Advertisement
NoSloppy

Untitled

Jan 23rd, 2022
37
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 55.10 KB | None | 0 0
  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 4
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 225
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 3.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define ENABLE_SSD1306
  13. #define COLOR_CHANGE_DIRECT
  14. #define DISABLE_DIAGNOSTIC_COMMANDS
  15. #define FETT263_LOCKUP_DELAY 200
  16. #define FETT263_TWIST_OFF
  17. #define FETT263_TWIST_ON
  18. #define FETT263_STAB_ON
  19. //#define SAVE_STATE
  20. #endif
  21.  
  22. #ifdef CONFIG_PROP
  23. #include "../props/saber_fett263_buttons.h"
  24. #endif
  25.  
  26. #ifdef CONFIG_PRESETS
  27. Preset presets[] = {
  28.  
  29.  
  30. { "Sith", "tracks/sith.wav",
  31. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  32. StylePtr<Layers<Blinking<Red,Black,500,500>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,Red,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>>>>(),
  33. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<150>,RotateColorsX<Variation,Red>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,Red>,TrWipeIn<1000>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  34. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Red>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_BOOT>>>>>(), "cyan"},
  35.  
  36. { "Dyad", "tracks/sith.wav",
  37. StylePtr<Layers<
  38. Mix<SwingSpeed<50>,AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>>,
  39. LockupTrL<Layers<
  40. AlphaL<Blinking<LemonChiffon,Strobe<LemonChiffon,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<22000>>>>,
  41. AlphaL<Blinking<BrownNoiseFlicker<LemonChiffon,Black,50>,BrownNoiseFlicker<Azure,LemonChiffon,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<12000>>>>,TrConcat<TrInstant,AlphaL<Blinking<LemonChiffon,Strobe<BrownNoiseFlicker<Moccasin,Rgb<30,30,30>,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<250>,SaberBase::LOCKUP_NORMAL>,
  42. ResponsiveLightningBlockL<Strobe<Rgb<100,0,225>,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  43. AlphaL<RotateColorsX<Variation,OrangeRed>,Bump<Int<0>,Scale<TwistAngle<>,Int<2000>,Int<9000>>>>,
  44. TransitionEffectL<TrConcat<TrInstant,LemonChiffon,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  45. EffectSequence<EFFECT_BLAST,
  46. ResponsiveBlastL<TransitionEffect<White,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,Layers<
  47. ResponsiveBlastFadeL<TransitionEffect<White,Blue,TrInstant,TrFade<100>,EFFECT_BLAST>,Scale<SwingSpeed<200>,Int<10000>,Int<18000>>>,
  48. ResponsiveBlastFadeL<Blue,Scale<SwingSpeed<200>,Int<4000>,Int<10000>>>>,
  49. BlastL<TransitionEffect<White,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>,
  50. ResponsiveBlastL<TransitionEffect<White,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>>,
  51. BlastL<TransitionEffect<White,Blue,TrInstant,TrFade<50>,EFFECT_BLAST>>,
  52. LocalizedClashL<TransitionEffect<LemonChiffon,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>>,
  53. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Red>>,TrFade<1200>>,EFFECT_IGNITION>,
  54. LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  55. LockupTrL<AlphaL<Mix<TwistAngle<>,Yellow,DarkOrange>,SmoothStep<Int<26000>,Int<7000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  56. InOutTrL<TrWipeSparkTip<OrangeRed,900>,TrWipeInSparkTip<OrangeRed,900>,Black>,
  57. TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,DarkOrange>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,OrangeRed>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
  58. StylePtr<Layers<Blinking<Red,Black,250,500>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,Red,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>>>>(),
  59. StylePtr<Layers<ColorCycle<Red,25,100,Red,40,500,1000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Red,TrConcat<TrBoing<1200,2>,Rgb<10,0,0>,TrFade<800>>>>>>(),
  60. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Red>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<100>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,Red>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<200>>,EFFECT_BOOT>>>>>(), "cyan"},
  61.  
