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ezkatka1337 Sep 9th, 2018 66 Never
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//====================================================\\--
  87. --||               CREATED BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90.  
  91.  
  92. wait(0.2)
  93.  
  94.  
  95.  
  96. Player = owner
  97. PlayerGui = Player.PlayerGui
  98. Cam = workspace.CurrentCamera
  99. Backpack = Player.Backpack
  100. Character = Player.Character
  101. Humanoid = Character.Humanoid
  102. RootPart = Character["HumanoidRootPart"]
  103. Torso = Character["Torso"]
  104. Head = Character["Head"]
  105. RightArm = Character["Right Arm"]
  106. LeftArm = Character["Left Arm"]
  107. RightLeg = Character["Right Leg"]
  108. LeftLeg = Character["Left Leg"]
  109. RootJoint = RootPart["RootJoint"]
  110. Neck = Torso["Neck"]
  111. RightShoulder = Torso["Right Shoulder"]
  112. LeftShoulder = Torso["Left Shoulder"]
  113. RightHip = Torso["Right Hip"]
  114. LeftHip = Torso["Left Hip"]
  115. local sick = Instance.new("Sound",Character)
  116. sick.SoundId = "rbxassetid://165704299"
  117. sick.Looped = true
  118. sick.Pitch = 1
  119. sick.Volume = 1
  120. sick:Play()
  121.  
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  140.     local NEWMESH = IT(MESH)
  141.     if MESH == "SpecialMesh" then
  142.         NEWMESH.MeshType = MESHTYPE
  143.         if MESHID ~= "nil" and MESHID ~= "" then
  144.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  145.         end
  146.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  147.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  148.         end
  149.     end
  150.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  151.     NEWMESH.Scale = SCALE
  152.     NEWMESH.Parent = PARENT
  153.     return NEWMESH
  154. end
  155.  
  156. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  157.     local NEWPART = IT("Part")
  158.     NEWPART.formFactor = FORMFACTOR
  159.     NEWPART.Reflectance = REFLECTANCE
  160.     NEWPART.Transparency = TRANSPARENCY
  161.     NEWPART.CanCollide = false
  162.     NEWPART.Locked = true
  163.     NEWPART.Anchored = true
  164.     if ANCHOR == false then
  165.         NEWPART.Anchored = false
  166.     end
  167.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  168.     NEWPART.Name = NAME
  169.     NEWPART.Size = SIZE
  170.     NEWPART.Position = Torso.Position
  171.     NEWPART.Material = MATERIAL
  172.     NEWPART:BreakJoints()
  173.     NEWPART.Parent = PARENT
  174.     return NEWPART
  175. end
  176.  
  177. --//=================================\\
  178. --||          CUSTOMIZATION
  179. --\\=================================//
  180.  
  181. Player_Size = 1 --Size of the player.
  182. Animation_Speed = 3
  183. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  184.  
  185. local Speed = 20
  186. local Effects2 = {}
  187.  
  188. --//=================================\\
  189. --||      END OF CUSTOMIZATION
  190. --\\=================================//
  191.  
  192.     local function weldBetween(a, b)
  193.         local weldd = Instance.new("ManualWeld")
  194.         weldd.Part0 = a
  195.         weldd.Part1 = b
  196.         weldd.C0 = CFrame.new()
  197.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  198.         weldd.Parent = a
  199.         return weldd
  200.     end
  201.  
  202. --//=================================\\
  203. --||          USEFUL VALUES
  204. --\\=================================//
  205.  
  206. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  209. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  210. local CHANGEDEFENSE = 0
  211. local CHANGEDAMAGE = 0
  212. local CHANGEMOVEMENT = 0
  213. local ANIM = "Idle"
  214. local ATTACK = false
  215. local EQUIPPED = false
  216. local HOLD = false
  217. local COMBO = 1
  218. local Rooted = false
  219. local SINE = 0
  220. local KEYHOLD = false
  221. local CHANGE = 2 / Animation_Speed
  222. local WALKINGANIM = false
  223. local WALK = 0
  224. local VALUE1 = false
  225. local VALUE2 = false
  226. local ROBLOXIDLEANIMATION = IT("Animation")
  227. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  228. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  229. --ROBLOXIDLEANIMATION.Parent = Humanoid
  230. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  231. WEAPONGUI.Name = "Weapon GUI"
  232. local Weapon = IT("Model")
  233. Weapon.Name = "Adds"
  234. local HITFLOOR = nil
  235. local Effects = IT("Folder", Weapon)
  236. Effects.Name = "Effects"
  237. local ANIMATOR = Humanoid.Animator
  238. local ANIMATE = Character.Animate
  239. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  240. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  241. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  242. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  243. local UNANCHOR = true
  244.  
