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- For PDF version of this, see: https://drive.google.com/drive/folders/1lrxpsK4hQvPepDFIv-lFVe_5KeNFGsin?usp=sharing
- Lone Traveler Therion Solo Route Notes (Adam Hat + Empowering Necklace Route - has the C4 mandatory 3% and a non-mandatory 3% in the Empowering Necklace, as well as several 55%+ steals. There are no 8%/15% steals.)
- Last Updated: Oct. 10, 2022
- Contact: AnimeGamer#1297 on Discord if you'd like to reach me
- Status: Complete with sample video
- Sample Video: https://youtu.be/Y1DquhATV5I (1h7m5s commentated; not exactly the same as the below route but close enough. More solo Therion reference videos can be found on the channel as well.)
- This is a solo route for Therion that gets the Adamantine Hat + Empowering Necklace and changes other minor things. It is still similar in time to the route that does Kit and gets Chakra Band. It assumes you KO a Cait and tries to do more grinding on the way to speed up Tomb of Kings. The primary difference with this route is tagging Quarrycrest for Wind M, so that Therion can get a spare Wind L later, but it is otherwise the same as the previous Cait route.
- It does have a mandatory 3% steal with Northreach's Empowering Necklace. If you'd like to skip this, you can try to steal Empower Bracelet in Noblecourt (still just 15% even at L24, which is the highest we reach pre-Darius) or use Empower Ring + Nourish S + Knight Shield (buy this in Marsalim but makes money tight at end) + Adam Hat + just a tiny bit extra HP or Defense (you can opt to tag VH for the Nourish M steal in the entrance just before C3 to have reasonable decent odds at 55% usually or something like tagging Stonegard for its Tough M nut steal in the entrance). Note though that while this works to replace the 3%, it's not as fast as just getting lucky soon enough, plus it makes the fights more risky and dangerous in Tomb of Kings and against Orlick/Gareth (you will almost always need to heal against Orlick, costing a turn, and you are more likely to wipe versus Gareth, etc). One other alternative is to get a Chubby Cait, which may give you the levels you need to just use Empower Ring and skip the rest (Empower ring is the house NPC's steal item next to Barham in C2 and is a 55%+ steal after returning to C2).
- Notes:
- - Prepare Buffer glitch beforehand if you need setup/practice.
- - This assumes an early Cait, but you can adjust or use parts of the non-cait route instead if you need.
- - If you ever skip or miss an encounter, you can opt to force it or take another later to make it up. Likewise if you have extra encounters, you can opt for safer stats to skip them.
- - If you get JP early, you may learn and equip skills/passives early. Just adjust EXP/JP/etc as needed.
- Notation:
- DBP = Donate BP, AC = Armor Corrosive, FS/BZ/LB = the two hit scholar spells, and other acronyms are often skills
- EM = Evasive Maneuvers
- EfaE = Eye for an Eye, and similar for other acronyms as well
- TP = Teleport
- C = Chapter
- x2,x3,x4 = boost with 1 BP, 2 BP, or the max 3 BP respectively. x1 is not used but would be 0 BP and a normal move.
- S+Q = Save and Quit and reenter the game to reset/reload the encounter rate
- Reload/Reset = usually exit and reenter a screen to reset the encounter rate
- Buffer Glitch = use the Buffer Glitch to gain access to an item or area - see https://youtu.be/0XlAM3mTu0Q [available and usable on NS/PC/XB]
- Settings/Technical Things (optional/many of these are recommended, but you can play how you want):
- - Japanese Audio [routes heavily using Olberic should use English]
- - Message Speed Quick
- - Revert to Original (Battle Cursor Position)
- - Preload Before a Run (Start a new game with any character and exit to the menu, since the first load is slowest)
- - Note that loading games directly from console is usually faster than loading from an SD/memory card
- - Before Evasive Manuevers, walk if you can skip an encounter, but after getting EM, always run via the shortest path or diagonal
- - Always Hold B to Skip Cutscenes, unless the textbox/scene is so short that it's faster to mash (Ex: usually 1-3 textbox scenes, such as Ophi 1's two dungeon cutscenes or just before Tressa enters her C1 dungeon, etc, though it can vary as some fadeouts are slower). If you close a textbox as the cutscene ends, you can sometimes store a closed textbox to save time later, but it's extremely miniscule. Also, oftentimes, you can buffer movement by holding the analog stick you're about to move in before the cutscene/transition ends.
