daily pastebin goal
24%
SHARE
TWEET

Untitled

a guest Mar 20th, 2019 50 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION:      6.7
  5. # TYPE:         1-REGULAR
  6. # STYLE:        NORMAL
  7. # AUTHOR:       NeverSink
  8. # BUILDNOTES:   Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON:     http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON:    http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS:        https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON:        https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT:  NeverSinkDev
  40. # GITHUB:  NeverSinkDev
  41. # EMAIL :  NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. #   [0301] Shaper Item Layers - Rare Exclusions
  51. #   [0302] Shaper Item Layers - T1 - ECONOMY
  52. #   [0303] Shaper Item Layers - T2 - ECONOMY
  53. #   [0304] Shaper Item Layers - T1 - CLASS
  54. #   [0305] Shaper Item Layers - T2 - CLASS
  55. #   [0306] Shaper Item Layers - T3
  56. # [[0400]] ELDER ITEMS
  57. #   [0401] Elder Item Layers - Special Items
  58. #   [0402] Elder Item Layers - T1 - ECONOMY
  59. #   [0403] Elder Item Layers - T2 - ECONOMY
  60. #   [0404] Elder Item Layers - CLASS T1
  61. #   [0405] Elder Item Layers - CLASS T2
  62. #   [0406] Elder Item Layers - T3
  63. # [[0500]] Explicit Mod filtering - Rare
  64. #   [0501] Skill Staves/Bows
  65. #   [0502] Rare Item Permutations
  66. #   [0503] Weapons-Physical (Key: IPD)
  67. #   [0504] The Suffix Abomination
  68. #   [0505] Casters
  69. #   [0506] General Resist Gear
  70. #   [0507] Boots/Gloves
  71. #   [0508] Boots
  72. #   [0509] Gloves
  73. #   [0510] Helmets
  74. #   [0511] Shields
  75. #   [0512] Body
  76. #   [0513] Quiver
  77. #   [0514] Belts
  78. #   [0515] Rings
  79. #   [0516] Amulets
  80. #   [0517] Jewels
  81. #   [0518] Explicit Mod Highlight - League Drops
  82. #   [0519] Synthesis - Fractured Items
  83. #   [0520] Synthesis - Synth Items
  84. #   [0521] Betrayal
  85. #   [0522] Crafting mods
  86. #   [0523] Delve
  87. #   [0524] Bestiary
  88. #   [0525] Incursion
  89. #   [0526] Enchanted Items
  90. # [[0600]] Explicit Mod Highlight - Magic
  91. # [[0700]] Recipes, Magic and Normal items (endgame!)
  92. #   [0701] Overqualitied Items
  93. #   [0702] 5-Linked items
  94. #   [0703] 6-Socket Items
  95. #   [0704] Exclusive bases: Stygian Vise
  96. #   [0705] Abyss Jewels (Rare and Magic)
  97. #   [0706] Exclusive bases: Top Value
  98. #   [0707] Exclusive bases: Trinkets
  99. #   [0708] Exclusive bases: Others
  100. #   [0709] Corrupted Amulets
  101. #   [0710] Chancing items
  102. #   [0711] FLASKS (Endgame rules)
  103. #   [0712] Add your own crafting rules here
  104. #   [0713] 86+ Endgame crafting rules
  105. #   [0714] 83/84+ Endgame crafting rules
  106. #   [0715] 60+ Crafting rules for 60++ trinkets
  107. #   [0716] Remaining crafting rules - add your own bases here!
  108. #   [0717] Chisel recipe items
  109. #   [0718] Fishing Rod
  110. #   [0719] SRS Crude Bow
  111. #   [0720] Chromatic recipe items ("RGB Recipe")
  112. #   [0721] Endgame-start 4-links
  113. #   [0722] Animate Weapon script - deactivated by default
  114. #   [0723] W-soc offhand weapons
  115. #   [0724] Sacrificial Garb
  116. # [[0800]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  117. # [[0900]] Currency - PART 1 - Common currency
  118. # [[1000]] OVERRIDE AREA 2 - Override the default rare rulesets here
  119. # [[1100]] RARE ITEMS - TRINKETS (ENDGAME)
  120. #   [1101] Rare trinkets 86+
  121. #   [1102] Rare trinkets 84+
  122. #   [1103] Breach Rings
  123. #   [1104] Rare trinkets "remaining"
  124. # [[1200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  125. #   [1201] Rare crafting bases 86+
  126. #   [1202] Rare crafting bases 83+
  127. #   [1203] T1 rare items
  128. #   [1204] T2 rare items
  129. #   [1205] Other Conditions
  130. #   [1206] 1H Daggers
  131. #   [1207] 1H Claws
  132. #   [1208] 1H Wands
  133. #   [1209] 1H Foils
  134. #   [1210] 1H Swords
  135. #   [1211] 1H Maces
  136. #   [1212] 1H Axes
  137. #   [1213] 1H Sceptres
  138. #   [1214] 2H Staves
  139. #   [1215] 2H Swords, Axes, Maces
  140. #   [1216] 2H Bows
  141. #   [1217] AR: Gloves, Boots, Helmets
  142. #   [1218] AR: Body Armors
  143. #   [1219] OH: Shields
  144. #   [1220] OH: Quivers
  145. # [[1300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  146. # [[1400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  147. # [[1500]] Gems
  148. #   [1501] Special Gems
  149. #   [1502] Top Gems
  150. #   [1503] Quality Gems
  151. #   [1504] Leveled Gems
  152. #   [1505] Other gems
  153. # [[1600]] UTILITY FLASKS (Levelling Rules)
  154. # [[1700]] HIDE LAYER 3: Random Endgame Flasks
  155. # [[1800]] Maps, fragments and labyrinth items
  156. #   [1801] Unique Maps
  157. #   [1802] Labyrinth items, Offerings
  158. #   [1803] Shaped and Elder Maps
  159. #   [1804] Top tier maps (T15-16)
  160. #   [1805] High tier maps(T11-14)
  161. #   [1806] Mid tier maps (T6-10)
  162. #   [1807] Low tier maps (T1-T5)
  163. #   [1808] Sorted Map Fragments
  164. #   [1809] Scarabs
  165. #   [1810] Remaining Map Fragments
  166. # [[1900]] Currency - PART 2 - Rare currency
  167. #   [1901] Regular Rare Currency
  168. #   [1902] Harbinger Currency
  169. #   [1903] Incursion Currency
  170. #   [1904] Delve Currency - Resonators
  171. #   [1905] Delve Currency - Fossil
  172. #   [1906] Top Currency
  173. #   [1907] Essence Tier List
  174. #   [1908] Perandus
  175. #   [1909] Breach
  176. #   [1910] Others
  177. #   [1911] Prophecies
  178. # [[2000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  179. #   [2001] Exceptions to prevent ident. mistakes
  180. #   [2002] T1 - Top tier cards
  181. #   [2003] T2 - Great cards
  182. #   [2004] T3 - Decent cards
  183. #   [2005] Special - UNKNOWN
  184. #   [2006] Special - Special Currency Cards
  185. #   [2007] T5 - Format trash tier cards... before
  186. #   [2008] T4 - ...showing the remaining cards
  187. # [[2100]] Currency - PART 4 - remaining items
  188. # [[2200]] Uniques!
  189. #   [2201] Exceptions
  190. #   [2202] Harbinger - Pieces
  191. #   [2203] Tier 1 uniques
  192. #   [2204] Tier 2 uniques
  193. #   [2205] Multi-Unique bases.
  194. #   [2206] Special Unique Searches
  195. #   [2207] Prophecy-Material Uniques
  196. #   [2208] Random Uniques
  197. # [[2300]] Quest Items and Shaper Orbs
  198. # [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  199. # [[2500]] Leveling - Flasks
  200. #   [2501] Hide outdated flasks
  201. #   [2502] Hybrid flasks (normal)
  202. #   [2503] Life Flasks - Normal (Kudos to Antnee)
  203. #   [2504] Mana Flasks - Magic (Kudos to Antnee)
  204. #   [2505] Show remaining flasks
  205. # [[2600]] Leveling - Merged Rules
  206. # [[2700]] Leveling - RGB Recipes
  207. # [[2800]] Leveling - RARES
  208. #   [2801] Leveling rares - specific items
  209. #   [2802] Leveling rares - Progression - First Levels
  210. #   [2803] Leveling rares - Progression - First Levels
  211. #   [2804] Leveling rares - Progression - First Levels
  212. #   [2805] Leveling rares - remaining rules
  213. # [[2900]] Leveling - Useful items
  214. #   [2901] Linked gear - 4links
  215. #   [2902] Linked gear - Caster Weapon Configuration
  216. #   [2903] Linked gear - 3links
  217. #   [2904] Util end Act1
  218. #   [2905] Act 2+3
  219. #   [2906] Act 4+5+6
  220. #   [2907] Optional Recipes
  221. #   [2908] 20% quality items for those strange people who want them
  222. # [[3000]] Leveling - natural weapon progression
  223. #   [3001] Quivers - Progression
  224. #   [3002] Progression - Part 1 1-11
  225. #   [3003] Progression - Part 2 11-26
  226. #   [3004] Progression - Part 3 26-65
  227. # [[3100]] Leveling - misc normal items
  228. #   [3101] Normal items - First 4-8 levels - useful items
  229. #   [3102] Vendor Normal items - Until level 3 (Remaining)
  230. # [[3200]] Leveling - misc magic items
  231. #   [3201] Vendor Magic items - until 3
  232. #   [3202] Vendor Magic items - until 12
  233. #   [3203] Vendor Magic items - Until 24
  234. #   [3204] Vendor Magic items - Until 36
  235. # [[3300]] HIDE LAYER 5 - Remaining Items
  236. # [[3400]] CATCHALL - if you see pink items - send me a mail please - should never happen
  237. # [[3500]] Special thanks to!
  238.  
  239. #===============================================================================================================
  240. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  241. #===============================================================================================================
  242.  
  243. #===============================================================================================================
  244. # [[0200]] 6 LINKS
  245. #===============================================================================================================
  246.  
  247. Show # $Links->6
  248.     Corrupted False
  249.     LinkedSockets 6
  250.     Rarity <= Rare
  251.     Class "Body Armour"
  252.     SetFontSize 45
  253.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T0 Item
  254.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T0 Item
  255.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  256.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  257.     MinimapIcon 0 Red Star
  258.     PlayEffect Red
  259.  
  260. Show # $Links->6
  261.     LinkedSockets 6
  262.     Rarity <= Rare
  263.     SetFontSize 45
  264.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T0 Item
  265.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T0 Item
  266.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  267.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  268.     MinimapIcon 0 Red Diamond
  269.     PlayEffect Red
  270.  
  271. #===============================================================================================================
  272. # [[0300]] SHAPER ITEMS
  273. #===============================================================================================================
  274.  
  275. #------------------------------------
  276. #   [0301] Shaper Item Layers - Rare Exclusions
  277. #------------------------------------
  278.  
  279. Show # $s->rares->shaperbases $t->1ex
  280.     ShaperItem True
  281.     ItemLevel >= 80
  282.     Rarity <= Rare
  283.     BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  284.     SetFontSize 45
  285.     SetTextColor 50 130 165 255          # TEXTCOLOR:    ShaperElder
  286.     SetBorderColor 50 130 165 255        # BORDERCOLOR:  Shaper T1
  287.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  288.     PlayAlertSound 1 300
  289.     MinimapIcon 0 Red Diamond
  290.     PlayEffect Red
  291.  
  292. Show # $s->rares->shaperbases $t->1ex
  293.     ShaperItem True
  294.     Rarity <= Rare
  295.     BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  296.     SetFontSize 45
  297.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  298.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  299.     SetBackgroundColor 20 110 220        # BACKGROUND:   ShaperElder T2
  300.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  301.     MinimapIcon 0 Yellow Diamond
  302.     PlayEffect Yellow
  303.  
  304. #------------------------------------
  305. #   [0302] Shaper Item Layers - T1 - ECONOMY
  306. #------------------------------------
  307.  
  308. Show #  $s->rares->shaperbases $t->1-82
  309.     ShaperItem True
  310.     ItemLevel >= 82
  311.     Rarity <= Rare
  312.     BaseType "Crystal Belt" "Fingerless Silk Gloves" "Steel Ring" "Opal Ring" "Thorn Rapier" "Exquisite Blade" "Two-Toned Boots" "Copper Kris" "Prismatic Ring" "Agate Amulet" "Bone Helmet" "Death Bow" "Elegant Foil"
  313.     SetFontSize 45
  314.     SetTextColor 50 130 165 255          # TEXTCOLOR:    ShaperElder
  315.     SetBorderColor 50 130 165 255        # BORDERCOLOR:  Shaper T1
  316.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  317.     PlayAlertSound 1 300
  318.     MinimapIcon 0 Red Diamond
  319.     PlayEffect Red
  320.  
  321. Show # $s->rares->shaperbases $t->1-84
  322.     ShaperItem True
  323.     ItemLevel >= 84
  324.     Rarity <= Rare
  325.     BaseType "Sambar Sceptre" "Antique Rapier" "Vaal Regalia" "Void Sceptre" "Opal Sceptre" "Lapis Amulet" "Platinum Kris" "Golden Kris" "Hubris Circlet" "Silk Gloves" "Turquoise Amulet" "Reflex Bow" "Citrine Amulet" "Gripped Gloves" "Onyx Amulet" "Jade Amulet" "Eclipse Staff" "Titanium Spirit Shield" "Amber Amulet" "Lion Pelt" "Leather Belt" "Lithe Blade" "Sorcerer Gloves" "Diamond Ring"
  326.     SetFontSize 45
  327.     SetTextColor 50 130 165 255          # TEXTCOLOR:    ShaperElder
  328.     SetBorderColor 50 130 165 255        # BORDERCOLOR:  Shaper T1
  329.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  330.     PlayAlertSound 1 300
  331.     MinimapIcon 0 Red Diamond
  332.     PlayEffect Red
  333.  
  334. Show # $s->rares->shaperbases $t->1-86
  335.     ShaperItem True
  336.     ItemLevel >= 86
  337.     Rarity <= Rare
  338.     BaseType "Ochre Sceptre" "Sorcerer Boots" "Horned Sceptre" "Gold Amulet" "Poignard" "Opal Wand" "Paua Amulet" "Harbinger Bow" "Coral Amulet" "Ambusher" "Stag Sceptre" "Jewelled Foil" "Royal Bow" "Ezomyte Tower Shield" "Imperial Bow" "Royal Burgonet" "Profane Wand" "Two-Stone Ring" "Moon Staff" "Prong Dagger" "Ritual Sceptre"
  339.     SetFontSize 45
  340.     SetTextColor 50 130 165 255          # TEXTCOLOR:    ShaperElder
  341.     SetBorderColor 50 130 165 255        # BORDERCOLOR:  Shaper T1
  342.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  343.     PlayAlertSound 1 300
  344.     MinimapIcon 0 Red Diamond
  345.     PlayEffect Red
  346.  
  347. #------------------------------------
  348. #   [0303] Shaper Item Layers - T2 - ECONOMY
  349. #------------------------------------
  350.  
  351. Show # $s->rares->shaperbases $t->2-80
  352.     ShaperItem True
  353.     ItemLevel >= 80
  354.     Rarity <= Rare
  355.     BaseType "Crystal Belt" "Fingerless Silk Gloves" "Petrified Club" "Steel Ring" "Marble Amulet" "Opal Ring" "Sambar Sceptre" "Antique Rapier" "Vaal Regalia" "Thorn Rapier" "Exquisite Blade" "Two-Toned Boots" "Copper Kris" "Void Sceptre" "Opal Sceptre" "Prismatic Ring" "Agate Amulet" "Bone Helmet" "Lapis Amulet" "Platinum Kris" "Golden Kris" "Hubris Circlet" "Death Bow" "Blue Pearl Amulet" "Silk Gloves" "Turquoise Amulet" "Elegant Foil" "Reflex Bow" "Gold Amulet" "Citrine Amulet" "Gripped Gloves" "Onyx Amulet" "Jade Amulet" "Eclipse Staff" "Titanium Spirit Shield" "Amber Amulet" "Paua Amulet" "Lion Pelt" "Coral Amulet" "Leather Belt" "Lithe Blade" "Royal Bow" "Sorcerer Gloves" "Diamond Ring" "Maple Round Shield" "Prong Dagger" "Ritual Sceptre" "Butcher Sword" "Ornate Spiked Shield"
  356.     SetFontSize 45
  357.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  358.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  359.     SetBackgroundColor 20 110 220        # BACKGROUND:   ShaperElder T2
  360.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  361.     MinimapIcon 0 Yellow Diamond
  362.     PlayEffect Yellow
  363.  
  364. Show # $s->rares->shaperbases $t->2-85
  365.     ShaperItem True
  366.     ItemLevel >= 85
  367.     Rarity <= Rare
  368.     BaseType "Sai" "Skean" "Plated Greaves" "Bronze Gauntlets" "Spike-Point Arrow Quiver" "Deerskin Boots" "Vaal Sceptre" "Prophecy Wand" "Coronal Maul" "Penetrating Arrow Quiver" "Wyrmbone Rapier" "Titan Greaves" "Carnal Sceptre" "Vanguard Belt" "Imp Dagger" "Sage Wand" "Demon Dagger" "Slink Gloves" "Astral Plate" "Grove Bow" "Shadow Sceptre" "Great Helmet" "Slink Boots" "Occultist's Vestment" "Crystal Sceptre" "Deerskin Gloves" "Scarlet Round Shield" "Platinum Sceptre" "Heathen Wand" "Fleshripper" "Tribal Circlet" "Fiend Dagger" "Abyssal Sceptre" "Imperial Claw" "Boot Blade" "Imperial Skean" "Holy Chainmail" "Mind Cage" "Eternal Burgonet" "Sinner Tricorne" "Flaying Knife" "Coral Ring" "Harmonic Spirit Shield" "Sapphire Ring" "Nightmare Bascinet" "Dragonscale Boots" "Two-Point Arrow Quiver" "Ruby Ring" "Trisula" "Arcanist Slippers" "Butcher Knife" "Topaz Ring" "Paua Ring" "Apex Rapier" "Sharktooth Arrow Quiver" "Tornado Wand" "Titan Gauntlets" "Crusader Gloves" "Royal Skean" "Maraketh Bow" "Dragon Mace" "Murder Mitts" "Grinning Fetish" "Stealth Gloves" "Engraved Wand" "Unset Ring" "Ezomyte Burgonet" "Stealth Boots" "Deicide Mask" "Broadhead Arrow Quiver" "Karui Sceptre" "Ezomyte Dagger" "Moonstone Ring" "Harpy Rapier" "Heavy Belt" "Gutting Knife" "Imbued Wand" "Gemini Claw" "Assassin's Mitts" "Engraved Greatsword" "Royal Sceptre" "Thicket Bow" "Embroidered Gloves" "Slaughter Knife" "Archon Kite Shield" "Prophet Crown" "Dragonscale Gauntlets" "Serrated Arrow Quiver" "Lunaris Circlet" "Vaal Mask" "Wolf Pelt" "Nubuck Gloves" "Trapper Mitts" "Shagreen Gloves" "Crystal Wand" "Widowsilk Robe" "Fire Arrow Quiver" "Satin Gloves" "Iron Ring" "Silken Hood" "Mesh Gloves" "Colossal Tower Shield" "Conjurer Gloves" "Vaal Greaves" "Golden Mask" "Behemoth Mace" "Samite Gloves" "Ursine Pelt" "Steelscale Gauntlets" "Serpentine Staff" "Thorium Spirit Shield" "Burnished Foil"
  369.     SetFontSize 45
  370.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  371.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  372.     SetBackgroundColor 20 110 220        # BACKGROUND:   ShaperElder T2
  373.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  374.     MinimapIcon 0 Yellow Diamond
  375.     PlayEffect Yellow
  376.  
  377. #------------------------------------
  378. #   [0304] Shaper Item Layers - T1 - CLASS
  379. #------------------------------------
  380.  
  381. Show # $s->rares->shaperclasses $t->1
  382.     ShaperItem True
  383.     ItemLevel >= 85
  384.     Rarity <= Rare
  385.     Class "Amulets"
  386.     SetFontSize 45
  387.     SetTextColor 50 130 165 255          # TEXTCOLOR:    ShaperElder
  388.     SetBorderColor 50 130 165 255        # BORDERCOLOR:  Shaper T1
  389.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  390.     PlayAlertSound 1 300
  391.     MinimapIcon 0 Red Diamond
  392.     PlayEffect Red
  393.  
  394. #------------------------------------
  395. #   [0305] Shaper Item Layers - T2 - CLASS
  396. #------------------------------------
  397.  
  398. Show # $s->rares->shaperclasses $t->2
  399.     ShaperItem True
  400.     ItemLevel >= 86
  401.     Rarity <= Rare
  402.     Class "Gloves" "Boots" "Helmets" "Quivers" "Rings" "Belts" "Daggers" "Sceptres"
  403.     SetFontSize 45
  404.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  405.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  406.     SetBackgroundColor 20 110 220        # BACKGROUND:   ShaperElder T2
  407.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  408.     MinimapIcon 0 Yellow Diamond
  409.     PlayEffect Yellow
  410.  
  411. #------------------------------------
  412. #   [0306] Shaper Item Layers - T3
  413. #------------------------------------
  414.  
  415. Show # $s->rares->shaperclasses $t->3
  416.     ShaperItem True
  417.     Rarity <= Rare
  418.     Class "Belts" "Amulet" "Ring"
  419.     SetFontSize 45
  420.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  421.     SetBorderColor 25 235 25 255         # BORDERCOLOR:  Shaper Elder Ring
  422.     SetBackgroundColor 50 130 165        # BACKGROUND:   Shaper T3
  423.  
  424. Show # $s->rares->shaperclasses $t->r %H4
  425.     ShaperItem True
  426.     Rarity <= Rare
  427.     SetFontSize 45
  428.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  429.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  430.     SetBackgroundColor 50 130 165        # BACKGROUND:   Shaper T3
  431.  
  432. #===============================================================================================================
  433. # [[0400]] ELDER ITEMS
  434. #===============================================================================================================
  435.  
  436. #------------------------------------
  437. #   [0401] Elder Item Layers - Special Items
  438. #------------------------------------
  439.  
  440. Show # $s->rares->elderbases $t->1ex
  441.     ElderItem True
  442.     ItemLevel >= 80
  443.     Rarity <= Rare
  444.     BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  445.     SetFontSize 45
  446.     SetTextColor 50 130 165 255          # TEXTCOLOR:    ShaperElder
  447.     SetBorderColor 50 130 165 255        # BORDERCOLOR:  Shaper T1
  448.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  449.     PlayAlertSound 1 300
  450.     MinimapIcon 0 Red Diamond
  451.     PlayEffect Red
  452.  
  453. Show # $s->rares->elderbases $t->1ex
  454.     ElderItem True
  455.     Rarity <= Rare
  456.     BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  457.     SetFontSize 45
  458.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  459.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  460.     SetBackgroundColor 20 110 220        # BACKGROUND:   ShaperElder T2
  461.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  462.     MinimapIcon 0 Yellow Diamond
  463.     PlayEffect Yellow
  464.  
  465. #------------------------------------
  466. #   [0402] Elder Item Layers - T1 - ECONOMY
  467. #------------------------------------
  468.  
  469. Show # $s->rares->elderbases $t->1-82
  470.     ElderItem True
  471.     ItemLevel >= 82
  472.     Rarity <= Rare
  473.     BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Bone Helmet" "Grove Bow" "Elegant Foil" "Two-Toned Boots" "Royal Burgonet" "Diamond Ring" "Two-Stone Ring" "Coral Ring" "Unset Ring" "Sapphire Ring" "Topaz Ring" "Ruby Ring" "Iron Ring"
  474.     SetFontSize 45
  475.     SetTextColor 50 130 165 255          # TEXTCOLOR:    ShaperElder
  476.     SetBorderColor 50 130 165 255        # BORDERCOLOR:  Shaper T1
  477.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  478.     PlayAlertSound 1 300
  479.     MinimapIcon 0 Red Diamond
  480.     PlayEffect Red
  481.  
  482. Show # $s->rares->elderbases $t->1-84
  483.     ElderItem True
  484.     ItemLevel >= 84
  485.     Rarity <= Rare
  486.     BaseType "Astral Plate" "Skean" "Eternal Burgonet" "Hubris Circlet" "Waxed Garb"
  487.     SetFontSize 45
  488.     SetTextColor 50 130 165 255          # TEXTCOLOR:    ShaperElder
  489.     SetBorderColor 50 130 165 255        # BORDERCOLOR:  Shaper T1
  490.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  491.     PlayAlertSound 1 300
  492.     MinimapIcon 0 Red Diamond
  493.     PlayEffect Red
  494.  
  495. Show # $s->rares->elderbases $t->1-86
  496.     ElderItem True
  497.     ItemLevel >= 86
  498.     Rarity <= Rare
  499.     BaseType "Turquoise Amulet" "Onyx Amulet" "Lapis Amulet" "Bronze Gauntlets" "Agate Amulet" "Ironscale Gauntlets" "Jade Amulet" "Lion Pelt" "Amber Amulet" "Leather Belt" "Citrine Amulet" "Moonstone Ring" "Gold Amulet" "Great Helmet" "Coral Amulet" "Paua Amulet" "Amethyst Ring"
  500.     SetFontSize 45
  501.     SetTextColor 50 130 165 255          # TEXTCOLOR:    ShaperElder
  502.     SetBorderColor 50 130 165 255        # BORDERCOLOR:  Shaper T1
  503.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  504.     PlayAlertSound 1 300
  505.     MinimapIcon 0 Red Diamond
  506.     PlayEffect Red
  507.  
  508. #------------------------------------
  509. #   [0403] Elder Item Layers - T2 - ECONOMY
  510. #------------------------------------
  511.  
  512. Show # $s->rares->elderbases $t->2-80
  513.     ElderItem True
  514.     ItemLevel >= 80
  515.     Rarity <= Rare
  516.     BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Astral Plate" "Bone Helmet" "Grove Bow" "Elegant Foil" "Two-Toned Boots" "Skean" "Royal Burgonet" "Diamond Ring" "Two-Stone Ring" "Eternal Burgonet" "Coral Ring" "Turquoise Amulet" "Onyx Amulet" "Unset Ring" "Sapphire Ring" "Lapis Amulet" "Topaz Ring" "Ruby Ring" "Hubris Circlet" "Agate Amulet" "Ironscale Gauntlets" "Jade Amulet" "Amber Amulet" "Leather Belt" "Citrine Amulet" "Moonstone Ring" "Iron Ring" "Waxed Garb" "Great Helmet" "Amethyst Ring" "Ezomyte Burgonet" "Close Helmet" "Royal Bow" "Gold Ring" "Paua Ring" "Thicket Bow" "Barbute Helmet" "Splendid Round Shield" "Silken Wrap" "Visored Sallet"
  517.     SetFontSize 45
  518.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  519.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  520.     SetBackgroundColor 20 110 220        # BACKGROUND:   ShaperElder T2
  521.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  522.     MinimapIcon 0 Yellow Diamond
  523.     PlayEffect Yellow
  524.  
  525. Show # $s->rares->elderbases $t->2-85
  526.     ElderItem True
  527.     ItemLevel >= 85
  528.     Rarity <= Rare
  529.     BaseType "Ezomyte Tower Shield" "Dragon Mace" "Titanium Spirit Shield" "Glorious Plate" "Assassin's Garb" "Totemic Maul" "Mesh Boots" "Arena Plate" "Vaal Regalia" "Titan Gauntlets" "Samite Helmet" "Sorcerer Boots" "Mind Cage" "Sinner Tricorne" "Tarnished Spirit Shield" "Zodiac Leather" "Slink Boots" "Gladiator Helmet" "Titan Greaves" "Nightmare Bascinet" "Prophet Crown" "Pig-Faced Bascinet" "Thorn Rapier" "Crusader Helmet" "Vaal Axe" "Praetor Crown" "Bone Circlet" "Full Dragonscale" "Gilded Sallet" "Deicide Mask" "Zealot Helmet" "Crescent Staff" "Wolf Pelt" "Gladiator Plate" "Necromancer Circlet" "Triumphant Lamellar" "Siege Helmet" "Opal Sceptre" "Clasped Mitts" "Silken Hood" "Jewelled Foil" "Heavy Belt" "Magistrate Crown" "Steelscale Gauntlets" "Solaris Circlet" "Imperial Claw" "Gemini Claw" "Steel Circlet" "Sorcerer Gloves" "Fencer Helm" "Ursine Pelt" "Fluted Bascinet" "Imperial Bow" "Lacquered Helmet" "Eclipse Staff" "Maraketh Bow" "Hunter Hood" "Lunaris Circlet" "Reaver Helmet" "Festival Mask" "Raven Mask" "Opal Wand" "Slink Gloves" "Secutor Helm" "Aventail Helmet" "Archon Kite Shield" "Great Crown" "Burnished Foil" "Vaal Mask" "Dragonscale Gauntlets" "Stealth Boots" "Lordly Plate" "Noble Tricorne" "Vaal Buckler"
  530.     SetFontSize 45
  531.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  532.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  533.     SetBackgroundColor 20 110 220        # BACKGROUND:   ShaperElder T2
  534.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  535.     MinimapIcon 0 Yellow Diamond
  536.     PlayEffect Yellow
  537.  
  538. #------------------------------------
  539. #   [0404] Elder Item Layers - CLASS T1
  540. #------------------------------------
  541.  
  542. # Currently no generic rules.
  543.  
  544. #------------------------------------
  545. #   [0405] Elder Item Layers - CLASS T2
  546. #------------------------------------
  547.  
