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- #
- # remember to add graphics for relevant ones when you add to this
- #
- # if a modifier is scaled, its multiplied with development in the province.
- # any_friendly_coast_border_province is a special scope made for institution spread.
- # It checks for adjacent provinces or provinces one seazone away.
- # Friendly is defined as at positive relations or owned by the same country that owns the province.
- # Professions
- # Weaponsmithing
- # Metalsmithing
- # Carpentry
- # Archiving
- # Prospecting
- # Farming
- # Tailoring
- # Flat start (no event-spawned ones)
- # Initial starting nations will spread there professions to viable neighbours
- # i.e. Elves will slowly spread Archiving to the younger races
- # 5% penalty
- #
- weaponsmithing = {
- penalty = 0.05
- bonus = {
- global_regiment_cost = -0.10
- }
- history = {
- is_year = 11361
- owner = {
- OR = {
- technology_group = lotr_men
- technology_group = lotr_arnor_men
- technology_group = lotr_dwarven
- technology_group = lotr_elven
- technology_group = lotr_easterling
- technology_group = lotr_haradrim
- technology_group = lotr_rohirrim
- technology_group = lotr_northron
- technology_group = lotr_wildman
- technology_group = lotr_orc
- technology_group = lotr_goblin
- technology_group = lotr_uruk_hai
- }
- }
- }
- can_embrace = {
- always = yes
- }
- embracement_speed = {
- # Different Alignment
- modifier = {
- factor = 0.025
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_different_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_neighbor_province = {
- weaponsmithing = 100
- owner = { is_evil = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_neighbor_province = {
- weaponsmithing = 100
- owner = { is_good = yes }
- }
- }
- }
- }
- }
- # Same Alignment
- modifier = {
- factor = 0.2
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_same_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_friendly_coast_border_province = {
- weaponsmithing = 100
- owner = { is_good = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_friendly_coast_border_province = {
- weaponsmithing = 100
- owner = { is_evil = yes }
- }
- }
- }
- }
- }
- modifier = {
- factor = 2
- scale = yes
- potential = {
- owner = {
- has_institution = weaponsmithing
- }
- }
- custom_trigger_tooltip = {
- tooltip = tt_embraced_weaponsmithing
- owner = {
- has_institution = weaponsmithing
- }
- }
- }
- }
- ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
- factor = 24
- modifier = {
- factor = 0.25
- is_at_war = yes
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.1
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.2
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.3
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.4
- }
- }
- }
- metalsmithing = {
- penalty = 0.05
- bonus = {
- siege_ability = 0.05
- }
- history = {
- is_year = 11361
- owner = {
- OR = {
- technology_group = lotr_men
- technology_group = lotr_arnor_men
- technology_group = lotr_dwarven
- technology_group = lotr_elven
- technology_group = lotr_easterling
- technology_group = lotr_haradrim
- technology_group = lotr_rohirrim
- technology_group = lotr_northron
- technology_group = lotr_wildman
- technology_group = lotr_orc
- technology_group = lotr_goblin
- technology_group = lotr_uruk_hai
- }
- }
- }
- can_embrace = {
- always = yes
- }
- embracement_speed = {
- # Different Alignment
- modifier = {
- factor = 0.025
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_different_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_neighbor_province = {
- metalsmithing = 100
- owner = { is_evil = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_neighbor_province = {
- metalsmithing = 100
- owner = { is_good = yes }
- }
- }
- }
- }
- }
- # Same Alignment
- modifier = {
- factor = 0.2
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_same_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_friendly_coast_border_province = {
- metalsmithing = 100
- owner = { is_good = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_friendly_coast_border_province = {
- metalsmithing = 100
- owner = { is_evil = yes }
- }
- }
- }
- }
- }
- modifier = {
- factor = 2
- scale = yes
- potential = {
- owner = {
- has_institution = metalsmithing
- }
- }
- custom_trigger_tooltip = {
- tooltip = tt_embraced_metalsmithing
- owner = {
- has_institution = metalsmithing
- }
- }
- }
- }
- ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
- factor = 24
- modifier = {
- factor = 0.25
- is_at_war = yes
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.1
