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  1. Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file.
  2.  
  3. lyndar the Scorcher (Red Draconian Conjurer) Turns: 64673, Time: 05:50:06
  4.  
  5. Health: 182/182 AC: 17 Str: 15 XL: 19 Next: 65%
  6. Magic: 36/36 EV: 17 Int: 33 God: Sif Muna [*****.]
  7. Gold: 2274 SH: 0 Dex: 14 Spells: 6/45 levels left
  8.  
  9. rFire + . . I - +5 shortbow of Qazlal, Threshing {freeze, ^Drain Will+ Int+6}
  10. rCold + . . [offhand occupied]
  11. rNeg + . . g - +2 hood of the Assassin {Detect Stab+ Stlth++}
  12. rPois . N - scarf {shadows}
  13. rElec . l - +2 pair of gloves {Stlth+}
  14. rCorr . J - +1 pair of boots
  15. SInv + j - amulet "Hexkoquf" {Regen+ Dex+3 Stlth+}
  16. Will ++... z - ring "Ipnof" {rC+ rN+ Wiz Int+3}
  17. Stlth +++++++ V - ring of Noegaph Beze {Fly Str+4 SInv}
  18. HPRegen 1.30/turn
  19. MPRegen 0.25/turn
  20.  
  21. %: wizardry (x1)
  22. @: flying, studying 2 skills
  23. A: combustion breath, AC +10, unfitting armour, fire resistance 1, cold-blooded,
  24. armoured tail 1
  25. }: 1/15 runes: barnacled
  26. a: Combustion Breath, Renounce Religion, Channel Magic, Forget Spell, Divine
  27. Exegesis
  28.  
  29.  
  30. You are on level 3 of the Spider Nest.
  31. You worship Sif Muna.
  32. Sif Muna is extremely pleased with you.
  33. You have visited 7 branches of the dungeon, and seen 34 of its levels.
  34. You have also visited: Ossuary and Gauntlet.
  35.  
  36. You have collected 3813 gold pieces.
  37. You have spent 1539 gold pieces at shops.
  38.  
  39. Inventory:
  40.  
  41. Hand Weapons
  42. n - the +6 rapier of the Squeaky God {flame, ^Contam +Blink rC+ rN+}
  43. (You took it off a minotaur in a Gauntlet)
  44.  
  45. ^Contam: It causes magical contamination when unequipped.
  46. +Blink: It lets you blink.
  47. rC+: It protects you from cold.
  48. rN+: It protects you from negative energy.
  49. I - the +5 shortbow of Qazlal, Threshing (weapon) {freeze, ^Drain Will+ Int+6}
  50. (You found it on level 9 of the Dungeon)
  51.  
  52. ^Drain: It drains your maximum health when unequipped.
  53. Will+: It increases your willpower.
  54. Int+6: It affects your intelligence (+6).
  55. Missiles
  56. d - 6 curare-tipped darts
  57. s - 5 throwing nets
  58. w - 10 silver javelins
  59. Armour
  60. g - the +2 hood of the Assassin (worn) {Detect Stab+ Stlth++}
  61. (You acquired it on level 2 of the Vaults)
  62.  
  63. Detect: It allows the wearer to sense nearby creatures.
  64. Stab+: It allows the wearer to make particularly effective stabbing
  65. attacks against helpless or unaware enemies with any melee weapon.
  66. Stlth++: It makes you much more stealthy.
  67. h - a +2 buckler
  68. l - a +2 pair of gloves of stealth (worn)
  69. B - a +1 cloak of willpower
  70. J - a +1 pair of boots (worn)
  71. N - a scarf of shadows (worn)
  72. Magical Staves
  73. c - the staff "Widowmaker" {rC++ rCorr Ice}
  74. (You took it off a deep elf knight on level 3 of the Elven Halls)
  75.  
  76. [staff of cold]
  77.  
  78. rC++: It greatly protects you from cold.
  79. rCorr: It protects you from acid and corrosion.
