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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -------------
  88. --Big Daddy--
  89. ----------------------------------------------------------------
  90. --By CKbackup (Sugarie Saffron)                               --
  91. --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
  92. --Discord: Sugarie Saffron#4705                               --
  93. ----------------------------------------------------------------
  94.  
  95. wait(.1)
  96. local Player = owner
  97. local chara = Player.Character
  98. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  99. local LeftArm = chara["Left Arm"]
  100. local RightArm = chara["Right Arm"]
  101. local LeftLeg = chara["Left Leg"]
  102. local RightLeg = chara["Right Leg"]
  103. local Head = chara.Head
  104. local Torso = chara.Torso
  105. local RootPart = chara.HumanoidRootPart
  106. local RootJoint = RootPart.RootJoint
  107. local attack = false
  108. local Anim = 'Idle'
  109. local attacktype = 1
  110. local delays = false
  111. local play = true
  112. local targetted = nil
  113. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  114. local velocity = RootPart.Velocity.y
  115. local sine = 0
  116. local change = 1
  117. local doe = 0
  118. local Create = LoadLibrary("RbxUtility").Create
  119. Humanoid.WalkSpeed = 16
  120. debby = game:GetService("Debris")
  121.  
  122. Humanoid.MaxHealth = 800
  123. Humanoid.Health = 800
  124.  
  125. Humanoid.Animator.Parent = nil
  126. chara.Animate.Parent = nil
  127.  
  128.  
  129. local newMotor = function(part0, part1, c0, c1)
  130.     local w = Create('Motor'){
  131.         Parent = part0,
  132.         Part0 = part0,
  133.         Part1 = part1,
  134.         C0 = c0,
  135.         C1 = c1,
  136.     }
  137.     return w
  138. end
  139.  
  140. function clerp(a, b, t)
  141.     return a:lerp(b, t)
  142. end
  143.  
  144. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  145. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  146.  
  147. LeftArm.Size = LeftArm.Size * 1.3
  148. RightArm.Size = RightArm.Size * 1.3
  149. LeftLeg.Size = LeftLeg.Size * 1.3
  150. RightLeg.Size = RightLeg.Size * 1.3
  151. Torso.Size = Torso.Size * 1.3
  152. Head.Size = Head.Size * 1.3
  153. RootPart.Size = RootPart.Size * 1.3
  154.  
  155. local RW = newMotor(Torso, RightArm, CFrame.new(1.95, 0, 0), CFrame.new(0, 0, 0))
  156. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.95, 0, 0), CFrame.new(0, 0, 0))
  157. local Neck = newMotor(Torso, Head, CFrame.new(0,1.95,0), CFrame.new())
  158. local RH = newMotor(Torso, RightLeg, CFrame.new(.65, -2.6, 0), CFrame.new(0, 0, 0))
  159. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.65, -2.6, 0), CFrame.new(0, 0, 0))
  160. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-1.3,0), CFrame.new(0,0,0))
  161.  
  162. local rarmc1 = RW.C1
  163. local larmc1 = LW.C1
  164. local rlegc1 = RH.C1
  165. local llegc1 = LH.C1
  166.  
  167. local resetc1 = false
  168.  
  169. function PlayAnimationFromTable(table, speed, bool)
  170. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  171. Neck.C0 = clerp(Neck.C0, table[2], speed)
  172. RW.C0 = clerp(RW.C0, table[3], speed)
  173. LW.C0 = clerp(LW.C0, table[4], speed)
  174. RH.C0 = clerp(RH.C0, table[5], speed)
  175. LH.C0 = clerp(LH.C0, table[6], speed)
  176. if bool == true then
  177. if resetc1 == false then
  178. resetc1 = true
  179. RootJoint.C1 = RootJoint.C1
  180. Neck.C1 = Neck.C1
  181. RW.C1 = rarmc1
  182. LW.C1 = larmc1
  183. RH.C1 = rlegc1
  184. LH.C1 = llegc1
  185. end
  186. end
  187. end
  188.  
  189. function so(id,par,pit,vol)
  190. local sou = Instance.new("Sound", par or workspace)
  191. if par == chara then
  192. sou.Parent = chara.Torso
  193. end
  194. sou.Volume = vol
  195. sou.Pitch = pit or 1
  196. sou.SoundId = "rbxassetid://" .. id
  197. sou.PlayOnRemove = true
  198. sou:Destroy()
  199. end
  200.  
  201. --This is just for builds--
  202. New = function(Object, Parent, Name, Data)
  203. local Object = Instance.new(Object)
  204. for Index, Value in pairs(Data or {}) do
  205. Object[Index] = Value
  206. end
  207. Object.Parent = Parent
  208. Object.Name = Name
  209. return Object
  210. end
  211.  
  212. local mus = Instance.new("Sound",Head)
  213. mus.Name = "mus"
  214. mus.SoundId = "rbxassetid://318340174"
  215. mus.Looped = true
  216. mus.Volume = 1
  217. mus:Play()
  218.  
  219. for i,v in pairs(chara:children'') do
  220. if v:IsA("CharacterMesh") or v:IsA("Clothing") or v:IsA("Accoutrement") or v:IsA("BodyColors") then v:Destroy() end
  221. end
  222.  
  223. local sh = Instance.new("Shirt",chara)
  224. local pn = Instance.new("Pants",chara)
  225. sh.ShirtTemplate = "rbxassetid://17799754"
  226. pn.PantsTemplate = "rbxassetid://21172424"
  227. if chara:FindFirstChild("FaysG") then chara:FindFirstChild("FaysG"):Destroy() end
  228.  
  229. skincol = {"Bright yellow","Cool yellow","Pastel yellow","Pastel brown","Br. yellowish orange","White","Bright violet","Medium green","Medium stone grey","Dark stone grey"}
  230.  
  231. FHead = New("Part",chara,"FHead",{BrickColor = BrickColor.new(skincol[math.random(1,#skincol)]),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.5999999, 1.29999995, 1.29999995),CFrame = CFrame.new(18.8000259, 5.85002184, -11.199934, -1, 0, 0, 0, 0.999997139, -9.36714151e-10, 0, -9.36711486e-10, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  232. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  233. Decal = New("Decal",FHead,"Decal",{Texture = "http://www.roblox.com/asset/?id=46078492",})
  234. Weld = New("ManualWeld",FHead,"Weld",{Part0 = FHead,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),})
  235.  