  245. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  246.  
  247. --//=================================\\
  248. --\\=================================//
  249.  
  250.  
  251. --//=================================\\
  252. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  253. --\\=================================//
  254.  
  255. ArtificialHB = Instance.new("BindableEvent", script)
  256. ArtificialHB.Name = "ArtificialHB"
  257.  
  258. script:WaitForChild("ArtificialHB")
  259.  
  260. frame = Frame_Speed
  261. tf = 0
  262. allowframeloss = false
  263. tossremainder = false
  264. lastframe = tick()
  265. script.ArtificialHB:Fire()
  266.  
  267. game:GetService("RunService").Heartbeat:connect(function(s, p)
  268.     tf = tf + s
  269.     if tf >= frame then
  270.         if allowframeloss then
  271.             script.ArtificialHB:Fire()
  272.             lastframe = tick()
  273.         else
  274.             for i = 1, math.floor(tf / frame) do
  275.                 script.ArtificialHB:Fire()
  276.             end
  277.         lastframe = tick()
  278.         end
  279.         if tossremainder then
  280.             tf = 0
  281.         else
  282.             tf = tf - frame * math.floor(tf / frame)
  283.         end
  284.     end
  285. end)
  286.  
  287. --//=================================\\
  288. --\\=================================//
  289.  
  290.  
  291.  
  292.  
  293.  
  294. --//=================================\\
  295. --||          SOME FUNCTIONS
  296. --\\=================================//
  297.  
  298. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  299.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  300. end
  301.  
  302. function PositiveAngle(NUMBER)
  303.     if NUMBER >= 0 then
  304.         NUMBER = 0
  305.     end
  306.     return NUMBER
  307. end
  308.  
  309. function NegativeAngle(NUMBER)
  310.     if NUMBER <= 0 then
  311.         NUMBER = 0
  312.     end
  313.     return NUMBER
  314. end
  315.  
  316. function Swait(NUMBER)
  317.     if NUMBER == 0 or NUMBER == nil then
  318.         ArtificialHB.Event:wait()
  319.     else
  320.         for i = 1, NUMBER do
  321.             ArtificialHB.Event:wait()
  322.         end
  323.     end
  324. end
  325.  
  326. function QuaternionFromCFrame(cf)
  327.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  328.     local trace = m00 + m11 + m22
  329.     if trace > 0 then
  330.         local s = math.sqrt(1 + trace)
  331.         local recip = 0.5 / s
  332.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  333.     else
  334.         local i = 0
  335.         if m11 > m00 then
  336.             i = 1
  337.         end
  338.         if m22 > (i == 0 and m00 or m11) then
  339.             i = 2
  340.         end
  341.         if i == 0 then
  342.             local s = math.sqrt(m00 - m11 - m22 + 1)
  343.             local recip = 0.5 / s
  344.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  345.         elseif i == 1 then
  346.             local s = math.sqrt(m11 - m22 - m00 + 1)
  347.             local recip = 0.5 / s
  348.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  349.         elseif i == 2 then
  350.             local s = math.sqrt(m22 - m00 - m11 + 1)
  351.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  352.         end
  353.     end
  354. end
  355.  
  356. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  357.     local xs, ys, zs = x + x, y + y, z + z
  358.     local wx, wy, wz = w * xs, w * ys, w * zs
  359.     local xx = x * xs
  360.     local xy = x * ys
  361.     local xz = x * zs
  362.     local yy = y * ys
  363.     local yz = y * zs
  364.     local zz = z * zs
  365.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  366. end
  367.  
