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  1. Patch File for DeHackEd v3.0
  2. # Created with DECOHack v0.18.1 by Matt Tropiano
  3. # Note: Use the pound sign ('#') to start comment lines.
  4.  
  5. Doom version = 21
  6. Patch format = 6
  7.  
  8.  
  9. Thing 135 (Pool of blood 1)
  10. Bits = 0
  11.  
  12. Thing 136 (Pool of blood 2)
  13. Bits = 0
  14.  
  15. Thing 137 (Brain)
  16. Bits = 0
  17.  
  18. Thing 151 (Pumpkin Marine)
  19. ID # = 1000
  20. Hit points = 250
  21. Speed = 16
  22. Width = 1310720
  23. Height = 3670016
  24. Reaction time = 8
  25. Pain chance = 30
  26. Bits = 4194310
  27. Mass = 100
  28. Initial frame = 1100
  29. First moving frame = 1102
  30. Injury frame = 1116
  31. Far attack frame = 1110
  32. Death frame = 1118
  33. Exploding frame = 1125
  34. Respawn frame = 1134
  35. Alert sound = 513
  36. Action sound = 75
  37. Pain sound = 27
  38. Death sound = 60
  39. Projectile group = 5
  40.  
  41. Thing 152 (Gargoyle)
  42. ID # = 1001
  43. Hit points = 25
  44. Speed = 10
  45. Width = 1245184
  46. Height = 2621440
  47. Reaction time = 8
  48. Pain chance = 256
  49. Bits = 4211462
  50. Mass = 50
  51. Initial frame = 1140
  52. First moving frame = 1142
  53. Injury frame = 1155
  54. Far attack frame = 1150
  55. Death frame = 1157
  56. Exploding frame = 1162
  57. Respawn frame = 1169
  58. Alert sound = 502
  59. Action sound = 544
  60. Pain sound = 503
  61. Death sound = 504
  62. Projectile group = 1
  63.  
  64. Thing 153 (Satyr)
  65. ID # = 1002
  66. Hit points = 300
  67. Speed = 12
  68. Width = 1572864
  69. Height = 4194304
  70. Reaction time = 8
  71. Pain chance = 200
  72. Bits = 4194310
  73. Mass = 500
  74. Initial frame = 1178
  75. First moving frame = 1180
  76. Injury frame = 1198
  77. Far attack frame = 1188
  78. Death frame = 1200
  79. Respawn frame = 1207
  80. Alert sound = 508
  81. Action sound = 77
  82. Pain sound = 26
  83. Death sound = 509
  84. Projectile group = 2
  85.  
  86. Thing 154 (Rocket With Legs)
  87. ID # = 1003
  88. Hit points = 20
  89. Speed = 10
  90. Width = 1966080
  91. Height = 3670016
  92. Bits = 4718598
  93. Mass = 400
  94. Initial frame = 1222
  95. First moving frame = 1224
  96. Close attack frame = 1237
  97. Death frame = 1238
  98. Melee range = 6291456
  99.  
  100. Thing 155 (Satyr Fireball)
  101. Hit points = 1000
  102. Speed = 1310720
  103. Width = 393216
  104. Height = 524288
  105. Missile damage = 5
  106. Reaction time = 8
  107. Bits = -2147416560
  108. Mass = 100
  109. Initial frame = 1213
  110. Death frame = 1215
  111. Alert sound = 16
  112. Death sound = 17
  113. Fast speed = 1638400
  114.  
  115. Thing 156 (Garg Fireball)
  116. Hit points = 1000
  117. Speed = 786432
  118. Width = 393216
  119. Height = 524288
  120. Missile damage = 3
  121. Reaction time = 8
  122. Bits = -2147416560
  123. Mass = 100
  124. Initial frame = 1173
  125. Death frame = 1175
  126. Alert sound = 16
  127. Death sound = 17
  128. Fast speed = 1310720
  129.  
  130. Thing 157 (Skellington)
  131. ID # = 1004
  132. Hit points = 150
  133. Speed = 14
  134. Width = 1310720
  135. Height = 3670016
  136. Reaction time = 8
  137. Pain chance = 180
  138. Bits = 4718598
  139. Mass = 400
  140. Initial frame = 1242
  141. First moving frame = 1244
  142. Injury frame = 1263
  143. Close attack frame = 1256
  144. Far attack frame = 1260
  145. Death frame = 1265
  146. Exploding frame = 1272
  147. Respawn frame = 1286
  148. Alert sound = 512
  149. Action sound = 510
  150. Pain sound = 27
  151. Death sound = 511
  152. MBF21 Bits = 256
  153. Projectile group = 3
  154.  
  155. Thing 158 (Bone to Pick)
  156. Hit points = 1000
  157. Speed = 1179648
  158. Width = 393216
  159. Height = 524288
  160. Missile damage = 4
  161. Reaction time = 8
  162. Bits = -2147416560
  163. Mass = 100
  164. Initial frame = 1290
  165. Death frame = 1294
  166. Alert sound = 515
  167. Death sound = 514
  168. Fast speed = 1310720
  169.  
  170. Thing 159 (King Boner the Stiff)
  171. ID # = 1005
  172. Hit points = 600
  173. Speed = 12
  174. Width = 1310720
  175. Height = 3670016
  176. Reaction time = 8
  177. Pain chance = 50
  178. Bits = 4194310
  179. Mass = 500
  180. Initial frame = 1309
  181. First moving frame = 1311
  182. Injury frame = 1322
  183. Far attack frame = 1319
  184. Death frame = 1324
  185. Respawn frame = 1329
  186. Alert sound = 517
  187. Action sound = 518
  188. Pain sound = 521
  189. Death sound = 522
  190. MBF21 Bits = 64
  191. Projectile group = 4
  192. Splash group = 1
  193.  
  194. Thing 160 (Super Rev Rocket)
  195. Hit points = 1000
  196. Speed = 655360
  197. Width = 720896
  198. Height = 524288
  199. Reaction time = 8
  200. Bits = 67088
  201. Mass = 100
  202. Initial frame = 1334
  203. Death frame = 1336
  204. Alert sound = 519
  205. Death sound = 520
  206. MBF21 Bits = 16
  207. Splash group = 1
  208.  
  209. Thing 161 (Pile of Bones)
  210. ID # = 1006
  211. Width = 1310720
  212. Height = 1048576
  213. Initial frame = 1340
  214.  
  215. Thing 162 (Skeleton on Floor)
  216. ID # = 1007
  217. Width = 1310720
  218. Height = 1048576
  219. Initial frame = 1341
  220.  
  221. Thing 163 (Fountain Red)
  222. ID # = 1008
  223. Width = 4194304
  224. Height = 1048576
  225. Initial frame = 1342
  226.  
  227. Thing 164 (Fountain Green)
  228. ID # = 1009
  229. Width = 4194304
  230. Height = 1048576
  231. Initial frame = 1354
  232.  
  233. Thing 165 (Fountain Blue)
  234. ID # = 1010
  235. Width = 4194304
  236. Height = 1048576
  237. Initial frame = 1366
  238.  