  548. Show # $s->rares->elderclasses $t->2
  549.     ElderItem True
  550.     ItemLevel >= 86
  551.     Rarity <= Rare
  552.     Class "Gloves" "Boots" "Helmets" "Belts" "Amulet" "Ring" "Quiver"
  553.     SetFontSize 45
  554.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  555.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  556.     SetBackgroundColor 20 110 220        # BACKGROUND:   ShaperElder T2
  557.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  558.     MinimapIcon 0 Yellow Diamond
  559.     PlayEffect Yellow
  560.  
  561. #------------------------------------
  562. #   [0406] Elder Item Layers - T3
  563. #------------------------------------
  564.  
  565. Show # $s->rares->elderclasses $t->3
  566.     ElderItem True
  567.     Rarity <= Rare
  568.     Class "Belts" "Amulet" "Ring"
  569.     SetFontSize 45
  570.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  571.     SetBorderColor 25 235 25 255         # BORDERCOLOR:  Shaper Elder Ring
  572.     SetBackgroundColor 50 130 165        # BACKGROUND:   Shaper T3
  573.  
  574. Show # $s->rares->elderclasses $t->r %H4
  575.     ElderItem True
  576.     Rarity <= Rare
  577.     SetFontSize 45
  578.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  579.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  580.     SetBackgroundColor 50 130 165        # BACKGROUND:   Shaper T3
  581.  
  582. #===============================================================================================================
  583. # [[0500]] Explicit Mod filtering - Rare
  584. #===============================================================================================================
  585.  
  586. #------------------------------------
  587. #   [0501] Skill Staves/Bows
  588. #------------------------------------
  589.  
  590. Show # $s->mods->rare
  591.     Corrupted False
  592.     Identified True
  593.     Class "Bow" "Staves"
  594.     HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's"
  595.     HasExplicitMod "Paragon's"
  596.     SetFontSize 45
  597.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  598.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  599.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  600.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  601.     MinimapIcon 0 Blue Diamond
  602.     PlayEffect Blue
  603.  
  604. #------------------------------------
  605. #   [0502] Rare Item Permutations
  606. #------------------------------------
  607.  
  608. Show # $s->mods->rare
  609.     Identified True
  610.     DropLevel > 50
  611.     Rarity Rare
  612.     Class "Bows" "Wands"
  613.     HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
  614.     HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
  615.     HasExplicitMod "of Renown" "of Mastery" "of Ease"
  616.     SetFontSize 45
  617.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  618.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  619.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  620.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  621.     MinimapIcon 0 Blue Diamond
  622.     PlayEffect Blue
  623.  
  624. Show # $s->mods->rare
  625.     Corrupted False
  626.     Identified True
  627.     DropLevel > 50
  628.     Rarity Rare
  629.     Class "Bows" "Wands"
  630.     HasExplicitMod "Merciless" "Tyrannical"
  631.     HasExplicitMod "of Renown" "of Incision"
  632.     SetFontSize 45
  633.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  634.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  635.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  636.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  637.     MinimapIcon 0 Blue Diamond
  638.     PlayEffect Blue
  639.  
  640. #------------------------------------
  641. #   [0503] Weapons-Physical (Key: IPD)
  642. #------------------------------------
  643.  
  644. Show # $s->mods->rare
  645.     Identified True
  646.     DropLevel > 50
  647.     Rarity Rare
  648.     HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
  649.     HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
  650.     HasExplicitMod "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Acclaim" "of Renown" "of Incision" "of Penetrating" "of Destruction" "of the Assassin"
  651.     SetFontSize 45
  652.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  653.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  654.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  655.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  656.     MinimapIcon 0 Blue Diamond
  657.     PlayEffect Blue
  658.  
  659. Show # $s->mods->rare
  660.     Identified True
  661.     DropLevel > 50
  662.     Rarity Rare
  663.     HasExplicitMod "Merciless" "Tyrannical" "Cruel"
  664.     HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Dictator's" "Emperor's" "Conqueror's"
  665.     SetFontSize 45
  666.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  667.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  668.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  669.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  670.     MinimapIcon 0 Blue Diamond
  671.     PlayEffect Blue
  672.  
  673. Show # $s->mods->rare
  674.     Corrupted False
  675.     Identified True
  676.     DropLevel > 50
  677.     Rarity Rare
  678.     HasExplicitMod "Merciless" "Tyrannical"
  679.     HasExplicitMod "of Celebration" "of Infamy"
  680.     SetFontSize 45
  681.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  682.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  683.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  684.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  685.     MinimapIcon 0 Blue Diamond
  686.     PlayEffect Blue
  687.  
  688. #------------------------------------
  689. #   [0504] The Suffix Abomination
  690. #------------------------------------
  691.  
  692. Show # $s->mods->rare
  693.     Corrupted False
  694.     Identified True
  695.     DropLevel > 50
  696.     Rarity Rare
  697.     Class "Wands" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Claws" "Bows"
  698.     HasExplicitMod "of Incision" "of Penetrating"
  699.     HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  700.     HasExplicitMod "of Celebration" "of Infamy"
  701.     HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" "Flaring" "Tempered" "Razor-sharp" "Annealed" "Dictator's" "Emperor's" "Conqueror's" "Champion's" "Entombing" "Polar" "Glaciated" "Frozen" "Cremating" "Blasting" "Incinerating" "Scorching" "Electrocuting" "Discharging" "Shocking" "Arcing"
  702.     SetFontSize 45
  703.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  704.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  705.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  706.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  707.     MinimapIcon 0 Blue Diamond
  708.     PlayEffect Blue
  709.  
  710. #------------------------------------
  711. #   [0505] Casters
  712. #------------------------------------
  713.  
  714. Show # $s->mods->rare
  715.     Corrupted False
  716.     Identified True
  717.     Rarity Rare
  718.     Class "Sceptres" "Daggers"
  719.     HasExplicitMod "of Celebration" "of Infamy" "of Fame"
  720.     HasExplicitMod "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Prestidigitation" "of Glaciation" "of Floe" "of Ashes" "of Immolation" "of Arcing" "of Discharge"
  721.     HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic" "Esh's" "Ionising" "Tul's" "Cryomancer's"
  722.     SetFontSize 45
  723.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  724.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  725.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  726.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  727.     MinimapIcon 0 Blue Diamond
  728.     PlayEffect Blue
  729.  
  730. Show # $s->mods->rare
  731.     Corrupted False
  732.     Identified True
  733.     Rarity Rare
  734.     Class "Sceptres" "Daggers" "Wands"
  735.     HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic"
  736.     HasExplicitMod "of Ashes" "of Immolation" "of Conflagrating" "of Combusting" "Cremating" "Lich's" "Archmage's"
  737.     SetFontSize 45
  738.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  739.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  740.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  741.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  742.     MinimapIcon 0 Blue Diamond
  743.     PlayEffect Blue
  744.  
  745. Show # $s->mods->rare
  746.     Corrupted False
  747.     Identified True
  748.     Rarity Rare
  749.     Class "Sceptres" "Daggers" "Wands"
  750.     HasExplicitMod "Runic" "Glyphic" "Esh's" "Ionising"
  751.     HasExplicitMod "of Arcing" "of Discharge" "Electrocuting" "Lich's" "Archmage's"
  752.     SetFontSize 45
  753.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  754.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  755.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  756.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  757.     MinimapIcon 0 Blue Diamond
  758.     PlayEffect Blue
  759.  
  760. Show # $s->mods->rare
  761.     Corrupted False
  762.     Identified True
  763.     Rarity Rare
  764.     Class "Sceptres" "Daggers" "Wands"
  765.     HasExplicitMod "Runic" "Glyphic" "Tul's" "Cryomancer's"
  766.     HasExplicitMod "of Glaciation" "of Floe" "Entombing" "Lich's" "Archmage's"
  767.     SetFontSize 45
  768.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  769.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  770.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  771.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  772.     MinimapIcon 0 Blue Diamond
  773.     PlayEffect Blue
  774.  
  775. #------------------------------------
  776. #   [0506] General Resist Gear
  777. #------------------------------------
  778.  
  779. Show # $s->mods->rare
  780.     Corrupted False
  781.     Identified True
  782.     Rarity Rare
  783.     HasExplicitMod "of Haast" "of the Ice"
  784.     HasExplicitMod "of Tzteosh" "of the Magma"
  785.     HasExplicitMod "of Ephij" "of the Lightning"
  786.     SetFontSize 45
  787.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  788.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  789.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  790.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  791.     MinimapIcon 0 Blue Diamond
  792.     PlayEffect Blue
  793.  
  794. #------------------------------------
  795. #   [0507] Boots/Gloves
  796. #------------------------------------
  797.  
  798. Show # $s->mods->rare
  799.     Identified True
  800.     Rarity Rare
  801.     Class "Boots" "Gloves"
  802.     HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  803.     HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  804.     HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  805.     HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  806.     SetFontSize 45
  807.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  808.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  809.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  810.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  811.     MinimapIcon 0 Blue Diamond
  812.     PlayEffect Blue
  813.  
  814. Show # $s->mods->rare
  815.     Identified True
  816.     Rarity Rare
  817.     Class "Boots" "Gloves"
  818.     HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  819.     HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  820.     HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  821.     HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  822.     SetFontSize 45
  823.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  824.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  825.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  826.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  827.     MinimapIcon 0 Blue Diamond
  828.     PlayEffect Blue
  829.  
  830. Show # $s->mods->rare
  831.     Identified True
  832.     Rarity Rare
  833.     Class "Boots" "Gloves"
  834.     HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  835.     HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  836.     HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  837.     HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  838.     SetFontSize 45
  839.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  840.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  841.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  842.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  843.     MinimapIcon 0 Blue Diamond
  844.     PlayEffect Blue
  845.  
  846. Show # $s->mods->rare
  847.     Identified True
  848.     Rarity Rare
  849.     Class "Boots" "Gloves"
  850.     HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  851.     HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  852.     HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  853.     HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  854.     SetFontSize 45
  855.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  856.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  857.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  858.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  859.     MinimapIcon 0 Blue Diamond
  860.     PlayEffect Blue
  861.  
  862. #------------------------------------
  863. #   [0508] Boots
  864. #------------------------------------
  865.  
  866. Show # $s->mods->rare
  867.     Identified True
  868.     Rarity Rare
  869.     Class "Boots"
  870.     HasExplicitMod "Athlete's" "Virile"
  871.     HasExplicitMod "Hellion's" "Cheetah's"
  872.     HasExplicitMod "Urchin" "Prior's" "Fawn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  873.     SetFontSize 45
  874.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  875.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  876.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  877.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  878.     MinimapIcon 0 Blue Diamond
  879.     PlayEffect Blue
  880.  
  881. Show # $s->mods->rare
  882.     Identified True
  883.     DropLevel > 50
  884.     Rarity Rare
  885.     Class "Boots"
  886.     HasExplicitMod "Hellion's" "Cheetah's"
  887.     HasExplicitMod "Unassailable" "Indomitable" "Dauntless"
  888.     HasExplicitMod "Seething" "Pulsing" "Radiating"
  889.     SetFontSize 45
  890.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  891.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  892.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  893.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  894.     MinimapIcon 0 Blue Diamond
  895.     PlayEffect Blue
  896.  
  897. #------------------------------------
  898. #   [0509] Gloves
  899. #------------------------------------
  900.  
  901. Show # $s->mods->rare
  902.     Identified True
  903.     DropLevel > 50
  904.     Rarity Rare
  905.     Class "Gloves"
  906.     HasExplicitMod "Unassailable" "Indomitable"
  907.     HasExplicitMod "Seething" "Pulsing"
  908.     SetFontSize 45
  909.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  910.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  911.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  912.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  913.     MinimapIcon 0 Blue Diamond
  914.     PlayEffect Blue
  915.  
  916. Show # $s->mods->rare
  917.     Identified True
  918.     Rarity Rare
  919.     Class "Gloves"
  920.     HasExplicitMod "Honed" "Polished"
  921.     HasExplicitMod "of Renown" "of Mastery"
  922.     HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
  923.     HasExplicitMod "Athlete's" "Virile" "Rotund" "Urchin" "Prior's" "Fawn's" "Seething" "Pulsing" "Radiating" "Unassailable" "Indomitable" "Dauntless" "Prior's" "Seraphim's" "Djinn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" "of the Yeti" "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" "of the Kiln" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" "of the Thunderhead"
  924.     SetFontSize 45
  925.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  926.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  927.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  928.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  929.     MinimapIcon 0 Blue Diamond
  930.     PlayEffect Blue
  931.  
  932. Show # $s->mods->rare
  933.     Identified True
  934.     DropLevel > 50
  935.     Rarity Rare
  936.     Class "Gloves"
  937.     HasExplicitMod "Honed"
  938.     HasExplicitMod "of Renown"
  939.     HasExplicitMod "of Lioneye" "of the Assassin"
  940.     SetFontSize 45
  941.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  942.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  943.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  944.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  945.     MinimapIcon 0 Blue Diamond
  946.     PlayEffect Blue
  947.  
  948. #------------------------------------
  949. #   [0510] Helmets
  950. #------------------------------------
  951.  
  952. Show # $s->mods->rare
  953.     Identified True
  954.     Rarity Rare
  955.     Class "Helmets"
  956.     HasExplicitMod "Fecund" "Athlete's"
  957.     HasExplicitMod "Nautilus's" "Ram's" "Abbot's" "Urchin" "Prior's" "Fawn's"
  958.     HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant"
  959.     SetFontSize 45
  960.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  961.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  962.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  963.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  964.     MinimapIcon 0 Blue Diamond
  965.     PlayEffect Blue
  966.  
  967. Show # $s->mods->rare
  968.     Identified True
  969.     DropLevel > 50
  970.     Rarity Rare
  971.     Class "Helmets"
  972.     HasExplicitMod "Unassailable" "Indomitable" "Dauntless"
  973.     HasExplicitMod "Blazing" "Seething"
  974.     HasExplicitMod "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant"
  975.     SetFontSize 45
  976.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  977.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  978.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  979.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  980.     MinimapIcon 0 Blue Diamond
  981.     PlayEffect Blue
  982.  
  983. #------------------------------------
  984. #   [0511] Shields
  985. #------------------------------------
  986.  
  987. Show # $s->mods->rare
  988.     Identified True
  989.     DropLevel > 50
  990.     Rarity Rare
  991.     Class "Shields"
  992.     HasExplicitMod "Unfaltering" "Unassailable" "Indomitable"
  993.     HasExplicitMod "Incandescent" "Scintillating" "Blazing"
  994.     SetFontSize 45
  995.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  996.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  997.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  998.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  999.     MinimapIcon 0 Blue Diamond
  1000.     PlayEffect Blue
  1001.  
  1002. Show # $s->mods->rare
  1003.     Identified True
  1004.     Rarity Rare
  1005.     Class "Shields"
  1006.     HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1007.     HasExplicitMod "of Unmaking" "of Ruin" "of Calamity"
  1008.     HasExplicitMod "Expertise" "of the Span" "of the Rainbow" "of Variegation" "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing"
  1009.     SetFontSize 45
  1010.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1011.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1012.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1013.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1014.     MinimapIcon 0 Blue Diamond
  1015.     PlayEffect Blue
  1016.  
  1017. Show # $s->mods->rare
  1018.     Identified True
  1019.     Rarity Rare
  1020.     Class "Shields"
  1021.     HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing"
  1022.     HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1023.     HasExplicitMod "of the Span" "of the Rainbow" "of Variegation" "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant" "of Blocking"
  1024.     SetFontSize 45
  1025.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1026.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1027.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1028.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1029.     MinimapIcon 0 Blue Diamond
  1030.     PlayEffect Blue
  1031.  
  1032. Show # $s->mods->rare
  1033.     Identified True
  1034.     Rarity Rare
  1035.     Class "Shields"
  1036.     HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1037.     HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking"
  1038.     HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  1039.     HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1040.     SetFontSize 45
  1041.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1042.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1043.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1044.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1045.     MinimapIcon 0 Blue Diamond
  1046.     PlayEffect Blue
  1047.  
  1048. Show # $s->mods->rare
  1049.     Identified True
  1050.     Rarity Rare
  1051.     Class "Shields"
  1052.     HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1053.     HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1054.     HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking"
  1055.     HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1056.     SetFontSize 45
  1057.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1058.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1059.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1060.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1061.     MinimapIcon 0 Blue Diamond
  1062.     PlayEffect Blue
  1063.  
  1064. Show # $s->mods->rare
  1065.     Identified True
  1066.     Rarity Rare
  1067.     Class "Shields"
  1068.     HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1069.     HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1070.     HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  1071.     HasExplicitMod "of the Span" "Expertise" "of Unmaking" "of Ruin" "of Blocking"
  1072.     SetFontSize 45
  1073.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1074.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1075.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1076.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1077.     MinimapIcon 0 Blue Diamond
  1078.     PlayEffect Blue
  1079.  
  1080. #------------------------------------
  1081. #   [0512] Body
  1082. #------------------------------------
  1083.  
  1084. Show # $s->mods->rare
  1085.     Identified True
  1086.     DropLevel > 55
  1087.     Rarity Rare
  1088.     Class "Body Armour"
  1089.     HasExplicitMod "Resplendent" "Incandescent"
  1090.     HasExplicitMod "Unfaltering" "Unassailable"
  1091.     SetFontSize 45
  1092.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1093.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1094.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1095.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1096.     MinimapIcon 0 Blue Diamond
  1097.     PlayEffect Blue
  1098.  
  1099. Show # $s->mods->rare
  1100.     Identified True
  1101.     DropLevel > 55
  1102.     Rarity Rare
  1103.     Class "Body Armour"
  1104.     HasExplicitMod "Resplendent" "Incandescent" "Scintillating"
  1105.     HasExplicitMod "Unfaltering" "Unassailable" "Indomitable"
  1106.     HasExplicitMod "Seraphim's" "Djinn's" "Exarch's" "Abbot's" "of the Genius" "of the Virtuoso"
  1107.     SetFontSize 45
  1108.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1109.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1110.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1111.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1112.     MinimapIcon 0 Blue Diamond
  1113.     PlayEffect Blue
  1114.  
  1115. Show # $s->mods->rare
  1116.     Identified True
  1117.     DropLevel > 50
  1118.     Rarity Rare
  1119.     Class "Body Armour"
  1120.     HasExplicitMod "Prime" "Rapturous"
  1121.     HasExplicitMod "Exarch's" "Abbot's" "Crocodile's" "Nautilus's" "Ibex's" "Ram's"
  1122.     HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Fog" "of Numbing" "of Exuberance"
  1123.     SetFontSize 45
  1124.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1125.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1126.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1127.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1128.     MinimapIcon 0 Blue Diamond
  1129.     PlayEffect Blue
  1130.  
  1131. #------------------------------------
  1132. #   [0513] Quiver
  1133. #------------------------------------
  1134.  
  1135. Show # $s->mods->rare
  1136.     Identified True
  1137.     Rarity Rare
  1138.     Class "Quivers"
  1139.     HasExplicitMod "Fecund" "Athlete's"
  1140.     HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering"
  1141.     HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Ease" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "Honed" "of the Assassin" "of the Gale"
  1142.     HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1143.     SetFontSize 45
  1144.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1145.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1146.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1147.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1148.     MinimapIcon 0 Blue Diamond
  1149.     PlayEffect Blue
  1150.  
  1151. #------------------------------------
  1152. #   [0514] Belts
  1153. #------------------------------------
  1154.  
  1155. Show # $s->mods->rare
  1156.     Identified True
  1157.     Rarity Rare
  1158.     Class "Belts"
  1159.     HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1160.     HasExplicitMod "Fecund" "Athlete" "Virile"
  1161.     HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Encased" "Carapaced"
  1162.     HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1163.     SetFontSize 45
  1164.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1165.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1166.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1167.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1168.     MinimapIcon 0 Blue Diamond
  1169.     PlayEffect Blue
  1170.  
  1171. Show # $s->mods->rare
  1172.     Identified True
  1173.     Rarity Rare
  1174.     Class "Belts"
  1175.     HasExplicitMod "of Refilling" "of Overflowing" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan"
  1176.     HasExplicitMod "of Savouring"
  1177.     HasExplicitMod "of Sipping"
  1178.     HasExplicitMod "Fecund" "Athlete" "Virile" "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Resplendent"
  1179.     SetFontSize 45
  1180.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1181.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1182.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1183.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1184.     MinimapIcon 0 Blue Diamond
  1185.     PlayEffect Blue
  1186.  
  1187. Show # $s->mods->rare
  1188.     Identified True
  1189.     Rarity Rare
  1190.     Class "Belts"
  1191.     HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1192.     HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1193.     HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1194.     HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1195.     SetFontSize 45
  1196.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1197.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1198.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1199.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1200.     MinimapIcon 0 Blue Diamond
  1201.     PlayEffect Blue
  1202.  
  1203. Show # $s->mods->rare
  1204.     Identified True
  1205.     Rarity Rare
  1206.     Class "Belts"
  1207.     HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1208.     HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1209.     HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1210.     HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1211.     SetFontSize 45
  1212.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1213.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1214.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1215.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1216.     MinimapIcon 0 Blue Diamond
  1217.     PlayEffect Blue
  1218.  
  1219. Show # $s->mods->rare
  1220.     Identified True
  1221.     Rarity Rare
  1222.     Class "Belts"
  1223.     HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1224.     HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1225.     HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1226.     HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1227.     SetFontSize 45
  1228.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1229.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1230.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1231.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1232.     MinimapIcon 0 Blue Diamond
  1233.     PlayEffect Blue
  1234.  
  1235. #------------------------------------
  1236. #   [0515] Rings
  1237. #------------------------------------
  1238.  
  1239. Show # $s->mods->rare
  1240.     Identified True
  1241.     Rarity Rare
  1242.     Class "Rings"
  1243.     HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1244.     HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering"
  1245.     HasExplicitMod "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging"
  1246.     HasExplicitMod "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1247.     SetFontSize 45
  1248.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1249.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1250.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1251.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1252.     MinimapIcon 0 Blue Diamond
  1253.     PlayEffect Blue
  1254.  
  1255. Show # $s->mods->rare
  1256.     Identified True
  1257.     Rarity Rare
  1258.     Class "Rings"
  1259.     HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1260.     HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1261.     HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1262.     HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1263.     SetFontSize 45
  1264.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1265.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1266.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1267.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1268.     MinimapIcon 0 Blue Diamond
  1269.     PlayEffect Blue
  1270.  
  1271. Show # $s->mods->rare
  1272.     Identified True
  1273.     Rarity Rare
  1274.     Class "Rings"
  1275.     HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1276.     HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1277.     HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1278.     HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1279.     SetFontSize 45
  1280.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1281.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1282.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1283.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1284.     MinimapIcon 0 Blue Diamond
  1285.     PlayEffect Blue
  1286.  
  1287. Show # $s->mods->rare
  1288.     Identified True
  1289.     Rarity Rare
  1290.     Class "Rings"
  1291.     HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1292.     HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1293.     HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1294.     HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1295.     SetFontSize 45
  1296.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1297.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1298.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1299.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1300.     MinimapIcon 0 Blue Diamond
  1301.     PlayEffect Blue
  1302.  
  1303. #------------------------------------
  1304. #   [0516] Amulets
  1305. #------------------------------------
  1306.  
  1307. Show # $s->mods->rare
  1308.     Identified True
  1309.     Rarity Rare
  1310.     Class "Amulets"
  1311.     HasExplicitMod "Unassailable" "Indomitable"
  1312.     HasExplicitMod "Dazzling" "Resplendent"
  1313.     HasExplicitMod "of the Span" "of the Rainbow"
  1314.     HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1315.     SetFontSize 45
  1316.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1317.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1318.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1319.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1320.     MinimapIcon 0 Blue Diamond
  1321.     PlayEffect Blue
  1322.  
  1323. Show # $s->mods->rare
  1324.     Identified True
  1325.     Rarity Rare
  1326.     Class "Amulets"
  1327.     HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent"
  1328.     HasExplicitMod "of the Span" "of the Rainbow"
  1329.     HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1330.     HasExplicitMod "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1331.     SetFontSize 45
  1332.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1333.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1334.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1335.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1336.     MinimapIcon 0 Blue Diamond
  1337.     PlayEffect Blue
  1338.  
  1339. Show # $s->mods->rare
  1340.     Identified True
  1341.     Rarity Rare
  1342.     Class "Amulets"
  1343.     HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent"
  1344.     HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy"
  1345.     HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1346.     HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Span" "of the Rainbow" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed"
  1347.     SetFontSize 45
  1348.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1349.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1350.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1351.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1352.     MinimapIcon 0 Blue Diamond
  1353.     PlayEffect Blue
  1354.  
  1355. Show # $s->mods->rare
  1356.     Identified True
  1357.     Rarity Rare
  1358.     Class "Amulets"
  1359.     HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1360.     HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of the Assassin" "of the Ranger"
  1361.     HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1362.     HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "of Incision" "of Penetrating" "of Rupturing" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Span" "of the Rainbow" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1363.     SetFontSize 45
  1364.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1365.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1366.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1367.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1368.     MinimapIcon 0 Blue Diamond
  1369.     PlayEffect Blue
  1370.  
  1371. Show # $s->mods->rare
  1372.     Identified True
  1373.     Rarity Rare
  1374.     Class "Amulets"
  1375.     HasExplicitMod "of Expertise" "of Nimbleness"
  1376.     HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1377.     HasExplicitMod "Wizard's" "Thaumaturgist's"
  1378.     SetFontSize 45
  1379.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1380.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1381.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1382.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1383.     MinimapIcon 0 Blue Diamond
  1384.     PlayEffect Blue
  1385.  
  1386. #------------------------------------
  1387. #   [0517] Jewels
  1388. #------------------------------------
  1389.  
  1390. Show # $s->mods->rare
  1391.     Corrupted False
  1392.     Identified True
  1393.     Rarity <= Rare
  1394.     Class "Jewel"
  1395.     HasExplicitMod "Vivid" "Shimmering"
  1396.     SetFontSize 45
  1397.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1398.     MinimapIcon 2 Blue Diamond
  1399.     PlayEffect Blue Temp
  1400.  
  1401. #------------------------------------
  1402. #   [0518] Explicit Mod Highlight - League Drops
  1403. #------------------------------------
  1404.  
  1405. #------------------------------------
  1406. #   [0519] Synthesis - Fractured Items
  1407. #------------------------------------
  1408.  
  1409. Show
  1410.     FracturedItem True
  1411.     Width <= 2
  1412.     Height <= 1
  1413.     Rarity <= Rare
  1414.     SetFontSize 45
  1415.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1416.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1417.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1418.     MinimapIcon 2 White Hexagon
  1419.     PlayEffect White
  1420.  
  1421. Show
  1422.     FracturedItem True
  1423.     Rarity <= Rare
  1424.     Class "Bow" "Staves" "Two Hand"
  1425.     SetFontSize 40
  1426.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1427.     SetBackgroundColor 0 0 0 255
  1428.     MinimapIcon 2 White Hexagon
  1429.     PlayEffect White Temp
  1430.  
  1431. Show
  1432.     FracturedItem True
  1433.     Rarity <= Rare
  1434.     SetFontSize 45
  1435.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1436.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1437.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1438.     MinimapIcon 2 White Hexagon
  1439.     PlayEffect White Temp
  1440.  
  1441. #------------------------------------
  1442. #   [0520] Synthesis - Synth Items
  1443. #------------------------------------
  1444.  
  1445. Show
  1446.     SynthesisedItem True
  1447.     Rarity <= Rare
  1448.     SetFontSize 45
  1449.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1450.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1451.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1452.     MinimapIcon 2 White Hexagon
  1453.     PlayEffect White
  1454.  
  1455. #------------------------------------
  1456. #   [0521] Betrayal
  1457. #------------------------------------
  1458.  
  1459. Show # $s->mods->league $l->betrayal
  1460.     Identified True
  1461.     HasExplicitMod "Veil"
  1462.     SetFontSize 45
  1463.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1464.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1465.     MinimapIcon 2 White Hexagon
  1466.     PlayEffect White Temp
  1467.  
  1468. #------------------------------------
  1469. #   [0522] Crafting mods
  1470. #------------------------------------
  1471.  
  1472. Show # $s->mods->league $l->delve %D3
  1473.     Identified True
  1474.     HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1475.     SetFontSize 40
  1476.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1477.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1478.  
  1479. #------------------------------------
  1480. #   [0523] Delve
  1481. #------------------------------------
  1482.  
  1483. Show # $s->mods->league $l->delve
  1484.     Identified True
  1485.     HasExplicitMod "of the Underground" "Subterranean"
  1486.     SetFontSize 45
  1487.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1488.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1489.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1490.     MinimapIcon 2 Blue Hexagon
  1491.     PlayEffect Blue
  1492.  
  1493. #------------------------------------
  1494. #   [0524] Bestiary
  1495. #------------------------------------
  1496.  
  1497. Show # $s->mods->league $l->bestiary
  1498.     Identified True
  1499.     HasExplicitMod "of Farrul" "of Craiceann" "of Fenumus" "of Saqawal"
  1500.     SetFontSize 45
  1501.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1502.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1503.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1504.     MinimapIcon 2 Blue Hexagon
  1505.     PlayEffect Blue
  1506.  
  1507. #------------------------------------
  1508. #   [0525] Incursion
  1509. #------------------------------------
  1510.  
  1511. Show # $s->mods->league $l->incursion
  1512.     Identified True
  1513.     Rarity Rare
  1514.     HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  1515.     SetFontSize 45
  1516.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  1517.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1518.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  1519.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1520.     MinimapIcon 2 Blue Hexagon
  1521.     PlayEffect Blue
  1522.  
  1523. Show #  $s->mods->league $l->incursion
  1524.     Identified True
  1525.     Rarity Magic
  1526.     HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  1527.     SetFontSize 45
  1528.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1529.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1530.     MinimapIcon 2 Blue Hexagon
  1531.     PlayEffect Blue
  1532.  