- - Generally, menus are considered faster on keyboard but movement a little better with an analog stick. For mashing, optimal is to double mash with controller + keyboard, but it's not mandatory unless you're trying to eke out every millisecond. Binding boost to mouse wheel is considered fast as well.
- General notes on the route below (general guideline but not super strict):
- - Flee all encounters you can't beat or if the battle is too weak to give good exp/jp
- - For Caits, you can use HHB x2 or M Stone or Dagger->Dagger x3 (don't bother with Wildfire as you'll likely never get 4 off before it flees)
- ########################
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- Do Therion 1
- Grab Iron Helm next to mansion before triggering cutscene
- Steal 4 Small Stones
- Buy Arcane Knife, "No" to equipping
- Equip + Optimize (this puts on Helm at same time)
- Flee/Break encounters (dagger/sword to break before Fleeing or Flee if double)
- (can try to walk the manse to skip third encounter)
- Heathcote:
- T1-4: Small SoulStone
- T5: Wildfire x4
- T6: Wildfire
- T7: Wildfire x4 (rare range to miss but can dagger to finish; note you can wipe to bad turn RNG/attacks FYI)
- Steal Pom S on way out of Bolderfall
- On the way to Quarrycrest, run about halfway on bridge, and then walk the rest to Save (try to Flee encounter)
- Tag Quarrycrest and get Wind M
- TP Bolderfall.
- Go toward Scholar Shrine
- KO Cait with Wind M
- [Should be level 14 with 5 EXP and 165-180 JP (depends if you got 1TKO bonus)]
- Go to Scholar Shrine and try to skip Scholar encounter by walking efficently
- Flee if you get it
- Menu:
- - Job to Scholar, learn Firestorm + Lightning Blast
- - put EM on
- Tag Noblecourt, start Therion 2, exit, get Light M
- Go to Forest of Purgation, get Light L + Forbidden Dagger + 20k chest
- TP Quarrycrest
- Enter Derelict Mine, get Wind L + Conscious Stone + 10k
- Avoid encounter if possible, but if you get it, you can KO ~55% of formations with Light L/Wind L:
- Light L KOs:
- - 20% 2 Marionette Bones & 1 Puppet Bones
- - 15% 2 Puppet Bones & 1 Dark Elemental
- Wind L KOs:
- - 20% 2 Marionette Bones % Fire Elemental
- TP Quarrycrest, go toward Wellspring area
- Get Dancer Shrine
- Tag Wellspring (KO encounter with Wind L if you get it or use it wherever else you'd like if you skip encounter)
- Go to Southern Wellspring Sands and get Fire L
- TP Wellspring, exit and go through Eastern Wellspring Sands, optionally getting risky Thunder L on the left
- Go to Eastern Marsalim Sands
- Get 20k + Thunder L
- Enter Marsalim Catacombs (you can optionally save on the way in, out, or not at all. I personally like to save on the way out for safety.)