  239. Thing 166 (Fountain Brown)
  240. ID # = 1011
  241. Width = 4194304
  242. Height = 1048576
  243. Initial frame = 1378
  244.  
  245. Thing 167 (Fountain Black)
  246. ID # = 1012
  247. Width = 4194304
  248. Height = 1048576
  249. Initial frame = 1390
  250.  
  251. Thing 168 (Skeleton Statue Black)
  252. ID # = 1013
  253. Width = 1310720
  254. Height = 1048576
  255. Bits = 2
  256. Initial frame = 1402
  257.  
  258. Thing 169 (Skeleton Statue Black Lit)
  259. ID # = 1014
  260. Width = 1310720
  261. Height = 1048576
  262. Bits = 2
  263. Initial frame = 1403
  264.  
  265. Thing 170 (Skeleton Statue White)
  266. ID # = 1015
  267. Width = 1310720
  268. Height = 1048576
  269. Bits = 2
  270. Initial frame = 1405
  271.  
  272. Thing 171 (Skeleton Statue White Lit)
  273. ID # = 1016
  274. Width = 1310720
  275. Height = 1048576
  276. Bits = 2
  277. Initial frame = 1406
  278.  
  279. Thing 172 (Skeleton Statue Green)
  280. ID # = 1017
  281. Width = 1310720
  282. Height = 1048576
  283. Bits = 2
  284. Initial frame = 1408
  285.  
  286. Thing 173 (Skeleton Statue Green Lit)
  287. ID # = 1018
  288. Width = 1310720
  289. Height = 1048576
  290. Bits = 2
  291. Initial frame = 1409
  292.  
  293. Thing 174 (Skeleton Statue Brown)
  294. ID # = 1019
  295. Width = 1310720
  296. Height = 1048576
  297. Bits = 2
  298. Initial frame = 1411
  299.  
  300. Thing 175 (Skeleton Statue Brown Lit)
  301. ID # = 1020
  302. Width = 1310720
  303. Height = 1048576
  304. Bits = 2
  305. Initial frame = 1412
  306.  
  307. Thing 176 (Skeleton Statue Black Spooky)
  308. ID # = 1021
  309. Width = 1310720
  310. Height = 1048576
  311. Bits = 2
  312. Initial frame = 1418
  313. First moving frame = 1417
  314.  
  315. Thing 177 (Skeleton Statue White Spooky)
  316. ID # = 1022
  317. Width = 1310720
  318. Height = 1048576
  319. Bits = 2
  320. Initial frame = 1423
  321. First moving frame = 1422
  322.  
  323. Thing 178 (Skeleton Statue Green Spooky)
  324. ID # = 1023
  325. Width = 1310720
  326. Height = 1048576
  327. Bits = 2
  328. Initial frame = 1428
  329. First moving frame = 1427
  330.  
  331. Thing 179 (Skeleton Statue Brown Spooky)
  332. ID # = 1024
  333. Width = 1310720
  334. Height = 1048576
  335. Bits = 2
  336. Initial frame = 1433
  337. First moving frame = 1432
  338.  
  339. Thing 180 (Black Column)
  340. ID # = 1025
  341. Width = 1310720
  342. Height = 1048576
  343. Bits = 2
  344. Initial frame = 1434
  345.  
  346. Thing 181 (Skull Pedestal)
  347. ID # = 1026
  348. Width = 655360
  349. Height = 1048576
  350. Bits = 2
  351. Initial frame = 1435
  352.  
  353. Thing 182 (Serpent Statue)
  354. ID # = 1027
  355. Width = 786432
  356. Height = 1048576
  357. Bits = 2
  358. Initial frame = 1436
  359.  
  360. Thing 183 (Wooden Barrel)
  361. ID # = 1028
  362. Width = 655360
  363. Height = 1048576
  364. Bits = 2
  365. Initial frame = 1437
  366.  
  367. Thing 184 (Knight Statue)
  368. ID # = 1029
  369. Width = 1048576
  370. Height = 1048576
  371. Bits = 2
  372. Initial frame = 1438
  373.  
  374. Thing 185 (Demon Statue)
  375. ID # = 1030
  376. Width = 1048576
  377. Height = 1048576
  378. Bits = 2
  379. Initial frame = 1439
  380.  
  381. Thing 186 (Black Pine Tree)
  382. ID # = 1031
  383. Width = 1048576
  384. Height = 1048576
  385. Bits = 2
  386. Initial frame = 1440
  387.  
  388. Thing 187 (Brown Pile of Bones)
  389. ID # = 1032
  390. Width = 1572864
  391. Height = 1048576
  392. Initial frame = 1441
  393.  
  394. Thing 188 (Tombstone 1)
  395. ID # = 1033
  396. Width = 786432
  397. Height = 1048576
  398. Bits = 2
  399. Initial frame = 1442
  400.  
  401. Thing 189 (Tombstone 2)
  402. ID # = 1034
  403. Width = 786432
  404. Height = 1048576
  405. Bits = 2
  406. Initial frame = 1443
  407.  
  408. Thing 190 (Tombstone 3)
  409. ID # = 1035
  410. Width = 786432
  411. Height = 1048576
  412. Bits = 2
  413. Initial frame = 1444
  414.  
  415. Thing 191 (Tombstone 4)
  416. ID # = 1036
  417. Width = 786432
  418. Height = 1048576
  419. Bits = 2
  420. Initial frame = 1445
  421.  
  422. Thing 192 (Tombstone 5)
  423. ID # = 1037
  424. Width = 786432
  425. Height = 1048576
  426. Bits = 2
  427. Initial frame = 1446
  428.  
  429. Thing 193 (Skelly Gib Bones)
  430. Width = 655360
  431. Height = 524288
  432. Bits = 536870912
  433. Mass = 200
  434. Initial frame = 1296
  435.  
  436. Thing 194 (Ambience Creaking)
  437. ID # = 1038
  438. Bits = 16
  439. Initial frame = 1447
  440.  
  441. Thing 195 (Ambience Thunder)
  442. ID # = 1039
  443. Bits = 16
  444. Initial frame = 1448
  445.  
  446. Thing 196 (Ambience Wind)
  447. ID # = 1040
  448. Bits = 16
  449. Initial frame = 1449
  450.  
  451. Thing 197 (Ambience Swamp/Forest)
  452. ID # = 1041
  453. Bits = 16
  454. Initial frame = 1450
  455.  
  456. Thing 198 (Ambience Screaming/Crying)
  457. ID # = 1042
  458. Bits = 16
  459. Initial frame = 1451
  460.  
  461. Thing 199 (Ambience Fire)
  462. ID # = 1043
  463. Bits = 16
  464. Initial frame = 1460
  465.  
  466. Thing 200 (Ambience Dripping)
  467. ID # = 1044
  468. Bits = 16
  469. Initial frame = 1461
  470.  
  471. Thing 201 (Ambience Whispers)
  472. ID # = 1045
  473. Bits = 16
  474. Initial frame = 1462
  475.  
  476. Thing 202 (Demon Statue 2)
  477. ID # = 1046
  478. Width = 1310720
  479. Height = 1048576
  480. Bits = 2
  481. Initial frame = 1463
  482.  
