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PASBL

Crys's Squad 20190918

Sep 17th, 2019
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  1. Crys - Level 2 Trainer - Leader of the None None-type Gym
  2. 2W/2L/3D (0.5 Record)
  3. 10.5 KOs/3 SP/0 Reffings
  4. Badges: None
  5.  
  6. AJ - Genderless Diancie (4 AP) [HP Fire]
  7. Bio: Steel types are bad, Rock types good? Yes okay bye.
  8. Signature Move - Nuclear Deluge (Steel)
  9. Using significant energy, Diancie releases a burst of radiation, contaminating every Pokémon on the battlefield. All moves listed as Steel will be treated as Normal for the next three rounds, and will use no Steel energy. If used in a double battle, this move will cost high energy to use in order to cover all Pokémon on the field.
  10.  
  11. Patty - Female Ralts (2 AP) [HP Ground]
  12. Bio: This Pokemon is a prize for ranking third or fourth in the 2017 Spring Grand Melee.
  13. Signature Training - Junior Camera Girl (Effects)
  14. Training to operate a camera is a bit boring, and usually camera ‘mon pick up a few tricks in learning a lot of simple party games. These tricks carry over pretty heavily in battle, giving a 10% increase to effects caused by moves used by Gardevoir occuring, while Gardevoir is only affected by special secondary effects of opponents moves half as often.
  15.  
  16. Jackie - Female Lopunny (5 AP) [HP Flying]
  17. Bio: "I've seen plenty of mythical creatures; be they dragons, fairies, gnomes. Beaten them, befriended them, even eaten some of em'. Which is why I can say without a reasonable doubt that ghosts, spirits, twink tops, all that nonsense... doesn't exist. If they did, surely I would have seen one by now, right?"
  18. Signature Type Change - I Ain't Afraid of no...Ghosts?!? (Normal / Psychic)
  19. This Pokemon is now Normal / Psychic typed, with the weaknesses and resistances associated with the typing. She has gained access to the moves Psychic, Barrier, Psyshock, and Zen Headbutt, but has forgotten Confide, Focus Punch, and Sweet Kiss. If this Pokemon Mega Evolves into a Mega Lopunny, she does not retain the Psychic Typing nor its familiarity.
  20.  
  21. Wu - Shiny Female Budew (1 AP) [HP Ground]
  22. Bio: While Wu does not endorse the smoking of some particular plants, she is more than happy to share a good time with others. The more mellow, the nicer the fellow.
  23. Signature Move - Stoned Terrain (Rock)
  24. For decent energy Budew spreads mellowing Rock energy across the ground, causing aromatic plants to sprout in even the most rugged of environments. The plants lull any non-plant Pokémon in contact with the ground, slightly slowing their reaction speed for five rounds, until the energy fades. It also makes Rock-type moves sharply stronger. Nature Power will become Power Gem while this move is in effect, and Weather Ball will become Rock-typed when used by a grounded Pokémon. Budew has never learned Grassy Terrain as a result, and will not know it in its evolved forms.
  25.  
  26. Tea - Female Froslass (4 AP) [HP Ground]
  27. Bio: Do you hear that? It's the sound of true tea.
  28.  
  29. Affinity - Female Fennekin (1 AP) [HP Grass]
  30. Bio: It might not be Halloween yet, but that hasn't stopped Affinity from getting into a spooky mood!
  31. Signature Move - Into the Pot (Normal)
  32. Using Major energy, Fennekin creates a giant bubbling cast-iron cauldron, and using plot magic, chucks the target into it. Upon initially entering the cauldron, the target will lose Mild energy, with another Mild each half round it remains in the pot. The cauldron is not particularly hard to get out of, but is able to accommodate most Pokemon. Pokemon in the cauldron may still be ordered, but will prioritize getting out of the cauldron. The cauldron will remain on the field once the move is used, similar to Pay Day coins. The cauldron may be used by either party, provided they have the means to do so.
  33.  
  34. Boot - Female Mienfoo (1 AP) [HP Bug]
  35. Bio: As part of her training, Boot has learned the importance of being quick on her feet. Looking for openings and opportunities to expose oft gives better results than brute force.
  36. Signature Move - Bash (Fighting)
  37. Using Decent Fighting Energy, Mienfoo hops towards the foe, kneeing them in the jaw (or other weak point if applicable). This strike does only Light Fighting Damage, but interrupts the target's concentration and inflicts mild confusion. While being executed relatively quickly and simply, this technique does not have increased priority in the same way that a move like Fake Out might.
  38.  
  39. Yeet - Male Steelix (6 AP) [HP Fire]
  40. Bio: Yeet is really good at beating things up. He's been around the world, doing all sorts of fantastic feats. There was this one time he threw five thousand baguettes into his mouth, and another where he stabbed a hole into a mountain with his tail! Oh, there was also that time he suplexed an oncoming train! ... Although uhh ... maybe that one isn't so fantastic.
  41. Signature Type Change - Wag n' Drag (Steel / Fighting)
  42. Steelix is now a Steel / Fighting type, with the weaknesses and resistances associated with the typing. Due to this change, Steelix only has standard Ground energy, not retaining familiarity with the typing. Similarly, Steelix does not benefit from the Fighting type's exhaustion resistance. In addition, while it gains the moves Seismic Toss, Storm Throw, Aura Sphere, and Submission, it loses Rock Tomb, Sand Tomb, Self-Destruct, Explosion, Giga Impact, Screech, Bulldoze, Endure, Rock Blast, Sandstorm, and Rototiller. Steelix is incapable of Mega Evolution. As he does not have limps, Steelix is proficient in grappling and throwing with his body and tail. For example, he might use the sharp spikes along his body to snag a foe, or slightly curl around larger foes to fling them for a Seismic Toss.