- Get Viper Dagger
- Buffer Glitch to get Master's Spear
- Get Rev Jam
- Exit
- Tag Marsalim
- Buy
- - 11 Grape M
- - 11 Plum
- Get 3 palace chests (High House Armor + 25k + Enchanted Circlet)
- TP Wellspring, go toward West Stonegard Pass
- If encounter has Shaggy Aurochs, Fire L else Light L is bottom of your inventory
- Enter West Evehold Pass + get Light L
- Enter Everhold Tunnels, get Pom L (2 Dark Elem + 1 Animated Armor fall to Light L + any M)
- Boss reset + get 35k + Boss reset + get Knowledge Staff + Boss Reset + get Death Cleaver
- TP Wellspring, exit
- Menu:
- - Grape to max HP
- - Plum to 44 SP or more
- - Optimize + Viper Dagger
- Go to Moonstruck Coast save
- If you get 3 pirates encounter, try to KO with FireStorm -> FireStorm x3
- Get Merchant
- TP Bolderfall, go toward Western Stillsnow area (again, want max HP and 44 SP+ before Stillsnow map)
- Force encounter in Western Stillsnow Wilds
- If Majestic Snow Marmot (it looks like an ice squirrel) is in the group, LB -> LB x3 to break and avoid it silencing you
- Otherwise, FireStorm -> FireStorm x3 (this breaks the ice lizardmen to skip their turns)
- You can opt to toss an L as well, but if Snow Yak present, Thunder L is needed specifically
- [CHUBBY CAIT NOTE: always Vets x1 (unless caught by surprise and can Vets x3, which is better) and hope Reptalios do not hit you. If Vets miss and Chubby flees, reload the save. If you hit, you can usually skip or abridge parts of Tomb of King (ToK) since the Chubby nets you 20k, which is about how much we get in ToK, and almost enough JP to skip ToK.]
- MENU BEFORE NORTHREACH MAPS:
- - Job to Merchant, learn Sidestep + Hired Help
- - Put on Endless Items
- - Grape heal HP to 825+ HP
- Reptalios battle: HH Bandits x2 + Fire/Thunder L (it should be tab right once in item menu)
- If you get the encounter at the top leftmost torch, it's usually safe to get the top-left Shadow M chest too
- (It is optional but helps in Tomb of Kings grind against Light group formations. You can also get it on the way down when going to Maw as Maw is closer by a few steps.)
- Tag Northreach, steal Empowering Necklace (3%)
- Rep reset as needed for 1k each [I recommend counting aloud 1->5 tries with each set of five.]
- If you fail 10k+, reload screen
- After stealing it, MENU:
- - Empowering Necklace
- - Conscious Stone
- - Heal HP
- Exit toward Maw
- Reptalios battle: HH Bandits x2 + Fire/Thunder L (it should be tab right once in item menu)
- Enter Maw of the Ice Dragon, get 30k + Adam Hat
- TP Noblecourt, go top left
- Go to Tavern after, steal Light M + Shad M (65% at L18+, optional but Shad M at the very least helps grind)
- Go to Barham's house for cutscene, then go to center square to steal Oasis Water (80%)
- Give to Barham, then go to next map to steal Wyvern Scale (65%)
- TP Wellspring, go toward Tomb of Kings and partway through West Stonegard Pass, MENU:
- - Job Scholar
- - Knowledge Staff + Adam Hat on
- - EM Off
- Encounter before Tomb of Kings, if Shaggy Aurochs is in group, FireStorm -> LB x3 else LB->LB x3 is faster
- Tomb of Kings Grind (EXP/LVL doesn't matter, we always hit the minimum needed by Gareth so only JP matters):
- - 1418 JP or 1402 JP needed before leaving (we force 1 encounter in Orlick; there's a 5% that is 16 JP short, up to you if you want to take chance. I prefer just yoloing it with 1402 if my last battle ends in this range)
- - Get Fire L + 9400 + Curious Antique
- - Use up ALL stones as needed, esp to ensure Cait KOs
- - Plum heal SP if needed, maintain 44 SP per battle
- Untested with Adam hat but I like to do:
- - 2 Light Guardians and 2 Light Sentinels: LB -> LB x3 (or Shad M -> LB x3 to skip some turns)
