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  1. #
  2. # remember to add graphics for relevant ones when you add to this
  3. #
  4. # if a modifier is scaled, its multiplied with development in the province.
  5.  
  6. # any_friendly_coast_border_province is a special scope made for institution spread.
  7. # It checks for adjacent provinces or provinces one seazone away.
  8. # Friendly is defined as at positive relations or owned by the same country that owns the province.
  9.  
  10. # Professions
  11. # Weaponsmithing
  12. # Metalsmithing
  13. # Carpentry
  14. # Archiving
  15. # Prospecting
  16. # Farming
  17. # Tailoring
  18.  
  19. # Flat start (no event-spawned ones)
  20. # Initial starting nations will spread there professions to viable neighbours
  21. # i.e. Elves will slowly spread Archiving to the younger races
  22. # 5% penalty
  23. #
  24.  
  25. weaponsmithing = {
  26. penalty = 0.05
  27.  
  28. bonus = {
  29. global_regiment_cost = -0.10
  30. }
  31.  
  32. history = {
  33. is_year = 11361
  34. owner = {
  35. OR = {
  36. technology_group = lotr_men
  37. technology_group = lotr_arnor_men
  38. technology_group = lotr_dwarven
  39. technology_group = lotr_elven
  40. technology_group = lotr_easterling
  41. technology_group = lotr_haradrim
  42. technology_group = lotr_rohirrim
  43. technology_group = lotr_northron
  44. technology_group = lotr_wildman
  45. technology_group = lotr_orc
  46. technology_group = lotr_goblin
  47. technology_group = lotr_uruk_hai
  48. }
  49. }
  50. }
  51.  
  52. can_embrace = {
  53. always = yes
  54. }
  55.  
  56. embracement_speed = {
  57. # Different Alignment
  58. modifier = {
  59. factor = 0.025
  60. scale = yes
  61.  
  62. custom_trigger_tooltip = {
  63. tooltip = tooltip_different_alignment
  64.  
  65. OR = {
  66. AND = {
  67. owner = { is_good = yes }
  68. any_neighbor_province = {
  69. weaponsmithing = 100
  70. owner = { is_evil = yes }
  71. }
  72. }
  73. AND = {
  74. owner = { is_evil = yes }
  75. any_neighbor_province = {
  76. weaponsmithing = 100
  77. owner = { is_good = yes }
  78. }
  79. }
  80. }
  81. }
  82. }
  83.  
  84. # Same Alignment
  85. modifier = {
  86. factor = 0.2
  87. scale = yes
  88. custom_trigger_tooltip = {
  89. tooltip = tooltip_same_alignment
  90.  
  91. OR = {
  92. AND = {
  93. owner = { is_good = yes }
  94. any_friendly_coast_border_province = {
  95. weaponsmithing = 100
  96. owner = { is_good = yes }
  97. }
  98. }
  99. AND = {
  100. owner = { is_evil = yes }
  101. any_friendly_coast_border_province = {
  102. weaponsmithing = 100
  103. owner = { is_evil = yes }
  104. }
  105. }
  106. }
  107. }
  108. }
  109.  
  110. modifier = {
  111. factor = 2
  112. scale = yes
  113. potential = {
  114. owner = {
  115. has_institution = weaponsmithing
  116. }
  117. }
  118. custom_trigger_tooltip = {
  119. tooltip = tt_embraced_weaponsmithing
  120.  
  121. owner = {
  122. has_institution = weaponsmithing
  123. }
  124. }
  125. }
  126. }
  127.  
  128. ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
  129. factor = 24
  130.  
  131. modifier = {
  132. factor = 0.25
  133. is_at_war = yes
  134. }
  135. modifier = {
  136. factor = 2
  137. neighbors_tech_discount = 0.1
  138. }
  139. modifier = {
  140. factor = 2
  141. neighbors_tech_discount = 0.2
  142. }
  143. modifier = {
  144. factor = 2
  145. neighbors_tech_discount = 0.3
  146. }
  147. modifier = {
  148. factor = 2
  149. neighbors_tech_discount = 0.4
  150. }
  151. }
  152. }
  153.  
  154. metalsmithing = {
  155. penalty = 0.05
  156.  
  157. bonus = {
  158. siege_ability = 0.05
  159. }
  160.  
