IronDizaster

for testing

Apr 22nd, 2024 (edited)
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  1. Let's make a game!
  2. name:Hellion Scarab
  3. by:kasperja
  4. desc:Journey out, trade and upgrade your spaceship.<.><//><b>Bulk Buying:</b><.>Hold <b>Shift</b> to buy 50 each time.
  5. created:07/06/2022
  6. updated:11/06/2022
  7. version:1.02
  8.  
  9. Settings
  10.  
  11. background:https://github.com/kasperja/NGM/raw/main/StarfieldSimulation96.gif
  12. building cost increase:115%
  13. building cost refund:50%
  14.  
  15. spritesheet:icons, 48 by 48, https://github.com/kasperja/SSM/raw/main/SpriteCrystalsSC1.png
  16.  
  17. stylesheet:https://pastebin.com/raw/3Wfhc7Rr
  18.  
  19. no particles
  20. no bulk particles
  21. css filters off
  22. number display full
  23.  
  24. Layout
  25.  
  26. *main
  27. contains:res, buttons, BulkDisplay
  28. *res
  29. icons:hide
  30. contains:Resources
  31. class:fullWidth
  32. tooltip origin:bottom
  33. *buttons
  34. contains:Buttons
  35. tooltip origin:left
  36. *store
  37. contains:buildings, buildings2, upgrades, upgrades2, buildingsHeader, buildings2Header, upgradesHeader, upgrades2Header
  38. *buildings
  39. icons:hide
  40. contains:Buildings
  41. tooltip origin:left
  42. *buildingsHeader
  43. //header:Shipyard
  44. class:shipHeader
  45. *buildings2
  46. icons:hide
  47. contains:tag:buildings2
  48. tooltip origin:left
  49. *buildings2Header
  50. //header:Outposts
  51. class:outHeader
  52. *upgrades
  53. tooltip origin:left
  54. contains:Upgrades
  55. contains:tag:upgrades
  56. costs:show
  57. names:show
  58. icons:hide
  59. *upgradesHeader
  60. //header:Upgrades
  61. *upgrades2
  62. tooltip origin:left
  63. contains:tag:upgrades2
  64. costs:show
  65. names:show
  66. icons:hide
  67. *upgrades2Header
  68. //header:Facilities
  69. *sepOne
  70. header:-
  71. class:sepOne
  72. *sepTwo
  73. header:-
  74. class:sepTwo
  75. *sep3
  76. header:-
  77. class:sep3
  78. *sep4
  79. header:-
  80. class:sep4
  81. *log
  82. contains:Log
  83. class:log
  84.  
  85. Buttons
  86. *bunnyButton
  87. name:Blaster
  88. desc:Blast smaller asteroids to earn credits.<//><b>Stats:</b><.>Spaceship Level <b>[slvl]</b><.>Pilot Level <b>[ulvl]</b>
  89. on start:log Welcome to the </#></><t>Hellion Scarab</#> <//> Game version: 1.02</#>
  90. on load:log Welcome to the </#></><t>Hellion Scarab</#> <//> Game version: 1.02</#>
  91. on load:log Game loaded.
  92. on click:anim icon wobble
  93. on click:yield 1e12 bunny
  94. on click:yield 1e12 talz
  95. on click:yield 1e6 goldenCarrots
  96. //on click:yield 1 prestigio2
  97. //on click:yield 500000000000000000000000000 bunnies
  98. //on click:yield 500000000000000000000000000 talz
  99. //on click:yield 500000000000000000000000000 goldenCarrots
  100. //on click:yield 500000000000000000000000000 tsc
  101. //on click:yield 50000000000000000000000000000000000000000000000 prestigio
  102. //on click:yield 50000000000000000000000000000000000000000000000 taa
  103. //on click:yield 1 taa
  104. //on click:yield 1000 taa
  105. on click:
  106. if (have goldenTouch and chance(5%))
  107. yield 1 goldenCarrot
  108. yield 1 tsc
  109. end
  110. end
  111. //on click:spawn psSCS
  112. icon:https://github.com/kasperja/NGM/raw/main/crosshai2r.png
  113. no text
  114. class:bigButton
  115. icon class:shadowed
  116. tooltip origin:bottom
  117. tooltip class:red
  118.  
  119. Resources
  120.  
  121. *bunny|bunnies
  122. name:Credit|Credits
  123. desc:Earn credits for exploring the universe and by trading.
  124. //<.>Total earned in this ship : <b>[talz]</b>
  125. class:noBackground
  126. show earned
  127.  
  128. *goldenCarrot|goldenCarrots
  129. name:Ore|Ores
  130. desc:Ores can be refined to provide materials for ship parts, or sold for credits at stations.
  131. class:noBackground
  132. show earned
  133. hidden when 0
  134.  
  135. *prestigio
  136. name:Microchip|Microchips
  137. desc:Sell your ship to earn Microchips<.>Max AI lvl reached : <b>[BountyAI:max]</b>
  138. class:noBackground
  139. show earned
  140. tag:prestige
  141. hidden when 0
  142.  
  143. *prestigio2
  144. name:Victory Medal|Victory Medals
  145. desc:Shows how many times you have completed the game.<.>Total Ores collected since last Victory Medal : <b>[tsc]</b>
  146. class:noBackground
  147. show earned
  148. tag:prestige prestige2
  149. hidden when 0
  150.  
  151. *totalShips
  152. hidden
  153. is always:(cages+hutches+coops+pens+meadows+villages+cities+citadels+stations+polices+bombers+ionfrigates+battlecruisers+Superfreighters+Vanguards)
  154.  
  155. *totalPlanets
  156. hidden
  157. is always:(cages2+hutches2+coops2+pens2+meadows2+villages2+cities2+citadels2+stations2+polices2+bombers2+ionfrigates2)
  158.  
  159. *talz
  160. hidden
  161.  
  162. *slvl
  163. name:Spaceship Level
  164. text:Spaceship Level [slvl]
  165. is always:(pow(talz,0.041))*1.47
  166. class:slvl
  167. no tooltip
  168.  
  169. *ulvl
  170. name:Pilot Level
  171. text:Pilot Level [ulvl]
  172. is always:(pow(((bunnies:max)),0.041)*1.47)
  173. class:ulvl
  174. no tooltip
  175. tag:prestige prestige2
  176.  
  177. *chk
  178. on start:
  179. if (chk > 0)
  180. else
  181. talz=bunnies:earned
  182. chk=1
  183. end
  184. end
  185. on load:
  186. if (chk > 0)
  187. else
  188. talz=bunnies:earned
  189. chk=1
  190. end
  191. end
  192. hidden
  193. tag:prestige prestige2
  194.  
  195. *tsc
  196. hidden
  197. tag:prestige
  198.  
  199. *taa
  200. hidden
  201. tag:prestige
  202.  
  203. *schk
  204. passive:
  205. if (slvl>=(schkt+1))
  206. log <b><#e6e8d8>Spaceship Level [slvl] reached!</b>
  207. schk=0
  208. schkt = floor(slvl)
  209. end
  210. end
  211. hidden
  212.  
  213. *schkt
  214. on load:
  215. schkt = floor(slvl)
  216. end
  217. on start:
  218. schkt = floor(slvl)
  219. end
  220. hidden
  221.  
  222. *uchk
  223. passive:
  224. if (ulvl>=(uchkt+1))
  225. log <b><#e6e8d8>Pilot Level [ulvl] reached!</b>
  226. uchk=0
  227. uchkt = floor(ulvl)
  228. end
  229. end
  230. tag:prestige prestige2
  231. hidden
  232.  
  233. *uchkt
  234. on load:
  235. uchkt = floor(ulvl)
  236. end
  237. on start:
  238. uchkt = floor(ulvl)
  239. end
  240. tag:prestige prestige2
  241. hidden
  242.  
  243. *rewa
  244. hidden
  245.  
  246. *rewa2
  247. hidden
  248.  
  249. *ast
  250. hidden
  251. passive:
  252. if (ast>random(5,10))
  253. ast is 0
  254. astc is 0
  255. end
  256. end
  257.  
  258. *astc
  259. hidden
  260. passive:
  261. if (astc == 1)
  262. yield 1 ast
  263. spawn luckyBunny
  264. spawn luckyBunny2
  265. end
  266. end
  267.  
  268. *pir
  269. hidden
  270. passive:
  271. if (pir>random(4,7))
  272. pir is 0
  273. pirc is 0
  274. end
  275. end
  276.  
