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- #include <a_samp>
- #include <progress>
- //DEFINES ______________________
- #define BENCH_PRESS_INDEX (1)
- #define VER_IN "0.143 beta"
- #define BUILD_TM "29.03.2013"
- //Location & data
- //RUNNY MACHINE
- stock static Float:
- run_machine_pos[ ][ ] =
- {
- { 773.4922, -2.6016,1000.7209 ,180.00000 }, // Los Santos Gym's bench.
- { 759.6328, -48.1250, 1000.7209,180.00000}, // San Fierro Gym's bench.
- { 758.3828, -65.5078, 1000.7209,180.00000} // Las Venturas Gym's bench
- };
- //BIKE
- stock static Float:
- bike_pos[ ][ ] =
- {
- {772.172,9.41406,1000.0,90.0}, // Los Santos Gym's Bake
- {769.242,-47.8984,1000.0,90.0}, // San Fierro Gym's Bake
- {774.625,-68.6406,1000.0,90.0} // Las Venturas Gym's Bake
- };
- //Bench
- stock static Float:
- bench_pos[ ][ ] =
- {
- { 773.0491,1.4285,1000.7209, 269.2024 }, // Los Santos Gym's bench.
- { 766.3170,-47.3574,1000.5859, 179.2983 }, // San Fierro Gym's bench.
- { 764.9001,-60.5580,1000.6563, 1.9500 } // Las Venturas Gym's bench
- };
- stock static Float:
- barbell_pos[ ][ ] =
- {
- { 774.42907715,1.88309872,1000.48834229,0.00000000,270.00000000,87.99966431 }, // Los Santos Gym's BarBell
- { 765.85528564,-48.86857224,1000.64093018,0.00000000,89.49993896,0.00000000 }, // San Fierro Gym's BarBell.
- { 765.34039307,-59.18271637,1000.63793945,0.00000000,89.49993896,181.25012207 } // Las Venturas Gym's BarBell
- };
- //Advanced Parts
- stock static Float:
- dumb_pos[ ][ ] =
- {
- {772.992,5.38281,999.727,270.0}, // Los Santos Gym's dumb
- {756.406,-47.9219,999.727,90.0}, // San Fierro Gym's dumb.
- {759.18,-60.0625,999.727,90.0} // Las Venturas Gym's dumb
- };
- stock static Float:
- dumb_bell_right_pos[ ][ ] =
- {
- {772.992,5.18281,999.927,0.0,90.0,90.0} // Los Santos Gym's dumb right
- // {759.18,-60.0625,999.727,90} // Las Venturas Gym's dumb
- };
- stock static Float:
- dumb_bell_left_pos[ ][ ] =
- {
- {772.992,5.62738,999.927,0.0,90.0,90.0} // Los Santos Gym's dumb left
- // {759.18,-60.0625,999.727,90} // Las Venturas Gym's dumb
- };
- //BOOLS
- //____TREAM
- new bool:TREAM_IN_USE[sizeof run_machine_pos]=false;
- new PLAYER_CURRECT_TREAD[MAX_PLAYERS],
- bool:PLAYER_INTREAM[MAX_PLAYERS]=false;
- //____BIKE___
- new bool:BIKE_IN_USE[sizeof bike_pos]=false;
- new PLAYER_CURRECT_BIKE[MAX_PLAYERS],
- bool:PLAYER_INBIKE[MAX_PLAYERS]=false;
- //___BENCH___
- new bool:BENCH_IN_USE[sizeof bench_pos]=false;
- new PLAYER_CURRECT_BENCH[MAX_PLAYERS],
- bool:PLAYER_INBENCH[MAX_PLAYERS]=false;
- //___DUMB_BELL___
- new bool:DUMB_IN_USE[sizeof bench_pos]=false;
- new PLAYER_CURRECT_DUMB[MAX_PLAYERS],
- bool:PLAYER_INDUMB[MAX_PLAYERS]=false;
- //Gobale
- new bool:BAR_CAN_BE_USED[MAX_PLAYERS]=false;
- new barbell_objects[sizeof barbell_pos];
- new dumbell_right_objects[sizeof dumb_bell_right_pos];
- new dumbell_left_objects[sizeof dumb_bell_left_pos];
- //TEXTDRAWS
- new Bar:player_gym_progress[MAX_PLAYERS];
- new Text:gym_power[ MAX_PLAYERS ];
- new Text:gym_des[MAX_PLAYERS];
- new Text:gym_deslabel[MAX_PLAYERS];
- new Text:gym_repslabel[MAX_PLAYERS];
- //TIMERS
- //________TREAD____________________
- new PLAYER_TREAD_TIMER[MAX_PLAYERS];
- //________BIKE_____________________
- new PLAYER_BIKE_TIMER[MAX_PLAYERS];
- //________BENCH____________________
- new PLAYER_BENCH_TIMER[MAX_PLAYERS];
- //________DUMB_BELL_____________
- new PLAYER_DUMB_TIMER[MAX_PLAYERS];
- //VALUES