  80. Ice: It increases the power of your Ice spells.
  81. G - the staff "Jischeg" {rElec Int+4 Summ Air}
  82. (You found it on level 4 of the Shoals)
  83.  
  84. [staff of air]
  85.  
  86. rElec: It insulates you from electricity.
  87. Int+4: It affects your intelligence (+4).
  88. Summ: It increases the power of your Summonings spells.
  89. Air: It increases the power of your Air spells.
  90. R - a staff of fire
  91. Jewellery
  92. a - the ring of Noegheitt {rElec Int+4 Dex+6}
  93. (You acquired it on level 4 of the Shoals)
  94.  
  95. [ring of dexterity]
  96.  
  97. rElec: It insulates you from electricity.
  98. Int+4: It affects your intelligence (+4).
  99. Dex+6: It affects your dexterity (+6).
  100. b - an amulet of magic regeneration
  101. j - the amulet "Hexkoquf" (worn) {Regen+ Dex+3 Stlth+}
  102. (You took it off a deep elf high priest on level 3 of the Elven Halls)
  103.  
  104. [amulet of regeneration]
  105.  
  106. Regen+: It increases your rate of health regeneration.
  107. Dex+3: It affects your dexterity (+3).
  108. Stlth+: It makes you more stealthy.
  109. p - the amulet of Hepliaklqana's Scorn {Acrobat Int+4}
  110. (You took it off a kobold on level 11 of the Dungeon)
  111.  
  112. [amulet of the acrobat]
  113.  
  114. Acrobat: It increases your evasion after moving or waiting.
  115. Int+4: It affects your intelligence (+4).
  116. z - the ring "Ipnof" (worn) {rC+ rN+ Wiz Int+3}
  117. (You found it on level 4 of the Lair of Beasts)
  118.  
  119. [ring of wizardry]
  120.  
  121. rC+: It protects you from cold.
  122. rN+: It protects you from negative energy.
  123. Wiz: It increases the success rate of your magical spells.
  124. Int+3: It affects your intelligence (+3).
  125. U - a ring of protection from cold
  126. V - the ring of Noegaph Beze (worn) {Fly Str+4 SInv}
  127. (You bought it in a shop on level 3 of the Elven Halls)
  128.  
  129. [ring of flight]
  130.  
  131. Fly: It grants you flight.
  132. Str+4: It affects your strength (+4).
  133. SInv: It lets you see invisible.
  134. W - the ring "Jiusmestre" {rPois rF+ Int+6 Slay+3 Stlth-}
  135. (You took it off a deep elf demonologist on level 3 of the Elven Halls)
  136.  
  137. [ring of protection from fire]
  138.  
  139. rPois: It protects you from poison.
  140. rF+: It protects you from fire.
  141. Int+6: It affects your intelligence (+6).
  142. Slay+3: It affects your accuracy & damage with ranged weapons and melee
  143. (+3).
  144. Stlth-: It makes you less stealthy.
  145. Wands
  146. y - a wand of flame (45)
  147. E - a wand of digging (7)
  148. F - a wand of polymorph (5)
  149. H - a wand of roots (9)
  150. O - a wand of mindburst (20)
  151. T - a wand of quicksilver (15)
  152. Scrolls
  153. e - 4 scrolls of poison
  154. k - 12 scrolls of teleportation
  155. q - 14 scrolls of enchant weapon
  156. r - 3 scrolls of fear
  157. v - 3 scrolls of revelation
  158. C - 7 scrolls of immolation
  159. M - 5 scrolls of fog
  160. P - 3 scrolls of vulnerability
  161. Y - 4 scrolls of amnesia
  162. Z - 3 scrolls of summoning
  163. Potions
  164. f - 5 potions of curing
  165. i - 7 potions of enlightenment
  166. m - 2 potions of lignification
  167. o - 7 potions of might
  168. t - 2 potions of haste
  169. u - 2 potions of invisibility
  170. x - 3 potions of resistance
  171. A - a potion of ambrosia
  172. D - 3 potions of brilliance
  173. K - 2 potions of magic
  174. L - 2 potions of cancellation
  175. S - 3 potions of mutation
  176. Miscellaneous
  177. Q - a +0 tin of tremorstones (2/2)
  178. X - a +1 sack of spiders
  179.  