  483. Thing 203 (Angel Statue)
  484. ID # = 1047
  485. Width = 1572864
  486. Height = 1048576
  487. Bits = 2
  488. Initial frame = 1464
  489.  
  490. Thing 204 (Cauldron Still)
  491. ID # = 1048
  492. Width = 1310720
  493. Height = 1048576
  494. Bits = 2
  495. Initial frame = 1465
  496.  
  497. Thing 205 (Cauldron Bubbling)
  498. ID # = 1049
  499. Width = 1310720
  500. Height = 1048576
  501. Bits = 2
  502. Initial frame = 1466
  503.  
  504. Thing 206 (Crystal Ball)
  505. ID # = 1050
  506. Width = 655360
  507. Height = 1048576
  508. Bits = 2
  509. Initial frame = 1473
  510.  
  511. Thing 207 (Bloody Cleaver)
  512. ID # = 1051
  513. Width = 1966080
  514. Height = 1048576
  515. Initial frame = 1474
  516.  
  517. Thing 208 (Pot 1)
  518. ID # = 1052
  519. Width = 655360
  520. Height = 1048576
  521. Bits = 2
  522. Initial frame = 1475
  523.  
  524. Thing 209 (Pot 2)
  525. ID # = 1053
  526. Width = 655360
  527. Height = 1048576
  528. Bits = 2
  529. Initial frame = 1476
  530.  
  531. Thing 210 (Gargoyle (spawn on floor))
  532. ID # = 1054
  533. Hit points = 25
  534. Speed = 10
  535. Width = 1245184
  536. Height = 2621440
  537. Reaction time = 8
  538. Pain chance = 256
  539. Bits = 4211206
  540. Mass = 50
  541. Initial frame = 1140
  542. First moving frame = 1142
  543. Injury frame = 1155
  544. Far attack frame = 1150
  545. Death frame = 1157
  546. Exploding frame = 1162
  547. Respawn frame = 1169
  548. Alert sound = 502
  549. Action sound = 544
  550. Pain sound = 503
  551. Death sound = 504
  552. Projectile group = 1
  553.  
  554. Frame 1100
  555. Sprite number = 145
  556. Next frame = 1101
  557. Duration = 10
  558.  
  559. Frame 1101
  560. Sprite number = 145
  561. Sprite subnumber = 1
  562. Next frame = 1100
  563. Duration = 10
  564.  
  565. Frame 1102
  566. Sprite number = 145
  567. Next frame = 1103
  568. Duration = 1
  569.  
  570. Frame 1103
  571. Sprite number = 145
  572. Next frame = 1104
  573. Duration = 1
  574.  
  575. Frame 1104
  576. Sprite number = 145
  577. Sprite subnumber = 1
  578. Next frame = 1105
  579. Duration = 1
  580.  
  581. Frame 1105
  582. Sprite number = 145
  583. Sprite subnumber = 1
  584. Next frame = 1106
  585. Duration = 1
  586.  
  587. Frame 1106
  588. Sprite number = 145
  589. Sprite subnumber = 2
  590. Next frame = 1107
  591. Duration = 1
  592.  
  593. Frame 1107
  594. Sprite number = 145
  595. Sprite subnumber = 2
  596. Next frame = 1108
  597. Duration = 1
  598.  
  599. Frame 1108
  600. Sprite number = 145
  601. Sprite subnumber = 3
  602. Next frame = 1109
  603. Duration = 1
  604.  
  605. Frame 1109
  606. Sprite number = 145
  607. Sprite subnumber = 3
  608. Next frame = 1102
  609. Duration = 1
  610.  
  611. Frame 1110
  612. Sprite number = 145
  613. Sprite subnumber = 4
  614. Next frame = 1111
  615. Duration = 2
  616.  
  617. Frame 1111
  618. Sprite number = 145
  619. Sprite subnumber = 32773
  620. Next frame = 1112
  621. Duration = 1
  622.  
  623. Frame 1112
  624. Sprite number = 145
  625. Sprite subnumber = 4
  626. Next frame = 1113
  627. Duration = 2
  628.  
  629. Frame 1113
  630. Sprite number = 145
  631. Sprite subnumber = 32773
  632. Next frame = 1114
  633. Duration = 1
  634.  
  635. Frame 1114
  636. Sprite number = 145
  637. Sprite subnumber = 4
  638. Next frame = 1115
  639. Duration = 2
  640.  
  641. Frame 1115
  642. Sprite number = 145
  643. Sprite subnumber = 32773
  644. Next frame = 1102
  645. Duration = 1
  646.  
  647. Frame 1116
  648. Sprite number = 145
  649. Sprite subnumber = 6
  650. Next frame = 1117
  651. Duration = 3
  652.  
  653. Frame 1117
  654. Sprite number = 145
  655. Sprite subnumber = 6
  656. Next frame = 1102
  657. Duration = 3
  658.  
  659. Frame 1118
  660. Sprite number = 145
  661. Sprite subnumber = 7
  662. Next frame = 1119
  663. Duration = 5
  664.  
  665. Frame 1119
  666. Sprite number = 145
  667. Sprite subnumber = 8
  668. Next frame = 1120
  669. Duration = 5
  670.  
  671. Frame 1120
  672. Sprite number = 145
  673. Sprite subnumber = 9
  674. Next frame = 1121
  675. Duration = 5
  676.  
  677. Frame 1121
  678. Sprite number = 145
  679. Sprite subnumber = 10
  680. Next frame = 1122
  681. Duration = 5
  682.  
  683. Frame 1122
  684. Sprite number = 145
  685. Sprite subnumber = 11
  686. Next frame = 1123
  687. Duration = 5
  688.  
  689. Frame 1123
  690. Sprite number = 145
  691. Sprite subnumber = 12
  692. Next frame = 1124
  693. Duration = 5
  694.  
  695. Frame 1124
  696. Sprite number = 145
  697. Sprite subnumber = 13
  698. Next frame = 0
  699.  
  700. Frame 1125
  701. Sprite number = 145
  702. Sprite subnumber = 14
  703. Next frame = 1126
  704. Duration = 5
  705.  
  706. Frame 1126
  707. Sprite number = 145
  708. Sprite subnumber = 15
  709. Next frame = 1127
  710. Duration = 5
  711.  
  712. Frame 1127
  713. Sprite number = 145
  714. Sprite subnumber = 16
  715. Next frame = 1128
  716. Duration = 5
  717.  
  718. Frame 1128
  719. Sprite number = 145
  720. Sprite subnumber = 17
  721. Next frame = 1129
  722. Duration = 5
  723.  
  724. Frame 1129
  725. Sprite number = 145
  726. Sprite subnumber = 18
  727. Next frame = 1130
  728. Duration = 5
  729.  
  730. Frame 1130
  731. Sprite number = 145
  732. Sprite subnumber = 19
  733. Next frame = 1131
  734. Duration = 5
  735.  
  736. Frame 1131
  737. Sprite number = 145
  738. Sprite subnumber = 20
  739. Next frame = 1132
  740. Duration = 5
  741.  
  742. Frame 1132
  743. Sprite number = 145
  744. Sprite subnumber = 21
  745. Next frame = 1133
  746. Duration = 5
  747.  