- - 5 Light Sentinels: LB -> LB x3 (or Shad M -> Fireball x3 to skip some turns)
- - 2 Light Guardians and 1 Light Remnant: Shad M -> LB x3 (or Defend -> Sword on Remnant -> LB x4)
- - 2 Wind Guardians and 2 Wind Sentinels: LB -> LB x3
- - 2 Wind Guardians and 1 Wind Remnant -> LB -> LB x3 (repeat if needed)
- - 5 Wind Sentinels: LB x2 -> Fireball
- - Thief I: Defend -> LB x3
- - Thief II: Defend -> LB x3 (or Light M KOs)
- - Cait/Cultured Cait: easily defeat both at L15 with T1 LB x2 then depends on other enemies
- [check JP at battle end screen's bar constantly]
- Menu:
- - EVASIVE MANEUVERS ON before leaving
- Enter Runeblade Shrine
- S+Q on right side of Save Point (can optionally yolo save and run for 50k + Rev Jam as enc rate is very low)
- Get 50k + Rev Jam
- TP Noblecourt [Rep resets are 2.5k, can afford twice or reload save]
- Go to Barham to give Wyvern Scale
- Finish steals for C2 and enter Orlick Manse
- Force 1 encounter before load trigger of boss (FS->LB x3 if Ice Sentinel is in group else LB->LB x3)
- Job Menu
- - Job to Thief + learn Steal SP (if you have 1466 JP leftover, you can learn AC early too but this usually needs ToK Caits)
- - Job to Merchant
- Orlick
- - sometimes, you may need to Grape M heal on T5/6, but it is rarely needed
- - if you get 1 poison tick of damage (310), on T5, you don't need Pom S and can just T5 Defend and use Steal SP x2
- - if you get 4 Poison ticks of damage (310x4), it lets you skip Pom S/Defend and just use Steal SP into Vets x4
- T1: HHV x2
- T2: Steal SP
- T3: Steal SP
- T4: Steal SP
- T5: Pom S (or Defend if you got 1 Poison tick of damage and do Steal SP x2 next turn)
- T7: Steal SP x3
- T6: Vets x4
- MENU:
- - Job Scholar + Knowledge Staff (can skip this if you have spare L/M to toss instead)
- - Grape M to heal up
- TP Wellspring, do Therion C3
- Run into Tavern and steal Bottle of Wine
- Mash A to give to Pauper
- Run into Tavern
- Run down to Southern Wellspring Sands and do cutscene
- TP Wellspring
- Go to tavern and steal from Barkeeper
- Enter Black Market, go left
- 2x Darius's Lackey + 1x Darius's Henchman: (if you have spare L/M, can toss 1 L or 2 M or 1 M + HHB x1 if Light M or x3 otherwise)
- T1: LB x2 (range to KO all at L21)
- T2: Fireball/Dagger if needed
- Job Merchant and learn Hang Tough:
- - Rest
- - Trade Tempest
- !!!!!!!!!!!!!!!!!!!!!Hang Tough ON!!!!!!!!!!!!!!!!!
- Heal HP
- Save before Gareth
- Gareth: (Hang Tough is not mandatory but increases the number of winning scenarios against him)
- T1: HH Mercs
- T2: Vets x3
- T3: Rev Jam [if you go last this round and first next round, you can Pom L instead]
- T4: Vets x4
- T5: Vets x3
- [Watch for L23 or not]
- TP Northreach, Therion C4
- Enter Tavern to steal Pom L from left NPC (55%) and get Master's Longbow [if you are under L23, delay after battle]
- 2x Darius's Subordinate + 1x Darius's Underling:
- T1: HHV x2
- Job: (best to do it outside the Refreshing Jam house to prevent chance of the house deloading)
- - Thief + Armor Corrosive
- - Dancer + 3 skills to learn Eye for an Eye
- - Merchant + skills until you learn Hang Tough, if you haven't already
- Support Skills:
- - Evasive Maneuvers
- - Endless Items
- - Hang Tough
- - Eye for an Eye
- [Make sure to do this menu outside the house before getting Jam, as entering it too fast unloads the house]
- Enter house to get Refreshing Jam
- Go up and do Lorn cutscene, optionally get Ice M for chip damage vs Darius
- TP Marsalim and steal 1-2 Pom L from NPC near Weapon Store (55% steals at L23)
- (If you fail both, you can opt for the Pom L in Lorn's second screen. If you get at least 1, you can skip it, and having 2 is just to a smidge safer.)