  277. *pirc
  278. hidden
  279. passive:
  280. if (pirc == 1)
  281. yield 1 pir
  282. spawn luckyBunny4
  283. end
  284. end
  285.  
  286. *comm
  287. hidden
  288. passive:
  289. if (comm>random(40,70))
  290. $ranocc=random(1,21)
  291. if ($ranocc == 1 and chance(20%))
  292. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  293. log <b>Incoming transmission:</b>
  294. log <#93f8ff>Hi there, thanks for destroying a pirate that has chased me for the past week. Here is a small reward.
  295. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  296. bunnies is rewa+bunnies
  297. talz is rewa+talz
  298. end
  299. if ($ranocc == 2 and chance(20%))
  300. rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
  301. log <b>Incoming transmission:</b>
  302. log <#93f8ff>Greetings Pilot. I need more space in my cargo hold, so I just ejected some Ores for you.
  303. log You collect <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>.
  304. goldenCarrot is rewa2+goldenCarrot
  305. tsc is rewa2+tsc
  306. end
  307. if ($ranocc == 3 and chance(40%))
  308. log Asteroid field detected.
  309. log Entering safe mode.
  310. toast <b>WARNING:</b> Entering asteroid field.
  311. astc is 1
  312.  
  313. end
  314. if ($ranocc == 4 and chance(20%))
  315. log This is the ship computer of the Hellion Scarab.
  316. log Automatic repairs were conducted.
  317. end
  318. if ($ranocc == 5 and chance(20%))
  319. log <b>Your ship is being scanned.</b>
  320. log <b>Incoming transmission:</b>
  321. log <#93f8ff>This is the Qak law enforcement, we didn't find any illegal goods on board.
  322. end
  323. if ($ranocc == 6 and chance(20%))
  324. log <b>Incoming transmission:</b>
  325. log <#fe6e52>Give up your cargo immediately or be exterminated!
  326. log <b>Enemy ships approaching.</b>
  327. toast <b>WARNING:</b> Enemy ships approaching.
  328. pirc is 1
  329. end
  330. if ($ranocc == 7 and chance(20%))
  331. log <b>Incoming transmission:</b>
  332. log <#fe6e52>Die you three eyed excuse for a Bino star goat!
  333. log <b>Enemy ships approaching.</b>
  334. toast <b>WARNING:</b> Enemy ships approaching.
  335. pirc is 1
  336. end
  337. if ($ranocc == 8 and chance(20%))
  338. log <b>Incoming transmission:</b>
  339. log <#fe6e52>Bug eyed clone of a clockwork hyper slug!
  340. log <b>Enemy ships approaching.</b>
  341. toast <b>WARNING:</b> Enemy ships approaching.
  342. pirc is 1
  343. end
  344. if ($ranocc == 9 and chance(20%))
  345. log <b>Your ship is being scanned.</b>
  346. log <b>Incoming transmission:</b>
  347. log <#93f8ff>This is the Phemien law enforcement, we didn't find any illegal goods on board.
  348. end
  349. if ($ranocc == 10 and chance(20%))
  350. log <b>Incoming transmission:</b>
  351. log <#fe6e52>One dimensional space sick replicant...
  352. log <b>Enemy ships approaching.</b>
  353. toast <b>WARNING:</b> Enemy ships approaching.
  354. pirc is 1
  355. end
  356. if ($ranocc == 11 and chance(20%))
  357. log <b>Incoming transmission:</b>
  358. log <#fe6e52>Borg loving son of a mutant garbage droid!
  359. log <b>Enemy ships approaching.</b>
  360. toast <b>WARNING:</b> Enemy ships approaching.
  361. pirc is 1
  362. end
  363. if ($ranocc == 12 and chance(20%))
  364. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  365. log <b>Incoming transmission:</b>
  366. log <#93f8ff>This is the Yegar law enforcement. Please accept this reward for keeping our system secure.
  367. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  368. bunnies is rewa+bunnies
  369. talz is rewa+talz
  370. end
  371. if ($ranocc == 13 and chance(20%))
  372. log <b>Incoming transmission:</b>
  373. log <#fe6e52>Bug eyed apology for a radiation damaged space weevil!
  374. log <b>Enemy ships approaching.</b>
  375. toast <b>WARNING:</b> Enemy ships approaching.
  376. pirc is 1
  377. end
  378. if ($ranocc == 14 and chance(20%))
  379. rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
  380. log <b>Incoming transmission:</b>
  381. log <#93f8ff>This is Qak Mining Industries. We have mined some valuable minerals from a nearby asteroid field. We mined more than we can carry, so you can keep what is left.
  382. log You collect <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>.
  383. goldenCarrot is rewa2+goldenCarrot
  384. tsc is rewa2+tsc
  385. end
  386. if ($ranocc == 15 and chance(20%))
  387. log <b>Incoming transmission:</b>
  388. log <#fe6e52>Clone of a clockwork android!
  389. log <b>Enemy ships approaching.</b>
  390. toast <b>WARNING:</b> Enemy ships approaching.
  391. pirc is 1
  392. end
  393. if ($ranocc == 16 and chance(20%))
  394. log <b>Incoming transmission:</b>
  395. log <#fe6e52>Single celled excuse for a mutant cyborg...
  396. log <b>Enemy ships approaching.</b>
  397. toast <b>WARNING:</b> Enemy ships approaching.
  398. pirc is 1
  399. end
  400. if ($ranocc == 17 and chance(20%))
  401. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  402. log <b>Incoming transmission:</b>
  403. log <#93f8ff>What's up? You shared some information with me that led me to a pirate fleet I have been looking for. Thanks to you they are now all in jail on Zao TO5. Here is a share of the reward.
  404. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  405. bunnies is rewa+bunnies
  406. talz is rewa+talz
  407. end
  408. if ($ranocc == 18 and chance(20%))
  409. rewa=(((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10))
  410. log <b>Your ship is being scanned.</b>
  411. log <b>Incoming transmission:</b>
  412. log <#93f8ff>This is the Qak Space Police Agency. We have evidence that you have consumed a too high amount of space-beer shortly before flying your spacecraft. We scanned your ship, and noticed that most of the ship is running in Auto-pilot, so you can get away with paying a smaller fine.
  413. log You pay [rewa] Credit[?(rewa >= 2)|s|].
  414. bunnies is -rewa+bunnies
  415. end
  416. if ($ranocc == 19 and chance(20%))
  417. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  418. log <b>Incoming transmission:</b>
  419. log <#93f8ff>This is the Phemien One. Thanks for being considerate in the space traffic.
  420. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  421. bunnies is rewa+bunnies
  422. talz is rewa+talz
  423. end
  424. if ($ranocc == 20 and chance(20%))
  425. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  426. rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
  427. log This is the ship computer of the Hellion Scarab.
  428. log An automated weapon has neutralized a hostile spacecraft.
  429. log <b>[rewa] Credits </b>rewarded. <//><//><b>[rewa2] Ore[?(rewa2 >= 2)|s|] </b>looted.
  430. bunnies is rewa+bunnies
  431. talz is rewa+talz
  432. goldenCarrot is rewa2+goldenCarrot
  433. tsc is rewa2+tsc
  434. end
  435. if ($ranocc == 21 and chance(20%))
  436. rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
  437. log This is the automated asteroid mining system.
  438. log Your ship has mined <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>, which has been transferred directly to the cargo hold.
  439. goldenCarrot is rewa2+goldenCarrot
  440. tsc is rewa2+tsc
  441. end
  442. if ($ranocc == 22 and chance(20%))
  443. log test comm 22
  444. end
  445. if ($ranocc == 23 and chance(20%))
  446. log test comm 23
  447. end
  448. comm is 0
  449. end
  450. end
  451.  
  452.  
  453.  
  454.  
  455.  
  456. Shinies
  457. *luckyBunny
  458. text:ORE
  459. movement:moveRandom anywhere spinCCW:1
  460. frequency: 120
  461. frequency variation:60
  462. req:7000 talz
  463. icon:https://raw.githubusercontent.com/kasperja/NGM/main/ast1.png
  464. class:bigButton
  465. on click:
  466. $boost=1
  467. if (chance(0%))
  468. //get at least 7, or between 1 and 3 minutes of our bunny production
  469. $amount=(max(7,random(bunnies:ps*10*1,bunnies:ps*20*3))*$boost)
  470. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  471. yield $amount bunnies
  472. yield $amount talz
  473. else
  474. //*$boost
  475. $amount=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3))*$boost)
  476. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  477. yield $amount goldenCarrot
  478. yield $amount tsc
  479. end
  480. end
  481.  