  236. Head:ClearAllChildren()
  237. Instance.new("BlockMesh",Head).Scale = Vector3.new(0,0,0)
  238.  
  239. local hedcol = FHead.BrickColor
  240. local bcols = Instance.new("BodyColors",chara)
  241. bcols.Name = "NeoCols"
  242. bcols.HeadColor = hedcol
  243. bcols.LeftArmColor = hedcol
  244. bcols.RightArmColor = hedcol
  245. bcols.TorsoColor = hedcol
  246. bcols.LeftLegColor = hedcol
  247. bcols.RightLegColor = hedcol
  248.  
  249. function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
  250. local Att1 =  New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
  251. local Att2 =  New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
  252. local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
  253. return TEff
  254. end
  255.  
  256. LLTr = CreateTrailObj(LeftLeg,"White","White",0,0)
  257. RLTr = CreateTrailObj(RightLeg,"White","White",0,0)
  258. LATr = CreateTrailObj(LeftArm,"White","White",0,0)
  259. RATr = CreateTrailObj(RightArm,"White","White",0,0)
  260.  
  261.  
  262. function rayCast(Position, Direction, Range, Ignore)
  263. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  264. end
  265.  
  266. function FindNearestTorso(Position, Distance, SinglePlayer)
  267. if SinglePlayer then
  268. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  269. end
  270. local List = {}
  271. for i, v in pairs(workspace:GetDescendants()) do
  272. if v:IsA("Model") then
  273. if v:findFirstChild("Head") then
  274. if v ~= chara then
  275. if (v.Head.Position - Position).magnitude <= Distance then
  276. table.insert(List, v)
  277. end
  278. end
  279. end
  280. end
  281. end
  282. return List
  283. end
  284.  
  285. ArtificialHB = Instance.new("BindableEvent", script)
  286. ArtificialHB.Name = "Heartbeat"
  287. script:waitForChild("Heartbeat")
  288. frame = 0.03333333333333
  289. tf = 0
  290. allowframeloss = false
  291. tossremainder = false
  292. lastframe = tick()
  293. script.Heartbeat:Fire()
  294. game:GetService("RunService").Heartbeat:connect(function(s, p)
  295.   tf = tf + s
  296.   if tf >= frame then
  297.     if allowframeloss then
  298.       script.Heartbeat:Fire()
  299.       lastframe = tick()
  300.     else
  301.       for i = 1, math.floor(tf / frame) do
  302.         script.Heartbeat:Fire()
  303.       end
  304.       lastframe = tick()
  305.     end
  306.     if tossremainder then
  307.       tf = 0
  308.     else
  309.       tf = tf - frame * math.floor(tf / frame)
  310.     end
  311.   end
  312. end)
  313. function swait(num)
  314.   if num == 0 or num == nil then
  315.     ArtificialHB.Event:wait()
  316.   else
  317.     for i = 0, num*30 do
  318.       ArtificialHB.Event:wait()
  319.     end
  320.   end
  321. end
  322.  
  323. EffectModel = Create("Model"){
  324. Parent = chara,
  325. Name = "Effects",
  326. }
  327.  
  328. --Effect Functions--
  329. Effects = {
  330.  
  331. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  332. local p = Instance.new("Part",EffectModel)
  333. p.BrickColor = BrickColor.new(colour)
  334. p.Size = partsize
  335. p.Anchored = true
  336. p.CanCollide = false
  337. p.Material = matr
  338. p.CFrame = cf
  339. if inverse == true then
  340. p.Transparency = 1
  341. else
  342. p.Transparency = 0
  343. end
  344. local m = Instance.new("BlockMesh",p)
  345. m.Scale = meshstart
  346. coroutine.wrap(function()
  347. for i=0,1,factor do
  348. swait()
  349. if inverse == true then
  350. p.Transparency = 1-i
  351. else
  352. p.Transparency = i
  353. end
  354. m.Scale = m.Scale + meshadd
  355. if spin == true then
  356. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  357. end
  358. end
  359. p:Destroy()
  360. end)()
  361. return p
  362. end,
  363.  
  364. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  365. local p = Instance.new("Part",EffectModel)
  366. p.BrickColor = BrickColor.new(colour)
  367. p.Size = partsize
  368. p.Anchored = true
  369. p.CanCollide = false
  370. p.Material = matr
  371. p.CFrame = cf
  372. if inverse == true then
  373. p.Transparency = 1
  374. else
  375. p.Transparency = 0
  376. end
  377. local m = Instance.new("SpecialMesh",p)
  378. m.MeshType = "Sphere"
  379. m.Scale = meshstart
  380. coroutine.wrap(function()
  381. for i=0,1,factor do
  382. swait()
  383. if inverse == true then
  384. p.Transparency = 1-i
  385. else
  386. p.Transparency = i
  387. end
  388. m.Scale = m.Scale + meshadd
  389. end
  390. p:Destroy()
  391. end)()
  392. return p
  393. end,
  394.  
  395. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  396. local p = Instance.new("Part",EffectModel)
  397. p.BrickColor = BrickColor.new(colour)
  398. p.Size = partsize
  399. p.Anchored = true
  400. p.CanCollide = false
  401. p.Material = matr
  402. p.CFrame = cf
  403. if inverse == true then
  404. p.Transparency = 1
  405. else
  406. p.Transparency = 0
  407. end
  408. local m = Instance.new("CylinderMesh",p)
  409. m.Scale = meshstart
  410. coroutine.wrap(function()
  411. for i=0,1,factor do
  412. swait()
  413. if inverse == true then
  414. p.Transparency = 1-i
  415. else
  416. p.Transparency = i
  417. end
  418. m.Scale = m.Scale + meshadd
  419. end
  420. p:Destroy()
  421. end)()
  422. return p
  423. end,
  424.  