- Optional backup Pom L's:
- - TP Noblecourt and go to Hollow Throne for Pom L and Rev Jam, can also KO bird for backup JP if needed
- - Lorn Cathedral (C4 dungeon) second map has a Pom L left of the Save Point, get it and exit and reenter
- Backup Money:
- - TP Quarrycrest, steal 1-2 Fool's Gold Ore for 4-8k
- - TP Noblecourt, Wellspring, etc and steal stuff around town to NPClike Wellspring's coin pouch or Noblecourt's random items lying about
- Weapon Shop:
- Equipment:
- - Unequip Adam Hat
- Sell all equipment/items greater than or equal to 1k (keep Poms/Jams, High House Armor, Viper Dagger, and accessories)
- TP Northreach
- Steal 2 Pom M (80%) from leftmost NPC
- If you do not have > 130k, steal and sell Fool's Gold Ore from person next to them too (100%) to sell
- Trigger Thief cutscene
- Steal Thief's 55% Pom L
- Steal his 3% and keep rep resetting as needed.
- We want 120k going into Lorn, though 120.8k is nice for HHB option so always stay at or above that. If you get below it, you can steal and sell 65-100% stuff around the city like Ice Amulet or Fool's Gold Ore if you haven't gotten that yet. You will Collect Darius toward the end of the fight. You should have around the range of 10-15k for rep restores.
- After getting 3% Steal, enter Lorn and go to Darius
- In second screen, optionally get Pom L and exit and reenter (no need if you got at least 1 of the Marsalim Pom L steals though)
- Heal HP
- Save before Darius
- Darius (98,923 HP, weak to Spear/Dagger/Axe/Ice/Wind, 4 -> 6 -> 8 shields)
- You can adapt to this fight but general gist is: deal about half health damage (47-54% Collect/Steal value, though ideally closer to 47%), then do the AI Loop Glitch, which makes him do 1 attack per turn, making the battle free. To reach around half, you can break and do Vets x4 (+17% to the Steal/Collect) and then repeat break and Vets x4 (+17%). With Collect's 5% starting base, that's 5% + 17% + 17% or about 43% on top of all the extra dagger chip damage done. You can use stones or more Steal SP and such to bring him closer to 47%-54% to do the AI Loop from there. (Alternatively, breaking and doing Armor Corrosive Vets x3 is about 22.5%, then breaking and doing Vets x4 will also bring him pretty much right into 47%-54% range, but you can adjust based on the damage values.) Use Grape M to heal after his Fire attacks (or Rev Jam/Ref Jam if SP is getting low/need BP too).
- The AI Loop Glitch works because Darius at half health (55% Steal/Collect reading) always does Sweep -> Power_Up. It's his Power_Up that we want to avoid, as he gets 3 actions and is a lot deadlier. If you break immediately after Sweep but before Power_Up, his AI glitches and loops the Sweep and shield shift actions permanently.
- Here are relevant damage numbers of %'s to memorize (or write on a paper next to your run):
- Note1: Darius starts at 5% base Collect, and it won't display above 100%, but he's KOed at 105% Collect.