  748. Frame 1133
  749. Sprite number = 145
  750. Sprite subnumber = 22
  751. Next frame = 0
  752.  
  753. Frame 1134
  754. Sprite number = 145
  755. Sprite subnumber = 12
  756. Next frame = 1135
  757. Duration = 5
  758.  
  759. Frame 1135
  760. Sprite number = 145
  761. Sprite subnumber = 11
  762. Next frame = 1136
  763. Duration = 5
  764.  
  765. Frame 1136
  766. Sprite number = 145
  767. Sprite subnumber = 10
  768. Next frame = 1137
  769. Duration = 5
  770.  
  771. Frame 1137
  772. Sprite number = 145
  773. Sprite subnumber = 9
  774. Next frame = 1138
  775. Duration = 5
  776.  
  777. Frame 1138
  778. Sprite number = 145
  779. Sprite subnumber = 8
  780. Next frame = 1139
  781. Duration = 5
  782.  
  783. Frame 1139
  784. Sprite number = 145
  785. Sprite subnumber = 7
  786. Next frame = 1102
  787. Duration = 5
  788.  
  789. Frame 1140
  790. Sprite number = 146
  791. Sprite subnumber = 1
  792. Next frame = 1141
  793. Duration = 10
  794.  
  795. Frame 1141
  796. Sprite number = 146
  797. Next frame = 1140
  798. Duration = 10
  799.  
  800. Frame 1142
  801. Sprite number = 146
  802. Next frame = 1143
  803. Duration = 2
  804.  
  805. Frame 1143
  806. Sprite number = 146
  807. Next frame = 1144
  808. Duration = 2
  809.  
  810. Frame 1144
  811. Sprite number = 146
  812. Sprite subnumber = 1
  813. Next frame = 1145
  814. Duration = 2
  815.  
  816. Frame 1145
  817. Sprite number = 146
  818. Sprite subnumber = 1
  819. Next frame = 1146
  820. Duration = 2
  821.  
  822. Frame 1146
  823. Sprite number = 146
  824. Sprite subnumber = 2
  825. Next frame = 1147
  826. Duration = 2
  827.  
  828. Frame 1147
  829. Sprite number = 146
  830. Sprite subnumber = 2
  831. Next frame = 1148
  832. Duration = 2
  833.  
  834. Frame 1148
  835. Sprite number = 146
  836. Sprite subnumber = 1
  837. Next frame = 1149
  838. Duration = 2
  839.  
  840. Frame 1149
  841. Sprite number = 146
  842. Sprite subnumber = 1
  843. Next frame = 1142
  844. Duration = 2
  845.  
  846. Frame 1150
  847. Sprite number = 146
  848. Sprite subnumber = 3
  849. Next frame = 1151
  850. Duration = 6
  851.  
  852. Frame 1151
  853. Sprite number = 146
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  858. Frame 1152
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  866. Frame 1153
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  877. Frame 1154
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  885.  
  886. Frame 1155
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  891.  
  892. Frame 1156
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  897.  
  898. Frame 1157
  899. Sprite number = 146
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  903.  
  904. Frame 1158
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  909.  
  910. Frame 1159
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  915.  
  916. Frame 1160
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  921.  
  922. Frame 1161
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  927. Frame 1162
  928. Sprite number = 146
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  933. Frame 1163
  934. Sprite number = 146
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  936. Next frame = 1164
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  938.  
  939. Frame 1164
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  944.  
  945. Frame 1165
  946. Sprite number = 146
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  950.  
  951. Frame 1166
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  957. Frame 1167
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  962.  
  963. Frame 1168
  964. Sprite number = 146
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  966. Next frame = 0
  967.  
  968. Frame 1169
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  973.  
  974. Frame 1170
  975. Sprite number = 146
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  979.  
  980. Frame 1171
  981. Sprite number = 146
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  985.  
  986. Frame 1172
  987. Sprite number = 146
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  991.  
  992. Frame 1173
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  997.  
  998. Frame 1174
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  1003.  
  1004. Frame 1175
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  1009.  
  1010. Frame 1176
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  1015.  
  1016. Frame 1177
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  1021.  
  1022. Frame 1178
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  1025. Duration = 10
  1026.  
  1027. Frame 1179
  1028. Sprite number = 147
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  1032.  
  1033. Frame 1180
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  1037.  
  1038. Frame 1181
  1039. Sprite number = 147
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  1042.  
  1043. Frame 1182
  1044. Sprite number = 147
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  1048.  
  1049. Frame 1183
  1050. Sprite number = 147
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  1054.  
  1055. Frame 1184
  1056. Sprite number = 147
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  1060.  
  1061. Frame 1185
  1062. Sprite number = 147
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  1066.  
  1067. Frame 1186
  1068. Sprite number = 147
  1069. Sprite subnumber = 3
  1070. Next frame = 1187
  1071. Duration = 2
  1072.  
  1073. Frame 1187
  1074. Sprite number = 147
  1075. Sprite subnumber = 3
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  1078.  
  1079. Frame 1188
  1080. Sprite number = 147
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  1084.  
  1085. Frame 1189
  1086. Sprite number = 147
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  1090.  
  1091. Frame 1190
  1092. Sprite number = 147
  1093. Sprite subnumber = 6
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  1096. Args1 = 1192
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  1098.  
  1099. Frame 1191
  1100. Sprite number = 147
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  1104. Args1 = 155
  1105.  
  1106. Frame 1192
  1107. Sprite number = 146
  1108. Sprite subnumber = 5
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  1111. Args1 = 6
  1112. Args2 = 8
  1113. Args3 = 55
  1114.  
  1115. Frame 1193
  1116. Sprite number = 147
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  1120.  
  1121. Frame 1194
  1122. Sprite number = 147
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  1126.  
  1127. Frame 1195
  1128. Sprite number = 147
  1129. Sprite subnumber = 17
  1130. Next frame = 1196
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  1132. Args1 = 1197
  1133. Args2 = 4259840
  1134.  
  1135. Frame 1196
  1136. Sprite number = 147
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  1140. Args1 = 155
  1141.  
  1142. Frame 1197
  1143. Sprite number = 146
  1144. Sprite subnumber = 5
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  1146. Duration = 0
  1147. Args1 = 6
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  1149. Args3 = 55
  1150.  
  1151. Frame 1198
  1152. Sprite number = 147
  1153. Sprite subnumber = 7
  1154. Next frame = 1199
  1155. Duration = 2
  1156.  
  1157. Frame 1199
  1158. Sprite number = 147
  1159. Sprite subnumber = 7
  1160. Next frame = 1180
  1161. Duration = 2
  1162.  
  1163. Frame 1200
  1164. Sprite number = 147
  1165. Sprite subnumber = 8
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  1168.  
  1169. Frame 1201
  1170. Sprite number = 147
  1171. Sprite subnumber = 9
  1172. Next frame = 1202
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  1174.  
  1175. Frame 1202
  1176. Sprite number = 147
  1177. Sprite subnumber = 10
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  1180.  
  1181. Frame 1203
  1182. Sprite number = 147
  1183. Sprite subnumber = 11
  1184. Next frame = 1204
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  1186.  