  1533. Show #  $s->mods->league $l->warbands
  1534.     Identified True
  1535.     HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
  1536.     SetFontSize 40
  1537.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1538.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1539.     PlayEffect Blue Temp
  1540.  
  1541. #------------------------------------
  1542. #   [0526] Enchanted Items
  1543. #------------------------------------
  1544.  
  1545. Show
  1546.     AnyEnchantment True
  1547.     SetFontSize 45
  1548.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1549.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1550.     MinimapIcon 2 Blue Hexagon
  1551.     PlayEffect Blue
  1552.  
  1553. #===============================================================================================================
  1554. # [[0600]] Explicit Mod Highlight - Magic
  1555. #===============================================================================================================
  1556.  
  1557. Show # $s->mods->magic
  1558.     Corrupted False
  1559.     Identified True
  1560.     DropLevel > 55
  1561.     Rarity Magic
  1562.     HasExplicitMod "Merciless"
  1563.     SetFontSize 45
  1564.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1565.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1566.     MinimapIcon 2 Blue Diamond
  1567.     PlayEffect Blue
  1568.  
  1569. Show # $s->mods->magic
  1570.     Corrupted False
  1571.     Identified True
  1572.     DropLevel > 55
  1573.     Rarity Magic
  1574.     Class "Dagger" "Wand" "One Hand" "Claw" "Bow"
  1575.     HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Tyrannical" "Merciless"
  1576.     HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration"
  1577.     SetFontSize 45
  1578.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1579.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1580.     MinimapIcon 2 Blue Diamond
  1581.     PlayEffect Blue
  1582.  
  1583. Show # $s->mods->magic
  1584.     Corrupted False
  1585.     Identified True
  1586.     Rarity Magic
  1587.     Class "Dagger" "Sceptre"
  1588.     HasExplicitMod "Runic" "Xoph's" "Esh's"
  1589.     SetFontSize 45
  1590.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1591.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1592.     MinimapIcon 2 Blue Diamond
  1593.     PlayEffect Blue
  1594.  
  1595. Show # $s->mods->magic
  1596.     Corrupted False
  1597.     Identified True
  1598.     Rarity Magic
  1599.     Class "Dagger" "Sceptre" "Wand"
  1600.     HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's"
  1601.     HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing"
  1602.     SetFontSize 45
  1603.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1604.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1605.     MinimapIcon 2 Blue Diamond
  1606.     PlayEffect Blue
  1607.  
  1608. Show #  $s->mods->magic
  1609.     Corrupted False
  1610.     Identified True
  1611.     DropLevel > 55
  1612.     Rarity Magic
  1613.     HasExplicitMod "Necromancer's"
  1614.     SetFontSize 45
  1615.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1616.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1617.     MinimapIcon 2 Blue Diamond
  1618.     PlayEffect Blue
  1619.  
  1620. Show # $s->mods->magic
  1621.     Corrupted False
  1622.     Identified True
  1623.     DropLevel > 50
  1624.     Rarity Magic
  1625.     Class "Boots"
  1626.     HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable"
  1627.     HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
  1628.     SetFontSize 45
  1629.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1630.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1631.     MinimapIcon 2 Blue Diamond
  1632.     PlayEffect Blue
  1633.  
  1634. Show # $s->mods->magic
  1635.     Corrupted False
  1636.     Identified True
  1637.     DropLevel > 60
  1638.     Rarity Magic
  1639.     Class "Body Armour"
  1640.     HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable"
  1641.     HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
  1642.     SetFontSize 45
  1643.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1644.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1645.     MinimapIcon 2 Blue Diamond
  1646.     PlayEffect Blue
  1647.  
  1648. Show # $s->mods->magic
  1649.     Corrupted False
  1650.     Identified True
  1651.     DropLevel > 50
  1652.     Rarity Magic
  1653.     Class "Gloves"
  1654.     HasExplicitMod "Athlete's" "Seething" "Unassailable"
  1655.     HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin"
  1656.     SetFontSize 45
  1657.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1658.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1659.     MinimapIcon 2 Blue Diamond
  1660.     PlayEffect Blue
  1661.  
  1662. Show # $s->mods->magic
  1663.     Corrupted False
  1664.     Identified True
  1665.     DropLevel > 50
  1666.     Rarity Magic
  1667.     Class "Shield"
  1668.     HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's"
  1669.     HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking"
  1670.     SetFontSize 45
  1671.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1672.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1673.     MinimapIcon 2 Blue Diamond
  1674.     PlayEffect Blue
  1675.  
  1676. Show # $s->mods->magic
  1677.     Corrupted False
  1678.     Identified True
  1679.     Rarity Magic
  1680.     Class "Quiver"
  1681.     BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
  1682.     HasExplicitMod "Overpowering" "Devastating" "Fecund"
  1683.     HasExplicitMod "of Ease" "of Rending" "of Destruction"
  1684.     SetFontSize 45
  1685.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1686.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1687.     MinimapIcon 2 Blue Diamond
  1688.     PlayEffect Blue
  1689.  
  1690. Show # $s->mods->magic
  1691.     Corrupted False
  1692.     Identified True
  1693.     DropLevel > 50
  1694.     Rarity Magic
  1695.     Class "Helmets"
  1696.     HasExplicitMod "Fecund" "Blazing" "Unassailable"
  1697.     HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye"
  1698.     SetFontSize 45
  1699.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1700.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1701.     MinimapIcon 2 Blue Diamond
  1702.     PlayEffect Blue
  1703.  
  1704. Show # $s->mods->magic
  1705.     Corrupted False
  1706.     Identified True
  1707.     Rarity Magic
  1708.     Class "Amulet"
  1709.     HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating"
  1710.     HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise"
  1711.     SetFontSize 45
  1712.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1713.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1714.     MinimapIcon 2 Blue Diamond
  1715.     PlayEffect Blue
  1716.  
  1717. Show # $s->mods->magic
  1718.     Corrupted False
  1719.     Identified True
  1720.     Rarity Magic
  1721.     Class "Rings"
  1722.     HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing"
  1723.     HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage"
  1724.     SetFontSize 45
  1725.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1726.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1727.     MinimapIcon 2 Blue Diamond
  1728.     PlayEffect Blue
  1729.  
  1730. Show # $s->mods->magic
  1731.     Corrupted False
  1732.     Identified True
  1733.     Rarity Magic
  1734.     Class "Belts"
  1735.     HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped"
  1736.     HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring"
  1737.     SetFontSize 45
  1738.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1739.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1740.     MinimapIcon 2 Blue Diamond
  1741.     PlayEffect Blue
  1742.  
  1743. #===============================================================================================================
  1744. # [[0700]] Recipes, Magic and Normal items (endgame!)
  1745. #===============================================================================================================
  1746.  
  1747. #------------------------------------
  1748. #   [0701] Overqualitied Items
  1749. #------------------------------------
  1750.  
  1751. Show # $x->OverQuality
  1752.     Corrupted False
  1753.     Quality >= 29
  1754.     ItemLevel >= 75
  1755.     DropLevel >= 50
  1756.     Rarity <= Rare
  1757.     SetFontSize 45
  1758.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1759.     MinimapIcon 2 Blue Diamond
  1760.     PlayEffect Blue
  1761.  
  1762. #------------------------------------
  1763. #   [0702] 5-Linked items
  1764. #------------------------------------
  1765. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  1766. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  1767. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  1768.  
  1769. Show # $recipe->6S $linked->5L %D5
  1770.     LinkedSockets 5
  1771.     Sockets 6
  1772.     Rarity <= Rare
  1773.     SetFontSize 45
  1774.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1775.     SetBackgroundColor 100 100 100 255   # BACKGROUND:   Recipe T1
  1776.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1777.     MinimapIcon 2 Blue Diamond
  1778.     PlayEffect Blue
  1779.  
  1780. Show # $linked->5L %D4
  1781.     LinkedSockets 5
  1782.     ItemLevel >= 65
  1783.     Rarity < Unique
  1784.     SetFontSize 45
  1785.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1786.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1787.     MinimapIcon 2 White Circle
  1788.     PlayEffect White
  1789.  
  1790. Show # $linked->5L $lvl %D5
  1791.     LinkedSockets 5
  1792.     ItemLevel < 65
  1793.     Rarity < Unique
  1794.     SetFontSize 45
  1795.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1796.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  1797.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1798.     MinimapIcon 2 White Circle
  1799.     PlayEffect White
  1800.  
  1801. #------------------------------------
  1802. #   [0703] 6-Socket Items
  1803. #------------------------------------
  1804. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  1805. # Chances are high that people will want to buy those.
  1806.  
  1807. Show # $EGC->86 $recipe->6S %D5
  1808.     Sockets 6
  1809.     ItemLevel >= 86
  1810.     Rarity <= Rare
  1811.     BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  1812.     SetFontSize 45
  1813.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  1814.     SetBorderColor 200 200 0 255         # BORDERCOLOR:  Aspect: 83plus
  1815.     SetBackgroundColor 100 100 100 255   # BACKGROUND:   Recipe T1
  1816.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1817.     MinimapIcon 2 White Circle
  1818.     PlayEffect White
  1819.  
  1820. Show # $EGC->85 $recipe->6S %D5
  1821.     Sockets 6
  1822.     ItemLevel >= 85
  1823.     Rarity <= Rare
  1824.     BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  1825.     SetFontSize 45
  1826.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  1827.     SetBorderColor 200 200 0 255         # BORDERCOLOR:  Aspect: 83plus
  1828.     SetBackgroundColor 100 100 100 255   # BACKGROUND:   Recipe T1
  1829.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1830.     MinimapIcon 2 White Circle
  1831.     PlayEffect White
  1832.  
  1833. Show # $recipe->6S
  1834.     Sockets 6
  1835.     Rarity <= Rare
  1836.     SetFontSize 45
  1837.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  1838.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  1839.     SetBackgroundColor 100 100 100 255   # BACKGROUND:   Recipe T1
  1840.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1841.     MinimapIcon 2 White Circle
  1842.     PlayEffect White
  1843.  
  1844. #------------------------------------
  1845. #   [0704] Exclusive bases: Stygian Vise
  1846. #------------------------------------
  1847.  
  1848. Show # $rare $x->Abyss->Stygian $EGC->86
  1849.     ItemLevel >= 86
  1850.     Rarity <= Rare
  1851.     BaseType "Stygian Vise"
  1852.     SetFontSize 45
  1853.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  1854.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  1855.     SetBackgroundColor 255 125 0 255     # BACKGROUND:   SpecialBase T1
  1856.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1857.     MinimapIcon 0 Blue Diamond
  1858.     PlayEffect Blue
  1859.  
  1860. Show # $Rare->Regal $size->tiny $x->Abyss->Stygian
  1861.     ItemLevel >= 75
  1862.     Rarity <= Rare
  1863.     BaseType "Stygian Vise"
  1864.     SetFontSize 45
  1865.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  1866.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1867.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  1868.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1869.     MinimapIcon 2 Blue Diamond
  1870.     PlayEffect Blue Temp
  1871.  
  1872. Show # $Rare->tiny $x->Abyss->Stygian %H5
  1873.     Rarity <= Rare
  1874.     BaseType "Stygian Vise"
  1875.     SetFontSize 45
  1876.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  1877.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1878.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  1879.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1880.     MinimapIcon 2 Blue Diamond
  1881.     PlayEffect Blue Temp
  1882.  
  1883. #------------------------------------
  1884. #   [0705] Abyss Jewels (Rare and Magic)
  1885. #------------------------------------
  1886.  
  1887. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  1888.     ItemLevel >= 82
  1889.     Rarity = Rare
  1890.     Class "Abyss Jewel"
  1891.     SetFontSize 45
  1892.     SetTextColor 255 255 0 255           # TEXTCOLOR:    Jewel Text
  1893.     SetBorderColor 220 0 0 240           # BORDERCOLOR:  Aspect High Potential
  1894.     SetBackgroundColor 120 120 0 225     # BACKGROUND:   Rare Jewel
  1895.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1896.     MinimapIcon 0 Blue Diamond
  1897.     PlayEffect Blue
  1898.  
  1899. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic
  1900.     ItemLevel >= 82
  1901.     Rarity <= Magic
  1902.     Class "Abyss Jewel"
  1903.     SetFontSize 45
  1904.     SetTextColor 0 100 255               # TEXTCOLOR:    Jewel Magic
  1905.     SetBorderColor 220 0 0 240           # BORDERCOLOR:  Aspect High Potential
  1906.     SetBackgroundColor 0 20 40 255       # BACKGROUND:   Jewel Magic
  1907.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1908.     MinimapIcon 0 Blue Diamond
  1909.     PlayEffect Blue
  1910.  
  1911. Show # $x->Abyss->Jewel $Jewels->Rare
  1912.     Rarity = Rare
  1913.     Class "Abyss Jewel"
  1914.     SetFontSize 45
  1915.     SetTextColor 255 255 0 255           # TEXTCOLOR:    Jewel Text
  1916.     SetBorderColor 200 200 0 255         # BORDERCOLOR:  Aspect: 83plus
  1917.     SetBackgroundColor 120 120 0 225     # BACKGROUND:   Rare Jewel
  1918.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1919.     MinimapIcon 2 Blue Diamond
  1920.     PlayEffect Blue Temp
  1921.  
  1922. Show # $x->Abyss->Jewel $Jewels->Magic %H4
  1923.     Rarity <= Magic
  1924.     Class "Abyss Jewel"
  1925.     SetFontSize 45
  1926.     SetTextColor 0 100 255               # TEXTCOLOR:    Jewel Magic
  1927.     SetBorderColor 0 75 250              # BORDERCOLOR:  Magic Jewel
  1928.     SetBackgroundColor 0 20 40 255       # BACKGROUND:   Jewel Magic
  1929.  
  1930. Show # $Jewels->Rare %TC-Rare-Jewels
  1931.     Rarity Rare
  1932.     Class Jewel
  1933.     SetFontSize 45
  1934.     SetTextColor 255 255 0 255           # TEXTCOLOR:    Jewel Text
  1935.     SetBorderColor 200 200 0 255         # BORDERCOLOR:  Aspect: 83plus
  1936.     SetBackgroundColor 120 120 0 225     # BACKGROUND:   Rare Jewel
  1937.     MinimapIcon 2 Blue Diamond
  1938.  
  1939. #------------------------------------
  1940. #   [0706] Exclusive bases: Top Value
  1941. #------------------------------------
  1942. # These bases are valuable crafting due to their rarity and strong implicit.
  1943.  
  1944. Show # $x->Atlas->T1 $EGC->86
  1945.     ItemLevel >= 86
  1946.     Rarity <= Rare
  1947.     BaseType "Steel Ring" "Opal Ring"
  1948.     SetFontSize 45
  1949.     SetTextColor 255 125 0 255           # TEXTCOLOR:    Atlas Base
  1950.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Aspect High Base
  1951.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  1952.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  1953.     MinimapIcon 0 Red Diamond
  1954.     PlayEffect Blue
  1955.  
  1956. Show # $x->Atlas->T1
  1957.     Rarity <= Rare
  1958.     BaseType "Steel Ring" "Opal Ring"
  1959.     SetFontSize 45
  1960.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  1961.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  1962.     SetBackgroundColor 255 125 0 255     # BACKGROUND:   SpecialBase T1
  1963.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1964.     MinimapIcon 0 Yellow Diamond
  1965.     PlayEffect Yellow
  1966.  
  1967. #------------------------------------
  1968. #   [0707] Exclusive bases: Trinkets
  1969. #------------------------------------
  1970. # These bases are valuable crafting due to their rarity and strong implicit.
  1971.  
  1972. Show # $x->Atlas->T2
  1973.     ItemLevel >= 86
  1974.     Rarity < Rare
  1975.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1976.     SetFontSize 45
  1977.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  1978.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  1979.     SetBackgroundColor 255 125 0 255     # BACKGROUND:   SpecialBase T1
  1980.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  1981.     MinimapIcon 0 Yellow Diamond
  1982.     PlayEffect Blue
  1983.  
  1984. Show # $x->Atlas->T2 $Rare->Tiny
  1985.     ItemLevel >= 84
  1986.     Rarity = Rare
  1987.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1988.     SetFontSize 45
  1989.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  1990.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  1991.     SetBackgroundColor 255 125 0 255     # BACKGROUND:   SpecialBase T1
  1992.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  1993.     MinimapIcon 2 White Diamond
  1994.     PlayEffect Blue
  1995.  
  1996. Show # $x->Atlas->T2 $Rare->Tiny %D5
  1997.     ItemLevel >= 75
  1998.     Rarity = Rare
  1999.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  2000.     SetFontSize 45
  2001.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2002.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  2003.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  2004.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  2005.     MinimapIcon 2 White Diamond
  2006.     PlayEffect White Temp
  2007.  
  2008. Show # $x->Atlas->T2 $Rare->Tiny %D5
  2009.     Rarity = Rare
  2010.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  2011.     SetFontSize 45
  2012.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2013.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  2014.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  2015.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  2016.     MinimapIcon 2 White Diamond
  2017.     PlayEffect White Temp
  2018.  
  2019. Show # $x->Atlas->T2 %D5
  2020.     Rarity <= Magic
  2021.     BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  2022.     SetFontSize 45
  2023.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  2024.  
  2025. Show # $x->Talismans
  2026.     Rarity < Unique
  2027.     Class Amulets
  2028.     BaseType "Talisman"
  2029.     SetFontSize 45
  2030.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  2031.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  2032.  
  2033. #------------------------------------
  2034. #   [0708] Exclusive bases: Others
  2035. #------------------------------------
  2036. # These bases are valuable crafting due to their rarity and strong implicit.
  2037.  
  2038. Show # $x->Atlas->T2
  2039.     ItemLevel >= 86
  2040.     Rarity < Rare
  2041.     BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2042.     SetFontSize 45
  2043.     SetTextColor 255 125 0 255           # TEXTCOLOR:    Atlas Base
  2044.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Aspect High Base
  2045.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2046.     MinimapIcon 2 Blue Diamond
  2047.     PlayEffect Blue
  2048.  
  2049. Show # $x->Atlas->T2 $Rare->Tiny %D5
  2050.     ItemLevel >= 84
  2051.     Rarity = Rare
  2052.     BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2053.     SetFontSize 45
  2054.     SetTextColor 255 125 0 255           # TEXTCOLOR:    Atlas Base
  2055.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Aspect High Base
  2056.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2057.     MinimapIcon 2 Blue Diamond
  2058.     PlayEffect Blue Temp
  2059.  
  2060. Show # $x->Atlas->T2 $Rare->Tiny %D4
  2061.     ItemLevel >= 75
  2062.     Rarity = Rare
  2063.     BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2064.     SetFontSize 45
  2065.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  2066.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  2067.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2068.  
  2069. Show # $x->Atlas->T2 $Rare->Tiny %D4
  2070.     Rarity = Rare
  2071.     BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2072.     SetFontSize 45
  2073.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  2074.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2075.  
  2076. Show # $x->Atlas->T2 %D2
  2077.     Rarity <= Magic
  2078.     BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2079.     SetFontSize 45
  2080.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  2081.  
  2082. #------------------------------------
  2083. #   [0709] Corrupted Amulets
  2084. #------------------------------------
  2085. # _Corrupted amulets for rare lab shrines (to turn them rare)
  2086.  
  2087. # Show  $outdated $normal $corr
  2088. #   Corrupted True
  2089. #   Class Amulet Belt
  2090. #   Rarity = Normal
  2091. #   SetFontSize 36
  2092. #   SetBorderColor 255 125 0 255          BORDERCOLOR:   Crafting: T0
  2093.  
  2094. #------------------------------------
  2095. #   [0710] Chancing items
  2096. #------------------------------------
  2097. # You can add your own items here. The items in this section have a dropsound
  2098.  
  2099. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  2100. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  2101. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  2102.  
  2103. # EXAMPLE OF NON LEGACY UNIQUES:
  2104. # Prophecy wand - Void Battery
  2105. # Judgement Staff - Hegemony's/Pledge of Hands
  2106.  
  2107. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  2108. # Example, to add Agate amulet:
  2109. # BaseType "Sorcerer Boots"
  2110.  
  2111. #Show  $Chancing->T1 %D4
  2112. #   BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  2113. #   Rarity Normal
  2114. #   SetFontSize 38
  2115. #   SetTextColor 255 255 255 255          TEXTCOLOR:     Normal Items: Strong Highlight
  2116. #   SetBorderColor 0 210 0 210            BORDERCOLOR:   T1 Chancing
  2117. #   PlayAlertSound 7 300                  DROPSOUND:     T1 chancing items
  2118. #   Corrupted False
  2119.  
  2120. Show # $Chancing->nemesis %D2
  2121.     Corrupted False
  2122.     Rarity Normal
  2123.     BaseType "Leather Belt"
  2124.     SetFontSize 36
  2125.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  2126.     SetBorderColor 0 150 0 150           # BORDERCOLOR:  T2 Chancing
  2127.  
  2128. Show # $Chancing->T3 %D2
  2129.     Corrupted False
  2130.     Rarity Normal
  2131.     BaseType "Sadist Garb" "Glorious Plate" "Sapphire Flask" "Occultist's Vestment" "Prophecy Wand"
  2132.     SetFontSize 36
  2133.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  2134.     SetBorderColor 0 150 0 150           # BORDERCOLOR:  T2 Chancing
  2135.  
  2136. #------------------------------------
  2137. #   [0711] FLASKS (Endgame rules)
  2138. #------------------------------------
  2139.  
  2140. Show # $Recipes->Glassblower->20% %D3
  2141.     Quality = 20
  2142.     ItemLevel > 65
  2143.     Rarity <= Magic
  2144.     BaseType "Flask"
  2145.     SetFontSize 40
  2146.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  2147.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2148.  
  2149. Show # $Recipes->Glassblower->15% %D1
  2150.     Quality >= 15
  2151.     ItemLevel > 65
  2152.     Rarity <= Magic
  2153.     BaseType "Flask"
  2154.     SetFontSize 36
  2155.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2156.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2157.  
  2158. Show # $Recipes->Glassblower %D1
  2159.     Quality >= 1
  2160.     ItemLevel > 65
  2161.     Rarity <= Magic
  2162.     BaseType "Flask"
  2163.     SetFontSize 36
  2164.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  2165.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2166.  
  2167. Show # $Flasks->Life %D1
  2168.     ItemLevel <= 74
  2169.     ItemLevel >= 66
  2170.     Rarity <= Magic
  2171.     Class "Life Flasks"
  2172.     BaseType "Divine" "Eternal"
  2173.     SetFontSize 36
  2174.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  2175.  
  2176. Show # $Flasks->Mana %D1
  2177.     ItemLevel <= 74
  2178.     ItemLevel >= 66
  2179.     Rarity <= Magic
  2180.     Class "Mana Flasks"
  2181.     BaseType "Divine" "Eternal"
  2182.     SetFontSize 36
  2183.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  2184.  
  2185. Show # $Flasks->Utility %D2
  2186.     ItemLevel > 65
  2187.     Rarity <= Magic
  2188.     Class "Utility Flasks"
  2189.     SetFontSize 36
  2190.     SetBorderColor 50 200 125            # BORDERCOLOR:  Flask
  2191.     SetBackgroundColor 25 100 75         # BACKGROUND:   Flasks
  2192.  
  2193. #------------------------------------
  2194. #   [0712] Add your own crafting rules here
  2195. #------------------------------------
  2196. # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
  2197. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  2198.  
  2199. # Show
  2200. # BaseType "Gemini Claw" "Vaal Claw"
  2201. # ItemLevel >= 65
  2202. # Rarity = Normal
  2203. # SetBorderColor 0 255 255 255
  2204. # SetFontSize 40
  2205.  
  2206. #------------------------------------
  2207. #   [0713] 86+ Endgame crafting rules
  2208. #------------------------------------
  2209.  
  2210. Show # $EGC->86->T1 %D4
  2211.     ItemLevel >= 86
  2212.     Rarity < Rare
  2213.     BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield"
  2214.     SetFontSize 40
  2215.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Aspect High Base
  2216.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2217.  
  2218. Show # $EGC->86->T2 %D3
  2219.     ItemLevel >= 86
  2220.     Rarity < Rare
  2221.     BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  2222.     SetFontSize 36
  2223.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Aspect High Base
  2224.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2225.  
  2226. #------------------------------------
  2227. #   [0714] 83/84+ Endgame crafting rules
  2228. #------------------------------------
  2229. # These entries are non-exclusive bases that are popular for crafting
  2230.  
  2231. Show # $EGC->84->T1 %TB-T1-Crafting %D3
  2232.     ItemLevel >= 84
  2233.     Rarity < Rare
  2234.     BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet"
  2235.     SetFontSize 36
  2236.     SetBorderColor 200 200 0 190         # BORDERCOLOR:  Aspect: 83plus T2
  2237.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2238.  
  2239. Show # $EGC->84->T2 %TB-T2-Crafting %D2
  2240.     ItemLevel >= 84
  2241.     Rarity < Rare
  2242.     BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  2243.     SetFontSize 36
  2244.     SetBorderColor 200 200 0 190         # BORDERCOLOR:  Aspect: 83plus T2
  2245.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2246.  
  2247. Show # $EGC->84->T3 %TB-T2-Trinket-Bases %D2
  2248.     ItemLevel >= 84
  2249.     Rarity < Rare
  2250.     Class Rings Amulet Belts
  2251.     BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2252.     SetBorderColor 200 200 0 190         # BORDERCOLOR:  Aspect: 83plus T2
  2253.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2254.  
  2255. Show # $EGC->83->T3 %TB-T2-Crafting-83 %D1
  2256.     ItemLevel >= 83
  2257.     Rarity < Rare
  2258.     BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  2259.     SetBorderColor 200 200 0 190         # BORDERCOLOR:  Aspect: 83plus T2
  2260.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2261.  
  2262. Show # $EGC->84->T3 %TB-T2-Crafting-84 %D1
  2263.     ItemLevel >= 84
  2264.     Rarity < Rare
  2265.     BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  2266.     SetBorderColor 200 200 0 190         # BORDERCOLOR:  Aspect: 83plus T2
  2267.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2268.  
  2269. Show # $EGC->84->T4 %TB-T2-Crafting-84-ES %D1
  2270.     ItemLevel >= 84
  2271.     Rarity < Rare
  2272.     BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  2273.     SetBorderColor 200 200 0 190         # BORDERCOLOR:  Aspect: 83plus T2
  2274.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2275.  
  2276. #------------------------------------
  2277. #   [0715] 60+ Crafting rules for 60++ trinkets
  2278. #------------------------------------
  2279. # This section handles the crafting bases for the entry level endgame
  2280.  
  2281. Show # $s->common->jewels $i->craft %H2
  2282.     Rarity <= Magic
  2283.     Class Jewel
  2284.     SetFontSize 40
  2285.     SetTextColor 0 100 255               # TEXTCOLOR:    Jewel Magic
  2286.     SetBorderColor 0 75 250              # BORDERCOLOR:  Magic Jewel
  2287.     SetBackgroundColor 0 20 40 255       # BACKGROUND:   Jewel Magic
  2288.  
  2289. Show # $s->common->trinkets $i->lowgear %TB-T1-Trinket-Bases %D1
  2290.     ItemLevel >= 75
  2291.     Rarity Normal
  2292.     Class Rings Amulet Belts
  2293.     BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  2294.     SetFontSize 36
  2295.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  2296.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  2297.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2298.  
  2299. #Show  $s->common->trinkets $i->lowgear %TB-T2-Trinket-Bases %D0
  2300. #   ItemLevel >= 75
  2301. #   Rarity Normal
  2302. #   Class Rings Amulet Belts
  2303. #   BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2304. #   SetTextColor 200 200 200 210          TEXTCOLOR:     Neutral Priority
  2305. #   SetBorderColor 0 0 0                  BORDERCOLOR:   Neutral T1.5
  2306. #   SetBackgroundColor 0 0 0 185          BACKGROUND:    Neutral T3
  2307.  
  2308. #Show  $s->common->trinkets $i->craft->lowgear %TB-T1-Trinket-Bases %D0
  2309. #   ItemLevel >= 65
  2310. #   ItemLevel <= 74
  2311. #   Rarity Normal
  2312. #   Class Rings Amulet Belts
  2313. #   BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  2314. #   SetTextColor 200 200 200 210          TEXTCOLOR:     Neutral Priority
  2315. #   SetBorderColor 0 0 0                  BORDERCOLOR:   Neutral T1.5
  2316. #   SetBackgroundColor 0 0 0 185          BACKGROUND:    Neutral T3
  2317.  
  2318. #Show  $s->common->trinkets $i->craft->lowgear %TB-T2-Trinket-Bases %D0
  2319. #   ItemLevel >= 65
  2320. #   ItemLevel <= 74
  2321. #   Rarity Normal
  2322. #   Class Rings Amulet Belts
  2323. #   BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  2324. #   SetTextColor 200 200 200 210          TEXTCOLOR:     Neutral Priority
  2325. #   SetBorderColor 0 0 0                  BORDERCOLOR:   Neutral T1.5
  2326. #   SetBackgroundColor 0 0 0 185          BACKGROUND:    Neutral T3
  2327.  
  2328. #Show  $s->common->trinkets $i->craft->lowgear %D0
  2329. #   ItemLevel >= 65
  2330. #   Rarity Magic
  2331. #   Class Rings Amulets Belts
  2332. #   SetBorderColor 0 0 0                  BORDERCOLOR:   Neutral T1.5
  2333. #   SetBackgroundColor 0 0 0 185          BACKGROUND:    Neutral T3
  2334.  
  2335. #------------------------------------
  2336. #   [0716] Remaining crafting rules - add your own bases here!
  2337. #------------------------------------
  2338. # This section handles additional crafting bases.
  2339.  