  482. *luckyBunny2
  483. text:ORE
  484. movement:moveRandom anywhere spinCW:1
  485. frequency: 120
  486. frequency variation:60
  487. req:7000 talz
  488. icon:https://raw.githubusercontent.com/kasperja/NGM/main/ast1.png
  489. class:bigButton
  490. on click:
  491. $boost=1
  492. if (chance(0%))
  493. //get at least 7, or between 1 and 3 minutes of our bunny production
  494. $amount=(max(7,random(bunnies:ps*10*1,bunnies:ps*20*3))*$boost)
  495. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  496. yield $amount bunnies
  497. yield $amount talz
  498. else
  499. //*$boost
  500. $amount=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3))*$boost)
  501. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  502. yield $amount goldenCarrot
  503. yield $amount tsc
  504. end
  505. end
  506.  
  507. *luckyBunny3
  508. text:Station
  509. movement:moveRandom:0.4 anywhere grow
  510. frequency: 80
  511. frequency variation:40
  512. duration:20
  513. req:7000 talz
  514. icon:https://raw.githubusercontent.com/kasperja/NGM/main/stat1.png
  515. class:bigButton stationSh
  516. on click:
  517. $boost=1
  518. $rano=random(1,10)
  519. if ($rano > 4)
  520. //get at least 7, or between 1 and 3 minutes of our bunny production
  521. $amount=(max(random(5,10),random(bunnies:ps*60*1,bunnies:ps*120*3))*$boost)
  522. log <b>Station docking granted</b>
  523.  
  524.  
  525. $amounttwo=0
  526. if (goldenCarrots >= 7)
  527. $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  528. else if (goldenCarrots >= 6)
  529. $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  530. else if (goldenCarrots >= 5)
  531. $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  532. else if (goldenCarrots >= 4)
  533. $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  534. else if (goldenCarrots >= 3)
  535. $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  536. else if (goldenCarrots >= 2)
  537. $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  538. else if (goldenCarrots >= 1)
  539. $amounttwo=((max(1,random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  540. end
  541. if (goldenCarrots >= 1 and $rano > 4)
  542. log Trade conducted.
  543. $ransb=random(1,10)
  544. if ($ransb > 6 and $rano > 4)
  545. log <b>[$amounttwo*-1] Ore[?(($amounttwo*-1) >= 2)|s|]</b> sold.
  546. log <b>[$amount] Credits</b> collected.
  547. yield $amounttwo goldenCarrot
  548. yield $amount bunnies
  549. yield $amount talz
  550. else if ($ransb <= 6 and $rano > 4)
  551. log <b>[$amounttwo*-1] Ore[?(($amounttwo*-1) >= 2)|s|]</b> bought for <b>[$amount*0.1] Credits</b>.
  552. yield ($amounttwo*-1) goldenCarrot
  553. yield ($amounttwo*-1) tsc
  554. yield ($amount*0.1*-1) bunnies
  555. end
  556. else if (goldenCarrots < 1 and $rano > 4)
  557. $ranb=random(1,10)
  558. $beer=((max(random(2,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*-1)
  559. $tradebar=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*1)
  560. if ($ranb > 5 and $rano > 4 and goldenCarrots < 1)
  561. log You pay a visit to the station bar.
  562. log Space-beer for <b>[(($beer*-1))] Credit[?((($beer*-1)) >= 2)|s|]</b> consumed.
  563. yield $beer bunnies
  564. else if ($ranb <= 5 and $rano > 4 and goldenCarrots < 1)
  565. log You share information with a Bounty Hunter.
  566. log You gain <b>[$tradebar] Credits</b>.
  567. yield $tradebar bunnies
  568. yield $tradebar talz
  569. end
  570. end
  571. else if ($rano <=4)
  572. log <b>Station docking granted</b>
  573. $ranb2=random(1,10)
  574. $beer=((max(random(2,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*-1)
  575. $tradebar=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*1)
  576. if ($ranb2 > 5 and $rano <=4)
  577. log You pay a visit to the station bar.
  578. log Space-beer for <b>[(($beer*-1))] Credit[?((($beer*-1)) >= 2)|s|]</b> consumed.
  579. yield $beer bunnies
  580. else if ($ranb2 <= 5 and $rano <=4)
  581. log You share information with a Bounty Hunter.
  582. log You gain <b>[$tradebar] Credits</b>.
  583. yield $tradebar bunnies
  584. yield $tradebar talz
  585. end
  586. end
  587. end
  588.  
  589.  
  590. *luckyBunny4
  591. text:Pirate
  592. movement:moveRandom anywhere
  593. frequency: 60
  594. frequency variation:30
  595. req:7000 talz
  596. icon:https://raw.githubusercontent.com/kasperja/NGM/main/pir1.png
  597. class:bigButton
  598. on click:
  599. $boost=1
  600. if (chance(50%))
  601. //get at least 7, or between 1 and 3 minutes of our bunny production
  602. $amount=(max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)
  603. log Pirate eliminated. <//><//><b>[$amount] Credits </b>rewarded.
  604. yield $amount bunnies
  605. yield $amount talz
  606. else
  607. //*$boost
  608. $amount=(max(random(1,7),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)
  609. $amountth=(max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)
  610. log Pirate eliminated. <//><//><b>[$amountth] Credits </b>rewarded. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>looted.
  611. yield $amount goldenCarrot
  612. yield $amount tsc
  613. yield $amountth bunnies
  614. yield $amountth talz
  615. end
  616. end
  617.  
  618. *psDrones
  619. icon:icons[1,0]
  620. no click
  621. frequency:15
  622. frequency variation:30
  623. duration:30
  624. movement:onRight moveLeft growShrink
  625. *psDrones2
  626. icon:icons[2,0]
  627. no click
  628. frequency:15
  629. frequency variation:30
  630. duration:32
  631. movement:onLeft moveRight growShrink
  632. *psHaulers
  633. icon:icons[1,3]
  634. no click
  635. frequency:70
  636. frequency variation:30
  637. duration:34
  638. movement:onRight moveLeft growShrink
  639. *psHaulers2
  640. icon:icons[2,3]
  641. no click
  642. frequency:60
  643. frequency variation:30
  644. duration:36
  645. movement:onLeft moveRight growShrink
  646. *psTransp
  647. icon:icons[1,4]
  648. no click
  649. frequency:170
  650. frequency variation:30
  651. duration:38
  652. movement:onRight moveLeft growShrink
  653. *psTransp2
  654. icon:icons[2,4]
  655. no click
  656. frequency:280
  657. frequency variation:30
  658. duration:40
  659. movement:onLeft moveRight growShrink
  660. *psFrei
  661. icon:icons[1,5]
  662. no click
  663. frequency:160
  664. frequency variation:30
  665. duration:42
  666. movement:onRight moveLeft growShrink
  667. *psFrei2
  668. icon:icons[2,5]
  669. no click
  670. frequency:240
  671. frequency variation:30
  672. duration:44
  673. movement:onLeft moveRight growShrink
  674. *psSCS
  675. icon:icons[1,6]
  676. no click
  677. frequency:200
  678. frequency variation:30
  679. duration:46
  680. movement:onRight moveLeft growShrink
  681. *psSCS2
  682. icon:icons[2,6]
  683. no click
  684. frequency:430
  685. frequency variation:30
  686. duration:48
  687. movement:onLeft moveRight growShrink
  688. *psOrca
  689. icon:icons[1,7]
  690. no click
  691. frequency:460
  692. frequency variation:30
  693. duration:50
  694. movement:onRight moveLeft growShrink
  695. *psOrca2
  696. icon:icons[2,7]
  697. no click
  698. frequency:270
  699. frequency variation:30
  700. duration:51
  701. movement:onLeft moveRight growShrink
  702. *psMam
  703. icon:icons[1,8]
  704. no click
  705. frequency:520
  706. frequency variation:30
  707. duration:52
  708. movement:onRight moveLeft growShrink
  709. *psMam2
  710. icon:icons[2,8]
  711. no click
  712. frequency:340
  713. frequency variation:30
  714. duration:54
  715. movement:onLeft moveRight growShrink
  716. *psTitan
  717. icon:icons[1,15]
  718. no click
  719. frequency: 1470
  720. frequency variation:30
  721. duration:70
  722. movement:onRight moveLeft growShrink
  723. *psTitan2
  724. icon:icons[2,15]
  725. no click
  726. frequency:2480
  727. frequency variation:30
  728. duration:70
  729. movement:onLeft moveRight growShrink
  730. *psPS
  731. icon:icons[1,9]
  732. no click
  733. frequency:660
  734. frequency variation:30
  735. duration:33
  736. movement:onRight moveLeft growShrink
  737. *psPS2
  738. icon:icons[2,9]
  739. no click
  740. frequency:440
  741. frequency variation:30
  742. duration:32
  743. movement:onLeft moveRight growShrink
  744. *psBE
  745. icon:icons[1,10]
  746. no click
  747. frequency:510
  748. frequency variation:30
  749. duration:32
  750. movement:onRight moveLeft growShrink
  751. *psBE2
  752. icon:icons[2,10]
  753. no click
  754. frequency:700
  755. frequency variation:30
  756. duration:32
  757. movement:onLeft moveRight growShrink
  758. *psIon
  759. icon:icons[1,11]
  760. no click
  761. frequency:760
  762. frequency variation:30
  763. duration:56
  764. movement:onRight moveLeft growShrink
  765. *psIon2
  766. icon:icons[2,11]
  767. no click
  768. frequency:570
  769. frequency variation:30
  770. duration:56
  771. movement:onLeft moveRight growShrink
  772. *psBC
  773. icon:icons[1,12]
  774. no click
  775. frequency:620
  776. frequency variation:30
  777. duration:58
  778. movement:onRight moveLeft growShrink
  779. *psBC2
  780. icon:icons[2,12]
  781. no click
  782. frequency:830
  783. frequency variation:30
  784. duration:59
  785. movement:onLeft moveRight growShrink
  786. *psSuperF
  787. icon:icons[1,13]
  788. no click
  789. frequency:880
  790. frequency variation:30
  791. duration:62
  792. movement:onRight moveLeft growShrink
  793. *psSuperF2
  794. icon:icons[2,13]
  795. no click
  796. frequency:690
  797. frequency variation:30
  798. duration:63
  799. movement:onLeft moveRight growShrink
  800. *psVG
  801. icon:icons[1,14]
  802. no click
  803. frequency:740
  804. frequency variation:30
  805. duration:40
  806. movement:onRight moveLeft growShrink
  807. *psVG2
  808. icon:icons[2,14]
  809. no click
  810. frequency:950
  811. frequency variation:30
  812. duration:41
  813. movement:onLeft moveRight growShrink
  814. *particleShips
  815. icon:icons[1,2]
  816. no click
  817. frequency:32
  818. frequency variation:30
  819. duration:30
  820. movement:onRight moveLeft growShrink
  821. *particleShips2
  822. icon:icons[2,2]
  823. no click
  824. frequency:32
  825. frequency variation:30
  826. duration:30
  827. movement:onLeft moveRight growShrink
  828.  