- Note2: Darius' halfway point is 55% Collect, and when he reaches this, he'll do or will be doing Sweep->PowerUp (it's this power up that we do the AI Loop Glitch for to avoid, since we don't want him at 3 actions per turn)
- Unbroken Vets x4 is 8.5% ish
- Unbroken Vets x3 is 7.5% ish
- Unbroken Vets x2 is 6% ish
- Unbroken Vets x1 is 5% ish
- Vets x4 is about 17% Steal/Collect when broken
- Vets x3 is about 15% Steal/Collect when broken
- Vets x2 is about 12% Steal/Collect when broken
- Vets x1 is about 10% Steal/Collect when broken
- AC (Armor Corrosive) is just 1.5x the above numbers (ex AC broken Vets x4 is 25.5%), but you don't necessarily need to AC in first half (as you can just do two broken Vets x4 and then chip a bit from there, if preferred)
- 2700 non weakness L Stone is about 3% Steal/Collect
- 1100 non weakness M Stone is about 1% Steal/Collect (he never unlocks ice weakness; so Ice M always does 1100 too)
- Reduce BP as needed to not overdamage him.
- The start of this fight is pretty flexible, and you should try to adapt to the situation to try to be BP efficient. Standard start of battle is hoping for an Eye for an Eye hit from his one of his first two attacks on Therion.
- (You can adapt the opening by using Sidestep x2/Sidestep x1 instead to stall for Eye for an Eye breaks or redo fight as needed.)
- T1: Defend/Sidestep
- T2: Dagger x3 to break
- T3: Rev Jam/Pom L (use Pom L if you were able to setup Sidestep on T1, and then use Refreshing Jam on T5)
- T4: Sidestep x4
- T5: Sidestep/Refreshing Jam if at 1 HP
- T6: Sidestep x4
- T7: Pom M
- T8: Grape M if damaged/Sidestep x4
- T9: Grape M if damaged/Sidestep x4
- And then adapt from there.
- You will want to break him asap after he uses "Steal Items" to lock you out of your items. Do not be afraid to use Dagger x4 if needed. Ideally, you can break him right after Steal Items, as that'll maximize the time until he does it again, but it isn't too dangerous as long as you keep your Sidestep stack up and keep healing after each fire attack (use Grape M usually, unless you need BP/SP, in which case use a Jam).
- Most of this fight depends on turn order and Eye for an Eye RNG, so it's not possible to make a full script. I will detail the general strategy. General idea is break and do two full sets of Vets for 60k (no AC needed though it can be optionally used for one of them to do extra chip damage) to bring him close to half HP (usually he'll be around 44%+ Steal/Collect), do the AI Loop with 30k Vets (again, no AC) alongside dagger hits to break for the glitch (AI Loop needs him in range of 47%-54% with how we do it), then after getting the glitch, we easily win with Sidesteps.
- You should aim to use Pom L/Rev Jam to get 5 BP as needed, and use Steal SP to replenish your SP while chipping his shields down. When you use either Pom L or Rev Jam, you will have 5 BP on your next turn. Pom M doesn't help as much, but it can still be used to gain a bit more advantage of Sidesteps against him and is efficient if you know you'll need to heal with Grape M soon.
- When you have 5 BP, it is more optimal to do:
- - action x4, action, action x4 to maximize efficiency if possible
- - Sidesteps x4, Sidestep, Sidestep x4
- is better rather than
- - Sidestep x4, Sidestep x3
- for example because the former is more BP efficient, letting you maximize your boosted actions and minimize turns lost to not gaining BP.
- Note: These are examples of turns, and the Sidesteps above can be swapped for something else, like (Sidestep x4, Steal SP, Sidestep x4 or even Dagger x4, Sidestep, Sidestep x4, etc if you need to chip shields). You also will still want to do inefficient actions at times like Sidestep x3 or using Pom L when you already have 1 BP, as sometimes, the turn order just doesn't work out well.
- As battle continues, build up a nice stack of Sidesteps (5+ Sidesteps, ideally closer to 9 Sidesteps while being efficient is better of course). Every few turns, Darius will LOCK your items. You need to break him to unlock them as reuse them again. This can be deadly if you have low Sidesteps, since you can't Pom for BP, so it's advised to break him soon after he locks items. When he's broken, if possible, use the chance to do one of the early sets of Vets to push him toward halfway damage.
