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- Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file.
- lyndar the Scorcher (Red Draconian Conjurer) Turns: 64673, Time: 05:50:06
- Health: 182/182 AC: 17 Str: 15 XL: 19 Next: 65%
- Magic: 36/36 EV: 17 Int: 33 God: Sif Muna [*****.]
- Gold: 2274 SH: 0 Dex: 14 Spells: 6/45 levels left
- rFire + . . I - +5 shortbow of Qazlal, Threshing {freeze, ^Drain Will+ Int+6}
- rCold + . . [offhand occupied]
- rNeg + . . g - +2 hood of the Assassin {Detect Stab+ Stlth++}
- rPois . N - scarf {shadows}
- rElec . l - +2 pair of gloves {Stlth+}
- rCorr . J - +1 pair of boots
- SInv + j - amulet "Hexkoquf" {Regen+ Dex+3 Stlth+}
- Will ++... z - ring "Ipnof" {rC+ rN+ Wiz Int+3}
- Stlth +++++++ V - ring of Noegaph Beze {Fly Str+4 SInv}
- HPRegen 1.30/turn
- MPRegen 0.25/turn
- %: wizardry (x1)
- @: flying, studying 2 skills
- A: combustion breath, AC +10, unfitting armour, fire resistance 1, cold-blooded,
- armoured tail 1
- }: 1/15 runes: barnacled
- a: Combustion Breath, Renounce Religion, Channel Magic, Forget Spell, Divine
- Exegesis
- You are on level 3 of the Spider Nest.
- You worship Sif Muna.
- Sif Muna is extremely pleased with you.
- You have visited 7 branches of the dungeon, and seen 34 of its levels.
- You have also visited: Ossuary and Gauntlet.
- You have collected 3813 gold pieces.
- You have spent 1539 gold pieces at shops.
- Inventory:
- Hand Weapons
- n - the +6 rapier of the Squeaky God {flame, ^Contam +Blink rC+ rN+}
- (You took it off a minotaur in a Gauntlet)
- ^Contam: It causes magical contamination when unequipped.
- +Blink: It lets you blink.
- rC+: It protects you from cold.
- rN+: It protects you from negative energy.
- I - the +5 shortbow of Qazlal, Threshing (weapon) {freeze, ^Drain Will+ Int+6}
- (You found it on level 9 of the Dungeon)
- ^Drain: It drains your maximum health when unequipped.
- Will+: It increases your willpower.
- Int+6: It affects your intelligence (+6).
- Missiles
- d - 6 curare-tipped darts
- s - 5 throwing nets
- w - 10 silver javelins
- Armour
- g - the +2 hood of the Assassin (worn) {Detect Stab+ Stlth++}
- (You acquired it on level 2 of the Vaults)
- Detect: It allows the wearer to sense nearby creatures.
- Stab+: It allows the wearer to make particularly effective stabbing
- attacks against helpless or unaware enemies with any melee weapon.
- Stlth++: It makes you much more stealthy.
- h - a +2 buckler
- l - a +2 pair of gloves of stealth (worn)
- B - a +1 cloak of willpower
- J - a +1 pair of boots (worn)
- N - a scarf of shadows (worn)
- Magical Staves
- c - the staff "Widowmaker" {rC++ rCorr Ice}
- (You took it off a deep elf knight on level 3 of the Elven Halls)
- [staff of cold]
- rC++: It greatly protects you from cold.
- rCorr: It protects you from acid and corrosion.
- Ice: It increases the power of your Ice spells.
- G - the staff "Jischeg" {rElec Int+4 Summ Air}
- (You found it on level 4 of the Shoals)
- [staff of air]
- rElec: It insulates you from electricity.
- Int+4: It affects your intelligence (+4).
- Summ: It increases the power of your Summonings spells.
- Air: It increases the power of your Air spells.
- R - a staff of fire
- Jewellery
- a - the ring of Noegheitt {rElec Int+4 Dex+6}
- (You acquired it on level 4 of the Shoals)
- [ring of dexterity]
- rElec: It insulates you from electricity.
- Int+4: It affects your intelligence (+4).
- Dex+6: It affects your dexterity (+6).
- b - an amulet of magic regeneration
- j - the amulet "Hexkoquf" (worn) {Regen+ Dex+3 Stlth+}
- (You took it off a deep elf high priest on level 3 of the Elven Halls)
- [amulet of regeneration]
- Regen+: It increases your rate of health regeneration.
- Dex+3: It affects your dexterity (+3).
- Stlth+: It makes you more stealthy.
- p - the amulet of Hepliaklqana's Scorn {Acrobat Int+4}
- (You took it off a kobold on level 11 of the Dungeon)
- [amulet of the acrobat]
- Acrobat: It increases your evasion after moving or waiting.