  829.  
  830. Buildings
  831.  
  832. *TEMPLATE
  833. on click:anim glow
  834.  
  835. *cage|cages
  836. name:Thrusters
  837. text:Thruster[?(cage >= 0)|s|] : <b>lvl [this]</b>
  838. desc:Thrusters increase your speed and efficiency, and you are rewarded by the traders guild for exploring space.<//><b>For every level:</b><.>Gain 1 Credit every 10 seconds.
  839. cost:40 bunnies
  840. on tick:yield 0.1 bunny
  841. on tick:yield 0.1 talz
  842. req:20 talz
  843.  
  844.  
  845.  
  846. *hutch|hutches
  847. name:Tractor-Beam
  848. text:Tractor-Beam : <b>lvl [this]</b>
  849. desc:The Tractor-Beam automatically collects ore from asteroids floating by.<//><b>For every level:</b><.>Collects 1 Ore every 10 minutes.
  850. cost:800 bunnies
  851. on tick:yield 0.001667 goldenCarrot
  852. on tick:yield 0.001667 tsc
  853. req:600 talz
  854.  
  855.  
  856. *coop|coops
  857. name:Pulse Laser
  858. text:Pulse Laser : <b>lvl [this]</b>
  859. desc:A pulse laser system to blast asteroids and enemy pirates.<//><b>For every level:</b><.>Produces 100 Credits per second.
  860. cost:10000 bunnies
  861. on tick:yield 100 bunnies
  862. on tick:yield 100 talz
  863. req:20000 talz
  864. tag: buildings2
  865.  
  866. *pen|pens
  867. name:Fuel Tank
  868. text:Fuel Tank : <b>lvl [this]</b>
  869. desc:Your ship can travel faster and longer with extra fuel.<//><b>For every level:</b><.>Produces 50 Credits per second.<.>Produces 1 Ore every hour.
  870. cost:60000 bunnies
  871. on tick:yield 50 bunnies
  872. on tick:yield 50 talz
  873. on tick:yield 0.000277778 goldenCarrot
  874. on tick:yield 0.000277778 tsc
  875. req:120000 talz
  876.  
  877.  
  878. *meadow|meadows
  879. name:Engine Tuning
  880. text:Engine Tuning : <b>lvl [this]</b>
  881. desc:Your engines are tuned, so you travel faster.<//><b>For every level:</b><.>Produces 1,000 Credits per second.
  882. cost:1700000 bunnies
  883. on tick:yield 1000 bunnies
  884. on tick:yield 1000 talz
  885. //on tick:yield 1 goldenCarrot
  886. req:1400000 talz
  887.  
  888.  
  889. *village|villages
  890. name:Hull Plating
  891. text:Hull Plating : <b>lvl [this]</b>
  892. desc:With Hull Plating you can defeat more difficult enemies, and visit more dangerous systems.<//><b>For every level:</b><.>Produces 4,000 Credits per second.
  893. cost:8000000 bunnies, 2 goldenCarrot
  894. on tick:yield 4000 bunnies
  895. on tick:yield 4000 talz
  896. req:2000000 talz and independenceDay
  897.  
  898.  
  899. *city|cities
  900. name:Missile Launcher
  901. text:Missile Launcher : <b>lvl [this]</b>
  902. desc:This weapon can destroy larger ships and asteroids.<//><b>For every level:</b><.>Produces 6,000 Credits per second.<.>Produces 1 Ore every minute.
  903. cost:80000000 bunnies, 8 goldenCarrots
  904. on tick:yield 6000 bunnies
  905. on tick:yield 6000 talz
  906. on tick:yield 0.01667 goldenCarrot
  907. on tick:yield 0.01667 tsc
  908. req:10000000 talz and independenceDay
  909. tag: buildings2
  910.  
  911. *citadel|citadels
  912. name:Shield Generator
  913. text:Shield Generator : <b>lvl [this]</b>
  914. desc:With this module the ship can take fire without damaging the hull, with no need of repairs.<//><b>For every level:</b><.>Produces 20,000 Credits per second.
  915. cost:140000000 bunnies, 32 goldenCarrots
  916. on tick:yield 20000 bunnies
  917. on tick:yield 20000 talz
  918. req:1700000000 talz and independenceDay
  919.  
  920.  
  921. *Station|stations
  922. name:Docking Computer
  923. text:Docking Computer : <b>lvl [this]</b>
  924. desc:The Docking Computer handles and optimizes station docking.<//><b>For every level:</b><.>Produces 40,000 Credits per second.
  925. cost:400000000 bunnies
  926. on tick:yield 40000 bunnies
  927. on tick:yield 40000 talz
  928. req:3500000000 talz and independenceDay
  929.  
  930.  
  931. *Police|polices
  932. name:Cargo Bay Extension
  933. text:Cargo Bay Extension : <b>lvl [this]</b>
  934. desc:Increases the Cargo Bay, so you can carry more goods.<//><b>For every level:</b><.>Produces 60,000 Credits per second.
  935. cost:600000000 bunnies
  936. on tick:yield 60000 bunnies
  937. on tick:yield 60000 talz
  938. req:400000000 talz and independenceDay
  939.  
  940.  
  941. *Bomber|bombers
  942. name:Mineral Scanner
  943. text:Mineral Scanner : <b>lvl [this]</b>
  944. desc:Scans the asteroids for more valuable ore.<//><b>For every level:</b><.>Produces 1 Ore every 10 seconds.
  945. cost:5000000000 bunnies
  946. on tick:yield 0.1 goldenCarrot
  947. on tick:yield 0.1 tsc
  948. req:4000000000 talz and independenceDay
  949.  
  950.  
  951.  
  952.  
  953.  
  954.  
  955.  
  956.  
  957. //Buildings2 Planets
  958.  
  959. *TEMPLATE
  960. on click:anim glow
  961.  
  962. *cage2|cages2
  963. name:Seeker Missiles
  964. text:Seeker Missiles : <b>lvl [this]</b>
  965. desc:These missiles automatically chases down enemies.<//><b>For every level:</b><.>Produces 9,000 Credits every second.