  368. function QuaternionSlerp(a, b, t)
  369.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  370.     local startInterp, finishInterp;
  371.     if cosTheta >= 0.0001 then
  372.         if (1 - cosTheta) > 0.0001 then
  373.             local theta = ACOS(cosTheta)
  374.             local invSinTheta = 1 / SIN(theta)
  375.             startInterp = SIN((1 - t) * theta) * invSinTheta
  376.             finishInterp = SIN(t * theta) * invSinTheta
  377.         else
  378.             startInterp = 1 - t
  379.             finishInterp = t
  380.         end
  381.     else
  382.         if (1 + cosTheta) > 0.0001 then
  383.             local theta = ACOS(-cosTheta)
  384.             local invSinTheta = 1 / SIN(theta)
  385.             startInterp = SIN((t - 1) * theta) * invSinTheta
  386.             finishInterp = SIN(t * theta) * invSinTheta
  387.         else
  388.             startInterp = t - 1
  389.             finishInterp = t
  390.         end
  391.     end
  392.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  393. end
  394.  
  395. function Clerp(a, b, t)
  396.     local qa = {QuaternionFromCFrame(a)}
  397.     local qb = {QuaternionFromCFrame(b)}
  398.     local ax, ay, az = a.x, a.y, a.z
  399.     local bx, by, bz = b.x, b.y, b.z
  400.     local _t = 1 - t
  401.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  402. end
  403.  
  404. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  405.     local frame = IT("Frame")
  406.     frame.BackgroundTransparency = TRANSPARENCY
  407.     frame.BorderSizePixel = BORDERSIZEPIXEL
  408.     frame.Position = POSITION
  409.     frame.Size = SIZE
  410.     frame.BackgroundColor3 = COLOR
  411.     frame.BorderColor3 = BORDERCOLOR
  412.     frame.Name = NAME
  413.     frame.Parent = PARENT
  414.     return frame
  415. end
  416.  
  417. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  418.     local label = IT("TextLabel")
  419.     label.BackgroundTransparency = 1
  420.     label.Size = UD2(1, 0, 1, 0)
  421.     label.Position = UD2(0, 0, 0, 0)
  422.     label.TextColor3 = TEXTCOLOR
  423.     label.TextStrokeTransparency = STROKETRANSPARENCY
  424.     label.TextTransparency = TRANSPARENCY
  425.     label.FontSize = TEXTFONTSIZE
  426.     label.Font = TEXTFONT
  427.     label.BorderSizePixel = BORDERSIZEPIXEL
  428.     label.TextScaled = false
  429.     label.Text = TEXT
  430.     label.Name = NAME
  431.     label.Parent = PARENT
  432.     return label
  433. end
  434.  
  435. function NoOutlines(PART)
  436.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  437. end
  438.  
  439.  
  440. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  441.     local NEWWELD = IT(TYPE)
  442.     NEWWELD.Part0 = PART0
  443.     NEWWELD.Part1 = PART1
  444.     NEWWELD.C0 = C0
  445.     NEWWELD.C1 = C1
  446.     NEWWELD.Parent = PARENT
  447.     return NEWWELD
  448. end
  449.  
  450. function CreateSound(ID, PARENT, VOLUME, PITCH)
  451.     local NEWSOUND = nil
  452.     coroutine.resume(coroutine.create(function()
  453.         NEWSOUND = IT("Sound", PARENT)
  454.         NEWSOUND.Volume = VOLUME
  455.         NEWSOUND.Pitch = PITCH
  456.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  457.         Swait()
  458.         NEWSOUND:play()
  459.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  460.     end))
  461.     return NEWSOUND
  462. end
  463.  
  464. function CFrameFromTopBack(at, top, back)
  465.     local right = top:Cross(back)
  466.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  467. end
  468.  
  469. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  470.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  471.     local mesh = IT("SpecialMesh",wave)
  472.     mesh.MeshType = "FileMesh"
  473.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  474.     mesh.Scale = SIZE
  475.     mesh.Offset = VT(0,0,-SIZE.X/8)
  476.     wave.CFrame = CFRAME
  477.     coroutine.resume(coroutine.create(function(PART)
  478.         for i = 1, WAIT do
  479.             Swait()
  480.             mesh.Scale = mesh.Scale + GROW
  481.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  482.             if DOESROT == true then
  483.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  484.             end
  485.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  486.             if wave.Transparency > 0.99 then
  487.                 wave:remove()
  488.             end
  489.         end
  490.     end))
  491. end
  492.  
