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- Last Updated 02/18/2020
- Made using DezertPenguin's original route + strats. Can be found here: https://pastebin.com/J4avvchW
- NOTE: BRING YOUR DOG TO BED EVERY DAY. It overall saves 5-10 minutes over the course of the run.
- Spring Year 1 Day 2:
- Before exiting the house grab both the Hoe and the Watering Can
- Till a 3x2 patch of ground near the shipping box and a 3x3 about 1-2 rows below the other patch so it's near the watering hole.
- If you didn't get the Farm Power Berry (1/11) by now it's most likely on one of the top 3-4 rows near the barn.
- Enter the barn, then set up a loading zone warp by saving on both file 1 + 2 as you exit the house.
- Go to the store and buy a bag of Cucumber Seeds for 200G
- On the way back go to the beach and grab 2 yellow 1 orange grass.
- Place all the grass in the Shipping Box, then plant the cucumber seeds in the 3x2 patch of ground and water them.
- Grab honey and throw that in the Shipping Box as well
- Grab your dog and go to bed
- Spring Year 1 Day 3:
- Before exiting, place Hoe back inside the chest.
- If it isn't raining, water cucumbers
- exit farm through the bottom, grab 2 blue grass
- As you're returning to the Shipping Box grab honey and throw both the honey and the blue grass into it.
- Exit Farm through the top, head right to Yodel Ranch and talk to Barley. From 7-8am he's walking around right outside, then around 8 he heads inside the shop, so if you miss him now you'll have to come back later that day.
- Head to beach, and wait until 11am for Zack and Won's shop to open. Watch cutscene for the Fishing Rod, then exit and re-enter the shop and buy Cabbage Seeds.
- Collect 2 yellow grass and 1 orange grass then warp back to farm to put them all in the storage box.
- Plant the Cabbage Seeds in the middle of the 3x3 square patch and water everything except the middle patch.
- Sleep
- Spring Year 1 Days 4 + 5:
- [WARNING: Won will try to sell you apples for 500 every 4th day of the month, be careful not to buy any ESPECIALLY right now. SAVE ON THE 3RD DURING THE MARATHON]
- Set up another warp on file 2 so you don't run the risk of reactivating another cutscene on the 5th
- Water Cucumbers + Cabbages if it's not raining
- exit farm through the bottom, grab 2 blue grass
- As you're returning to the Shipping Box grab honey and throw both the honey and the blue grass into it.
- Sleep
- Spring Year 1 Day 6 – 10:
- Water Cucumbers + Cabbages if it's not raining
- Grab Honey and deposit it into the Shipping Box
- exit farm through the bottom, grab 2 blue grass then a Moondrop Flower
- head to near the Spring Mine and drop flower into the Pond for the Harvest Goddess. Grab the Blue Grass, warp back to the farm and bring all 3 Blue Grass back to the farm and deposit them all.
- Sleep
- Spring Year 1 Day 11:
- Cucumbers are now ready for picking
- pick ONE cucumber, and bring it to the giant lake and drop it for Kappa
- pick up 3 Bamboo shoots, warp back to the farm and deposit them all into the Shipping Box
- exit farm through the bottom, grab 2 blue grass then a Moondrop Flower
- head to near the Spring Mine and drop flower into the Pond for the Harvest Goddess. Grab the Blue Grass and warp back to the farm. Deposit all 3 Blue Grass into the Shipping Box
- Grab another Cucumber and keep it in your bag. Water both picked squares.
- Water the Cabbages, grab the honey and place it in the Shipping Box.
- Spring Year 1 Day 12:
- Bring Cucumber to the giant lake and drop it for Kappa
- pick up 3 Bamboo shoots, warp back to the farm and deposit them all into the Shipping Box
- exit farm through the bottom, grab 2 blue grass then a Moondrop Flower
- head to near the Spring Mine and drop flower into the Pond for the Harvest Goddess. Grab the Blue Grass and warp back to the farm. Deposit all 3 Blue Grass into the Shipping Box
- Grab another Cucumber and keep it in your bag. Water the 3 picked squares.
- Water the Cabbages, grab the honey and place it in the Shipping Box.
- Spring Year 1 Day 13-15:
- Bring Cucumber to the giant lake and drop it for Kappa
- pick up 3 Bamboo shoots, warp back to the farm and deposit them all into the Shipping Box
- exit farm through the bottom, grab 2 blue grass then a Moondrop Flower
- head to near the Spring Mine and drop flower into the Pond for the Harvest Goddess. Grab the Blue Grass and warp back to the farm. Deposit all 3 Blue Grass into the Shipping Box
- Grab another Cucumber and keep it in your bag. Water the 4 picked squares.