  62. { "Ancient_Integration", "tracks/binary.wav",
  63. StylePtr<Layers<BrownNoiseFlicker<BrownNoiseFlicker<RotateColorsX<Variation,Blue>,Black,300>,Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,200>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<White,Blue,TrInstant,TrFade<100>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrJoin<TrWipe<300>,TrWipeIn<300>>,TrJoin<TrWipe<400>,TrWipeIn<400>>,Black>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<100,100,150>>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<100,100,150>>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<100,100,150>>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
  64. StylePtr<Layers<RotateColorsX<Variation,Rgb<95,0,210>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrDelay<30000>,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrDelay<30000>,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrDelay<30000>,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  65. StylePtr<Layers<ColorCycle<RotateColorsX<Variation,Rgb<180,130,0>>,25,100,RotateColorsX<Variation,Rgb<95,0,210>>,25,300,4000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,ColorCycle<RotateColorsX<Variation,Rgb<180,130,0>>,25,100,RotateColorsX<Variation,Rgb<95,0,210>>,25,300,4000>,TrDelay<30000>,ColorCycle<RotateColorsX<Variation,Rgb<180,130,0>>,25,100,RotateColorsX<Variation,Rgb<95,0,210>>,25,300,4000>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,ColorCycle<RotateColorsX<Variation,Rgb<180,130,0>>,25,100,RotateColorsX<Variation,Rgb<95,0,210>>,25,300,4000>,TrDelay<30000>,ColorCycle<RotateColorsX<Variation,Rgb<180,130,0>>,25,100,RotateColorsX<Variation,Rgb<95,0,210>>,25,300,4000>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,ColorCycle<RotateColorsX<Variation,Rgb<180,130,0>>,25,100,RotateColorsX<Variation,Rgb<95,0,210>>,25,300,4000>,TrDelay<30000>,ColorCycle<RotateColorsX<Variation,Rgb<180,130,0>>,25,100,RotateColorsX<Variation,Rgb<95,0,210>>,25,300,4000>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  66. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Rgb<95,0,210>>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_BOOT>>>>>(), "cyan"},
  67.  
  68. { "Ignition", "tracks/dark.wav",
  69. StylePtr<
  70. Layers<
  71. Stripes<2000,-2500,RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<30,0,0>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,RotateColorsX<Variation,Rgb<30,0,0>>>>,
  72. TransitionLoopL<TrConcat<TrWaveX<RandomFlicker<RotateColorsX<Variation,Red>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<80,0,0>>,Black,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL<Red,Int<0>>,TrDelayX<Scale<SlowNoise<Int<1500>>,Int<200>,Int<1200>>>>>,
  73. AlphaL<BrownNoiseFlicker<Red,Black,300>,SwingSpeed<400>>,
  74. // Dim Blade 50% "Power Save" button combo
  75. EffectSequence<EFFECT_POWERSAVE,
  76. AlphaL<Black,Int<16384>>,
  77. AlphaL<Black,Int<0>>>,
  78. // Clash
  79. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  80. // Stab
  81. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,DarkOrange,Rgb<80,60,0>,Orange,Rgb<60,30,0>,Black,DarkOrange,Orange>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  82. // Universal color blade Blast
  83. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  84. BlastL<ColorSequence<300,White,DarkOrange>,400,250,401>,
  85. AlphaL<White,BlastF<300,300,100000>>,
  86. // Lockup
  87. LockupTrL<Layers<
  88. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  89. AlphaL<BrownNoiseFlicker<Yellow,Black,50>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
  90. TrConcat<TrInstant,
  91. AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  92. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  93. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  94. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  95. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  96. // Non-Responsive Drag