  1187. Frame 1204
  1188. Sprite number = 147
  1189. Sprite subnumber = 12
  1190. Next frame = 1205
  1191. Duration = 5
  1192.  
  1193. Frame 1205
  1194. Sprite number = 147
  1195. Sprite subnumber = 13
  1196. Next frame = 1206
  1197. Duration = 5
  1198.  
  1199. Frame 1206
  1200. Sprite number = 147
  1201. Sprite subnumber = 14
  1202. Next frame = 0
  1203.  
  1204. Frame 1207
  1205. Sprite number = 147
  1206. Sprite subnumber = 13
  1207. Next frame = 1208
  1208. Duration = 8
  1209.  
  1210. Frame 1208
  1211. Sprite number = 147
  1212. Sprite subnumber = 12
  1213. Next frame = 1209
  1214. Duration = 8
  1215.  
  1216. Frame 1209
  1217. Sprite number = 147
  1218. Sprite subnumber = 11
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  1220. Duration = 8
  1221.  
  1222. Frame 1210
  1223. Sprite number = 147
  1224. Sprite subnumber = 10
  1225. Next frame = 1211
  1226. Duration = 8
  1227.  
  1228. Frame 1211
  1229. Sprite number = 147
  1230. Sprite subnumber = 9
  1231. Next frame = 1212
  1232. Duration = 8
  1233.  
  1234. Frame 1212
  1235. Sprite number = 147
  1236. Sprite subnumber = 8
  1237. Next frame = 1180
  1238. Duration = 8
  1239.  
  1240. Frame 1213
  1241. Sprite number = 151
  1242. Sprite subnumber = 32768
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  1245.  
  1246. Frame 1214
  1247. Sprite number = 151
  1248. Sprite subnumber = 32769
  1249. Next frame = 1213
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  1251.  
  1252. Frame 1215
  1253. Sprite number = 151
  1254. Sprite subnumber = 32770
  1255. Next frame = 1216
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  1257.  
  1258. Frame 1216
  1259. Sprite number = 151
  1260. Sprite subnumber = 32771
  1261. Next frame = 1217
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  1263.  
  1264. Frame 1217
  1265. Sprite number = 151
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  1269.  
  1270. Frame 1218
  1271. Sprite number = 151
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  1275.  
  1276. Frame 1219
  1277. Sprite number = 151
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  1281.  
  1282. Frame 1220
  1283. Sprite number = 151
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  1287.  
  1288. Frame 1221
  1289. Sprite number = 151
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  1293.  
  1294. Frame 1222
  1295. Sprite number = 148
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  1298.  
  1299. Frame 1223
  1300. Sprite number = 148
  1301. Sprite subnumber = 1
  1302. Next frame = 1222
  1303. Duration = 10
  1304.  
  1305. Frame 1224
  1306. Next frame = 1225
  1307. Duration = 0
  1308. Unknown 1 = 543
  1309.  
  1310. Frame 1225
  1311. Sprite number = 148
  1312. Next frame = 1226
  1313. Duration = 1
  1314.  
  1315. Frame 1226
  1316. Sprite number = 148
  1317. Next frame = 1227
  1318. Duration = 1
  1319.  
  1320. Frame 1227
  1321. Sprite number = 148
  1322. Sprite subnumber = 1
  1323. Next frame = 1228
  1324. Duration = 1
  1325.  
  1326. Frame 1228
  1327. Sprite number = 148
  1328. Sprite subnumber = 1
  1329. Next frame = 1229
  1330. Duration = 1
  1331.  
  1332. Frame 1229
  1333. Sprite number = 148
  1334. Sprite subnumber = 2
  1335. Next frame = 1230
  1336. Duration = 1
  1337.  
  1338. Frame 1230
  1339. Sprite number = 148
  1340. Sprite subnumber = 2
  1341. Next frame = 1231
  1342. Duration = 1
  1343.  
  1344. Frame 1231
  1345. Sprite number = 148
  1346. Sprite subnumber = 3
  1347. Next frame = 1232
  1348. Duration = 1
  1349.  
  1350. Frame 1232
  1351. Sprite number = 148
  1352. Sprite subnumber = 3
  1353. Next frame = 1233
  1354. Duration = 1
  1355.  
  1356. Frame 1233
  1357. Sprite number = 148
  1358. Sprite subnumber = 4
  1359. Next frame = 1234
  1360. Duration = 1
  1361.  
  1362. Frame 1234
  1363. Sprite number = 148
  1364. Sprite subnumber = 4
  1365. Next frame = 1235
  1366. Duration = 1
  1367.  
  1368. Frame 1235
  1369. Sprite number = 148
  1370. Sprite subnumber = 5
  1371. Next frame = 1236
  1372. Duration = 1
  1373.  
  1374. Frame 1236
  1375. Sprite number = 148
  1376. Sprite subnumber = 5
  1377. Next frame = 1224
  1378. Duration = 1
  1379.  
  1380. Frame 1237
  1381. Next frame = 1238
  1382. Duration = 0
  1383.  
  1384. Frame 1238
  1385. Next frame = 1239
  1386. Duration = 0
  1387. Unknown 1 = 82
  1388.  
  1389. Frame 1239
  1390. Sprite number = 149
  1391. Sprite subnumber = 32768
  1392. Next frame = 1240
  1393. Duration = 8
  1394.  
  1395. Frame 1240
  1396. Sprite number = 149
  1397. Sprite subnumber = 32769
  1398. Next frame = 1241
  1399. Duration = 6
  1400.  
  1401. Frame 1241
  1402. Sprite number = 149
  1403. Sprite subnumber = 32770
  1404. Next frame = 0
  1405. Duration = 4
  1406.  
  1407. Frame 1242
  1408. Sprite number = 152
  1409. Next frame = 1243
  1410. Duration = 10
  1411.  
  1412. Frame 1243
  1413. Sprite number = 152
  1414. Sprite subnumber = 1
  1415. Next frame = 1242
  1416. Duration = 10
  1417.  
  1418. Frame 1244
  1419. Sprite number = 152
  1420. Next frame = 1245
  1421. Duration = 2
  1422.  
  1423. Frame 1245
  1424. Sprite number = 152
  1425. Next frame = 1246
  1426. Duration = 2
  1427.  
  1428. Frame 1246
  1429. Sprite number = 152
  1430. Sprite subnumber = 1
  1431. Next frame = 1247
  1432. Duration = 2
  1433.  
  1434. Frame 1247
  1435. Sprite number = 152
  1436. Sprite subnumber = 1
  1437. Next frame = 1248
  1438. Duration = 2
  1439.  
  1440. Frame 1248
  1441. Sprite number = 152
  1442. Sprite subnumber = 2
  1443. Next frame = 1249
  1444. Duration = 2
  1445.  
  1446. Frame 1249
  1447. Sprite number = 152
  1448. Sprite subnumber = 2
  1449. Next frame = 1250
  1450. Duration = 2
  1451.  
  1452. Frame 1250
  1453. Sprite number = 152
  1454. Sprite subnumber = 3
  1455. Next frame = 1251
  1456. Duration = 2
  1457.  