- Water the Cabbages, grab the honey and place it in the Shipping Box.
- After the 15th, you don't have to keep taking out extra cucumbers, in fact on the 15th specifically don't take out any cucumbers just water them.
- Spring Year 1 Day 16:
- If it isn't raining, water only 3 of the cucumbers from the original 5. Take one of the cucumbers from the right side that weren't in the original 4 taken. Water all the cabbages, grab Honey and drop it in the Shipping Box.
- Head to shop, spam fishing rod while waiting for it to open then go in and buy a basket
- head to beach, put all of the orange and yellow grass in the bucket then warp back to the farm and exit the farm through the bottom
- Drop basket near the left side of the area, grab 2 blue grass, put them both in the basket, then grab a Moondrop Flower
- head to near the Spring Mine and drop flower into the Pond for the Harvest Goddess. Grab the Blue Grass and put it in the basket. Pick the basket back up and head toward the Kappa lake.
- Drop the basket near the middle of the lake, then drop the Cucumber in the Lake for Kappa
- pick up 3 Bamboo shoots then throw them all into the basket.
- Warp back to the farm then drop everything from the basket into the Shipping Box
- Take another cucumber before you go to bed
- Spring Year 1 Day 17
- Grab Honey then drop it into the Shipping Box.
- Grab the basket, then exit farm through the bottom
- Drop basket near the left side of the area, grab 2 blue grass, put them both in the basket, then head toward the Kappa lake.
- Drop the basket near the middle of the lake, then drop the Cucumber in the Lake for Kappa
- pick up 3 Bamboo shoots then throw them all into the basket.
- Warp back to the farm then drop everything from the basket into the Shipping Box
- Water cabbages as well as the 2 cucumber patches to the bottom left, grab another cucumber and take it with you
- Spring Year 1 Day 18
- Water the one empty patch of the set of 5 cucumbers you've been watering
- Take basket, bring it with you to the lake and put the cucumber in the lake for Kappa
- Head straight to below the Town Plaza, and spam Fishing Rod until 10am. Save then enter Town Plaza
- Horse Races: Bet on the horses until you get at least 540 medals. You'll need at least a x7 multiplyer to get enough, the blue hat is most likely to win, try to look through all 3 races if you don't see a x7 multiplyer your first or second round.
- Once the 3rd round is over buy 30 broaches and put each one in the basket individually. Carry 2 extra as well if you feel it's necessary.
- Exit Town Square and you'll head back to your house. Grab dog and sleep.
- Spring Year 1 Day 19
- Deposit everything from your basket plus the 2 extra broaches in your inventory into the Shipping Box
- Drop Basket, grab a cucumber, and bring the cucumber to Kappa in the lake
- Warp back to the farm then go to bed.
- Spring Year 1 Day 20
- Don't bother going outside, just sleep in today.
- Spring Year 1 Day 21
- Grab a cucumber, bring it to Kappa.
- Wait outside Gotz and spam the Fishing Rod until he enters a little after 11am. Buy at least 200 Wood (fastest just to get 297, can use the rest later) and the 1st house upgrade.
- Spam Fishing Rod until you collapse.
- Spring Year 1 Day 22-27
- Sleep in.
- Spring Year 1 Day 28
- Check shopping channel grab the last cucumber and store it in your bag. Wait outside inn until 8am. Set up the loading zone warp through the 2nd floor of the inn using the 2nd save file, then buy Shelves from the store. Head down to the blacksmith's and wait until it opens around 10am. Buy a Brush, then spam Fishing Rod until you collapse.
- Spring Year 1 Day 29-30
- Sleep in.
- Summer Year 1 Day 1 – 4
- Sleep in.
- Summer Year 1 Day 5:
- Check Shopping Channel, warp to the Inn, buy the item, then spam fishing rod until you collapse.
- Summer Year 1 Day 12:
- Check shopping channel, push Horse outside of pen and close to your house. Talk and brush then warp to the Inn. Buy the item then spam fishing rod until you collapse.
- Summer Year 1 Day 13 – Fall Year 1 Day 17
- The general daily strat from now until the next Horse Race is to wake up, go outside to your horse, brush your horse, then go back to sleep. During the summer it is highly recommended to save regularly in case of a typhoon, at the very least save on Thursdays. Typhoons on Saturday would cause a big problem in the Shopping Channel schedule. Typhoons as well as rain also mess up Horse affection.