  97. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  98. // Lightning Block
  99. ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
  100. //Begin Lightning Transition
  101. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<100>>,
  102. //End Lightning Transition
  103. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >>,
  104. // Melt
  105. LockupTrL<
  106. // Melt Colors
  107. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,0>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  108. // Melt Shape
  109. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  110. //Melt Begin and End transitions
  111. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  112. TransitionEffectL<TrConcat<TrDelay<150>,AlphaL<Black,Int<0>>,TrFade<500>,AlphaL<Strobe<White,Black,40,40>,Bump<Int<0>,Int<80000>>>,TrDelay<350>>,EFFECT_RETRACTION>,
  113. AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>,
  114. InOutTrL<
  115. TrConcat<TrInstant,BrownNoiseFlicker<White,DarkOrange,300>,TrDelay<20>,Black,TrWipe<300>,StyleFire<Stripes<2500,5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,1,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,20,0>>,70>,RotateColorsX<Variation,Rgb<128,34,0>>>,RotateColorsX<Variation,Rgb<80,11,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrWipe<100>,Black,TrBoing<300,3>>,
  116. TrConcat<TrInstant,BrownNoiseFlicker<White,DarkOrange,300>,TrFade<250>,AlphaL<Black,Int<0>>,TrJoin<TrWipeInX<Int<1200>>,TrWaveX<White,Int<2000>,Int<400>,Int<700>,Int<32768>>>>>,
  117. // Comment out this following line for non-stutter on actual ignition
  118. //TransitionEffectL<TrConcat<TrWaveX<White,Int<800>,Int<200>,Int<300>,Int<0>>,BrownNoiseFlicker<White,DarkOrange,300>,TrDelay<20>,Black,TrDelay<650>,BrownNoiseFlicker<White,DarkOrange,300>,TrDelay<20>,Black,TrDelay<100>,BrownNoiseFlicker<White,Red,70>,TrFade<500>,Black,TrInstant>,EFFECT_IGNITION>,
  119. TransitionEffectL<TrConcat<TrDelay<1000>,BrownNoiseFlicker<White,DarkOrange,300>,TrDelay<50>>,EFFECT_RETRACTION>,
  120. TransitionEffectL<TrConcat<
  121. TrInstant,AlphaL<BrownNoiseFlicker<Red,Black,100>,Bump<Int<0>,Int<30000>>>,TrDelay<100>,AlphaL<BrownNoiseFlicker<Red,Black,100>,Bump<Int<0>,Int<30000>>>,TrFade<100>,Black,
  122. TrDelay<50>,AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<0>,Int<50000>>>,TrDelay<150>,AlphaL<BrownNoiseFlicker<White,DarkOrange,300>,Bump<Int<0>,Int<70000>>>,TrFade<150>,Black,
  123. TrFade<100>,AlphaL<BrownNoiseFlicker<Rgb<255,100,100>,Black,40>,Bump<Int<0>,Int<40000>>>,TrFade<400>,AlphaL<BrownNoiseFlicker<Red,Black,40>,Bump<Int<0>,Int<20000>>>,TrFade<400>,Black,
  124. TrInstant,AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<0>,Int<70000>>>,TrDelay<250>,AlphaL<BrownNoiseFlicker<White,DarkOrange,300>,Bump<Int<0>,Int<50000>>>,TrFade<200>,Black,
  125. TrFade<100>,AlphaL<BrownNoiseFlicker<Rgb<255,100,100>,Black,40>,Bump<Int<0>,Int<40000>>>,TrFade<500>,AlphaL<BrownNoiseFlicker<Red,Black,40>,Bump<Int<0>,Int<20000>>>,TrFade<600>,Black,
  126. TrInstant,AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<0>,Int<10000>>>,TrDelay<100>,AlphaL<BrownNoiseFlicker<White,Red,300>,Bump<Int<0>,Int<5000>>>,TrFade<150>,Black,
  127. TrDelay<300>,Black,
  128. TrInstant,AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<0>,Int<10000>>>,TrDelay<70>,AlphaL<BrownNoiseFlicker<White,Red,300>,Bump<Int<0>,Int<5000>>>,TrFade<40>,Black,
  129. TrDelay<20>,Black,
  130. TrInstant,AlphaL<BrownNoiseFlicker<Red,Black,100>,Bump<Int<0>,Int<30000>>>,TrDelay<100>,AlphaL<BrownNoiseFlicker<Red,Black,100>,Bump<Int<0>,Int<30000>>>,TrFade<100>,Black,
  131. TrDelay<50>,AlphaL<BrownNoiseFlicker<White,Black,100>,Bump<Int<0>,Int<50000>>>,TrDelay<150>,AlphaL<BrownNoiseFlicker<White,DarkOrange,300>,Bump<Int<0>,Int<70000>>>,TrFade<150>,Black,
