Do Nothing
- T3: Jump x1; Do Nothing
- T4: Bounce x5; Switch to Parakarry [Up 2]
- T5: Shell Shot; Bounce x4
- - Enter left pipe
- - Buy 3 Thunder Bolts
- - Enter Dry Dry Desert
- - Left one, then up left for the rest of the rooms
- - Get Key in sand (bottom)
- - Go right for another Key
- - Go to the bottom-right room
- ~ First Strike with Jump, beware of heart drops
- Stone Chomp 1: Triangle
- T1: Jump x1; Star Storm if you missed the first strike
- - Open Both doors
- - Drop to basement and go right
- ~ Grab this with hammer from far left
- Stone Chomp 2: Moon
- T1: Power Quake (untimed)
- - Get Super Hammer
- - Go down-left to blow up wall
- - Upgrade Bombette [Down 2]
- - Blow up wall
- Stone Chomp 3: Star
- T1: Power Quake (untimed)
- - Triangle, Star, Moon (TSM)
- Tutankoopa:
- T1: Bounce x4; Do Nothing
- T2: Jump x2
- ~ 3 cap backup is switch to Parakarry T1 and Sky Dive T2, Switch back to bombette before moles
- Level Up: BP (Only if Fright Jar Fail in Ch1)
- 10, 20, 9
- - Jump LZS into card
- - Exit ruins
- - Go Right one, then down right for the rest of the rooms
- - Take Blue Pipe
- - Get Quick Change
- - Place Seeds
- -- Chapter 6 --
- ~ Get Stinky Herb unless you still have the Maple Syrup
- ~ If you didn't level on Tutankoopa start with Top-Left mole and go Clockwise to Bottom-Left
- ~ If you leveled up on Tutankoopa start with Top-Right mole and go Clockwise to Top-Left
- - Get Red Berry
- Top-Left Mole:
- T1: Jump x2
- Level Up: BP
- 10, 20, 9
- Top-Right Mole: Block (0/3)
- T1: Do Nothing; Power Bomb
- T2: Power Quake (untimed)
- Bottom-Right Mole:
- T1: Power Quake (untimed); Power Bomb
- ~ Eat Maple Syrup [Up 3] [10FP]
- ~ Eat Stinky Herb [Down 1] [5FP]
- ~ Switch to Parakarry only if you used a Stinky Herb
- If you had a Maple: [10 FP]
- Bottom-Left Mole:
- T1: Untimed Power Quake; Power Bomb
- If you had a Stinky Herb: [5 FP]
- ~ First strike with hammer or jump
- Bottom-Left Mole:
- T1: Jump on 2nd mole, Shell Shot 1st mole
- - Take off Power Quake
- - Equip Power Jump and Quick Change
- - Eat Whacka [Up 1]
- - Give Red Berry
- - Get Yellow Berry and give to Yellow flower
- - Talk to Lily
- - Get Blue Berry and give to Blue flower
- Lakitu Fight: Block (2/3)
- T1: Power Jump 1st Lakitu; Shell Shot 1st Lakitu
- T2: Shell Shot Lakitu; Star Storm
- Level Up: BP
- 10, 20, 12
- - Talk to Rosie
- - Talk to Posie
- - Talk to Rosie
- - Talk to Lily
- - Get Bubble Berry and give to Bubble plant
- - Get Shooting Star in flowers
- Lakilester: Block (3/3)
- T1: Power Jump; Do Nothing
- T2: Power Jump; Switch to Parakarry [Down 1]; Shell Shot
- T3: Power Jump; Shell Shot
- T4: Bounce x5; Shell Shot if 4 capped
- - Get hidden Thunder Rage
- Machine Fight:
- T1: Thunder Rage [Mash A]; Switch to Bow [Up 3]; Outta Sight
- T2: Star Storm
- - Eat Whacka [Up 1] - If you do this while on the cloud and it saves you a frame
- - Get S. Jump Charge
- - Take off Power Jump
- - Equip S. Jump Charge and Power Quake
- Huff N' Puff: Block (1/2)
- T1: Charge; Do Nothing (Block)
- T2: Charge; Switch to Bow [Up 3]; Outta Sight
- T3: Charge (don't block)
- T4: Bounce x5; Shell Shot if 4 capped
- Level Up: HP
- 15, 20, 12
- ~ Spiny Spawn - Level Up on Huff
- ~ Spinyless - Level Up on Clubba 1
- Peach Scene: Sneaky Parasol
- - Run to sewers and break panel
- - Do Clippy Boots