  425. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  426. local p = Instance.new("Part",EffectModel)
  427. p.BrickColor = BrickColor.new(colour)
  428. p.Size = Vector3.new()
  429. p.Anchored = true
  430. p.CanCollide = false
  431. p.CFrame = cf
  432. if inverse == true then
  433. p.Transparency = 1
  434. else
  435. p.Transparency = 0
  436. end
  437. local m = Instance.new("SpecialMesh",p)
  438. m.MeshId = "rbxassetid://20329976"
  439. m.Scale = meshstart
  440. coroutine.wrap(function()
  441. for i=0,1,factor do
  442. swait()
  443. if inverse == true then
  444. p.Transparency = 1-i
  445. else
  446. p.Transparency = i
  447. end
  448. m.Scale = m.Scale + meshadd
  449. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  450. end
  451. p:Destroy()
  452. end)()
  453. return p
  454. end,
  455.  
  456. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  457. local p = Instance.new("Part",EffectModel)
  458. p.BrickColor = BrickColor.new(colour)
  459. p.Size = Vector3.new()
  460. p.Anchored = true
  461. p.CanCollide = false
  462. p.CFrame = cf
  463. if inverse == true then
  464. p.Transparency = 1
  465. else
  466. p.Transparency = 0
  467. end
  468. local m = Instance.new("SpecialMesh",p)
  469. m.MeshId = "rbxassetid://3270017"
  470. m.Scale = meshstart
  471. coroutine.wrap(function()
  472. for i=0,1,factor do
  473. swait()
  474. if inverse == true then
  475. p.Transparency = 1-i
  476. else
  477. p.Transparency = i
  478. end
  479. m.Scale = m.Scale + meshadd
  480. end
  481. p:Destroy()
  482. end)()
  483. return p
  484. end,
  485.  
  486. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  487. local p = Instance.new("Part",EffectModel)
  488. p.BrickColor = BrickColor.new(colour)
  489. p.Size = Vector3.new()
  490. p.Anchored = true
  491. p.CanCollide = false
  492. p.CFrame = cf
  493. if inverse == true then
  494. p.Transparency = 1
  495. else
  496. p.Transparency = 0
  497. end
  498. local m = Instance.new("SpecialMesh",p)
  499. m.MeshId = meshid
  500. m.TextureId = textid
  501. m.Scale = meshstart
  502. coroutine.wrap(function()
  503. for i=0,1,factor do
  504. swait()
  505. if inverse == true then
  506. p.Transparency = 1-i
  507. else
  508. p.Transparency = i
  509. end
  510. m.Scale = m.Scale + meshadd
  511. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  512. end
  513. p:Destroy()
  514. end)()
  515. return p
  516. end,
  517.  
  518. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  519. local p = Instance.new("Part",EffectModel)
  520. p.BrickColor = BrickColor.new(colour)
  521. p.Size = partsize
  522. p.Anchored = true
  523. p.CanCollide = false
  524. p.Material = matr
  525. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  526. if inverse == true then
  527. p.Transparency = 1
  528. else
  529. p.Transparency = 0
  530. end
  531. local m = Instance.new("SpecialMesh",p)
  532. m.MeshType = "Sphere"
  533. m.Scale = meshstart
  534. coroutine.wrap(function()
  535. for i=0,1,factor do
  536. swait()
  537. if inverse == true then
  538. p.Transparency = 1-i
  539. else
  540. p.Transparency = i
  541. end
  542. m.Scale = m.Scale + meshadd
  543. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  544. end
  545. p:Destroy()
  546. end)()
  547. return p
  548. end,
  549.  
  550. }
  551.  
  552. function GetDudesTorso(c)
  553. local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  554. if torsy ~= nil then
  555. return torsy
  556. end
  557. end
  558.  
  559. function BodyVel(part,faws)
  560. local bodyvel = Instance.new("BodyVelocity",part)
  561. local pep = 10000000
  562. bodyvel.P = pep
  563. bodyvel.MaxForce = Vector3.new(pep,pep,pep)
  564. bodyvel.Velocity = faws
  565. debby:AddItem(bodyvel,.2)
  566. end
  567.  
  568. function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
  569. if dude and dude ~= chara then
  570. if dude:FindFirstChild("HITO") then return end
  571. local debounce = Instance.new("BoolValue",dude)
  572. debounce.Name = "HITO"
  573. debby:AddItem(debounce,toim)
  574. local hum = dude:FindFirstChildOfClass("Humanoid")
  575. local dam = dmg+math.random(-env,env)
  576. local teksu = "-"..dam
  577. if hum then
  578. local finhel = hum.Health - dam
  579. if finhel <= 0 and dude:FindFirstChild("DEATHED")==nil then
  580. Instance.new("BoolValue",dude).Name = "DEATHED"
  581. end
  582. hum.Health = hum.Health - dam
  583. end
  584. coroutine.wrap(function()
  585. local naeeym2 = Instance.new("BillboardGui",dude)
  586. naeeym2.Size = UDim2.new(0,100,0,40)
  587. naeeym2.StudsOffset = Vector3.new(0,3,0)
  588. naeeym2.Adornee = dude:FindFirstChild("Head")
  589. naeeym2.Name = "TalkingBillBoard"
  590. local tecks2 = Instance.new("TextLabel",naeeym2)
  591. tecks2.BackgroundTransparency = 1
  592. tecks2.BorderSizePixel = 0
  593. tecks2.Text = teksu
  594. tecks2.Font = "Fantasy"
  595. tecks2.TextSize = 24
  596. tecks2.TextStrokeTransparency = 0
  597. tecks2.TextColor3 = Color3.new(1,1,1)
  598. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  599. tecks2.Size = UDim2.new(1,0,0.5,0)
  600. swait(.2)
  601. for i = 0,1,.05 do
  602. swait()
  603. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  604. tecks2.TextStrokeTransparency = i
  605. tecks2.TextTransparency = i
  606. end
  607. naeeym2:Destroy()
  608. end)()
  609. local torsy = GetDudesTorso(dude)
  610. if torsy then
  611. for i=1,dam/5 do
  612. local blp = Instance.new("Part",EffectModel)
  613. blp.Size = Vector3.new(.3,.3,.3)
  614. blp.BrickColor = BrickColor.new("Crimson")
  615. blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  616. blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
  617. blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  618. --local blm = Instance.new("SpecialMesh",blp)
  619. --blm.MeshType = "Sphere"
  620. coroutine.wrap(function()
  621. swait(.2)
  622. blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
  623. for i=0,1,.1  do
  624. swait()
  625. blp.Transparency = i
  626. blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
  627. end
  628. blp:Destroy()
  629. end)()
  630. end
  631. if efftyp == "Blunt" then
  632. puncheff(torsy)
  633. elseif efftyp == "Sharp" then
  634. slasheff(torsy)
  635. elseif efftyp == "Shot" then
  636. so(144884872,torsy,.9,1)
  637. end
  638. if faws ~= 0 then
  639. BodyVel(torsy,faws)
  640. end
  641. if trip == true then
  642. torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
  643. torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  644. end
  645. end
  646. end
  647. end
  648.  