  966. cost:200000000 bunnies, 50 goldenCarrots
  967. on tick:yield 9000 bunnies
  968. on tick:yield 9000 talz
  969. req: independenceDay and 1000000000 talz
  970. tag: buildings2
  971.  
  972.  
  973.  
  974. *hutch2|hutches2
  975. name:Afterburner
  976. text:Afterburner : <b>lvl [this]</b>
  977. desc:The ship can enter a higher level of sub-light speed.<//><b>For every level:</b><.>Produces 50,000 Credits every second.<.>Produces 1 Ore every 5 seconds.
  978. cost:300000000 bunnies, 1000 goldenCarrots
  979. on tick:yield 50000 bunnies
  980. on tick:yield 50000 talz
  981. on tick:yield 0.2 goldenCarrot
  982. on tick:yield 0.2 tsc
  983. req:8000000000 talz and 10000 tsc and independenceDay
  984.  
  985.  
  986.  
  987. *coop2|coops2
  988. name:Repair Droid
  989. text:Repair Droid : <b>lvl [this]</b>
  990. desc:Repairs the ship when damage is taken.<//><b>For every level:</b><.>Produces 100,000 Credits per second.<.>Produces 1 Ore every 10 seconds.
  991. cost:600000000 bunnies
  992. on tick:yield 100000 bunnies
  993. on tick:yield 100000 talz
  994. on tick:yield 0.1 goldenCarrot
  995. on tick:yield 0.1 tsc
  996. req:14000000000 talz and 30000 tsc
  997.  
  998.  
  999.  
  1000. *pen2|pens2
  1001. name:Bioscanner
  1002. text:Bioscanner : <b>lvl [this]</b>
  1003. desc:Scans for life aboard ships.<//><b>For every level:</b><.>Produces 250,000 Credits per second.
  1004. cost:700000000 bunnies, 800 goldenCarrots
  1005. on tick:yield 250000 bunnies
  1006. on tick:yield 250000 talz
  1007. req:60000000000 talz and 50000 tsc
  1008.  
  1009.  
  1010.  
  1011.  
  1012. *meadow2|meadows2
  1013. name:Recon Drone
  1014. text:Recon Drone : <b>lvl [this]</b>
  1015. desc:A small drone you can deploy to scout.<//><b>For every level:</b><.>Produces 300,000 Credits per second.<.>Produces 2 Ore per second.
  1016. cost:5000000000 bunnies
  1017. on tick:yield 300000 bunnies
  1018. on tick:yield 300000 talz
  1019. on tick:yield 2 goldenCarrot
  1020. on tick:yield 2 tsc
  1021. req:80000000000 talz and 100000 tsc
  1022.  
  1023.  
  1024.  
  1025.  
  1026. *village2|villages2
  1027. name:Laser Turret
  1028. text:Laser Turret : <b>lvl [this]</b>
  1029. desc:Automatic precision weapon.<//><b>For every level:</b><.>Produces 400,000 Credits per second.<.>Produces 1 Ore per second.
  1030. cost:15000000000 bunnies, 3000 goldenCarrots
  1031. on tick:yield 400000 bunnies
  1032. on tick:yield 400000 talz
  1033. on tick:yield 1 goldenCarrot
  1034. on tick:yield 1 tsc
  1035. req:50000000000 talz
  1036. tag: buildings2
  1037.  
  1038.  
  1039. *city2|cities2
  1040. name:Cloaking Device
  1041. text:Cloaking Device : <b>lvl [this]</b>
  1042. desc:Hide your ship from sight and targeting systems.<//><b>For every level:</b><.>Produces 600,000 Credits per second.
  1043. cost:35000000000 bunnies, 40000 goldenCarrots
  1044. on tick:yield 600000 bunnies
  1045. on tick:yield 600000 talz
  1046. req:550000000000 talz and (citadels>=1)
  1047.  
  1048.  
  1049.  
  1050. *citadel2|citadels2
  1051. name:Gauss Cannon
  1052. text:Gauss Cannon : <b>lvl [this]</b>
  1053. desc:Fires ultra fast projectiles.<//><b>For every level:</b><.>Produces 1,000,000 Credits per second.<.>Produces 5 Ore per second.
  1054. cost:14000000000 bunnies, 100000 goldenCarrots
  1055. on tick:yield 1000000 bunnies
  1056. on tick:yield 1000000 talz
  1057. on tick:yield 5 goldenCarrot
  1058. on tick:yield 5 tsc
  1059. req:militaryProtection
  1060. tag: buildings2
  1061.  
  1062.  
  1063. *Station2|stations2
  1064. name:Shield Booster
  1065. text:Shield Booster : <b>lvl [this]</b>
  1066. desc:Can boost the shields for a short time when needed. Further reduces the need for repairs of your increasingly expensive parts.<//><b>For every level:</b><.>Produces 10,000,000 Credits per second.
  1067. cost:600000 goldenCarrots
  1068. on tick:yield 10000000 bunnies
  1069. on tick:yield 10000000 talz
  1070. req:1500000000000 talz and militaryProtection
  1071.  
  1072.  
  1073.  
  1074. *Police2|polices2
  1075. name:Beam Laser
  1076. text:Beam Laser : <b>lvl [this]</b>
  1077. desc:The Beam Laser is a highly advanced weapon, which also can be used for heavy mining.<//><b>For every level:</b><.>Produces 27,000,000 Credits per second.<.>Produces 15 Ores per second.
  1078. cost:400000000000 bunnies, 900000 goldenCarrots
  1079. on tick:yield 27000000 bunnies
  1080. on tick:yield 27000000 talz
  1081. on tick:yield 15 goldenCarrot
  1082. on tick:yield 15 tsc
  1083. req:100 fortress
  1084. tag: buildings2
  1085.  
  1086. *Ionfrigate|ionfrigates
  1087. name:Mining Laser
  1088. text:Mining Laser : <b>lvl [this]</b>
  1089. desc:Greatly improves the mining capabilities of your ship.<//><b>For every level:</b><.>Produces 10 Ores per second.
  1090. cost:20000000000 bunnies, 1000 goldenCarrots
  1091. on tick:yield 10 goldenCarrot
  1092. on tick:yield 10 tsc
  1093. req:independenceDay and militaryProtection and militaryProtection2
  1094.  
  1095.  
  1096. *Battlecruiser|battlecruisers
  1097. name:Power Plant
  1098. text:Power Plant : <b>lvl [this]</b>
  1099. desc:The Power Plant powers up your ship components.<//><b>For every level:</b><.>Produces 20,000,000 Credits per second.
  1100. cost:200000000000 bunnies, 4000 goldenCarrots
  1101. on tick:yield 20000000 bunnies
  1102. on tick:yield 20000000 talz
  1103. req:70000000000 talz and independenceDay and militaryProtection and militaryProtection2
  1104. *fortress
  1105. name:Hyperdrive
  1106. text:Hyperdrive ([this]%)
  1107. desc:With the Hyperdrive you can travel further, and obtain technologies from distant systems.<//><b>The Hyperdrive is [this]% complete.</b>
  1108. cost:600000000 bunnies, 400 goldenCarrots
  1109. req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2
  1110. cost increase:107%
  1111. limit:100
  1112.  
  1113. *Superfreighter|Superfreighters
  1114. name:Plasma Accelerator
  1115. text:Plasma Accelerator : <b>lvl [this]</b>
  1116. desc:Thermal weapon for shooting larger ships and asteroids. <//><b>For every level:</b><.>Produces 140,000,000 Credits per second.<.>Produces 8 Ores per second.
  1117. cost:1000000000000 bunnies, 70000 goldenCarrots
  1118. on tick:yield 140000000 bunnies
  1119. on tick:yield 140000000 talz
  1120. on tick:yield 8 goldenCarrot
  1121. on tick:yield 8 tsc
  1122. req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2
  1123. tag: buildings2
  1124.  
  1125. *Bomber2|bombers2
  1126. name:Shock Cannon
  1127. text:Shock Cannon : <b>lvl [this]</b>
  1128. desc:These cannons fire pure lightning energy.<//><b>For every level:</b><.>Produces 60,000,000 Credits per second.<.>Produces 30 Ores per second.
  1129. cost:1500000000000 bunnies, 3000000 goldenCarrots, 1 prestigio
  1130. on tick:yield 60000000 bunnies
  1131. on tick:yield 60000000 talz
  1132. on tick:yield 30 goldenCarrot
  1133. on tick:yield 30 tsc
  1134. req:100000000000 talz and 100 fortress
  1135. tag: buildings2
  1136.  