- //________TREAD____________________
- new PLAYER_TREAM_DIS_COUNT[MAX_PLAYERS];
- //________BIKE_____________________
- new PLAYER_BIKE_DIS_COUNT[MAX_PLAYERS];
- //_______BENCH___________________
- new PLAYER_BENCH_COUNT[MAX_PLAYERS];
- //________DUMB_BELL_____________
- new PLAYER_DUMB_COUNT[MAX_PLAYERS];
- public OnPlayerConnect( playerid )
- {
- // ApplyAnimation( playerid, "GYMNASIUM", "null", 1, 0, 0, 0, 1, 0, 1 );
- player_gym_progress[playerid]=CreateProgressBar( 550.000000, 166.000000, .color = 0x00F900FF );
- gym_power[ playerid ] = TextDrawCreate(426.000000, 158.000000, "POWER:");
- TextDrawBackgroundColor(gym_power[ playerid ], 255);
- TextDrawFont(gym_power[ playerid ], 2);
- TextDrawLetterSize(gym_power[ playerid ], 0.400000, 1.800000);
- TextDrawColor(gym_power[ playerid ], -1);
- TextDrawSetOutline(gym_power[ playerid ], 0);
- TextDrawSetProportional(gym_power[ playerid ], 1);
- TextDrawSetShadow(gym_power[ playerid ], 1);
- gym_des[ playerid ] = TextDrawCreate(426.000000, 203.000000, "DISTANCE:");
- TextDrawBackgroundColor(gym_des[ playerid ], 255);
- TextDrawFont(gym_des[ playerid ], 2);
- TextDrawLetterSize(gym_des[ playerid ], 0.509999, 1.800000);
- TextDrawColor(gym_des[ playerid ], -1);
- TextDrawSetOutline(gym_des[ playerid ], 0);
- TextDrawSetProportional(gym_des[ playerid ], 1);
- TextDrawSetShadow(gym_des[ playerid ], 1);
- gym_repslabel[ playerid ] = TextDrawCreate(426.000000, 203.000000, "REPS:");
- TextDrawBackgroundColor(gym_repslabel[ playerid ], 255);
- TextDrawFont(gym_repslabel[ playerid ], 2);
- TextDrawLetterSize(gym_repslabel[ playerid ], 0.509999, 1.800000);
- TextDrawColor(gym_repslabel[ playerid ], -1);
- TextDrawSetOutline(gym_repslabel[ playerid ], 0);
- TextDrawSetProportional(gym_repslabel[ playerid ], 1);
- TextDrawSetShadow(gym_repslabel[ playerid ], 1);
- gym_deslabel[ playerid ] = TextDrawCreate(557.000000, 203.000000, "0");
- TextDrawBackgroundColor(gym_deslabel[ playerid ], 255);
- TextDrawFont(gym_deslabel[ playerid ], 2);
- TextDrawLetterSize(gym_deslabel[ playerid ], 0.509999, 1.800000);
- TextDrawColor(gym_deslabel[ playerid ], -1);
- TextDrawSetOutline(gym_deslabel[ playerid ], 0);
- TextDrawSetProportional(gym_deslabel[ playerid ], 1);
- TextDrawSetShadow(gym_deslabel[ playerid ], 1);
- return true;
- }
- public OnFilterScriptInit()
- {
- print("\n_______[GYM SYSTEM]_________");
- print("[VERSION]: "VER_IN"\t[BUILD TIME]: "BUILD_TM"");
- print("[PROGRAM BY]: EPISODES (KEN CAI) 2013");
- print("______________________________\n");
- for( new o; o != sizeof barbell_pos; ++ o )
- {
- barbell_objects[o] = CreateObject( 2913, barbell_pos[ o ][ 0 ], barbell_pos[ o ][ 1 ], barbell_pos[ o ][ 2 ], barbell_pos[ o ][ 3 ], barbell_pos[ o ][ 4 ], barbell_pos[ o ][ 5 ] );
- dumbell_right_objects[o] = CreateObject(3071,dumb_bell_right_pos[o][0],dumb_bell_right_pos[o][1],dumb_bell_right_pos[o][2],dumb_bell_right_pos[o][3],dumb_bell_right_pos[o][4],dumb_bell_right_pos[o][5]);
- dumbell_left_objects[o] = CreateObject(3072,dumb_bell_left_pos[o][0],dumb_bell_left_pos[o][1],dumb_bell_left_pos[o][2],dumb_bell_left_pos[o][3],dumb_bell_left_pos[o][4],dumb_bell_left_pos[o][5]);
- }
- }
- public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
- {
- if ( ( newkeys & KEY_SECONDARY_ATTACK ) && !( oldkeys & KEY_SECONDARY_ATTACK ) )
- {
- if(PLAYER_INTREAM[playerid]==true && BAR_CAN_BE_USED[playerid]==true)
- {