  180.  
  181. Skills:
  182. - Level 19.1 Fighting
  183. - Level 0.6 Maces & Flails
  184. - Level 5.0 Ranged Weapons
  185. - Level 13.1 Dodging
  186. - Level 6.0 Stealth
  187. - Level 1.0 Shields
  188. + Level 13.7 Spellcasting
  189. * Level 14.9 Conjurations
  190. - Level 2.3 Hexes
  191. - Level 3.8 Translocations
  192. - Level 4.0 Forgecraft
  193. - Level 20.1 Fire Magic
  194. - Level 7.0 Earth Magic
  195. - Level 7.0 Alchemy
  196. - Level 8.0 Invocations
  197.  
  198.  
  199. You have 6 spell levels left.
  200. You know the following spells:
  201.  
  202. Your Spells Type Power Damage Failure Level
  203. a - Magic Dart Conj 100% 1d8 0% 1
  204. b - Borgnjor's Vile Clut Necr/Erth 22% N/A 5% 5
  205. c - Fire Storm Conj/Fire 47% 8d12 50% 9
  206. d - Freezing Cloud Conj/Ice/Air 26% 6-21 2% 5
  207. e - Olgreb's Toxic Radia Alch 62% N/A 1% 4
  208. f - Iskenderun's Battles Conj/Frge 71% 2d14 1% 4
  209. g - Stone Arrow Conj/Erth 100% 3d13 1% 3
  210. h - Ignition Fire 51% 3d14 1% 8
  211.  
  212. Your spell library contains the following spells:
  213.  
  214. Spells Type Power Damage Failure Level
  215. Foxfire Conj/Fire 100% 2x1d9 0% 1
  216. Searing Ray Conj 100% 2d8 0% 2
  217. Flame Wave Conj/Fire 95% 2d20 0% 4
  218. Kiss of Death Conj/Necr 100% 2d13 1% 1
  219. Poisonous Vapours Alch/Air 100% 1d4 1% 1
  220. Shock Conj/Air 100% 1d9 1% 1
  221. Construct Spike Launche Frge 98% 2d7 1% 2
  222. Ensorcelled Hibernation Hex/Ice 60% N/A 1% 2
  223. Grave Claw Necr 44% 2d10 1% 2
  224. Jinxbite Hex 76% N/A 1% 2
  225. Lesser Beckoning Tloc 94% N/A 1% 2
  226. Mercury Arrow Conj/Alch 100% 2d11 1% 2
  227. Momentum Strike Conj/Tloc 100% 3d10 1% 2
  228. Static Discharge Conj/Air 100% 3-8/arc 1% 2
  229. Sublimation of Blood Necr 22% N/A 1% 2
  230. Confusing Touch Hex 38% N/A 1% 3
  231. Hailstorm Conj/Ice 64% 3d12 1% 3
  232. Launch Clockwork Bee Frge 49% N/A 1% 3
  233. Maxwell's Portable Pile Tloc 47% (3-9)d5 1% 3
  234. Mephitic Cloud Conj/Alch/Air 63% N/A 1% 3
  235. Passwall Erth 62% N/A 1% 3
  236. Sigil of Binding Hex 38% N/A 1% 3
  237. Teleport Other Tloc 47% N/A 1% 3
  238. Tukima's Dance Hex 38% N/A 1% 3
  239. Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3
  240. Forge Blazeheart Golem Fire/Frge 80% N/A 1% 4
  241. Fulminant Prism Conj/Alch 38% 3d18 1% 4
  242. Ignite Poison Fire/Alch 84% N/A 1% 4
  243. Iskenderun's Mystic Bla Conj/Tloc 71% 2d14 (+2d81% 4
  244. Passage of Golubria Tloc 47% N/A 1% 4
  245. Rending Blade Conj/Frge 71% 2d(11+7*) 1% 4
  246. Summon Seismosaurus Egg Summ/Erth 45% N/A 1% 4
