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Eternal_Horizon

Zephyrus' Appearance V2

Feb 19th, 2020 (edited)
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  1. Zephyrus is a young-appearing BOSS Monster of a different variant than that of the Dreemurr Royal Family. Regarding his appearance, he resembles the late Prince Asriel Dreemurr within his God of Hyperdeath state, lacking the trademark black sclarae however possessing the same white fur. Despite the similarity in physique, they still have enough differences to easily tell them apart. Compared to the longer snout of the goat-like Dreemurrs, Zephyrus has a much smaller snout though his mouth opens roughly as wide with two outer fangs, one on each side. He also shares Asriel's floppy ears however has longer ones that he often lets slump down the side of his head onto his shoulders, though is capable of keeping them straight up and, on rare occasions will keep them as such. Lacking the trademark horns, he instead has a full head of black hair that is often left as standard bed hair, with his bangs falling just short of his eyes. Along the left side of his face, he has black markings that branch off and pass through his eyes, mouth and cover much of his cheek. Both of his eyes are different colors, the right one being Orange (for bravery) and the left being a deep purple, though the left eye can change colors based on the color of his flames at the time (Orange for normal flames, blue for his more potent flames, and white (though his sclera change to black when these flames are in use) for his hottest). His eyes are slightly tilted and, in his resting expression, are in a perpetual glare (which often gets worse when he's tired) though can lighten up depending on his expression. Moving onto his actual physique, he is roughly 5'10" (177.8 cm) with moderately defined muscle structure. His upper-arms are relatively muscular though his forearms are moderately bigger when compared to his upper-arms, with the fur covering his forearms extending over the top of his hand (though does not hinder him in the slightest, despite this odd extension). With his hands, he has 6 light grey pads on both hands, one on each fingertip and a big one in his palms. Moving onto his legs, he has digitigrade structured legs, with his thighs being roughly the size of his forearms and his feet being thinner, though not by much (Despite this leg structure, his legs do not act as a weakness for him). On the parts of his feet that touch the ground, he has light gray paw pads.
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  3. After Zeph's encounter with Arik left his initial armor destroyed, he had a new armor made by an ambiguous craftsman who dubbed themselves a "Master Magi-teknician". The armor seems to cover a lot more of him, leaving very few places, besides his joints, exposed. It is jet black in color and appears as cascading sets of metal plates that have been expertly forged together to create something stronger, though they are one single plate. It has one shoulder guard for each shoulder as well as jet black indent-like lines run all around the armor before meeting right at a single circle on the black plate. These lines glow when Zephyrus channels his magic into the armor, activating its magical capabilities. Zeph can also activate, through some mechanic within the armor, a face-guard that covers the lower half of his face. Zeph often compliments this armor with a newly-made midnight blue cloak and a white mask with a strange rune (The Delta rune, but the wings aren't feather and instead are more sharp and blade-like, as well as being closed and pointed downwards rather than being extended). Underneath the armor itself is a remade black under-suit, once more crafted from Monster spider silk.
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  5. Zephyrus almost never takes off his armor anymore, purposefully learning to sleep with his armor on as to never necessitate taking it off. On the rarest of occasions that he does take off his armor, he will wear a basic pair of dark blue jeans with a dark purple tee as well as, the, still intact, old Armblades he had before his new armor.
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