  132. TrFade<100>,AlphaL<BrownNoiseFlicker<Rgb<255,100,100>,Black,40>,Bump<Int<0>,Int<40000>>>,TrFade<300>,AlphaL<BrownNoiseFlicker<Red,Black,40>,Bump<Int<0>,Int<20000>>>,TrFade<100>,
  133. AlphaL<BrownNoiseFlicker<White,Red,100>,Bump<Int<0>,Int<10000>>>,
  134. TrFade<180>,AlphaL<BrownNoiseFlicker<White,DarkOrange,300>,Bump<Int<0>,Int<20000>>>,TrFade<180>,AlphaL<BrownNoiseFlicker<White,Red,100>,Bump<Int<0>,Int<10000>>>,
  135. TrFade<115>,AlphaL<BrownNoiseFlicker<White,DarkOrange,100>,Bump<Int<0>,Int<40000>>>,TrFade<115>,AlphaL<BrownNoiseFlicker<White,Red,300>,Bump<Int<0>,Int<20000>>>,
  136. TrFade<100>,AlphaL<BrownNoiseFlicker<White,DarkOrange,100>,Bump<Int<0>,Int<80000>>>,TrFade<100>,AlphaL<BrownNoiseFlicker<White,Red,300>,Bump<Int<0>,Int<40000>>>,
  137. TrFade<125>,BrownNoiseFlicker<White,DarkOrange,300>,
  138. TrInstant>,EFFECT_PREON>,
  139. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<16384>>>
  140. >>(),
  141. StylePtr<Layers<RotateColorsX<Variation,RandomPerLEDFlicker<Red,White>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Pulsing<Red,White,200>>,3000>,TrDelay<30000>,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrDelay<30000>,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrDelay<30000>,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  142. StylePtr<Layers<ColorCycle<Red,25,100,Red,25,500,1000>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Red,TrConcat<TrBoing<1200,2>,Rgb<10,0,0>,TrFade<800>>>>>>(),
  143. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Red>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_BOOT>>>>>(), "cyan"},
  144.  
  145. { "Fire", "tracks/heroes.wav",
  146. StylePtr<Layers<Mix<Scale<BladeAngle<>,Int<32768>,Int<0>>,StyleFire<Gradient<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,OrangeRed>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire<Gradient<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,Black,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL<Black,SmoothStep<Scale<BladeAngle<0,16000>,Scale<SwingSpeed<400>,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  147. StylePtr<Layers<
  148. //TransitionLoop<Black,TrConcat<TrJoin<TrWipe<800>,TrWipeIn<800>>>>,Pulsing<DarkOrange,Red,450>>,TrJoin<TrWipe<500>,TrWipeIn<500>>,
  149. TransitionLoop<Black,TrConcat<TrJoin<TrWipe<800>,TrWipeIn<800>>,Pulsing<DarkOrange,Red,450>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,
  150. TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,
  151. LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,
  152. LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  153. TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,
  154. InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<200>,DarkOrange,TrWipe<200>>>>
  155. >>(),
  156. StylePtr<Layers<
  157. //TransitionLoop<Black,TrConcat<TrJoin<TrWipe<800>,TrWipeIn<800>>>>,DarkOrange,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,
  158. TransitionLoop<Black,TrConcat<TrJoin<TrWipe<800>,TrWipeIn<800>>,DarkOrange,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,
  159. TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,
  160. LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,
  161. LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  162. TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,
  163. InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipeIn<200>,DarkOrange,TrWipeIn<200>>>>>>(),
  164.  
  165. // StylePtr<Layers<
  166. // TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>>>,RotateColorsX<Variation,DarkOrange>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,
  167. // TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,
  168. // LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  169. // TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,
  170. // InOutTrL<TrInstant,TrInstant,
  171.  