  2340. #Show  %TB-Individual-And-SSF-Craft-Bases
  2341. #   BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  2342. #   Rarity < Rare
  2343. #   SetBorderColor 0 0 0                  BORDERCOLOR:   Cosmetic: Neutral Highlight
  2344.  
  2345. #------------------------------------
  2346. #   [0717] Chisel recipe items
  2347. #------------------------------------
  2348. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2349.  
  2350. Show # $s->common $i->recipes->chisel $t->1 %D1
  2351.     Quality = 20
  2352.     Rarity < Unique
  2353.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2354.     SetFontSize 36
  2355.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  2356.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2357.  
  2358. Show # $s->common $i->recipes->chisel $t->2 %D1
  2359.     Corrupted False
  2360.     Quality > 17
  2361.     Rarity Magic
  2362.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2363.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2364.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2365.  
  2366. Show # $s->common $i->recipes->chisel $t->2 %D1
  2367.     Corrupted False
  2368.     Quality > 14
  2369.     Rarity Normal
  2370.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2371.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2372.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2373.  
  2374. Show # $s->common $i->recipes->chisel $t->3 %D1
  2375.     Corrupted False
  2376.     Quality > 11
  2377.     Rarity Magic
  2378.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2379.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  2380.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2381.  
  2382. Show # $s->common $i->recipes->chisel $t->3 %D1
  2383.     Corrupted False
  2384.     Rarity Normal
  2385.     BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2386.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  2387.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2388.  
  2389. #------------------------------------
  2390. #   [0718] Fishing Rod
  2391. #------------------------------------
  2392.  
  2393. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2394.  
  2395. Show # $s->fish %TC-Secret
  2396.     Class "Fishing Rod"
  2397.     SetFontSize 45
  2398.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T0 Item
  2399.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T0 Item
  2400.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  2401.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  2402.     MinimapIcon 0 Red Star
  2403.     PlayEffect Red
  2404.  
  2405. #------------------------------------
  2406. #   [0719] SRS Crude Bow
  2407. #------------------------------------
  2408. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  2409.  
  2410. Show # $x $s->common $i->craft->srsbow %TB-Low-BaseType-Crafting %D2
  2411.     ItemLevel >= 50
  2412.     Rarity <= Rare
  2413.     BaseType "Crude Bow"
  2414.     SetFontSize 40
  2415.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  2416.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2417.  
  2418. #------------------------------------
  2419. #   [0720] Chromatic recipe items ("RGB Recipe")
  2420. #------------------------------------
  2421. # These items have a RGB link and sell for a chromatic orb each.
  2422.  
  2423. Show # %H2 $s->common $i->recipes->rgb $size->small
  2424.     Width <= 2
  2425.     Height <= 2
  2426.     ItemLevel >= 65
  2427.     Rarity < Rare
  2428.     SocketGroup RGB
  2429.     SetFontSize 36
  2430.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2431.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2432.  
  2433. Show # %H2 $s->common $i->recipes->rgb $size->small
  2434.     Width <= 1
  2435.     Height <= 4
  2436.     ItemLevel >= 65
  2437.     Rarity < Rare
  2438.     SocketGroup RGB
  2439.     SetFontSize 36
  2440.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2441.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2442.  
  2443. Show # %H1 $s->common $i->recipes->rgb $size->large
  2444.     Width >= 2
  2445.     Height >= 4
  2446.     ItemLevel >= 65
  2447.     Rarity < Rare
  2448.     SocketGroup RGB
  2449.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  2450.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2451.  
  2452. Show # %H1 $s->common $i->recipes->rgb
  2453.     ItemLevel >= 65
  2454.     Rarity < Rare
  2455.     SocketGroup RGB
  2456.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  2457.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2458.  
  2459. #------------------------------------
  2460. #   [0721] Endgame-start 4-links
  2461. #------------------------------------
  2462.  
  2463. #Show  %D0 $s->common $links->4
  2464. #   LinkedSockets >= 4
  2465. #   ItemLevel < 72
  2466. #   DropLevel >= 65
  2467. #   Rarity < Rare
  2468. #   Class "Boots" "Gloves" "Body Armour" "Helmets"
  2469. #   SetBorderColor 0 0 0                  BORDERCOLOR:   Neutral T1.5
  2470. #   SetBackgroundColor 0 0 0 185          BACKGROUND:    Neutral T3
  2471.  
  2472. #------------------------------------
  2473. #   [0722] Animate Weapon script - deactivated by default
  2474. #------------------------------------
  2475. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2476.  
  2477. #Show  $x->AW
  2478. #   Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2479. #   Rarity Normal
  2480. #   SetBackgroundColor 0 0 0 255
  2481. #   SetTextColor 150 0 0 255
  2482. #   SetBorderColor 150 0 0 255
  2483. #   SetFontSize 20
  2484.  
  2485. #Show  $x->AW ranged
  2486. #   Class "Bows" "Wands"
  2487. #   Rarity Normal
  2488. #   SetBackgroundColor 0 0 0 255
  2489. #   SetTextColor 150 0 0 255
  2490. #   SetBorderColor 150 0 0 255
  2491. #   SetFontSize 20
  2492.  
  2493. #Show  $x->AW identified
  2494. #   Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2495. #   Rarity Magic
  2496. #   SetBackgroundColor 0 0 0 255
  2497. #   SetTextColor 150 0 0 255
  2498. #   SetBorderColor 150 0 0 255
  2499. #   SetFontSize 20
  2500. #   Identified True
  2501.  
  2502. #Show  $x->AW identified, ranged
  2503. #   Class "Bows" "Wands"
  2504. #   Rarity Magic
  2505. #   SetBackgroundColor 0 0 0 255
  2506. #   SetTextColor 150 0 0 255
  2507. #   SetBorderColor 150 0 0 255
  2508. #   SetFontSize 20
  2509. #   Identified True
  2510.  
  2511. #------------------------------------
  2512. #   [0723] W-soc offhand weapons
  2513. #------------------------------------
  2514. # Useful for gem Leveling.
  2515.  
  2516. Show # $s->special->WhiteSoc $i->offhand %D5 %TC-Offslot-Gem-Leveling
  2517.     Sockets >= 3
  2518.     Rarity <= Rare
  2519.     SocketGroup WWW
  2520.     Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  2521.     SetFontSize 40
  2522.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  2523.  
  2524. #Show  $s->special->WhiteSoc $i->offhand %D0 %TC-Offslot-Gem-Leveling
  2525. #   Sockets >= 3
  2526. #   Rarity < Rare
  2527. #   SocketGroup W
  2528. #   Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  2529. #   SetBorderColor 0 0 0                  BORDERCOLOR:   Neutral T1.5
  2530. #   SetBackgroundColor 0 0 0 185          BACKGROUND:    Neutral T3
  2531.  
  2532. #------------------------------------
  2533. #   [0724] Sacrificial Garb
  2534. #------------------------------------
  2535. # Generally not useful, but very specific drop-location, some people still might want to see it
  2536.  
  2537. Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4
  2538.     Rarity <= Rare
  2539.     BaseType "Sacrificial Garb"
  2540.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  2541.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  2542.  
  2543. #===============================================================================================================
  2544. # [[0800]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2545. #===============================================================================================================
  2546.  
  2547. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  2548.     ItemLevel >= 65
  2549.     Rarity < Rare
  2550.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2551.     SetFontSize 18
  2552.     SetBorderColor 0 0 0 100             # BORDERCOLOR:  Neutral T4
  2553.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  2554.  
  2555. #===============================================================================================================
  2556. # [[0900]] Currency - PART 1 - Common currency
  2557. #===============================================================================================================
  2558. # We'll keep this section up here to boost the performance.
  2559.  
  2560. Show # $s->currency->low $t->1 %H5 %TB-Currency-SilverCoin
  2561.     Class Currency
  2562.     BaseType "Silver Coin"
  2563.     SetFontSize 45
  2564.     SetTextColor 45 50 130 255           # TEXTCOLOR:    Silver Coin
  2565.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  2566.     SetBackgroundColor 210 178 135 255   # BACKGROUND:   Currency T5
  2567.  
  2568. Show # $s->currency->low $t->2 %H4 %TB-Currency-T4
  2569.     Class Currency
  2570.     BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
  2571.     SetFontSize 45
  2572.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2573.     SetBorderColor 0 0 0 200             # BORDERCOLOR:  Neutral T2
  2574.     SetBackgroundColor 210 178 135 255   # BACKGROUND:   Currency T5
  2575.  
  2576. Show # $s->currency->low $t->3 %H4 %TB-Currency-T5
  2577.     Class Currency
  2578.     BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  2579.     SetFontSize 45
  2580.     SetTextColor 170 158 130             # TEXTCOLOR:    Currency Cosmetic
  2581.     SetBorderColor 190 178 135 180       # BORDERCOLOR:  Transmutation
  2582.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  2583.  
  2584. Show # $s->currency->low $t->portal %RF1 %H3 %TB-Currency-T7
  2585.     Class Currency
  2586.     BaseType "Portal Scroll"
  2587.     SetFontSize 40
  2588.     SetTextColor 170 158 130 220         # TEXTCOLOR:    Currency Cosmetic 2
  2589.     SetBorderColor 30 50 100 255         # BORDERCOLOR:  Portal
  2590.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  2591.  
  2592. Show # $s->currency->low $t->4 %H2 %TB-Currency-T6
  2593.     Class Currency
  2594.     BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  2595.     SetFontSize 40
  2596.     SetTextColor 170 158 130 220         # TEXTCOLOR:    Currency Cosmetic 2
  2597.     SetBorderColor 75 75 75 255          # BORDERCOLOR:  Currency Augment
  2598.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  2599.  
  2600. Show # $s->currency->low $stack
  2601.     StackSize > 1
  2602.     Class Currency
  2603.     BaseType "Scroll of Wisdom"
  2604.     SetFontSize 45
  2605.     SetTextColor 170 158 130             # TEXTCOLOR:    Currency Cosmetic
  2606.     SetBorderColor 100 50 30 255         # BORDERCOLOR:  Wisdom
  2607.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  2608.  
  2609. Show # $s->currency->low $t->wisdom %RF1 %H2 %TB-Currency-T8
  2610.     Class Currency
  2611.     BaseType "Scroll of Wisdom"
  2612.     SetFontSize 40
  2613.     SetTextColor 170 158 130 220         # TEXTCOLOR:    Currency Cosmetic 2
  2614.     SetBorderColor 100 50 30 255         # BORDERCOLOR:  Wisdom
  2615.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  2616.  
  2617. #===============================================================================================================
  2618. # [[1000]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2619. #===============================================================================================================
  2620.  
  2621. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2622. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2623.  
  2624. # Show
  2625. # Rarity Rare
  2626. # Quality = 20
  2627. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2628. # ItemLevel >= 60
  2629. # SetFontSize 42
  2630. # SetBorderColor 0 255 255 255          BORDERCOLOR:     Crafting: T1
  2631. # SetBackgroundColor 0 0 0 255
  2632.  
  2633. #===============================================================================================================
  2634. # [[1100]] RARE ITEMS - TRINKETS (ENDGAME)
  2635. #===============================================================================================================
  2636.  
  2637. #------------------------------------
  2638. #   [1101] Rare trinkets 86+
  2639. #------------------------------------
  2640.  
  2641. Show # $s->rares->craft $i->craft->84 $t->1 %D5 %TB-T1-Crafting
  2642.     ItemLevel >= 86
  2643.     Rarity Rare
  2644.     BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
  2645.     SetFontSize 45
  2646.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2647.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T0 Item
  2648.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  2649.  
  2650. Show # $s->rares->craft $i->craft->84 $t->2 %D4 %TB-T1-Crafting
  2651.     ItemLevel >= 86
  2652.     Rarity Rare
  2653.     BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
  2654.     SetFontSize 45
  2655.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2656.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T0 Item
  2657.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  2658.  
  2659. #------------------------------------
  2660. #   [1102] Rare trinkets 84+
  2661. #------------------------------------
  2662.  
  2663. Show # $s->rares->trinkets $i->craft->84 $t->1 %D5 %TB-T1-Crafting
  2664.     ItemLevel >= 84
  2665.     Rarity Rare
  2666.     BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
  2667.     SetFontSize 45
  2668.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2669.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Aspect: High Ring T2
  2670.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  2671.  
  2672. Show # $s->rares->trinkets $i->craft->84 $t->2 %D4 %TB-T1-Crafting
  2673.     ItemLevel >= 84
  2674.     Rarity Rare
  2675.     BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
  2676.     SetFontSize 45
  2677.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2678.     SetBorderColor 255 255 0 255         # BORDERCOLOR:  Aspect: High Ring T2
  2679.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  2680.  
  2681. #------------------------------------
  2682. #   [1103] Breach Rings
  2683. #------------------------------------
  2684.  
  2685. Show # $s->rares->trinkets $l->breach %H3
  2686.     ItemLevel >= 75
  2687.     Rarity <= Rare
  2688.     Class Rings
  2689.     BaseType "Breach"
  2690.     SetFontSize 36
  2691.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  2692.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach
  2693.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  2694.  
  2695. Show # $s->rares->trinkets $l->breach %H3
  2696.     Rarity <= Rare
  2697.     Class Rings
  2698.     BaseType "Breach"
  2699.     SetFontSize 36
  2700.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach
  2701.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  2702.  
  2703. #------------------------------------
  2704. #   [1104] Rare trinkets "remaining"
  2705. #------------------------------------
  2706.  
  2707. Show # $s->rares->trinkets $t->2 %TB-Rare-Trinkets-T2 %H3
  2708.     ItemLevel >= 75
  2709.     Rarity Rare
  2710.     Class Rings Amulets Belts
  2711.     BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  2712.     SetFontSize 40
  2713.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2714.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2715.     SetBackgroundColor 160 200 50 255    # BACKGROUND:   Trinket T2
  2716.  
  2717. Show # $s->rares->trinkets $t->2 %TB-Rare-Trinkets-T2 %H3
  2718.     ItemLevel >= 65
  2719.     Rarity Rare
  2720.     Class Rings Amulets Belts
  2721.     BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  2722.     SetFontSize 40
  2723.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2724.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2725.     SetBackgroundColor 160 200 50 255    # BACKGROUND:   Trinket T2
  2726.  
  2727. Show # $s->rares->trinkets $t->r %TC-Rare-Trinkets %D4
  2728.     ItemLevel >= 75
  2729.     Rarity Rare
  2730.     Class Rings Amulets Belts
  2731.     SetFontSize 45
  2732.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2733.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  2734.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  2735.  
  2736. Show # $s->rares->trinkets $t->r %TC-Rare-Trinkets %D4
  2737.     ItemLevel >= 65
  2738.     Rarity Rare
  2739.     Class Rings Amulets Belts
  2740.     SetFontSize 45
  2741.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  2742.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  2743.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  2744.  
  2745. #===============================================================================================================
  2746. # [[1200]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  2747. #===============================================================================================================
  2748.  
  2749. #------------------------------------
  2750. #   [1201] Rare crafting bases 86+
  2751. #------------------------------------
  2752.  
  2753. Show # $s->rares->craft $i->craft->86 %D4 %TB-T1-Crafting
  2754.     ItemLevel >= 86
  2755.     Rarity Rare
  2756.     BaseType "Eternal Burgonet" "Lion Pelt" "Colossal Tower Shield" "Titanium Spirit Shield"
  2757.     SetFontSize 45
  2758.     SetTextColor 255 125 0               # TEXTCOLOR:    Rare 86
  2759.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Aspect High Base
  2760.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2761.  
  2762. Show # $s->rares->craft $i->craft->86 %D3 %TB-T1-Crafting
  2763.     ItemLevel >= 86
  2764.     Rarity Rare
  2765.     BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  2766.     SetFontSize 45
  2767.     SetTextColor 255 125 0               # TEXTCOLOR:    Rare 86
  2768.     SetBorderColor 255 125 0 255         # BORDERCOLOR:  Aspect High Base
  2769.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2770.  
  2771. #------------------------------------
  2772. #   [1202] Rare crafting bases 83+
  2773. #------------------------------------
  2774.  
  2775. Show # $s->rares->craft $i->craft->83/84 %D3 %TB-T1-Crafting
  2776.     ItemLevel >= 84
  2777.     Rarity Rare
  2778.     BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Eternal Burgonet"
  2779.     SetFontSize 45
  2780.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  2781.     SetBorderColor 220 220 0 255         # BORDERCOLOR:  Aspect: 84
  2782.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2783.  
  2784. Show # $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-84-ES
  2785.     ItemLevel >= 84
  2786.     Rarity Rare
  2787.     BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  2788.     SetFontSize 40
  2789.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  2790.     SetBorderColor 220 220 0 255         # BORDERCOLOR:  Aspect: 84
  2791.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2792.  
  2793. Show # $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-84-Rest
  2794.     ItemLevel >= 84
  2795.     Rarity Rare
  2796.     BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  2797.     SetFontSize 40
  2798.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  2799.     SetBorderColor 220 220 0 255         # BORDERCOLOR:  Aspect: 84
  2800.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2801.  
  2802. Show # $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-83
  2803.     ItemLevel >= 83
  2804.     Rarity Rare
  2805.     BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  2806.     SetFontSize 40
  2807.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  2808.     SetBorderColor 220 220 0 255         # BORDERCOLOR:  Aspect: 84
  2809.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2810.  
  2811. #------------------------------------
  2812. #   [1203] T1 rare items
  2813. #------------------------------------
  2814.  
  2815. Show # $s->rares->weapons $t->1 %D4 %TB-RARE-T1-WepSmall %UP
  2816.     ItemLevel >= 75
  2817.     Rarity Rare
  2818.     BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Corsair Sword"
  2819.     SetFontSize 40
  2820.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  2821.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2822.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2823.  
  2824. Show
  2825.     ItemLevel >= 65
  2826.     Rarity Rare
  2827.     BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Corsair Sword"
  2828.     SetFontSize 40
  2829.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  2830.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2831.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2832.  
  2833. Show # $s->rares->smallarmors $t->1  %D4 %TB-RARE-T1-ArmSmall %UP
  2834.     ItemLevel >= 75
  2835.     Rarity Rare
  2836.     BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets" "Deicide Mask" "Murder Boots" "Murder Mitts" "Imperial Buckler"
  2837.     SetFontSize 40
  2838.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  2839.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2840.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2841.  
  2842. Show
  2843.     ItemLevel >= 65
  2844.     Rarity Rare
  2845.     BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Crusader Buckler" "Eternal Burgonet" "Goliath Greaves" "Vaal Gauntlets" "Deicide Mask" "Murder Boots" "Murder Mitts" "Imperial Buckler"
  2846.     SetFontSize 40
  2847.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  2848.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2849.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2850.  
  2851. Show # $s->rares->weapons $t->1 %D4 %TB-RARE-T1-Wep %UP
  2852.     ItemLevel >= 75
  2853.     Rarity Rare
  2854.     BaseType "Opal Sceptre" "Void Sceptre" "Sambar Sceptre"
  2855.     SetFontSize 40
  2856.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  2857.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2858.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2859.  
  2860. Show
  2861.     ItemLevel >= 65
  2862.     Rarity Rare
  2863.     BaseType "Opal Sceptre" "Void Sceptre" "Sambar Sceptre"
  2864.     SetFontSize 40
  2865.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  2866.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2867.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2868.  
  2869. Show # $s->rares->armors $t->1 %D4 %TB-RARE-T1-Arm %UP
  2870.     ItemLevel >= 75
  2871.     Rarity Rare
  2872.     BaseType "Astral Plate" "Archon Kite Shield" "Vaal Regalia"
  2873.     SetFontSize 40
  2874.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  2875.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2876.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2877.  
  2878. Show
  2879.     ItemLevel >= 65
  2880.     Rarity Rare
  2881.     BaseType "Astral Plate" "Archon Kite Shield" "Vaal Regalia"
  2882.     SetFontSize 40
  2883.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  2884.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2885.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  2886.  
  2887. #------------------------------------
  2888. #   [1204] T2 rare items
  2889. #------------------------------------
  2890.  
  2891. Show # $s->rares->smallweapons $t->2 $size->small %D3 %TB-RARE-T2-WepSmall %UP
  2892.     ItemLevel >= 75
  2893.     Rarity Rare
  2894.     BaseType "Terror Claw" "Tornado Wand" "Opal Wand" "Kris" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" "Spiraled Foil"
  2895.     SetFontSize 40
  2896.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  2897.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2898.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  2899.  
  2900. Show
  2901.     ItemLevel >= 65
  2902.     Rarity Rare
  2903.     BaseType "Terror Claw" "Tornado Wand" "Opal Wand" "Kris" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" "Spiraled Foil"
  2904.     SetFontSize 40
  2905.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  2906.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2907.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  2908.  
  2909. Show # $s->rares->largeweapons $t->2 $size->large %D3 %TB-RARE-T2-WepBig %UP
  2910.     ItemLevel >= 75
  2911.     Rarity Rare
  2912.     BaseType "Vaal Axe" "Harbinger Bow"
  2913.     SetFontSize 40
  2914.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  2915.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2916.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  2917.  
  2918. Show
  2919.     ItemLevel >= 65
  2920.     Rarity Rare
  2921.     BaseType "Vaal Axe" "Harbinger Bow"
  2922.     SetFontSize 40
  2923.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  2924.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2925.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  2926.  
  2927. Show # $s->rares->weapons $t->2 %D3 %TB-RARE-T2-Wep %UP
  2928.     ItemLevel >= 75
  2929.     Rarity Rare
  2930.     BaseType "Vaal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Siege Axe"
  2931.     SetFontSize 40
  2932.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  2933.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2934.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  2935.  
  2936. Show
  2937.     ItemLevel >= 65
  2938.     Rarity Rare
  2939.     BaseType "Vaal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Siege Axe"
  2940.     SetFontSize 40
  2941.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  2942.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2943.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  2944.  
  2945. Show # $s->rares->smallarmors $t->2 $size->small %D3 %UP
  2946.     ItemLevel >= 75
  2947.     Rarity Rare
  2948.     BaseType "Crusader Boots" "Nightmare Bascinet" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Vaal Spirit Shield" "Vaal Mask" "Assassin's Mitts" "Assassin's Boots" "Crusader Buckler"
  2949.     SetFontSize 40
  2950.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  2951.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2952.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  2953.  
  2954. Show
  2955.     ItemLevel >= 65
  2956.     Rarity Rare
  2957.     BaseType "Crusader Boots" "Nightmare Bascinet" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Shagreen Boots" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Vaal Spirit Shield" "Vaal Mask" "Assassin's Mitts" "Assassin's Boots" "Crusader Buckler"
  2958.     SetFontSize 40
  2959.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  2960.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2961.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  2962.  
  2963. Show # $s->rares->armors $t->2 %D3 %UP
  2964.     ItemLevel >= 75
  2965.     Rarity Rare
  2966.     BaseType "Glorious Plate" "Spike-Point Arrow Quiver" "Penetrating Arrow Quiver" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
  2967.     SetFontSize 40
  2968.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  2969.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2970.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  2971.  
  2972. Show
  2973.     ItemLevel >= 65
  2974.     Rarity Rare
  2975.     BaseType "Glorious Plate" "Spike-Point Arrow Quiver" "Penetrating Arrow Quiver" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield"
  2976.     SetFontSize 40
  2977.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  2978.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  2979.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  2980.  
  2981. #------------------------------------
  2982. #   [1205] Other Conditions
  2983. #------------------------------------
  2984.  
  2985. Show # %D3 %UP $s->rares $i->recipes->rgb $size->small
  2986.     Width <= 2
  2987.     Height <= 2
  2988.     ItemLevel >= 75
  2989.     Rarity = Rare
  2990.     SocketGroup RGB
  2991.     SetFontSize 36
  2992.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  2993.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  2994.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  2995.  
  2996. Show
  2997.     Width <= 2
  2998.     Height <= 2
  2999.     ItemLevel >= 65
  3000.     Rarity = Rare
  3001.     SocketGroup RGB
  3002.     SetFontSize 36
  3003.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  3004.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  3005.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  3006.  
  3007. Show # %D3 %UP $s->rares $i->recipes->rgb $size->small
  3008.     Width <= 1
  3009.     Height <= 4
  3010.     ItemLevel >= 75
  3011.     Rarity = Rare
  3012.     SocketGroup RGB
  3013.     SetFontSize 36
  3014.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  3015.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  3016.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  3017.  
  3018. Show
  3019.     Width <= 1
  3020.     Height <= 4
  3021.     ItemLevel >= 65
  3022.     Rarity = Rare
  3023.     SocketGroup RGB
  3024.     SetFontSize 36
  3025.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  3026.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  3027.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  3028.  
  3029. Show # %D1 %UP $s->rares $i->recipes->rgb
  3030.     ItemLevel >= 75
  3031.     Rarity = Rare
  3032.     SocketGroup RGB
  3033.     SetTextColor 255 190 0 255           # TEXTCOLOR:    Rares - Level - 75+
  3034.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3035.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  3036.  
  3037. Show
  3038.     ItemLevel >= 65
  3039.     Rarity = Rare
  3040.     SocketGroup RGB
  3041.     SetTextColor 255 255 119 255         # TEXTCOLOR:    T2 Rare
  3042.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3043.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  3044.  
  3045. #------------------------------------
  3046. #   [1206] 1H Daggers
  3047. #------------------------------------
  3048.  
  3049. Show # $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Daggers %UP
  3050.     ItemLevel >= 75
  3051.     DropLevel >= 56
  3052.     Rarity Rare
  3053.     Class Daggers
  3054.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3055.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3056.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3057.  
  3058. Show
  3059.     ItemLevel >= 65
  3060.     DropLevel >= 56
  3061.     Rarity Rare
  3062.     Class Daggers
  3063.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3064.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3065.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3066.  
  3067. Show # $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3068.     ItemLevel >= 75
  3069.     Rarity Rare
  3070.     Class Daggers
  3071.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3072.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3073.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3074.  
  3075. Show
  3076.     ItemLevel >= 65
  3077.     Rarity Rare
  3078.     Class Daggers
  3079.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3080.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3081.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3082.  
  3083. #------------------------------------
  3084. #   [1207] 1H Claws
  3085. #------------------------------------
  3086.  
  3087. Show # $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Claws %UP
  3088.     ItemLevel >= 75
  3089.     DropLevel >= 55
  3090.     Rarity Rare
  3091.     Class Claws
  3092.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3093.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3094.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3095.  
  3096. Show
  3097.     ItemLevel >= 65
  3098.     DropLevel >= 55
  3099.     Rarity Rare
  3100.     Class Claws
  3101.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3102.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3103.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3104.  
  3105. Show # $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3106.     ItemLevel >= 75
  3107.     Rarity Rare
  3108.     Class Claws
  3109.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3110.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3111.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3112.  
  3113. Show
  3114.     ItemLevel >= 65
  3115.     Rarity Rare
  3116.     Class Claws
  3117.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3118.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3119.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3120.  
  3121. #------------------------------------
  3122. #   [1208] 1H Wands
  3123. #------------------------------------
  3124.  
  3125. Show # $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Wands %UP
  3126.     ItemLevel >= 75
  3127.     DropLevel >= 59
  3128.     Rarity Rare
  3129.     Class Wands
  3130.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3131.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3132.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3133.  
  3134. Show
  3135.     ItemLevel >= 65
  3136.     DropLevel >= 59
  3137.     Rarity Rare
  3138.     Class Wands
  3139.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3140.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3141.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3142.  
  3143. Show # $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3144.     ItemLevel >= 75
  3145.     Rarity Rare
  3146.     Class Wands
  3147.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3148.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3149.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3150.  
  3151. Show
  3152.     ItemLevel >= 65
  3153.     Rarity Rare
  3154.     Class Wands
  3155.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3156.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3157.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3158.  
  3159. #------------------------------------
  3160. #   [1209] 1H Foils
  3161. #------------------------------------
  3162.  
  3163. Show # $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Swords %UP
  3164.     Height = 4
  3165.     ItemLevel >= 75
  3166.     DropLevel >= 58
  3167.     Rarity Rare
  3168.     Class "One Hand Swords"
  3169.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3170.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3171.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3172.  
  3173. Show
  3174.     Height = 4
  3175.     ItemLevel >= 65
  3176.     DropLevel >= 58
  3177.     Rarity Rare
  3178.     Class "One Hand Swords"
  3179.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3180.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3181.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3182.  
  3183. Show # $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3184.     Height = 4
  3185.     ItemLevel >= 75
  3186.     Rarity Rare
  3187.     Class "One Hand Swords"
  3188.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3189.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3190.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3191.  
  3192. Show
  3193.     Height = 4
  3194.     ItemLevel >= 65
  3195.     Rarity Rare
  3196.     Class "One Hand Swords"
  3197.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3198.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3199.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3200.  
  3201. #------------------------------------
  3202. #   [1210] 1H Swords
  3203. #------------------------------------
  3204.  
  3205. Show # $s->rares->1swords $t->3 %D2 %TD-Rare-Good-Swords %UP
  3206.     Height < 4
  3207.     ItemLevel >= 75
  3208.     DropLevel >= 56
  3209.     Rarity Rare
  3210.     Class "One Hand Swords"
  3211.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3212.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3213.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3214.  
  3215. Show
  3216.     Height < 4
  3217.     ItemLevel >= 65
  3218.     DropLevel >= 56
  3219.     Rarity Rare
  3220.     Class "One Hand Swords"
  3221.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3222.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3223.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3224.  
  3225. Show # $s->rares->1swords $t->4 %D1 %UP
  3226.     Height < 4
  3227.     ItemLevel >= 75
  3228.     Rarity Rare
  3229.     Class "One Hand Swords"
  3230.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3231.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3232.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3233.  
  3234. Show
  3235.     Height < 4
  3236.     ItemLevel >= 65
  3237.     Rarity Rare
  3238.     Class "One Hand Swords"
  3239.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3240.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3241.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3242.  
