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a guest Oct 21st, 2019 71 Never
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using SimpleJSON;
  4. using UnityEngine;
  5.  
  6. public class SimpleJSONExample : MonoBehaviour
  7. {
  8.     string json = "{ \"highscores\" : " +
  9. "    [" +
  10. "        {" +
  11. "            \"name\": \"jandu\"," +
  12. "            \"score\": 1000" +
  13. "        }," +
  14. "        {" +
  15. "            \"name\": \"bernat\"," +
  16. "            \"score\": -2000" +
  17. "        }" +
  18. "    ]" +
  19. "}";
  20.  
  21.     void Start(){
  22.         JSONNode N = JSON.Parse(json);
  23.  
  24.         JSONArray highscores = N["highscores"].AsArray;
  25.  
  26.  
  27.         JSONObject tmpuser = new JSONObject();
  28.         tmpuser.Add("name",new JSONString("pepito"));
  29.         tmpuser.Add("score",new JSONNumber(2000));
  30.        
  31.         highscores.Add(tmpuser);
  32.  
  33.         for(int i=0; i<highscores.Count;i++){
  34.             Debug.Log("Nombre: "+highscores[i]["name"]);
  35.             Debug.Log("Score: "+highscores[i]["score"]);
  36.         }
  37.  
  38.         /*
  39.         foreach(JSONNode v in highscores){
  40.             Debug.Log("Nombre: "+v["name"]);
  41.             Debug.Log("Score: "+v["score"]);
  42.         }
  43.         */
  44.  
  45.        
  46.  
  47.     }
  48.  
  49. }
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