  1137. *Ionfrigate2|ionfrigates2
  1138. name:Mass Driver
  1139. text:Mass Driver : <b>lvl [this]</b>
  1140. desc:State of the art projectile weapon.<//><b>Effect:</b><.>Produces 350,000,000 Credits per second.<.>Produces 200 Ores per second.
  1141. cost:5000000000000 bunnies, 5 prestigio
  1142. on tick:yield 350000000 bunnies
  1143. on tick:yield 350000000 talz
  1144. on tick:yield 200 goldenCarrot
  1145. on tick:yield 200 tsc
  1146. req:100000000000 talz and independenceDay and buildingUpgrade42 and 100 fortress
  1147. tag: buildings2
  1148.  
  1149. *Vanguard|Vanguards
  1150. name:EMP Bomb
  1151. text:EMP Bombs : <b>lvl [this]</b>
  1152. desc:The EMP Bomb is a powerful weapon that can immobilize a whole fleet.<//><b>For every level:</b><.>Produces 500,000,000 Credits per second.<.>Produces 600 Ores per second.
  1153. cost:2000000000000 bunnies, 1000000 goldenCarrots, 10 prestigio
  1154. on tick:yield 500000000 bunnies
  1155. on tick:yield 500000000 talz
  1156. on tick:yield 600 goldenCarrot
  1157. on tick:yield 600 tsc
  1158. req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2 and buildingUpgrade42 and 100 fortress
  1159. tag: buildings2
  1160.  
  1161. //Tier'd "upgrades"
  1162.  
  1163.  
  1164. *BountyAI
  1165. name:Artificial Intelligence
  1166. text:Artificial Intelligence : <b>lvl [this]</b>
  1167. desc:Integrate advanced AI into the ship computer, making a lot of actions automatical and highly efficient. Additionally makes the targeting system more precise for both mining and combat.<//><b>Effect:</b><.>With every level, gain an Ore every second for every Microchip ever earned (previous games included).<.>With every level, gain 1,000,000 Credits every second for every Microchip ever earned (previous games included).
  1168. cost:1000 prestigio
  1169. req:buildingUpgrade42
  1170. on tick:yield (taa) goldenCarrots
  1171. on tick:yield (taa) tsc
  1172. on tick:yield (taa*1000000) bunnies
  1173. on tick:yield (taa*1000000) talz
  1174. tags:buildings
  1175. cost increase:150%
  1176.  
  1177.  
  1178. Upgrades
  1179. *TEMPLATE
  1180. on click:anim glow
  1181.  
  1182. //food upgrades
  1183. //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
  1184.  
  1185. *parsley
  1186. name:Sub-Light Amplifier
  1187. desc:Amplifies the efficiency of the thrusters.<//><b>Effect:</b><.>Thrusters production x2
  1188. cost:500 bunnies
  1189. passive:multiply yield of cage by 2
  1190. req:200 talz and (cages>=3)
  1191. tag: upgrades2
  1192.  
  1193. *spinach
  1194. name:Buyings Locator
  1195. desc:Your ship computer automatically scans for best deals to buy.<//><b>Effect:</b><.>Credits production +15%
  1196. cost:1000 bunnies
  1197. passive:multiply yield of bunnies by 1.15
  1198. passive:multiply yield of talz by 1.15
  1199. req:500 talz and parsley
  1200. tag: upgrades2
  1201.  
  1202. *lettuce
  1203. name:Sellings Locator
  1204. desc:Your ship computer automatically scans for best places to sell.<//><b>Effect:</b><.>Credits production +20%
  1205. cost:1800 bunnies
  1206. passive:multiply yield of bunnies by 1.20
  1207. passive:multiply yield of talz by 1.20
  1208. req:1000 talz and parsley and (cages>=20)
  1209. tag: upgrades2
  1210.  
  1211. //building upgrades
  1212.  
  1213. *buildingUpgrade1
  1214. name:Fight Software
  1215. desc:With this software, the Pulse Laser targeting system is greatly improved.<//><b>Effect:</b><.>Pulse Laser production x2
  1216. cost:90000 bunnies
  1217. passive:multiply yield of coop by 2
  1218. req:80000 talz and (coops>=2)
  1219. tag: upgrades2
  1220.  
  1221. *buildingUpgrade2
  1222. name:Trading Software
  1223. desc:This software makes a lot of the trading processes and transactions for you.<//><b>Effect:</b><.>Credits production +25%
  1224. cost:1600000000 bunnies
  1225. passive:multiply yield of bunnies by 1.25
  1226. passive:multiply yield of talz by 1.25
  1227. req:230000000 talz and (citadels2>=5) and buildingUpgrade1
  1228. tag: upgrades2
  1229.  
  1230. *buildingUpgrade3
  1231. name:Explorer Software
  1232. desc:Your ship scans for asteroids and locations with high concentration of valuable minerals.<//><b>Effect:</b><.>Ore production +20%
  1233. cost:6000000000 bunnies
  1234. passive:multiply yield of goldenCarrots by 1.20
  1235. passive:multiply yield of tsc by 1.20
  1236. req:(polices2>=4) and buildingUpgrade2
  1237. tag: upgrades2
  1238.  
  1239. *buildingUpgrade4
  1240. name:Command Software
  1241. desc:You can enter commands for your ship autopilot.<//><b>Effect:</b><.>Fuel tank production x4<.>Engine tuning production x2
  1242. cost:25000000 bunnies
  1243. passive:multiply yield of pen by 4
  1244. passive:multiply yield of meadow by 2
  1245. req:(pens>=10 or meadows>=10)
  1246. tag: upgrades2
  1247.  
  1248. *buildingUpgrade5
  1249. name:Cargo Life Support System
  1250. desc:You can enter the cargo bay while in space, or transport lifeforms.<//><b>Effect:</b><.>Cargo Bay Extension production x4
  1251. cost:150000000 bunnies
  1252. passive:multiply yield of Police by 4
  1253. req:(polices>=10)
  1254.  
  1255. *buildingUpgrade6
  1256. name:Cargo Bay Shield
  1257. desc:Invent the Hyper Drive to travel to distant galaxies.<//><b>Effect:</b><.>Cargo Bay Extension production x2<.>Shield Generator production x4
  1258. cost:100000000 bunnies
  1259. passive:multiply yield of citadel by 4
  1260. passive:multiply yield of Police by 2
  1261. req:(citadels>=10 or polices>=10)
  1262.  
  1263. *buildingUpgrade7
  1264. name:Progressive Firewall Software
  1265. desc:You are less vulnerable to hacking from enemies.<//><b>Effect:</b><.>Docking Computer production x4<.>Mineral Scanner production x3
  1266. cost:500000000000 bunnies
  1267. passive:multiply yield of Bomber by 3
  1268. passive:multiply yield of Station by 4
  1269. req:(bombers>=30 or stations>=30)
  1270. tag: upgrades2
  1271.  
  1272. *buildingUpgrade8
  1273. name:Pulse Wave Analyser
  1274. desc:Improves scanners so minerals are easier to distinguish.<//><b>Effect:</b><.>Mineral Scanner production x2<.>Tractor-Beam production x10
  1275. cost:1000000000 bunnies
  1276. passive:multiply yield of citadel by 2
  1277. passive:multiply yield of hutch by 10
  1278. req:10 citadels and buildingUpgrade5
  1279. tag: upgrades2
  1280.  
  1281. //golden carrot upgrades
  1282.  
  1283. *goldenTouch
  1284. name:Mining Software
  1285. desc:You can now gain ore by shooting with the blaster.<//><b>Effect:</b><.>5% chance of gaining 1 Ore per Blaster shot.
  1286. cost:100 goldenCarrot
  1287. req:10 goldenCarrot:earned and buildingUpgrade1
  1288. tag: upgrades2
  1289.  
  1290.  
  1291. *independenceDay
  1292. name:Supercomputer
  1293. desc:The Supercomputer makes the ship able to self-upgrade, using the Ore you have collected.<//><b>Effect:</b><.>Unlocks Ore-based constructions.
  1294. cost:1000 goldenCarrots
  1295. req:70 goldenCarrots:earned and (meadows>=1)
  1296.  
  1297. *moonGardens
  1298. name:Deflector Shield
  1299. desc:Deflects enemy fire and asteroids.<//><b>Effect:</b><.>Shield Generator production x7
  1300. cost:10000 goldenCarrots
  1301. passive:multiply yield of citadel by 7
  1302. req:(citadels>=1) and 50 goldenCarrots:earned
  1303.  
