witchcross

WIXOSS Rulebook vol.1 && Gameflow Video

May 27th, 2014
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  1. -- Translation of WIXOSS Rulebook Vol. 1
  2.  
  3. http://www.takaratomy.co.jp/products/wixoss/column/play_140314/
  4.  
  5. You have two decks, Black and White. Your White deck holds your LRIG and Arts cards, and your Black deck holds SIGNI and Spells.
  6.  
  7. You may have a maximum of 10 White cards. Though it's called a "deck", you don't draw from it. You may look at your LRIG deck at any point you wish without showing your opponent.
  8.  
  9. You must have exactly 40 Black cards, of which no more or less than 20 may have the Life Burst ability. This is the deck that is shuffled and you draw from.
  10.  
  11. Using both the free control of the LRIG deck and the randomness of the SIGNI deck, aim to win.
  12.  
  13. Win Condition: Deplete all 7 of your opponent's Life Cloth cards and strike the final blow!
  14.  
  15. When a card is placed in the Check Zone from the Life Cloth, check if it has a Burst Mark (a six sided star at the bottom). If it does, you may use it's effect. This is your chance for a turnabout!
  16.  
  17. >Up Phase
  18. In WIXOSS, the tapped/untapped conditions are called "Down" and "Up" respectively
  19.  
  20. >Enephase
  21. Move a card from your hand or the SIGNI Zone to the Enerzone. You may skip this phase
  22.  
  23. >Grow Phase
  24. This Phase is unique to WIXOSS!
  25. You may level up your LRIG with a card from the LRIG deck. However, you must pay the Grow Cost. This often has a color requirement. Move cards from the Enerzone to the Trash to pay the cost.
  26.  
  27. >Main Phase
  28. You may summon SIGNI, cast Spells, or use Arts
  29.  
  30. >SIGNI
  31. There is no cost to summon SIGNI. You can place cards of any color but they must be [equal to(?) or] below the level of your current LRIG.
  32. Each LRIG has a limit number under its level. The total level of your SIGNI Power cannot exceed this limit. For example, if your level 4 LRIG has a limit of 11, then you may only play 4, 4, 3 SIGNI cards (as in, you may NOT play three level 4 SIGNI). The stronger your LRIG's power is, the lower it's limit is.
  33.  
  34. >Spells
  35. Play spells from your hand. The cost is written in the upper left corner, and you pay the same way as you normally Grow.
  36.  
  37. >Arts
  38. You may play cards from your LRIG deck that have the phrase "Main Phase". Again, pay the cost in the same way as Grow (Trash cards from Enerzone). The three types of Arts are "Main Phase", "Attack Phase", and "Spell Cut-in". The latter two are used during the opponent's turn.
  39. Because you can choose the cards in your LRIG deck, one strategy is to have only up to level 2 LRIG and 7 Arts cards. Choose carefully!
  40.  
  41. >Attack Phase
  42. Attack with your SIGNI before using your LRIG. This allows for a maximum of 4 attacks per turn. There is no downside to attacking with all your cards (depending on the game)(TL Note: This means that you don't have to pay for each attack or anything, and it doesn't matter if your cards are Up or Down during your opponent's turn)
  43.  
  44. >SIGNI attack
  45. You attempt to attack the opponent's LRIG (Life Cloth is considered part of the LRIG). If there is an opposing SIGNI, they will battle. If your Power is higher, they are Banished to the Enerzone. Even if your Power is lower, your card does not get Banished.
  46. Remember, the cards aren't destroyed, they're Banished!
  47.  
  48. >LRIG attack
  49. These attacks ignore enemy SIGNI. However, if the opponent Trashes a card with the "Guard" phrase, the attack is nullified.
  50.  
  51. >Crashes and Life Cloth
  52. When a card is Crashed, place it in the Check zone before the Enerzone. If that card has a Burst Mark, you may use its ability.
  53. For example, you may place a card from your deck into the Enerzone. You may also draw cards, Down the opponent's SIGNI, or return cards to the owner's hand.
  54.  
  55. >Turn End
  56. If you did not meet the win condition, then your turn ends and the opponent gets to go.
  57.  
  58. >End notes
  59. What cards you put in your LRIG deck and how you Grow, what Arts you use, what cards end up in the Life Cloth, and how many cards to use. Deciding exactly how to build your deck. WIXOSS has an endless number of play possibilities, so please pick your favorite LRIG and SIGNI and have fun playing!
  60.  
  61. -- TRANSLATION OF CAPTIONS IN LINKED VIDEO
  62. https://www.youtube.com/watch?v=dAameBJIf8o
  63. 1) Place a level 1 LRIG in the LRIG zone, and the LRIG deck in the correct place
  64. 2) Decide who goes first with rock-paper-scissors
  65. 3) Draw 5 cards from the main deck
  66. *** You may return any number of to the cards before beginning. Shuffle and draw the same amount
  67. 4) Place 7 cards from the top of your deck in the Life Cloth
  68. 5) Flip your level 0 LRIG card, "Open", and begin the game
  69. >Draw Phase
  70. First player draws one card. Every turn thereafter draw two cards
  71. >Enerphase
  72. You may place one card from your hand in the Enezone
  73. >Grow phase
  74. If you pay the appropriate cost, you may increase the level of your LRIG by 1 (It looks like you search the LRIG deck and pick whatever card you want)
  75. >Main phase
  76. Place SIGNIs or cast Spells or Arts
  77. You may not attack in the very first turn of the game (though whoever goes second may)
  78.  
  79. Place Spells you use in the Trash
  80. You may use shiguri(? might be error in video for SIGNI) or LRIG powers in the main phase
  81.  
  82. >Attack Phase
  83. SIGNIs attack the opponent's SIGNI only if it is directly in front. Otherwise attack passes and Crashes one of opponents Life Cloth (move card in Life Cloth to Enezone)(Also, they don't say this, but you put the Crashed cards in the Check Zone to see if anything happens first)
  84. If the Crashed cards have a Life Burst, you may use its effect
  85. If a LRIG attacks, you may discard a card from your hand that has the effect "Card Power" to negate the attack (Trash afterwards)
  86.  
  87. >Grow Phase
  88. You may Trash cards from the Enezone to pay the cost of Grow
  89.  
  90. >Attack Phase
  91. If your attacking SIGNI is across from an enemy SIGNI, they will do battle
  92. If your Power (i.e. attack power) is higher than the opponent's, then the opposing SIGNI is Banished (sent to Enezone)
  93.  
  94. >Up Phase
  95. Basically the untap phase. Put all of your cards upright. This occurs before the Draw Phase.
  96.  
  97. >Main Phase
  98. Any Arts (these are in your white deck) that say "Main Phase" may be used during this phase
  99.  
  100. >Enerphase
  101. You may Enercharge: move your own SIGNI into the Enezone
  102.  
  103. >Attack Phase
  104. Any Arts cards that have the phrase "Attack Phase" on them may be used at the start of your opponent's Attack Phase
  105. Here, an Arts that makes one of your opponent's SIGNI or LRIG cards unable to attack was used
  106. If you are able to attack when your opponent's Life Cloth is exhausted, you win
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