- Int+4: It affects your intelligence (+4).
- z - the ring "Ipnof" (worn) {rC+ rN+ Wiz Int+3}
- (You found it on level 4 of the Lair of Beasts)
- [ring of wizardry]
- rC+: It protects you from cold.
- rN+: It protects you from negative energy.
- Wiz: It increases the success rate of your magical spells.
- Int+3: It affects your intelligence (+3).
- U - a ring of protection from cold
- V - the ring of Noegaph Beze (worn) {Fly Str+4 SInv}
- (You bought it in a shop on level 3 of the Elven Halls)
- [ring of flight]
- Fly: It grants you flight.
- Str+4: It affects your strength (+4).
- SInv: It lets you see invisible.
- W - the ring "Jiusmestre" {rPois rF+ Int+6 Slay+3 Stlth-}
- (You took it off a deep elf demonologist on level 3 of the Elven Halls)
- [ring of protection from fire]
- rPois: It protects you from poison.
- rF+: It protects you from fire.
- Int+6: It affects your intelligence (+6).
- Slay+3: It affects your accuracy & damage with ranged weapons and melee
- (+3).
- Stlth-: It makes you less stealthy.
- Wands
- y - a wand of flame (45)
- E - a wand of digging (7)
- F - a wand of polymorph (5)
- H - a wand of roots (9)
- O - a wand of mindburst (20)
- T - a wand of quicksilver (15)
- Scrolls
- e - 4 scrolls of poison
- k - 12 scrolls of teleportation
- q - 14 scrolls of enchant weapon
- r - 3 scrolls of fear
- v - 3 scrolls of revelation
- C - 7 scrolls of immolation
- M - 5 scrolls of fog
- P - 3 scrolls of vulnerability
- Y - 4 scrolls of amnesia
- Z - 3 scrolls of summoning
- Potions
- f - 5 potions of curing
- i - 7 potions of enlightenment
- m - 2 potions of lignification
- o - 7 potions of might
- t - 2 potions of haste
- u - 2 potions of invisibility
- x - 3 potions of resistance
- A - a potion of ambrosia
- D - 3 potions of brilliance
- K - 2 potions of magic
- L - 2 potions of cancellation
- S - 3 potions of mutation
- Miscellaneous
- Q - a +0 tin of tremorstones (2/2)
- X - a +1 sack of spiders
- Skills:
- - Level 19.1 Fighting
- - Level 0.6 Maces & Flails
- - Level 5.0 Ranged Weapons
- - Level 13.1 Dodging
- - Level 6.0 Stealth
- - Level 1.0 Shields
- + Level 13.7 Spellcasting
- * Level 14.9 Conjurations
- - Level 2.3 Hexes
- - Level 3.8 Translocations
- - Level 4.0 Forgecraft
- - Level 20.1 Fire Magic
- - Level 7.0 Earth Magic
- - Level 7.0 Alchemy
- - Level 8.0 Invocations
- You have 6 spell levels left.
- You know the following spells:
- Your Spells Type Power Damage Failure Level
- a - Magic Dart Conj 100% 1d8 0% 1
- b - Borgnjor's Vile Clut Necr/Erth 22% N/A 5% 5
- c - Fire Storm Conj/Fire 47% 8d12 50% 9
- d - Freezing Cloud Conj/Ice/Air 26% 6-21 2% 5
- e - Olgreb's Toxic Radia Alch 62% N/A 1% 4
- f - Iskenderun's Battles Conj/Frge 71% 2d14 1% 4
- g - Stone Arrow Conj/Erth 100% 3d13 1% 3
- h - Ignition Fire 51% 3d14 1% 8
- Your spell library contains the following spells:
- Spells Type Power Damage Failure Level
- Foxfire Conj/Fire 100% 2x1d9 0% 1
- Searing Ray Conj 100% 2d8 0% 2
- Flame Wave Conj/Fire 95% 2d20 0% 4
- Kiss of Death Conj/Necr 100% 2d13 1% 1
- Poisonous Vapours Alch/Air 100% 1d4 1% 1
- Shock Conj/Air 100% 1d9 1% 1
- Construct Spike Launche Frge 98% 2d7 1% 2
- Ensorcelled Hibernation Hex/Ice 60% N/A 1% 2
- Grave Claw Necr 44% 2d10 1% 2