- The exceptions:
- Summer 4:
- Do NOT go outside at all, just sleep in
- Summer 6:
- Do NOT go outside at all, just sleep in
- Summer 19:
- Check shopping Channel then warp to the inn. Pet/brush the horse then go to bed, do not go outside the house the normal way because a cutscene will pop up.
- Summer 21:
- After petting the horse, warp to the Inn and buy the shopping channel item. Fishing pole until you collapse.
- Summer 26:
- Check Shopping Channel when you wake up. After petting the horse, warp to the Inn and buy the shopping channel item. Fishing pole until you collapse.
- Autumn 2:
- Do NOT go outside at all, just sleep in.
- Autumn 3:
- Check Shopping Channel when you wake up or before you go to bed.
- Autumn 4:
- Warp to the inn. Pet/brush the horse then go to bed, do not go outside the house the normal way because a cutscene will pop up
- Autumn 8:
- Do NOT go outside at all, just sleep in.
- Autumn 10:
- Check Shopping Channel when you wake up or before you go to bed.
- Autumn 11:
- Warp to the inn. Pet/brush the horse then go to bed, do not go outside the house the normal way because a cutscene will pop up
- Autumn 14:
- Do NOT go outside at all, just sleep in.
- Autumn 15:
- Save before you go to bed, need to make sure it's Sunny on the 17th.
- Autumn 17:
- Check Shopping Channel, grab dog, then warp to the inn.
- Buy item, then head to the beach. Wait outside until 11am
- [Note about Dog Frisbee preperation: You will need to practice playing Frisbee with your Dog for a Power Berry. Frisbee with the dog until he's able to average 20m or so. You'll know when they're easily able to average that much because the meter will go up a tick. On average you need about 5-7 days of successful training before Spring Year 2 Day 30. It'll depend on how cooperative the Dog wants to be. You'll want to make sure the days you bring your Dog to practice are all Sunny days. You cannot bring your dog to frisbee practice during the winter.
- Ideally for most of the days you'll take care of it the days you need to go to the inn. You can start as soon as your dog is an adult, which usually happens around Autumn 1]
- After Frisbee practice, head back to your farm. Pet/brush the horse then go to bed, do not go outside the house the normal way because a cutscene will pop up.
- Autumn Year 1 Day 18:
- Pet/brush horse, then head straight to below the Town Plaza, and spam Fishing Rod until 10am. Save then enter Town Plaza
- Horse Races: Bet on the horses until you get at least 540 medals. You have a lot more money now so an x6 multiplyer will be enough, the blue hat is most likely to win, try to look through all 3 races if you don't see a x6 multiplyer your first or second round.
- Once the 3rd round is over buy 30 broaches and put each one in the basket individually.
- Exit Town Square and you'll head back to your house. Grab dog and sleep.
- Autumn Year 1 Day 19
- Deposit everything from your basket plus the 2 extra broaches in your inventory into the Shipping Box
- Drop Basket, pet/brush horse, grab dog, then go to bed
- Autumn Year 1 Day 20
- Do NOT go outside at all, just sleep in.
- Autumn Year 1 Day 21-23:
- Brush/Pet Horse then sleep.
- Autumn Year 1 Day 24:
- Check Shopping Channel, grab dog and set up a loading zone warp as you go outside. After you go to Brush/Pet Horse, head to the beach and play frisbee. Afterwards, go to Inn, Buy item, then warp back to house and head to bed.
- Autumn Year 1 Day 25:
- Switch out your Brush for the Hoe + Hammer. Talk to horse then head down to the Forest. Head to the Lake, and bring the last cucumber to Kappa. He'll give you a Power Berry.
- Grab a Blue Magic Grass, Head towards the Spring Mine, and drop flower into the Pond nearby for the Harvest Goddess. Today she will give you a Power Berry. Head into the Spring Mine.
- Mine Floor Skip until you reach Floor 100.
- Once you reach Floor 100, dig for the Power Berry. After that, save if you wish, but MAKE ABSOLUTELY SURE YOU GRAB A MYSTRILE FROM ONE OF THE ROCKS BEFORE YOU LEAVE!!!!!
- Spam the fishing pole until you can enter Gotz's place a little after 11am. Buy wood until you reach 700 and the 2nd house upgrade. Fishing rod until you collapse.
- Autumn Year 1 Day 25 - 30
- Switch the Hammer out with the Brush on the 25th, otherwise Brush/Pet Horse then sleep for the rest of the week.
- Save on Thursday before going to sleep though, then check the weather on Friday in case of a Snowstorm on Saturday.
- if that does happen you can just reload the save and try again.