  1458. Frame 1251
  1459. Sprite number = 152
  1460. Sprite subnumber = 3
  1461. Next frame = 1252
  1462. Duration = 2
  1463.  
  1464. Frame 1252
  1465. Sprite number = 152
  1466. Sprite subnumber = 4
  1467. Next frame = 1253
  1468. Duration = 2
  1469.  
  1470. Frame 1253
  1471. Sprite number = 152
  1472. Sprite subnumber = 4
  1473. Next frame = 1254
  1474. Duration = 2
  1475.  
  1476. Frame 1254
  1477. Sprite number = 152
  1478. Sprite subnumber = 5
  1479. Next frame = 1255
  1480. Duration = 2
  1481.  
  1482. Frame 1255
  1483. Sprite number = 152
  1484. Sprite subnumber = 5
  1485. Next frame = 1244
  1486. Duration = 2
  1487.  
  1488. Frame 1256
  1489. Sprite number = 152
  1490. Sprite subnumber = 6
  1491. Next frame = 1257
  1492. Duration = 0
  1493.  
  1494. Frame 1257
  1495. Sprite number = 152
  1496. Sprite subnumber = 6
  1497. Next frame = 1258
  1498. Duration = 6
  1499.  
  1500. Frame 1258
  1501. Sprite number = 152
  1502. Sprite subnumber = 7
  1503. Next frame = 1259
  1504. Duration = 6
  1505.  
  1506. Frame 1259
  1507. Sprite number = 152
  1508. Sprite subnumber = 8
  1509. Next frame = 1244
  1510. Duration = 6
  1511.  
  1512. Frame 1260
  1513. Sprite number = 152
  1514. Sprite subnumber = 6
  1515. Next frame = 1261
  1516. Duration = 4
  1517.  
  1518. Frame 1261
  1519. Sprite number = 152
  1520. Sprite subnumber = 7
  1521. Next frame = 1262
  1522. Duration = 4
  1523.  
  1524. Frame 1262
  1525. Sprite number = 152
  1526. Sprite subnumber = 8
  1527. Next frame = 1244
  1528. Duration = 6
  1529. Args1 = 158
  1530.  
  1531. Frame 1263
  1532. Sprite number = 152
  1533. Sprite subnumber = 11
  1534. Next frame = 1264
  1535. Duration = 5
  1536.  
  1537. Frame 1264
  1538. Sprite number = 152
  1539. Sprite subnumber = 11
  1540. Next frame = 1244
  1541. Duration = 5
  1542.  
  1543. Frame 1265
  1544. Sprite number = 152
  1545. Sprite subnumber = 11
  1546. Next frame = 1266
  1547. Duration = 0
  1548. Args1 = 1272
  1549. Args2 = -70
  1550.  
  1551. Frame 1266
  1552. Sprite number = 152
  1553. Sprite subnumber = 11
  1554. Next frame = 1267
  1555. Duration = 7
  1556.  
  1557. Frame 1267
  1558. Sprite number = 152
  1559. Sprite subnumber = 12
  1560. Next frame = 1268
  1561. Duration = 7
  1562.  
  1563. Frame 1268
  1564. Sprite number = 152
  1565. Sprite subnumber = 13
  1566. Next frame = 1269
  1567. Duration = 7
  1568.  
  1569. Frame 1269
  1570. Sprite number = 152
  1571. Sprite subnumber = 14
  1572. Next frame = 1270
  1573. Duration = 7
  1574.  
  1575. Frame 1270
  1576. Sprite number = 152
  1577. Sprite subnumber = 15
  1578. Next frame = 1271
  1579. Duration = 7
  1580.  
  1581. Frame 1271
  1582. Sprite number = 152
  1583. Sprite subnumber = 16
  1584. Next frame = 0
  1585.  
  1586. Frame 1272
  1587. Sprite number = 152
  1588. Sprite subnumber = 11
  1589. Next frame = 1273
  1590. Duration = 7
  1591.  
  1592. Frame 1273
  1593. Sprite number = 152
  1594. Sprite subnumber = 12
  1595. Next frame = 1274
  1596. Duration = 7
  1597.  
  1598. Frame 1274
  1599. Next frame = 1275
  1600. Duration = 0
  1601. Unknown 1 = 524
  1602.  
  1603. Frame 1275
  1604. Next frame = 1276
  1605. Duration = 0
  1606. Args1 = 193
  1607. Args2 = 0
  1608. Args3 = 0
  1609. Args4 = 0
  1610. Args5 = 0
  1611. Args6 = 0
  1612. Args7 = 0
  1613. Args8 = 983040
  1614.  
  1615. Frame 1276
  1616. Next frame = 1277
  1617. Duration = 0
  1618. Args1 = 193
  1619. Args2 = 0
  1620. Args3 = 0
  1621. Args4 = 0
  1622. Args5 = 0
  1623. Args6 = 327680
  1624. Args7 = 0
  1625. Args8 = 983040
  1626.  
  1627. Frame 1277
  1628. Next frame = 1278
  1629. Duration = 0
  1630. Args1 = 193
  1631. Args2 = 0
  1632. Args3 = 0
  1633. Args4 = 0
  1634. Args5 = 0
  1635. Args6 = 327680
  1636. Args7 = 327680
  1637. Args8 = 983040
  1638.  
  1639. Frame 1278
  1640. Next frame = 1279
  1641. Duration = 0
  1642. Args1 = 193
  1643. Args2 = 0
  1644. Args3 = 0
  1645. Args4 = 0
  1646. Args5 = 0
  1647. Args6 = 0
  1648. Args7 = 327680
  1649. Args8 = 983040
  1650.  
  1651. Frame 1279
  1652. Next frame = 1280
  1653. Duration = 0
  1654. Args1 = 193
  1655. Args2 = 0
  1656. Args3 = 0
  1657. Args4 = 0
  1658. Args5 = 0
  1659. Args6 = -327680
  1660. Args7 = -327680
  1661. Args8 = 983040
  1662.  
  1663. Frame 1280
  1664. Next frame = 1281
  1665. Duration = 0
  1666. Args1 = 193
  1667. Args2 = 0
  1668. Args3 = 0
  1669. Args4 = 0
  1670. Args5 = 0
  1671. Args6 = -327680
  1672. Args7 = 0
  1673. Args8 = 983040
  1674.  
  1675. Frame 1281
  1676. Next frame = 1282
  1677. Duration = 0
  1678. Args1 = 193
  1679. Args2 = 0
  1680. Args3 = 0
  1681. Args4 = 0
  1682. Args5 = 0
  1683. Args6 = 0
  1684. Args7 = -327680
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  2526. Sprite subnumber = 32775
  2527. Next frame = 1424
  2528. Duration = 8
  2529. Unknown 1 = 523
  2530.  
  2531. Frame 1427
  2532. Sprite number = 163
  2533. Sprite subnumber = 6
  2534. Duration = 1
  2535. Args1 = 1426
  2536. Args2 = 8388608
  2537.  
  2538. Frame 1428
  2539. Sprite number = 163
  2540. Sprite subnumber = 6
  2541. Duration = 10
  2542.  