  493. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  494.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  495.     local mesh = IT("SpecialMesh",wave)
  496.     mesh.MeshType = "FileMesh"
  497.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  498.     mesh.Scale = SIZE
  499.     --mesh.Offset = VT(0,0,-SIZE.X/8)
  500.     wave.CFrame = CFRAME
  501.     coroutine.resume(coroutine.create(function(PART)
  502.         for i = 1, WAIT do
  503.             Swait()
  504.             mesh.Scale = mesh.Scale + GROW
  505.             --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  506.             if DOESROT == true then
  507.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  508.             end
  509.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  510.             if wave.Transparency > 0.99 then
  511.                 wave:remove()
  512.             end
  513.         end
  514.     end))
  515. end
  516.  
  517. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  518.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  519.     local mesh = IT("SpecialMesh",wave)
  520.     mesh.MeshType = "FileMesh"
  521.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  522.     mesh.Scale = SIZE
  523.     wave.CFrame = CFRAME
  524.     coroutine.resume(coroutine.create(function(PART)
  525.         for i = 1, WAIT do
  526.             Swait()
  527.             mesh.Scale = mesh.Scale + GROW
  528.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  529.             if DOESROT == true then
  530.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  531.             end
  532.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  533.             if wave.Transparency > 0.99 then
  534.                 wave:remove()
  535.             end
  536.         end
  537.     end))
  538. end
  539.  
  540.  
  541. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  542.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  543.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  544.     wave.CFrame = CFRAME
  545.     coroutine.resume(coroutine.create(function(PART)
  546.         for i = 1, WAIT do
  547.             Swait()
  548.             mesh.Scale = mesh.Scale * GROW
  549.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  550.             if wave.Transparency > 0.99 then
  551.                 wave:remove()
  552.             end
  553.         end
  554.     end))
  555. end
  556.  
  557. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  558.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  559.     local mesh = IT("SpecialMesh",wave)
  560.     mesh.MeshType = "Sphere"
  561.     mesh.Scale = SIZE
  562.     mesh.Offset = VT(0,0,0)
  563.     wave.CFrame = CFRAME
  564.     coroutine.resume(coroutine.create(function(PART)
  565.         for i = 1, WAIT do
  566.             Swait()
  567.             mesh.Scale = mesh.Scale + GROW
  568.             wave.Transparency = wave.Transparency + (1/WAIT)
  569.             if wave.Transparency > 0.99 then
  570.                 wave:remove()
  571.             end
  572.         end
  573.     end))
  574. end
  575.  
  576. function MakeForm(PART,TYPE)
  577.     if TYPE == "Cyl" then
  578.         local MSH = IT("CylinderMesh",PART)
  579.     elseif TYPE == "Ball" then
  580.         local MSH = IT("SpecialMesh",PART)
  581.         MSH.MeshType = "Sphere"
  582.     elseif TYPE == "Wedge" then
  583.         local MSH = IT("SpecialMesh",PART)
  584.         MSH.MeshType = "Wedge"
  585.     end
  586. end
  587.  
  588. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  589.     if FLOOR ~= nil then
  590.         coroutine.resume(coroutine.create(function()
  591.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  592.             PART.CFrame = CF(POSITION)
  593.             for i = 1, 45 do
  594.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  595.                 RingPiece.Material = FLOOR.Material
  596.                 RingPiece.Color = FLOOR.Color
  597.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  598.                 Debris:AddItem(RingPiece,SWAIT/100)
  599.             end
  600.             PART:remove()
  601.         end))
  602.     end
  603. end
  604.  
  605. function CheckTableForString(Table, String)
  606.     for i, v in pairs(Table) do
  607.         if string.find(string.lower(String), string.lower(v)) then
  608.             return true
  609.         end
  610.     end
  611.     return false
  612. end
  613.  
  614. function CheckIntangible(Hit)
  615.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  616.     if Hit and Hit.Parent then
  617.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  618.             return true
  619.         end
  620.     end
  621.     return false
  622. end
  623.  
  624. Debris = game:GetService("Debris")
  625.  
  626. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  627.     local Direction = CFrame.new(StartPos, Vec).lookVector
  628.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  629.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  630.     if RayHit and CheckIntangible(RayHit) then
  631.         if DelayIfHit then
  632.             wait()
  633.         end
  634.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  635.     end
  636.     return RayHit, RayPos, RayNormal
  637. end
  638.  
  639. function turnto(position)
  640.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  641. end
  642.  
  643. --//=================================\\
  644. --||         WEAPON CREATION
  645. --\\=================================//
  646.  