- KillTimer(PLAYER_TREAD_TIMER[playerid]);
- GetOffTread(playerid);
- }
- if(PLAYER_INBIKE[playerid]==true && BAR_CAN_BE_USED[playerid]==true)
- {
- KillTimer(PLAYER_BIKE_TIMER[playerid]);
- GetOffBIKE(playerid);
- }
- if(PLAYER_INBENCH[playerid]==true && BAR_CAN_BE_USED[playerid]==true)
- {
- KillTimer(PLAYER_BENCH_TIMER[playerid]);
- GetOffBENCH(playerid);
- }
- if(PLAYER_INDUMB[playerid]==true && BAR_CAN_BE_USED[playerid]==true)
- {
- KillTimer(PLAYER_DUMB_TIMER[playerid]);
- PutDownDUMB(playerid);
- }
- }
- if ( ( newkeys & KEY_SECONDARY_ATTACK ) && !( oldkeys & KEY_SECONDARY_ATTACK ))
- {
- for( new o; o != sizeof run_machine_pos; o ++ )
- {
- if( IsPlayerInRangeOfPoint( playerid, 2.0, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ], run_machine_pos[ o ][ 2 ] ) )
- {
- if(TREAM_IN_USE[o]==false && PLAYER_INTREAM[playerid]==false)
- {
- //bool
- PLAYER_INTREAM[playerid]=true;
- TREAM_IN_USE[o]=true;
- PLAYER_CURRECT_TREAD[playerid]=o;
- //clearn values
- PLAYER_TREAM_DIS_COUNT[playerid]=0;
- //Set Player Pos
- SetPlayerPos( playerid, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ]+1.3, run_machine_pos[ o ][ 2 ] );
- SetPlayerFacingAngle( playerid, run_machine_pos[ o ][ 3 ] );
- TogglePlayerControllable( playerid, 0 );//Disable Control
- ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_geton", 1, 0, 0, 0, 1, 0, 1 );
- SetTimerEx( "TREAM_START", 2000, false, "ii", playerid);
- //SETVALUES
- SetProgressBarValue(player_gym_progress[playerid],50);
- //Set Camera pos
- SetPlayerCameraPos( playerid, run_machine_pos[ o ][ 0 ] +2, run_machine_pos[ o ][ 1 ] -2, run_machine_pos[ o ][ 2 ] + 0.5 );
- SetPlayerCameraLookAt( playerid, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ], run_machine_pos[ o ][ 2 ]);
- }else{
- GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4);
- }
- }
- }
- for( new b; b != sizeof bike_pos; b ++ )
- {
- if( IsPlayerInRangeOfPoint( playerid, 2.0, bike_pos[ b ][ 0 ], bike_pos[ b ][ 1 ], bike_pos[ b ][ 2 ] ) )
- {
- if(BIKE_IN_USE[b]==false && PLAYER_INBIKE[playerid]==false)
- {
- //Bool Here
- BIKE_IN_USE[b]=true;
- PLAYER_INBIKE[playerid]=true;
- PLAYER_CURRECT_BIKE[playerid]=b;
- //clearn values
- PLAYER_BIKE_DIS_COUNT[playerid]=0;
- //SETVALUES
- SetProgressBarValue(player_gym_progress[playerid],0);
- //SetPlayerPos
- SetPlayerPos( playerid, bike_pos[ b ][ 0 ]+0.5, bike_pos[ b ][ 1 ]-0.5, bike_pos[ b ][ 2 ] );
- SetPlayerFacingAngle( playerid, bike_pos[ b ][ 3 ] );
- TogglePlayerControllable( playerid, 0 );
- ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_geton", 1, 0, 0, 0, 1, 0, 1 );
- //Set Timer
- SetTimerEx( "BIKE_START", 2000, false, "i", playerid);
- //SetCaremaPos
- SetPlayerCameraPos( playerid, bike_pos[ b ][ 0 ] +2, bike_pos[ b ][ 1 ] -2, bike_pos[ b ][ 2 ] + 0.5 );
- SetPlayerCameraLookAt( playerid, bike_pos[ b ][ 0 ], bike_pos[ b ][ 1 ], bike_pos[ b ][ 2 ]+0.5);
- }else{
- GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4);
- }
- }
- }
- for (new g; g != sizeof bench_pos; g ++)
- {
- if( IsPlayerInRangeOfPoint( playerid, 2.0, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ] ) )
- {
- if(BENCH_IN_USE[g]==false && PLAYER_INBENCH[playerid]==false)
- {
- BENCH_IN_USE[g]=true;
- PLAYER_INBENCH[playerid]=true;
- PLAYER_CURRECT_BENCH[playerid]=g;
- //clearn values
- PLAYER_BENCH_COUNT[playerid]=0;
- //SETVALUES
- SetProgressBarValue(player_gym_progress[playerid],0);
- //SET POS NOW