  247. Alistair's Intoxication Alch 41% N/A 1% 5
  248. Arcjolt Conj/Air 32% 1d42 1% 5
  249. Fireball Conj/Fire 47% 3d19 1% 5
  250. Bombard Conj/Erth 38% 9d7 1% 6
  251. Plasma Beam Fire/Air 36% 2x1d50 1% 6
  252. Call Canine Familiar Summ 22% N/A 2% 3
  253. Fugue of the Fallen Necr 22% N/A 2% 3
  254. Ozocubu's Armour Ice 22% N/A 2% 3
  255. Summon Ice Beast Ice/Summ 22% N/A 2% 3
  256. Swiftness Air 22% N/A 2% 3
  257. Vampiric Draining Necr 22% 2d7 2% 3
  258. Dimensional Bullseye Hex/Tloc 21% N/A 2% 4
  259. Alistair's Walking Alem Alch/Frge 56% N/A 2% 5
  260. Cause Fear Hex 19% N/A 3% 4
  261. Forge Lightning Spire Air/Frge 35% 3d6 3% 4
  262. Vhi's Electric Charge Tloc/Air 70% N/A 3% 4
  263. Yara's Violent Unravell Hex/Alch 26% 3d11 3% 5
  264. Anguish Hex/Necr 15% N/A 4% 4
  265. Nazja's Percussive Temp Frge 24% 4d8 4% 5
  266. Eringya's Noxious Bog Alch 31% 4d6 7% 6
  267. Airstrike Air 11% 2d(2-18) 8% 4
  268. Animate Dead Necr 22% N/A 8% 4
  269. Dispel Undead Necr 22% 3d12 8% 4
  270. Summon Forest Summ/Tloc 17% N/A 10% 5
  271. Metabolic Englaciation Hex/Ice 15% N/A 13% 5
  272. Silence Hex/Air 15% N/A 13% 5
  273. Summon Mana Viper Hex/Summ 30% N/A 13% 5
  274. Forge Phalanx Beetle Frge 24% N/A 22% 6
  275. Gell's Gavotte Tloc 23% 2d(22-32) 24% 6
  276. Sculpt Simulacrum Ice/Alch 22% N/A 26% 6
  277. Death Channel Necr 11% N/A 71% 6
  278. Summon Cactus Giant Summ 11% N/A 71% 6
  279. Orb of Destruction Conj 44% 9d12 1% 7
  280. Hellfire Mortar Fire/Erth/Frge 37% 4d13 9% 7
  281. Lehudib's Crystal Spear Conj/Erth 38% 10d9 47% 8
  282. Diamond Sawblades Frge 24% 4d6 75% 7
  283. Magnavolt Erth/Air 22% 4d13 80% 7
  284. Enfeeble Hex 19% N/A 91% 7
  285. Malign Gateway Summ/Tloc 17% N/A 95% 7
  286. Sphinx Sisters Hex/Summ 15% N/A 98% 7
  287. Haunt Necr/Summ 11% N/A 99% 7
  288. Rimeblight Ice/Necr 11% 2d5 (prima99% 7
  289. Summon Hydra Summ 11% N/A 99% 7
  290. Maxwell's Capacitive Co Air 11% ∞ 100% 8
  291. Summon Horrible Things Summ 11% N/A 100% 8
  292. Dragon's Call Summ 11% N/A 100% 9
  293. Platinum Paragon Frge 24% 4d14 100% 9
  294. Polar Vortex Ice 11% 12d1* 100% 9
  295.  
  296.  
  297. Dungeon Overview and Level Annotations
  298.  
  299. Branches:
  300. Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:10
  301. Shoals (4/4) Lair:2 Spider (3/4) Lair:2 Slime (0/5) Lair:4
  302. Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (2/5) D:13
  303. Crypt (0/3) Vaults:2 Depths (0/4) D:15 Ossuary (visited)
  304. Gauntlet (visited)
  305.  
  306.  
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