- On the 30th you'll want to make sure the Horse is back inside the Stable. If you notice rain happening feel free to push it back inside earlier.
- Winter Year 1 Day 1:
- Check Shopping Channel, grab the Hoe+ Hammer out of your Tool chest, Pet/Brush horse, then head to the Winter Mine.
- Before entering the Winter Mine, grab the Power Berry right behind the Mine.
- Dig down to Floor 19 for the Power Berry. Afterwards Spam Fishing Rod until you collapse.
- Winter Day 2:
- Do NOT go outside, just sleep in.
- Winter Day 3:
- Check below under Winter Days 3, 9, 15, 22
- Winter Day 4:
- DO NOT GO OUTSIDE
- Winter Day 5:
- Winter Day Most of the month:
- Brush/Pet Horse then sleep.
- Winter Day 8
- Check Shopping Channel, Brush/Pet Horse then sleep.
- Winter Days 3, 9, 15, 22:
- Check Shopping Channel (aside from 3 + 9), then after petting the horse, go to the Inn and buy the shopping channel item. Afterwards, if you feel the rod is at or near Mystrile level on the 9th, go to the blacksmith's and spam till they open around 10, then give him the rod to upgrade. If not, spam till you collapse and upgrade the rod after shopping on the 15th, then pick it up on the 22nd.
- After you get the rod, go to the beach and enter Zack + Won's. Buy the Frisbee from them, then exit and start fishing off the pier until you get the Power Berry. Remember to charge up your rod before you fling it or else you won't get the Berry.
- Winter Day 30
- nothing special, but I figured I should point out that since it's a Saturday you would expect to do a shopping channel trip here. The Shopping Channel will not be on this day no matter what because of the New Years programming overtaking it.
- Spring Year 2 general:
- [Reminder about Dog Frisbee preperation: You will need to practice playing Frisbee with your Dog for a Power Berry. Frisbee with the dog until he's able to average 20m or so. You'll know when they're easily able to average that much because the meter will go up a tick. On average you need about 5-7 days of successful training before Spring Year 2 Day 30. It'll depend on how cooperative the Dog wants to be. You'll want to make sure the days you bring your Dog to practice are all Sunny days. You cannot bring your dog to frisbee practice during the winter.
- Ideally for most of the days you'll take care of it the days you need to go to the inn. You can start as soon as your dog is an adult, which usually happens around Autumn 1]
- Ideally for 2 of the days you'll take care of it the days you need to go to the inn, and 3 of the other days will be days you needed to walk outside to either pick up the last of your shopping items.
- Spring Year 2 Day 6 + 13:
- Check shopping channel but DON'T go to Inn.
- Spring Year 2 Days 1, 14, 18, 22
- Can NOT Train the Dog, don't bother.
- Spring Year 2 Day 9:
- Pet/brush horse then bring the dog to the beach. Afterwards, go to Inn and buy the item, warp to the house then go straight to bed.
- Spring Year 2 Day 17:
- Go outside to give horse to the horse race. bring the dog to the beach. Afterwards, if you have the money go to Inn and buy the item. Otherwise warp back to the house and go straight to bed.
- Spring Year 2 Day 18:
- Wait outside the Plaza from the bottom until 10am, Save beforehand, check your total money count, then enter.
- Horse Race:
- Your horse isn't until the 3rd race, so hold off on betting until then. Put all the money on your horse, your rate is always x50-60, which is rediculously high to the point where you'll get way more tokens then you'll ever need. Win the race for a Power Berry.
- After winning, buy the Power Berry with your tokens.
- Spring Year 2 Day 19:
- Sleep in.
- Spring Year 2 Day 20:
- Do NOT check the shopping channel if you didn't have the money to buy the last shopping channel item yet. Go to the beach w/ Dog, then to the inn to buy the item. Check Shopping Channel before you go to bed.
- Otherwise, check the shopping channel, warp to the inn then to the beach
- Spring Year 2 Day 21 + 22:
- Sleep in.
- Spring Year 2 Day 23:
- Bring the dog to the beach. Afterwards, if you haven't yet, go to Inn and buy the Power Berry.
- Next sunny day between the 24th and 29th:
- Go outside to receive the Power Berry. Afterwards, bring the dog to the beach, then head to bed. Go another day if you feel it's necessary, otherwise, go straight to bed after waking up for the rest of the days.
- Spring Year 2 Day 30:
- Go outside to give dog off for Beach Day. Sleep.
- Summer Year 2 Day 1:
- Head to plaza, and wait near the beach entrance till 10am. Win Frisbee contest for the final Power Berry.
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