- TogglePlayerControllable( playerid, 0 );
- SetPlayerPos( playerid, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ] );
- SetPlayerFacingAngle( playerid, bench_pos[ g ][ 3 ] );
- ApplyAnimation( playerid, "benchpress", "gym_bp_geton", 1, 0, 0, 0, 1, 0, 1 );
- SetTimerEx( "BENCH_START", 3800, 0, "ii", playerid,g);
- SetPlayerCameraPos( playerid, bench_pos[ g ][ 0 ]-1.5, bench_pos[ g ][ 1 ]+1.5, bench_pos[ g ][ 2 ] + 0.5 );
- SetPlayerCameraLookAt( playerid, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ]);
- }else{
- GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4);
- }
- }
- }
- for (new d; d != sizeof dumb_pos; d ++)
- {
- if( IsPlayerInRangeOfPoint( playerid, 2.0, dumb_pos[ d ][ 0 ], dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ] ) )
- {
- if(DUMB_IN_USE[d]==false && PLAYER_INDUMB[playerid]==false)
- {
- DUMB_IN_USE[d]=true;
- PLAYER_INDUMB[playerid]=true;
- PLAYER_CURRECT_DUMB[playerid]=d;
- //clearn values
- PLAYER_DUMB_COUNT[playerid]=0;
- SetProgressBarValue(player_gym_progress[playerid],0);
- //SET POS NOW
- TogglePlayerControllable( playerid, 0 );
- SetPlayerPos( playerid, dumb_pos[ d ][ 0 ]-1, dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ] +1);
- SetPlayerFacingAngle( playerid, dumb_pos[ d ][ 3 ] );
- ApplyAnimation( playerid, "Freeweights", "gym_free_pickup", 1, 0, 0, 0, 1, 0, 1 );
- SetTimerEx( "DUMB_START", 2500, 0, "ii", playerid);
- SetPlayerCameraPos( playerid, dumb_pos[ d ][ 0 ]+2.3, dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ]+0.3 );
- SetPlayerCameraLookAt( playerid, dumb_pos[ d ][ 0 ], dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ]+0.5);
- }
- }
- }
- }
- if ( ( newkeys & KEY_SPRINT ) && !( oldkeys & KEY_SPRINT ) )
- {
- if(PLAYER_INTREAM[playerid]==true && BAR_CAN_BE_USED[playerid]==true)
- {
- //Update Bar
- SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) + 5 );
- UpdateProgressBar( player_gym_progress[playerid], playerid );
- //Anoynned Part
- new LocalLabel[10];
- PLAYER_TREAM_DIS_COUNT[playerid]++;
- format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_TREAM_DIS_COUNT[playerid]);
- TextDrawSetString(gym_deslabel[playerid],LocalLabel);
- }
- if(PLAYER_INBIKE[playerid]==true && BAR_CAN_BE_USED[playerid]==true)
- {
- SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 );
- UpdateProgressBar( player_gym_progress[playerid], playerid );
- //Math Stuffs
- new LocalLabel[10];
- PLAYER_BIKE_DIS_COUNT[playerid]++;
- format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_BIKE_DIS_COUNT[playerid]);
- TextDrawSetString(gym_deslabel[playerid],LocalLabel);
- }
- //Do update player bench vaules here
- if(PLAYER_INBENCH[playerid]==true && BAR_CAN_BE_USED[playerid]==true)
- {
- SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 );
- UpdateProgressBar( player_gym_progress[playerid], playerid );
- }
- if(PLAYER_INDUMB[playerid]==true && BAR_CAN_BE_USED[playerid]==true)
- {
- SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 );
- UpdateProgressBar( player_gym_progress[playerid], playerid );
- }
- }
- return 1;
- }
- forward DUMB_START(playerid);
- public DUMB_START(playerid)
- {
- BAR_CAN_BE_USED[playerid]=true;
- //SET ATATCH OBJECTS
- SetPlayerAttachedObject(playerid,1, 3072, 5);//left hand
- SetPlayerAttachedObject(playerid,2, 3071, 6);//right hand
- DestroyObject(dumbell_right_objects[PLAYER_CURRECT_DUMB[playerid]]);
- DestroyObject(dumbell_left_objects[PLAYER_CURRECT_DUMB[playerid]]);