  3243. #------------------------------------
  3244. #   [1211] 1H Maces
  3245. #------------------------------------
  3246.  
  3247. Show # $s->rares->1hmaces $t->3 %D2 %TD-Rare-Good-Maces %UP
  3248.     ItemLevel >= 75
  3249.     DropLevel >= 62
  3250.     Rarity Rare
  3251.     Class "One Hand Maces"
  3252.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3253.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3254.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3255.  
  3256. Show
  3257.     ItemLevel >= 65
  3258.     DropLevel >= 62
  3259.     Rarity Rare
  3260.     Class "One Hand Maces"
  3261.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3262.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3263.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3264.  
  3265. Show # $s->rares->1hmaces $t->4 %D1 %UP
  3266.     ItemLevel >= 75
  3267.     Rarity Rare
  3268.     Class "One Hand Maces"
  3269.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3270.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3271.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3272.  
  3273. Show
  3274.     ItemLevel >= 65
  3275.     Rarity Rare
  3276.     Class "One Hand Maces"
  3277.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3278.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3279.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3280.  
  3281. #------------------------------------
  3282. #   [1212] 1H Axes
  3283. #------------------------------------
  3284.  
  3285. Show # $s->rares->1haxes $t->3 %D2 %TD-Rare-Good-Axes %UP
  3286.     ItemLevel >= 75
  3287.     DropLevel >= 57
  3288.     Rarity Rare
  3289.     Class "One Hand Axes"
  3290.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3291.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3292.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3293.  
  3294. Show
  3295.     ItemLevel >= 65
  3296.     DropLevel >= 57
  3297.     Rarity Rare
  3298.     Class "One Hand Axes"
  3299.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3300.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3301.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3302.  
  3303. Show # $s->rares->1haxes $t->4 %D1 %UP
  3304.     ItemLevel >= 75
  3305.     Rarity Rare
  3306.     Class "One Hand Axes"
  3307.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3308.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3309.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3310.  
  3311. Show
  3312.     ItemLevel >= 65
  3313.     Rarity Rare
  3314.     Class "One Hand Axes"
  3315.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3316.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3317.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3318.  
  3319. #------------------------------------
  3320. #   [1213] 1H Sceptres
  3321. #------------------------------------
  3322.  
  3323. Show # $s->rares->sceptres $t->3 %D2 %TD-Rare-Good-Sceptres %UP
  3324.     ItemLevel >= 75
  3325.     DropLevel >= 55
  3326.     Rarity Rare
  3327.     Class "Sceptres"
  3328.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3329.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3330.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3331.  
  3332. Show
  3333.     ItemLevel >= 65
  3334.     DropLevel >= 55
  3335.     Rarity Rare
  3336.     Class "Sceptres"
  3337.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3338.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3339.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3340.  
  3341. Show # $s->rares->sceptres $t->4 %D1 %UP
  3342.     ItemLevel >= 75
  3343.     Rarity Rare
  3344.     Class "Sceptres"
  3345.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3346.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3347.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3348.  
  3349. Show
  3350.     ItemLevel >= 65
  3351.     Rarity Rare
  3352.     Class "Sceptres"
  3353.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3354.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3355.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3356.  
  3357. #------------------------------------
  3358. #   [1214] 2H Staves
  3359. #------------------------------------
  3360.  
  3361. Show # $s->rares->staves $t->3 %D2 %TD-Rare-Good-Staves %UP
  3362.     ItemLevel >= 75
  3363.     DropLevel >= 68
  3364.     Rarity Rare
  3365.     Class "Staves"
  3366.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3367.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3368.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3369.  
  3370. Show
  3371.     ItemLevel >= 65
  3372.     DropLevel >= 68
  3373.     Rarity Rare
  3374.     Class "Staves"
  3375.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3376.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3377.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3378.  
  3379. Show # $s->rares->staves $t->4 %D1 %UP
  3380.     ItemLevel >= 75
  3381.     Rarity Rare
  3382.     Class "Staves"
  3383.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3384.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3385.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3386.  
  3387. Show
  3388.     ItemLevel >= 65
  3389.     Rarity Rare
  3390.     Class "Staves"
  3391.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3392.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3393.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3394.  
  3395. #------------------------------------
  3396. #   [1215] 2H Swords, Axes, Maces
  3397. #------------------------------------
  3398.  
  3399. Show # $s->rares->2hweapons $t->3 %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  3400.     ItemLevel >= 75
  3401.     DropLevel >= 63
  3402.     Rarity Rare
  3403.     Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3404.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3405.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3406.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3407.  
  3408. Show
  3409.     ItemLevel >= 65
  3410.     DropLevel >= 63
  3411.     Rarity Rare
  3412.     Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3413.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3414.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3415.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3416.  
  3417. Show # $s->rares->2hweapons $t->4 %D1 %UP
  3418.     ItemLevel >= 75
  3419.     Rarity Rare
  3420.     Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3421.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3422.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3423.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3424.  
  3425. Show
  3426.     ItemLevel >= 65
  3427.     Rarity Rare
  3428.     Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3429.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3430.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3431.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3432.  
  3433. #------------------------------------
  3434. #   [1216] 2H Bows
  3435. #------------------------------------
  3436.  
  3437. Show # $s->rares->bows $t->3 %D2 %TD-Rare-Good-Bows %UP
  3438.     ItemLevel >= 75
  3439.     DropLevel >= 57
  3440.     Rarity Rare
  3441.     Class "Bows"
  3442.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3443.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3444.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3445.  
  3446. Show
  3447.     ItemLevel >= 65
  3448.     DropLevel >= 57
  3449.     Rarity Rare
  3450.     Class "Bows"
  3451.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3452.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3453.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3454.  
  3455. Show # $s->rares->bows $t->4 %D1 %UP
  3456.     ItemLevel >= 75
  3457.     Rarity Rare
  3458.     Class "Bows"
  3459.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3460.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3461.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3462.  
  3463. Show
  3464.     ItemLevel >= 65
  3465.     Rarity Rare
  3466.     Class "Bows"
  3467.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3468.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3469.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3470.  
  3471. #------------------------------------
  3472. #   [1217] AR: Gloves, Boots, Helmets
  3473. #------------------------------------
  3474.  
  3475. #Show  $s->rares->smallarmors $t->3 $size->small $links->4 %D2 %UP
  3476. #   LinkedSockets = 4
  3477. #   ItemLevel >= 65
  3478. #   SetTextColor 220 220 119 200
  3479. #   Class "Gloves" "Boots" "Helmets"
  3480. #   Rarity Rare
  3481. #   SetFontSize 40
  3482. #   SetBorderColor 0 140 240 219          BORDERCOLOR:   Rare 4L Experimental
  3483. #   SetBackgroundColor 0 0 0 219          BACKGROUND:    Rares - T3
  3484.  
  3485. Show # $s->rares->smallarmors $t->3 $size->small %D2 %TD-Rare-Good-SmallArmor %UP
  3486.     ItemLevel >= 75
  3487.     DropLevel >= 20
  3488.     Rarity Rare
  3489.     Class "Gloves" "Boots" "Helmets"
  3490.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3491.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3492.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3493.  
  3494. Show
  3495.     ItemLevel >= 65
  3496.     DropLevel >= 20
  3497.     Rarity Rare
  3498.     Class "Gloves" "Boots" "Helmets"
  3499.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3500.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3501.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3502.  
  3503. Show # $s->rares->smallarmors $t->4 $size->small %D1 %UP
  3504.     ItemLevel >= 75
  3505.     Rarity Rare
  3506.     Class "Gloves" "Boots" "Helmets"
  3507.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3508.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3509.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3510.  
  3511. Show
  3512.     ItemLevel >= 65
  3513.     Rarity Rare
  3514.     Class "Gloves" "Boots" "Helmets"
  3515.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3516.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3517.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3518.  
  3519. #------------------------------------
  3520. #   [1218] AR: Body Armors
  3521. #------------------------------------
  3522.  
  3523. Show # $s->rares->body $t->3 %D2 %TD-Rare-Good-Armor %UP
  3524.     ItemLevel >= 75
  3525.     DropLevel >= 55
  3526.     Rarity Rare
  3527.     Class "Body Armour"
  3528.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3529.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3530.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3531.  
  3532. Show
  3533.     ItemLevel >= 65
  3534.     DropLevel >= 55
  3535.     Rarity Rare
  3536.     Class "Body Armour"
  3537.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3538.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3539.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3540.  
  3541. Show # $s->rares->body $t->4 %D1 %UP
  3542.     ItemLevel >= 75
  3543.     Rarity Rare
  3544.     Class "Body Armour"
  3545.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3546.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3547.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3548.  
  3549. Show
  3550.     ItemLevel >= 65
  3551.     Rarity Rare
  3552.     Class "Body Armour"
  3553.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3554.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3555.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3556.  
  3557. #------------------------------------
  3558. #   [1219] OH: Shields
  3559. #------------------------------------
  3560.  
  3561. Show # $s->rares->shields $t->3 $size->small %D2 %TD-Rare-Good-Small-Shields %UP
  3562.     Width <= 2
  3563.     Height <= 2
  3564.     ItemLevel >= 75
  3565.     DropLevel >= 58
  3566.     Rarity Rare
  3567.     Class "Shields"
  3568.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3569.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3570.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3571.  
  3572. Show
  3573.     Width <= 2
  3574.     Height <= 2
  3575.     ItemLevel >= 65
  3576.     DropLevel >= 58
  3577.     Rarity Rare
  3578.     Class "Shields"
  3579.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3580.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3581.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3582.  
  3583. Show # $s->rares->shields $t->4 $size->small %D1 %UP
  3584.     Width <= 2
  3585.     Height <= 2
  3586.     ItemLevel >= 75
  3587.     Rarity Rare
  3588.     Class "Shields"
  3589.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3590.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3591.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3592.  
  3593. Show
  3594.     Width <= 2
  3595.     Height <= 2
  3596.     ItemLevel >= 65
  3597.     Rarity Rare
  3598.     Class "Shields"
  3599.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3600.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3601.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3602.  
  3603. Show # $s->rares->shields $t->3 %D2 %UP %TD-Rare-Good-Big-Shields
  3604.     ItemLevel >= 75
  3605.     DropLevel > 62
  3606.     Rarity Rare
  3607.     Class "Shields"
  3608.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3609.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3610.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3611.  
  3612. Show
  3613.     ItemLevel >= 65
  3614.     DropLevel > 62
  3615.     Rarity Rare
  3616.     Class "Shields"
  3617.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3618.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3619.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3620.  
  3621. Show # $s->rares->shields $t->4 %D1 %UP
  3622.     ItemLevel >= 75
  3623.     Rarity Rare
  3624.     Class "Shields"
  3625.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3626.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3627.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3628.  
  3629. Show
  3630.     ItemLevel >= 65
  3631.     Rarity Rare
  3632.     Class "Shields"
  3633.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3634.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3635.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3636.  
  3637. #------------------------------------
  3638. #   [1220] OH: Quivers
  3639. #------------------------------------
  3640.  
  3641. Show # $s->rares->quivers $t->3 %D2 %TB-Rare-Good-Quivers %UP
  3642.     ItemLevel >= 75
  3643.     Rarity Rare
  3644.     Class "Quivers"
  3645.     BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  3646.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3647.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3648.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3649.  
  3650. Show
  3651.     ItemLevel >= 65
  3652.     Rarity Rare
  3653.     Class "Quivers"
  3654.     BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  3655.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3656.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3657.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  3658.  
  3659. Show # $s->rares->quivers $t->4 %D1 %UP
  3660.     ItemLevel >= 75
  3661.     Rarity Rare
  3662.     Class "Quivers"
  3663.     SetTextColor 255 190 0 220           # TEXTCOLOR:    Rares - Level - 75+
  3664.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3665.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3666.  
  3667. Show
  3668.     ItemLevel >= 65
  3669.     Rarity Rare
  3670.     Class "Quivers"
  3671.     SetTextColor 220 220 119 220         # TEXTCOLOR:    T3 Rare
  3672.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3673.     SetBackgroundColor 0 0 0 150         # BACKGROUND:   Neutral T6
  3674.  
  3675. #===============================================================================================================
  3676. # [[1300]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  3677. #===============================================================================================================
  3678. # Hide remaining rares
  3679.  
  3680. Hide # $s-Rare $i->Hidden $Size->Small  Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3681.     Width <= 1
  3682.     Height <= 4
  3683.     ItemLevel >= 75
  3684.     Rarity = Rare
  3685.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3686.     SetFontSize 24
  3687.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  3688.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3689.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  3690.  
  3691. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3692.     Width <= 1
  3693.     Height <= 4
  3694.     ItemLevel >= 65
  3695.     Rarity = Rare
  3696.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3697.     SetFontSize 24
  3698.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3699.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  3700.  
  3701. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3702.     Width <= 2
  3703.     Height <= 2
  3704.     ItemLevel >= 75
  3705.     Rarity = Rare
  3706.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3707.     SetFontSize 24
  3708.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  3709.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3710.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  3711.  
  3712. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3713.     Width <= 2
  3714.     Height <= 2
  3715.     ItemLevel >= 65
  3716.     Rarity = Rare
  3717.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3718.     SetFontSize 24
  3719.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  3720.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  3721.  
  3722. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3723.     ItemLevel >= 75
  3724.     Rarity = Rare
  3725.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3726.     SetFontSize 24
  3727.     SetTextColor 255 190 0               # TEXTCOLOR:    Rare 75+
  3728.     SetBorderColor 0 0 0 100             # BORDERCOLOR:  Neutral T4
  3729.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  3730.  
  3731. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3732.     ItemLevel >= 65
  3733.     Rarity = Rare
  3734.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3735.     SetFontSize 24
  3736.     SetBorderColor 0 0 0 100             # BORDERCOLOR:  Neutral T4
  3737.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  3738.  
  3739. #===============================================================================================================
  3740. # [[1400]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  3741. #===============================================================================================================
  3742.  
  3743. #===============================================================================================================
  3744. # [[1500]] Gems
  3745. #===============================================================================================================
  3746.  
  3747. #------------------------------------
  3748. #   [1501] Special Gems
  3749. #------------------------------------
  3750.  
  3751. Show # $s->gems->value $t->1a %TB-Qual-Top-Gem
  3752.     GemLevel >= 2
  3753.     Class Gems
  3754.     BaseType "Empower" "Enlighten" "Enhance"
  3755.     SetFontSize 45
  3756.     SetTextColor 30 200 200 255          # TEXTCOLOR:    Gem High
  3757.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  Gem T1
  3758.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  3759.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  3760.     MinimapIcon 0 Red Star
  3761.     PlayEffect Red
  3762.  
  3763. Show # $s->gems->value $t->1b %TB-Qual-Top-Gem
  3764.     Corrupted False
  3765.     Quality >= 15
  3766.     Class Gems
  3767.     BaseType "Empower" "Enlighten"
  3768.     SetFontSize 45
  3769.     SetTextColor 30 200 200 255          # TEXTCOLOR:    Gem High
  3770.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  Gem T1
  3771.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  3772.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  3773.     MinimapIcon 0 Red Triangle
  3774.     PlayEffect Red
  3775.  
  3776. Show # $s->gems->value $t->2 %TB-Top-Gem
  3777.     Class Gems
  3778.     BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  3779.     SetFontSize 45
  3780.     SetTextColor 30 200 200 255          # TEXTCOLOR:    Gem High
  3781.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  Gem T1
  3782.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  3783.     MinimapIcon 2 Yellow Triangle
  3784.     PlayEffect White
  3785.  
  3786. #------------------------------------
  3787. #   [1502] Top Gems
  3788. #------------------------------------
  3789.  
  3790. Show # $s->gems->level $t->1
  3791.     GemLevel >= 20
  3792.     Class Gems
  3793.     SetFontSize 45
  3794.     SetTextColor 30 200 200 255          # TEXTCOLOR:    Gem High
  3795.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  Gem T1
  3796.     SetBackgroundColor 6 0 60            # BACKGROUND:   20QualGem
  3797.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  3798.     MinimapIcon 0 Yellow Triangle
  3799.     PlayEffect Yellow
  3800.  
  3801. Show # $s->gems->qual $t->1
  3802.     Quality >= 20
  3803.     Class Gems
  3804.     SetFontSize 45
  3805.     SetTextColor 30 200 200 255          # TEXTCOLOR:    Gem High
  3806.     SetBorderColor 30 150 180 255        # BORDERCOLOR:  Gem T1
  3807.     SetBackgroundColor 6 0 60            # BACKGROUND:   20QualGem
  3808.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  3809.     MinimapIcon 0 Yellow Triangle
  3810.     PlayEffect Yellow
  3811.  
  3812. #------------------------------------
  3813. #   [1503] Quality Gems
  3814. #------------------------------------
  3815.  
  3816. Show # $s->gems->qual $t->2
  3817.     Quality >= 14
  3818.     Class Gems
  3819.     SetFontSize 45
  3820.     SetTextColor 30 200 200 255          # TEXTCOLOR:    Gem High
  3821.     SetBorderColor 30 200 200 255        # BORDERCOLOR:  Gem T2
  3822.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  3823.     MinimapIcon 2 White Triangle
  3824.     PlayEffect White Temp
  3825.  
  3826. Show # $s->gems->qual $t->3 %D4
  3827.     Quality >= 1
  3828.     Class Gems
  3829.     SetFontSize 40
  3830.     SetBorderColor 30 150 180 150        # BORDERCOLOR:  Gem T3
  3831.  
  3832. #------------------------------------
  3833. #   [1504] Leveled Gems
  3834. #------------------------------------
  3835.  
  3836. Show # $s->gems->level $t->2 %D4
  3837.     GemLevel >= 18
  3838.     Class Gems
  3839.     SetFontSize 40
  3840.     SetTextColor 30 200 200 255          # TEXTCOLOR:    Gem High
  3841.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3842.  
  3843. Show # $s->gems->level $t->3 %D3
  3844.     GemLevel >= 10
  3845.     Class Gems
  3846.     SetFontSize 40
  3847.     SetTextColor 30 200 200 255          # TEXTCOLOR:    Gem High
  3848.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3849.  
  3850. #------------------------------------
  3851. #   [1505] Other gems
  3852. #------------------------------------
  3853.  
  3854. Show # $s->gems->bases %TB-DropOnly-Gem %D4
  3855.     Class Gems
  3856.     BaseType "Vaal" "Enhance"
  3857.     SetFontSize 40
  3858.     SetBorderColor 30 150 180 150        # BORDERCOLOR:  Gem T3
  3859.  
  3860. Show # $Gem %H2
  3861.     Class Gems
  3862.     SetFontSize 36
  3863.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  3864.  
  3865. #===============================================================================================================
  3866. # [[1600]] UTILITY FLASKS (Levelling Rules)
  3867. #===============================================================================================================
  3868.  
  3869. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  3870.     Quality >= 1
  3871.     ItemLevel <= 65
  3872.     Rarity <= Magic
  3873.     BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  3874.     SetFontSize 45
  3875.     SetBorderColor 50 200 125            # BORDERCOLOR:  Flask
  3876.     SetBackgroundColor 25 100 75         # BACKGROUND:   Flasks
  3877.     PlayAlertSound 12 300                # DROPSOUND:    Underrated Leveling Sound
  3878.  
  3879. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  3880.     ItemLevel <= 65
  3881.     Rarity <= Magic
  3882.     BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  3883.     SetFontSize 45
  3884.     SetBorderColor 50 200 125            # BORDERCOLOR:  Flask
  3885.     SetBackgroundColor 25 100 75         # BACKGROUND:   Flasks
  3886.     PlayAlertSound 12 300                # DROPSOUND:    Underrated Leveling Sound
  3887.  
  3888. #===============================================================================================================
  3889. # [[1700]] HIDE LAYER 3: Random Endgame Flasks
  3890. #===============================================================================================================
  3891.  
  3892. Hide #
  3893.     ItemLevel >= 69
  3894.     Rarity <= Magic
  3895.     BaseType Flask
  3896.     SetFontSize 18
  3897.     SetBorderColor 0 0 0 150             # BORDERCOLOR:  Neutral T3
  3898.     SetBackgroundColor 0 0 0 165         # BACKGROUND:   Neutral T5
  3899.  
  3900. #===============================================================================================================
  3901. # [[1800]] Maps, fragments and labyrinth items
  3902. #===============================================================================================================
  3903.  
  3904. #------------------------------------
  3905. #   [1801] Unique Maps
  3906. #------------------------------------
  3907.  
  3908. Show # $s->maps->uniques $t->1
  3909.     Rarity Unique
  3910.     Class Maps
  3911.     BaseType "Chateau Map" "Museum Map"
  3912.     SetFontSize 45
  3913.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Unique
  3914.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Aspect Unique
  3915.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  3916.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  3917.     MinimapIcon 0 Red Star
  3918.     PlayEffect Red
  3919.  
  3920. Show # $s->maps->uniques $t->2
  3921.     Rarity Unique
  3922.     Class Maps
  3923.     BaseType "Moon Temple Map" "Courtyard Map" "Temple Map" "Shore Map"
  3924.     SetFontSize 45
  3925.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  3926.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  3927.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   Unique T2
  3928.     PlayAlertSound 1 300                 # DROPSOUND:    T0 Drop
  3929.     MinimapIcon 0 Yellow Star
  3930.     PlayEffect Yellow
  3931.  
  3932. Show # $s->maps->uniques $t->3
  3933.     Rarity Unique
  3934.     Class Maps
  3935.     SetFontSize 45
  3936.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Aspect Unique
  3937.     SetBackgroundColor 53 13 13 255      # BACKGROUND:   Unique T3
  3938.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  3939.     MinimapIcon 2 Brown Star
  3940.     PlayEffect Brown
  3941.  
  3942. #------------------------------------
  3943. #   [1802] Labyrinth items, Offerings
  3944. #------------------------------------
  3945.  
  3946. Show # $s->fragments->offering $x $i->labyrinth
  3947.     BaseType "Offering to the Goddess"
  3948.     SetFontSize 45
  3949.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  3950.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  3951.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  3952.     PlayAlertSound 4 300                 # DROPSOUND:    Map Sound
  3953.     MinimapIcon 0 Yellow Square
  3954.     PlayEffect Yellow
  3955.  
  3956. Show # $s->quest $i->labyrinth
  3957.     Class "Labyrinth"
  3958.     SetFontSize 45
  3959.     SetTextColor 74 230 58               # TEXTCOLOR:    Quest
  3960.     SetBorderColor 74 230 58             # BORDERCOLOR:  Quest Item
  3961.     MinimapIcon 1 Green Hexagon
  3962.     PlayEffect Green
  3963.  
  3964. #------------------------------------
  3965. #   [1803] Shaped and Elder Maps
  3966. #------------------------------------
  3967.  
  3968. Show # $s->maps->elder $t->postred
  3969.     ElderMap True
  3970.     Class Maps
  3971.     SetFontSize 45
  3972.     SetTextColor 100 0 122 255           # TEXTCOLOR:    High Map
  3973.     SetBorderColor 100 0 255 255         # BORDERCOLOR:  T0 Map
  3974.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  3975.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  3976.     MinimapIcon 0 Red Square
  3977.     PlayEffect Red
  3978.  
  3979. Show # $s->maps->shaped $t->red
  3980.     ShapedMap True
  3981.     MapTier >= 15
  3982.     Class Maps
  3983.     SetFontSize 45
  3984.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  3985.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  3986.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  3987.     PlayAlertSound 5 300                 # DROPSOUND:    High Map Sound
  3988.     MinimapIcon 0 Red Square
  3989.     PlayEffect Red
  3990.  
  3991. Show # $s->maps->shaped $t->red
  3992.     ShapedMap True
  3993.     MapTier >= 11
  3994.     Class Maps
  3995.     SetFontSize 45
  3996.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  3997.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  3998.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   High Maps
  3999.     PlayAlertSound 5 300                 # DROPSOUND:    High Map Sound
  4000.     MinimapIcon 0 Red Square
  4001.     PlayEffect Yellow
  4002.  
  4003. Show # $s->maps->shaped $t->yellow
  4004.     ShapedMap True
  4005.     Class Maps
  4006.     SetFontSize 45
  4007.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  4008.     PlayAlertSound 4 300                 # DROPSOUND:    Map Sound
  4009.     MinimapIcon 2 Yellow Square
  4010.     PlayEffect White
  4011.  
  4012. #------------------------------------
  4013. #   [1804] Top tier maps (T15-16)
  4014. #------------------------------------
  4015.  
  4016. Show # $s->maps $t->postred $lvl->11
  4017.     MapTier >= 16
  4018.     Class Maps
  4019.     SetFontSize 45
  4020.     SetTextColor 100 0 122 255           # TEXTCOLOR:    High Map
  4021.     SetBorderColor 100 0 255 255         # BORDERCOLOR:  T0 Map
  4022.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  4023.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  4024.     MinimapIcon 0 Red Square
  4025.     PlayEffect Red
  4026.  
  4027. Show # $s->maps $t->red $lvl->15
  4028.     MapTier >= 15
  4029.     Class Maps
  4030.     SetFontSize 45
  4031.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4032.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4033.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  4034.     PlayAlertSound 5 300                 # DROPSOUND:    High Map Sound
  4035.     MinimapIcon 0 Red Square
  4036.     PlayEffect Red
  4037.  
  4038. #------------------------------------
  4039. #   [1805] High tier maps(T11-14)
  4040. #------------------------------------
  4041.  
  4042. Show # $s->maps $t->red $lvl->14
  4043.     MapTier >= 14
  4044.     Class Maps
  4045.     SetFontSize 45
  4046.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4047.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4048.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   High Maps
  4049.     PlayAlertSound 5 300                 # DROPSOUND:    High Map Sound
  4050.     MinimapIcon 1 Red Square
  4051.     PlayEffect Yellow
  4052.  
  4053. Show # $s->maps $t->red $lvl->13
  4054.     MapTier >= 13
  4055.     Class Maps
  4056.     SetFontSize 45
  4057.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4058.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4059.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   High Maps
  4060.     PlayAlertSound 5 300                 # DROPSOUND:    High Map Sound
  4061.     MinimapIcon 1 Red Square
  4062.     PlayEffect Yellow
  4063.  
  4064. Show # $s->maps $t->red $lvl->12
  4065.     MapTier >= 12
  4066.     Class Maps
  4067.     SetFontSize 45
  4068.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4069.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4070.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   High Maps
  4071.     PlayAlertSound 5 300                 # DROPSOUND:    High Map Sound
  4072.     MinimapIcon 1 Red Square
  4073.     PlayEffect Yellow
  4074.  
  4075. Show # $s->maps $t->red $lvl->11
  4076.     MapTier >= 11
  4077.     Class Maps
  4078.     SetFontSize 45
  4079.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4080.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4081.     SetBackgroundColor 200 200 200 255   # BACKGROUND:   High Maps
  4082.     PlayAlertSound 5 300                 # DROPSOUND:    High Map Sound
  4083.     MinimapIcon 1 Red Square
  4084.     PlayEffect Yellow
  4085.  
  4086. #------------------------------------
  4087. #   [1806] Mid tier maps (T6-10)
  4088. #------------------------------------
  4089.  
  4090. Show # $s->maps $t->vaal $lvl->10
  4091.     Identified True
  4092.     Class Maps
  4093.     HasExplicitMod "Vaal"
  4094.     SetFontSize 45
  4095.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  4096.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  4097.     PlayAlertSound 4 300                 # DROPSOUND:    Map Sound
  4098.     MinimapIcon 2 Yellow Square
  4099.     PlayEffect White
  4100.  
  4101. Show # $s->maps $t->yellow $lvl->10
  4102.     MapTier >= 10
  4103.     Class Maps
  4104.     SetFontSize 45
  4105.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  4106.     PlayAlertSound 4 300                 # DROPSOUND:    Map Sound
  4107.     MinimapIcon 2 Yellow Square
  4108.     PlayEffect White
  4109.  
  4110. #------------------------------------
  4111. #  T9 - Maps
  4112. #------------------------------------
  4113.  
  4114. Show # $s->maps $t->yellow $lvl->9
  4115.     MapTier >= 9
  4116.     ItemLevel < 96
  4117.     Class Maps
  4118.     SetFontSize 45
  4119.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  4120.     PlayAlertSound 4 300                 # DROPSOUND:    Map Sound
  4121.     DisableDropSound True
  4122.     MinimapIcon 2 Yellow Square
  4123.     PlayEffect White
  4124.  
  4125. Show # %H4 $maps->outleveled
  4126.     MapTier >= 9
  4127.     Class Maps
  4128.     SetTextColor 150 150 150             # TEXTCOLOR:    outleveled
  4129.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  4130.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  4131.     DisableDropSound True
  4132.  
  4133. #------------------------------------
  4134. #  T8 - Maps
  4135. #------------------------------------
  4136.  
  4137. Show # $s->maps $t->yellow $lvl->8
  4138.     MapTier >= 8
  4139.     ItemLevel < 95
  4140.     Class Maps
  4141.     SetFontSize 45
  4142.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  4143.     PlayAlertSound 4 300                 # DROPSOUND:    Map Sound
  4144.     DisableDropSound True
  4145.     MinimapIcon 2 Yellow Square
  4146.     PlayEffect White
  4147.  
  4148. Show # %H4 $maps->outleveled
  4149.     MapTier >= 8
  4150.     Class Maps
  4151.     SetTextColor 150 150 150             # TEXTCOLOR:    outleveled
  4152.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  4153.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  4154.     DisableDropSound True
  4155.  
  4156. #------------------------------------
  4157. #  T7 - Maps
  4158. #------------------------------------
  4159.  
  4160. Show # $s->maps $t->yellow $lvl->7
  4161.     MapTier >= 7
  4162.     ItemLevel < 94
  4163.     Class Maps
  4164.     SetFontSize 45
  4165.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  4166.     PlayAlertSound 4 300                 # DROPSOUND:    Map Sound
  4167.     DisableDropSound True
  4168.     MinimapIcon 2 Yellow Square
  4169.     PlayEffect White
  4170.  