  649. function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
  650. for _, c in pairs(workspace:GetDescendants()) do
  651. local hum = c:FindFirstChildOfClass("Humanoid")
  652. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  653. local head = GetDudesTorso(c)
  654. if head ~= nil then
  655. local targ = head.Position - par.Position
  656. local mag = targ.magnitude
  657. if magni >= mag and c ~= chara then
  658. Dmg(c,dmg,env,faws,trip,efftyp,toim)
  659. end
  660. end
  661. end
  662. end
  663. end
  664.  
  665. function CamShake(par,magni,env,dur)
  666. coroutine.wrap(function()
  667. for i=0,dur*60 do
  668. swait()
  669. Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
  670. end
  671. Humanoid.CameraOffset = Vector3.new(0,0,0)
  672. end)()
  673. end
  674.  
  675. function puncheff(par)
  676. if par.Parent:FindFirstChild("DebounceHit")==nil then
  677. so(386946017,par,math.random(6,8)/10,1)
  678. local bla = Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(1,1,1),"Neon","White",false,.1)
  679. CamShake(bla,30,.5,.5)
  680. end
  681. end
  682.  
  683. function slasheff(par)
  684. if par.Parent:FindFirstChild("DebounceHit")==nil then
  685. local cho = math.random(1,3)
  686. if cho == 1 then
  687. so(444667824,par,1,1)
  688. elseif cho == 2 then
  689. so(444667844,par,1,1)
  690. elseif cho == 3 then
  691. so(444667859,par,1,1)
  692. end
  693. --function(cf,partsize,meshstart,meshadd,matr,colour,factor)
  694. Effects.Sphere(par.CFrame*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)),Vector3.new(.5,.5,.5),Vector3.new(1,0,1),Vector3.new(0,5,0),"Neon","Really red",false,.1)
  695. end
  696. end
  697.  
  698. function smasheff(pos,projsiz,projnum,grousiz,grono,grospr,projfor)
  699. local hit,hitpos = rayCast(pos,Vector3.new(0,-1,0),4,chara)
  700. if hit ~= nil then
  701. for i = 1, projnum do
  702. local p = Instance.new("Part",EffectModel)
  703. p.BrickColor = hit.BrickColor
  704. p.Material = hit.Material
  705. p.Size = Vector3.new(projsiz,projsiz,projsiz)
  706. p.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  707. p.CanCollide = false
  708. p.Velocity = projfor
  709. CreateTrailObj(p,Color3.new(1,1,1),Color3.new(1,1,1),0,0).Enabled = true
  710. coroutine.resume(coroutine.create(function()
  711. swait(.2)
  712. p.CanCollide = true
  713. swait(3)
  714. for i = 0,1,.01 do
  715. swait()
  716. p.Transparency = i
  717. end
  718. p:Destroy()
  719. end))
  720. end
  721. for i = 1, grono do
  722. local size = math.random(4,6)
  723. local gtrace = Instance.new("Part",EffectModel)
  724. gtrace.BrickColor = hit.BrickColor
  725. gtrace.Material = hit.Material
  726. gtrace.Size = Vector3.new(grousiz,grousiz,grousiz)
  727. gtrace.Anchored = true
  728. gtrace.CanCollide = false
  729. gtrace.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  730. coroutine.wrap(function()
  731. swait(3)
  732. for i = 0,1,.01 do
  733. swait()
  734. gtrace.Transparency = i
  735. end
  736. gtrace:Destroy()
  737. end)()
  738. end
  739. end
  740. end
  741.  
  742. function attackone()
  743. attack = true
  744. Humanoid.WalkSpeed = 10
  745. for i=0,2,.1 do
  746. swait()
  747. PlayAnimationFromTable({
  748. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  749. CFrame.new(-0.0638873279, 2.01559806, -0.402032375, 0.492402941, -0.214610398, 0.84349376, -0.173647985, 0.925416708, 0.336823881, -0.852869213, -0.312324047, 0.418411195),
  750. CFrame.new(1.10928118, 0.356215954, -1.26063514, 0.766042948, 0.642789483, 0, 0, 0, -1, -0.642789423, 0.766042948, 0),
  751. CFrame.new(-1.95000088, -9.79751348e-07, 8.32974911e-06, 0.766044021, 0.633022547, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.49011612e-07, 0.173648953, 0.984807789),
  752. CFrame.new(0.650009155, -2.5999999, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  753. CFrame.new(-0.650007129, -2.5999999, 1.07288361e-05, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  754. }, .3, false)
  755. end
  756. RATr.Enabled = true
  757. so(487907203,Head,1,3)
  758. so(200632136,RightArm,.6,1)
  759. Humanoid.WalkSpeed = 0
  760. BodyVel(RootPart,RootPart.CFrame.lookVector*70)
  761. for i=0,1,.1 do
  762. swait()
  763. PlayAnimationFromTable({
  764. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  765. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  766. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  767. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  768. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  769. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  770. }, .3, false)
  771. MagnitudeDmg(RightArm,2.5,40,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  772. end
  773. swait(.5)
  774. Humanoid.WalkSpeed = 16
  775. RATr.Enabled = false
  776. attack = false
  777. end
  778.  