- //SHOW PROGRESS BAR
- ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]);
- TextDrawShowForPlayer( playerid, gym_power[ playerid ] );
- TextDrawShowForPlayer( playerid, gym_repslabel[ playerid ] );
- TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] );
- PLAYER_DUMB_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500,true,"i", playerid );
- }
- forward BIKE_START(playerid);
- public BIKE_START(playerid)
- {
- BAR_CAN_BE_USED[playerid]=true;
- ApplyAnimation( playerid, "GYMNASIUM", "bike_start", 1, 1, 0, 0, 1, 0, 1);
- //Show Progress Bar Now
- ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]);
- TextDrawShowForPlayer( playerid, gym_power[ playerid ] );
- TextDrawShowForPlayer( playerid, gym_des[ playerid ] );
- TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] );
- //Created Second Timer For Check
- PLAYER_BIKE_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500, 1, "i", playerid );
- }
- forward TREAM_START(playerid);
- public TREAM_START(playerid)
- {
- BAR_CAN_BE_USED[playerid]=true;
- //Make Player Run
- ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_sprint", 1, 1, 0, 0, 1, 0, 1);
- //Show Progress Bar Now
- ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]);
- TextDrawShowForPlayer( playerid, gym_power[ playerid ] );
- TextDrawShowForPlayer( playerid, gym_des[ playerid ] );
- TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] );
- //Created Second Timer For Check
- PLAYER_TREAD_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500, 1, "i", playerid );
- }
- forward BENCH_START(playerid,OBJ_INDEX);
- public BENCH_START(playerid,OBJ_INDEX)
- {
- BAR_CAN_BE_USED[playerid]=true;
- //SET ATATCH OBJECTS
- SetPlayerAttachedObject(playerid, BENCH_PRESS_INDEX, 2913, 6);
- DestroyObject(barbell_objects[OBJ_INDEX]);
- //SHOW PROGRESS BAR
- ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]);
- TextDrawShowForPlayer( playerid, gym_power[ playerid ] );
- TextDrawShowForPlayer( playerid, gym_repslabel[ playerid ] );
- TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] );
- PLAYER_BENCH_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500,true,"i", playerid );
- }
- forward GYM_CHECK(playerid);
- public GYM_CHECK(playerid)
- {
- if(PLAYER_INTREAM[playerid]==true)
- {
- TREAM_CHECK(playerid);
- }
- if(PLAYER_INBIKE[playerid]==true)
- {
- BIKE_CHECK(playerid);
- }
- if(PLAYER_INBENCH[playerid]==true)
- {
- BENCH_CHECK(playerid);
- }
- if(PLAYER_INDUMB[playerid]==true)
- {
- DUMB_CHECK(playerid);
- }
- }
- DUMB_CHECK(playerid)
- {
- SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 2 );
- UpdateProgressBar( player_gym_progress[playerid], playerid );
- if(GetProgressBarValue( player_gym_progress[playerid] ) >=90)
- {
- //random select a amation for player
- switch( random( 2 ) )
- {
- case 0: ApplyAnimation( playerid, "freeweights", "gym_free_A", 1, 0, 0, 0, 1, 0, 1 );
- case 1: ApplyAnimation( playerid, "freeweights", "gym_free_B", 1, 0, 0, 0, 1, 0, 1 );
- }
- new LocalLabel[10];
- PLAYER_DUMB_COUNT[playerid]++;
- format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_DUMB_COUNT[playerid]);
- TextDrawSetString(gym_deslabel[playerid],LocalLabel);
- SetProgressBarValue(player_gym_progress[playerid],0);
- SetTimerEx( "DUMB_SET_AIMSTOP",2000, false, "i", playerid);
- }
- }
- BENCH_CHECK(playerid)
- {
- SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 2 );