  161. history = {
  162. is_year = 11361
  163. owner = {
  164. OR = {
  165. technology_group = lotr_men
  166. technology_group = lotr_arnor_men
  167. technology_group = lotr_dwarven
  168. technology_group = lotr_elven
  169. technology_group = lotr_easterling
  170. technology_group = lotr_haradrim
  171. technology_group = lotr_rohirrim
  172. technology_group = lotr_northron
  173. technology_group = lotr_wildman
  174. technology_group = lotr_orc
  175. technology_group = lotr_goblin
  176. technology_group = lotr_uruk_hai
  177. }
  178. }
  179. }
  180.  
  181. can_embrace = {
  182. always = yes
  183. }
  184.  
  185. embracement_speed = {
  186. # Different Alignment
  187. modifier = {
  188. factor = 0.025
  189. scale = yes
  190. custom_trigger_tooltip = {
  191. tooltip = tooltip_different_alignment
  192.  
  193. OR = {
  194. AND = {
  195. owner = { is_good = yes }
  196. any_neighbor_province = {
  197. metalsmithing = 100
  198. owner = { is_evil = yes }
  199. }
  200. }
  201. AND = {
  202. owner = { is_evil = yes }
  203. any_neighbor_province = {
  204. metalsmithing = 100
  205. owner = { is_good = yes }
  206. }
  207. }
  208. }
  209. }
  210. }
  211.  
  212. # Same Alignment
  213. modifier = {
  214. factor = 0.2
  215. scale = yes
  216. custom_trigger_tooltip = {
  217. tooltip = tooltip_same_alignment
  218.  
  219. OR = {
  220. AND = {
  221. owner = { is_good = yes }
  222. any_friendly_coast_border_province = {
  223. metalsmithing = 100
  224. owner = { is_good = yes }
  225. }
  226. }
  227. AND = {
  228. owner = { is_evil = yes }
  229. any_friendly_coast_border_province = {
  230. metalsmithing = 100
  231. owner = { is_evil = yes }
  232. }
  233. }
  234. }
  235. }
  236. }
  237.  
  238. modifier = {
  239. factor = 2
  240. scale = yes
  241. potential = {
  242. owner = {
  243. has_institution = metalsmithing
  244. }
  245. }
  246. custom_trigger_tooltip = {
  247. tooltip = tt_embraced_metalsmithing
  248. owner = {
  249. has_institution = metalsmithing
  250. }
  251. }
  252. }
  253. }
  254.  
  255. ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
  256. factor = 24
  257.  
  258. modifier = {
  259. factor = 0.25
  260. is_at_war = yes
  261. }
  262. modifier = {
  263. factor = 2
  264. neighbors_tech_discount = 0.1
  265. }
  266. modifier = {
  267. factor = 2
  268. neighbors_tech_discount = 0.2
  269. }
  270. modifier = {
  271. factor = 2
  272. neighbors_tech_discount = 0.3
  273. }
  274. modifier = {
  275. factor = 2
  276. neighbors_tech_discount = 0.4
  277. }
  278. }
  279. }
  280.  
  281. carpentry = {
  282. penalty = 0.05
  283.  
  284. bonus = {
  285. build_cost = -0.1
  286. build_time = -0.1
  287. }
  288.  
  289. history = {
  290. is_year = 11361
  291. owner = {
  292. OR = {
  293. technology_group = lotr_men
  294. technology_group = lotr_arnor_men
  295. technology_group = lotr_dwarven
  296. technology_group = lotr_elven
  297. technology_group = lotr_easterling
  298. technology_group = lotr_haradrim
  299. technology_group = lotr_rohirrim
  300. technology_group = lotr_northron
  301. technology_group = lotr_wildman
  302. }
  303. }
  304. }
  305.  
  306. can_embrace = {
  307. always = yes
  308. }
  309.  
  310. embracement_speed = {
  311. # Different Alignment
  312. modifier = {
  313. factor = 0.025
  314. scale = yes
  315. custom_trigger_tooltip = {
  316. tooltip = tooltip_different_alignment
  317.  
  318. OR = {
  319. AND = {
  320. owner = { is_good = yes }
  321. any_neighbor_province = {
  322. carpentry = 100
  323. owner = { is_evil = yes }
  324. }
  325. }
  326. AND = {
  327. owner = { is_evil = yes }
  328. any_neighbor_province = {
  329. carpentry = 100
  330. owner = { is_good = yes }
  331. }
  332. }
  333. }
  334. }
  335. }
  336.  