- If he's close but not quite at 47%, such as at 43% or 44%, you will usually need to get chip damage on him, such as breaking and using boosted Steal SP or using any spare stones.
- For our fight, you just need to know he will reach half health at 55% Collect/Steal and powers up, and we want to AVOID that. Doing two sets of broken vets damage on him will usually bring him to high 40%s but not quite there, which will give us some leeway for the AI Loop Glitch.
- To do the AI Loop Glitch,
- - bring him between 47%-54% Collect (ideally closer to 47% to have more time to pull off the glitch)
- - chip him down to between 1 and 3 shields and tab away to Bow.
- - maintain high ish BP on Therion (ideally 5 BP but 3-4 BP usually suffices)
- - wait for one of two turn orders to do AI Loop and use Vets x4 for ~8.5% to push him to his halfway point (or other such attack)
- Turn Order 1 for AI Loop Glitch is where you go either:
- Turn 1: Darius1 Therion1 Darius2 (NOTE: Darius1 action must NOT BE SWEEP; if he Sweeps, this DOES NOT WORK.)
- Turn 2: Darius3 Therion2 Darius4
- If this occurs and Darius 1 is NOT Sweep, you can do the glitch. Have Therion1 do Vets x4 (or some other boosted Vets to damage Darius to 55% or more Collect). Then Darius should do Sweep as his Darius3 action. Then Therion2 needs to TAB TO DAGGER and boost and break him.
- ALTERNATIVE and preferred Turn Order 2 for AI Loop Glitch is where:
- Turn 1: Darius1 Darius2 Therion1
- Turn 2: Darius3 Therion2 Darius4
- This one is more lenient because it doesn't matter what Darius1 or Darius2's actions are. Have Therion1 do Vets x4 (or some other Vets to damage Darius to 55% or more Collect). Then Darius should do Sweep as his Darius3 action. Then Therion2 needs to TAB TO DAGGER and boost and break him.
- If you are trying to glitch him and he locks your item, try to maintain high BP and hold out without breaking him, in case you get a turn order to do the AI Loop (getting the loop is an autowin, so you don't need poms or anything afterward). You can usually stall a few turns by just doing Sidestep x1 or possibly Sidestep x2 and waiting for one of the two turn orders above. If he hits you with multihit fire, using Rest/Boosted Rest can often put you back into Hang Tough range to have a bit of buffer.
- When he's around 47%+, you can start watching for the AI Loop's turn order. If he's at 47%+ and you run low on Sidesteps, and he locks your items, you can actually just break him too (just don't do extra damage while he's broken, and he won't hit half health), then Pom up and Sidestep up, chip his shields back down to a low amount, and try again. (We aim for 47%+ early for this scenario, in case we need to do extra breaks to stall, as breaking him, letting him unbreak but not doing extra damaage, and then Pom'ing up and such doesn't usually add more than 1% or 2%, so he'll still be in the 47%-54% range. If he does hit 55%, you can try to break asap to AI Loop if turn order/EfaE procs line up, but usually, it'll be a reset and retry.)
- After he's AI Looped, he'll keep using Sweep once per turn, so you can just use Sidestep x1 slowly and slowly build up BP or use spare Pom M/L as needed.
- At that point, bring him to low shields, use AC x2 to set up Armor Corrosive ahead of time, and then break and do Vets x4 for a lot of damage. From there, Collect 30k from him (check the % HP remaining), then break and do another final Vets (this does not need AC if you saw him at 88%+ Collect when getting his money earlier).
- If needed, finish him with some dagger/Steal SP hits, but you can also take it more safe and set up more Sidesteps if desired.
- Time is when last cutscene skip bar fills up before credits. GG.
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