- Jinxbite Hex 76% N/A 1% 2
- Lesser Beckoning Tloc 94% N/A 1% 2
- Mercury Arrow Conj/Alch 100% 2d11 1% 2
- Momentum Strike Conj/Tloc 100% 3d10 1% 2
- Static Discharge Conj/Air 100% 3-8/arc 1% 2
- Sublimation of Blood Necr 22% N/A 1% 2
- Confusing Touch Hex 38% N/A 1% 3
- Hailstorm Conj/Ice 64% 3d12 1% 3
- Launch Clockwork Bee Frge 49% N/A 1% 3
- Maxwell's Portable Pile Tloc 47% (3-9)d5 1% 3
- Mephitic Cloud Conj/Alch/Air 63% N/A 1% 3
- Passwall Erth 62% N/A 1% 3
- Sigil of Binding Hex 38% N/A 1% 3
- Teleport Other Tloc 47% N/A 1% 3
- Tukima's Dance Hex 38% N/A 1% 3
- Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3
- Forge Blazeheart Golem Fire/Frge 80% N/A 1% 4
- Fulminant Prism Conj/Alch 38% 3d18 1% 4
- Ignite Poison Fire/Alch 84% N/A 1% 4
- Iskenderun's Mystic Bla Conj/Tloc 71% 2d14 (+2d81% 4
- Passage of Golubria Tloc 47% N/A 1% 4
- Rending Blade Conj/Frge 71% 2d(11+7*) 1% 4
- Summon Seismosaurus Egg Summ/Erth 45% N/A 1% 4
- Alistair's Intoxication Alch 41% N/A 1% 5
- Arcjolt Conj/Air 32% 1d42 1% 5
- Fireball Conj/Fire 47% 3d19 1% 5
- Bombard Conj/Erth 38% 9d7 1% 6
- Plasma Beam Fire/Air 36% 2x1d50 1% 6
- Call Canine Familiar Summ 22% N/A 2% 3
- Fugue of the Fallen Necr 22% N/A 2% 3
- Ozocubu's Armour Ice 22% N/A 2% 3
- Summon Ice Beast Ice/Summ 22% N/A 2% 3
- Swiftness Air 22% N/A 2% 3
- Vampiric Draining Necr 22% 2d7 2% 3
- Dimensional Bullseye Hex/Tloc 21% N/A 2% 4
- Alistair's Walking Alem Alch/Frge 56% N/A 2% 5
- Cause Fear Hex 19% N/A 3% 4
- Forge Lightning Spire Air/Frge 35% 3d6 3% 4
- Vhi's Electric Charge Tloc/Air 70% N/A 3% 4
- Yara's Violent Unravell Hex/Alch 26% 3d11 3% 5
- Anguish Hex/Necr 15% N/A 4% 4
- Nazja's Percussive Temp Frge 24% 4d8 4% 5
- Eringya's Noxious Bog Alch 31% 4d6 7% 6
- Airstrike Air 11% 2d(2-18) 8% 4
- Animate Dead Necr 22% N/A 8% 4
- Dispel Undead Necr 22% 3d12 8% 4
- Summon Forest Summ/Tloc 17% N/A 10% 5
- Metabolic Englaciation Hex/Ice 15% N/A 13% 5
- Silence Hex/Air 15% N/A 13% 5
- Summon Mana Viper Hex/Summ 30% N/A 13% 5
- Forge Phalanx Beetle Frge 24% N/A 22% 6
- Gell's Gavotte Tloc 23% 2d(22-32) 24% 6
- Sculpt Simulacrum Ice/Alch 22% N/A 26% 6
- Death Channel Necr 11% N/A 71% 6
- Summon Cactus Giant Summ 11% N/A 71% 6
- Orb of Destruction Conj 44% 9d12 1% 7
- Hellfire Mortar Fire/Erth/Frge 37% 4d13 9% 7
- Lehudib's Crystal Spear Conj/Erth 38% 10d9 47% 8
- Diamond Sawblades Frge 24% 4d6 75% 7
- Magnavolt Erth/Air 22% 4d13 80% 7
- Enfeeble Hex 19% N/A 91% 7
- Malign Gateway Summ/Tloc 17% N/A 95% 7
- Sphinx Sisters Hex/Summ 15% N/A 98% 7
- Haunt Necr/Summ 11% N/A 99% 7
- Rimeblight Ice/Necr 11% 2d5 (prima99% 7
- Summon Hydra Summ 11% N/A 99% 7
- Maxwell's Capacitive Co Air 11% ∞ 100% 8
- Summon Horrible Things Summ 11% N/A 100% 8
- Dragon's Call Summ 11% N/A 100% 9
- Platinum Paragon Frge 24% 4d14 100% 9
- Polar Vortex Ice 11% 12d1* 100% 9
- Dungeon Overview and Level Annotations
- Branches:
- Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:10
- Shoals (4/4) Lair:2 Spider (3/4) Lair:2 Slime (0/5) Lair:4
- Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (2/5) D:13
- Crypt (0/3) Vaults:2 Depths (0/4) D:15 Ossuary (visited)
- Gauntlet (visited)
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