  4171. Show # %H4 $maps->outleveled
  4172.     MapTier >= 7
  4173.     Class Maps
  4174.     SetTextColor 150 150 150             # TEXTCOLOR:    outleveled
  4175.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  4176.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  4177.     DisableDropSound True
  4178.  
  4179. #------------------------------------
  4180. #  T6 - Maps
  4181. #------------------------------------
  4182.  
  4183. Show # $s->maps $t->yellow $lvl->6
  4184.     MapTier >= 6
  4185.     ItemLevel < 93
  4186.     Class Maps
  4187.     SetFontSize 45
  4188.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  4189.     PlayAlertSound 4 300                 # DROPSOUND:    Map Sound
  4190.     DisableDropSound True
  4191.     MinimapIcon 2 Yellow Square
  4192.     PlayEffect White
  4193.  
  4194. Show # %H4 $maps->outleveled
  4195.     MapTier >= 6
  4196.     Class Maps
  4197.     SetTextColor 150 150 150             # TEXTCOLOR:    outleveled
  4198.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  4199.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  4200.     DisableDropSound True
  4201.  
  4202. #------------------------------------
  4203. #   [1807] Low tier maps (T1-T5)
  4204. #------------------------------------
  4205.  
  4206. Show # $s->maps $t->white $lvl->5
  4207.     MapTier >= 5
  4208.     ItemLevel < 92
  4209.     Class Maps
  4210.     SetFontSize 45
  4211.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  4212.     PlayAlertSound 4 300                 # DROPSOUND:    Map Sound
  4213.     DisableDropSound True
  4214.     MinimapIcon 2 White Square
  4215.     PlayEffect White Temp
  4216.  
  4217. Show # %H3 $maps->outleveled
  4218.     MapTier >= 5
  4219.     Class Maps
  4220.     SetTextColor 150 150 150             # TEXTCOLOR:    outleveled
  4221.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  4222.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  4223.     DisableDropSound True
  4224.  
  4225. #------------------------------------
  4226. #  T4 - Maps
  4227. #------------------------------------
  4228.  
  4229. Show # $s->maps $t->white $lvl->4
  4230.     MapTier >= 4
  4231.     ItemLevel < 91
  4232.     Class Maps
  4233.     SetFontSize 45
  4234.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  4235.     PlayAlertSound 4 150                 # DROPSOUND:    Low Map Sound
  4236.     DisableDropSound True
  4237.     MinimapIcon 2 White Square
  4238.     PlayEffect White Temp
  4239.  
  4240. Show # %H3 $maps->outleveled
  4241.     MapTier >= 4
  4242.     Class Maps
  4243.     SetTextColor 150 150 150             # TEXTCOLOR:    outleveled
  4244.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  4245.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  4246.     DisableDropSound True
  4247.  
  4248. #------------------------------------
  4249. #  T3 - Maps
  4250. #------------------------------------
  4251.  
  4252. Show # $s->maps $t->white $lvl->3
  4253.     MapTier >= 3
  4254.     ItemLevel < 90
  4255.     Class Maps
  4256.     SetFontSize 45
  4257.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  4258.     PlayAlertSound 4 150                 # DROPSOUND:    Low Map Sound
  4259.     DisableDropSound True
  4260.     MinimapIcon 2 White Square
  4261.     PlayEffect White Temp
  4262.  
  4263. Show # %H3 $maps->outleveled
  4264.     MapTier >= 3
  4265.     Class Maps
  4266.     SetTextColor 150 150 150             # TEXTCOLOR:    outleveled
  4267.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  4268.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  4269.     DisableDropSound True
  4270.  
  4271. #------------------------------------
  4272. #  T2 - Maps
  4273. #------------------------------------
  4274.  
  4275. Show # $s->maps $t->white $lvl->2
  4276.     MapTier >= 2
  4277.     ItemLevel < 89
  4278.     Class Maps
  4279.     SetFontSize 45
  4280.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  4281.     PlayAlertSound 4 150                 # DROPSOUND:    Low Map Sound
  4282.     DisableDropSound True
  4283.     MinimapIcon 2 White Square
  4284.     PlayEffect White Temp
  4285.  
  4286. Show # %H3
  4287.     MapTier >= 2
  4288.     Class Maps
  4289.     SetTextColor 150 150 150             # TEXTCOLOR:    outleveled
  4290.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  4291.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  4292.     DisableDropSound True
  4293.  
  4294. #------------------------------------
  4295. #  T1 - Maps
  4296. #------------------------------------
  4297.  
  4298. Show # $s->maps $t->white $lvl->1
  4299.     MapTier <= 1
  4300.     ItemLevel < 88
  4301.     Class Maps
  4302.     SetFontSize 45
  4303.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  4304.     PlayAlertSound 4 150                 # DROPSOUND:    Low Map Sound
  4305.     DisableDropSound True
  4306.     MinimapIcon 2 White Square
  4307.     PlayEffect White Temp
  4308.  
  4309. Show # $s->maps->outleveled %H3
  4310.     MapTier <= 1
  4311.     Class Maps
  4312.     SetTextColor 150 150 150             # TEXTCOLOR:    outleveled
  4313.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  4314.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  4315.     DisableDropSound True
  4316.  
  4317. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4318. # or should update the filter. Alternatively use www.filterblade.xyz
  4319.  
  4320. Show # Safetyline / Missing map
  4321.     Class Maps
  4322.     SetFontSize 45
  4323.     SetTextColor 255 0 255 255           # TEXTCOLOR:    Error
  4324.     SetBorderColor 255 0 255 255         # BORDERCOLOR:  Error
  4325.     PlayAlertSound 4 300                 # DROPSOUND:    Map Sound
  4326.  
  4327. #------------------------------------
  4328. #   [1808] Sorted Map Fragments
  4329. #------------------------------------
  4330.  
  4331. Show # $s->fragments->relicitems $t->1 $x
  4332.     Class "Misc Map Items"
  4333.     BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4334.     SetFontSize 45
  4335.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T0 Item
  4336.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T0 Item
  4337.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  4338.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  4339.     MinimapIcon 0 Red Star
  4340.     PlayEffect Red
  4341.  
  4342. Show # $s->fragments->relicitems $t->2 $x
  4343.     Class "Misc Map Items"
  4344.     SetFontSize 45
  4345.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4346.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4347.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4348.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4349.     MinimapIcon 0 Blue Triangle
  4350.     PlayEffect Blue
  4351.  
  4352. Show # $s->fragments $t->1 %TB-Fragments-T1
  4353.     Class "Map Fragments"
  4354.     BaseType "Mortal Hope" "Mortal Ignorance"
  4355.     SetFontSize 45
  4356.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4357.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4358.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  4359.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  4360.     MinimapIcon 0 Red Triangle
  4361.     PlayEffect Red
  4362.  
  4363. Show # $s->fragments $t->2 %TB-Fragments-T2
  4364.     Class "Map Fragments"
  4365.     BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  4366.     SetFontSize 45
  4367.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4368.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4369.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4370.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4371.     MinimapIcon 2 Yellow Triangle
  4372.     PlayEffect Yellow
  4373.  
  4374. Show # $s->fragments $t->ex %TB-Fragments-Vessel
  4375.     Class "Map Fragments"
  4376.     BaseType "Divine Vessel"
  4377.     SetFontSize 45
  4378.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4379.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4380.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4381.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4382.     MinimapIcon 2 White Triangle
  4383.     PlayEffect White
  4384.  
  4385. #------------------------------------
  4386. #   [1809] Scarabs
  4387. #------------------------------------
  4388.  
  4389. Show # $fragments->scarabs $t->1 $l->betrayal
  4390.     Class "Map Fragments"
  4391.     BaseType "Gilded"
  4392.     SetFontSize 45
  4393.     SetTextColor 255 255 255 255
  4394.     SetBorderColor 255 255 255 255
  4395.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4396.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4397.     MinimapIcon 0 Yellow Hexagon
  4398.     PlayEffect Yellow
  4399.  
  4400. Show # $fragments->scarabs $t->2 $l->betrayal
  4401.     Class "Map Fragments"
  4402.     BaseType "Polished"
  4403.     SetFontSize 45
  4404.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4405.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4406.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4407.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4408.     MinimapIcon 1 Yellow Hexagon
  4409.     PlayEffect Yellow
  4410.  
  4411. Show # $fragments->scarabs $t->3 $l->betrayal
  4412.     Class "Map Fragments"
  4413.     BaseType "Rusted"
  4414.     SetFontSize 45
  4415.     SetTextColor 159 15 213 255          # TEXTCOLOR:    Fragment
  4416.     SetBorderColor 159 15 213 255        # BORDERCOLOR:  Map Fragment
  4417.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  4418.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4419.     MinimapIcon 2 Yellow Hexagon
  4420.     PlayEffect Yellow
  4421.  
  4422. #------------------------------------
  4423. #   [1810] Remaining Map Fragments
  4424. #------------------------------------
  4425.  
  4426. Show # $s->fragments $t->r
  4427.     Class "Map Fragments"
  4428.     SetFontSize 45
  4429.     SetTextColor 159 15 213 255          # TEXTCOLOR:    Fragment
  4430.     SetBorderColor 159 15 213 255        # BORDERCOLOR:  Map Fragment
  4431.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  4432.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4433.     MinimapIcon 2 White Triangle
  4434.     PlayEffect White
  4435.  
  4436. Show # $s->fragments->misc
  4437.     Class "Pantheon Soul"
  4438.     SetFontSize 45
  4439.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4440.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4441.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4442.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4443.     MinimapIcon 2 White Triangle
  4444.     PlayEffect White
  4445.  
  4446. #===============================================================================================================
  4447. # [[1900]] Currency - PART 2 - Rare currency
  4448. #===============================================================================================================
  4449.  
  4450. #------------------------------------
  4451. #   [1901] Regular Rare Currency
  4452. #------------------------------------
  4453.  
  4454. Show # $s->currency $t->3 %TB-Currency-T1.5
  4455.     Class Currency
  4456.     BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
  4457.     SetFontSize 45
  4458.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4459.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4460.     SetBackgroundColor 240 90 35 255     # BACKGROUND:   Currency T2
  4461.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4462.     DisableDropSound True
  4463.     MinimapIcon 1 Yellow Circle
  4464.     PlayEffect Yellow
  4465.  
  4466. Show # $s->currency $t->4 %TB-Currency-T2
  4467.     Class Currency
  4468.     BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Stacked Deck" "Apprentice Cartographer's Sextant" "Vaal Orb" "Engineer's Orb"
  4469.     SetFontSize 45
  4470.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4471.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4472.     SetBackgroundColor 249 150 25 255    # BACKGROUND:   Currency T3
  4473.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4474.     DisableDropSound True
  4475.     MinimapIcon 2 White Circle
  4476.     PlayEffect White
  4477.  
  4478. Show # $s->currency $t->5 %TB-Currency-T3
  4479.     Class Currency
  4480.     BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
  4481.     SetFontSize 45
  4482.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4483.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  4484.     SetBackgroundColor 213 159 0 255     # BACKGROUND:   Currency T4
  4485.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4486.     DisableDropSound True
  4487.     MinimapIcon 2 White Circle
  4488.     PlayEffect White
  4489.  
  4490. #------------------------------------
  4491. #   [1902] Harbinger Currency
  4492. #------------------------------------
  4493.  
  4494. Show # $s->currency->vials $t->1 $l->incursion %TB-Currency-Harbinger-ShardsT1
  4495.     Class Currency
  4496.     BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  4497.     SetFontSize 45
  4498.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4499.     SetBorderColor 40 220 255 255        # BORDERCOLOR:  Harbinger Currency
  4500.     SetBackgroundColor 80 95 210 255     # BACKGROUND:   Shard T1
  4501.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4502.     MinimapIcon 2 White Circle
  4503.     PlayEffect White
  4504.  
  4505. Show # $s->currency->vials $t->1 $l->incursion %TB-Currency-Harbinger-ShardsT2 %H4
  4506.     Class Currency
  4507.     BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  4508.     SetFontSize 40
  4509.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4510.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  4511.     SetBackgroundColor 135 140 100 255   # BACKGROUND:   Shard T2
  4512.  
  4513. #------------------------------------
  4514. #   [1903] Incursion Currency
  4515. #------------------------------------
  4516.  
  4517. Show # $s->currency->vials $t->1 $l->incursion
  4518.     Class Currency
  4519.     BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
  4520.     SetFontSize 45
  4521.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T0 Item
  4522.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T0 Item
  4523.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  4524.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  4525.     MinimapIcon 0 Red Star
  4526.     PlayEffect Red
  4527.  
  4528. Show # $s->currency->vials $t->2 $l->incursion
  4529.     Class Currency
  4530.     BaseType "Vial of Transcendence" "Vial of Summoning" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of Dominance"
  4531.     SetFontSize 45
  4532.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4533.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4534.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4535.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4536.     MinimapIcon 2 White Triangle
  4537.     PlayEffect White
  4538.  
  4539. #------------------------------------
  4540. #   [1904] Delve Currency - Resonators
  4541. #------------------------------------
  4542.  
  4543. Show # $s->currency->resonator $t->1 $l->delve %TB-Currency-T1.5
  4544.     Class "Delve Socketable Currency"
  4545.     BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  4546.     SetFontSize 45
  4547.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  4548.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  4549.     SetBackgroundColor 240 90 35 255     # BACKGROUND:   Currency T2
  4550.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  4551.     DisableDropSound True
  4552.     MinimapIcon 0 Red Circle
  4553.     PlayEffect Red
  4554.  
  4555. Show # $s->currency->resonator $t->2 $l->delve
  4556.     Class "Delve Socketable Currency"
  4557.     BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  4558.     SetFontSize 45
  4559.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4560.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  4561.     SetBackgroundColor 213 159 0 255     # BACKGROUND:   Currency T4
  4562.     PlayAlertSound 2 100                 # DROPSOUND:    Splinter Sound
  4563.     DisableDropSound True
  4564.     MinimapIcon 2 White Diamond
  4565.     PlayEffect White
  4566.  
  4567. Show # $s->currency->resonator $t->3 $l->delve
  4568.     Class "Delve Socketable Currency"
  4569.     BaseType "Powerful Alchemical Resonator" "Potent Alchemical Resonator" "Primitive Alchemical Resonator"
  4570.     SetFontSize 45
  4571.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4572.     SetBorderColor 0 0 0 200             # BORDERCOLOR:  Neutral T2
  4573.     SetBackgroundColor 210 178 135 255   # BACKGROUND:   Currency T5
  4574.     PlayAlertSound 2 100                 # DROPSOUND:    Splinter Sound
  4575.     DisableDropSound True
  4576.     MinimapIcon 2 White Diamond
  4577.     PlayEffect White
  4578.  
  4579. #------------------------------------
  4580. #   [1905] Delve Currency - Fossil
  4581. #------------------------------------
  4582.  
  4583. Show # $s->currency->fossil $t->1 $l->delve %TB-Currency-Fossil-T1
  4584.     Class Currency
  4585.     BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" "Glyphic Fossil" "Bloodstained Fossil"
  4586.     SetFontSize 45
  4587.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T0 Item
  4588.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T0 Item
  4589.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  4590.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  4591.     MinimapIcon 0 Red Star
  4592.     PlayEffect Red
  4593.  
  4594. Show # $s->currency->fossil $t->2 $l->delve %TB-Currency-Fossil-T2
  4595.     Class Currency
  4596.     BaseType "Gilded Fossil" "Sanctified Fossil" "Tangled Fossil"
  4597.     SetFontSize 45
  4598.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  4599.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  4600.     SetBackgroundColor 240 90 35 255     # BACKGROUND:   Currency T2
  4601.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  4602.     MinimapIcon 0 Red Circle
  4603.     PlayEffect Red
  4604.  
  4605. Show # $s->currency->fossil $t->3 $l->delve
  4606.     Class Currency
  4607.     BaseType "Aberrant Fossil" "Frigid Fossil" "Corroded Fossil" "Jagged Fossil" "Lucent Fossil" "Scorched Fossil" "Bound Fossil" "Serrated Fossil" "Encrusted Fossil"
  4608.     SetFontSize 45
  4609.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4610.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  4611.     SetBackgroundColor 213 159 0 255     # BACKGROUND:   Currency T4
  4612.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4613.     MinimapIcon 2 White Circle
  4614.     PlayEffect White
  4615.  
  4616. Show # $s->currency->fossil $t->r $l->delve
  4617.     Class Currency
  4618.     BaseType "Fossil"
  4619.     SetFontSize 45
  4620.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4621.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4622.     SetBackgroundColor 249 150 25 255    # BACKGROUND:   Currency T3
  4623.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4624.     MinimapIcon 1 Yellow Circle
  4625.     PlayEffect Yellow
  4626.  
  4627. #------------------------------------
  4628. #   [1906] Top Currency
  4629. #------------------------------------
  4630.  
  4631. Show # $s->currency $t->1 %TB-Currency-T1-higher
  4632.     Class Currency
  4633.     BaseType "Mirror of Kalandra" "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  4634.     SetFontSize 45
  4635.     SetTextColor 255 0 0 255             # TEXTCOLOR:    T0 Item
  4636.     SetBorderColor 255 0 0 255           # BORDERCOLOR:  T0 Item
  4637.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  4638.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  4639.     MinimapIcon 0 Red Star
  4640.     PlayEffect Red
  4641.  
  4642. Show # $s->currency $t->2 %TB-Currency-T1-lower
  4643.     Class Currency
  4644.     BaseType "Divine Orb" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb"
  4645.     SetFontSize 45
  4646.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  4647.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  4648.     SetBackgroundColor 240 90 35 255     # BACKGROUND:   Currency T2
  4649.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  4650.     DisableDropSound True
  4651.     MinimapIcon 0 Red Circle
  4652.     PlayEffect Red
  4653.  
  4654. #------------------------------------
  4655. #   [1907] Essence Tier List
  4656. #------------------------------------
  4657.  
  4658. Show # $s->ess %TB-Essence-T1
  4659.     Class Currency
  4660.     BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  4661.     SetFontSize 45
  4662.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4663.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4664.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4665.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4666.     MinimapIcon 0 Yellow Circle
  4667.     PlayEffect Yellow
  4668.  
  4669. Show # $s->ess
  4670.     Class Currency
  4671.     BaseType "Screaming Essence of"
  4672.     SetFontSize 45
  4673.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4674.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4675.     SetBackgroundColor 15 180 200 255    # BACKGROUND:   Ess T2
  4676.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4677.     MinimapIcon 2 White Circle
  4678.     PlayEffect White
  4679.  
  4680. Show # $s->ess
  4681.     Class Currency
  4682.     BaseType "Wailing Essence of"
  4683.     SetFontSize 40
  4684.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4685.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4686.     SetBackgroundColor 30 159 200 255    # BACKGROUND:   Ess T3
  4687.     MinimapIcon 2 White Circle
  4688.     PlayEffect White Temp
  4689.  
  4690. Show # $s->ess %H4
  4691.     Class Currency
  4692.     BaseType "Weeping Essence of"
  4693.     SetFontSize 40
  4694.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4695.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4696.     SetBackgroundColor 30 159 200 225    # BACKGROUND:   Ess T4
  4697.     MinimapIcon 2 White Circle
  4698.     PlayEffect White Temp
  4699.  
  4700. Show # $s->ess %H4
  4701.     Class Currency
  4702.     BaseType "Muttering Essence of"
  4703.     SetFontSize 40
  4704.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4705.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4706.     SetBackgroundColor 30 159 200 200    # BACKGROUND:   Ess T5
  4707.  
  4708. Show # $s->ess %H4
  4709.     Class Currency
  4710.     BaseType "Whispering Essence of"
  4711.     SetFontSize 40
  4712.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4713.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4714.     SetBackgroundColor 30 159 200 175    # BACKGROUND:   Ess T6
  4715.  
  4716. #------------------------------------
  4717. #   [1908] Perandus
  4718. #------------------------------------
  4719.  
  4720. Show # $x $currency->perandus $l->perandus $stack->large
  4721.     StackSize >= 15
  4722.     Class Currency
  4723.     BaseType "Perandus Coin"
  4724.     SetFontSize 45
  4725.     SetTextColor 255 178 135 255         # TEXTCOLOR:    Perandus Coin
  4726.     SetBorderColor 255 178 135 135       # BORDERCOLOR:  Perandus Coin
  4727.     PlayEffect White Temp
  4728.  
  4729. Show # $x $currency->perandus $l->perandus $stack->small %H3
  4730.     StackSize < 4
  4731.     Class Currency
  4732.     BaseType "Perandus Coin"
  4733.     SetFontSize 36
  4734.     SetTextColor 255 178 135 255         # TEXTCOLOR:    Perandus Coin
  4735.     SetBorderColor 255 178 135 135       # BORDERCOLOR:  Perandus Coin
  4736.  
  4737. Show # $x $currency->perandus $l->perandus
  4738.     Class Currency
  4739.     BaseType "Perandus Coin"
  4740.     SetFontSize 40
  4741.     SetTextColor 255 178 135 255         # TEXTCOLOR:    Perandus Coin
  4742.     SetBorderColor 255 178 135 135       # BORDERCOLOR:  Perandus Coin
  4743.  
  4744. #------------------------------------
  4745. #   [1909] Breach
  4746. #------------------------------------
  4747.  
  4748. Show # $s->currency->blessing $t->1 $c->2 $l->breach
  4749.     Class Currency
  4750.     BaseType "Blessing of Chayula"
  4751.     SetFontSize 45
  4752.     SetTextColor 130 25 255 255          # TEXTCOLOR:    Blessing
  4753.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach
  4754.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  4755.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  4756.     MinimapIcon 0 Red Star
  4757.     PlayEffect Red
  4758.  
  4759. Show # $s->currency->blessing $t->2 $c->2 $l->breach
  4760.     Class Currency
  4761.     BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol"
  4762.     SetFontSize 45
  4763.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4764.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4765.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4766.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4767.     MinimapIcon 0 Yellow Circle
  4768.     PlayEffect Yellow
  4769.  
  4770. Show # $s->currency->splinter $t->1 $c->1 $l->breach
  4771.     Class Currency
  4772.     BaseType "Splinter of Chayula"
  4773.     SetFontSize 45
  4774.     SetTextColor 255 235 235 255         # TEXTCOLOR:    Splinter
  4775.     SetBorderColor 210 20 210 255        # BORDERCOLOR:  Chayula
  4776.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  4777.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4778.     MinimapIcon 1 Yellow Diamond
  4779.     PlayEffect White
  4780.  
  4781. Show # $s->currency->splinter $t->2 $c->1 $l->breach %HS5
  4782.     Class Currency
  4783.     BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  4784.     SetFontSize 45
  4785.     SetTextColor 255 235 235 255         # TEXTCOLOR:    Splinter
  4786.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach
  4787.     SetBackgroundColor 65 20 80          # BACKGROUND:   Breach
  4788.     PlayAlertSound 2 100                 # DROPSOUND:    Splinter Sound
  4789.     MinimapIcon 2 White Diamond
  4790.  
  4791. #------------------------------------
  4792. #   [1910] Others
  4793. #------------------------------------
  4794.  
  4795. Show # $s->currency->special $c->2
  4796.     Class Currency
  4797.     BaseType "Unshaping Orb" "Cartographer's Seal" "Imprint" "Vial of"
  4798.     SetFontSize 45
  4799.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4800.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4801.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4802.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4803.     MinimapIcon 2 White Circle
  4804.     PlayEffect White
  4805.  
  4806. #------------------------------------
  4807. #   [1911] Prophecies
  4808. #------------------------------------
  4809.  
  4810. Show # $s->currency->prophecy $t->1 $c->2 $l->prophecy
  4811.     Class Currency
  4812.     BaseType "Prophecy"
  4813.     Prophecy "Monstrous Treasure" "The King's Path" "Fated Connections" "Trash to Treasure" "The Queen's Sacrifice"
  4814.     SetFontSize 45
  4815.     SetTextColor 130 25 255 255          # TEXTCOLOR:    Blessing
  4816.     SetBorderColor 130 25 255 255        # BORDERCOLOR:  Breach
  4817.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  4818.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  4819.     MinimapIcon 0 Red Star
  4820.     PlayEffect Red
  4821.  
  4822. Show # $s->currency->prophecy $t->2 $c->2 $l->prophecy
  4823.     Class Currency
  4824.     BaseType "Prophecy"
  4825.     Prophecy "The Unbreathing Queen V" "Unbearable Whispers V" "The Plaguemaw V" "The Feral Lord V" "Twice Enchanted" "The Jeweller's Touch" "Cleanser of Sins" "Vaal Winds" "The King's Path" "Wind and Thunder" "A Vision of Ice and Fire"
  4826.     SetFontSize 45
  4827.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  4828.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  4829.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4830.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  4831.     DisableDropSound True
  4832.     MinimapIcon 0 Red Circle
  4833.     PlayEffect Red
  4834.  
  4835. Show # $s->currency->prophecy $t->r $c->2 $l->prophecy
  4836.     Class Currency
  4837.     BaseType "Prophecy"
  4838.     SetFontSize 45
  4839.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4840.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4841.     SetBackgroundColor 159 15 213 255    # BACKGROUND:   Special
  4842.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4843.     MinimapIcon 2 White Circle
  4844.     PlayEffect White
  4845.  
  4846. #===============================================================================================================
  4847. # [[2000]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  4848. #===============================================================================================================
  4849.  
  4850. #------------------------------------
  4851. #   [2001] Exceptions to prevent ident. mistakes
  4852. #------------------------------------
  4853.  
  4854. Show # $s->divination $t->ex
  4855.     Class "Divination"
  4856.     BaseType "The Wolf's Shadow"
  4857.     SetFontSize 45
  4858.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4859.     SetBorderColor 0 100 150 255         # BORDERCOLOR:  Divi T4
  4860.     SetBackgroundColor 145 215 230 225   # BACKGROUND:   Divi T4
  4861.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4862.  
  4863. Show # $s->divination $t->ex
  4864.     Class "Divination"
  4865.     BaseType "The Master Artisan"
  4866.     SetFontSize 45
  4867.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4868.     SetBorderColor 0 100 150 255         # BORDERCOLOR:  Divi T4
  4869.     SetBackgroundColor 145 215 230 225   # BACKGROUND:   Divi T4
  4870.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4871.  
  4872. #------------------------------------
  4873. #   [2002] T1 - Top tier cards
  4874. #------------------------------------
  4875.  
  4876. Show # $s->divination $t->1 %TB-Divination-T1
  4877.     Class "Divination"
  4878.     BaseType "Abandoned Wealth" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Pride Before the Fall" "Seven Years Bad Luck" "The Celestial Stone" "The Doctor" "The Dragon's Heart" "The Fiend" "The Immortal" "The Iron Bard" "The Mayor" "The Nurse" "The Queen" "The Risk" "The Saint's Treasure" "The Samurai's Eye" "The Spark and the Flame" "The Wolven King's Bite" "Wealth and Power"
  4879.     SetFontSize 45
  4880.     SetTextColor 0 0 255 255             # TEXTCOLOR:    Divi T1
  4881.     SetBorderColor 0 0 255 255           # BORDERCOLOR:  Divi T1
  4882.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  4883.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  4884.     MinimapIcon 0 Red Star
  4885.     PlayEffect Red
  4886.  
  4887. #------------------------------------
  4888. #   [2003] T2 - Great cards
  4889. #------------------------------------
  4890.  
  4891. Show # $s->divination $t->2 %TB-Divination-T2
  4892.     Class "Divination"
  4893.     BaseType "Boon of the First Ones" "Bowyer's Dream" "Chaotic Disposition" "Last Hope" "Monochrome" "Perfection" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Dreamer" "The Enlightened" "The Hale Heart" "The Hoarder" "The King's Heart" "The Landing" "The Life Thief" "The Mad King" "The Messenger" "The Obscured" "The Professor" "The Seeker" "The Sephirot" "The Throne" "The Undaunted" "The Undisputed" "The Valkyrie" "The Valley of Steel Boxes" "The Vast" "The Void" "The Wolf"
  4894.     SetFontSize 45
  4895.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4896.     SetBorderColor 200 200 0 255         # BORDERCOLOR:  Aspect: 83plus
  4897.     SetBackgroundColor 100 250 250 245   # BACKGROUND:   Divi T2
  4898.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  4899.     MinimapIcon 0 Red Triangle
  4900.     PlayEffect Red
  4901.  
  4902. #------------------------------------
  4903. #   [2004] T3 - Decent cards
  4904. #------------------------------------
  4905.  
  4906. Show # $s->divination $t->3 %TB-Divination-T3
  4907.     Class "Divination"
  4908.     BaseType "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Blind Venture" "Emperor of Purity" "Glimmer of Hope" "Harmony of Souls" "Heterochromia" "Humility" "Jack in the Box" "Left to Fate" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "No Traces" "Rebirth" "Sambodhi's Vow" "Scholar of the Seas" "The Admirer" "The Avenger" "The Body" "The Breach" "The Cacophony" "The Cartographer" "The Chains that Bind" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Encroaching Darkness" "The Endless Darkness" "The Ethereal" "The Formless Sea" "The Gladiator" "The Hunger" "The Innocent" "The Inventor" "The Jester" "The Jeweller's Boon" "The Journey" "The Last One Standing" "The Lion" "The Master" "The Mercenary" "The Offering" "The Penitent" "The Polymath" "The Porcupine" "The Price of Protection" "The Sacrifice" "The Thaumaturgist" "The Traitor" "The Twilight Moon" "The Warlord" "The Wilted Rose" "The Wind" "The World Eater" "The Wretched" "Time-Lost Relic"
  4909.     SetFontSize 45
  4910.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4911.     SetBorderColor 0 0 255 255           # BORDERCOLOR:  Divi T1
  4912.     SetBackgroundColor 50 220 240 235    # BACKGROUND:   Divi T3
  4913.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4914.     MinimapIcon 2 Yellow Triangle
  4915.     PlayEffect Yellow
  4916.  