  647. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  648. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  649. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  650. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  651.  
  652. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  653. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  654. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  655. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  656. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  657. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  658. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  659. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  660.  
  661. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  662. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  663. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  664. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  665. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  666. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  668. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  669. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  670. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671.  
  672. for _, c in pairs(Weapon:GetChildren()) do
  673.     if c.ClassName == "Part" then
  674.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  675.     end
  676. end
  677.  
  678. Weapon.Parent = Character
  679.  
  680. Humanoid.Died:connect(function()
  681.     ATTACK = true
  682. end)
  683.  
  684. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  685. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  686. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  687. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  688.  
  689. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  690. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  691. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  692. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  693.  
  694. --//=================================\\
  695. --||         DAMAGE FUNCTIONS
  696. --\\=================================//
  697.  
  698. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  699.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  700.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  701.     local BODYGYRO = IT("BodyGyro", STATPART)
  702.     local BODYPOSITION = IT("BodyPosition", STATPART)
  703.     BODYPOSITION.P = 2000
  704.     BODYPOSITION.D = 100
  705.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  706.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  707.     game:GetService("Debris"):AddItem(STATPART ,5)
  708.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  709.     BILLBOARDGUI.Adornee = STATPART
  710.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  711.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  712.     BILLBOARDGUI.AlwaysOnTop = false
  713.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  714.     TEXTLABEL.BackgroundTransparency = 1
  715.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  716.     TEXTLABEL.Text = TEXT
  717.     TEXTLABEL.Font = "SciFi"
  718.     TEXTLABEL.FontSize="Size42"
  719.     TEXTLABEL.TextColor3 = COLOR
  720.     TEXTLABEL.TextStrokeTransparency = 1
  721.     TEXTLABEL.TextScaled = true
  722.     TEXTLABEL.TextWrapped = true
  723.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  724.         if LABELTYPE == "Normal" then
  725.             for i = 1, 30 do
  726.                 Swait()
  727.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  728.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  729.             end
  730.         elseif LABELTYPE == "Debuff" then
  731.             for i = 1, 30 do
  732.                 Swait()
  733.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  734.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  735.             end
  736.         elseif LABELTYPE == "Shock" then
  737.             local ORIGIN = STATPART.Position
  738.             for i = 1, 30 do
  739.                 Swait()
  740.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  741.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  742.             end
  743.         end
  744.         THEPART.Parent = nil
  745.     end),STATPART, BODYPOSITION, TEXTLABEL)
  746. end
  747.  
  748. --//=================================\\
  749. --||            DAMAGING
  750. --\\=================================//
  751.  
  752. function killnearest(position,range,maxstrength,direction)
  753.     for i,v in ipairs(workspace:GetChildren()) do
  754.     local body = v:GetChildren()
  755.         for part = 1, #body do
  756.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  757.                 if(body[part].Position - position).Magnitude < range then
  758.                     if v.ClassName == "Model" then
  759.                         --v:BreakJoints()
  760.                     end
  761.                     local POS = position
  762.                     coroutine.resume(coroutine.create(function()
  763.                         body[part].Anchored = true
  764.                         body[part].Parent = Effects
  765.                         body[part].CanCollide = true
  766.                         local SIZE = body[part].Size
  767.                         body[part].Material = "Neon"
  768.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  769.                         for i = 1, 75 do
  770.                             Swait()
  771.                             body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  772.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  773.                         end
  774.                         coroutine.resume(coroutine.create(function()
  775.                             while true do
  776.                                 Swait()
  777.                                 body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  778.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  779.                             end
  780.                         end))
  781.                         body[part].Anchored = false
  782.                         body[part].Velocity = direction.lookVector*maxstrength
  783.                     end))
  784.                 end
  785.             end
  786.         end
  787.         if v.ClassName == "Part" then
  788.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  789.                 local POS = position
  790.                 coroutine.resume(coroutine.create(function()
  791.                     v.Anchored = true
  792.                     v.Parent = Effects
  793.                     local SIZE = v.Size
  794.                     v.Material = "Neon"
  795.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  796.                     for i = 1, 75 do
  797.                         Swait()
  798.                         v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  799.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  800.                     end
  801.                     coroutine.resume(coroutine.create(function()
  802.                         while true do
  803.                             Swait()
  804.                             v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  805.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  806.                         end
  807.                     end))
  808.                     v.Anchored = false
  809.                     v.Velocity = direction.lookVector*maxstrength
  810.                 end))
  811.             end
  812.         end
  813.     end
  814. end
  815.  