  779. function dashattack()
  780. attack = true
  781. Humanoid.WalkSpeed = 2
  782. so(487911937,Head,1,3)
  783. for i=0,2,.1 do
  784. swait()
  785. PlayAnimationFromTable({
  786. CFrame.new(0, -0.260801345, 0.37769106, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  787. CFrame.new(0, 1.88156867, 0.187936544, 1, 0, 0, 0, 0.939692438, -0.342020929, 0, 0.342020959, 0.939692438),
  788. CFrame.new(2.54999161, 0.600001335, 9.71555778e-07, 0, -1, 0, 1, 0, 2.98023224e-08, 2.98023224e-08, 0, 1),
  789. CFrame.new(-2.54999542, 0.599999964, 3.99351336e-07, 0, 1, 0, -1.00000012, 0, 9.83476639e-07, 9.23871994e-07, 0, 1.00000012),
  790. CFrame.new(0.649994314, -2.32730556, 0.445138514, 0.939692736, 0, -0.342019886, 0.116977625, 0.939692736, 0.321393639, 0.321393639, -0.342019886, 0.883022428),
  791. CFrame.new(-0.649998546, -2.32730579, 0.445138097, 0.939692736, 0, 0.342019886, -0.116977625, 0.939692736, 0.321393639, -0.321393639, -0.342019886, 0.883022428),
  792. }, .4, false)
  793. end
  794. RATr.Enabled = true
  795. Humanoid.WalkSpeed = 0
  796. local bodyvel = Instance.new("BodyVelocity",RootPart)
  797. local pep = 10000000
  798. bodyvel.P = pep
  799. bodyvel.MaxForce = Vector3.new(pep,0,pep)
  800. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  801. local dasu = 0
  802. local par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  803. repeat
  804. dasu = dasu + 1
  805. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  806. par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  807. so(10730819,Torso,1,2)
  808. CamShake(Torso,60,.4,.1)
  809. smasheff(Torso.Position,math.random(10,20)/10,math.random(2,3),math.random(10,20)/10,math.random(2,3),2,(RootPart.CFrame.lookVector*-math.random(30,50))+Vector3.new(math.random(-5,5),math.random(50,70),math.random(-5,5)))
  810. swait()
  811. Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(),Vector3.new(1,.2,1),"",10,false,.05)
  812. PlayAnimationFromTable({
  813. CFrame.new(-0.11852926, -0.0870857984, -0.16250591, 0.499998987, 0.433013916, -0.75, 0, 0.866024852, 0.500001073, 0.866025984, -0.25000003, 0.433011562),
  814. CFrame.new(1.67643725e-06, 1.94997621, -1.7765941e-06, 0.866025209, -8.34465027e-07, 0.500000358, 7.30156898e-07, 1.00000012, 3.57627869e-07, -0.500000417, 6.70552254e-08, 0.866025209),
  815. CFrame.new(2.30981135, 0.0232107639, -1.46663569e-05, 0.499999255, -0.866025925, 3.06963921e-06, 0.866025925, 0.499999285, -2.25007534e-06, 4.17232513e-07, 3.78489494e-06, 1),
  816. CFrame.new(-0.942220747, 0.533102334, -1.07246113, 0.173649132, -0.63302058, 0.754407704, 0.98480767, 0.11162056, -0.1330221, -1.62422657e-06, 0.76604557, 0.642786443),
  817. CFrame.new(0.650001526, -2.59999871, -7.62939544e-06, 1, 0, 2.98023224e-08, 0, 1.00000012, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1.00000012),
  818. CFrame.new(-0.957818449, -2.31074858, -0.794715047, 0.939692378, 1.1920929e-07, 0.342020839, 0.116977721, 0.939692855, -0.321393222, -0.321394473, 0.342019558, 0.883022189),
  819. }, .4, false)
  820. MagnitudeDmg(Torso,6,30,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  821. until par ~= nil or dasu >= 100
  822. bodyvel:Destroy()
  823. Humanoid.WalkSpeed = 16
  824. RATr.Enabled = false
  825. attack = false
  826. end
  827.  
  828. function thesurou()
  829. attack = true
  830. Humanoid.WalkSpeed = 0
  831. local grab = nil
  832. local torsy = nil
  833. local hum = nil
  834. for i, v in pairs(FindNearestTorso(Torso.Position, 6)) do
  835. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  836. hum = v:FindFirstChildOfClass("Humanoid")
  837. torsy = GetDudesTorso(v)
  838. grab = v
  839. end
  840. end
  841. so(200632136,RootPart,.8,1)
  842. for i = 0,1,.1 do
  843. swait()
  844. PlayAnimationFromTable({
  845. CFrame.new(0, -0.160800725, -0.377691686, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  846. CFrame.new(0, 2.01372528, -0.214328468, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  847. CFrame.new(1.30359828, 0.346287906, -1.12627494, 0.866025269, 0.500000358, -4.18942193e-07, -0.0868241489, 0.150382817, -0.984807909, -0.492404312, 0.852868497, 0.173647434),
  848. CFrame.new(-1.30359876, 0.346286833, -1.12628198, 0.866025269, -0.500000358, 4.18942193e-07, 0.0868241489, 0.150382817, -0.984807909, 0.492404312, 0.852868497, 0.173647434),
  849. CFrame.new(0.65000087, -2.4212749, -0.479339659, 0.984807849, 0, -0.173647985, -0.0593910702, 0.939692736, -0.33682391, 0.163175747, 0.342019886, 0.925416768),
  850. CFrame.new(-0.649993539, -2.42127419, -0.479341805, 0.984807849, 0, 0.173647985, 0.0593910702, 0.939692736, -0.33682391, -0.163175747, 0.342019886, 0.925416768),
  851. }, .3, false)
  852. end
  853. if grab ~= nil and torsy ~= nil then
  854. so(487911937,Head,1,3)
  855. so(240429615,torsy,1,1)
  856. for i = 0,1,.1 do
  857. swait()
  858. PlayAnimationFromTable({
  859. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  860. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  861. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  862. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  863. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  864. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  865. }, .3, false)
  866. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  867. hum.PlatformStand = true
  868. torsy.Velocity = Vector3.new()
  869. end
  870. for a=1,3 do
  871. for i = 0,1,.1 do
  872. swait()
  873. PlayAnimationFromTable({
  874. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  875. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  876. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  877. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  878. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  879. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  880. }, .3, false)