  172. // Looks like extra paste went here in color when off, and should just be layers on top of InOutTrL:
  173. // Layers<
  174. // Black,
  175. // TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,DarkOrange,Red>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_RETRACTION>,
  176. // TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_NEWFONT>,
  177. // TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_BOOT>>>
  178. // >>(), "cyan"},
  179.  
  180. // Now while this 3rd style now compiles, I don't think you want to have TransitionLoops constantly going because they'll still be running on top of the blade style when it's on.
  181. StylePtr<Layers<
  182. TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,DarkOrange>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,
  183. TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,
  184. LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,
  185. LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  186. TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,
  187. InOutTrL<TrInstant,TrInstant,Black>,
  188. TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,DarkOrange>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_RETRACTION>,
  189. TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_NEWFONT>,
  190. TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_BOOT>
  191. >>(), "something weird"},
  192.  
  193.  
  194. //{ "F1_Racer", "tracks/racer.wav",
  195. //StylePtr<Layers<StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RotateColorsX<Variation,Rgb<180,130,0>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<56,41,0>>,RotateColorsX<Variation,Rgb<7,5,0>>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<7,5,0>>,RotateColorsX<Variation,Rgb<90,65,0>>,300>,RotateColorsX<Variation,Rgb<180,130,0>>,RandomPerLEDFlicker<Black,RotateColorsX<Variation,Rgb<90,65,0>>>,RotateColorsX<Variation,Rgb<180,130,0>>>,AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,Black>,Black,RotateColorsX<Variation,Rgb<180,130,0>>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,In//t<10000>>,Int<20000>>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<180,130,0>>,Stripes<1500,-2500,White,Rgb<180,130,0>>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1600>>,Int<1000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,EffectSequence<EFFECT_BLAST,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,BlastF<200,200>>,TrFade<300>>,EFFECT_BLAST>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,ResponsiveBlastFadeL<White,Scale<SwingSpeed<400>,//Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<White,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,TransitionEffectL<TrConcat<TrInstant,AlphaL<AudioFlicker<Blue,SteelBlue>,Bump<Int<0>,Int<8000>>>,TrFade<600>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,650>,TrWipeInSparkTip<White,650>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<180,130,0>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,T//ransitionEffectL<TrConcat<TrInstant,AlphaL<BlinkingL<Blue,Int<300>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<500,3>,AlphaL<BlinkingL<DodgerBlue,Int<200>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrBoing<400,3>,AlphaL<BlinkingL<DeepSkyBlue,Int<100>,Int<500>>,Bump<Int<0>,Int<4000>>>,TrDelay<7100>>,EFFECT_PREON>>>(),
  196.  
  197. //{ "Shock_Baton", "tracks/Thor.wav",
  198. //StylePtr<Layers<BrownNoiseFlicker<BrownNoiseFlicker<RotateColorsX<Variation,SteelBlue>,Black,300>,Stripes<3000,-4000,Rgb<50,50,75>,Rgb<100,100,150>,Rgb<10,10,15>,Rgb<150,150,225>>,200>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,In//t<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  199.  
  200.  
  201. { "Thor", "tracks/Thor.wav",
  202. StylePtr<Layers<Layers<TransitionLoop<RotateColorsX<Variation,DeepSkyBlue>,TrConcat<TrBoing<500,3>,Layers<Stripes<10000,100,RotateColorsX<Variation,Rgb<0,40,128>>,RotateColorsX<Variation,Rgb<0,8,30>>,RotateColorsX<Variation,Rgb<0,63,200>>>,AlphaL<Stripes<8000,-200,RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,19,60>>>,Int<16384>>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<100>,Int<2000>>>>>,TransitionLoopL<TrConcat<TrWipe<200>,RandomBlinkL<Int<30000>,White>,TrWipe<200>,AlphaL<White,Int<0>>,TrDelayX<Scale<SlowNoise<Int<3000>>,Int<300>,Int<3000>>>>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  203. StylePtr<Layers<Blinking<DeepSkyBlue,Black,500,500>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrWipe<1000>,DeepSkyBlue,TrWipeIn<1000>>>>>>(),
  204. StylePtr<Layers<Mix<Bump<Sin<Int<18>>,Int<50000>>,Black,DeepSkyBlue>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,TransitionLoop<DeepSkyBlue,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>>>>(),
  205. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,DeepSkyBlue>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,DeepSkyBlue>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_BOOT>>>>>(), "cyan"},
  206.  
