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- COUNTDOWN is a version of the successful
- TV words and numbers game adapted for popular
- home computers. The game includes an in-built
- dictionary containing thousands of words and may be
- played as a one or two player game.
- LOADING
- Insert the tape into the recorder and rewind if
- necessary. Type in LOAD "" and press ENTER, then
- press PLAY on your recorder.
- On loading, the title screen is displayed. Press
- any key to continue.
- Both players are prompted for their names,
- which are entered on the keyboard, followed by
- ENTER.
- The game itself consists of 9 separate rounds of
- Number and Word games, starting with the Anagram
- Game. In the 1st round, Player 1 selects 9 Vowels or
- Consonants (by pressing the 'V' or 'C' keys at the
- bottom of the keyboard). Once all 9 letters have been
- chosen, the Players have a 30 second Countdown,
- during which they attempt to make up the longest
- word that they can from their selection of nine
- letters.
- When the Countdown has ended, both players
- are prompted to enter their words on the keyboard,
- followed by ENTER. Mistakes can be altered with the
- delete key (Note that DELETE is achieved on the
- Spectrum by holding down the CAPS SHIFT key
- whilst pressing the zero key). The words are checked
- against the computer's own dictionary. If the
- computer can not find a particular word, the players
- are asked if they are sure that the word is valid. Press
- 'Y' for a valid word, and 'N' if it is incorrect. The
- player with the longer valid word gets 1 point for
- each letter in his word.
- At the end of the round, the computer will
- display the best word that it could obtain.
- Rounds 2 and 3 are the same as round 1, except
- that Player 2 chooses the letters in Round 2.
- When the three Anagram rounds are over, play
- continues with the Numbers Round. Here, Player 2
- chooses six numbers from four rows. The 1st row
- and the other rows have small numbers, all less
- than 10. When choosing how many numbers to take,
- the player uses the number keys at the top of the
- keyboard, followed by ENTER. Remember not to
- choose more than 4 numbers from the 1st Row, and
- not more than 6 numbers altogether. In fact the
- computer shows how many numbers are allowed, in
- brackets after the 'How many do you want from
- row...' prompt at the bottom of the screen.
- Once the six numbers have been chosen, they
- are displayed in six boxes at the top of the screen.
- You will then be asked to 'Press any key to spin
- CECIL'. Cecil will choose a random number, and you
- will then have 30 seconds to get this number by
- adding, subtracting, multiplying or dividing. You do
- not have to use all the numbers.
- At time up, both players will be prompted to
- enter the figures that they managed to get, by using
- the number keys followed by ENTER.
- The players will then have to enter their
- calculations, one operation at a time, until they reach
- their target number (displayed in the bottom right
- hand corner of the screen). Each operation should be
- entered as follows "number operator number =
- result", eg "10 + 2 = 12". The computer will only
- accept calculations in this format and will not allow
- invalid calculations - ie operations where the result
- will be negative, greater than 999 or a fraction. If you
- do not reach your target number, your attempt will
- be disqualified.
- The player whose result is closer to CECIL's
- target number gets 7 points. If neither player can get
- close, CECIL displays how the calculation should be
- done, line by line, in exactly the same way that the
- players would enter their calculations.
- After the numbers round, there are three more
- letters rounds, with the players again taking turns to
- choose vowel or consonant. The next round is
- another numbers round, followed by the Countdown
- Conundrum.
- In this final round, both players have 30-seconds
- to unravel a nine letter anagram. The first player to
- spot the word gets 10 points. Player 1 presses the
- 'A' key to stop the clock, and Player 2 presses the 'L'.
- If you stop the clock, you must immediately type in
- what you think the anagram is. If you are wrong, then
- the other player has the rest of the countdown to try
- and work it out - so be careful!
- At the end of the game, the final scores are
- displayed, along with the winner's name. Press 'Y' to
- play again, or 'N' to stop the program.
- Remember that you have a time limit when
- entering your answers, so be quick!
- For a one-player game, press ENTER when asked
- for Player 2's name. You must score as many points
- as you can, and try to beat the computers' best
- words and calculations.
- The program code is the copyright of GBA Ltd and copyright is
- reserved on all graphic representation and art work an may not
- be reproduced, stored, hired or broadcast in any form whatsoever
- without the written permission of the copyright holders.
- Software (C) Macsen Software (GBA Ltd) 1985
- COUNTDOWN is a Trade Mark of Yorkshire Television*
- COUNTDOWN is an Armand Jammot game
- Photographs (C) Yorkshire Television Limited*
- All music rights are reserved
- THE COUNTDOWN TELEVISION SERIES:
- PRODUCER _________________________________ John Meade
- PRESENTER __________________________ Richard Whiteley
- HOSTESS ________________________________ Cathy Hytner
- STATISTICIAN ________________________ Carol Vorderman
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