  2543. Frame 1429
  2544. Sprite number = 163
  2545. Sprite subnumber = 32779
  2546. Next frame = 1430
  2547. Duration = 8
  2548.  
  2549. Frame 1430
  2550. Sprite number = 163
  2551. Sprite subnumber = 32778
  2552. Next frame = 1429
  2553. Duration = 8
  2554.  
  2555. Frame 1431
  2556. Sprite number = 163
  2557. Sprite subnumber = 32778
  2558. Next frame = 1429
  2559. Duration = 8
  2560. Unknown 1 = 523
  2561.  
  2562. Frame 1432
  2563. Sprite number = 163
  2564. Sprite subnumber = 9
  2565. Duration = 1
  2566. Args1 = 1431
  2567. Args2 = 8388608
  2568.  
  2569. Frame 1433
  2570. Sprite number = 163
  2571. Sprite subnumber = 9
  2572. Duration = 10
  2573.  
  2574. Frame 1434
  2575. Sprite number = 164
  2576. Next frame = 0
  2577.  
  2578. Frame 1435
  2579. Sprite number = 165
  2580. Next frame = 0
  2581.  
  2582. Frame 1436
  2583. Sprite number = 166
  2584. Next frame = 0
  2585.  
  2586. Frame 1437
  2587. Sprite number = 167
  2588. Next frame = 0
  2589.  
  2590. Frame 1438
  2591. Sprite number = 168
  2592. Next frame = 0
  2593.  
  2594. Frame 1439
  2595. Sprite number = 169
  2596. Next frame = 0
  2597.  
  2598. Frame 1440
  2599. Sprite number = 170
  2600. Next frame = 0
  2601.  
  2602. Frame 1441
  2603. Sprite number = 171
  2604. Next frame = 0
  2605.  
  2606. Frame 1442
  2607. Sprite number = 172
  2608. Next frame = 0
  2609.  
  2610. Frame 1443
  2611. Sprite number = 172
  2612. Sprite subnumber = 1
  2613. Next frame = 0
  2614.  
  2615. Frame 1444
  2616. Sprite number = 172
  2617. Sprite subnumber = 2
  2618. Next frame = 0
  2619.  
  2620. Frame 1445
  2621. Sprite number = 172
  2622. Sprite subnumber = 3
  2623. Next frame = 0
  2624.  
  2625. Frame 1446
  2626. Sprite number = 172
  2627. Sprite subnumber = 4
  2628. Next frame = 0
  2629.  
  2630. Frame 1447
  2631. Duration = 245
  2632. Unknown 1 = 526
  2633.  
  2634. Frame 1448
  2635. Duration = 245
  2636. Unknown 1 = 527
  2637.  
  2638. Frame 1449
  2639. Duration = 70
  2640. Unknown 1 = 528
  2641.  
  2642. Frame 1450
  2643. Duration = 87
  2644. Unknown 1 = 529
  2645.  
  2646. Frame 1451
  2647. Next frame = 1452
  2648. Duration = 105
  2649. Unknown 1 = 530
  2650.  
  2651. Frame 1452
  2652. Next frame = 1453
  2653. Duration = 120
  2654. Unknown 1 = 538
  2655.  
  2656. Frame 1453
  2657. Next frame = 1454
  2658. Duration = 160
  2659. Unknown 1 = 531
  2660.  
  2661. Frame 1454
  2662. Next frame = 1455
  2663. Duration = 140
  2664. Unknown 1 = 537
  2665.  
  2666. Frame 1455
  2667. Next frame = 1456
  2668. Duration = 105
  2669. Unknown 1 = 532
  2670.  
  2671. Frame 1456
  2672. Next frame = 1457
  2673. Duration = 120
  2674. Unknown 1 = 536
  2675.  
  2676. Frame 1457
  2677. Next frame = 1458
  2678. Duration = 160
  2679. Unknown 1 = 533
  2680.  
  2681. Frame 1458
  2682. Next frame = 1459
  2683. Duration = 140
  2684. Unknown 1 = 534
  2685.  
  2686. Frame 1459
  2687. Next frame = 1451
  2688. Duration = 140
  2689. Unknown 1 = 535
  2690.  
  2691. Frame 1460
  2692. Duration = 70
  2693. Unknown 1 = 539
  2694.  
  2695. Frame 1461
  2696. Duration = 157
  2697. Unknown 1 = 540
  2698.  
  2699. Frame 1462
  2700. Duration = 210
  2701. Unknown 1 = 541
  2702.  
  2703. Frame 1463
  2704. Sprite number = 173
  2705. Next frame = 0
  2706.  
  2707. Frame 1464
  2708. Sprite number = 173
  2709. Sprite subnumber = 1
  2710. Next frame = 0
  2711.  
  2712. Frame 1465
  2713. Sprite number = 174
  2714. Next frame = 0
  2715.  
  2716. Frame 1466
  2717. Sprite number = 174
  2718. Sprite subnumber = 32769
  2719. Next frame = 1467
  2720. Duration = 4
  2721.  
  2722. Frame 1467
  2723. Sprite number = 174
  2724. Sprite subnumber = 32770
  2725. Next frame = 1468
  2726. Duration = 4
  2727.  
  2728. Frame 1468
  2729. Sprite number = 174
  2730. Sprite subnumber = 32771
  2731. Next frame = 1469
  2732. Duration = 4
  2733.  
  2734. Frame 1469
  2735. Sprite number = 174
  2736. Sprite subnumber = 32772
  2737. Next frame = 1470
  2738. Duration = 4
  2739.  
  2740. Frame 1470
  2741. Sprite number = 174
  2742. Sprite subnumber = 32773
  2743. Next frame = 1471
  2744. Duration = 4
  2745.  
  2746. Frame 1471
  2747. Sprite number = 174
  2748. Sprite subnumber = 32774
  2749. Next frame = 1472
  2750. Duration = 4
  2751.  
  2752. Frame 1472
  2753. Sprite number = 174
  2754. Sprite subnumber = 32775
  2755. Next frame = 1466
  2756. Duration = 4
  2757.  
  2758. Frame 1473
  2759. Sprite number = 175
  2760. Next frame = 0
  2761.  
  2762. Frame 1474
  2763. Sprite number = 176
  2764. Next frame = 0
  2765.  
  2766. Frame 1475
  2767. Sprite number = 177
  2768. Next frame = 0
  2769.  
  2770. Frame 1476
  2771. Sprite number = 177
  2772. Sprite subnumber = 1
  2773. Next frame = 0
  2774.  