  1304. *militaryProtection
  1305. name:Fusion Engine
  1306. desc:Your engine is upgraded with fusion power.<//><b>Effect:</b><.>Unlocks new technology.
  1307. cost:200000 goldenCarrots
  1308. req:12000000000 talz
  1309.  
  1310. *militaryProtection2
  1311. name:Defense Matrix
  1312. desc:Ensures maximum power to your weapons and shields.<//><b>Effect:</b><.>Unlocks high-tech weapon systems.
  1313. cost:2000000 goldenCarrots
  1314. req:42000000000 talz and militaryProtection
  1315. tag: upgrades2
  1316.  
  1317. *TEMPLATE
  1318. on click:anim glow
  1319.  
  1320. //upgrades2
  1321.  
  1322. //food upgrades
  1323. //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
  1324.  
  1325. *parsley2
  1326. name:Emergency Jump
  1327. desc:When your ship takes near fatal damage, the ship jumps to safety.<//><b>Effect:</b><.>Thrusters production x4
  1328. passive:multiply yield of cage by 4
  1329. cost:1000 bunnies
  1330. req: (cages>=5)
  1331.  
  1332. *spinach2
  1333. name:Acceleration Module
  1334. desc:Thrusters accelerates a lot faster.<//><b>Effect:</b><.>Thrusters production x3
  1335. passive:multiply yield of cage by 3
  1336. cost:9000 bunnies
  1337. req: parsley2
  1338.  
  1339. *broccoli2
  1340. name:Signal Supressor
  1341. desc:Supresses signals and noise, making the Tractor-Beam more accurate.<//><b>Effect:</b><.>Tractor-Beam production x4
  1342. cost:100000 bunnies
  1343. passive:multiply yield of hutch by 4
  1344. req: parsley2
  1345.  
  1346. *apple2
  1347. name:Targeting Software
  1348. desc:Optimizes targeting for all weapons.<//><b>Effect:</b><.>Credits/click x10<.>Credit production +10%
  1349. cost:8000000000 bunnies
  1350. passive:multiply bunny yield of bunnyButton by 10
  1351. passive:multiply talz yield of bunnyButton by 10
  1352. passive:multiply yield of bunnies by 1.10
  1353. passive:multiply yield of talz by 1.10
  1354. req: (ionfrigates>=2)
  1355. tag: upgrades2
  1356.  
  1357. *radish2
  1358. name:Warp Jamming
  1359. desc:Prevents enemy ships from warping.<//><b>Effect:</b><.>Tractor-Beam production x5<.>Pulse Laser production x5
  1360. cost:27000000 bunnies
  1361. passive:multiply yield of hutch by 5
  1362. passive:multiply yield of coop by 5
  1363. req: apple2
  1364. tag: upgrades2
  1365.  
  1366. *mint2
  1367. name:Double Lasers
  1368. desc:Pulse Lasers are doubled and fire twice as fast.<//><b>Effect:</b><.>Pulse Laser production x4
  1369. cost:40000000 bunnies
  1370. passive:multiply yield of coop by 4
  1371. req: (coops>=2)
  1372.  
  1373. *chard2
  1374. name:Quad Lasers
  1375. desc:Pulse Lasers are quadrubled and fire twice as fast.<//><b>Effect:</b><.>Pulse Laser production x8
  1376. cost:1000000000 bunnies
  1377. passive:multiply yield of coop by 8
  1378. req: mint2 and (coops>=4)
  1379.  
  1380. *cherry2
  1381. name:Double Missle Launchers
  1382. desc:Missile Launchers are doubled and fire twice as fast.<//><b>Effect:</b><.>Missile Launcher production x4<.>Seeker Missiles production x4
  1383. cost:6000000000 bunnies
  1384. passive:multiply yield of city by 4
  1385. passive:multiply yield of cage2 by 4
  1386. req:50000000 talz and (cities>=2) and (cages2>=2)
  1387.  
  1388. *carrot2
  1389. name:Quad Missile Launchers
  1390. desc:Missile Launchers are quadrubled and fire twice as fast.<//><b>Effect:</b><.>Missile Launcher production x8<.>Seeker Missiles production x8
  1391. cost:12000000000 bunnies
  1392. passive:multiply yield of city by 8
  1393. passive:multiply yield of cage2 by 8
  1394. req: cherry2 and (cities>=4) and (cages2>=4)
  1395.  
  1396. //building upgrades
  1397.  
  1398. *buildingUpgrade12
  1399. name:Double Cannons
  1400. desc:Gauss Cannons are doubled.<//><b>Effect:</b><.>Gauss Cannon production x2
  1401. cost:9000000000 bunnies
  1402. passive:multiply yield of citadel2 by 2
  1403. req:900000000 talz and (citadels2>=2)
  1404.  
  1405. *buildingUpgrade22
  1406. name:Quad Cannons
  1407. desc:Gauss Cannons are quadrubled.<//><b>Effect:</b><.>Gauss Cannon production x4
  1408. cost:1000000000000 bunnies
  1409. passive:multiply yield of citadel2 by 4
  1410. req: buildingUpgrade12 and (citadels2>=4)
  1411.  
  1412. *buildingUpgrade32
  1413. name:Sub-Surface Module
  1414. desc:The Mining Laser can target minerals below the surface of the asteroids.<//><b>Effect:</b><.>Mining Laser production x4
  1415. cost:400000000000 bunnies
  1416. passive:multiply yield of Ionfrigate by 4
  1417. passive:multiply frequency of psIon by 0.5
  1418. passive:multiply frequency of psIon2 by 0.5
  1419. req: (ionfrigates>=1)
  1420.  
  1421. *buildingUpgrade42
  1422. name:Warp Distorter
  1423. desc:The hyperdrive is upgraded, you can now explore the whole universe.<//><b>Effect:</b><.>Ore production +20%<.>Unlocks Alien technologies.
  1424. cost:10000000000000 bunnies, 10000000 goldenCarrots
  1425. passive:multiply yield of goldenCarrots by 1.20
  1426. passive:multiply yield of tsc by 1.20
  1427. req:5600000000 talz and 100 fortress
  1428.  
  1429. *ResetPrestige
  1430. name:Sell Your Ship
  1431. desc:Sell your ship for <b>[tsc*0.000001]</b> Microchips.<//><b>Effect:</b><.>Gain 1 Microchip per 1,000,000 Ore collected (ore earned in previous ships included).
  1432. tag:prestige upgrades2
  1433. req:buildingUpgrade42 and taa<1000000000000000000000000000000000000000000
  1434. on earn:log <b><#e6e8d8>Ship sold.<//>
  1435. on earn:log <b><#e6e8d8>New ship bought.<//>
  1436. on earn:log <b>[tsc*0.000001] Microchips</b> earned.
  1437. on earn:
  1438. lose notTag:prestige
  1439. yield (tsc*0.000001) prestigio
  1440. yield (taa+tsc*0.000001) taa
  1441. lose ResetPrestige
  1442. end
  1443.  
  1444.  
  1445. *ResetPrestige2
  1446. name:Gain the Victory Medal
  1447. desc:Reset everything, <b>even your Microchips</b>, gaining <b>1</b> Victory Medal.<//><b>Effect:</b><.>Complete the game and start from scratch with a Victory Medal.
  1448. tag:prestige upgrades2
  1449. req:1000000000000000000000000000000000000000000 taa and buildingUpgrade42
  1450. on earn:log <b><#e6e8d8>You are awarded a Victory Medal.
  1451. on earn:
  1452. lose notTag:prestige2
  1453. yield 1 prestigio2
  1454. lose ResetPrestige2
  1455. end
  1456.  
  1457. Achievements
  1458. *TEMPLATE
  1459. on click:anim glow
  1460.  
  1461. *shipAchiev1
  1462. name:Beam me up!
  1463. desc:Buy the Tractor-Beam.
  1464. req:(hutches>=1)
  1465. tag:prestige prestige2
  1466. *shipAchiev5
  1467. name:Plasma
  1468. desc:Buy a Plasma Accelerator.
  1469. req:(Superfreighters>=1)
  1470. tag:prestige prestige2
  1471. *shipAchiev6
  1472. name:Ionized
  1473. desc:Have a lvl <b>10</b> Plasma Accelerator.
  1474. req:(Superfreighters>=10)
  1475. tag:prestige prestige2
  1476. *shipAchiev7
  1477. name:State of Matter
  1478. desc:Have <b>100</b> Plasma Accelerator.