  4917. #------------------------------------
  4918. #   [2005] Special - UNKNOWN
  4919. #------------------------------------
  4920.  
  4921. Show # $s->divination->unknown
  4922.     Class "Divination"
  4923.     BaseType "Boon of Justice" "The Golden Era"
  4924.     SetFontSize 45
  4925.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4926.     SetBorderColor 0 0 0 255
  4927.     SetBackgroundColor 40 190 100 255    # BACKGROUND:   Divi UNKNOWN
  4928.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4929.     MinimapIcon 2 Yellow Triangle
  4930.     PlayEffect Yellow
  4931.  
  4932. #------------------------------------
  4933. #   [2006] Special - Special Currency Cards
  4934. #------------------------------------
  4935.  
  4936. Show # $s->divination $t->4c %HS5 %TB-Divination-T4Currency
  4937.     Class "Divination"
  4938.     BaseType "Coveted Possession" "Emperor's Luck" "Loyalty" "The Catalyst" "The Gemcutter" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
  4939.     SetFontSize 45
  4940.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4941.     SetBorderColor 0 100 150 255         # BORDERCOLOR:  Divi T4
  4942.     SetBackgroundColor 145 215 230 225   # BACKGROUND:   Divi T4
  4943.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4944.     MinimapIcon 2 White Triangle
  4945.     PlayEffect White
  4946.  
  4947. Show # $s->divination $t->5b %H4 %TB-Divination-T5Currency
  4948.     Class "Divination"
  4949.     BaseType "Rain of Chaos" "The Puzzle" "The Scholar"
  4950.     SetFontSize 45
  4951.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4952.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  4953.     SetBackgroundColor 175 215 230 180   # BACKGROUND:   Divi T5
  4954.  
  4955. #------------------------------------
  4956. #   [2007] T5 - Format trash tier cards... before
  4957. #------------------------------------
  4958.  
  4959. Show # $s->divination $t->5 %H3 %TB-Divination-T5
  4960.     Class "Divination"
  4961.     BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Doedre's Madness" "Dying Anguish" "Forbidden Power" "Grave Knowledge" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Betrayal" "The Blazing Fire" "The Calling" "The Coming Storm" "The Deceiver" "The Eye of the Dragon" "The Fox" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Pack Leader" "The Pact" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Twins" "The Visionary" "The Warden" "The Watcher" "The Witch" "Thunderous Skies" "Tranquillity" "Volatile Power"
  4962.     SetFontSize 36
  4963.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4964.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  4965.     SetBackgroundColor 175 215 230 180   # BACKGROUND:   Divi T5
  4966.  
  4967. #------------------------------------
  4968. #   [2008] T4 - ...showing the remaining cards
  4969. #------------------------------------
  4970.  
  4971. Show # $s->divination $t->r %HS4
  4972.     Class "Divination"
  4973.     SetFontSize 45
  4974.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  4975.     SetBorderColor 0 100 150 255         # BORDERCOLOR:  Divi T4
  4976.     SetBackgroundColor 145 215 230 225   # BACKGROUND:   Divi T4
  4977.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  4978.     MinimapIcon 2 White Triangle
  4979.     PlayEffect White Temp
  4980.  
  4981. #===============================================================================================================
  4982. # [[2100]] Currency - PART 4 - remaining items
  4983. #===============================================================================================================
  4984.  
  4985. Show # $s->currency->fragments $c->2 %H2
  4986.     Class Currency
  4987.     BaseType "Scroll Fragment"
  4988.     SetFontSize 28
  4989.     SetTextColor 170 158 130 165         # TEXTCOLOR:    Currency Cosmetic 3
  4990.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  4991.  
  4992. Show # $s->currency->fragments $c->3 %H3
  4993.     Class Currency
  4994.     SetFontSize 36
  4995.     SetTextColor 170 158 130             # TEXTCOLOR:    Currency Cosmetic
  4996.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  4997.  
  4998. #===============================================================================================================
  4999. # [[2200]] Uniques!
  5000. #===============================================================================================================
  5001.  
  5002. #------------------------------------
  5003. #   [2201] Exceptions
  5004. #------------------------------------
  5005.  
  5006. Show # $s->uniques $t->exception
  5007.     Rarity Unique
  5008.     SocketGroup WWWWWW
  5009.     BaseType "Simple Robe"
  5010.     SetFontSize 45
  5011.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  5012.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  5013.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   Unique T2
  5014.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  5015.     MinimapIcon 0 Red Star
  5016.     PlayEffect Red
  5017.  
  5018. Show # $s->uniques $t->exception $links->6
  5019.     LinkedSockets 6
  5020.     Rarity Unique
  5021.     SetFontSize 45
  5022.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Unique
  5023.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Aspect Unique
  5024.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  5025.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  5026.     MinimapIcon 0 Red Star
  5027.     PlayEffect Red
  5028.  
  5029. #------------------------------------
  5030. #   [2202] Harbinger - Pieces
  5031. #------------------------------------
  5032.  
  5033. Show # $s->uniques $t->exception $league->harbinger
  5034.     Class Piece
  5035.     SetFontSize 45
  5036.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Cosmetic White
  5037.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  5038.     SetBackgroundColor 37 105 175 255    # BACKGROUND:   Harbinger Piece
  5039.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  5040.     MinimapIcon 0 Blue Star
  5041.     PlayEffect Blue
  5042.  
  5043. #------------------------------------
  5044. #   [2203] Tier 1 uniques
  5045. #------------------------------------
  5046.  
  5047. Show # $s->uniques $t->t1 %TB-Uniques-T1
  5048.     Rarity Unique
  5049.     BaseType "Ambush Mitts" "Callous Mask" "Carnal Boots" "Clutching Talisman" "Crusader Boots" "Gemstone Sword" "Glorious Plate" "Greatwolf Talisman" "Jewelled Foil" "Legion Gloves" "Nubuck Boots" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Riveted Gloves" "Rotfeather Talisman" "Royal Axe" "Ruby Flask"
  5050.     SetFontSize 45
  5051.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Unique
  5052.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Aspect Unique
  5053.     SetBackgroundColor 255 255 255 255   # BACKGROUND:   T0 Drop
  5054.     PlayAlertSound 6 300                 # DROPSOUND:    T0 Drop
  5055.     MinimapIcon 0 Red Star
  5056.     PlayEffect Red
  5057.  
  5058. #------------------------------------
  5059. #   [2204] Tier 2 uniques
  5060. #------------------------------------
  5061.  
  5062. Show # $s->uniques $t->t2 %TB-Uniques-T2
  5063.     Rarity Unique
  5064.     BaseType "Arcanist Slippers" "Assassin's Boots" "Bismuth Flask" "Cardinal Round Shield" "Cutlass" "Destiny Leather" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Grand Mana Flask" "Highborn Staff" "Jingling Spirit Shield" "Nightmare Bascinet" "Nightmare Mace" "Occultist's Vestment" "Sacrificial Garb" "Sapphire Flask" "Savant's Robe" "Siege Axe" "Thorium Spirit Shield" "Topaz Flask" "Vaal Mask" "Vaal Rapier" "Vaal Spirit Shield" "Varnished Coat" "Wereclaw Talisman" "Wyrmscale Doublet" "Zodiac Leather"
  5065.     SetFontSize 45
  5066.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  5067.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  5068.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   Unique T2
  5069.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  5070.     MinimapIcon 0 Yellow Star
  5071.     PlayEffect Yellow
  5072.  
  5073. Show # $s->uniques $t->exception $links->5
  5074.     LinkedSockets = 5
  5075.     Rarity Unique
  5076.     SetFontSize 45
  5077.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  5078.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  5079.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   Unique T2
  5080.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  5081.     MinimapIcon 0 Yellow Star
  5082.     PlayEffect Yellow
  5083.  
  5084. #------------------------------------
  5085. #   [2205] Multi-Unique bases.
  5086. #------------------------------------
  5087. # These bases have multiple uniques. One of the uniques, is a high value one
  5088. # While others are cheap. We give them a high quality display, while making a normal unique
  5089. # Sound to prevent false excitement.
  5090.  
  5091. Show # $s->uniques $t->multileague %TB-Uniques-T2-MultiBase-League
  5092.     Rarity Unique
  5093.     BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Magistrate Crown" "Onyx Amulet"
  5094.     SetFontSize 45
  5095.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  5096.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  5097.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   Unique T2
  5098.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  5099.     MinimapIcon 0 Blue Star
  5100.     PlayEffect Blue
  5101.  
  5102. Show # $s->uniques $t->multispecial %TB-Uniques-T2-MultiBase-Special
  5103.     Rarity Unique
  5104.     BaseType "Citrine Amulet" "Ebony Tower Shield" "Eternal Sword" "Fiend Dagger" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Imperial Staff" "Murder Boots" "Sadist Garb" "Sage Wand" "Sorcerer Boots" "Stealth Boots" "Stibnite Flask" "Terror Claw" "Titan Greaves" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Vaal Sceptre"
  5105.     SetFontSize 45
  5106.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  5107.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  5108.     SetBackgroundColor 175 96 37 255     # BACKGROUND:   Unique T2
  5109.     PlayAlertSound 1 300                 # DROPSOUND:    T1 Dropsound
  5110.     MinimapIcon 0 Blue Star
  5111.     PlayEffect Blue
  5112.  
  5113. #------------------------------------
  5114. #   [2206] Special Unique Searches
  5115. #------------------------------------
  5116.  
  5117. #Show
  5118. #   ItemLevel >= 85
  5119. #   Class "Rings"
  5120. #   Rarity Unique
  5121. #   SetTextColor 175 96 37 255            TEXTCOLOR:     Unique
  5122. #   SetBorderColor 255 0 0
  5123. #   SetBackgroundColor 53 13 13 255       BACKGROUND:    Unique T3
  5124. #   PlayAlertSound 3 300                  DROPSOUND:     Unique
  5125. #   MinimapIcon 2 Brown Star
  5126. #   PlayEffect Brown
  5127.  
  5128. Show # $s->uniques $i->recipes->loreweave $x
  5129.     Rarity Unique
  5130.     Class "Rings"
  5131.     SetFontSize 45
  5132.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Unique
  5133.     SetBorderColor 0 240 190 240         # BORDERCOLOR:  Special Base
  5134.     SetBackgroundColor 53 13 13 255      # BACKGROUND:   Unique T3
  5135.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  5136.     MinimapIcon 2 Brown Star
  5137.     PlayEffect Brown
  5138.  
  5139. #------------------------------------
  5140. #   [2207] Prophecy-Material Uniques
  5141. #------------------------------------
  5142.  
  5143. Show # $s->uniques $t->prophecy $i->prophecy %TB-Uniques-Fated %D4
  5144.     Rarity Unique
  5145.     BaseType "Coral Amulet" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Circlet" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  5146.     SetFontSize 45
  5147.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Unique
  5148.     SetBorderColor 100 37 255 200        # BORDERCOLOR:  Prophecy Unique
  5149.     SetBackgroundColor 31 9 46 255       # BACKGROUND:   Prophecy
  5150.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  5151.     MinimapIcon 2 Brown Star
  5152.     PlayEffect Brown
  5153.  
  5154. #------------------------------------
  5155. #   [2208] Random Uniques
  5156. #------------------------------------
  5157.  
  5158. Show # $s->uniques $t->r T3
  5159.     Rarity Unique
  5160.     SetFontSize 45
  5161.     SetTextColor 175 96 37 255           # TEXTCOLOR:    Unique
  5162.     SetBorderColor 175 96 37 255         # BORDERCOLOR:  Aspect Unique
  5163.     SetBackgroundColor 53 13 13 255      # BACKGROUND:   Unique T3
  5164.     PlayAlertSound 3 300                 # DROPSOUND:    Unique
  5165.     MinimapIcon 2 Brown Star
  5166.     PlayEffect Brown
  5167.  
  5168. #===============================================================================================================
  5169. # [[2300]] Quest Items and Shaper Orbs
  5170. #===============================================================================================================
  5171.  
  5172. Show # $s->quest
  5173.     Class "Incursion Item"
  5174.     SetFontSize 45
  5175.     SetTextColor 74 230 58 255           # TEXTCOLOR:    Quest
  5176.     SetBorderColor 74 230 58             # BORDERCOLOR:  Quest Item
  5177.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  5178.     MinimapIcon 1 Green Hexagon
  5179.     PlayEffect Green
  5180.  
  5181. Show # $s->quest
  5182.     Class Quest
  5183.     BaseType "Shaper's Orb" "Elder's Orb"
  5184.     SetFontSize 45
  5185.     SetBorderColor 74 230 58             # BORDERCOLOR:  Quest Item
  5186.     PlayAlertSound 2 300                 # DROPSOUND:    Currency Sound
  5187.     MinimapIcon 1 Green Hexagon
  5188.     PlayEffect Green
  5189.  
  5190. Show # $s->quest
  5191.     Class Quest
  5192.     SetFontSize 45
  5193.     SetBorderColor 74 230 58             # BORDERCOLOR:  Quest Item
  5194.     MinimapIcon 1 Green Hexagon
  5195.     PlayEffect Green
  5196.  
  5197. #===============================================================================================================
  5198. # [[2400]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  5199. #===============================================================================================================
  5200.  
  5201. #===============================================================================================================
  5202. # [[2500]] Leveling - Flasks
  5203. #===============================================================================================================
  5204.  
  5205. #------------------------------------
  5206. #   [2501] Hide outdated flasks
  5207. #------------------------------------
  5208.  
  5209. Hide # lvl
  5210.     Quality = 0
  5211.     ItemLevel >= 35
  5212.     Class "Life Flask" "Mana Flask"
  5213.     BaseType Small Medium Large Greater Grand
  5214.     SetFontSize 20
  5215.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5216.  
  5217. Hide # lvl
  5218.     Quality = 0
  5219.     ItemLevel >= 53
  5220.     Class "Life Flask" "Mana Flask"
  5221.     BaseType Giant Colossal Sacred
  5222.     SetFontSize 20
  5223.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5224.  
  5225. Hide # lvl
  5226.     Quality = 0
  5227.     ItemLevel >= 67
  5228.     Class "Life Flask" "Mana Flask"
  5229.     BaseType Hallowed Sanctified Divine Eternal
  5230.     SetFontSize 20
  5231.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5232.  
  5233. #------------------------------------
  5234. #   [2502] Hybrid flasks (normal)
  5235. #------------------------------------
  5236.  
  5237. Show # %D2
  5238.     ItemLevel <= 15
  5239.     Class "Hybrid Flask"
  5240.     BaseType "Small"
  5241.     SetFontSize 40
  5242.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid
  5243.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5244.  
  5245. Show # %D2
  5246.     ItemLevel <= 25
  5247.     Class "Hybrid Flask"
  5248.     BaseType "Medium"
  5249.     SetFontSize 40
  5250.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid
  5251.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5252.  
  5253. Show # %D2
  5254.     ItemLevel <= 35
  5255.     Class "Hybrid Flask"
  5256.     BaseType "Large"
  5257.     SetFontSize 40
  5258.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid
  5259.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5260.  
  5261. Show # %D2
  5262.     ItemLevel <= 45
  5263.     Class "Hybrid Flask"
  5264.     BaseType "Colossal"
  5265.     SetFontSize 40
  5266.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid
  5267.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5268.  
  5269. Show # %D2
  5270.     ItemLevel <= 55
  5271.     Class "Hybrid Flask"
  5272.     BaseType "Sacred"
  5273.     SetFontSize 40
  5274.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid
  5275.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5276.  
  5277. Show # %D2
  5278.     ItemLevel <= 67
  5279.     Class "Hybrid Flask"
  5280.     BaseType "Hallowed"
  5281.     SetFontSize 40
  5282.     SetBorderColor 100 0 100             # BORDERCOLOR:  Hybrid
  5283.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5284.  
  5285. #------------------------------------
  5286. #   [2503] Life Flasks - Normal (Kudos to Antnee)
  5287. #------------------------------------
  5288.  
  5289. Show # %D5
  5290.     ItemLevel <= 5
  5291.     Class "Life Flasks"
  5292.     BaseType "Small"
  5293.     SetFontSize 45
  5294.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5295.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5296.  
  5297. Show # %D5
  5298.     ItemLevel <= 9
  5299.     ItemLevel >= 3
  5300.     Class "Life Flasks"
  5301.     BaseType "Medium"
  5302.     SetFontSize 45
  5303.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5304.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5305.  
  5306. Show # %D5
  5307.     ItemLevel <= 13
  5308.     ItemLevel >= 5
  5309.     Class "Life Flasks"
  5310.     BaseType "Large"
  5311.     SetFontSize 45
  5312.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5313.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5314.  
  5315. Show # %D5
  5316.     ItemLevel <= 19
  5317.     ItemLevel >= 12
  5318.     Class "Life Flasks"
  5319.     BaseType "Greater"
  5320.     SetFontSize 45
  5321.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5322.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5323.  
  5324. Show # %D5
  5325.     ItemLevel <= 24
  5326.     ItemLevel >= 18
  5327.     Class "Life Flasks"
  5328.     BaseType "Grand"
  5329.     SetFontSize 45
  5330.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5331.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5332.  
  5333. Show # %D5
  5334.     ItemLevel <= 30
  5335.     ItemLevel >= 24
  5336.     Class "Life Flasks"
  5337.     BaseType "Giant"
  5338.     SetFontSize 45
  5339.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5340.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5341.  
  5342. Show # %D5
  5343.     ItemLevel <= 37
  5344.     ItemLevel >= 30
  5345.     Class "Life Flasks"
  5346.     BaseType "Colossal"
  5347.     SetFontSize 45
  5348.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5349.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5350.  
  5351. Show # %D5
  5352.     ItemLevel <= 42
  5353.     ItemLevel >= 36
  5354.     Class "Life Flasks"
  5355.     BaseType "Sacred"
  5356.     SetFontSize 45
  5357.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5358.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5359.  
  5360. Show # %D5
  5361.     ItemLevel <= 48
  5362.     ItemLevel >= 42
  5363.     Class "Life Flasks"
  5364.     BaseType "Hallowed"
  5365.     SetFontSize 45
  5366.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5367.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5368.  
  5369. Show # %D5
  5370.     ItemLevel <= 55
  5371.     ItemLevel >= 48
  5372.     Class "Life Flasks"
  5373.     BaseType "Sanctified"
  5374.     SetFontSize 45
  5375.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5376.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5377.  
  5378. Show # %D5
  5379.     ItemLevel <= 67
  5380.     ItemLevel >= 60
  5381.     Class "Life Flasks"
  5382.     BaseType "Divine"
  5383.     SetFontSize 45
  5384.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5385.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5386.  
  5387. Show # %D5
  5388.     ItemLevel <= 70
  5389.     ItemLevel >= 65
  5390.     Class "Life Flasks"
  5391.     BaseType "Eternal"
  5392.     SetFontSize 45
  5393.     SetBorderColor 120 0 0               # BORDERCOLOR:  Aspect Life Flask
  5394.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5395.  
  5396. #------------------------------------
  5397. #   [2504] Mana Flasks - Magic (Kudos to Antnee)
  5398. #------------------------------------
  5399.  
  5400. Show # %D5
  5401.     ItemLevel <= 5
  5402.     Class "Mana Flasks"
  5403.     BaseType "Small"
  5404.     SetFontSize 45
  5405.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5406.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5407.  
  5408. Show # %D5
  5409.     ItemLevel <= 8
  5410.     ItemLevel >= 3
  5411.     Class "Mana Flasks"
  5412.     BaseType "Medium"
  5413.     SetFontSize 45
  5414.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5415.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5416.  
  5417. Show # %D5
  5418.     ItemLevel <= 12
  5419.     ItemLevel >= 5
  5420.     Class "Mana Flasks"
  5421.     BaseType "Large"
  5422.     SetFontSize 45
  5423.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5424.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5425.  
  5426. Show # %D5
  5427.     ItemLevel <= 18
  5428.     ItemLevel >= 12
  5429.     Class "Mana Flasks"
  5430.     BaseType "Greater"
  5431.     SetFontSize 45
  5432.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5433.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5434.  
  5435. Show # %D5
  5436.     ItemLevel <= 24
  5437.     ItemLevel >= 18
  5438.     Class "Mana Flasks"
  5439.     BaseType "Grand"
  5440.     SetFontSize 45
  5441.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5442.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5443.  
  5444. Show # %D5
  5445.     ItemLevel <= 30
  5446.     ItemLevel >= 24
  5447.     Class "Mana Flasks"
  5448.     BaseType "Giant"
  5449.     SetFontSize 45
  5450.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5451.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5452.  
  5453. Show # %D5
  5454.     ItemLevel <= 37
  5455.     ItemLevel >= 30
  5456.     Class "Mana Flasks"
  5457.     BaseType "Colossal"
  5458.     SetFontSize 45
  5459.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5460.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5461.  
  5462. Show # %D5
  5463.     ItemLevel <= 42
  5464.     ItemLevel >= 36
  5465.     Class "Mana Flasks"
  5466.     BaseType "Sacred"
  5467.     SetFontSize 45
  5468.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5469.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5470.  
  5471. Show # %D5
  5472.     ItemLevel <= 48
  5473.     ItemLevel >= 42
  5474.     Class "Mana Flasks"
  5475.     BaseType "Hallowed"
  5476.     SetFontSize 45
  5477.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5478.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5479.  
  5480. Show # %D5
  5481.     ItemLevel <= 55
  5482.     ItemLevel >= 48
  5483.     Class "Mana Flasks"
  5484.     BaseType "Sanctified"
  5485.     SetFontSize 45
  5486.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5487.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5488.  
  5489. Show # %D5
  5490.     ItemLevel <= 67
  5491.     ItemLevel >= 60
  5492.     Class "Mana Flasks"
  5493.     BaseType "Divine"
  5494.     SetFontSize 45
  5495.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5496.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5497.  
  5498. Show # %D5
  5499.     ItemLevel <= 70
  5500.     ItemLevel >= 65
  5501.     Class "Mana Flasks"
  5502.     BaseType "Eternal"
  5503.     SetFontSize 45
  5504.     SetBorderColor 0 0 120               # BORDERCOLOR:  Aspect: Mana Flask
  5505.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5506.  
  5507. #------------------------------------
  5508. #   [2505] Show remaining flasks
  5509. #------------------------------------
  5510.  
  5511. Show # %D4
  5512.     Quality = 20
  5513.     ItemLevel <= 65
  5514.     Rarity <= Magic
  5515.     BaseType "Flask"
  5516.     SetFontSize 40
  5517.     SetBorderColor 255 255 255 255       # BORDERCOLOR:  T1 highlight
  5518.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  5519.  
  5520. Show # %D3
  5521.     Quality >= 15
  5522.     ItemLevel <= 65
  5523.     Rarity <= Magic
  5524.     BaseType "Flask"
  5525.     SetFontSize 40
  5526.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5527.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  5528.  
  5529. Show # %D2
  5530.     Quality > 1
  5531.     ItemLevel <= 65
  5532.     Rarity <= Magic
  5533.     BaseType "Flask"
  5534.     SetFontSize 36
  5535.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5536.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  5537.  
  5538. Show # %D3
  5539.     ItemLevel <= 65
  5540.     Rarity <= Magic
  5541.     Class "Utility Flasks"
  5542.     SetFontSize 36
  5543.     SetBorderColor 50 200 125            # BORDERCOLOR:  Flask
  5544.     SetBackgroundColor 25 100 75         # BACKGROUND:   Flasks
  5545.  
  5546. Show # %D1
  5547.     Rarity <= Magic
  5548.     BaseType Flask
  5549.     SetFontSize 36
  5550.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5551.  
  5552. #===============================================================================================================
  5553. # [[2600]] Leveling - Merged Rules
  5554. #===============================================================================================================
  5555.  
  5556. Show # %REMS1 %D5 %RVR
  5557.     LinkedSockets = 4
  5558.     Rarity = Normal
  5559.     SocketGroup RGB
  5560.     Class "Gloves" "Boots" "Helmets" "Body Armour"
  5561.     SetFontSize 45
  5562.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  5563.     SetBorderColor 0 140 240 255         # BORDERCOLOR:  Leveling Strong Highlight
  5564.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  5565.     PlayAlertSound 12 300                # DROPSOUND:    Underrated Leveling Sound
  5566.  
  5567. Show
  5568.     LinkedSockets = 4
  5569.     Rarity = Magic
  5570.     SocketGroup RGB
  5571.     Class "Gloves" "Boots" "Helmets" "Body Armour"
  5572.     SetFontSize 45
  5573.     SetTextColor 25 95 235 255           # TEXTCOLOR: Magic Items: Strong Highlight
  5574.     SetBorderColor 0 140 240 255         # BORDERCOLOR:  Leveling Strong Highlight
  5575.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  5576.     PlayAlertSound 12 300                # DROPSOUND:    Underrated Leveling Sound
  5577.  
  5578. Show # %REMS1 %D5
  5579.     LinkedSockets = 4
  5580.     Rarity Rare
  5581.     SocketGroup RGB
  5582.     Class "Gloves" "Boots" "Helmets" "Body Armour"
  5583.     SetFontSize 45
  5584.     SetBorderColor 0 140 240 255         # BORDERCOLOR:  Leveling Strong Highlight
  5585.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  5586.     PlayAlertSound 12 300                # DROPSOUND:    Underrated Leveling Sound
  5587.  
  5588. #===============================================================================================================
  5589. # [[2700]] Leveling - RGB Recipes
  5590. #===============================================================================================================
  5591.  
  5592. Show # %D3
  5593.     Width <= 2
  5594.     Height <= 2
  5595.     SocketGroup RGB
  5596.     SetFontSize 45
  5597.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5598.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  5599.  
  5600. Show # %D3
  5601.     Width <= 1
  5602.     Height <= 4
  5603.     SocketGroup RGB
  5604.     SetFontSize 45
  5605.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5606.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  5607.  
  5608. Show # %D2
  5609.     Width >= 2
  5610.     Height >= 4
  5611.     SocketGroup RGB
  5612.     SetFontSize 36
  5613.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5614.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  5615.  
  5616. Show # %D2
  5617.     Height <= 3
  5618.     SocketGroup RGB
  5619.     SetFontSize 36
  5620.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5621.     SetBackgroundColor 75 75 75 255      # BACKGROUND:   Recipe T2
  5622.  
  5623. #===============================================================================================================
  5624. # [[2800]] Leveling - RARES
  5625. #===============================================================================================================
  5626.  
  5627. #------------------------------------
  5628. #   [2801] Leveling rares - specific items
  5629. #------------------------------------
  5630.  
  5631. Show # %REMS1 %D4
  5632.     LinkedSockets >= 4
  5633.     Rarity Rare
  5634.     SetFontSize 45
  5635.     SetBorderColor 0 140 240 255         # BORDERCOLOR:  Leveling Strong Highlight
  5636.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  5637.     PlayAlertSound 12 300                # DROPSOUND:    Underrated Leveling Sound
  5638.  
  5639. Show # %REMS1 %D4
  5640.     Rarity Rare
  5641.     Class "Rings" "Amulets" "Belts"
  5642.     SetFontSize 45
  5643.     SetTextColor 0 0 0 255               # TEXTCOLOR:    High Special Base
  5644.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  5645.     SetBackgroundColor 170 225 70 255    # BACKGROUND:   Trinket T1
  5646.     PlayAlertSound 12 300                # DROPSOUND:    Underrated Leveling Sound
  5647.  
  5648. Show # %D4
  5649.     ItemLevel < 30
  5650.     Rarity Rare
  5651.     Class "Boots"
  5652.     SetFontSize 45
  5653.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5654.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  5655.  
  5656. Show # %D4
  5657.     Height = 2
  5658.     Rarity Rare
  5659.     Class "Boots" "Helmets" "Gloves" "Shields"
  5660.     SetFontSize 45
  5661.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5662.     SetBackgroundColor 0 75 30 255       # BACKGROUND:   Rare T1
  5663.  
  5664. #------------------------------------
  5665. #   [2802] Leveling rares - Progression - First Levels
  5666. #------------------------------------
  5667.  
  5668. # During the first levels: simplify higlighting for rares, based on size
  5669.  
  5670. Show # %D3
  5671.     Width <= 1
  5672.     Height <= 3
  5673.     ItemLevel <= 12
  5674.     Rarity Rare
  5675.     SetFontSize 45
  5676.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5677.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5678.  
  5679. Show # %D3
  5680.     Width <= 2
  5681.     Height <= 2
  5682.     ItemLevel <= 12
  5683.     Rarity Rare
  5684.     SetFontSize 45
  5685.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5686.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5687.  
  5688. Show # %D3
  5689.     ItemLevel <= 12
  5690.     Rarity Rare
  5691.     SetFontSize 45
  5692.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5693.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5694.  
  5695. #------------------------------------
  5696. #   [2803] Leveling rares - Progression - First Levels
  5697. #------------------------------------
  5698.  
  5699. # Always treat caster rares as decent. This is a non-perfect solution
  5700. # But without knowing what the player plays, there is not too much choice.
  5701.  
  5702. Show # %D3
  5703.     Rarity Rare
  5704.     Class "Sceptres" "Daggers" "Wands"
  5705.     SetFontSize 45
  5706.     SetBorderColor 0 0 0 255             # BORDERCOLOR:  Neutral T1
  5707.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5708.  
  5709. #------------------------------------
  5710. #   [2804] Leveling rares - Progression - First Levels
  5711. #------------------------------------
  5712.  
  5713. Show # %D3
  5714.     Width <= 2
  5715.     Height <= 2
  5716.     ItemLevel < 15
  5717.     DropLevel > 5
  5718.     Rarity Rare
  5719.     SetFontSize 45
  5720.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5721.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5722.  