  881. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  882. hum.PlatformStand = true
  883. torsy.Velocity = Vector3.new()
  884. end
  885. so(200632136,RootPart,.9,1)
  886. for i = 0,1,.2 do
  887. swait()
  888. PlayAnimationFromTable({
  889. CFrame.new(-0.102054864, -0.932198167, 9.983778e-07, 0, 0.766044974, -0.64278698, 0, 0.64278698, 0.766044974, 1, 0, 0),
  890. CFrame.new(0, 1.94997787, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  891. CFrame.new(1.70003557, 0.647316098, -1.51024413, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  892. CFrame.new(-1.95000505, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  893. CFrame.new(0.650000989, -0.993868172, -1.34321105, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  894. CFrame.new(-0.650000989, -2.59999466, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  895. }, .4, false)
  896. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  897. hum.PlatformStand = true
  898. torsy.Velocity = Vector3.new()
  899. end
  900. puncheff(torsy)
  901. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  902. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  903. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  904. for i = 0,1,.1 do
  905. swait()
  906. PlayAnimationFromTable({
  907. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  908. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  909. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  910. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  911. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  912. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  913. }, .3, false)
  914. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  915. hum.PlatformStand = true
  916. torsy.Velocity = Vector3.new()
  917. end
  918. so(200632136,RootPart,.9,1)
  919. for i = 0,1,.2 do
  920. swait()
  921. PlayAnimationFromTable({
  922. CFrame.new(0.102049023, -0.932193279, 0, 0, -0.766044974, 0.64278698, 0, 0.64278698, 0.766044974, -1, 0, 0),
  923. CFrame.new(0, 1.94997406, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  924. CFrame.new(1.70003128, 0.647328019, -1.51025343, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  925. CFrame.new(-1.95000458, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  926. CFrame.new(0.650002003, -0.993867934, -1.34321058, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  927. CFrame.new(-0.650001049, -2.60001373, 1.14440918e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  928. }, .4, false)
  929. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  930. hum.PlatformStand = true
  931. torsy.Velocity = Vector3.new()
  932. end
  933. puncheff(torsy)
  934. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  935. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  936. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  937. end
  938. so(200632136,RootPart,.9,1)
  939. for i = 0,1,.1 do
  940. swait()
  941. PlayAnimationFromTable({
  942. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  943. CFrame.new(0.0492400974, 1.93260896, -0.0852866173, 0.492402941, 0.0868238136, 0.866025984, -0.173647985, 0.984807849, 0, -0.852869213, -0.150383666, 0.499998987),
  944. CFrame.new(2.25130796, 1.15621161, -0.521879852, 0.866025984, -0.43301183, 0.249999613, 0, -0.500000238, -0.866025388, 0.499998987, 0.750000477, -0.433013201),
  945. CFrame.new(-1.95000482, 3.33413482e-07, 2.38418579e-07, 0.76604408, 0.633022606, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.78813934e-07, 0.173648968, 0.98480773),
  946. CFrame.new(0.650005341, -2.5999999, -7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  947. CFrame.new(-0.650006175, -2.5999999, 2.44379044e-06, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  948. }, .4, false)
  949. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  950. hum.PlatformStand = true
  951. torsy.Velocity = Vector3.new()
  952. end
  953. local pato = Instance.new("Part",torsy)
  954. pato.CFrame = torsy.CFrame
  955. pato.Size = Vector3.new(4.1,6.1,1.1)
  956. pato.Transparency = 1
  957. pato.CanCollide = false
  958. pato.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  959. local werudo = Instance.new("Weld",pato)
  960. werudo.Part0 = pato
  961. werudo.Part1 = torsy
  962. torsy.Velocity = RootPart.CFrame.lookVector*150+Vector3.new(0,30,0)
  963. torsy.RotVelocity = Vector3.new(10,10,10)
  964. pato.Touched:connect(function(hit)
  965. if hit:IsDescendantOf(chara)==false then
  966. pato:Destroy()
  967. Dmg(grab,70,3,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*50,true,"Blunt",.3)
  968. so(260430079,torsy,1,5)
  969. MagnitudeDmg(torsy,6,40,3,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  970. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  971. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  972. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  973. end
  974. end)
  975. so(200632136,RootPart,.8,1)
  976. for i = 0,2,.1 do
  977. swait()
  978. PlayAnimationFromTable({
  979. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  980. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  981. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  982. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  983. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  984. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  985. }, .3, false)
  986. end
  987. end
  988. attack = false
  989. Humanoid.WalkSpeed = 8
  990. end
  991.  