- UpdateProgressBar( player_gym_progress[playerid], playerid );
- if(GetProgressBarValue( player_gym_progress[playerid] ) >=90)
- {
- //random select a amation for player
- switch( random( 2 ) )
- {
- case 0: ApplyAnimation( playerid, "benchpress", "gym_bp_up_A", 1, 0, 0, 0, 1, 0, 1 );
- case 1: ApplyAnimation( playerid, "benchpress", "gym_bp_up_B", 1, 0, 0, 0, 1, 0, 1 );
- }
- new LocalLabel[10];
- PLAYER_BENCH_COUNT[playerid]++;
- format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_BENCH_COUNT[playerid]);
- TextDrawSetString(gym_deslabel[playerid],LocalLabel);
- SetProgressBarValue(player_gym_progress[playerid],0);
- SetTimerEx( "BENCH_SET_AIMSTOP",2000, false, "i", playerid);
- }
- }
- forward DUMB_SET_AIMSTOP(playerid);
- public DUMB_SET_AIMSTOP(playerid)
- {
- //Apply Player pull down aim
- ApplyAnimation( playerid, "freeweights", "gym_free_down", 1, 0, 0, 0, 1, 0, 1 );
- //Reset the progress bar values
- UpdateProgressBar(player_gym_progress[playerid],playerid);
- }
- forward BENCH_SET_AIMSTOP(playerid);
- public BENCH_SET_AIMSTOP(playerid)
- {
- //Apply Player pull down aim
- ApplyAnimation( playerid, "benchpress", "gym_bp_down", 1, 0, 0, 0, 1, 0, 1 );
- //Reset the progress bar values
- UpdateProgressBar(player_gym_progress[playerid],playerid);
- }
- BIKE_CHECK(playerid)
- {
- SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 8 );
- UpdateProgressBar( player_gym_progress[playerid], playerid );
- //ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_fast", 1, 0, 0, 0, 1, 0, 1 );
- if(GetProgressBarValue( player_gym_progress[playerid] ) <=0)
- {
- ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_still", 1, 1, 0, 0, 1, 0, 1);
- }else{
- ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_fast", 1, 1, 0, 0, 1, 0, 1 );
- }
- //SetProgressBarValue( player_bike_progress[playerid],50);
- }
- TREAM_CHECK(playerid)
- {
- SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 8 );
- UpdateProgressBar( player_gym_progress[playerid], playerid );
- //Check If Player Gonna Fall
- if(GetProgressBarValue( player_gym_progress[playerid] ) <=0)
- {
- KillTimer(PLAYER_TREAD_TIMER[playerid]);
- //then we can use our custom function
- FallOffTread(playerid);
- }
- }
- FallOffTread(playerid)
- {
- //Disabled Bar
- BAR_CAN_BE_USED[playerid]=false;
- //This one is for when player fall off the machine (when power < 0)
- ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_falloff", 1, 0, 0, 0, 1, 0, 1 );
- //Hide textdraw
- HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);
- TextDrawHideForPlayer( playerid, gym_power[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_des[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );
- SetTimerEx( "REST_PLAYER", 2000, false, "i", playerid);
- }
- GetOffTread(playerid)
- {
- BAR_CAN_BE_USED[playerid]=false;
- ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_getoff", 1, 0, 0, 0, 1, 0, 1 );
- HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);
- TextDrawHideForPlayer( playerid, gym_power[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_des[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );
- SetTimerEx( "REST_PLAYER", 3500, false, "i", playerid);
- }
- GetOffBENCH(playerid)
- {
- BAR_CAN_BE_USED[playerid]=false;
- ApplyAnimation(playerid, "benchpress", "gym_bp_getoff", 1, 0, 0, 0, 1, 0, 1 );
- HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);
- //Do something here....