- ~ You can get sewers Life Shroom or the one in Ch 8 Jail; Jail is faster by a small amount, but if you die in Ch 7 you game over
- - Do Peach Warp
- -- Chapter 7 --
- - Go Right and get the Key
- - Mirror Clip
- - Enter Top door, break panel and leave
- - Hit Red Button
- - Go to Bottom door and get Red Key
- - Bombette is the 4th one from left
- - Hit Blue Button
- Clubba 1:
- T1: Jump x2; Bomb
- Level Up: HP
- 15, 20, 12
- Clubba 2:
- T1: Up and Away [Up 1]; Air Lift
- Clubba 3:
- T1: Star Storm; Power Bomb
- - Get Triple Dip in chest behind invisible wall
- - Get P-Up D-Down below the small statue
- - Get Hidden Jammin' Jelly
- - Get Key below large statue
- - Hit Heart Block
- Crystal King: 70 HP - Block (2/4)
- T1: Charge; Switch to Watt [Down 4]; Electro Dash a Crystal Bit
- T2: Charge; Electro Dash
- T3: Charge; Electro Dash a Crystal Bit
- T4: Charge; Do Nothing
- T5: Bounce x5; Electro Dash if 4 capped
- Peach Scene: Hold B
- -- Chapter 8 --
- - Get Thunder Rage (only if you couldn't afford 3 Thunder Bolts in Chapter 2)
- - Get Shooting Star in Pillar
- - Get Repel Gel
- - Upgrade Sushie in sewers
- Koopatrols:
- T1: Power Quake (untimed); Switch to Bombette [Up 4]; Power Bomb
- Level Up: BP
- 15, 20, 15
- - For safety, you can get a Life Shroom from right box in the jail. If you do not, a triple 3 cap on final bowser is run over.
- - Block Clip
- - Fast Flood Room
- - Cannonless
- - Quiz: 1, 1, 2, 1, 1
- - Up, down, down, up, down, up
- - Hit Heart Block if you leveled on Crystal King, or are not at full HP
- Duplighosts:
- T1: Up & Away [Up 2]; Air Lift
- ~ If you don't take damage you can go into Jr. Troopa fight at 17FP but you need a 5 cap to win
- ~ If you lose HP then heal at the Heart Block
- Jr. Troopa: Block (2/2)
- T1: Charge; Switch to Watt [Down 4]; Electro Dash
- T2: Charge; Outta Sight
- T3: Charge;
- T4: Bounce x5; Outta Sight
- T5: Star Storm if 4 capped
- - Eat Jammin' Jelly [Down 2]
- - Take off S. Jump Charge
- - Equip Power Jump, P-Up D-Down, Fire Shield
- Quick Menu: Power Jump, S. Jump Charge, Hit R, Fire Shield, P-Up D-Down
- Hallway Bowser: 50 HP
- T1: Bounce x5 [Up 1]; Outta Sight
- T2: Bounce x5
- T3: Power Jump; Outta Sight
- T4: Jump x1
- ~ Jump x2 only if double 3 cap
- ~ 3 + 5 + Power Jump kills
- (7 + 4) = 0 HP
- (5 + 5) = 0 HP
- - Take off Power Jump and Power Quake
- - Equip Triple Dip
- Final Bowser Phase 1:
- T1: Bounce [Down 1]; Outta Sight
- T2: Bounce
- T3: Star Beam
- ~ For all items on Turn 2 [Up 1] ~ Unless POW Block
- ~ For all items on Turn 3 [Mash A] ~ Do not eat life shroom if you grabbed it
- Phase 2:
- Turn 3 Star Shield:
- T1: Peach Beam; Water Block
- T2: Triple Dip: T. Bolt x3; Electro Dash
- T3: Triple Dip: Repel, Shooting Star x2; Electro Dash ------ STAR SHIELD
- T4: Peach Beam; Electro Dash
- T5: Bounce; Outta Sight
- T6: Jump x2
- Turn 4 Star Shield:
- T1: Peach Beam; Water Block
- T2: Triple Dip: T. Bolt x3; Electro Dash
- T3: Triple Dip: Repel, Shooting Star x2; Electro Dash
- T4: Bounce; Electro Dash ------ STAR SHIELD
- T5: Peach Beam; Outta Sight
- T6: Jump x2
- Beamless
- T1: Peach Beam; Water Block
- T2: Triple Dip: T. Bolt x3; Electro Dash
- T3: Triple Dip: Repel, Shooting Star x2; Electro Dash
- T4: Bounce; Electro Dash
- T5: Jump x2; Electro Dash
- - Luigi Skip :)
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