  992. function taunt()
  993. attack = true
  994. Humanoid.WalkSpeed = 0
  995. mus.Pitch = 0
  996. local snd = Instance.new("Sound",Head)
  997. snd.Volume = 3
  998. snd.SoundId = "rbxassetid://146333460"
  999. snd:Play()
  1000. so(487907203,Head,1,3)
  1001. for i = 0,1,.01 do
  1002. swait()
  1003. PlayAnimationFromTable({
  1004. CFrame.new(-7.70094994e-06, 0.0393988565, 0.149780393, 0.999998927, -8.29677447e-08, -4.7053436e-07, 0, 0.984807849, -0.173647985, -6.85358827e-06, 0.173648238, 0.984809279),
  1005. CFrame.new(6.96081361e-06, 1.94950724, -0.513472855, 1, -6.94597475e-07, 3.9392653e-06, -6.94597475e-07, 0.939692855, 0.342019767, -3.93926348e-06, -0.342019796, 0.939692736),
  1006. CFrame.new(1.69018638, 1.65000451, 0.300107032, 0.866022527, 0.500005007, 5.95726306e-06, 0.500005066, -0.866022527, -1.13099813e-05, -4.91738319e-07, 1.27702951e-05, -1.00000012),
  1007. CFrame.new(-1.69020617, 1.6499958, 0.299897015, 0.866027176, -0.49999702, 6.79078403e-06, -0.499997079, -0.866027117, 1.20401382e-05, -1.34110451e-07, -1.38133764e-05, -1.00000012),
  1008. CFrame.new(0.650000513, -2.62530255, 0.310812205, 0.939692974, 0, -0.342019439, 0.0593909882, 0.984807849, 0.163175792, 0.336823434, -0.173647985, 0.925417006),
  1009. CFrame.new(-0.649998724, -2.62530136, 0.310818315, 0.939692497, 0, 0.34202072, -0.0593912043, 0.984807849, 0.163175717, -0.336824685, -0.173647985, 0.925416589),
  1010. }, .1, false)
  1011. end
  1012. so(487907316,Head,1,3)
  1013. for i = 0,1,.01 do
  1014. swait()
  1015. PlayAnimationFromTable({
  1016. CFrame.new(1.55392627e-05, -0.118780732, -0.583496988, 0.999998569, 2.40357622e-07, -4.16312105e-07, 0, 0.866025388, 0.500000238, -9.29446469e-06, -0.500001192, 0.866027057),
  1017. CFrame.new(1.61478602e-05, 1.9034369, 0.0406528115, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1018. CFrame.new(1.35360622, -0.201802224, -0.616510034, 0.866021276, 0.500007153, -5.6077406e-06, -0.433019817, 0.74999243, -0.500005424, -0.250002086, 0.433017761, 0.866022408),
  1019. CFrame.new(-1.35358262, -0.201804206, -0.616507173, 0.866028905, -0.49999395, -4.74162516e-06, 0.433007032, 0.750007033, -0.499994606, 0.249997824, 0.433007747, 0.866028666),
  1020. CFrame.new(0.649987519, -2.44053602, -0.735289276, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1021. CFrame.new(-0.650013626, -2.44054365, -0.735276401, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1022. }, .1, false)
  1023. end
  1024. so(487907203,Head,.9,3)
  1025. for i = 0,1,.01 do
  1026. swait()
  1027. PlayAnimationFromTable({
  1028. CFrame.new(0, -0.599999666, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1029. CFrame.new(3.60608101e-06, 1.94996309, -3.51667404e-06, 0.469848812, 0.342020154, 0.813796282, -0.171001956, 0.939692676, -0.296202868, -0.866025746, 9.79501692e-06, 0.499999583),
  1030. CFrame.new(1.61960268, 1.77223492, -2.74498088e-05, 0.866025388, 0.500000238, 1.34671045e-05, 0.500000238, -0.866025388, -9.50000867e-06, 6.91284913e-06, 1.49608022e-05, -1),
  1031. CFrame.new(-2.50045633, 0.909400702, 7.89161845e-07, -1.0784097e-06, 0.984807849, -0.173647985, 0, -0.173647985, -0.984807849, -1, -1.06202424e-06, 1.8726405e-07),
  1032. CFrame.new(1.36961031, -2.04641271, 4.32031811e-06, 0.866025388, -0.500000238, -7.40492396e-06, 0.500000238, 0.866025388, 1.30000126e-05, -8.71550583e-08, -1.49608022e-05, 1),
  1033. CFrame.new(-0.649993896, -1.99999642, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1034. }, .1, false)
  1035. end
  1036. so(487907316,Head,.9,3)
  1037. for i = 0,1,.01 do
  1038. swait()
  1039. PlayAnimationFromTable({
  1040. CFrame.new(0, -0.699999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1041. CFrame.new(4.35113907e-06, 1.9499656, -2.47359276e-06, 0.499997169, -0.296198249, -0.813799441, 0, 0.939692855, -0.342019647, 0.866027057, 0.171008855, 0.469843775),
  1042. CFrame.new(2.56986904, 0.91509676, 1.86699071e-05, -3.99215896e-05, -0.984806359, 0.173656061, 0, -0.173656061, -0.984806359, 1, -3.93150331e-05, 6.93262609e-06),
  1043. CFrame.new(-1.76206148, 1.33159709, 1.23434656e-05, 0.939692736, -0.342019886, 5.52932834e-05, -0.342019916, -0.939692736, -9.23453536e-06, 5.51170961e-05, -1.02337781e-05, -1),
  1044. CFrame.new(0.650001526, -1.89999652, -0.599994659, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1045. CFrame.new(-1.4295907, -1.91907001, -1.105927e-05, 0.866025388, 0.500000238, -1.4333129e-05, -0.500000238, 0.866025388, -9.00000668e-06, 7.91284765e-06, 1.49608022e-05, 1),
  1046. }, .1, false)
  1047. end
  1048. snd:Destroy()
  1049. mus.Pitch = 1
  1050. Humanoid.WalkSpeed = 16
  1051. attack = false
  1052. end
  1053.  
  1054. Mouse.Button1Down:connect(function()
  1055. if attack == false then
  1056. attackone()
  1057. end
  1058. end)
  1059.  
  1060. local sprintt = 0
  1061.  
  1062. Mouse.KeyDown:connect(function(k)
  1063. k = k:lower()
  1064. if k=='m' then
  1065. if mus.IsPlaying == true then
  1066. mus:Stop()
  1067. elseif mus.IsPaused == true then
  1068. mus:Play()
  1069. end
  1070. end
  1071. if attack == false then
  1072. if k == 'z' then
  1073. thesurou()
  1074. elseif k == 'x' then
  1075. dashattack()
  1076. elseif k == 'g' then
  1077. taunt()
  1078. end
  1079. end
  1080. end)
  1081.  
  1082. prevhp = 800
  1083. Humanoid.HealthChanged:connect(function(hp)
  1084. if hp < prevhp then
  1085. local cho = math.random(1,5)
  1086. local s = Instance.new("Sound",Head)
  1087. if cho == 1 then
  1088. so(480392869,Head,1,3)
  1089. elseif cho == 2 then
  1090. so(480392949,Head,1,3)
  1091. elseif cho == 3 then
  1092. so(480394663,Head,1,3)
  1093. elseif cho == 4 then
  1094. so(480394802,Head,1,3)
  1095. elseif cho == 5 then
  1096. so(480394542,Head,1,3)
  1097. end
  1098. end
  1099. prevhp = hp
  1100. end)
  1101.  