  816. --//=================================\\
  817. --||    ATTACK FUNCTIONS AND STUFF
  818. --\\=================================//
  819.  
  820. function AttackTemplate()
  821.     ATTACK = true
  822.     Rooted = false
  823.     for i=0, 1, 0.1 / Animation_Speed do
  824.         Swait()
  825.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  826.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  827.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  828.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  829.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  830.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  831.     end
  832.     ATTACK = false
  833.     Rooted = false
  834. end
  835.  
  836. function GoldenPunch()
  837.     ATTACK = true
  838.     Rooted = false
  839.     local SPEED = Speed
  840.     Speed = 8
  841.     CreateSound("169445572", RightArm, 10, 1.1)
  842.     for i=0, 4, 0.1 / Animation_Speed do
  843.         Swait()
  844.         turnto(Mouse.Hit.p)
  845.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  846.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  847.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  848.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  849.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  850.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  851.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  852.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  853.     end
  854.     for i=0, 0.15, 0.1 / Animation_Speed do
  855.         Swait()
  856.         turnto(Mouse.Hit.p)
  857.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  858.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  859.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  860.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  861.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  862.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  863.     end
  864.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  865.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  866.     PART.Shape = "Ball"
  867.     local bv = Instance.new("BodyVelocity")
  868.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  869.     bv.velocity = RootPart.CFrame.lookVector*600
  870.     bv.Parent = PART
  871.     bv.Name = "PROJECTILEVELOCITY"
  872.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5))
  873.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  874.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  875.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2))
  876.     CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  877.     coroutine.resume(coroutine.create(function()
  878.         for i = 1, 10 do
  879.             Swait()
  880.             PART.Transparency = PART.Transparency + 0.2/10
  881.             PART.Size = PART.Size + VT(5,5,5)
  882.             killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  883.         end
  884.         PART:Destroy()
  885.     end))
  886.     for i=0, 1, 0.1 / Animation_Speed do
  887.         Swait()
  888.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  889.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  890.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  891.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  892.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  893.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  894.     end
  895.     Speed = SPEED
  896.     ATTACK = false
  897.     Rooted = false
  898. end
  899.  
  900. function GoldenGrasp()
  901.     ATTACK = true
  902.     Rooted = false
  903.     local HASGRABBED = false
  904.     local WELD = nil
  905.     local TORS = nil
  906.     local hitting = FIST.Touched:connect(function(hit)
  907.         if hit.Parent:FindFirstChild("Humanoid") then
  908.             if hit.Parent.Humanoid.Health ~= 0 then
  909.                 UNANCHOR = false
  910.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  911.                 TORS.Anchored = true
  912.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  913.                 WELD = weldBetween(RightArm,TORS)
  914.                 HASGRABBED = true
  915.                 Rooted = true
  916.             end
  917.         end
  918.     end)
  919.     for i=0, 1, 0.1 / Animation_Speed do
  920.         Swait()
  921.         if HASGRABBED == true then
  922.             break
  923.         end
  924.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  925.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  926.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  927.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  928.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  929.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  930.     end
  931.     hitting:disconnect()
  932.     if HASGRABBED == true then
  933.         TORS.Anchored = false
  934.         RootPart.Anchored = true
  935.         for i=0, 2, 0.1 / Animation_Speed do
  936.             Swait()
  937.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  938.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  939.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  940.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  941.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  942.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  943.         end
  944.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  945.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  946.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  947.         SOUNDPART.CFrame = RootPart.CFrame
  948.         Debris:AddItem(SOUNDPART,5)
  949.         CreateSound("1295446488", SOUNDPART, 2, 1)
  950.         for i = 1, 15 do
  951.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  952.         end
  953.         for i=0, 2, 0.1 / Animation_Speed do
  954.             Swait()
  955.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  956.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  957.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  958.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  959.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  960.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  961.         end
  962.         for i=0, 0.25, 0.1 / Animation_Speed do
  963.             Swait()
  964.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  965.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  966.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  967.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  968.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  969.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970.         end
  971.         if HITFLOOR ~= nil then
  972.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  973.         end
  974.         CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  975.         WELD:remove()
  976.         for i = 1, 25 do
  977.             Swait()
  978.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  979.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  980.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1))
  981.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3))
  982.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  983.             Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15)
  984.         end
  985.     end
  986.     UNANCHOR = true
  987.     ATTACK = false
  988.     Rooted = false
  989. end
  990.  