  337. # Same Alignment
  338. modifier = {
  339. factor = 0.2
  340. scale = yes
  341. custom_trigger_tooltip = {
  342. tooltip = tooltip_same_alignment
  343.  
  344. OR = {
  345. AND = {
  346. owner = { is_good = yes }
  347. any_friendly_coast_border_province = {
  348. carpentry = 100
  349. owner = { is_good = yes }
  350. }
  351. }
  352. AND = {
  353. owner = { is_evil = yes }
  354. any_friendly_coast_border_province = {
  355. carpentry = 100
  356. owner = { is_evil = yes }
  357. }
  358. }
  359. }
  360. }
  361. }
  362.  
  363. modifier = {
  364. factor = 2
  365. scale = yes
  366. potential = {
  367. owner = {
  368. has_institution = carpentry
  369. }
  370. }
  371. custom_trigger_tooltip = {
  372. tooltip = tt_embraced_carpentry
  373. owner = {
  374. has_institution = carpentry
  375. }
  376. }
  377. }
  378. }
  379.  
  380. ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
  381. factor = 24
  382.  
  383. modifier = {
  384. factor = 0.25
  385. is_at_war = yes
  386. }
  387. modifier = {
  388. factor = 2
  389. neighbors_tech_discount = 0.1
  390. }
  391. modifier = {
  392. factor = 2
  393. neighbors_tech_discount = 0.2
  394. }
  395. modifier = {
  396. factor = 2
  397. neighbors_tech_discount = 0.3
  398. }
  399. modifier = {
  400. factor = 2
  401. neighbors_tech_discount = 0.4
  402. }
  403. }
  404. }
  405.  
  406. archiving = {
  407. penalty = 0.05
  408.  
  409. bonus = {
  410. all_power_cost = -0.05
  411. }
  412.  
  413. history = {
  414. is_year = 11361
  415. owner = {
  416. OR = {
  417. technology_group = lotr_elven
  418. }
  419. }
  420. }
  421.  
  422. can_embrace = {
  423. always = yes
  424. }
  425.  
  426. embracement_speed = {
  427. # Different Alignment
  428. modifier = {
  429. factor = 0.025
  430. scale = yes
  431. custom_trigger_tooltip = {
  432. tooltip = tooltip_different_alignment
  433.  
  434. OR = {
  435. AND = {
  436. owner = { is_good = yes }
  437. any_neighbor_province = {
  438. archiving = 100
  439. owner = { is_evil = yes }
  440. }
  441. }
  442. AND = {
  443. owner = { is_evil = yes }
  444. any_neighbor_province = {
  445. archiving = 100
  446. owner = { is_good = yes }
  447. }
  448. }
  449. }
  450. }
  451. }
  452.  
  453. # Same Alignment
  454. modifier = {
  455. factor = 0.2
  456. scale = yes
  457. custom_trigger_tooltip = {
  458. tooltip = tooltip_same_alignment
  459.  
  460. OR = {
  461. AND = {
  462. owner = { is_good = yes }
  463. any_friendly_coast_border_province = {
  464. archiving = 100
  465. owner = { is_good = yes }
  466. }
  467. }
  468. AND = {
  469. owner = { is_evil = yes }
  470. any_friendly_coast_border_province = {
  471. archiving = 100
  472. owner = { is_evil = yes }
  473. }
  474. }
  475. }
  476. }
  477. }
  478. modifier = {
  479. factor = 2
  480. scale = yes
  481. potential = {
  482. owner = {
  483. has_institution = archiving
  484. }
  485. }
  486. custom_trigger_tooltip = {
  487. tooltip = tt_embraced_archiving
  488. owner = {
  489. has_institution = archiving
  490. }
  491. }
  492. }
  493. }
  494.  
  495. ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
  496. factor = 24
  497.  
  498. modifier = {
  499. factor = 0.25
  500. is_at_war = yes
  501. }
  502. modifier = {
  503. factor = 2
  504. neighbors_tech_discount = 0.1
  505. }
  506. modifier = {
  507. factor = 2
  508. neighbors_tech_discount = 0.2
  509. }
  510. modifier = {
  511. factor = 2
  512. neighbors_tech_discount = 0.3
  513. }
  514. modifier = {
  515. factor = 2
  516. neighbors_tech_discount = 0.4
  517. }
  518. }
  519. }
  520.  