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.2
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.3
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.4
- }
- }
- }
- carpentry = {
- penalty = 0.05
- bonus = {
- build_cost = -0.1
- build_time = -0.1
- }
- history = {
- is_year = 11361
- owner = {
- OR = {
- technology_group = lotr_men
- technology_group = lotr_arnor_men
- technology_group = lotr_dwarven
- technology_group = lotr_elven
- technology_group = lotr_easterling
- technology_group = lotr_haradrim
- technology_group = lotr_rohirrim
- technology_group = lotr_northron
- technology_group = lotr_wildman
- }
- }
- }
- can_embrace = {
- always = yes
- }
- embracement_speed = {
- # Different Alignment
- modifier = {
- factor = 0.025
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_different_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_neighbor_province = {
- carpentry = 100
- owner = { is_evil = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_neighbor_province = {
- carpentry = 100
- owner = { is_good = yes }
- }
- }
- }
- }
- }
- # Same Alignment
- modifier = {
- factor = 0.2
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_same_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_friendly_coast_border_province = {
- carpentry = 100
- owner = { is_good = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_friendly_coast_border_province = {
- carpentry = 100
- owner = { is_evil = yes }
- }
- }
- }
- }
- }
- modifier = {
- factor = 2
- scale = yes
- potential = {
- owner = {
- has_institution = carpentry
- }
- }
- custom_trigger_tooltip = {
- tooltip = tt_embraced_carpentry
- owner = {
- has_institution = carpentry
- }
- }
- }
- }
- ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
- factor = 24
- modifier = {
- factor = 0.25
- is_at_war = yes
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.1
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.2
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.3
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.4
- }
- }
- }
- archiving = {
- penalty = 0.05
- bonus = {
- all_power_cost = -0.05
- }
- history = {
- is_year = 11361
- owner = {
- OR = {
- technology_group = lotr_elven
- }
- }
- }
- can_embrace = {
- always = yes
- }
- embracement_speed = {
- # Different Alignment
- modifier = {
- factor = 0.025
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_different_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_neighbor_province = {
- archiving = 100
- owner = { is_evil = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_neighbor_province = {
- archiving = 100
- owner = { is_good = yes }
- }
- }
- }
- }
- }
- # Same Alignment
- modifier = {
- factor = 0.2
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_same_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_friendly_coast_border_province = {
- archiving = 100
- owner = { is_good = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_friendly_coast_border_province = {
- archiving = 100
- owner = { is_evil = yes }
- }
- }
- }
- }
- }
- modifier = {
- factor = 2
- scale = yes
- potential = {
- owner = {
- has_institution = archiving
- }
- }
- custom_trigger_tooltip = {
- tooltip = tt_embraced_archiving
- owner = {
- has_institution = archiving
- }
- }
- }
- }
- ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
- factor = 24
- modifier = {
- factor = 0.25
- is_at_war = yes
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.1
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.2
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.3
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.4
- }
- }
- }
- prospecting = {
- penalty = 0.05
- bonus = {
- production_efficiency = 0.1
- }
- history = {
- is_year = 11361
- owner = {
- OR = {
- technology_group = lotr_dwarven
- }
- }
- }
- can_embrace = {
- always = yes
- }
- embracement_speed = {
- # Different Alignment
- modifier = {
- factor = 0.025
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_different_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_neighbor_province = {
- prospecting = 100
- owner = { is_evil = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_neighbor_province = {
- prospecting = 100
- owner = { is_good = yes }
- }
- }
- }
- }
- }
- # Same Alignment
- modifier = {
- factor = 0.2
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_same_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_friendly_coast_border_province = {
- prospecting = 100
- owner = { is_good = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_friendly_coast_border_province = {