  991. function Mach20()
  992.     local ORIGIN = RootPart.Position
  993.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  994.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  995.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  996.     SOUNDPART.CFrame = RootPart.CFrame
  997.     Debris:AddItem(SOUNDPART,5)
  998.     CreateSound("1295446488", SOUNDPART, 2, 1)
  999.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1000.     Swait()
  1001.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1002.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1003.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  1004.     SOUNDPART.CFrame = RootPart.CFrame
  1005.     Debris:AddItem(SOUNDPART,5)
  1006.     CreateSound("1295446488", SOUNDPART, 2, 1)
  1007.     if MRANDOM(1,8) == 1 then
  1008.         ATTACK = true
  1009.         Rooted = true
  1010.         local FRUITSTABLE = {
  1011.             {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1012.             {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1013.             {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1014.         }
  1015.         local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1016.         local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1017.         CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1018.         FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1019.         weldBetween(RightArm,FRUITMODEL)
  1020.         for i=0, 4, 0.1 / Animation_Speed do
  1021.             Swait()
  1022.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1023.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1025.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1026.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1027.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028.         end
  1029.         CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1030.         FRUITMODEL:remove()
  1031.         for i = 1, 15 do
  1032.             Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1033.         end
  1034.         for i=0, 0.5, 0.1 / Animation_Speed do
  1035.             Swait()
  1036.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1037.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1038.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1039.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1040.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1042.         end
  1043.         ATTACK = false
  1044.         Rooted = false
  1045.     end
  1046. end
  1047.  
  1048. function ImplosionCollision()
  1049.     ATTACK = true
  1050.     Rooted = true
  1051.     CreateSound("169445572", RightArm, 10, 0.8)
  1052.     for i=0, 8, 0.1 / Animation_Speed do
  1053.         Swait()
  1054.         turnto(Mouse.Hit.p)
  1055.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
  1056.         Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  1057.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1058.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  1059.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  1060.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  1061.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1062.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1063.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1064.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1065.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1066.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1067.     end
  1068.     for i=0, 0.15, 0.1 / Animation_Speed do
  1069.         Swait()
  1070.         turnto(Mouse.Hit.p)
  1071.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1072.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1073.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077.     end
  1078.     MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  1079.     MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1080.     coroutine.resume(coroutine.create(function()
  1081.         Swait(100)
  1082.         for i = 1, 5 do
  1083.             MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1084.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  1085.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  1086.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  1087.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  1088.         end
  1089.         killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1090.         for i = 1, 5 do
  1091.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1092.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1093.         end
  1094.         coroutine.resume(coroutine.create(function()
  1095.             for i = 1, 50 do
  1096.                 Swait()
  1097.                 for i = 1, 1 do
  1098.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1099.                 end
  1100.                 for i = 1, 2 do
  1101.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  1102.                 end
  1103.             end
  1104.         end))
  1105.     end))
  1106.     for i=0, 4, 0.1 / Animation_Speed do
  1107.         Swait()
  1108.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1109.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1110.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1111.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1112.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1113.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1114.     end
  1115.     ATTACK = false
  1116.     Rooted = false
  1117. end
  1118.  
  1119. --//=================================\\
  1120. --||      ASSIGN THINGS TO KEYS
  1121. --\\=================================//
  1122.  
  1123. function MouseDown(Mouse)
  1124.     if ATTACK == false then
  1125.     end
  1126. end
  1127.  
  1128. function MouseUp(Mouse)
  1129. HOLD = false
  1130. end
  1131.  
  1132. function KeyDown(Key)
  1133.     KEYHOLD = true
  1134.     if Key == "z" and ATTACK == false then
  1135.         GoldenPunch()
  1136.     end
  1137.  
  1138.     if Key == "b" and ATTACK == false then
  1139.         GoldenGrasp()
  1140.     end
  1141.  
  1142.     if Key == "c" and ATTACK == false then
  1143.         Teleport()
  1144.     end
  1145.  
  1146.     if Key == "x" and ATTACK == false then
  1147.         ImplosionCollision()
  1148.     end
  1149.  
