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- using UnityEngine;
- public class PlayerMover : MonoBehaviour
- {
- public GameObject m_player = null;
- public float m_heightA = 0f;
- public float m_heightB = 3f;
- public float m_speed = 1f;
- public delegate void OnLocationUpdateHandler();
- public OnLocationUpdateHandler OnLocationUpdate;
- private void Awake()
- {
- OnLocationUpdate = new OnLocationUpdateHandler(TowardsB);
- }
- private void Update()
- {
- OnLocationUpdate();
- }
- private void TowardsA()
- {
- Debug.Log("Katt");
- Vector3 p = m_player.transform.position;
- p.y -= Time.deltaTime * m_speed;
- if (p.y < m_heightA)
- {
- OnLocationUpdate = new OnLocationUpdateHandler(TowardsB);
- }
- m_player.transform.position = p;
- }
- private void TowardsB()
- {
- Debug.Log("Hund");
- Vector3 p = m_player.transform.position;
- p.y += Time.deltaTime * m_speed;
- if (p.y > m_heightB)
- {
- OnLocationUpdate = new OnLocationUpdateHandler(TowardsA);
- }
- m_player.transform.position = p;
- }
- }
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