  1479. req:(Superfreighters>=100)
  1480. tag:prestige prestige2
  1481. *shipAchiev2
  1482. name:EMP
  1483. desc:Buy an EMP Bomb.
  1484. req:(Vanguards>=1)
  1485. tag:prestige prestige2
  1486. *shipAchiev3
  1487. name:Disturbance
  1488. desc:Have a lvl <b>10</b> EMP Bomb.
  1489. req:(Vanguards>=10)
  1490. tag:prestige prestige2
  1491. *shipAchiev4
  1492. name:Magnetic
  1493. desc:Have a lvl <b>100</b> EMP Bomb.
  1494. req:(Vanguards>=100)
  1495. tag:prestige prestige2
  1496.  
  1497. *bunnyAchievm1
  1498. name:The Start of the Journey
  1499. desc:Start a new game.
  1500. passive:yield 1 comm
  1501. passive:multiply frequency of psDrones by 5
  1502. passive:multiply frequency of psHaulers by 50
  1503. passive:multiply frequency of psTransp by 50
  1504. passive:multiply frequency of psFrei by 50
  1505. passive:multiply frequency of psSCS by 50
  1506. passive:multiply frequency of psOrca by 50
  1507. passive:multiply frequency of psMam by 50
  1508. passive:multiply frequency of psTitan by 50
  1509. passive:multiply frequency of psPS by 50
  1510. passive:multiply frequency of psBE by 50
  1511. passive:multiply frequency of psIon by 50
  1512. passive:multiply frequency of psBC by 50
  1513. passive:multiply frequency of psSuperF by 50
  1514. passive:multiply frequency of psVG by 50
  1515. passive:multiply frequency of psDrones2 by 5
  1516. passive:multiply frequency of psHaulers2 by 50
  1517. passive:multiply frequency of psTransp2 by 50
  1518. passive:multiply frequency of psFrei2 by 50
  1519. passive:multiply frequency of psSCS2 by 50
  1520. passive:multiply frequency of psOrca2 by 50
  1521. passive:multiply frequency of psMam2 by 50
  1522. passive:multiply frequency of psTitan2 by 50
  1523. passive:multiply frequency of psPS2 by 50
  1524. passive:multiply frequency of psBE2 by 50
  1525. passive:multiply frequency of psIon2 by 50
  1526. passive:multiply frequency of psBC2 by 50
  1527. passive:multiply frequency of psSuperF2 by 50
  1528. passive:multiply frequency of psVG2 by 50
  1529. passive:multiply frequency of particleShips by 50
  1530. passive:multiply frequency of particleShips2 by 50
  1531. on earn:tsc is goldenCarrots:earned
  1532. on earn:taa is prestigio:earned
  1533. req:0 bunnies
  1534. tag:prestige prestige2
  1535. *bunnyAchiev2
  1536. name:Space Trucker
  1537. desc:Have <b>1,000</b> Credits.
  1538. req:1000 bunnies
  1539. tag:prestige prestige2
  1540. *bunnyAchiev3
  1541. name:Millionaire
  1542. desc:Have <b>1,000,000</b> Credits.
  1543. req:1000000 bunnies
  1544. tag:prestige prestige2
  1545. *bunnyAchiev4
  1546. name:Billionaire
  1547. desc:Have <b>1,000,000,000</b> Credits.
  1548. req:1000000000 bunnies
  1549. tag:prestige prestige2
  1550. *bunnyAchiev5
  1551. name:Trillionaire
  1552. desc:Have <b>1,000,000,000,000</b> Credits.
  1553. req:1000000000000 bunnies
  1554. tag:prestige prestige2
  1555.  
  1556. *bunnyPsAchiev1
  1557. name:Autopilot
  1558. desc:Produce <b>10</b> Credits per second.
  1559. req:10 bunnies per second
  1560. tag:prestige prestige2
  1561.  
  1562. *bunnyPsAchiev2
  1563. name:Profit
  1564. desc:Produce <b>100</b> Credits per second.
  1565. req:100 bunnies per second
  1566. tag:prestige prestige2
  1567. *bunnyPsAchiev3
  1568. name:Revenue
  1569. desc:Produce <b>1,000</b> Credits per second.
  1570. req:1000 bunnies per second
  1571. tag:prestige prestige2
  1572. *bunnyPsAchiev4
  1573. name:Income
  1574. desc:Produce <b>10,000</b> Credits per second.
  1575. req:10000 bunnies per second
  1576. tag:prestige prestige2
  1577. *bunnyPsAchiev5
  1578. name:Cash Flow
  1579. desc:Produce <b>100,000</b> Credits per second.
  1580. req:100000 bunnies per second
  1581. tag:prestige prestige2
  1582. *bunnyPsAchiev6
  1583. name:Royalty
  1584. desc:Produce <b>1,000,000</b> Credits per second.
  1585. req:1000000 bunnies per second
  1586. tag:prestige prestige2
  1587.  
  1588. *carrotAchiev1
  1589. name:A New Business Form
  1590. desc:Have <b>10</b> Ores.
  1591. req:10 goldenCarrot
  1592. tag:prestige prestige2
  1593. *carrotAchiev2
  1594. name:Mineral Deposit
  1595. desc:Have <b>100</b> Ores.
  1596. req:100 goldenCarrot
  1597. tag:prestige prestige2
  1598. *carrotAchiev3
  1599. name:Ore Miner
  1600. desc:Have <b>1,000</b> Ores.
  1601. req:1000 goldenCarrot
  1602. tag:prestige prestige2
  1603. *carrotAchiev4
  1604. name:Ore Vein
  1605. desc:Have <b>10,000</b> Ores.
  1606. req:10000 goldenCarrot
  1607. tag:prestige prestige2
  1608. *carrotAchiev5
  1609. name:Mineral Madness
  1610. desc:Have <b>100,000</b> Ores.
  1611. req:100000 goldenCarrot
  1612. tag:prestige prestige2
  1613. *carrotAchiev6
  1614. name:Pressurized Cargo
  1615. desc:Have <b>1,000,000</b> Ores.
  1616. req:1000000 goldenCarrot
  1617. tag:prestige prestige2
  1618.  
  1619. *fortressAchiev
  1620. name:Freedom!
  1621. desc:Complete building the <b>Hyperdrive</b>.<//>
  1622. req:100 fortress
  1623. tag:prestige prestige2
  1624.  
  1625. *aaAchiev
  1626. name:What A Bargain
  1627. desc:Sell your ship.<//>
  1628. req:1 prestigio
  1629. tag:prestige prestige2
  1630. *aaAchiev2
  1631. name:Computer Power
  1632. desc:Have <b>100 Microchips</b>.<//>
  1633. req:100 prestigio
  1634. tag:prestige prestige2
  1635. *aaAchiev3
  1636. name:OpenAI
  1637. desc:Have <b>1,000 Microchips</b>.<//>
  1638. req:1000 prestigio
  1639. tag:prestige prestige2
  1640. *aaAchiev4
  1641. name:Mainframe
  1642. desc:Have <b>10,000 Microchips</b>.<//>
  1643. req:10000 prestigio
  1644. tag:prestige prestige2
  1645. *aaAchiev5
  1646. name:Hybrid Intelligence
  1647. desc:Have <b>100,000 Microchips</b>.<//>
  1648. req:100000 prestigio
  1649. tag:prestige prestige2
  1650. *aaAchiev6
  1651. name:Digital World
  1652. desc:Have <b>1,000,000 Microchips</b>.<//>
  1653. req:1000000 prestigio
  1654. tag:prestige prestige2
  1655. *aaAchiev7
  1656. name:RAID
  1657. desc:Have <b>1,000,000,000 Microchips</b>.<//>
  1658. req:1000000000 prestigio
  1659. tag:prestige prestige2
  1660. *aaAchiev8
  1661. name:Data Control
  1662. desc:Have <b>1,000,000,000,000 Microchips</b>.<//>
  1663. req:1000000000000 prestigio
  1664. tag:prestige prestige2
  1665. *doAchiev1
  1666. name:Victory
  1667. desc:Have a <b>Victory Medal</b>.
  1668. req:1 prestigio2
  1669. tag:prestige prestige2
  1670.  
  1671.  
  1672. CSS
  1673. #game
  1674. {
  1675. background:#24656B;
  1676. background-size: cover;
  1677.  
  1678. font-family: Kanit, sans-serif !important;
  1679. letter-spacing: 0px;
  1680.  
  1681. font-stretch: ultra-expanded
  1682.  
  1683. // font-family: Kanit, sans-serif !important;
  1684. //font-weight:100;
  1685. color:#93f8ff;
  1686. }
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