  1150.     if Key == "p" and ATTACK == false then
  1151.         if Speed == 20 then
  1152.             Speed = 150
  1153.         elseif Speed == 150 then
  1154.             Speed = 20
  1155.         end
  1156.     end
  1157. end
  1158.  
  1159. function KeyUp(Key)
  1160.     KEYHOLD = false
  1161. end
  1162.  
  1163.     Mouse.Button1Down:connect(function(NEWKEY)
  1164.         MouseDown(NEWKEY)
  1165.     end)
  1166.     Mouse.Button1Up:connect(function(NEWKEY)
  1167.         MouseUp(NEWKEY)
  1168.     end)
  1169.     Mouse.KeyDown:connect(function(NEWKEY)
  1170.         KeyDown(NEWKEY)
  1171.     end)
  1172.     Mouse.KeyUp:connect(function(NEWKEY)
  1173.         KeyUp(NEWKEY)
  1174.     end)
  1175.  
  1176. --//=================================\\
  1177. --\\=================================//
  1178.  
  1179.  
  1180. function unanchor()
  1181.     if UNANCHOR == true then
  1182.         g = Character:GetChildren()
  1183.         for i = 1, #g do
  1184.             if g[i].ClassName == "Part" then
  1185.                 g[i].Anchored = false
  1186.             end
  1187.         end
  1188.     end
  1189. end
  1190.  
  1191.  
  1192. --//=================================\\
  1193. --||    WRAP THE WHOLE SCRIPT UP
  1194. --\\=================================//
  1195.  
  1196. Humanoid.Changed:connect(function(Jump)
  1197.     if Jump == "Jump" and (Disable_Jump == true) then
  1198.         Humanoid.Jump = false
  1199.     end
  1200. end)
  1201.  
  1202. while true do
  1203.     Swait()
  1204.     ANIMATE.Parent = nil
  1205.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1206.     IDLEANIMATION:Play()
  1207.     SINE = SINE + CHANGE
  1208.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1209.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1210.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1211.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1212.     local WALKSPEEDVALUE = 0
  1213.     if Speed < 35 then
  1214.         WALKSPEEDVALUE = 6
  1215.     else
  1216.         WALKSPEEDVALUE = 3
  1217.     end
  1218.     if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1219.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1220.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1221.         if Speed < 35 then
  1222.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1223.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1224.         else
  1225.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1226.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1227.         end
  1228.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1229.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1230.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1231.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1232.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1233.     end
  1234.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1235.         ANIM = "Jump"
  1236.         if ATTACK == false then
  1237.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1238.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1239.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1240.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1241.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1242.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1243.         end
  1244.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1245.         ANIM = "Fall"
  1246.         if ATTACK == false then
  1247.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1248.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1249.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1250.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1251.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1252.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1253.         end
  1254.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1255.         ANIM = "Idle"
  1256.         if ATTACK == false then
  1257.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1260.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1261.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263.         end
  1264.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1265.         ANIM = "Walk"
  1266.         WALK = WALK + 1 / Animation_Speed
  1267.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1268.             WALK = 0
  1269.             if WALKINGANIM == true then
  1270.                 WALKINGANIM = false
  1271.             elseif WALKINGANIM == false then
  1272.                 WALKINGANIM = true
  1273.             end
  1274.         end
  1275.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1276.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1277.         if ATTACK == false then
  1278.             if Speed < 35 then
  1279.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1280.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1284.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1285.             else
  1286.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1287.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1288.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1289.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1290.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1291.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1292.             end
  1293.         end
  1294.     end
  1295.     unanchor()
  1296.     Humanoid.MaxHealth = "inf"
  1297.     Humanoid.Health = "inf"
  1298.     if Rooted == false then
  1299.         Disable_Jump = false
  1300.         Humanoid.WalkSpeed = Speed
  1301.     elseif Rooted == true then
  1302.         Disable_Jump = true
  1303.         Humanoid.WalkSpeed = 0
  1304.     end
  1305.     local MATHS = {"0","1"}
  1306.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1307.     Humanoid.PlatformStand = false
  1308. end
  1309.  
  1310. --//=================================\\
  1311. --\\=================================//
  1312.  
  1313.  
  1314.  
  1315.  
  1316.  
  1317. --//====================================================\\--
  1318. --||                     END OF SCRIPT
  1319. --\\====================================================//--
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