- TextDrawHideForPlayer( playerid, gym_power[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );
- SetTimerEx( "REST_PLAYER", 5000, false, "i", playerid);
- }
- PutDownDUMB(playerid)
- {
- BAR_CAN_BE_USED[playerid]=false;
- ApplyAnimation(playerid, "freeweights", "gym_free_putdown", 1, 0, 0, 0, 1, 0, 1 );
- HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);
- //Do something here....
- TextDrawHideForPlayer( playerid, gym_power[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );
- SetTimerEx( "REST_PLAYER",3000, false, "i", playerid);
- }
- GetOffBIKE(playerid)
- {
- BAR_CAN_BE_USED[playerid]=false;
- ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_getoff", 1, 0, 0, 0, 1, 0, 1 );
- HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);
- TextDrawHideForPlayer( playerid, gym_power[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_des[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );
- SetTimerEx( "REST_PLAYER", 2000, false, "i", playerid);
- }
- forward REST_PLAYER(playerid);
- public REST_PLAYER(playerid)
- {
- //Rest Staus
- ClearAnimations( playerid, 1 );
- SetCameraBehindPlayer( playerid );
- TogglePlayerControllable( playerid, 1 );
- BAR_CAN_BE_USED[playerid]=false;
- //Reset Bool
- if(PLAYER_INTREAM[playerid]==true)
- {
- PLAYER_INTREAM[playerid]=false;
- TREAM_IN_USE[PLAYER_CURRECT_TREAD[playerid]]=false;
- }
- if(PLAYER_INBIKE[playerid]==true)
- {
- PLAYER_INBIKE[playerid]=false;
- BIKE_IN_USE[PLAYER_CURRECT_BIKE[playerid]]=false;
- }
- if(PLAYER_INBENCH[playerid]==true)
- {
- PLAYER_INBENCH[playerid]=false;
- BENCH_IN_USE[PLAYER_CURRECT_BENCH[playerid]]=false;
- barbell_objects[PLAYER_CURRECT_BENCH[playerid]] = CreateObject( 2913, barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 0 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 1 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 2 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 3 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 4 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 5 ] );
- RemovePlayerAttachedObject( playerid, BENCH_PRESS_INDEX );
- }
- if(PLAYER_INDUMB[playerid]==true)
- {
- PLAYER_INDUMB[playerid]=false;
- DUMB_IN_USE[PLAYER_CURRECT_DUMB[playerid]]=false;
- dumbell_right_objects[PLAYER_CURRECT_DUMB[playerid]] = CreateObject(3071,dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][0],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][1],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][2],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][3],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][4],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][5]);
- dumbell_left_objects[PLAYER_CURRECT_DUMB[playerid]] = CreateObject(3072,dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][0],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][1],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][2],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][3],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][4],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][5]);
- RemovePlayerAttachedObject( playerid,1);
- RemovePlayerAttachedObject( playerid,2);
- }
- }
- //ANTI DISCONNECT BUG
- public OnPlayerDisconnect(playerid, reason)
- {
- //Check if player disconnect wihout press F
- REST_PLAYER(playerid);
- HideProgressBarForPlayer( playerid,player_gym_progress[playerid]);
- TextDrawHideForPlayer( playerid, gym_power[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_des[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] );
- TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] );
- return 1;
- }
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