  521. prospecting = {
  522. penalty = 0.05
  523.  
  524. bonus = {
  525. production_efficiency = 0.1
  526. }
  527.  
  528. history = {
  529. is_year = 11361
  530. owner = {
  531. OR = {
  532. technology_group = lotr_dwarven
  533. }
  534. }
  535. }
  536.  
  537. can_embrace = {
  538. always = yes
  539. }
  540.  
  541. embracement_speed = {
  542. # Different Alignment
  543. modifier = {
  544. factor = 0.025
  545. scale = yes
  546. custom_trigger_tooltip = {
  547. tooltip = tooltip_different_alignment
  548.  
  549. OR = {
  550. AND = {
  551. owner = { is_good = yes }
  552. any_neighbor_province = {
  553. prospecting = 100
  554. owner = { is_evil = yes }
  555. }
  556. }
  557. AND = {
  558. owner = { is_evil = yes }
  559. any_neighbor_province = {
  560. prospecting = 100
  561. owner = { is_good = yes }
  562. }
  563. }
  564. }
  565. }
  566. }
  567.  
  568. # Same Alignment
  569. modifier = {
  570. factor = 0.2
  571. scale = yes
  572. custom_trigger_tooltip = {
  573. tooltip = tooltip_same_alignment
  574.  
  575. OR = {
  576. AND = {
  577. owner = { is_good = yes }
  578. any_friendly_coast_border_province = {
  579. prospecting = 100
  580. owner = { is_good = yes }
  581. }
  582. }
  583. AND = {
  584. owner = { is_evil = yes }
  585. any_friendly_coast_border_province = {
  586. prospecting = 100
  587. owner = { is_evil = yes }
  588. }
  589. }
  590. }
  591. }
  592. }
  593.  
  594. modifier = {
  595. factor = 2
  596. scale = yes
  597. potential = {
  598. owner = {
  599. has_institution = prospecting
  600. }
  601. }
  602. custom_trigger_tooltip = {
  603. tooltip = tt_embraced_prospecting
  604. owner = {
  605. has_institution = prospecting
  606. }
  607. }
  608. }
  609. }
  610.  
  611. ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
  612. factor = 24
  613.  
  614. modifier = {
  615. factor = 0.25
  616. is_at_war = yes
  617. }
  618. modifier = {
  619. factor = 2
  620. neighbors_tech_discount = 0.1
  621. }
  622. modifier = {
  623. factor = 2
  624. neighbors_tech_discount = 0.2
  625. }
  626. modifier = {
  627. factor = 2
  628. neighbors_tech_discount = 0.3
  629. }
  630. modifier = {
  631. factor = 2
  632. neighbors_tech_discount = 0.4
  633. }
  634. }
  635. }
  636.  
  637. farming = {
  638. penalty = 0.05
  639.  
  640. bonus = {
  641. global_tax_modifier = 0.1
  642. }
  643.  
  644. history = {
  645. is_year = 11361
  646. owner = {
  647. OR = {
  648. technology_group = lotr_men
  649. technology_group = lotr_arnor_men
  650. technology_group = lotr_dwarven
  651. technology_group = lotr_elven
  652. technology_group = lotr_hobbit
  653. technology_group = lotr_rohirrim
  654. technology_group = lotr_northron
  655. }
  656. }
  657. }
  658.  
  659. can_embrace = {
  660. always = yes
  661. }
  662.  
  663. embracement_speed = {
  664. # Different Alignment
  665. modifier = {
  666. factor = 0.025
  667. scale = yes
  668. custom_trigger_tooltip = {
  669. tooltip = tooltip_different_alignment
  670.  
  671. OR = {
  672. AND = {
  673. owner = { is_good = yes }
  674. any_neighbor_province = {
  675. farming = 100
  676. owner = { is_evil = yes }
  677. }
  678. }
  679. AND = {
  680. owner = { is_evil = yes }
  681. any_neighbor_province = {
  682. farming = 100
  683. owner = { is_good = yes }
  684. }
  685. }
  686. }
  687. }
  688. }
  689.  
  690. # Same Alignment
  691. modifier = {
  692. factor = 0.2
  693. scale = yes
  694. custom_trigger_tooltip = {
  695. tooltip = tooltip_same_alignment
  696.  
