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TheInsidiousOne

Yu-Gi-Oh! EV - Pierre and Doris

Aug 16th, 2018
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  1. Sapphire Gazer Coatlspawn
  2. ​★​★​★​★
  3. LIGHT
  4. Wyrm/Effect
  5. ATK 1000
  6. DEF 1400
  7. When an opponent's monster declares an attack on a "Sapphire Gazer" monster you control: You can target your battling monster; equip this card from your hand to that monster. It gains 1000 ATK. If the monster this card was equipped to is destroyed and this card was sent to the GY as a result: You can Special Summon this card from your GY. You can only use this effect of "Sapphire Gazer" once per turn.
  8.  
  9. Sapphire Gazer Shining Dragon
  10. ★​★​★★​★​★★​★​★
  11. LIGHT
  12. Wyrm/Ritual/Effect
  13. ATK 2000
  14. DEF 2400
  15. You can Ritual Summon this card with any "Sapphire Gazer" Ritual Spell. If this card is Ritual Summoned from your GY: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK. You can only use this effect of "Sapphire Gazer Shining Dragon" once per turn. Gains 500 ATK for each monster Tributed for this card's Ritual Summon. If this card would be destroyed, you can have this card lose 1000 ATK instead.
  16.  
  17. Sapphire Gazer Whitenova Dragon
  18. ​★​★★​★​★​★​★★​★​★
  19. LIGHT
  20. Wyrm/Ritual/Effect
  21. ATK 2000
  22. DEF 3500
  23. You can Ritual Summon this card with any "Sapphire Gazer" Ritual Spell. If this card is Ritual Summoned from your GY: You can switch this card's ATK and DEF. You can only use this effect of "Sapphire Gazer Whitenova Dragon" once per turn. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK.
  24.  
  25. Sapphire Gazer Resurgence
  26. Equip Spell
  27. Equip only to a "Sapphire Gazer" Ritual Monster you control. It gains 1000 ATK. When the equipped monster declares an attack on an opponent's monster: You can change the battle position of that opponent's monster, also it loses 500 ATK or DEF (depending on its new battle position).
  28.  
  29. Sapphire Gazer Path
  30. Ritual Spell
  31. This card can be used to Ritual Summon any "Sapphire Gazer" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Sapphire Gazer" monster in your GY; add it to your hand. You can only use this effect of "Sapphire Gazer Path" once per turn.
  32.  
  33. Sapphire Gazer Potential
  34. Counter Trap
  35. When your opponent activates a monster effect while you control a "Sapphire Gazer" Ritual Monster: Negate the activation, and if you do, banish that card. If you control only LIGHT Ritual Monsters, you can activate this card from your hand. You can only activate 1 "Sapphire Gazer Potential" per turn.
  36.  
  37. Sapphire Gazer Barrage
  38. Continuous Trap
  39. While you control a "Sapphire Gazer" Ritual Monster, your opponent cannot declare an attack. If this card is destroyed: You can send 1 "Sapphire Gazer" monster from your Deck to the GY.
  40.  
  41. Sapphire Gazer Awakening
  42. Quick-Play Spell
  43. This card is used to Ritual Summon a "Sapphire Gazer" Ritual Monster from your hand or Deck. You must also Tribute Wyrm monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Sapphire Gazer Awakening" per turn.
  44.  
  45. Sapphire Gazer Change
  46. Normal Trap
  47. Target 1 "Sapphire Gazer" Ritual Monster you control and 1 monster your opponent controls; banish the first target (until the end of this turn), also the second target loses ATK equal to the banished monster's original ATK, until the end of this turn. You can only activate 1 "Sapphire Gazer Change" per turn.
  48.  
  49. Sapphire Gazer Incarnate
  50. Normal Trap
  51. When your opponent activates a card or effect that would inflict damage to you: Make that damage to you 0, then add 1 "Sapphire Gazer" monster from your Deck to your hand.
  52.  
  53. Pierre
  54. Blinding Weaponmaster Veteran
  55. ★★​★​★​★​★★​★​★
  56. LIGHT
  57. Warrior/Fusion/Effect
  58. ATK 3200
  59. DEF 2800
  60. "Blinding Weaponmaster" + 2 "Weaponmaster" monsters
  61. Must be Fusion Summoned. Once per turn, when an attack is declared involving this card and an opponent's monster: You can target that opponent's monster; negate the attack, and if you do, destroy that target, and if you do that, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. (Quick Effect): You can banish this card; Special Summon 1 "Blinding Weaponmaster" from your hand, Deck, or GY. You can only use this effect of "Blinding Weaponmaster Veteran" once per turn.
  62.  
  63. Blinding Weaponmaster "SLAY THE DRAGON"
  64. ★​★​★​★​★★​★​★
  65. LIGHT
  66. Warrior/Fusion/Effect
  67. ATK 2500
  68. DEF 3000
  69. "Blinding Weaponmaster" + 2 LIGHT Warrior monsters
  70. Once per turn, if this card is targeted for an attack: You can target 1 "Blinding Weaponmaster" in your GY; Special Summon it, then change the attack target to it, and if you do, the attacking monster loses 2100 ATK until the end of this turn.
  71.  
  72. Blinding Weaponmaster Girl "FORGER OF WEAPONS"
  73. ★​★​★★​★​★
  74. LIGHT
  75. Warrior/Effect
  76. ATK 1700
  77. DEF 2000
  78. You can reveal 1 "Blinding Weaponmaster" in your hand; Special Summon both this card and that monster from your hand in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except LIGHT Fusion Monsters. You can only use the effect of "Blinding Weaponmaster Girl "FORGER OF WEAPONS"" once per turn.
  79.  
  80. Blinding Weaponmaster Girl of Warfare
  81. ★​★​★​★★​★​★
  82. LIGHT
  83. Warrior/Fusion/Effect
  84. ATK 2200
  85. DEF 2300
  86. "Blinding Weaponmaster Girl" + 1 LIGHT Warrior monster
  87. If this card is Fusion Summoned: You can target 1 Spell/Trap your opponent controls; banish it, also if this card was Fusion Summoned by the effect of "The Chains of Light", it gains 500 ATK. (Quick Effect): You can banish this card; Special Summon 1 Level 4 or lower "Weaponmaster" monster from your Deck. You can only use each effect of "Blinding Weaponmaster Girl of Warfare" once per turn.
  88.  
  89. Illusion Master Path
  90. Normal Spell
  91. Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Blinding Weaponmaster" you control as Fusion Material, you can also use monsters from your Deck as material.
  92.  
  93. Illusion Master Switch
  94. Normal Trap
  95. If a "Weaponmaster" monster you control is targeted for an attack: Target 1 "Blinding Weaponmaster" in your GY; Special Summon it, then change the attack target to it, and if you do, the attacking monster loses 2100 ATK.
  96.  
  97. Illusion Master Preparations
  98. Normal Spell
  99. Discard 1 card; Special Summon 1 Level 4 or lower "Weaponmaster" monster from your Deck. You can only activate 1 "Illusion Master Preparations" per turn.
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