  2775. [CODEPTR]
  2776. FRAME 1100 = Look
  2777. FRAME 1101 = Look
  2778. FRAME 1102 = Chase
  2779. FRAME 1103 = Chase
  2780. FRAME 1104 = Chase
  2781. FRAME 1105 = Chase
  2782. FRAME 1106 = Chase
  2783. FRAME 1107 = Chase
  2784. FRAME 1108 = Chase
  2785. FRAME 1109 = Chase
  2786. FRAME 1110 = FaceTarget
  2787. FRAME 1111 = BspiAttack
  2788. FRAME 1112 = FaceTarget
  2789. FRAME 1113 = BspiAttack
  2790. FRAME 1114 = FaceTarget
  2791. FRAME 1115 = BspiAttack
  2792. FRAME 1117 = Pain
  2793. FRAME 1119 = Scream
  2794. FRAME 1120 = Fall
  2795. FRAME 1126 = XScream
  2796. FRAME 1127 = Fall
  2797. FRAME 1140 = Look
  2798. FRAME 1141 = Look
  2799. FRAME 1142 = Chase
  2800. FRAME 1143 = Chase
  2801. FRAME 1144 = Chase
  2802. FRAME 1145 = Chase
  2803. FRAME 1146 = Chase
  2804. FRAME 1147 = Chase
  2805. FRAME 1148 = Chase
  2806. FRAME 1149 = Chase
  2807. FRAME 1150 = FaceTarget
  2808. FRAME 1151 = FaceTarget
  2809. FRAME 1152 = JumpIfTargetCloser
  2810. FRAME 1153 = MonsterProjectile
  2811. FRAME 1154 = MonsterMeleeAttack
  2812. FRAME 1156 = Pain
  2813. FRAME 1158 = Scream
  2814. FRAME 1160 = Fall
  2815. FRAME 1162 = XScream
  2816. FRAME 1163 = Fall
  2817. FRAME 1178 = Look
  2818. FRAME 1179 = Look
  2819. FRAME 1180 = Chase
  2820. FRAME 1181 = Chase
  2821. FRAME 1182 = Chase
  2822. FRAME 1183 = Chase
  2823. FRAME 1184 = Chase
  2824. FRAME 1185 = Chase
  2825. FRAME 1186 = Chase
  2826. FRAME 1187 = Chase
  2827. FRAME 1188 = FaceTarget
  2828. FRAME 1189 = FaceTarget
  2829. FRAME 1190 = JumpIfTargetCloser
  2830. FRAME 1191 = MonsterProjectile
  2831. FRAME 1192 = MonsterMeleeAttack
  2832. FRAME 1193 = FaceTarget
  2833. FRAME 1194 = FaceTarget
  2834. FRAME 1195 = JumpIfTargetCloser
  2835. FRAME 1196 = MonsterProjectile
  2836. FRAME 1197 = MonsterMeleeAttack
  2837. FRAME 1199 = Pain
  2838. FRAME 1201 = Scream
  2839. FRAME 1203 = Fall
  2840. FRAME 1222 = Look
  2841. FRAME 1223 = Look
  2842. FRAME 1224 = PlaySound
  2843. FRAME 1225 = Chase
  2844. FRAME 1226 = Chase
  2845. FRAME 1227 = Chase
  2846. FRAME 1228 = Chase
  2847. FRAME 1229 = Chase
  2848. FRAME 1230 = Chase
  2849. FRAME 1231 = Chase
  2850. FRAME 1232 = Chase
  2851. FRAME 1233 = Chase
  2852. FRAME 1234 = Chase
  2853. FRAME 1235 = Chase
  2854. FRAME 1236 = Chase
  2855. FRAME 1237 = Die
  2856. FRAME 1238 = PlaySound
  2857. FRAME 1239 = Explode
  2858. FRAME 1240 = Fall
  2859. FRAME 1242 = Look
  2860. FRAME 1243 = Look
  2861. FRAME 1244 = Chase
  2862. FRAME 1245 = Chase
  2863. FRAME 1246 = Chase
  2864. FRAME 1247 = Chase
  2865. FRAME 1248 = Chase
  2866. FRAME 1249 = Chase
  2867. FRAME 1250 = Chase
  2868. FRAME 1251 = Chase
  2869. FRAME 1252 = Chase
  2870. FRAME 1253 = Chase
  2871. FRAME 1254 = Chase
  2872. FRAME 1255 = Chase
  2873. FRAME 1256 = FaceTarget
  2874. FRAME 1257 = SkelWhoosh
  2875. FRAME 1258 = FaceTarget
  2876. FRAME 1259 = SkelFist
  2877. FRAME 1260 = FaceTarget
  2878. FRAME 1261 = FaceTarget
  2879. FRAME 1262 = MonsterProjectile
  2880. FRAME 1264 = Pain
  2881. FRAME 1265 = JumpIfHealthBelow
  2882. FRAME 1268 = Scream
  2883. FRAME 1269 = Fall
  2884. FRAME 1274 = PlaySound
  2885. FRAME 1275 = SpawnObject
  2886. FRAME 1276 = SpawnObject
  2887. FRAME 1277 = SpawnObject
  2888. FRAME 1278 = SpawnObject
  2889. FRAME 1279 = SpawnObject
  2890. FRAME 1280 = SpawnObject
  2891. FRAME 1281 = SpawnObject
  2892. FRAME 1283 = Fall
  2893. FRAME 1309 = Look
  2894. FRAME 1310 = Look
  2895. FRAME 1311 = Chase
  2896. FRAME 1312 = Chase
  2897. FRAME 1313 = Chase
  2898. FRAME 1314 = Chase
  2899. FRAME 1315 = Chase
  2900. FRAME 1316 = Chase
  2901. FRAME 1317 = Chase
  2902. FRAME 1318 = Chase
  2903. FRAME 1319 = FaceTarget
  2904. FRAME 1320 = MonsterProjectile
  2905. FRAME 1321 = FaceTarget
  2906. FRAME 1323 = Pain
  2907. FRAME 1324 = Scream
  2908. FRAME 1326 = Fall
  2909. FRAME 1334 = Spawn
  2910. FRAME 1335 = SeekTracer
  2911. FRAME 1336 = RadiusDamage
  2912. FRAME 1342 = PlaySound
  2913. FRAME 1354 = PlaySound
  2914. FRAME 1366 = PlaySound
  2915. FRAME 1378 = PlaySound
  2916. FRAME 1390 = PlaySound
  2917. FRAME 1416 = PlaySound
  2918. FRAME 1417 = JumpIfTargetCloser
  2919. FRAME 1418 = Look
  2920. FRAME 1421 = PlaySound
  2921. FRAME 1422 = JumpIfTargetCloser
  2922. FRAME 1423 = Look
  2923. FRAME 1426 = PlaySound
  2924. FRAME 1427 = JumpIfTargetCloser
  2925. FRAME 1428 = Look
  2926. FRAME 1431 = PlaySound
  2927. FRAME 1432 = JumpIfTargetCloser
  2928. FRAME 1433 = Look
  2929. FRAME 1447 = PlaySound
  2930. FRAME 1448 = PlaySound
  2931. FRAME 1449 = PlaySound
  2932. FRAME 1450 = PlaySound
  2933. FRAME 1451 = PlaySound
  2934. FRAME 1452 = PlaySound
  2935. FRAME 1453 = PlaySound
  2936. FRAME 1454 = PlaySound
  2937. FRAME 1455 = PlaySound
  2938. FRAME 1456 = PlaySound
  2939. FRAME 1457 = PlaySound
  2940. FRAME 1458 = PlaySound
  2941. FRAME 1459 = PlaySound
  2942. FRAME 1460 = PlaySound
  2943. FRAME 1461 = PlaySound
  2944. FRAME 1462 = PlaySound
  2945.  
  2946.  
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