  697. OR = {
  698. AND = {
  699. owner = { is_good = yes }
  700. any_friendly_coast_border_province = {
  701. farming = 100
  702. owner = { is_good = yes }
  703. }
  704. }
  705. AND = {
  706. owner = { is_evil = yes }
  707. any_friendly_coast_border_province = {
  708. farming = 100
  709. owner = { is_evil = yes }
  710. }
  711. }
  712. }
  713. }
  714. }
  715.  
  716. modifier = {
  717. factor = 2
  718. scale = yes
  719. potential = {
  720. owner = {
  721. has_institution = farming
  722. }
  723. }
  724. custom_trigger_tooltip = {
  725. tooltip = tt_embraced_farming
  726. owner = {
  727. has_institution = farming
  728. }
  729. }
  730. }
  731. }
  732.  
  733. ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
  734. factor = 24
  735.  
  736. modifier = {
  737. factor = 0.25
  738. is_at_war = yes
  739. }
  740. modifier = {
  741. factor = 2
  742. neighbors_tech_discount = 0.1
  743. }
  744. modifier = {
  745. factor = 2
  746. neighbors_tech_discount = 0.2
  747. }
  748. modifier = {
  749. factor = 2
  750. neighbors_tech_discount = 0.3
  751. }
  752. modifier = {
  753. factor = 2
  754. neighbors_tech_discount = 0.4
  755. }
  756. }
  757. }
  758.  
  759. tailoring = {
  760. penalty = 0.05
  761.  
  762. bonus = {
  763. global_trade_power = 0.1
  764. }
  765.  
  766. history = {
  767. is_year = 11361
  768. owner = {
  769. OR = {
  770. technology_group = lotr_dwarven
  771. technology_group = lotr_elven
  772. technology_group = lotr_easterling
  773. technology_group = lotr_haradrim
  774. technology_group = lotr_rohirrim
  775. technology_group = lotr_hobbit
  776. primary_culture = culture_numenorean
  777. primary_culture = culture_arnorian
  778. primary_culture = culture_gondorian
  779. primary_culture = culture_barding
  780. }
  781. }
  782. }
  783.  
  784. can_embrace = {
  785. always = yes
  786. }
  787.  
  788. embracement_speed = {
  789. # Different Alignment
  790. modifier = {
  791. factor = 0.025
  792. scale = yes
  793.  
  794. custom_trigger_tooltip = {
  795. tooltip = tooltip_different_alignment
  796.  
  797. OR = {
  798. AND = {
  799. owner = { is_good = yes }
  800. any_neighbor_province = {
  801. tailoring = 100
  802. owner = { is_evil = yes }
  803. }
  804. }
  805. AND = {
  806. owner = { is_evil = yes }
  807. any_neighbor_province = {
  808. tailoring = 100
  809. owner = { is_good = yes }
  810. }
  811. }
  812. }
  813. }
  814. }
  815.  
  816. # Same Alignment
  817. modifier = {
  818. factor = 0.2
  819. scale = yes
  820.  
  821. custom_trigger_tooltip = {
  822. tooltip = tooltip_same_alignment
  823.  
  824. OR = {
  825. AND = {
  826. owner = { is_good = yes }
  827. any_friendly_coast_border_province = {
  828. tailoring = 100
  829. owner = { is_good = yes }
  830. }
  831. }
  832. AND = {
  833. owner = { is_evil = yes }
  834. any_friendly_coast_border_province = {
  835. tailoring = 100
  836. owner = { is_evil = yes }
  837. }
  838. }
  839. }
  840. }
  841. }
  842.  
  843. modifier = {
  844. factor = 2
  845. scale = yes
  846. potential = {
  847. owner = {
  848. has_institution = tailoring
  849. }
  850. }
  851. custom_trigger_tooltip = {
  852. tooltip = tt_embraced_tailoring
  853. owner = {
  854. has_institution = tailoring
  855. }
  856. }
  857. }
  858. }
  859.  
  860. ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
  861. factor = 24
  862.  
  863. modifier = {
  864. factor = 0.25
  865. is_at_war = yes
  866. }
  867. modifier = {
  868. factor = 2
  869. neighbors_tech_discount = 0.1
  870. }
  871. modifier = {
  872. factor = 2
  873. neighbors_tech_discount = 0.2
  874. }
  875. modifier = {
  876. factor = 2
  877. neighbors_tech_discount = 0.3
  878. }
  879. modifier = {
  880. factor = 2
  881. neighbors_tech_discount = 0.4
  882. }
  883. }
  884. }
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