  1102. local soundIds = {142539074, 487912030, 487911937}
  1103. coroutine.wrap(function()
  1104. while wait(math.random(25,30)/10) do
  1105.     if Humanoid.Health > 1 and attack == false then
  1106.     so(soundIds[math.random(1,3)],Head,1,3)
  1107.     end
  1108. end
  1109. end)()
  1110.  
  1111. Humanoid.Died:connect(function()
  1112. mus:Stop()
  1113. so(487907155,Head,1,3)
  1114. swait(5)
  1115. for i = 1,10 do
  1116. swait()
  1117. for i,v in pairs(chara:GetDescendants()) do
  1118. if v:IsA("BasePart") then
  1119. v.Transparency = v.Transparency + .1
  1120. end
  1121. end
  1122. end
  1123. chara:Destroy()
  1124. end)
  1125.  
  1126. coroutine.wrap(function()
  1127. while 1 do
  1128. swait()
  1129. if doe <= 360 then
  1130. doe = doe + 2
  1131. else
  1132. doe = 0
  1133. end
  1134. end
  1135. end)()
  1136.  
  1137. while true do
  1138. swait()
  1139. while true do
  1140. swait()
  1141. if Head:FindFirstChild("mus")==nil then
  1142. mus = Instance.new("Sound",Head)
  1143. mus.Name = "mus"
  1144. mus.SoundId = "rbxassetid://318340174"
  1145. mus.Looped = true
  1146. mus.Volume = 1
  1147. mus:Play()
  1148. end
  1149. local ss = Humanoid:GetState()
  1150. if ss == (Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding) then
  1151. Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1152. end
  1153. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1154. velocity = RootPart.Velocity.y
  1155. sine = sine + change
  1156. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 5.3, chara)
  1157. if RootPart.Velocity.y > 1 and hit == nil then
  1158. Anim = "Jump"
  1159. if attack == false then
  1160. PlayAnimationFromTable({
  1161. CFrame.new(0, 0.0740167201, -0.180228189, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1162. CFrame.new(0, 2.03109002, -0.115844816, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  1163. CFrame.new(1.47152913, -0.278083742, 0.397592455, 0.939692855, 0.342019439, -3.31528156e-08, -0.321393043, 0.883022368, 0.34202078, 0.116977774, -0.321394503, 0.939692497),
  1164. CFrame.new(-1.47150564, -0.27808097, 0.397592992, 0.939692855, -0.342019439, 3.31528156e-08, 0.321393043, 0.883022368, 0.34202078, -0.116977774, -0.321394503, 0.939692497),
  1165. CFrame.new(0.650001526, -1.19999599, -0.600000799, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1166. CFrame.new(-0.649993896, -2.59999466, 5.54323037e-07, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1167. }, .3, false)
  1168. end
  1169. elseif RootPart.Velocity.y < -1 and hit == nil then
  1170. Anim = "Fall"
  1171. if attack == false then
  1172. PlayAnimationFromTable({
  1173. CFrame.new(0, -0.133714333, 0.15832366, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  1174. CFrame.new(0, 2.05995607, -0.632082939, 1, 0, 0, 0, 0.766044796, 0.642787218, 0, -0.642787218, 0.766044855),
  1175. CFrame.new(2.25642705, 0.257112086, -3.82667531e-06, 0.766044319, -0.642787933, -2.9919768e-08, 0.642787993, 0.766044319, 3.87430191e-07, -1.93715096e-07, -2.83122063e-07, 1),
  1176. CFrame.new(-2.25643301, 0.257116973, 9.41694736e-07, 0.766044319, 0.642787933, 2.9919768e-08, -0.642787993, 0.766044319, 3.87430191e-07, 1.93715096e-07, -2.83122063e-07, 1),
  1177. CFrame.new(0.649993896, -1.3999939, -0.600004256, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1178. CFrame.new(-0.650001526, -2.59999371, -3.89218303e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1179. }, .3, false)
  1180. end
  1181. elseif Torsovelocity < 1 and hit ~= nil then
  1182. Anim = "Idle"
  1183. if attack == false then
  1184. change = 1
  1185. PlayAnimationFromTable({
  1186. CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.05 * math.cos((sine)/5), 0),
  1187. CFrame.new(0.0984803587, 1.91524398, -0.170572892, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1188. CFrame.new(1.98214447, 0.0342020541, -0.0883011818, 0.939692676, -0.116977856, -0.321394205, 0, 0.939692736, -0.342019945, 0.342020601, 0.321393609, 0.883022249),
  1189. CFrame.new(-1.51237798, -0.128823012, -0.775815547, 0.766044199, -0.642788053, -3.87430191e-07, 0.413175076, 0.492402881, -0.76604563, 0.492405087, 0.586824656, 0.642786384),
  1190. CFrame.new(0.649999857, -2.5999999, -8.64267349e-07, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1191. CFrame.new(-0.64999789, -2.5999999, -9.53674544e-07, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1192. }, .3, false)
  1193. end
  1194. elseif Torsovelocity > 2 and hit ~= nil then
  1195. Anim = "Walk"
  1196. if attack == false then
  1197. Humanoid.WalkSpeed = 16
  1198. Humanoid.JumpPower = 80
  1199. PlayAnimationFromTable({       
  1200. CFrame.new(0, 0.0098747462, -0.187130988, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.Angles(0, math.rad(0 + 10 * math.cos((sine) / 5)), 0),
  1201. CFrame.new(0, 2.01372552, -0.214327857, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849),
  1202. CFrame.new(1.94397354, -0.115067676, -0.230779886, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1203. CFrame.new(-1.95000458, -0.0637510419, -0.214326635, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1204. CFrame.new(0.649997711, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0+ .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0),
  1205. CFrame.new(-0.650001526, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0- .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0),
  1206. }, .3, false)
  1207. end
  1208. end
  1209. end
  1210. end
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