  43.  
  44. Pepega - Female Magcargo (2 AP) [HP Grass]
  45. Bio: Far off in the distant island chain of Alola lives a peculiar variant of lily. These lilies grow on the banks of lava flows. How these flowers not only survive, but grow in the magma is a mystery. They don’t sprout particularly well in dirt, but do so in seemingly every type of lava: including that which makes up Slugma. While the Slugma don’t seem to particularly mind having plants growing inside them, there have been a few noticeable changes. Prior to having been exposed to these lilies, these Slugma indiscriminately slithered over plants. After having been exposed however, these Slugma selectively killed and consumed plants. The reason for this is unknown, but some theories suggest that perhaps the flowers influence them in the same way that fungus controls the Paras species line.
  46. Signature Type Change - Fire Flower (Fire / Grass)
  47. Slugma is now a Fire / Grass typed Pokemon, with the weaknesses and resistances that accompany that typing. In its evolved form of Magcargo, it loses the Rock typing in exchange for Grass, but retains familiarity. As a result of gaining Grass typing, it gains access to Grassy Terrain, Forest’s Curse, and Horn Leech, but loses Rock Slide, Rollout, and Stealth Rock. Additionally, she does not gain the Grass SC’s health regeneration in rain.
  48.  
  49. Ollie - Male Ekans (1 AP) [HP Flying]
  50. Bio: Look ma', no hands!
  51.  
  52. Bethesda - Male Dratini (2 AP) [HP Poison]
  53. Bio: Aww shucks, I've done myself a buggy mess.
  54.  
  55. Cele - Male Magikarp (1 AP) [HP Flying]
  56. Bio: I'll be a big boy one day!
  57.  
  58. Mr. Sandman - Male Larvitar (1 AP) [HP Flying]
  59. Bio: Give me a dream, make it the gayest that I've ever seen!
  60.  
  61. Lil' Goo - Shiny Male Araquanid (3 AP) [HP Ground]
  62. Bio: My lyrical genius is off the chart. Picking up moves like its a blue light sale at K-Mart.
  63. Signature Training - I Ain't Ever Seen a Tank Like That (Moves)
  64. This Pokemon has learned how to use Skull Bash, Wish, U-Turn, and Refresh. In doing so however, he has forgotten how to use Confide, Frost Breath, and Waterfall.
  65.  
  66. Pablo - Male Beedrill (1 AP) [HP Fighting]
  67. Bio: You can't go fast if you go too slow so go go go go go!
  68. Signature Training - My Backyard (Trait)
  69. This Pokemon's speed stat cannot be lowered in any manner or form. As such, it is immune to slows and chilling. However, if its speed stat is greater than neutral, it consumes 5% more energy at stage one, with up to 10% more at stage three. Boosts to his speed will fade after the usual buff duration expires.
  70.  
  71. Beegan - Female Venonat (1 AP) [HP Ground]
  72. Bio: The Realistic Old Gods maybe be dead, but their followers still maintain the old ways.
  73. Signature Move - Rend (Poison)
  74. This Pokemon sends forth several writhing tentacles toward its target, which remove a considerable amount of energy from the target. In addition, the target will be left with a 30% chance of Bleeding. Pokemon inflicted with the Bleeding status will hemorrhage light energy per round, and will be more prone to tiring. This status can be cleared by any moves that would clear status (Heal Bell, Refresh, etc.) Though this move does not cost the user any energy, it does contribute to exhaustion as if this Pokemon used a considerable amount of energy. No damage is dealt by this move, but the amount of energy removed from the target is modified by type effectiveness. Due to the logistics behind channeling eldritch energy, this Pokemon may use this move no more than three times per match.
  75.  
  76. Toyo - Male Anorith (1 AP) [HP Grass]
  77. Bio: What'd you just say to me, you little kappachino? I'll have you know that I am trained in homosexual warframe with over 300 confirmed bussies.
  78.  
  79. Chiko - Female Mareep (1 AP) [HP Water]
  80. Bio: Chiko's wool is not only fluffy, but its also a great source of static electricity too!
  81. Signature Move - Static Guard (Electric)
  82. Mareep expends good energy to form a field of static electricity around it, which is extremely effective in absorbing special blows, reducing damage from them by 30%. After being hit by two damaging attacks, the electricity will start to disperse, and only reduce special attacks by 20%. After two more such hits, it will fade further, reducing special damage by 10%. After two more hits, it will fall off entirely. She has never learned Cotton Guard.
  83.  
  84. Duna - Female Tyrunt (1 AP) [HP Grass]
  85. Bio: My wig was snatched and it makes me very pouty.
  86. Signature Move - Rock Block (Rock)
  87. Using significant Rock energy, this Pokemon stamps a foot on the ground, summoning several large shards of rock behind and to the sides of the target. These shards will deal Moderate Rock damage and lower their defense by 20%. The rocks summoned by this move remain on the field after use, and are sturdier than normal, but can be broken. This Pokemon has forgotten Rock Tomb.
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