  5723. Show # %D3
  5724.     Width <= 1
  5725.     Height <= 3
  5726.     ItemLevel < 15
  5727.     DropLevel > 5
  5728.     Rarity Rare
  5729.     SetFontSize 45
  5730.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5731.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5732.  
  5733. Show # %D3
  5734.     ItemLevel < 15
  5735.     DropLevel > 5
  5736.     Rarity Rare
  5737.     SetFontSize 36
  5738.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5739.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5740.  
  5741. Show # %D3
  5742.     Width <= 2
  5743.     Height <= 2
  5744.     ItemLevel < 20
  5745.     DropLevel > 10
  5746.     Rarity Rare
  5747.     SetFontSize 36
  5748.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5749.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5750.  
  5751. Show # %D3
  5752.     Width <= 1
  5753.     Height <= 3
  5754.     ItemLevel < 20
  5755.     DropLevel > 10
  5756.     Rarity Rare
  5757.     SetFontSize 36
  5758.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5759.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5760.  
  5761. Show # %D3
  5762.     ItemLevel < 20
  5763.     DropLevel > 10
  5764.     Rarity Rare
  5765.     SetFontSize 36
  5766.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5767.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5768.  
  5769. Show # %D3
  5770.     Width <= 2
  5771.     Height <= 2
  5772.     ItemLevel < 25
  5773.     DropLevel > 15
  5774.     Rarity Rare
  5775.     SetFontSize 36
  5776.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5777.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5778.  
  5779. Show # %D3
  5780.     Width <= 1
  5781.     Height <= 3
  5782.     ItemLevel < 25
  5783.     DropLevel > 15
  5784.     Rarity Rare
  5785.     SetFontSize 36
  5786.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5787.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5788.  
  5789. Show # %D3
  5790.     ItemLevel < 25
  5791.     DropLevel > 15
  5792.     Rarity Rare
  5793.     SetFontSize 36
  5794.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5795.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5796.  
  5797. Show # %D3
  5798.     Width <= 2
  5799.     Height <= 2
  5800.     ItemLevel < 30
  5801.     DropLevel > 20
  5802.     Rarity Rare
  5803.     SetFontSize 36
  5804.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5805.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5806.  
  5807. Show # %D3
  5808.     Width <= 1
  5809.     Height <= 3
  5810.     ItemLevel < 30
  5811.     DropLevel > 20
  5812.     Rarity Rare
  5813.     SetFontSize 36
  5814.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5815.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5816.  
  5817. Show # %D3
  5818.     ItemLevel < 30
  5819.     DropLevel > 20
  5820.     Rarity Rare
  5821.     SetFontSize 36
  5822.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5823.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5824.  
  5825. Show # %D3
  5826.     Width <= 2
  5827.     Height <= 2
  5828.     ItemLevel < 35
  5829.     DropLevel > 25
  5830.     Rarity Rare
  5831.     SetFontSize 36
  5832.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5833.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5834.  
  5835. Show # %D3
  5836.     Width <= 1
  5837.     Height <= 3
  5838.     ItemLevel < 35
  5839.     DropLevel > 25
  5840.     Rarity Rare
  5841.     SetFontSize 36
  5842.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5843.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5844.  
  5845. Show # %D3
  5846.     ItemLevel < 35
  5847.     DropLevel > 25
  5848.     Rarity Rare
  5849.     SetFontSize 36
  5850.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5851.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5852.  
  5853. Show # %D3
  5854.     Width <= 2
  5855.     Height <= 2
  5856.     ItemLevel < 40
  5857.     DropLevel > 30
  5858.     Rarity Rare
  5859.     SetFontSize 36
  5860.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5861.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5862.  
  5863. Show # %D3
  5864.     Width <= 1
  5865.     Height <= 3
  5866.     ItemLevel < 40
  5867.     DropLevel > 30
  5868.     Rarity Rare
  5869.     SetFontSize 36
  5870.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5871.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5872.  
  5873. Show # %D3
  5874.     ItemLevel < 40
  5875.     DropLevel > 30
  5876.     Rarity Rare
  5877.     SetFontSize 36
  5878.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5879.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5880.  
  5881. Show # %D3
  5882.     Width <= 2
  5883.     Height <= 2
  5884.     ItemLevel < 45
  5885.     DropLevel > 35
  5886.     Rarity Rare
  5887.     SetFontSize 36
  5888.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5889.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5890.  
  5891. Show # %D3
  5892.     Width <= 1
  5893.     Height <= 3
  5894.     ItemLevel < 45
  5895.     DropLevel > 35
  5896.     Rarity Rare
  5897.     SetFontSize 36
  5898.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5899.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5900.  
  5901. Show # %D3
  5902.     ItemLevel < 45
  5903.     DropLevel > 35
  5904.     Rarity Rare
  5905.     SetFontSize 36
  5906.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5907.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5908.  
  5909. Show # %D3
  5910.     Width <= 1
  5911.     Height <= 3
  5912.     ItemLevel < 50
  5913.     DropLevel > 40
  5914.     Rarity Rare
  5915.     SetFontSize 36
  5916.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5917.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5918.  
  5919. Show # %D3
  5920.     Width <= 2
  5921.     Height <= 2
  5922.     ItemLevel < 50
  5923.     DropLevel > 40
  5924.     Rarity Rare
  5925.     SetFontSize 36
  5926.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5927.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5928.  
  5929. Show # %D3
  5930.     ItemLevel < 50
  5931.     DropLevel > 40
  5932.     Rarity Rare
  5933.     SetFontSize 36
  5934.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5935.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5936.  
  5937. Show # %D3
  5938.     Width <= 2
  5939.     Height <= 2
  5940.     ItemLevel < 55
  5941.     DropLevel > 45
  5942.     Rarity Rare
  5943.     SetFontSize 36
  5944.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5945.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5946.  
  5947. Show # %D3
  5948.     Width <= 1
  5949.     Height <= 3
  5950.     ItemLevel < 55
  5951.     DropLevel > 45
  5952.     Rarity Rare
  5953.     SetFontSize 36
  5954.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5955.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5956.  
  5957. Show # %D3
  5958.     ItemLevel < 55
  5959.     DropLevel > 45
  5960.     Rarity Rare
  5961.     SetFontSize 36
  5962.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5963.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5964.  
  5965. Show # %D3
  5966.     Width <= 2
  5967.     Height <= 2
  5968.     ItemLevel < 60
  5969.     DropLevel > 50
  5970.     Rarity Rare
  5971.     SetFontSize 36
  5972.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5973.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5974.  
  5975. Show # %D3
  5976.     Width <= 1
  5977.     Height <= 3
  5978.     ItemLevel < 60
  5979.     DropLevel > 50
  5980.     Rarity Rare
  5981.     SetFontSize 36
  5982.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  5983.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  5984.  
  5985. Show # %D3
  5986.     ItemLevel < 60
  5987.     DropLevel > 50
  5988.     Rarity Rare
  5989.     SetFontSize 36
  5990.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  5991.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  5992.  
  5993. Show # %D3
  5994.     Width <= 2
  5995.     Height <= 2
  5996.     DropLevel > 55
  5997.     Rarity Rare
  5998.     SetFontSize 36
  5999.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  6000.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  6001.  
  6002. Show # %D3
  6003.     Width <= 1
  6004.     Height <= 3
  6005.     DropLevel > 55
  6006.     Rarity Rare
  6007.     SetFontSize 36
  6008.     SetBorderColor 150 150 150           # BORDERCOLOR:  Neutral T1
  6009.     SetBackgroundColor 0 50 0 255        # BACKGROUND:   Rare T2
  6010.  
  6011. Show # %D3
  6012.     DropLevel > 55
  6013.     Rarity Rare
  6014.     SetFontSize 36
  6015.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6016.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6017.  
  6018. #------------------------------------
  6019. #   [2805] Leveling rares - remaining rules
  6020. #------------------------------------
  6021.  
  6022. Show # %D2
  6023.     Width <= 1
  6024.     Height <= 3
  6025.     Rarity Rare
  6026.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  6027.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  6028.  
  6029. Show # %D2
  6030.     Width <= 2
  6031.     Height <= 2
  6032.     Rarity Rare
  6033.     SetBorderColor 120 120 120           # BORDERCOLOR:  Rares: small
  6034.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  6035.  
  6036. Show # %D1
  6037.     Rarity Rare
  6038.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6039.     SetBackgroundColor 0 0 0 219         # BACKGROUND:   Neutral T4
  6040.  
  6041. #===============================================================================================================
  6042. # [[2900]] Leveling - Useful items
  6043. #===============================================================================================================
  6044.  
  6045. #------------------------------------
  6046. #   [2901] Linked gear - 4links
  6047. #------------------------------------
  6048.  
  6049. Show # %D3 %RVR %REMS1
  6050.     LinkedSockets >= 4
  6051.     Rarity = Normal
  6052.     SetFontSize 45
  6053.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  6054.     SetBorderColor 0 140 240 255         # BORDERCOLOR:  Leveling Strong Highlight
  6055.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6056.     PlayAlertSound 12 300                # DROPSOUND:    Underrated Leveling Sound
  6057.  
  6058. Show
  6059.     LinkedSockets >= 4
  6060.     Rarity = Magic
  6061.     SetFontSize 45
  6062.     SetTextColor 25 95 235 255           # TEXTCOLOR: Magic Items: Strong Highlight
  6063.     SetBorderColor 0 140 240 255         # BORDERCOLOR:  Leveling Strong Highlight
  6064.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6065.     PlayAlertSound 12 300                # DROPSOUND:    Underrated Leveling Sound
  6066.  
  6067. #------------------------------------
  6068. #   [2902] Linked gear - Caster Weapon Configuration
  6069. #------------------------------------
  6070.  
  6071. Show # %D2
  6072.     LinkedSockets = 3
  6073.     ItemLevel <= 24
  6074.     Rarity <= Magic
  6075.     SocketGroup BB
  6076.     Class "Sceptres" "Wands" "Daggers"
  6077.     SetFontSize 40
  6078.     SetBorderColor 0 120 120 255         # BORDERCOLOR:  3Link
  6079.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6080.  
  6081. #------------------------------------
  6082. #   [2903] Linked gear - 3links
  6083. #------------------------------------
  6084.  
  6085. Show # %D3 %RVR
  6086.     LinkedSockets >= 3
  6087.     ItemLevel <= 12
  6088.     Rarity = Normal
  6089.     SetFontSize 40
  6090.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  6091.     SetBorderColor 0 120 120 255         # BORDERCOLOR:  3Link
  6092.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6093.  
  6094. Show
  6095.     LinkedSockets >= 3
  6096.     ItemLevel <= 12
  6097.     Rarity = Magic
  6098.     SetFontSize 40
  6099.     SetTextColor 25 95 235 255           # TEXTCOLOR: Magic Items: Strong Highlight
  6100.     SetBorderColor 0 120 120 255         # BORDERCOLOR:  3Link
  6101.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6102.  
  6103. Show # %D2
  6104.     LinkedSockets >= 3
  6105.     ItemLevel <= 24
  6106.     Rarity <= Magic
  6107.     Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  6108.     SetFontSize 36
  6109.     SetBorderColor 0 120 120 255         # BORDERCOLOR:  3Link
  6110.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6111.  
  6112. #------------------------------------
  6113. #   [2904] Util end Act1
  6114. #------------------------------------
  6115.  
  6116. # Certain trinkets in act 1 provide quite a definitive advantage.
  6117.  
  6118. Show # %TB-Leveling-Trinkets-Life %D4 %RVR
  6119.     ItemLevel <= 14
  6120.     Rarity = Normal
  6121.     BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  6122.     SetFontSize 45
  6123.     SetTextColor 255 255 255 255         # TEXTCOLOR:    Normal Items: Strong Highlight
  6124.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Aspect Small Leveling
  6125.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6126.  
  6127. Show
  6128.     ItemLevel <= 14
  6129.     Rarity = Magic
  6130.     BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  6131.     SetFontSize 45
  6132.     SetTextColor 25 95 235 255           # TEXTCOLOR: Magic Items: Strong Highlight
  6133.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Aspect Small Leveling
  6134.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6135.  
  6136. # Getting access to movementspeed boots early on is very useful/important
  6137.  
  6138. Show # %D2
  6139.     ItemLevel <= 14
  6140.     Rarity = Magic
  6141.     Class "Boots"
  6142.     SetFontSize 45
  6143.     SetTextColor 25 95 235 255           # TEXTCOLOR:    Leveling Strong Highlight
  6144.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Aspect Small Leveling
  6145.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6146.  
  6147. # Other Magic trinkets
  6148.  
  6149. Show # %D2
  6150.     ItemLevel <= 8
  6151.     Rarity <= Magic
  6152.     Class "Rings" "Amulets" "Belts"
  6153.     SetFontSize 40
  6154.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Aspect Small Leveling
  6155.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6156.  
  6157. Show # %D1
  6158.     ItemLevel <= 14
  6159.     Rarity <= Magic
  6160.     Class "Rings" "Amulets" "Belts"
  6161.     SetFontSize 36
  6162.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Aspect Small Leveling
  6163.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6164.  
  6165. # Caster weapons can provide quick upgrades
  6166.  
  6167. Show # %D2
  6168.     ItemLevel <= 14
  6169.     Rarity = Magic
  6170.     Class "Sceptres" "Wands" "Daggers"
  6171.     SetFontSize 36
  6172.     SetTextColor 25 95 235 255           # TEXTCOLOR:    Leveling Strong Highlight
  6173.     SetBorderColor 50 50 50              # BORDERCOLOR:  Aspect Decent Leveling
  6174.     SetBackgroundColor 0 0 0 255         # BACKGROUND:   Neutral T2
  6175.  
  6176. #------------------------------------
  6177. #   [2905] Act 2+3
  6178. #------------------------------------
  6179.  
  6180. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher  strictnesses
  6181.  
  6182. Show # %D1
  6183.     ItemLevel <= 24
  6184.     Rarity = Magic
  6185.     Class "Boots"
  6186.     SetFontSize 36
  6187.     SetTextColor 25 95 235 255           # TEXTCOLOR:    Leveling Strong Highlight
  6188.     SetBorderColor 100 100 100 255       # BORDERCOLOR:  Aspect Small Leveling
  6189.  
  6190. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  6191.  
  6192. Show # %TB-Leveling-Trinkets-Life %D2
  6193.     ItemLevel <= 36
  6194.     Rarity <= Magic
  6195.     BaseType "Topaz Ring" "Two-Stone Ring" "Rustic Sash" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" "Leather Belt" "Heavy Belt"
  6196.     SetBorderColor 50 50 50              # BORDERCOLOR:  Aspect Decent Leveling
  6197.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6198.  
  6199. #------------------------------------
  6200. #   [2906] Act 4+5+6
  6201. #------------------------------------
  6202. # Act 4-6 have a highly varying damage composition
  6203. # However several of the strongest elemental attacks are fire-typed
  6204.  
  6205. Show # %TB-Leveling-Trinkets-Life %D2
  6206.     ItemLevel <= 50
  6207.     ItemLevel >= 36
  6208.     Rarity <= Magic
  6209.     BaseType "Ruby Ring" "Two-Stone Ring" "Onyx Amulet"
  6210.     SetBorderColor 50 50 50              # BORDERCOLOR:  Aspect Decent Leveling
  6211.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6212.  
  6213. #------------------------------------
  6214. #   [2907] Optional Recipes
  6215. #------------------------------------
  6216.  
  6217. #Show summoner recipe shield
  6218. #   BaseType "Bone Spirit Shield"
  6219. #   ItemLevel < 40
  6220. #   SetBorderColor 100 100 100 255        BORDERCOLOR:   Leveling: strong highlight
  6221.  
  6222. #------------------------------------
  6223. #   [2908] 20% quality items for those strange people who want them
  6224. #------------------------------------
  6225.  
  6226. #Show  quality, lvl, nonmf
  6227. #   Quality = 20
  6228. #   Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  6229. #   Rarity <= Magic
  6230. #   ItemLevel <= 60
  6231. #   SetBorderColor 0 0 0                  BORDERCOLOR:   Cosmetic: Neutral Highlight
  6232. #   SetBackgroundColor 75 75 75 255       BACKGROUND:    Recipes
  6233.  
  6234. #===============================================================================================================
  6235. # [[3000]] Leveling - natural weapon progression
  6236. #===============================================================================================================
  6237.  
  6238. #------------------------------------
  6239. #   [3001] Quivers - Progression
  6240. #------------------------------------
  6241.  
  6242. # Quivers - early gear acquisition
  6243.  
  6244. Show # %D2
  6245.     ItemLevel <= 8
  6246.     Rarity <= Magic
  6247.     BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6248.     SetFontSize 36
  6249.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6250.  
  6251. # Quivers - possible upgrades
  6252.  
  6253. Show # %D1
  6254.     ItemLevel <= 24
  6255.     Rarity <= Magic
  6256.     BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6257.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6258.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6259.  
  6260. # Quivers - first appearance of broadhead arrow quivers
  6261.  
  6262. Show # %D2
  6263.     ItemLevel < 35
  6264.     Rarity <= Magic
  6265.     BaseType "Broadhead Arrow Quiver"
  6266.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6267.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6268.  
  6269. Show # %D1
  6270.     ItemLevel <= 48
  6271.     Rarity <= Magic
  6272.     BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  6273.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6274.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6275.  
  6276. #------------------------------------
  6277. #   [3002] Progression - Part 1 1-11
  6278. #------------------------------------
  6279.  
  6280. Show # %TC-LVL-Weapons %D2
  6281.     ItemLevel <= 9
  6282.     DropLevel >= 5
  6283.     Rarity <= Magic
  6284.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6285.     SetFontSize 36
  6286.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6287.  
  6288. Show # %TC-LVL-Weapons %D2
  6289.     ItemLevel <= 11
  6290.     DropLevel >= 8
  6291.     Rarity <= Magic
  6292.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6293.     SetFontSize 36
  6294.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6295.  
  6296. #------------------------------------
  6297. #   [3003] Progression - Part 2 11-26
  6298. #------------------------------------
  6299.  
  6300. Show # %TC-LVL-Weapons %D2
  6301.     ItemLevel <= 14
  6302.     DropLevel >= 11
  6303.     Rarity <= Magic
  6304.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6305.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6306.  
  6307. Show # %TC-LVL-Weapons %D2
  6308.     ItemLevel <= 16
  6309.     DropLevel >= 13
  6310.     Rarity <= Magic
  6311.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6312.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6313.  
  6314. Show # %TC-LVL-Weapons %D2
  6315.     ItemLevel <= 18
  6316.     DropLevel >= 16
  6317.     Rarity <= Magic
  6318.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6319.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6320.  
  6321. Show # %TC-LVL-Weapons %D2
  6322.     ItemLevel <= 20
  6323.     DropLevel >= 18
  6324.     Rarity <= Magic
  6325.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6326.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6327.  
  6328. Show # %TC-LVL-Weapons %D2
  6329.     ItemLevel <= 22
  6330.     DropLevel >= 20
  6331.     Rarity <= Magic
  6332.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6333.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6334.  
  6335. Show # %TC-LVL-Weapons %D2
  6336.     ItemLevel <= 24
  6337.     DropLevel >= 22
  6338.     Rarity <= Magic
  6339.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6340.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6341.  
  6342. #------------------------------------
  6343. #   [3004] Progression - Part 3 26-65
  6344. #------------------------------------
  6345.  
  6346. Show # %TC-LVL-Weapons %D2
  6347.     ItemLevel <= 26
  6348.     DropLevel >= 24
  6349.     Rarity = Normal
  6350.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6351.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6352.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6353.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6354.  
  6355. Show # %TC-LVL-Weapons %D2
  6356.     ItemLevel <= 28
  6357.     DropLevel >= 26
  6358.     Rarity = Normal
  6359.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6360.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6361.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6362.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6363.  
  6364. Show # %TC-LVL-Weapons %D2
  6365.     ItemLevel <= 30
  6366.     DropLevel >= 28
  6367.     Rarity = Normal
  6368.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6369.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6370.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6371.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6372.  
  6373. Show # %TC-LVL-Weapons %D2
  6374.     ItemLevel <= 32
  6375.     DropLevel >= 30
  6376.     Rarity = Normal
  6377.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6378.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6379.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6380.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6381.  
  6382. Show # %TC-LVL-Weapons %D2
  6383.     ItemLevel <= 34
  6384.     DropLevel >= 32
  6385.     Rarity = Normal
  6386.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6387.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6388.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6389.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6390.  
  6391. Show # %TC-LVL-Weapons %D2
  6392.     ItemLevel <= 36
  6393.     DropLevel >= 34
  6394.     Rarity = Normal
  6395.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6396.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6397.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6398.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6399.  
  6400. Show # %TC-LVL-Weapons %D2
  6401.     ItemLevel <= 40
  6402.     DropLevel >= 38
  6403.     Rarity = Normal
  6404.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6405.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6406.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6407.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6408.  
  6409. Show # %TC-LVL-Weapons %D2
  6410.     ItemLevel <= 42
  6411.     DropLevel >= 40
  6412.     Rarity = Normal
  6413.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6414.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6415.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6416.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6417.  
  6418. Show # %TC-LVL-Weapons %D2
  6419.     ItemLevel <= 44
  6420.     DropLevel >= 42
  6421.     Rarity = Normal
  6422.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6423.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6424.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6425.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6426.  
  6427. Show # %TC-LVL-Weapons %D2
  6428.     ItemLevel <= 46
  6429.     DropLevel >= 44
  6430.     Rarity = Normal
  6431.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6432.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6433.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6434.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6435.  
  6436. Show # %TC-LVL-Weapons %D2
  6437.     ItemLevel <= 48
  6438.     DropLevel >= 46
  6439.     Rarity = Normal
  6440.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6441.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6442.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6443.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6444.  
  6445. Show # %TC-LVL-Weapons %D2
  6446.     ItemLevel <= 50
  6447.     DropLevel >= 48
  6448.     Rarity = Normal
  6449.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6450.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6451.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6452.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6453.  
  6454. Show # %TC-LVL-Weapons %D2
  6455.     ItemLevel <= 52
  6456.     DropLevel >= 50
  6457.     Rarity = Normal
  6458.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6459.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6460.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6461.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6462.  
  6463. Show # %TC-LVL-Weapons %D2
  6464.     ItemLevel <= 54
  6465.     DropLevel >= 52
  6466.     Rarity = Normal
  6467.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6468.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6469.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6470.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6471.  
  6472. Show # %TC-LVL-Weapons %D2
  6473.     ItemLevel <= 56
  6474.     DropLevel >= 54
  6475.     Rarity = Normal
  6476.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6477.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6478.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6479.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6480.  
  6481. Show # %TC-LVL-Weapons %D2
  6482.     ItemLevel <= 58
  6483.     DropLevel >= 56
  6484.     Rarity = Normal
  6485.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6486.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6487.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6488.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6489.  
  6490. Show # %TC-LVL-Weapons %D2
  6491.     ItemLevel <= 60
  6492.     DropLevel >= 58
  6493.     Rarity = Normal
  6494.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6495.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6496.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6497.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6498.  
  6499. Show # %TC-LVL-Weapons %D2
  6500.     ItemLevel <= 62
  6501.     DropLevel >= 60
  6502.     Rarity = Normal
  6503.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6504.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6505.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6506.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6507.  
  6508. Show # %TC-LVL-Weapons %D2
  6509.     ItemLevel <= 64
  6510.     DropLevel >= 62
  6511.     Rarity = Normal
  6512.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6513.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6514.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6515.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6516.  
  6517. Show # %TC-LVL-Weapons %D2
  6518.     ItemLevel <= 66
  6519.     DropLevel >= 64
  6520.     Rarity = Normal
  6521.     Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6522.     SetTextColor 200 200 200 210         # TEXTCOLOR:    Neutral Priority
  6523.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6524.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6525.  
  6526. #===============================================================================================================
  6527. # [[3100]] Leveling - misc normal items
  6528. #===============================================================================================================
  6529.  
  6530. #------------------------------------
  6531. #   [3101] Normal items - First 4-8 levels - useful items
  6532. #------------------------------------
  6533.  
  6534. Show # %D2
  6535.     Width <= 1
  6536.     Height <= 4
  6537.     ItemLevel <= 4
  6538.     Rarity Normal
  6539.     SetFontSize 36
  6540.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6541.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6542.  
  6543. Show # %D2
  6544.     Width <= 2
  6545.     Height <= 2
  6546.     ItemLevel <= 4
  6547.     Rarity Normal
  6548.     SetFontSize 36
  6549.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6550.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6551.  
  6552. # 3-Socketed normal items are highlighted to provide players with a few options for
  6553. # Gem socketing, in case the other options don't work out.
  6554.  
  6555. Show # %D2
  6556.     Sockets >= 3
  6557.     ItemLevel <= 8
  6558.     Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  6559.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6560.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6561.  
  6562. #------------------------------------
  6563. #   [3102] Vendor Normal items - Until level 3 (Remaining)
  6564. #------------------------------------
  6565.  
  6566. Show # %D2
  6567.     ItemLevel <= 3
  6568.     Rarity Normal
  6569.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6570.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6571.  
  6572. #Show  %D0
  6573. #   ItemLevel <= 5
  6574. #   Rarity Normal
  6575. #   Class "Body Armours"
  6576. #   SetBorderColor 0 0 0                  BORDERCOLOR:   Neutral T1.5
  6577. #   SetBackgroundColor 0 0 0 185          BACKGROUND:    Neutral T3
  6578.  
  6579. #===============================================================================================================
  6580. # [[3200]] Leveling - misc magic items
  6581. #===============================================================================================================
  6582.  
  6583. #------------------------------------
  6584. #   [3201] Vendor Magic items - until 3
  6585. #------------------------------------
  6586.  
  6587. Show # %D2
  6588.     ItemLevel <= 3
  6589.     Rarity Magic
  6590.     SetFontSize 40
  6591.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6592.  
  6593. #------------------------------------
  6594. #   [3202] Vendor Magic items - until 12
  6595. #------------------------------------
  6596.  
  6597. Show # %D2
  6598.     Width <= 1
  6599.     Height <= 4
  6600.     ItemLevel <= 12
  6601.     Rarity Magic
  6602.     SetFontSize 36
  6603.     SetBorderColor 50 50 50              # BORDERCOLOR:  Aspect Decent Leveling
  6604.  
  6605. Show # %D2
  6606.     Width <= 2
  6607.     Height <= 2
  6608.     ItemLevel <= 12
  6609.     Rarity Magic
  6610.     SetFontSize 36
  6611.     SetBorderColor 50 50 50              # BORDERCOLOR:  Aspect Decent Leveling
  6612.  
  6613. Show # %D1
  6614.     ItemLevel <= 12
  6615.     Rarity Magic
  6616.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6617.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6618.  
  6619. #------------------------------------
  6620. #   [3203] Vendor Magic items - Until 24
  6621. #------------------------------------
  6622.  
  6623. Show # %D2
  6624.     Width <= 1
  6625.     Height <= 4
  6626.     ItemLevel <= 24
  6627.     Rarity Magic
  6628.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6629.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6630.  
  6631. Show # %D2
  6632.     Width <= 2
  6633.     Height <= 2
  6634.     ItemLevel <= 24
  6635.     Rarity Magic
  6636.     SetBorderColor 0 0 0                 # BORDERCOLOR:  Neutral T1.5
  6637.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6638.  
  6639. #------------------------------------
  6640. #   [3204] Vendor Magic items - Until 36
  6641. #------------------------------------
  6642.  
  6643. Show # %D1
  6644.     ItemLevel <= 32
  6645.     Rarity Magic
  6646.     Class Rings Amulets Belts
  6647.     SetBorderColor 50 50 50              # BORDERCOLOR:  Aspect Decent Leveling
  6648.     SetBackgroundColor 0 0 0 185         # BACKGROUND:   Neutral T3
  6649.  
  6650. # Later on keep them shown, but really small
  6651.  
  6652. #===============================================================================================================
  6653. # [[3300]] HIDE LAYER 5 - Remaining Items
  6654. #===============================================================================================================
  6655.  
  6656. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  6657.     Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  6658.     SetFontSize 18
  6659.     SetBorderColor 0 0 0 150             # BORDERCOLOR:  Neutral T3
  6660.     SetBackgroundColor 0 0 0 75          # BACKGROUND:   Hidden
  6661.  
  6662. #===============================================================================================================
  6663. # [[3400]] CATCHALL - if you see pink items - send me a mail please - should never happen
  6664. #===============================================================================================================
  6665.  
  6666. Show # SafetyLine!
  6667.     SetFontSize 45
  6668.     SetTextColor 255 0 255 255           # TEXTCOLOR:    Error
  6669.     SetBorderColor 255 0 255 255         # BORDERCOLOR:  Error
  6670.  
  6671. #===============================================================================================================
  6672. # [[3500]] Special thanks to!
  6673. #===============================================================================================================
  6674. # PATREON:
  6675. # Special Thanks to the Patreon Supporters:
  6676. # 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan,
  6677. #
  6678. # COMMUNITY:
  6679. # Special thanks to the supporters, stream-viewers and my guild :)
  6680. # Everyone who provided feedback on my thread/github and on reddit.
  6681. #
  6682. # GRINDING GEAR GAMES:
  6683. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  6684. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  6685. # Chris - The man.
  6686. #
  6687. # FRIENDS:
  6688. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  6689. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  6690. # MrPing - Helped out a ton with testing recently.
  6691. # Victoria - <3
  6692. #
  6693. # SUGGESTIONS / HELP:
  6694. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  6695. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  6696. # Malchron - consulted me on some complicated topics
  6697. # ZiggyD - tested the filter during the 2.0 beta
  6698. # Helmannn - tested the filter during the Ascendancy Alpha!
  6699. # StarRune - Found several flaws and improvement possibilities. Thanks!
  6700. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  6701. #
  6702. # Script by NeverSink
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top