- prospecting = 100
- owner = { is_evil = yes }
- }
- }
- }
- }
- }
- modifier = {
- factor = 2
- scale = yes
- potential = {
- owner = {
- has_institution = prospecting
- }
- }
- custom_trigger_tooltip = {
- tooltip = tt_embraced_prospecting
- owner = {
- has_institution = prospecting
- }
- }
- }
- }
- ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
- factor = 24
- modifier = {
- factor = 0.25
- is_at_war = yes
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.1
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.2
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.3
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.4
- }
- }
- }
- farming = {
- penalty = 0.05
- bonus = {
- global_tax_modifier = 0.1
- }
- history = {
- is_year = 11361
- owner = {
- OR = {
- technology_group = lotr_men
- technology_group = lotr_arnor_men
- technology_group = lotr_dwarven
- technology_group = lotr_elven
- technology_group = lotr_hobbit
- technology_group = lotr_rohirrim
- technology_group = lotr_northron
- }
- }
- }
- can_embrace = {
- always = yes
- }
- embracement_speed = {
- # Different Alignment
- modifier = {
- factor = 0.025
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_different_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_neighbor_province = {
- farming = 100
- owner = { is_evil = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_neighbor_province = {
- farming = 100
- owner = { is_good = yes }
- }
- }
- }
- }
- }
- # Same Alignment
- modifier = {
- factor = 0.2
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_same_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_friendly_coast_border_province = {
- farming = 100
- owner = { is_good = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_friendly_coast_border_province = {
- farming = 100
- owner = { is_evil = yes }
- }
- }
- }
- }
- }
- modifier = {
- factor = 2
- scale = yes
- potential = {
- owner = {
- has_institution = farming
- }
- }
- custom_trigger_tooltip = {
- tooltip = tt_embraced_farming
- owner = {
- has_institution = farming
- }
- }
- }
- }
- ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
- factor = 24
- modifier = {
- factor = 0.25
- is_at_war = yes
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.1
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.2
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.3
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.4
- }
- }
- }
- tailoring = {
- penalty = 0.05
- bonus = {
- global_trade_power = 0.1
- }
- history = {
- is_year = 11361
- owner = {
- OR = {
- technology_group = lotr_dwarven
- technology_group = lotr_elven
- technology_group = lotr_easterling
- technology_group = lotr_haradrim
- technology_group = lotr_rohirrim
- technology_group = lotr_hobbit
- primary_culture = culture_numenorean
- primary_culture = culture_arnorian
- primary_culture = culture_gondorian
- primary_culture = culture_barding
- }
- }
- }
- can_embrace = {
- always = yes
- }
- embracement_speed = {
- # Different Alignment
- modifier = {
- factor = 0.025
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_different_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_neighbor_province = {
- tailoring = 100
- owner = { is_evil = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_neighbor_province = {
- tailoring = 100
- owner = { is_good = yes }
- }
- }
- }
- }
- }
- # Same Alignment
- modifier = {
- factor = 0.2
- scale = yes
- custom_trigger_tooltip = {
- tooltip = tooltip_same_alignment
- OR = {
- AND = {
- owner = { is_good = yes }
- any_friendly_coast_border_province = {
- tailoring = 100
- owner = { is_good = yes }
- }
- }
- AND = {
- owner = { is_evil = yes }
- any_friendly_coast_border_province = {
- tailoring = 100
- owner = { is_evil = yes }
- }
- }
- }
- }
- }
- modifier = {
- factor = 2
- scale = yes
- potential = {
- owner = {
- has_institution = tailoring
- }
- }
- custom_trigger_tooltip = {
- tooltip = tt_embraced_tailoring
- owner = {
- has_institution = tailoring
- }
- }
- }
- }
- ai_will_do = { #Cost of embracing institution must be lower than this factor * last month's regular income, and higher if loans are needed. (Or it has a more than long term goal...)
- factor = 24
- modifier = {
- factor = 0.25
- is_at_war = yes
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.1
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.2
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.3
- }
- modifier = {
- factor = 2
- neighbors_tech_discount = 0.4
- }
- }
- }
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