  207. { "Corellia", "tracks/SpeederSequence.wav",
  208. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),
  209. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<300>,Blue,TrWipeIn<1000>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Blinking<Rgb<180,130,0>,Black,500,500>>>>(),
  210. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipeIn<200>,RotateColorsX<Variation,Blue>,TrWipeIn<200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,ColorCycle<RotateColorsX<Variation,DeepSkyBlue>,25,100,RotateColorsX<Variation,Blue>,25,300,4000>>>>(),
  211. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoin<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Blue>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,DeepSkyBlue>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>>>>(), "cyan"},
  212.  
  213. { "Vortex", "tracks/Luke.wav",
  214. StylePtr<Layers<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,
  215. BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,
  216. FireConfig<2,3000,0>,FireConfig<2,3000,0>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,
  217. Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,
  218. Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,
  219. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,
  220. HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,SparkleL<White,100,400>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,
  221. ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  222. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,
  223. EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,
  224. SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<32768>>,
  225. Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<350>,Int<300>,Int<350>,Int<32768>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,
  226. Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<32768>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,
  227. Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<250>,Int<300>,Int<250>,Int<32768>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,
  228. Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<200>,Int<300>,Int<200>,Int<32768>>,Mix<SmoothStep<Int<27500>,Int<-2000>>,
  229. Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWipeIn<200>,Mix<SmoothStep<Int<33000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrFade<300>>,
  230. TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<200>,Int<300>,Int<200>,Int<0>>,
  231. Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<250>,Int<300>,Int<250>,Int<0>>,
  232. Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<0>>,
  233. Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<350>,Int<300>,Int<350>,Int<0>>,
  234. Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,
  235. TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,
  236. AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrFade<2000>,
  237. AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,
  238. AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
  239. StylePtr<Layers<RotateColorsX<Variation,Blinking<Rgb<95,0,210>,Red,250,500>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,Rgb<95,0,210>>,800>,TrDelay<30000>,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrDelay<30000>,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrDelay<30000>,Pulsing<Black,RotateColorsX<Variation,White>,3000>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  240. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrWipe<200>,RotateColorsX<Variation,Magenta>,TrWipe<200>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RotateColorsX<Variation,White>,TrWipeIn<1000>>>,TrFade<500>>,EFFECT_BOOT>>>>>(),
  241. StylePtr<Layers<TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<800>,TrWipeIn<800>>,RotateColorsX<Variation,Red>,TrJoinR<TrWipe<500>,TrWipeIn<500>>>>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_NORMAL>,LockupTrL<AudioFlickerL<White>,TrInstant,TrFade<500>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,InOutTrL<TrInstant,TrInstant,Layers<Black,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrDelay<30000>,TransitionLoop<Black,TrConcat<TrJoinR<TrWipe<500>,TrWipeIn<500>>,RotateColorsX<Variation,White>,TrJoin<TrWipe<500>,TrWipeIn<500>>>>,TrFade<500>>,EFFECT_BOOT>>>>>(), "cyan"},
  242.  
  243.  
  244.  
  245.  
  246. };
  247. BladeConfig blades[] = {
  248. { 0, WS281XBladePtr<138, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  249. WS281XBladePtr<1, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(),
  250. WS281XBladePtr<6, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin5> >(),
  251. WS281XBladePtr<9, blade4Pin, Color8::GRB, PowerPINS<bladePowerPin6> >()
  252. , CONFIGARRAY(presets) },
  253. };
  254.  
  255. #endif
  256.  
  257. #ifdef CONFIG_BUTTONS
  258. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  259. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  260. #endif
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement