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- Rabi
- ====
- Conditions:
- -If LIFE is at or below 50%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to use a basic attack (Default targeting).
- Routine 1:
- -60% chance to use a basic attack (Default targeting).
- -20% chance to cast Sand Kick (Default targeting).
- -20% chance to escape.
- Nutshell
- ========
- Conditions:
- -If LIFE is at or below 70%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -10% chance to guard.
- -30% chance to cast Nutball (Default targeting).
- Routine 1:
- -50% chance to use a basic attack (Default targeting).
- -25% chance to guard.
- -25% chance to cast Nutball (Default targeting).
- Bluegrass Nymph
- ===============
- Conditions:
- -If LIFE is at or below 30%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Paralysis Scale (Targets a random party member).
- Routine 1:
- -65% chance to use a basic attack (Default targeting).
- -20% chance to cast Paralysis Scale (Targets a random party member).
- -15% chance to escape.
- Froggy
- ======
- Conditions:
- -If LIFE is at or below 60%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Lullaby Song (Targets a random party member).
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -20% chance to cast Lullaby Song (Targets a random party member).
- -10% chance to escape.
- Slime
- =====
- Conditions:
- -If at least 1 party member has a DEF down debuff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Solvent (Default targeting).
- Routine 1:
- -30% chance to use a basic attack (Default targeting).
- -40% chance to use a basic attack (Targets party members with DEF down debuffs).
- -30% chance to cast Solvent (Targets a random party member).
- Beetle
- ======
- Conditions:
- -Undefined. Jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack. (No targeting routine defined. Goes after a random party member.)
- Autumn Tortoise
- ===============
- Conditions:
- -If self has a DEF Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Hide in Shell.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Dodo
- ====
- Conditions:
- -If LIFE is at or below 70%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Thrust (Targets the front row).
- Routine 1:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Thurst (Default targeting).
- Mushy
- =====
- Conditions:
- -If self cast Venom Spore last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -40% chance to use a basic attack (Default targeting).
- -45% chance to cast Venom Spore.
- -15% chance to do nothing.
- Routine 1:
- -80% chance to use a basic attack (Default targeting).
- -20% chance to do nothing.
- Wisp
- ====
- -70% chance to use a basic attack (Targets the party member with the highest LIFE).
- -30% chance to cast Flame Ball (Default targeting).
- Hornet
- ======
- Conditions:
- -Undefined. Jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Targets the party member with the highest LIFE).
- -30% chance to cast Poison Needle (Default targeting).
- Bigpig
- ======
- -70% chance to use a basic attack (Targets the party member with the highest LIFE).
- -30% chance to cast Rush (Default targeting).
- Kukunochi
- =========
- Conditions:
- -If self cast Leaf Dance last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -55% chance to use a basic attack (Default targeting).
- -15% chance to do nothing.
- -30% chance to cast Leaf Dance.
- Routine 1:
- -80% chance to use a basic attack (Default targeting).
- -20% chance to do nothing.
- Rockerel
- ========
- Conditions:
- -If LIFE is at or below 50%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Cockrow (Targets a random party member).
- Routine 1:
- -65% chance to use a basic attack (Default targeting).
- -10% chance to cast Cockrow (Targets a random party member).
- -25% chance to escape.
- Cave Owl
- ========
- -100% chance to use a basic attack (Default targeting).
- Shadowisp
- =========
- Conditions:
- -If self cast Black Curtain last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Black Curtain.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Mad Lion
- ========
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Chomp (Default targeting).
- Badger
- ======
- Conditions:
- -If all living party members are Confused, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -90% chance to use a basic attack (Default targeting).
- -10% chance to cast Enchanting Fog.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Nighthawk
- =========
- Conditions:
- -If self has a SPD Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Mach Wing.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Roundhorn
- =========
- Conditions:
- -If at least 1 party member has a SPD Down debuff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Languid Bleat.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Blue Wolf
- =========
- Conditions:
- -If at least 1 party member is Afraid, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Bellowing Growl (Targets a random party member).
- Routine 1:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to use a basic attack (Targets party members that are afraid).
- Bugbear
- =======
- -80% chance to use a basic attack (Default targeting).
- -20% chance to cast Mow Down (Default targeting).
- Bloom Seed
- ==========
- -15% chance to use a basic attack (Default targeting).
- -85% chance to escape.
- Ice Slime
- =========
- Conditions:
- -If self has a Resist Up (Damage) buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Jellify.
- Routine 1:
- -85% chance to use a basic attack (Default targeting).
- -15% chance to cast Jellify.
- Deathflower
- ===========
- Conditions:
- -If self cast Twining Vines last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -55% chance to use a basic attack (Default targeting).
- -45% chance to cast Twining Vines (Targets a random party member). [BUG: Supposed to target party members that don't have Skill Seal, but they weren't told which ailments to check for, essentially making the targeting entirely random.]
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Greenhelm
- =========
- 65% chance to use a basic attack (Default targeting).
- 35% chance to guard.
- Deminaga
- ========
- 70% chance to use a basic attack (Default targeting).
- 30% chance to cast Sharp Cut (Targets a random party member).
- Skyfish
- =======
- 70% chance to use a basic attack (Default targeting).
- 30% chance to cast Draw Blood (Default targeting).
- Kraken
- ======
- Conditions:
- -If at least 1 party member has a Resist Down (Status) debuff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Filthy Ink.
- Routine 1:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Poison Tail (Targets party members with Resist Down (Status) debuffs).
- Summer Tortoise
- ===============
- Conditions:
- -If self has a Resist Up (Damage) buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Magic Shell.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Mandala Fan
- ===========
- 65% chance to use a basic attack (Default targeting).
- 35% chance to cast Tempting Light (Targets party members that are not charmed).
- Mustang
- =======
- 60% chance to use a basic attack (Default targeting).
- 40% chance to cast Backbite (Default targeting).
- Redfish
- =======
- 60% chance to use a basic attack (Default targeting).
- 40% chance to cast Ice Bite (Default targeting).
- Rock Scorpion
- =============
- 80% chance to use a basic attack (Default targeting).
- 20% chance to cast Stonesting (Targets a random party member).
- Crab
- ====
- Conditions:
- -If there is only 1 enemy in the battle, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -80% chance to use a basic attack (Default targeting).
- -20% chance to guard.
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to Call for Help (Summons 1 Crab).
- Roper
- =====
- 60% chance to use a basic attack (Default targeting).
- 40% chance to cast Nematocyst (Default targeting).
- Sunfish
- =======
- 85% chance to use a basic attack (Default targeting).
- 15% chance to cast Wave Curtain.
- Hedgehog
- ========
- 65% chance to use a basic attack (Default targeting).
- 35% chance to cast Needle Guard.
- Laughing Shadow
- ===============
- Conditions:
- -If all living party members are Confused, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -90% chance to use a basic attack (Default targeting).
- -10% chance to cast Panicked Flash.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Anteater
- ========
- 60% chance to use a basic attack (Default targeting).
- 40% chance to cast Absorb (Default targeting).
- Llama
- =====
- Conditions:
- -If at least 1 party member has an ATK Down debuff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -50% chance to cast Insipid Orgling.
- Routine 1:
- -85% chance to use a basic attack (Default targeting).
- -15% chance to cast Insipid Orgling.
- Harpy
- =====
- Conditions:
- -If self has a SPD Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -50% chance to cast Squalling Screech.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Rockman
- =======
- Conditions:
- -If all living party members are Cursed, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Muttered Curse (Targets a random party member).
- Routine 1:
- -90% chance to use a basic attack (Default targeting).
- -10% chance to cast Muttered Curse (Targets a random party member).
- Rhino
- =====
- Conditions:
- -If self cast Headlong Charge last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Headlong Charge (Default targeting).
- Routine 1:
- -95% chance to use a basic attack (Default targeting).
- -5% chance to cast Headlong Charge (Default targeting).
- Afro Bird
- =========
- 40% chance to use a basic attack (Default targeting).
- 60% chance to cast Ice Edge (Targets a random party member).
- Jackfish
- ========
- 50% chance to use a basic attack (Default targeting).
- 50% chance to cast Poison Bite (Default targeting).
- Murderbear
- ==========
- Conditions:
- -If self cast Gather Power last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Gather Power (Targets self).
- Routine 1:
- -30% chance to use a basic attack (Default targeting).
- -70% chance to cast Mow Down (Level 2) (Default targeting).
- Round Sunfish
- =============
- 60% chance to use a basic attack (Default targeting).
- 40% chance to cast Thunderbolg (Level 2) (Default targeting).
- Ocean Killer
- ============
- Conditions:
- -If all living party members are Afraid, [Undefined destination so this can never jump to routine 1].
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Intimidate.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Redhelm
- =======
- Conditions:
- -If self cast Numbing Scent last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -25% chance to cast Leap Attack (Default targeting).
- -25% chance to cast Numbing Scent (Default targeting).
- Routine 1:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Leap Attack (Default targeting).
- Bobo
- ====
- Conditions:
- -If LIFE is at or below 30%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Thrust (Targets the front row).
- Routine 1:
- -50% chance to use a basic attack (Default targeting).
- -40% chance to cast Thurst (Default targeting).
- -10% chance to escape.
- Lost Wizard
- ===========
- 20% chance to use a basic attack (Targets a random party member).
- 45% chance to cast Flame (Targets the front row).
- 35% chance to cast Freeze (Targets the party member with the highest LIFE).
- Lost Warrior
- ============
- Conditions:
- -If self has a ATK Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Kiai.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Lost Guard
- ==========
- Conditions:
- -If self cast Omniguard last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Omniguard.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Liquid Titanium
- ===============
- Conditions:
- -If at least 1 enemy has the Resist Up (Damage) buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Jellfy.
- Routine 1:
- -85% chance to use a basic attack (Default targeting).
- -15% chance to cast Jellfy.
- Maneater
- ========
- 50% chance to use a basic attack (Default targeting).
- 50% chance to cast Absorb (Level 2) (Default targeting).
- Tanucorn
- ========
- Conditions:
- -If the turns spent in battle is divisible by 2, the number of debuffs on the party is equal to or greater than 4, and all living party members are Confused, jump to routine 2.
- -If the turns spent in battle is divisible by 2, and the number of debuffs on the party is equal to or greater than 4, jump to routine 0.
- -If the turns spent in battle is divisible by 2, and all living party members are Confused, jump to routine 1.
- -If the number of debuffs on the party is equal to or greater than 4, and all living party members are Confused, jump to routine 2.
- -If the turns spent in battle is divisible by 2, jump to routine 1.
- -If the number of debuffs on the party is equal to or greater than 4, jump to routine 0.
- -If all living party members are Confused, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -90% chance to use a basic attack (Default targeting).
- -10% chance to cast Enchanting Fog.
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Insipid Orgling.
- Routine 2:
- -100% chance to use a basic attack (Default targeting).
- Jibashiri
- =========
- Conditions:
- -If all living party members are Afraid, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -25% chance to cast Intimidate.
- -25% chance to cast Sever (Default targeting).
- Routine 1:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Sever (Default targeting).
- Lost Soul
- =========
- Conditions:
- -If self cast Tempting Song last turn, jump to routine 2.
- -If LIFE is at or below 50%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -50% chance to cast Tempting Song.
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Tempting Song.
- Routine 2:
- -100% chance to use a basic attack (Default targeting).
- Tree Lion
- =========
- 60% chance to use a basic attack (Default targeting).
- 40% chance to cast Ice Javelin (Level 2) (Targets a random party member).
- Thorn (incomplete)
- =====
- Conditions:
- -If Condition 30, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -40% chance to use a basic attack (Default targeting).
- -25% chance to cast Needle Shower.
- -35% chance to cast Needle Guard (Targets self).
- Routine 1:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Needle Guard (Targets self).
- Iceman
- ======
- Conditions:
- -If self cast Numbing Scent last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -30% chance to cast Subtle Curse.
- -70% chance to cast Gather Power.
- Routine 1:
- -100% chance to use a basic attack (Targets the front row).
- Spike Beetle
- ============
- 100% chance to use a basic attack (Default targeting).
- Blossowary
- ==========
- Conditions:
- -If LIFE is at or below 30%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Lethargic Voice.
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -20% chance to cast Lethargic Voice.
- -10% chance to escape.
- Mammoth
- =======
- Conditions:
- -If self cast Assault last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Assault (Default targeting).
- Routine 1:
- -30% chance to use a basic attack (Default targeting).
- -70% chance to guard.
- Devilfish
- =========
- 50% chance to use a basic attack (Default targeting).
- 50% chance to cast Stun Bite (Default targeting).
- Tweeter
- =======
- 30% chance to use a basic attack (Default targeting).
- 70% chance to cast Thick Voice.
- Magma Slime
- ===========
- Conditions:
- -If at least 1 party member has a DEF Down debuff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Molten Shower.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Black Rabi
- ==========
- Conditions:
- -If self has a SPD Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Jump Step.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Bloomcrab
- ==========
- Conditions:
- -If the turns spent in battle is equal to or greater than 3, and self has a Resist Up (Damage) buff, jump to routine 1.
- -If self has a Resist Up (Damage) buff, jump to routine 1.
- -If the turns spent in battle is equal to or greater than 3, jump to routine 0.
- -Else, jump to routine 1.
- Routine 0:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Clean Guard.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Noble Crown
- ===========
- 70% chance to use a basic attack (Default targeting).
- 30% chance to cast Poison Mist.
- Giant Pincer
- ============
- 60% chance to use a basic attack (Default targeting).
- 40% chance to cast Double Scissors (Targets the front row).
- Ribi
- ====
- Conditions:
- -If all living party members are inflicted with Skill Seal, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Oblivion Song.
- Routine 1:
- -85% chance to use a basic attack (Default targeting).
- -15% chance to cast Oblivion Song.
- Whitewing
- =========
- 70% chance to use a basic attack (Default targeting).
- 30% chance to cast Shock Wing.
- Lost Samurai
- ============
- Conditions:
- -If self cast Zanbato Arts last turn, jump to routine 1.
- -If self cast Iai Arts last turn, jump to routine 2.
- -If self has a Switch buff, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -30% chance to use a basic attack (Default targeting).
- -35% chance to cast Zanbato Arts (Targets self).
- -35% chance to cast Iai Arts (Targets self).
- Routine 1:
- -100% chance to cast Downstroke (Default targeting).
- Routine 2:
- -100% chance to cast Fubuki (Default targeting).
- Routine 3:
- -74% chance to use a basic attack (Default targeting).
- -13% chance to cast Zanbato Arts (Targets self).
- -13% chance to cast Iai Arts (Targets self).
- Black Llama
- ===========
- Conditions:
- -If LIFE is at or below 90%, at least 1 party member has an ATK down debuff, and at least 1 party member has a Resist Down (Status) debuff, jump to routine 2.
- -If LIFE is at or below 90%, and at least 1 party member has an ATK down debuff, jump to routine 2.
- -If LIFE is at or below 90%, and at least 1 party member has a Resist Down (Status) debuff, jump to routine 0.
- -If at least 1 party member has an ATK down debuff, and at least 1 party member has a Resist Down (Status) debuff, jump to routine 0.
- -If LIFE is at or below 90%, jump to routine 1.
- -If at least 1 party member has an ATK down debuff, jump to routine 2.
- -If at least 1 party member has a Resist Down (Status) debuff, jump to routine 0.
- -Else, jump to routine 0.
- Routine 0:
- -55% chance to use a basic attack (Default targeting).
- -30% chance to cast Insipid Orgling.
- -15% chance to do nothing.
- Routine 1:
- -40% chance to use a basic attack (Default targeting).
- -30% chance to cast Insipid Orgling.
- -30% chance to cast Sad Voice.
- Routine 2:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to do nothing.
- Wonderbird
- ==========
- Conditions:
- -If self cast Diamond Dust last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Diamond Dust.
- Routine 1:
- -100% chance to cast Downstroke (Default targeting).
- Coldblood
- =========
- Conditions:
- -If self has a SPD Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -30% chance to cast Gale Whinny.
- -20% chance to cast Backbite.
- Routine 1:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Backbite.
- Fantail
- =======
- 80% chance to use a basic attack (Default targeting).
- 20% chance to cast Deadly Spines (Targets the party member with the lowest LIFE).
- Krysta
- ======
- Conditions:
- -If self cast Needle Shower last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Needle Shower.
- Routine 1:
- -95% chance to use a basic attack (Default targeting).
- -5% chance to cast Needle Shower.
- Stone Owl
- =========
- Conditions:
- -If self has a Resist Up (Damage) buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -20% chance to cast Subtle Curse.
- -30% chance to cast Forbidden Spell.
- Routine 1:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Subtle Curse.
- Turqoise Fan
- ============
- Conditions:
- -If there are 2 or less enemies in the battle, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Tempting Glow.
- Routine 1:
- -55% chance to use a basic attack (Default targeting).
- -20% chance to cast Tempting Glow.
- -25% chance to Call for Help (Summons 1 Coldblood).
- Dancing Monkey
- ==============
- Conditions:
- -If at least 1 enemy has the ATK Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -40% chance to use a basic attack (Default targeting).
- -30% chance to cast Icicle Toss (Targets a random party member).
- -30% chance to cast Excited Charge.
- Routine 1:
- -50% chance to use a basic attack (Default targeting).
- -50% chance to cast Icicle Toss (Targets a random party member).
- Lost Soldier
- ============
- Conditions:
- -If self has a ATK Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Kiai (Targets self).
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Rush Edge (Default targeting).
- Plant Rhino
- ===========
- Conditions:
- -If the turns spent in battle is equal to or greater than 3, self cast Headlong Charge last turn, and all living party members are Afraid, jump to routine 3.
- -If the turns spent in battle is equal to or greater than 3, and self cast Headlong Charge last turn, jump to routine 0.
- -If the turns spent in battle is equal to or greater than 3, and all living party members are Afraid, jump to routine 2.
- -If self cast Headlong Charge last turn, and all living party members are Afraid, jump to routine 3.
- -If the turns spent in battle is equal to or greater than 3, jump to routine 1.
- -If self cast Headlong Charge last turn, jump to routine 0.
- -If all living party members are Afraid, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Intimidate.
- Routine 1:
- -40% chance to use a basic attack (Default targeting).
- -25% chance to cast Intimidate.
- -35% chance to cast Headlong Charge.
- Routine 2:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Headlong Charge.
- Routine 3:
- -100% chance use a basic attack (Default targeting).
- Mandragora
- ==========
- Conditions:
- -If there are 5 or less enemies in the battle, and there are 8 or less enemies in the battle, jump to routine 2.
- -If there are 5 or less enemies in the battle, jump to routine 1.
- -If there are 8 or less enemies in the battle, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -55% chance to use a basic attack (Default targeting).
- -35% chance to Call for Help (Summons 1 Mandragora).
- -10% chance to Call for Help (Summons 2 Mandragoras).
- Routine 1:
- -55% chance to use a basic attack (Default targeting).
- -45% chance to Call for Help (Summons 2 Mandragoras).
- Routine 2:
- -80% chance to use a basic attack (Default targeting).
- -20% chance to Call for Help (Summons 1 Mandragora).
- Narwhal
- =======
- 40% chance to use a basic attack (Default targeting).
- 30% chance to cast Lethargic Voice.
- 30% chance to cast Sheepish Silence.
- Heartshadow
- ===========
- Conditions:
- -If at least 1 party member has the Resist Down (Status) debuff, and all living party members are Asleep, jump to routine 3.
- -If at least 1 party member has the Resist Down (Status) debuff, jump to routine 1.
- -If all living party members are Asleep, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -40% chance to use a basic attack (Default targeting).
- -30% chance to cast Black Curtain.
- -30% chance to cast Negative Fake (Targets a random party member). [BUG: Supposed to target party members that are not Asleep, but they weren't told which ailments to check for, essentially making the targeting entirely random.]
- Routine 1:
- -65% chance to use a basic attack (Targets party members that are asleep).
- -35% chance to cast Black Curtain.
- Routine 2:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Negative Fake (Targets a random party member). [BUG: Supposed to target party members that are not Asleep, but they weren't told which ailments to check for, essentially making the targeting entirely random.]
- Routine 3:
- -100% chance to use a basic attack (Default targeting).
- Red Wolf
- ========
- Conditions:
- -If at least 1 party member is Afraid, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -45/80 chance to use a basic attack (Default targeting).
- -35/80 chance to cast Intimidate.
- Routine 1:
- -75% chance to use a basic attack (Targets party members that are afraid).
- -25% chance to use a basic attack (Default targeting).
- Bloombear
- =========
- Conditions:
- -If self cast Gather Power last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Gather Power.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Pixie
- =====
- Conditions:
- -If LIFE is at or below 50%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -25% chance to use a basic attack (Default targeting).
- -25% chance to cast Subtle Curse.
- -25% chance to cast Tempting Song.
- -25% chance to cast Oblivion Song.
- Routine 1:
- -40% chance to use a basic attack (Default targeting).
- -20% chance to cast Subtle Curse.
- -20% chance to cast Tempting Song.
- -20% chance to cast Oblivion Song.
- Murdershroom
- ============
- 65% chance to use a basic attack (Default targeting).
- 35% chance to cast Oblivion Spore.
- Lost Bishop
- ===========
- Conditions:
- -If self cast Volcano last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -20% chance to use a basic attack (Default targeting).
- -45% chance to cast Freeze (Level 2) (Default targeting).
- -30% chance to cast Volcano.
- -5% chance to cast Concentrate (Targets self).
- Routine 1:
- -50% chance to use a basic attack (Default targeting).
- -50% chance to cast Freeze (Level 2) (Default targeting).
- Tentacle
- ========
- Conditions:
- -If self has a DEF Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Hide in Shell.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Lost Crusader
- =============
- Conditions:
- -If at least 1 enemy is at or below 50% LIFE, jump to routine 1.
- -If self has a DEF Up buff, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -35% chance to use a basic attack (Default targeting).
- -25% chance to cast Defenses Up.
- -40% chance to cast Knight Blade (Default targeting).
- Routine 1:
- -25% chance to use a basic attack (Default targeting).
- -50% chance to cast Knight Blade (Default targeting).
- -25% chance to cast Cure (Targets the enemy with the most missing LIFE).
- Routine 2:
- -50% chance to use a basic attack (Default targeting).
- -50% chance to cast Knight Blade (Default targeting).
- Burgo
- =====
- Conditions:
- -If self cast Gather Power last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Gather Power.
- Routine 1:
- -60% chance to cast Headlong Charge.
- -40% chance to use a basic attack (Default targeting).
- Strange Killer
- ==============
- Conditions:
- -If all living party members are Afraid, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -65/90 chance to use a basic attack (Default targeting).
- -15/90 chance to cast Intimidate.
- -10/90 chance to cast Gobble Up.
- Routine 1:
- -80% chance to use a basic attack (Default targeting).
- -20% chance to cast Gobble Up.
- Searcher
- ========
- Conditions:
- -If LIFE is at or below 50%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -45% chance to use a basic attack (Default targeting).
- -45% chance to cast Freeze Beam (Level 2) (Default targeting).
- -10% chance to Call for Help (Summons 1 Searcher).
- Routine 1:
- -30% chance to use a basic attack (Default targeting).
- -50% chance to cast Freeze Beam (Level 2) (Default targeting).
- -20% chance to Call for Help (Summons 1 Searcher).
- Destroyer
- =========
- Conditions:
- -If self cast 20mm Cannon last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60/120 chance to use a basic attack (Default targeting).
- -60/120 chance to cast 20mm Cannon (Targets the front row).
- Routine 1:
- -85/105 chance to use a basic attack (Default targeting).
- -20/105 chance to cast 20mm Cannon (Targets the front row).
- Killer Bee
- ==========
- 80% chance to use a basic attack (Targets the party member with the highest LIFE).
- 20% chance to cast Stone Needle (Targets a random party member).
- Young Lion
- ==========
- Conditions:
- -If self has an ATK Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -30% chance to cast Mighty Roar.
- -20% chance to cast Draw Blood (Default targeting).
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Draw Blood (Default targeting).
- Bloomgrass Nymph
- ================
- Conditions:
- -If LIFE is at or below 30%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Stone Scales.
- Routine 1:
- -60% chance to use a basic attack (Default targeting).
- -25% chance to cast Stone Scales.
- -15% chance to escape.
- Greenstuff
- ==========
- Conditions:
- -If at least 1 party member has a SPD Down debuff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Cowering Voice.
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Flowerhog
- =========
- Conditions:
- -If self cast Gather Power last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Gather Power.
- Routine 1:
- -75% chance to cast Rush (Default targeting).
- -25% chance to use a basic attack (Default targeting).
- Watcher
- =======
- Conditions:
- -If self cast Flamethrower last turn, and there is only 1 enemy in the battle, jump to routine 2.
- -If self cast Flamethrower last turn, jump to routine 1.
- -If there is only 1 enemy in the battle, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -65% chance to use a basic attack (Default targeting).
- -25% chance to cast Flamethrower.
- -10% chance to cast Exhausting Scent.
- Routine 1:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Exhausting Scent.
- Routine 2:
- -35% chance to use a basic attack (Default targeting).
- -25% chance to cast Flamethrower.
- -40% chance to cast Exhausting Scent.
- Strange Lump
- ============
- Conditions:
- -If self cast Gather Power last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Gather Power (Targets self).
- Routine 1:
- -30% chance to cast Rampage.
- -70% chance to cast Rush (Default targeting).
- Will o'the Wisp
- ===============
- 50% chance to use a basic attack (Default targeting).
- 50% chance to cast Mana Ball (Default targeting).
- Longnose (Incomplete)
- ========
- Conditions:
- -If Condition 30, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Bolt Wing.
- Routine 1:
- -90% chance to use a basic attack (Default targeting).
- -10% chance to cast Bolt Wing.
- Spring Tortoise
- ===============
- Conditions:
- -If self has a INT Up buff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -45% chance to use a basic attack (Default targeting).
- -35% chance to cast Wisdom.
- -20% chance to guard.
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to guard.
- Devilfish (Octopus)
- =========
- Conditions:
- -If at least 1 party member has a Resist Down (Status) debuff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -40% chance to use a basic attack (Default targeting).
- -30% chance to cast Filthy Ink.
- -30% chance to cast Energy Drain (Default targeting).
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Energy Drain (Default targeting).
- Lamia
- =====
- Conditions:
- -If LIFE is at or below 30%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -40% chance to cast Tempting Song.
- -10% chance to cast Stone Gaze (Targets a random party member).
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Stone Gaze (Targets a random party member).
- Crimsonhawk
- ===========
- 40% chance to use a basic attack (Default targeting).
- 30% chance to cast Rebounding Voice.
- 10% chance to cast Faint Voice.
- Love Bear
- =========
- Conditions:
- -If self cast Gather Power last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Gather Power (Targets self).
- Routine 1:
- -100% chance to cast Screwdriver (Targets the front row).
- Devil Lady
- ==========
- Conditions:
- -If at least 1 enemy is at or below 50% LIFE, jump to routine 1.
- -If self has a SPD Up buff, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -30% chance to cast Squalling Screech.
- -20% chance to cast Raging Buffet.
- Routine 1:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Healing Song (Targets the enemy with the most missing LIFE).
- Routine 2:
- -65% chance to use a basic attack (Default targeting).
- -35% chance to cast Raging Buffet.
- Dalmation
- =========
- Conditions:
- -If all living party members are Poisoned, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -40% chance to use a basic attack (Default targeting).
- -30% chance to cast Draw Blood (Default targeting).
- -30% chance to cast Poison Breath (Level 4).
- Routine 1:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Draw Blood (Level 4) (Default targeting). [Results in a skipped turn due to Draw Blood Level 4 not existing.]
- Raging Beast
- ============
- Conditions:
- -If self cast Mow Down last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Mow Down (Default targeting).
- Routine 1:
- -100% chance to use a basic attack (Default targeting).
- Black Llama?
- ============
- Conditions:
- -If LIFE is at or below 90%, at least 1 party member has an ATK down debuff, and at least 1 party member has a Resist Down (Status) debuff, jump to routine 2.
- -If LIFE is at or below 90%, and at least 1 party member has an ATK down debuff, jump to routine 2.
- -If LIFE is at or below 90%, and at least 1 party member has a Resist Down (Status) debuff, jump to routine 0.
- -If at least 1 party member has an ATK down debuff, and at least 1 party member has a Resist Down (Status) debuff, jump to routine 0.
- -If LIFE is at or below 90%, jump to routine 1.
- -If at least 1 party member has an ATK down debuff, jump to routine 2.
- -If at least 1 party member has a Resist Down (Status) debuff, jump to routine 0.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Insipid Orgling.
- Routine 1:
- -40% chance to use a basic attack (Default targeting).
- -30% chance to cast Insipid Orgling.
- -30% chance to cast Sad Voice.
- Routine 2:
- -100% chance to use a basic attack (Default targeting).
- The First Dragon
- ================
- Conditions:
- -If self cast Sonic Boom last turn, and all living party members are Blind, jump to routine 2.
- -If self cast Sonic Boom last turn, jump to routine 1.
- -If all living party members are Blind, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -40% chance to use a basic attack (Default targeting).
- -30% chance to cast Sandstorm.
- -30% chance to cast Sonic Boom.
- Routine 1:
- -70% chance to use a basic attack (Default targeting).
- -30% chance to cast Sandstorm.
- Routine 2:
- -100% chance to use a basic attack (Default targeting).
- Phaedna Tyrant
- ==============
- Conditions:
- -If the turns spent in battle is divisible by 4, LIFE is at or below 30%, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is divisible by 4, and LIFE is at or below 30%, jump to routine 2.
- -If the turns spent in battle is divisible by 4, and self is inflicted with Skill Seal, jump to routine 4.
- -If LIFE is at or below 30%, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is divisible by 4, jump to routine 1.
- -If LIFE is at or below 30%, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If self cast Gather Power last turn, and self is inflicted with Poison, jump to routine 3.
- -If self cast Gather Power last turn, jump to routine 3.
- -If self is inflicted with Poison, jump to routine 2.
- -If self is inflicted with Bleed, Blind, and Masked Pain, jump to routine 2.
- -If self is inflicted with Bleed, and Blind, jump to routine 2.
- -If self is inflicted with Bleed, and Masked Pain, jump to routine 2.
- -If self is inflicted with Blind, and Masked Pain, jump to routine 2.
- -If self is inflicted with Bleed, jump to routine 2.
- -If self is inflicted with Blind, jump to routine 2.
- -If self is inflicted with Masked Pain, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Sharptooth (Targets the front row).
- -25% chance to cast Sharptooth (Targets the party member with the highest LIFE).
- -25% chance to cast Tyrant Dance.
- Routine 1:
- -100% chance to cast Gather Power.
- Routine 2:
- -50% chance to cast Tyrant Dance.
- -50% chance to cast Sharptooth (Targets the front row).
- Routine 3:
- -100% chance to cast Tyrant Dance.
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Sharptooth (Targets the party member with the highest LIFE).
- Miracle Ogre
- ============
- Conditions:
- -If self is inflicted with Skill Seal, and self cast Gather Power last turn, jump to routine 4.
- -If self is inflicted with Skill Seal, and self cast Kiai last turn, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If self cast Gather Power last turn, jump to routine 6.
- -If self cast Kiai last turn, jump to routine 5.
- -If LIFE is at or below 50%, there is only 1 enemy in the battle, and self has at least 1 buff, jump to routine 1.
- -If LIFE is at or below 50%, and there is only 1 enemy in the battle, jump to routine 1.
- -If LIFE is at or below 50%, and self has at least 1 buff, jump to routine 3.
- -If there is only 1 enemy in the battle, and self has at least 1 buff, jump to routine 3.
- -If LIFE is at or below 50%, jump to routine 0.
- -If there is only 1 enemy in the battle, jump to routine 0.
- -If self cast Nail Slice last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Thunderfall (Targets the front row).
- -30% chance to cast Kiai (Targets self).
- -20% chance to cast Screwdriver (Targets the front row).
- Routine 1:
- -40% chance to Call for Help (Summons 2 Heal Wisps).
- -30% chance to cast Thunderfall (Targets the front row).
- -30% chance to cast Nail Slice (Targets the front row).
- Routine 2:
- -100% chance to cast Thunderfall (Targets the front row).
- Routine 3:
- -50% chance to cast Mow Down (Targets a random party member).
- -25% chance to cast Screwdriver (Targets the front row).
- -25% chance to cast Thunderfall (Targets the front row).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Thunderfall (Targets the party member with the highest LIFE).
- Routine 5:
- -100% chance to cast Gather Power.
- Routine 6:
- -100% chance to cast Tremor (Level 2).
- Rorakka Wolf
- ============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If at least 1 party member has a Resist Down (Damage) debuff, self cast Baying last turn, and self cast Bloody Dance last turn, jump to routine 4.
- -If at least 1 party member has a Resist Down (Damage) debuff, and self cast Baying last turn, jump to routine 4.
- -If at least 1 party member has a Resist Down (Damage) debuff, and self cast Bloody Dance last turn, jump to routine 1.
- -If at least 1 party member has a Resist Down (Damage) debuff, jump to routine 1.
- -If self cast Baying last turn, jump to routine 4.
- -If self cast Bloody Dance last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Savage Claw (Default targeting).
- -30% chance to cast Baying.
- Routine 1:
- -50% chance to cast Savage Claw (Default targeting).
- -25% chance to cast Bloody Dance.
- -25% chance to cast Mow Down (Targets a random party member).
- Routine 2:
- -70% chance to cast Savage Claw (Default targeting).
- -30% chance to cast Baying.
- Routine 3:
- -70% chance to cast Baying.
- -20% chance to cast Savage Claw (Default targeting).
- -10% chance to cast Bloody Dance.
- Routine 4:
- -50% chance to cast Bloody Dance.
- -50% chance to cast Mow Down (Targets a random party member).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Savage Claw (Targets the party member with the highest LIFE).
- Dernhorn
- ========
- Conditions:
- -If LIFE is at or below 25%, self is inflicted with Skill Seal, and the turns spent in battle is divisible by 2, jump to routine 2.
- -If LIFE is at or below 25%, and self is inflicted with Skill Seal, jump to routine 5.
- -If LIFE is at or below 25%, and the turns spent in battle is divisible by 2, jump to routine 2.
- -If self is inflicted with Skill Seal, and the turns spent in battle is divisible by 2, jump to routine 2.
- -If LIFE is at or below 25%, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is divisible by 2, jump to routine 2.
- -If LIFE is at or below 60%, and self cast Great Horn last turn, jump to routine 1.
- -If LIFE is at or below 60%, and self cast Horn Drain last turn, jump to routine 1.
- -If LIFE is at or below 60%, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Skewer (Default targeting).
- Routine 1:
- -75% chance to cast Skewer (Default targeting).
- -25% chance to cast Horn Drain (Targets the party member with the highest LIFE).
- Routine 2:
- -100% chance to cast Great Horn.
- Routine 3:
- -60% chance to cast Skewer (Default targeting).
- -20% chance to cast Great Horn.
- -20% chance to cast Horn Drain (Targets the party member with the highest LIFE).
- Routine 4:
- -50% chance to cast Horn Drain (Targets the party member with the highest LIFE).
- -50% chance to cast Great Horn.
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Skewer (Targets the party member with the highest LIFE).
- Sensualist
- ==========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Nine Tails (Targets a random party member).
- Routine 1:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Nine Tails (Targets the party member with the highest LIFE).
- Cure Wisp
- =========
- Conditions:
- -If self cast Cure last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Cure (Level 2) (Targets the enemy with the most missing LIFE).
- Routine 1:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Cure (Level 2) (Targets the enemy with the most missing LIFE).
- Heal Wisp
- =========
- Conditions:
- -If self cast Cure last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Cure (Level 3) (Targets the enemy with the most missing LIFE).
- Routine 1:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Cure (Level 3) (Targets the enemy with the most missing LIFE).
- Buffer 1
- ========
- 100% chance to use a basic attack (Default targeting).
- Buffer 2
- ========
- 100% chance to use a basic attack (Default targeting).
- Buffer 3
- ========
- 100% chance to use a basic attack (Default targeting).
- Serpentine
- ==========
- Conditions:
- -If all living party members are Blind, the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Blind, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Blind, jump to routine 2.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If at least 1 party member is Blind, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Press (Default targeting).
- -30% chance to cast Heavy Fog.
- Routine 1:
- -40% chance to cast Press (Targets the party member with the highest LIFE).
- -40% chance to cast Press (Targets the front row).
- -20% chance to cast Heavy Fog.
- Routine 2:
- -50% chance to cast Press (Targets the party member with the highest LIFE).
- -50% chance to cast Press (Targets the front row).
- Routine 3:
- -80% chance to cast Heavy Fog.
- -20% chance to cast Press (Targets the front row).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Press (Default targeting).
- Gryphonus
- =========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Bloody Beak (Default targeting).
- -30% chance to cast Featherstorm.
- Routine 1:
- -80% chance to cast Bloody Beak (Default targeting).
- -20% chance to cast Featherstorm.
- Routine 2:
- -80% chance to cast Featherstorm.
- -20% chance to cast Bloody Beak (Default targeting).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Bloody Beak (Default targeting).
- Hammerhead
- ==========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self cast Headbutt last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Downstroke (Default targeting).
- -50% chance to cast Headbutt (Targets the front row).
- Routine 1:
- -70% chance to cast Downstroke (Default targeting).
- -30% chance to cast Headbutt (Targets the front row).
- Routine 2:
- -80% chance to cast Headbutt (Targets the front row).
- -20% chance to cast Downstroke (Default targeting).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Downstroke (Default targeting).
- Triceratop
- ==========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self cast Gather Power last turn, jump to routine 1.
- -If self cast Assault last turn, jump to routine 5.
- -If LIFE is at or below 25%, and LIFE is at or below 50%, jump to routine 3.
- -If LIFE is at or below 50%, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Uppercut (Targets the front row).
- -25% chance to cast Assault.
- Routine 1:
- -100% chance to cast Assault.
- Routine 2:
- -80% chance to cast Gather Power (Targets self).
- -20% chance to cast Uppercut (Targets the front row).
- Routine 3:
- -80% chance to cast Assault.
- -20% chance to cast Uppercut (Targets the front row).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Uppercut (Targets the front row).
- Routine 5:
- -100% chance to cast Uppercut (Targets the front row).
- Tower Dragon
- ============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, and all living party members are Poisoned, jump to routine 2.
- -If the turns spent in battle is equal to 1, and LIFE is at or below 30%, jump to routine 2.
- -If all living party members are Poisoned, and LIFE is at or below 30%, jump to routine 2.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If all living party members are Poisoned, jump to routine 2.
- -If LIFE is at or below 30%, jump to routine 2.
- -If at least 1 party member is Poisoned, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Body Slam (Default targeting).
- -30% chance to cast Poison Breath.
- Routine 1:
- -90% chance to cast Body Slam (Default targeting).
- -10% chance to cast Poison Breath.
- Routine 2:
- -100% chance to cast Body Slam (Default targeting).
- Routine 3:
- -80% chance to cast Poison Breath.
- -20% chance to cast Body Slam (Default targeting).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Body Slam (Default targeting).
- Dragonfly
- =========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Confused, jump to routine 1.
- -If at least 1 party member is Confused, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Frenzybuzz (Default targeting).
- -40% chance to cast Buzzwing (Default targeting).
- Routine 1:
- -100% chance to cast Buzzwing (Default targeting).
- Routine 2:
- -80% chance to cast Buzzwing (Default targeting).
- -20% chance to cast Frenzybuzz (Default targeting).
- Routine 3:
- -100% chance to cast Frenzybuzz (Default targeting).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Buzzwing (Default targeting).
- Sphere Dragon
- =============
- Conditions:
- -If self cast Inflate last turn, and self is inflicted with Skill Seal, jump to routine 1.
- -If self cast Inflate last turn, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Afraid, jump to routine 3.
- -If self cast Flame Bomb last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Squash (Default targeting).
- -50% chance to cast Inflate.
- Routine 1:
- -100% chance to cast Flame Bomb.
- Routine 2:
- -80% chance to cast Squash (Default targeting).
- -20% chance to cast Inflate.
- Routine 3:
- -100% chance to cast Squash (Default targeting).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Squash (Default targeting).
- Pteranosaurus
- =============
- Conditions:
- -If self is inflicted with Skill Seal, and LIFE is at or below 35%, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If LIFE is at or below 35%, jump to routine 1.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If at least 1 party member has a DEF Down debuff, and self cast Inflate last turn, jump to routine 3.
- -If at least 1 party member has a DEF Down debuff, jump to routine 1.
- -If self cast Mow Down last turn, jump to routine 0.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Grind (Default targeting).
- -30% chance to cast Scream.
- Routine 1:
- -50% chance to cast Grind (Default targeting).
- -50% chance to cast Mow Down (Level 2) (Default targeting).
- Routine 2:
- -80% chance to cast Scream.
- -20% chance to cast Grind (Default targeting).
- Routine 3:
- -80% chance to cast Grind (Targets the party member with the highest LIFE).
- -20% chance to cast Mow Down (Level 2) (Default targeting).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Grind (Default targeting).
- Faerie Dragon
- =============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If any other enemies cast Ice Edge, Harden Skin, and Icewedge last turn, jump to routine 2.
- -If any other enemies cast Ice Edge, and Harden Skin last turn, jump to routine 2.
- -If any other enemies cast Ice Edge, and Icewedge last turn, jump to routine 2.
- -If any other enemies cast Harden Skin, and Icewedge last turn, jump to routine 2.
- -If any other enemies cast Ice Edge last turn, jump to routine 2.
- -If any other enemies cast Harden Skin last turn, jump to routine 2.
- -If any other enemies cast Icewedge last turn, jump to routine 2.
- -If self cast Icicle Rain last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -80% chance to cast Needle Fin (Targets the front row).
- -20% chance to cast Icicle Rain.
- Routine 1:
- -100% chance to cast Needle Fin (Targets the front row).
- Routine 2:
- -80% chance to cast Icicle Rain.
- -20% chance to cast Needle Fin (Targets the front row).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Needle Fin (Default targeting).
- Enshentas
- =========
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If any other enemies cast Needle Fin, and Icicle Rain last turn, jump to routine 3.
- -If any other enemies cast Needle Fin last turn, jump to routine 3.
- -If any other enemies cast Icicle Rain last turn, jump to routine 3.
- -If LIFE is at or below 20%, and self has a DEF UP buff, jump to routine 2.
- -If LIFE is at or below 20%, jump to routine 2.
- -If self has a DEF UP buff, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Ice Edge (Default targeting).
- -30% chance to cast Harden Skin (Targets self).
- -20% chance to cast Icewedge (Default targeting).
- Routine 1:
- -80% chance to cast Harden Skin (Targets self).
- -20% chance to cast Icewedge (Default targeting).
- Routine 2:
- -80% chance to cast Ice Edge (Default targeting).
- -20% chance to cast Icewedge (Default targeting).
- Routine 3:
- -80% chance to cast Icewedge (Targets the party member with the highest LIFE).
- -20% chance to cast Ice Edge (Targets the party member with the highest LIFE).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Icewedge (Default targeting).
- Mantis Dragon
- =============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If LIFE is at or below 50%, there is only 1 enemy in the battle, and self cast Nail Slice last turn, jump to routine 1.
- -If LIFE is at or below 50%, and there is only 1 enemy in the battle, jump to routine 1.
- -If LIFE is at or below 50%, and self cast Nail Slice last turn, jump to routine 2.
- -If there is only 1 enemy in the battle, and self cast Nail Slice last turn, jump to routine 2.
- -If LIFE is at or below 50%, jump to routine 0.
- -If there is only 1 enemy in the battle, jump to routine 0.
- -If self cast Nail Slice last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Nail Slice (Targets the front row).
- -30% chance to cast Thunderfall (Targets the front row).
- Routine 1:
- -50% chance to Call for Help (Summons 2 Cure Wisps).
- -30% chance to cast Thunderfall (Targets the front row).
- -20% chance to cast Nail Slice (Targets the front row).
- Routine 2:
- -30% chance to cast Thunderfall (Targets the front row).
- -70% chance to cast Nail Slice (Targets the front row).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Thunderfall (Targets the front row).
- Stony Dragon
- ============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If at least 1 party member is Petrified, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Neck Bite (Targets party members that are not petrified).
- -40% chance to cast Stone Gaze (Targets party members that are not petrified).
- Routine 1:
- -90% chance to cast Neck Bite (Targets party members that are not petrified).
- -10% chance to cast Stone Gaze (Targets party members that are not petrified).
- Routine 2:
- -100% chance to cast Stone Gaze (Targets party members that are not petrified).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Neck Bite (Default targeting).
- Worm Dragon
- ===========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Cursed, jump to routine 1.
- -If at least 1 party member is Cursed, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Bind Slash (Targets the back row).
- -40% chance to cast Cursed Howl.
- Routine 1:
- -100% chance to cast Bind Slash (Targets the back row).
- Routine 2:
- -80% chance to cast Bind Slash (Targets the back row).
- -20% chance to cast Cursed Howl.
- Routine 3:
- -80% chance to cast Cursed Howl.
- -20% chance to cast Bind Slash (Targets the back row).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Bind Slash (Default targeting).
- Stegosaurus
- ===========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If LIFE is at or below 40%, and LIFE is at or below 80%, jump to routine 2.
- -If LIFE is at or below 80%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to do nothing.
- -50% chance to cast Bumble (Targets the party member with the highest LIFE).
- Routine 1:
- -40% chance to cast chance to cast Bumble (Targets the party member with the highest LIFE).
- -30% chance to cast Tail Swing (Targets the front row).
- -30% chance to do nothing.
- Routine 2:
- -60% chance to cast Tail Swing (Targets the front row).
- -20% chance to cast chance to cast Bumble (Targets the party member with the highest LIFE).
- -20% chance to do nothing.
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Bumble (Default targeting).
- Armanos
- =======
- Conditions:
- -If the turns spent in battle is divisible by 3, and self is inflicted with Skill Seal, jump to routine 1.
- -If the turns spent in battle is divisible by 3, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Magnum Head (Default targeting).
- Routine 1:
- -100% chance to cast Rock Cannon (Default targeting).
- Routine 2:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Magnum Head (Default targeting).
- Wyvern
- ======
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, and all living party members are Blind, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 5.
- -If all living party members are Blind, jump to routine 4.
- -If self cast Sonic Boom last turn, and at least 1 party member is Blind, jump to routine 3.
- -If self cast Sandstorm last turn, and at least 1 party member is Blind, jump to routine 3.
- -If self cast Sonic Boom last turn, jump to routine 1.
- -If self cast Sandstorm last turn, jump to routine 2.
- -If at least 1 party member is Blind, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Wing Cutter (Default targeting).
- -30% chance to cast Sonic Boom.
- -20% chance to cast Sandstorm.
- Routine 1:
- -80% chance to cast Wing Cutter (Targets the party member with the highest LIFE).
- -20% chance to cast Sandstorm.
- Routine 2:
- -50% chance to cast Wing Cutter (Default targeting).
- -50% chance to cast Sonic Boom.
- Routine 3:
- -50% chance to cast Wing Cutter (Default targeting).
- -40% chance to cast Sonic Boom.
- -10% chance to cast Sandstorm.
- Routine 4:
- -50% chance to cast Wing Cutter (Targets the party member with the highest LIFE).
- -50% chance to cast Sonic Boom.
- Routine 5:
- -80% chance to cast Sandstorm.
- -20% chance to cast Sonic Boom.
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Wing Cutter (Targets the party member with the highest LIFE).
- Dragon-Froid
- ============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If any other enemies cast Evil Knuckle, and Dead End last turn, and the number of buffs across all enemies is less than 1, jump to routine 2.
- -If any other enemies cast Evil Knuckle, and Dead End last turn, jump to routine 2.
- -If any other enemies cast Evil Knuckle last turn, and the number of buffs across all enemies is less than 1, jump to routine 3.
- -If any other enemies cast Dead End last turn, and the number of buffs across all enemies is less than 1, jump to routine 3.
- -If any other enemies cast Evil Knuckle last turn, jump to routine 2.
- -If any other enemies cast Dead End last turn, jump to routine 2.
- -If self cast Shock Bolt last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -80% chance to cast Needle Fin (Targets the front row).
- -20% chance to cast Shock Bolt.
- Routine 1:
- -100% chance to cast Needle Fin (Targets the front row).
- Routine 2:
- -80% chance to cast Defense Zone.
- -20% chance to cast Shock Bolt.
- Routine 3:
- -80% chance to cast Shock Bolt.
- -20% chance to cast Needle Fin (Targets the front row).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Needle Fin (Default targeting).
- Wolf Dragon
- ===========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If at least 1 party member has a Resist Down (Damage) debuff, self cast Baying last turn, and self cast Bloody Dance last turn, jump to routine 4.
- -If at least 1 party member has a Resist Down (Damage) debuff, and self cast Baying last turn, jump to routine 4.
- -If at least 1 party member has a Resist Down (Damage) debuff, and self cast Bloody Dance last turn, jump to routine 1.
- -If at least 1 party member has a Resist Down (Damage) debuff, jump to routine 1.
- -If self cast Baying last turn, jump to routine 4.
- -If self cast Bloody Dance last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Claw and Fang (Default targeting).
- -30% chance to cast Baying.
- Routine 1:
- -70% chance to cast Claw and Fang (Default targeting).
- -30% chance to cast Bloody Dance.
- Routine 2:
- -70% chance to cast Claw and Fang (Default targeting).
- -30% chance to cast Baying.
- Routine 3:
- -70% chance to cast Baying.
- -20% chance to cast Claw and Fang (Default targeting).
- -10% chance to cast Bloody Dance (Default targeting).
- Routine 4:
- -80% chance to cast Bloody Dance.
- -20% chance to cast Claw and Fang (Default targeting).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Claw and Fang (Default targeting).
- Evil Dragon
- ===========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If LIFE is at or below 25%, jump to routine 2.
- -If LIFE is at or below 50%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -80% chance to cast Evil Knuckle (Default targeting).
- -20% chance to cast Dead End.
- Routine 1:
- -70% chance to cast Evil Knuckle (Default targeting).
- -30% chance to cast Dead End.
- Routine 2:
- -70% chance to cast Dead End.
- -30% chance to cast Evil Knuckle (Default targeting).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Evil Knuckle (Default targeting).
- Igorias
- =======
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If self cast Featherstorm last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Blazing Beak (Targets the front row).
- -40% chance to cast Feather Rain.
- Routine 1:
- -80% chance to cast Blazing Beak (Targets the front row).
- -20% chance to cast Feather Rain.
- Routine 2:
- -90% chance to cast Mach Wing.
- -10% chance to cast Feather Rain.
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Blazing Beak (Targets the front row).
- Armored Dragon
- ==============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self cast Gather Power last turn, jump to routine 4.
- -If self cast Headbutt last turn, at least 1 party member is Paralyzed, and LIFE is at or below 30%, jump to routine 0.
- -If self cast Headbutt last turn, and at least 1 party member is Paralyzed, jump to routine 3.
- -If at least 1 party member is Paralyzed, and LIFE is at or below 30%, jump to routine 0.
- -If self cast Headbutt last turn, jump to routine 1.
- -If at least 1 party member is Paralyzed, jump to routine 3.
- -If LIFE is at or below 30%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Freezing Cut (Default targeting).
- -40% chance to cast Megaheadbutt (Targets the front row).
- Routine 1:
- -80% chance to cast Freezing Cut (Default targeting).
- -20% chance to cast Megaheadbutt (Targets the front row).
- Routine 2:
- -80% chance to cast Megaheadbutt (Targets the front row).
- -20% chance to cast Freezing Cut (Default targeting).
- Routine 3:
- -50% chance to cast Gather Power (Targets self).
- -30% chance to cast Freezing Cut (Default targeting).
- -20% chance to cast Megaheadbutt (Targets the front row).
- Routine 4:
- -100% chance to cast Megaheadbutt (Targets the front row).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Freezing Cut (Default targeting).
- Firebreather
- ============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If self cast Ring of Fire last turn, jump to routine 3.
- -If LIFE is at or below 30%, jump to routine 2.
- -If LIFE is at or below 70%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Whiskers (Targets the front row).
- Routine 1:
- -75% chance to cast Whiskers (Targets the front row).
- -25% chance to cast Ring of Fire (Level 2).
- Routine 2:
- -100% chance to cast Ring of Fire (Level 2).
- Routine 3:
- -50% chance to cast Whiskers (Targets the front row).
- -50% chance to cast Whiskers (Targets the party member with the highest LIFE).
- Routine 4:
- -100% chance to cast Ring of Fire (Level 2).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Whiskers (Default targeting).
- Megamouth Dragon
- ================
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self cast Gobble Up last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Tear to Shreds (Default targeting).
- -25% chance to cast Gobble Up (Targets Fighters, Rogues, Samurai, and Knights).
- Routine 1:
- -90% chance to cast Tear to Shreds (Default targeting).
- -10% chance to cast Gobble Up (Targets Fighters, Rogues, Samurai, and Knights).
- Routine 2:
- -100% chance to cast Gobble Up (Targets Fighters, Rogues, Samurai, and Knights).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Tear to Shreds (Default targeting).
- Chasm Dragon
- ============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self cast Gather Power last turn, jump to routine 1.
- -If LIFE is at or below 25%, and LIFE is at or below 50%, jump to routine 3.
- -If LIFE is at or below 50%, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Elegant Slash (Targets the party member with the highest LIFE).
- -30% chance to cast Assault.
- Routine 1:
- -100% chance to cast Assault.
- Routine 2:
- -100% chance to cast Gather Power (Targets self).
- Routine 3:
- -80% chance to cast Assault.
- -20% chance to cast Elegant Slash (Targets the party member with the highest LIFE).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Elegant Slash (Default targeting).
- Little Dragon
- =============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If all living party members are Asleep, jump to routine 1.
- -If at least 1 party member is Asleep, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Suckle (Targets the party member with the highest LIFE).
- -50% chance to cast Sleep Bite (Targets party members that are not asleep).
- Routine 1:
- -100% chance to cast Suckle (Targets the party member with the highest LIFE).
- Routine 2:
- -50% chance to cast Sleep Bite (Targets party members that are not asleep).
- -25% chance to cast Suckle (Targets the party member with the highest LIFE).
- -25% chance to cast Suckle (Targets party members that are asleep).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Suckle (Default targeting).
- Dragonfish
- ==========
- Conditions:
- -If self is inflicted with Fear, Skill Seal, and Poison, jump to routine 4.
- -If self is inflicted with Fear, and Skill Seal, jump to routine 4.
- -If self is inflicted with Fear, and Poison, jump to routine 3.
- -If self is inflicted with Skill Seal, and Poison, jump to routine 4.
- -If self is inflicted with Fear, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If self is inflicted with Poison, jump to routine 3.
- -If self is inflicted with Bleed, Blind, and Masked Pain, jump to routine 3.
- -If self is inflicted with Bleed, and Blind, jump to routine 3.
- -If self is inflicted with Bleed, and Masked Pain, jump to routine 3.
- -If self is inflicted with Blind, and Masked Pain, jump to routine 3.
- -If self is inflicted with Bleed, jump to routine 3.
- -If self is inflicted with Blind, jump to routine 3.
- -If self is inflicted with Masked Pain, jump to routine 3.
- -If self cast Plasma Spike last turn, and self has at least 1 debuff, jump to routine 3.
- -If self cast Fire Breath last turn, and self has at least 1 debuff, jump to routine 3.
- -If self cast Plasma Spike last turn, jump to routine 1.
- -If self cast Fire Breath last turn, jump to routine 2.
- -If self has at least 1 debuff, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Plasma Spike (Level 2).
- -50% chance to cast Fire Breath (Level 3).
- Routine 1:
- -100% chance to cast Fire Breath (Level 3).
- Routine 2:
- -100% chance to cast Plasma Spike (Level 2).
- Routine 3:
- -75% chance to use a basic attack (Targets the party member with the highest LIFE).
- -25% chance to cast Tail Uppercut (Targets the party member with the highest LIFE).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Tail Uppercut (Default targeting).
- Wiry Dragon
- ===========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, and all living party members are Confused, jump to routine 0.
- -If the turns spent in battle is divisible by 4, and all living party members are Confused, jump to routine 0.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If the turns spent in battle is divisible by 4, jump to routine 4.
- -If all living party members are Confused, jump to routine 0.
- -If at least 1 party member is Confused, and self cast Rake last turn, jump to routine 3.
- -If at least 1 party member is Confused, jump to routine 1.
- -If self cast Rake last turn, jump to routine 0.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Grind (Default targeting).
- -50% chance to cast Rake.
- Routine 1:
- -100% chance to cast Grind (Default targeting).
- Routine 2:
- -100% chance to cast Riot Scream.
- Routine 3:
- -50% chance to cast Grind (Default targeting).
- -50% chance to cast Rake.
- Routine 4:
- -100% chance to cast Riot Scream.
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Grind (Default targeting).
- Tyrannosaurus
- =============
- Conditions:
- -If the turns spent in battle is divisible by 4, and self is inflicted with Skill Seal, jump to routine 1.
- -If the turns spent in battle is divisible by 4, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If self is inflicted with Fear, Curse, and Poison, jump to routine 2.
- -If self is inflicted with Fear, and Curse, jump to routine 2.
- -If self is inflicted with Fear, and Poison, jump to routine 2.
- -If self is inflicted with Curse, and Poison, jump to routine 2.
- -If self is inflicted with Fear, jump to routine 2.
- -If self is inflicted with Curse, jump to routine 2.
- -If self is inflicted with Poison, jump to routine 2.
- -If self is inflicted with Bleed, Blind, and Masked Pain, jump to routine 2.
- -If self is inflicted with Bleed, and Blind, jump to routine 2.
- -If self is inflicted with Bleed, and Masked Pain, jump to routine 2.
- -If self is inflicted with Blind, and Masked Pain, jump to routine 2.
- -If self is inflicted with Bleed, jump to routine 2.
- -If self is inflicted with Blind, jump to routine 2.
- -If self is inflicted with Masked Pain, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Sharptooth (Targets the front row).
- -50% chance to cast Sharptooth (Targets the party member with the highest LIFE).
- Routine 1:
- -100% chance to cast Tyrant Dance.
- Routine 2:
- -50% chance to cast Tyrant Dance.
- -50% chance to cast Sharptooth (Targets the front row).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Sharptooth (Default targeting).
- Wyrm
- ====
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, jump to routine 5.
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If all living party members are inflicted with Skill Seal, jump to routine 4.
- -If self cast Sonic Boom last turn, and at least 1 party member is inflicted with Skill Seal, jump to routine 3.
- -If self cast Silent Wind last turn, and at least 1 party member is inflicted with Skill Seal, jump to routine 3.
- -If self cast Sonic Boom last turn, jump to routine 1.
- -If self cast Silent Wind last turn, jump to routine 2.
- -If at least 1 party member is inflicted with Skill Seal, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -40% chance to cast Volt Claw (Default targeting).
- -40% chance to cast Sonic Boom.
- -20% chance to cast Silent Wind.
- Routine 1:
- -60% chance to cast Volt Claw (Targets the party member with the highest LIFE).
- -20% chance to cast Sonic Boom.
- -20% chance to cast Silent Wind.
- Routine 2:
- -50% chance to cast Volt Claw (Default targeting).
- -50% chance to cast Sonic Boom.
- Routine 3:
- -50% chance to cast Volt Claw (Targets the party member with the highest LIFE).
- -40% chance to cast Sonic Boom.
- -10% chance to cast Silent Wind.
- Routine 4:
- -50% chance to cast Volt Claw (Targets the party member with the highest LIFE).
- -50% chance to cast Sonic Boom.
- Routine 5:
- -80% chance to cast Silent Wind.
- -20% chance to cast Sonic Boom.
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Volt Claw (Default targeting).
- Angler Dragon
- =============
- Conditions:
- -If self is inflicted with Skill Seal, and the turns spent in battle is divisible by 3, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is divisible by 3, jump to routine 0.
- -If the party has at least 4 dispellable buffs, and the party has at least 1 dispellable buff, jump to routine 1.
- -If the party has at least 1 dispellable buff, jump to routine 2.
- -Else, jump to routine 3.
- Routine 0:
- -100% chance to cast Perplexing Light (Targets self).
- Routine 1:
- -100% chance to cast Deep Darkness.
- Routine 2:
- -80% chance to cast Doublebrush (Default targeting).
- -20% chance to cast Deep Darkness.
- Routine 3:
- -100% chance to cast Doublebrush (Targets the party member with the highest LIFE).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Doublebrush (Default targeting).
- Stingdrake
- ==========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If self cast Icicle Rain last turn, and all living party members are Poisoned, jump to routine 3.
- -If all living party members are Poisoned, and self cast Poison Tail last turn, jump to routine 3.
- -If self cast Icicle Rain last turn, jump to routine 2.
- -If all living party members are Poisoned, jump to routine 3.
- -If self cast Poison Tail last turn, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Frozen Fang (Default targeting).
- -20% chance to cast Poison Tail (Targets party members that are not poisoned).
- -20% chance to cast Icicle Rain (Level 2).
- Routine 1:
- -80% chance to cast Icicle Rain (Level 2).
- -20% chance to cast Frozen Fang (Default targeting).
- Routine 2:
- -60% chance to cast Frozen Fang (Default targeting).
- -40% chance to cast Poison Tail (Targets party members that are not poisoned).
- Routine 3:
- -60% chance to cast Frozen Fang (Default targeting).
- -40% chance to cast Icicle Rain (Level 2).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Frozen Fang (Default targeting).
- Molewyrm
- ========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Cursed, jump to routine 1.
- -If at least 1 party member is Cursed, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Bind Slash (Targets the back row).
- -25% chance to cast Cursed Howl.
- -25% chance to cast Tail Swing (Targets the front row).
- Routine 1:
- -75% chance to cast Tail Swing (Default targeting).
- -25% chance to cast Bind Slash (Targets the back row).
- Routine 2:
- -75% chance to cast Tail Swing (Targets the front row).
- -25% chance to cast Bind Slash (Targets the back row).
- Routine 3:
- -100% chance to cast Cursed Howl.
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Bind Slash (Default targeting).
- Moon Dragon
- ===========
- Conditions:
- -If the turns spent in battle is equal to 1, the turns spent in battle is equal to or less than 2, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, and the turns spent in battle is equal to or less than 2, jump to routine 4.
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to or less than 2, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to or less than 2, jump to routine 5.
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If all living party members are Afraid, and self cast Inflate last turn, jump to routine 3.
- -If all living party members are Afraid, jump to routine 3.
- -If self cast Inflate last turn, jump to routine 1.
- -If self cast Flame Bomb last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Squash (Default targeting).
- -50% chance to cast Inflate.
- Routine 1:
- -100% chance to cast Flame Bomb (Level 3).
- Routine 2:
- -75% chance to cast Squash (Default targeting).
- -25% chance to cast Inflate.
- Routine 3:
- -100% chance to cast Squash (Default targeting).
- Routine 4:
- -100% chance to cast Insipid Orgling.
- Routine 5:
- -100% chance to cast Foolhardy.
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Squash (Default targeting).
- Marshasaurus
- ============
- Conditions:
- -If the turns spent in battle is divisible by 4, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is divisible by 4, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If LIFE is at or below 30%, and LIFE is at or below 80%, jump to routine 2.
- -If LIFE is at or below 80%, jump to routine 1.
- -If the party was taken by a surprise attack, and the turns spent in battle is equal to 1, jump to routine 3.
- -If the party was taken by a surprise attack, jump to routine 0.
- -If the turns spent in battle is equal to 1, jump to routine 0.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to do nothing.
- -50% chance to cast Bumble (Targets the party member with the highest LIFE).
- Routine 1:
- -50% chance to cast Bumble (Targets the party member with the highest LIFE).
- -50% chance to cast Tail Swing (Targets the front row).
- Routine 2:
- -70% chance to cast Assault.
- -30% chance to cast Tail Swing (Targets the front row).
- Routine 3:
- -100% chance to cast Assault.
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Bumble (Default targeting).
- Starflow Dragon
- ===============
- Conditions:
- -If self is inflicted with Skill Seal, and self cast Heartsick Fog last turn, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If self cast Heartsick Fog last turn, jump to routine 5.
- -If at least 1 party member has the Resist Down (Damage) debuff, and self cast Plasma Spike last turn, jump to routine 3.
- -If at least 1 party member has the Resist Down (Damage) debuff, jump to routine 1.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self cast Plasma Spike last turn, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Press (Default targeting).
- -25% chance to cast Heartsick Fog.
- Routine 1:
- -75% chance to cast Press (Default targeting).
- -25% chance to cast Plasma Spike (Level 3).
- Routine 2:
- -100% chance to cast Heartsick Fog.
- Routine 3:
- -100% chance to cast Press (Default targeting).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Press (Default targeting).
- Routine 5:
- -100% chance to cast Plasma Spike (Level 3).
- Coyote Dragon
- =============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If self cast Baying last turn, jump to routine 4.
- -If at least 1 party member has a Resist Down (Damage) debuff, and self cast Bloody Dance last turn, jump to routine 1.
- -If at least 1 party member has a Resist Down (Damage) debuff, jump to routine 1.
- -If self cast Bloody Dance last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Savage Claw (Default targeting).
- -30% chance to cast Baying.
- Routine 1:
- -70% chance to cast Savage Claw (Default targeting).
- -30% chance to cast Bloody Dance.
- Routine 2:
- -70% chance to cast Savage Claw (Default targeting).
- -30% chance to cast Baying.
- Routine 3:
- -70% chance to cast Baying.
- -20% chance to cast Savage Claw (Default targeting).
- -10% chance to cast Bloody Dance (Default targeting).
- Routine 4:
- -80% chance to cast Bloody Dance.
- -20% chance to cast Savage Claw (Default targeting).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Savage Claw (Default targeting).
- Microdragon
- ===========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, and the number of debuffs on the party is equal to or greater than 2, jump to routine 1.
- -If self is inflicted with Skill Seal, and the number of debuffs on the party is equal to or greater than 2, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If the number of debuffs on the party is equal to or greater than 2, jump to routine 1.
- -If self cast Heat Zone last turn, jump to routine 4.
- -If self cast Fire Breath last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Gnaw (Targets the front row).
- -25% chance to cast Heat Zone.
- Routine 1:
- -50% chance to cast Gnaw (Targets the front row).
- -50% chance to cast Fire Breath (Level 3).
- Routine 2:
- -100% chance to cast Gnaw (Targets the front row).
- Routine 3:
- -75% chance to cast Heat Zone.
- -25% chance to cast Gnaw (Targets the front row).
- Routine 4:
- -75% chance to cast Fire Breath (Level 3).
- -25% chance to cast Gnaw (Targets the front row).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Gnaw (Default targeting).
- Orcanos Dragon
- ==============
- Conditions:
- -If self is inflicted with Poison, Fear, and Masked Pain, jump to routine 3.
- -If self is inflicted with Poison, and Fear, jump to routine 3.
- -If self is inflicted with Poison, and Masked Pain, jump to routine 3.
- -If self is inflicted with Fear, and Masked Pain, jump to routine 3.
- -If self is inflicted with Poison, jump to routine 3.
- -If self is inflicted with Fear, jump to routine 3.
- -If self is inflicted with Masked Pain, jump to routine 3.
- -If self cast Plasma Spike last turn, and self has at least 1 debuff, jump to routine 3.
- -If self cast Icicle Rain last turn, and self has at least 1 debuff, jump to routine 3.
- -If self cast Plasma Spike last turn, jump to routine 1.
- -If self cast Icicle Rain last turn, jump to routine 2.
- -If self has at least 1 debuff, jump to routine 3.
- -If the turns spent in battle is equal to 1, self is inflicted with Skill Seal, and the party was taken by a surprise attack, jump to routine 5.
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, and the party was taken by a surprise attack, jump to routine 0.
- -If self is inflicted with Skill Seal, and the party was taken by a surprise attack, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Plasma Spike (Level 2).
- -50% chance to cast Icicle Rain (Level 2).
- Routine 1:
- -100% chance to cast Icicle Rain (Level 2).
- Routine 2:
- -100% chance to cast Plasma Spike (Level 2).
- Routine 3:
- -75% chance to use a basic attack (Targets the party member with the highest LIFE).
- -25% chance to cast Tail Uppercut (Targets the party member with the highest LIFE).
- Routine 4:
- -100% chance to cast Reflect Mirror (Targets self).
- Routine 5:
- -75% chance to use a basic attack (Targets the party member with the highest LIFE).
- -25% chance to cast Tail Uppercut (Targets the party member with the highest LIFE).
- Eerie Dragon
- ============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If at least 1 party member is Petrified, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Neck Bite (Targets party members that are not petrified).
- -30% chance to cast Stone Breath.
- Routine 1:
- -90% chance to cast Neck Bite (Targets party members that are not petrified).
- -10% chance to cast Stone Breath.
- Routine 2:
- -75% chance to cast Stone Breath.
- -25% chance to cast Neck Bite (Targets party members that are not petrified).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Neck Bite (Default targeting).
- Ravenous Dragon
- ===============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, and LIFE is at or below 30%, jump to routine 3.
- -If the turns spent in battle is equal to 1, and the turns spent in battle is equal to or less than 2, jump to routine 2.
- -If LIFE is at or below 30%, and the turns spent in battle is equal to or less than 2, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If LIFE is at or below 30%, jump to routine 3.
- -If the turns spent in battle is equal to or less than 2, jump to routine 4.
- -If at least 1 party member has a DEF Down debuff, jump to routine 1, and the turns spent in battle is equal to or less than 3, jump to routine 5.
- -If at least 1 party member has a DEF Down debuff, jump to routine 1.
- -If the turns spent in battle is equal to or less than 3, jump to routine 5.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Molten Shower.
- -40% chance to cast Tear to Shreds (Default targeting).
- -10% chance to cast Genocide.
- Routine 1:
- -100% chance to cast Tear to Shreds (Default targeting).
- Routine 2:
- -100% chance to cast Gobble Up (Targets Fighters, Rogues, Samurai, and Knights).
- Routine 3:
- -60% chance to cast Tear to Shreds (Default targeting).
- -40% chance to cast Genocide.
- Routine 4:
- -100% chance to cast Molten Shower.
- Routine 5:
- -100% chance to cast Genocide.
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Tear to Shreds (Default targeting).
- Longhorn
- ========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self cast Great Horn last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Skewer (Default targeting).
- -25% chance to cast Great Horn (Default targeting).
- Routine 1:
- -100% chance to cast Skewer (Default targeting).
- Routine 2:
- -100% chance to cast Assault.
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Skewer (Default targeting).
- Fervored Dragon
- ===============
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 2, jump to routine 3.
- -If LIFE is at or below 25%, and self has a DEF UP buff, jump to routine 2.
- -If LIFE is at or below 25%, jump to routine 2.
- -If self has a DEF UP buff, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Harden Skin (Targets self).
- -50% chance to cast Crash (Default targeting).
- Routine 1:
- -100% chance to cast Harden Skin (Targets self).
- Routine 2:
- -100% chance to cast Crash (Default targeting).
- Routine 3:
- -100% chance to cast Rebirth (Targets self).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Crash (Default targeting).
- Magmaroth
- =========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is divisible by 3, and at least 1 party member is Petrified, jump to routine 2.
- -If the turns spent in battle is divisible by 3, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Flame Head (Default targeting).
- -25% chance to cast Rock Cannon (Level 2) (Default targeting).
- Routine 1:
- -50% chance to cast Fireball (Targets the party member with the highest LIFE).
- -50% chance to cast Stone Breath.
- Routine 2:
- -50% chance to cast Fireball (Targets the party member with the highest LIFE).
- -25% chance to cast Rock Cannon (Level 2) (Default targeting).
- -25% chance to cast Flame Head (Default targeting).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Flame Head (Default targeting).
- Dinosaurus
- ==========
- Conditions:
- -If self cast Gather Power last turn, jump to routine 3.
- -If the turns spent in battle is divisible by 3, LIFE is at or below 30%, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is divisible by 3, and LIFE is at or below 30%, jump to routine 2.
- -If the turns spent in battle is divisible by 3, and self is inflicted with Skill Seal, jump to routine 4.
- -If LIFE is at or below 30%, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is divisible by 3, jump to routine 1.
- -If LIFE is at or below 30%, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If self is inflicted with Bleed, Blind, and Masked Pain, jump to routine 2.
- -If self is inflicted with Bleed, and Blind, jump to routine 2.
- -If self is inflicted with Bleed, and Masked Pain, jump to routine 2.
- -If self is inflicted with Blind, and Masked Pain, jump to routine 2.
- -If self is inflicted with Bleed, jump to routine 2.
- -If self is inflicted with Blind, jump to routine 2.
- -If self is inflicted with Masked Pain, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Sharptooth (Targets the front row).
- -25% chance to cast Sharptooth (Targets the party member with the highest LIFE).
- Routine 1:
- -100% chance to cast Gather Power.
- Routine 2:
- -50% chance to cast Tyrant Dance.
- -50% chance to cast Sharptooth (Targets the front row).
- Routine 3:
- -100% chance to cast Tyrant Dance.
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Sharptooth (Default targeting).
- Dragonfly X
- ===========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Confused, jump to routine 1.
- -If at least 1 party member is Confused, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Frenzybuzz (Default targeting).
- -40% chance to cast Buzzwing (Default targeting).
- Routine 1:
- -100% chance to cast Buzzwing (Default targeting).
- Routine 2:
- -80% chance to cast Buzzwing (Default targeting).
- -20% chance to cast Frenzybuzz (Default targeting).
- Routine 3:
- -100% chance to cast Frenzybuzz (Default targeting).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Buzzwing (Default targeting).
- Little Dragon X
- ===============
- Conditions:
- -If all living party members are Asleep, and self is inflicted with Skill Seal, jump to routine 3.
- -If all living party members are Asleep, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If at least 1 party member is Asleep, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Gnaw (Targets the party member with the highest LIFE).
- -50% chance to cast Sleep Bite (Targets party members that are not asleep).
- Routine 1:
- -100% chance to cast Gnaw (Targets the party member with the highest LIFE).
- Routine 2:
- -50% chance to cast Sleep Bite (Targets party members that are not asleep).
- -25% chance to cast Gnaw (Targets the party member with the highest LIFE).
- -25% chance to cast Gnaw (Targets party members that are asleep).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Gnaw (Default targeting).
- Pteranosaur X
- =============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If at least 1 party member is Confused, and self cast Rake last turn, jump to routine 3.
- -If at least 1 party member is Confused, jump to routine 1.
- -If self cast Rake last turn, jump to routine 0.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Grind (Level 2) (Default targeting).
- -20% chance to cast Rake (Level 2).
- -20% chance to cast Riot Scream.
- Routine 1:
- -100% chance to cast Grind (Level 2) (Default targeting).
- Routine 2:
- -100% chance to cast Riot Scream.
- Routine 3:
- -60% chance to cast Grind (Level 2) (Default targeting).
- -20% chance to cast Rake (Level 2).
- -20% chance to cast Riot Scream.
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Grind (Level 2) (Default targeting).
- Tower Dragon X
- ==============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, and all living party members are Poisoned, jump to routine 2.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If all living party members are Poisoned, jump to routine 2.
- -If at least 1 party member is Poisoned, and self cast Putrid Breath last turn, jump to routine 4.
- -If at least 1 party member is Poisoned, and LIFE is at or below 25%, jump to routine 4.
- -If self cast Putrid Breath last turn, and LIFE is at or below 25%, jump to routine 4.
- -If at least 1 party member is Poisoned, jump to routine 1.
- -If LIFE is at or below 25%, jump to routine 5.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Poison Breath (Level 3).
- -30% chance to cast Body Slam (Default targeting).
- Routine 1:
- -50% chance to cast Putrid Breath (Targets party members that are poisoned).
- -30% chance to cast Poison Breath (Level 3).
- -20% chance to cast Body Slam (Default targeting).
- Routine 2:
- -100% chance to guard.
- Routine 3:
- -100% chance to cast Poison Breath (Level 3).
- Routine 4:
- -100% chance to guard.
- Routine 5:
- -100% chance to cast Body Slam (Default targeting).
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Body Slam (Default targeting).
- Faerie Dragon X
- ===============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If there is only 1 enemy in the battle, and self cast Icicle Rain last turn, jump to routine 1.
- -If there is only 1 enemy in the battle, jump to routine 0.
- -If self cast Icicle Rain last turn, jump to routine 2.
- -Else, jump to routine 2.
- Routine 0:
- -80% chance to cast Needle Fin (Level 2) (Targets the front row).
- -20% chance to cast Icicle Rain (Level 2).
- Routine 1:
- -100% chance to cast Needle Fin (Level 2) (Targets the front row).
- Routine 2:
- -80% chance to cast Icicle Rain (Level 2).
- -20% chance to cast Needle Fin (Level 2) (Targets the front row).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Needle Fin (Level 2) (Default targeting).
- Stony Dragon X
- ==============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If at least 1 party member is Petrified, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Neck Bite (Targets party members that are not petrified).
- -30% chance to cast Stone Breath.
- Routine 1:
- -90% chance to cast Neck Bite (Targets party members that are not petrified).
- -10% chance to cast Stone Breath.
- Routine 2:
- -75% chance to cast Stone Breath.
- -25% chance to cast Neck Bite (Targets party members that are not petrified).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Neck Bite (Default targeting).
- Hammerhead X
- ============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self cast Gather Power last turn, jump to routine 4.
- -If self cast Headbutt last turn, and at least 1 party member is Paralyzed, jump to routine 3.
- -If self cast Headbutt last turn, jump to routine 1.
- -If at least 1 party member is Paralyzed, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Downstroke (Default targeting).
- -40% chance to cast Megaheadbutt (Targets the front row).
- Routine 1:
- -80% chance to cast Downstroke (Default targeting).
- -20% chance to cast Megaheadbutt (Targets the front row).
- Routine 2:
- -80% chance to cast Megaheadbutt (Targets the front row).
- -20% chance to cast Downstroke (Default targeting).
- Routine 3:
- -50% chance to cast Gather Power (Targets self).
- -30% chance to cast Downstroke (Default targeting).
- -20% chance to cast Megaheadbutt (Targets the front row).
- Routine 4:
- -100% chance to cast Megaheadbutt (Targets the front row).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Downstroke (Default targeting).
- Angler Dragon X
- ===============
- Conditions:
- -If self is inflicted with Skill Seal, and the turns spent in battle is divisible by 3, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is divisible by 3, jump to routine 0.
- -If the party has at least 4 dispellable buffs, and the party has at least 1 dispellable buff, jump to routine 1.
- -If the party has at least 1 dispellable buff, jump to routine 2.
- -Else, jump to routine 3.
- Routine 0:
- -100% chance to cast Perplexing Light (Targets self).
- Routine 1:
- -100% chance to cast Deep Darkness.
- Routine 2:
- -80% chance to cast Doublebrush (Default targeting).
- -20% chance to cast Deep Darkness.
- Routine 3:
- -100% chance to cast Doublebrush (Targets the party member with the highest LIFE).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Doublebrush (Default targeting).
- Gryphonus X
- ===========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If self cast Featherstorm last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Blazing Beak (Default targeting).
- -40% chance to cast Nail Slice (Targets the front row).
- Routine 1:
- -80% chance to cast Blazing Beak (Default targeting).
- -20% chance to cast Nail Slice (Targets the front row).
- Routine 2:
- -90% chance to cast Mach Wing (Targets self).
- -10% chance to cast Nail Slice (Targets the front row).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Blazing Beak (Targets the front row).
- Mantis Dragon X
- ===============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If LIFE is at or below 60%, there is only 1 enemy in the battle, and self has at least 1 buff, jump to routine 1.
- -If LIFE is at or below 60%, and there is only 1 enemy in the battle, jump to routine 1.
- -If LIFE is at or below 60%, and self has at least 1 buff, jump to routine 3.
- -If there is only 1 enemy in the battle, and self has at least 1 buff, jump to routine 3.
- -If LIFE is at or below 60%, jump to routine 0.
- -If there is only 1 enemy in the battle, jump to routine 0.
- -If self cast Nail Slice last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Thunderfall (Targets the front row).
- -30% chance to cast Nail Slice (Targets the front row).
- -20% chance to cast Kiai (Targets self).
- Routine 1:
- -50% chance to Call for Help (Summons 2 Heal Wisps).
- -25% chance to cast Thunderfall (Targets the front row).
- -25% chance to cast Nail Slice (Targets the front row).
- Routine 2:
- -70% chance to cast Thunderfall (Targets the front row).
- -30% chance to cast Nail Slice (Targets the front row).
- Routine 3:
- -50% chance to cast Thunderfall (Targets the front row).
- -50% chance to cast Nail Slice (Targets the front row).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Thunderfall (Targets the front row).
- Wolf Dragon X
- =============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If at least 1 party member has a Resist Down (Damage) debuff, self cast Baying last turn, and self cast Bloody Dance last turn, jump to routine 4.
- -If at least 1 party member has a Resist Down (Damage) debuff, and self cast Baying last turn, jump to routine 4.
- -If at least 1 party member has a Resist Down (Damage) debuff, and self cast Bloody Dance last turn, jump to routine 1.
- -If at least 1 party member has a Resist Down (Damage) debuff, jump to routine 1.
- -If self cast Baying last turn, jump to routine 4.
- -If self cast Bloody Dance last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Savage Claw (Default targeting).
- -30% chance to cast Baying.
- Routine 1:
- -70% chance to cast Savage Claw (Default targeting).
- -30% chance to cast Bloody Dance.
- Routine 2:
- -70% chance to cast Savage Claw (Default targeting).
- -30% chance to cast Baying.
- Routine 3:
- -70% chance to cast Baying.
- -20% chance to cast Savage Claw (Default targeting).
- -10% chance to cast Bloody Dance (Default targeting).
- Routine 4:
- -80% chance to cast Bloody Dance.
- -20% chance to cast Savage Claw (Default targeting).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Savage Claw (Default targeting).
- Dragonfish X
- ============
- Conditions:
- -If self is inflicted with Fear, Skill Seal, and Poison, jump to routine 4.
- -If self is inflicted with Fear, and Skill Seal, jump to routine 4.
- -If self is inflicted with Fear, and Poison, jump to routine 3.
- -If self is inflicted with Skill Seal, and Poison, jump to routine 4.
- -If self is inflicted with Fear, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If self is inflicted with Poison, jump to routine 3.
- -If self is inflicted with Bleed, Blind, and Masked Pain, jump to routine 3.
- -If self is inflicted with Bleed, and Blind, jump to routine 3.
- -If self is inflicted with Bleed, and Masked Pain, jump to routine 3.
- -If self is inflicted with Blind, and Masked Pain, jump to routine 3.
- -If self is inflicted with Bleed, jump to routine 3.
- -If self is inflicted with Blind, jump to routine 3.
- -If self is inflicted with Masked Pain, jump to routine 3.
- -If self cast Plasma Spike last turn, and self has at least 1 debuff, jump to routine 3.
- -If self cast Fire Breath last turn, and self has at least 1 debuff, jump to routine 3.
- -If self cast Plasma Spike last turn, jump to routine 1.
- -If self cast Fire Breath last turn, jump to routine 2.
- -If self has at least 1 debuff, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Plasma Spike (Level 2).
- -50% chance to cast Fire Breath (Level 3).
- Routine 1:
- -100% chance to cast Fire Breath (Level 3).
- Routine 2:
- -100% chance to cast Plasma Spike (Level 2).
- Routine 3:
- -75% chance to use a basic attack (Targets the party member with the highest LIFE).
- -25% chance to cast Tail Uppercut (Targets the party member with the highest LIFE).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Tail Uppercut (Default targeting).
- Wyvern X
- ========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, jump to routine 5.
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If all living party members are inflicted with Skill Seal, jump to routine 4.
- -If self cast Sonic Boom last turn, and at least 1 party member is inflicted with Skill Seal, jump to routine 3.
- -If self cast Silent Wind last turn, and at least 1 party member is inflicted with Skill Seal, jump to routine 3.
- -If self cast Sonic Boom last turn, jump to routine 1.
- -If self cast Silent Wind last turn, jump to routine 2.
- -If at least 1 party member is inflicted with Skill Seal, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Volt Claw (Level 2) (Default targeting).
- -20% chance to cast Sonic Boom.
- -20% chance to cast Silent Wind.
- Routine 1:
- -60% chance to cast Volt Claw (Level 2) (Targets the party member with the highest LIFE).
- -40% chance to cast Silent Wind.
- Routine 2:
- -50% chance to cast Volt Claw (Level 2) (Default targeting).
- -50% chance to cast Sonic Boom.
- Routine 3:
- -60% chance to cast Volt Claw (Level 2) (Targets the party member with the highest LIFE).
- -30% chance to cast Sonic Boom.
- -10% chance to cast Silent Wind.
- Routine 4:
- -60% chance to cast Volt Claw (Level 2) (Targets the party member with the highest LIFE).
- -40% chance to cast Sonic Boom.
- Routine 5:
- -80% chance to cast Silent Wind.
- -20% chance to cast Sonic Boom.
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Volt Claw (Level 2) (Default targeting).
- Armanos X
- =========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is divisible by 3, and at least 1 party member is Petrified, jump to routine 2.
- -If the turns spent in battle is divisible by 3, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Magnum Head (Default targeting).
- -25% chance to cast Rock Cannon (Default targeting).
- Routine 1:
- -50% chance to cast Rock Cannon (Default targeting).
- -50% chance to cast Stone Breath.
- Routine 2:
- -75% chance to cast Rock Cannon (Default targeting).
- -25% chance to cast Magnum Head (Default targeting).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Magnum Head (Default targeting).
- Serpentine X
- ============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Blind, jump to routine 2.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If at least 1 party member is Blind, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Press (Level 2) (Default targeting).
- -30% chance to cast Heavy Fog (Level 2).
- Routine 1:
- -40% chance to cast Press (Level 2) (Targets the party member with the highest LIFE).
- -40% chance to cast Press (Level 2) (Targets the front row).
- -20% chance to cast Heavy Fog (Level 2).
- Routine 2:
- -50% chance to cast Press (Level 2) (Targets the party member with the highest LIFE).
- -50% chance to cast Press (Level 2) (Targets the front row).
- Routine 3:
- -80% chance to cast Heavy Fog (Level 2).
- -20% chance to cast Press (Level 2) (Targets the front row).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Press (Level 2) (Default targeting).
- Enshentas X
- ===========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 3.
- -If LIFE is at or below 20%, and self has a DEF UP buff, jump to routine 2.
- -If LIFE is at or below 20%, jump to routine 2.
- -If self has a DEF UP buff, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Ice Javelin (Level 3) (Default targeting).
- -30% chance to cast Harden Skin (Targets self).
- -20% chance to cast Icewedge (Level 2) (Default targeting).
- Routine 1:
- -80% chance to cast Harden Skin (Targets self).
- -20% chance to cast Icewedge (Level 2) (Default targeting).
- Routine 2:
- -50% chance to cast Ice Javelin (Level 3) (Default targeting).
- -50% chance to cast Icewedge (Level 2) (Targets the party member with the highest LIFE).
- Routine 3:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Icewedge (Level 2) (Default targeting).
- Stegosaurus X
- =============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If LIFE is at or below 30%, and LIFE is at or below 80%, jump to routine 2.
- -If LIFE is at or below 80%, jump to routine 1.
- -If the party was taken by a surprise attack, and the turns spent in battle is equal to 1, jump to routine 3.
- -If the party was taken by a surprise attack, jump to routine 0.
- -If the turns spent in battle is equal to 1, jump to routine 0.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to do nothing.
- -25% chance to cast Bumble (Targets the party member with the highest LIFE).
- -25% chance to cast Tail Swing (Targets the front row).
- Routine 1:
- -30% chance to do nothing.
- -30% chance to cast Tail Swing (Targets the front row).
- -30% chance to cast chance to cast Bumble (Targets the party member with the highest LIFE).
- -10% chance to cast Assault.
- Routine 2:
- -70% chance to cast Assault.
- -20% chance to cast Tail Swing (Targets the front row).
- -10% chance to do nothing.
- Routine 3:
- -100% chance to cast Assault.
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Bumble (Default targeting).
- Sphere Dragon X
- ===============
- Conditions:
- -If self cast Inflate last turn, and self is inflicted with Skill Seal, jump to routine 1.
- -If self cast Inflate last turn, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Afraid, jump to routine 3.
- -If self cast Flame Bomb last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Squash (Default targeting).
- -50% chance to cast Inflate.
- Routine 1:
- -100% chance to cast Flame Bomb (Level 2).
- Routine 2:
- -80% chance to cast Squash (Default targeting).
- -20% chance to cast Inflate.
- Routine 3:
- -100% chance to cast Squash (Default targeting).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Squash (Default targeting).
- Megamouth X
- ===========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, and LIFE is at or below 40%, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If LIFE is at or below 40%, jump to routine 3.
- -If at least 1 party member has a DEF Down debuff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Tear to Shreds (Default targeting).
- -25% chance to cast Molten Shower.
- Routine 1:
- -100% chance to cast Tear to Shreds (Default targeting).
- Routine 2:
- -100% chance to cast Gobble Up (Targets Fighters, Rogues, Samurai, and Knights).
- Routine 3:
- -75% chance to cast Tear to Shreds (Default targeting).
- -25% chance to cast Genocide.
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Tear to Shreds (Default targeting).
- Triceratop X
- ============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self cast Gather Power last turn, jump to routine 1.
- -If LIFE is at or below 25%, and LIFE is at or below 50%, jump to routine 3.
- -If LIFE is at or below 50%, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Elegant Slash (Level 2) (Targets the party member with the highest LIFE).
- -30% chance to cast Assault.
- Routine 1:
- -100% chance to cast Assault.
- Routine 2:
- -80% chance to cast Gather Power (Targets self).
- -20% chance to cast Elegant Slash (Level 2) (Targets the party member with the highest LIFE).
- Routine 3:
- -80% chance to cast Assault.
- -20% chance to cast Elegant Slash (Level 2) (Targets the party member with the highest LIFE).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Elegant Slash (Level 2) (Default targeting).
- Tyrannosaurus X
- ===============
- Conditions:
- -If self cast Gather Power last turn, jump to routine 3.
- -If the turns spent in battle is divisible by 4, LIFE is at or below 30%, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is divisible by 4, and LIFE is at or below 30%, jump to routine 2.
- -If the turns spent in battle is divisible by 4, and self is inflicted with Skill Seal, jump to routine 4.
- -If LIFE is at or below 30%, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is divisible by 4, jump to routine 1.
- -If LIFE is at or below 30%, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If self is inflicted with Bleed, Blind, and Masked Pain, jump to routine 2.
- -If self is inflicted with Bleed, and Blind, jump to routine 2.
- -If self is inflicted with Bleed, and Masked Pain, jump to routine 2.
- -If self is inflicted with Blind, and Masked Pain, jump to routine 2.
- -If self is inflicted with Bleed, jump to routine 2.
- -If self is inflicted with Blind, jump to routine 2.
- -If self is inflicted with Masked Pain, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Sharptooth (Targets the front row).
- -25% chance to cast Sharptooth (Targets the party member with the highest LIFE).
- Routine 1:
- -100% chance to cast Gather Power.
- Routine 2:
- -50% chance to cast Tyrant Dance.
- -50% chance to cast Sharptooth (Targets the front row).
- Routine 3:
- -100% chance to cast Tyrant Dance.
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Sharptooth (Default targeting).
- Worm Dragon X
- =============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Cursed, jump to routine 1.
- -If at least 1 party member is Cursed, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Bind Slash (Default targeting).
- -20% chance to cast Cursed Howl.
- -20% chance to cast Tail Swing (Targets the front row).
- Routine 1:
- -75% chance to cast Tail Swing (Default targeting).
- -25% chance to cast Bind Slash.
- Routine 2:
- -50% chance to cast Tail Swing (Targets the front row).
- -50% chance to cast Bind Slash.
- Routine 3:
- -80% chance to cast Cursed Howl.
- -20% chance to cast Tail Swing (Targets the front row).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Bind Slash (Default targeting).
- Evil Dragon X
- =============
- Conditions:
- -If the turns spent in battle is equal to 1, LIFE is at or below 20%, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, and LIFE is at or below 20%, jump to routine 2.
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 6.
- -If LIFE is at or below 20%, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, jump to routine 5.
- -If LIFE is at or below 20%, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If LIFE is at or below 50%, and at least 1 party member has a Resist Down (Status) debuff, jump to routine 4.
- -If LIFE is at or below 50%, jump to routine 1.
- -If at least 1 party member has a Resist Down (Status) debuff, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Evil Knuckle (Default targeting).
- -20% chance to cast Sad Voice.
- -20% chance to cast Dead End.
- Routine 1:
- -50% chance to cast Evil Knuckle (Default targeting).
- -20% chance to cast Sad Voice.
- -30% chance to cast Dead End.
- Routine 2:
- -80% chance to cast Dead End.
- -20% chance to cast Evil Knuckle (Default targeting).
- Routine 3:
- -80% chance to cast Evil Knuckle (Default targeting).
- -20% chance to cast Dead End.
- Routine 4:
- -70% chance to cast Evil Knuckle (Default targeting).
- -30% chance to cast Dead End.
- Routine 5:
- -100% chance to cast Sad Voice.
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Evil Knuckle (Default targeting).
- Firebreather X
- ==============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If self is inflicted with Skill Seal, and self cast Ring of Fire last turn, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If self cast Ring of Fire last turn, jump to routine 6.
- -If LIFE is at or below 25%, and the turns spent in battle is divisible by 2, jump to routine 2.
- -If LIFE is at or below 25%, jump to routine 3.
- -If LIFE is at or below 70%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Whiskers (Targets the front row).
- Routine 1:
- -50% chance to cast Whiskers (Targets the front row).
- -25% chance to cast Ring of Fire (Level 4).
- -25% chance to cast Fireball (Level 2) (Targets the front row).
- Routine 2:
- -100% chance to cast Ring of Fire (Level 4).
- Routine 3:
- -100% chance to cast Fireball (Level 2) (Targets the front row).
- Routine 4:
- -50% chance to cast Ring of Fire (Level 4).
- -50% chance to cast Fireball (Level 2) (Targets the front row).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Whiskers (Default targeting).
- Routine 6:
- -50% chance to cast Whiskers (Targets the front row).
- -50% chance to cast Fireball (Level 2) (Targets the front row).
- Stingdrake X
- ============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If self cast Icicle Rain last turn, and all living party members are Poisoned, jump to routine 3.
- -If all living party members are Poisoned, and self cast Poison Tail last turn, jump to routine 3.
- -If self cast Icicle Rain last turn, jump to routine 2.
- -If all living party members are Poisoned, jump to routine 3.
- -If self cast Poison Tail last turn, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Frozen Fang (Level 2) (Default targeting).
- -20% chance to cast Poison Tail (Targets party members that are not poisoned).
- -20% chance to cast Icicle Rain (Level 2).
- Routine 1:
- -80% chance to cast Icicle Rain (Level 2).
- -20% chance to cast Frozen Fang ((Level 2) Default targeting).
- Routine 2:
- -60% chance to cast Frozen Fang (Level 2) (Default targeting).
- -40% chance to cast Poison Tail (Targets party members that are not poisoned).
- Routine 3:
- -60% chance to cast Frozen Fang (Level 2) (Default targeting).
- -40% chance to cast Icicle Rain (Level 2).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Frozen Fang (Level 2) (Default targeting).
- Longhorn X
- ==========
- Conditions:
- -If the turns spent in battle is equal to 1, LIFE is at or below 25%, and self is inflicted with Skill Seal, jump to routine 7.
- -If the turns spent in battle is equal to 1, and LIFE is at or below 25%, jump to routine 5.
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 7.
- -If LIFE is at or below 25%, and self is inflicted with Skill Seal, jump to routine 7.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If LIFE is at or below 25%, jump to routine 5.
- -If self is inflicted with Skill Seal, jump to routine 7.
- -If LIFE is at or below 60%, jump to routine 1.
- -If self cast Great Horn last turn, jump to routine 6.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Skewer (Default targeting).
- -25% chance to cast Great Horn (Default targeting).
- Routine 1:
- -50% chance to cast Skewer (Default targeting).
- -50% chance to cast Horn Drain (Targets the party member with the highest LIFE).
- Routine 2:
- -100% chance to cast Assault.
- Routine 3:
- -50% chance to cast Skewer (Default targeting).
- -25% chance to cast Great Horn.
- -25% chance to cast Horn Drain (Targets the party member with the highest LIFE).
- Routine 4:
- -70% chance to cast Skewer (Default targeting).
- -30% chance to cast Great Horn.
- Routine 5:
- -50% chance to cast Horn Drain (Targets the party member with the highest LIFE).
- -50% chance to cast Great Horn.
- Routine 6:
- -100% chance to cast Skewer (Default targeting).
- Routine 7:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Skewer (Default targeting).
- Vibro Dragon
- ============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If all living party members are Confused, jump to routine 1.
- -If at least 1 party member is Confused, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Buzzwing (Default targeting).
- -25% chance to cast Droning Buzz.
- -25% chance to cast Somersault (Targets the back row).
- Routine 1:
- -75% chance to cast Somersault (Targets the back row).
- -25% chance to cast Buzzwing (Default targeting).
- Routine 2:
- -50% chance to cast Somersault (Targets the back row).
- -50% chance to cast Buzzwing (Default targeting).
- Routine 3:
- -50% chance to cast Droning Buzz.
- -25% chance to cast Somersault (Targets the back row).
- -25% chance to cast Buzzwing (Default targeting).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Buzzwing (Default targeting).
- Lurking Dragon
- ==============
- Conditions:
- -If self is inflicted with Skill Seal, and the turns spent in battle is divisible by 3, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is divisible by 3, jump to routine 6.
- -If the turns spent in battle is equal to 1, jump to routine 5.
- -If self cast Perplexing Light last turn, jump to routine 3.
- -If the party has at least 4 dispellable buffs, and the party has at least 1 dispellable buff, jump to routine 1.
- -If the party has at least 1 dispellable buff, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Storm Dance (Default targeting).
- Routine 1:
- -100% chance to cast Deep Darkness.
- Routine 2:
- -80% chance to cast Storm Dance (Default targeting).
- -20% chance to cast Deep Darkness.
- Routine 3:
- -100% chance to cast Perplexing Gleam (Targets self).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Storm Dance (Default targeting).
- Routine 5:
- -100% chance to cast Flash Ball.
- Routine 6:
- -100% chance to cast Perplexing Light (Targets self).
- Cannon Dragon
- =============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, and all living party members are Poisoned, jump to routine 2.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If all living party members are Poisoned, jump to routine 2.
- -If at least 1 party member is Poisoned, and self cast Putrid Breath last turn, jump to routine 4.
- -If at least 1 party member is Poisoned, and LIFE is at or below 25%, jump to routine 4.
- -If self cast Putrid Breath last turn, and LIFE is at or below 25%, jump to routine 4.
- -If at least 1 party member is Poisoned, jump to routine 1.
- -If LIFE is at or below 25%, jump to routine 5.
- -Else, jump to routine 0.
- Routine 0:
- -70% chance to cast Poison Breath (Level 3).
- -30% chance to cast Body Slam (Default targeting).
- Routine 1:
- -50% chance to cast Putrid Breath (Targets party members that are poisoned).
- -30% chance to cast Poison Breath (Level 3).
- -20% chance to cast Body Slam (Default targeting).
- Routine 2:
- -100% chance to guard.
- Routine 3:
- -100% chance to cast Poison Breath (Level 3).
- Routine 4:
- -100% chance to guard.
- Routine 5:
- -100% chance to cast Body Slam (Default targeting).
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Body Slam (Default targeting).
- Aquasaurus
- ==========
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -If self cast Sever last turn, all living party members are Poisoned, and self cast Poison Breath last turn, jump to routine 3.
- -If self cast Sever last turn, and all living party members are Poisoned, jump to routine 3.
- -If all living party members are Poisoned, and self cast Poison Breath last turn, jump to routine 3.
- -If self cast Sever last turn, jump to routine 2.
- -If all living party members are Poisoned, jump to routine 3.
- -If self cast Poison Breath last turn, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Dual Tusk (Default targeting).
- -20% chance to cast Poison Breath (Level 2).
- -20% chance to cast Sever (Default targeting).
- Routine 1:
- -50% chance to cast Sever (Default targeting).
- -50% chance to cast Poison Breath (Level 2) (Default targeting).
- Routine 2:
- -60% chance to cast Dual Tusk (Default targeting).
- -40% chance to cast Poison Breath (Level 2).
- Routine 3:
- -60% chance to cast Dual Tusk (Default targeting).
- -40% chance to cast Sever (Default targeting).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Dual Tusk (Default targeting).
- Bitter Dragon
- =============
- Conditions:
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If LIFE is at or below 50%, there is only 1 enemy in the battle, and self has at least 1 buff, jump to routine 1.
- -If LIFE is at or below 50%, and there is only 1 enemy in the battle, jump to routine 1.
- -If LIFE is at or below 50%, and self has at least 1 buff, jump to routine 3.
- -If there is only 1 enemy in the battle, and self has at least 1 buff, jump to routine 3.
- -If LIFE is at or below 50%, jump to routine 0.
- -If there is only 1 enemy in the battle, jump to routine 0.
- -If self cast Nail Slice last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Thunderfall (Targets the front row).
- -30% chance to cast Nail Slice (Targets the front row).
- -20% chance to cast Kiai (Targets self).
- Routine 1:
- -50% chance to Call for Help (Summons 2 Heal Wisps).
- -30% chance to cast Thunderfall (Targets the front row).
- -20% chance to cast Nail Slice (Targets the front row).
- Routine 2:
- -70% chance to cast Thunderfall (Targets the front row).
- -30% chance to cast Nail Slice (Targets the front row).
- Routine 3:
- -70% chance to cast Thunderfall (Targets the front row).
- -30% chance to cast Nail Slice (Targets the front row).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Thunderfall (Targets the front row).
- Satanic Dragon
- ==============
- Conditions:
- -If the turns spent in battle is equal to 1, LIFE is at or below 20%, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, and LIFE is at or below 20%, jump to routine 2.
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 6.
- -If LIFE is at or below 20%, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is equal to 1, jump to routine 5.
- -If LIFE is at or below 20%, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If LIFE is at or below 50%, and at least 1 party member has a Resist Down (Status) debuff, jump to routine 4.
- -If LIFE is at or below 50%, jump to routine 1.
- -If at least 1 party member has a Resist Down (Status) debuff, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Evil Knuckle (Level 2) (Default targeting).
- -20% chance to cast Sad Voice.
- -20% chance to cast Dead End.
- Routine 1:
- -50% chance to cast Evil Knuckle (Level 2) (Default targeting).
- -20% chance to cast Sad Voice.
- -30% chance to cast Dead End.
- Routine 2:
- -80% chance to cast Dead End.
- -20% chance to cast Evil Knuckle (Level 2) (Default targeting).
- Routine 3:
- -80% chance to cast Evil Knuckle (Level 2) (Default targeting).
- -20% chance to cast Dead End.
- Routine 4:
- -70% chance to cast Evil Knuckle (Level 2) (Default targeting).
- -30% chance to cast Dead End.
- Routine 5:
- -100% chance to cast Sad Voice.
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Evil Knuckle (Level 2) (Default targeting).
- Irebreather
- ===========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If self is inflicted with Skill Seal, and self cast Ring of Fire last turn, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 4.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If self cast Ring of Fire last turn, jump to routine 6.
- -If LIFE is at or below 25%, and the turns spent in battle is divisible by 2, jump to routine 2.
- -If LIFE is at or below 25%, jump to routine 3.
- -If LIFE is at or below 70%, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Gold Whisker (Targets the front row).
- Routine 1:
- -50% chance to cast Gold Whisker (Targets the front row).
- -25% chance to cast Ring of Fire (Level 4).
- -25% chance to cast Fireball (Level 2).
- Routine 2:
- -100% chance to cast Ring of Fire (Level 4).
- Routine 3:
- -100% chance to cast Fireball (Level 2).
- Routine 4:
- -50% chance to cast Ring of Fire (Level 4).
- -50% chance to cast Fireball (Level 2).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Gold Whisker (Default targeting).
- Routine 6:
- -50% chance to cast Whiskers (Targets the front row).
- -50% chance to cast Fireball (Targets the front row).
- Minohorn Dragon
- ===============
- Conditions:
- -If the turns spent in battle is equal to 1, LIFE is at or below 25%, and self is inflicted with Skill Seal, jump to routine 7.
- -If the turns spent in battle is equal to 1, and LIFE is at or below 25%, jump to routine 5.
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 7.
- -If LIFE is at or below 25%, and self is inflicted with Skill Seal, jump to routine 7.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If LIFE is at or below 25%, jump to routine 5.
- -If self is inflicted with Skill Seal, jump to routine 7.
- -If LIFE is at or below 60%, jump to routine 1.
- -If self cast Great Horn last turn, jump to routine 6.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Skewer (Targets the front row).
- -25% chance to cast Great Horn (Default targeting).
- Routine 1:
- -50% chance to cast Skewer (Targets the front row).
- -50% chance to cast Horn Drain (Targets the party member with the highest LIFE).
- Routine 2:
- -100% chance to cast Assault.
- Routine 3:
- -50% chance to cast Skewer (Targets the front row).
- -25% chance to cast Great Horn.
- -25% chance to cast Horn Drain (Targets the party member with the highest LIFE).
- Routine 4:
- -70% chance to cast Skewer (Targets the front row).
- -30% chance to cast Great Horn.
- Routine 5:
- -50% chance to cast Horn Drain (Targets the party member with the highest LIFE).
- -50% chance to cast Great Horn.
- Routine 6:
- -100% chance to cast Skewer (Targets the front row).
- Routine 7:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Skewer (Default targeting).
- Untold Dragon
- =============
- -If the turns spent in battle is equal to 1, and the turns spent in battle is equal to or less than 2, jump to routine 1.
- -If the turns spent in battle is equal to or less than 2, jump to routine 2.
- -If the turns spent in battle is divisible by 5, jump to routine 3.
- -If self cast Healing Song last turn, jump to routine 7.
- -If self cast Volcano last turn, jump to routine 4.
- -If self cast Boltstorm last turn, jump to routine 5.
- -If self cast Blizzard last turn, jump to routine 6.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Boltstorm (Level 2).
- Routine 1:
- -100% chance to cast Shielding.
- Routine 2:
- -100% chance to cast Terrible Flash.
- Routine 3:
- -100% chance to cast Healing Song (Targets self).
- Routine 4:
- -50% chance to cast Blizzard (Level 2).
- -50% chance to cast Boltstorm (Level 2).
- Routine 5:
- -50% chance to cast Blizzard (Level 2).
- -50% chance to cast Volcano (Level 2).
- Routine 6:
- -50% chance to cast Boltstorm (Level 2).
- -50% chance to cast Volcano (Level 2).
- Routine 7:
- -100% chance to cast Mana Storm (Level 2).
- Illusory Emperor
- ================
- Conditions:
- -If the turns spent in battle is divisible by 3, jump to routine 1.
- -If LIFE is at or below 25%, jump to routine 2.
- -If LIFE is at or below 50%, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -25% chance to cast Nail Slice (Targets the front row).
- -75% chance to cast Chomp (Default targeting).
- Routine 1:
- -100% chance to cast Muderous Intent (Targets the party member with the highest LIFE).
- Routine 2:
- -25% chance to cast Murderous Intent (Targets the party member with the highest LIFE).
- -25% chance to cast Murderous Intent (Default targeting).
- -50% chance to cast Chomp (Default targeting).
- Routine 3:
- -50% chance to cast Nail Slice (Targets the front row).
- -50% chance to cast Chomp (Default targeting).
- King
- ====
- Conditions:
- -If the turns spent in battle is divisible by 3, jump to routine 1.
- -If LIFE is at or below 25%, jump to routine 2.
- -If LIFE is at or below 50%, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -25% chance to cast Nail Slice (Targets the front row).
- -75% chance to cast Chomp (Default targeting).
- Routine 1:
- -100% chance to cast Muderous Intent (Targets the party member with the highest LIFE).
- Routine 2:
- -25% chance to cast Murderous Intent (Targets the party member with the highest LIFE).
- -25% chance to cast Murderous Intent (Default targeting).
- -50% chance to cast Chomp (Default targeting).
- Routine 3:
- -50% chance to cast Nail Slice (Targets the front row).
- -50% chance to cast Chomp (Default targeting).
- Rainbow Dragon
- ==============
- Conditions:
- -If the turns spent in battle is divisible by 3, jump to routine 1.
- -If any party member used a skill last turn, jump to routine 4.
- -If self has at least 1 debuff, jump to routine 3.
- -If self is inflicted with Fear, Curse, and Poison, jump to routine 3.
- -If self is inflicted with Fear, and Curse, jump to routine 3.
- -If self is inflicted with Fear, and Poison, jump to routine 3.
- -If self is inflicted with Curse, and Poison, jump to routine 3.
- -If self is inflicted with Fear, jump to routine 3.
- -If self is inflicted with Curse, jump to routine 3.
- -If self is inflicted with Poison, jump to routine 3.
- -If self is inflicted with Paralysis, Blind, and LIFE is at or below 25%, jump to routine 3.
- -If self is inflicted with Paralysis, and Blind, jump to routine 3.
- -If self is inflicted with Paralysis, and LIFE is at or below 25%, jump to routine 3.
- -If self is inflicted with Blind, and LIFE is at or below 25%, jump to routine 3.
- -If self is inflicted with Paralysis, jump to routine 3.
- -If self is inflicted with Blind, jump to routine 3.
- -If LIFE is at or below 25%, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to do nothing.
- Routine 1:
- -100% chance to cast Unlucky Rainbow.
- Routine 2:
- -50% chance to cast Mana Storm (Default targeting).
- -20% chance to cast Panic Flare (Default targeting).
- -10% chance to cast Sudden Shock (Default targeting).
- -20% chance to cast Out Cold (Default targeting).
- Routine 3:
- -25% chance to cast Reset All.
- -75% chance to cast Mana Storm (Default targeting).
- Routine 4:
- -35% chance to cast Panic Flare (Default targeting).
- -30% chance to cast Sudden Shock (Default targeting).
- -35% chance to cast Out Cold (Default targeting).
- Rainbow
- =======
- 100% chance to cast Mana Storm (Default targeting).
- Invisible
- =========
- Conditions:
- -If Chandelle was cast last turn, jump to routine 2.
- -If the turns spent in battle is divisible by 2, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Shock Bolt (Default targeting).
- -50% chance to cast Bolt Wing (Default targeting).
- Routine 1:
- -75% chance to cast Chandelle (Default targeting).
- -25% chance to cast Bolt Wing (Default targeting).
- Routine 2:
- -100% chance to cast Wind Cutter (Targets the front row).
- Earthshaker
- ===========
- Conditions:
- -If LIFE is at or below 10%, jump to routine 1.
- -If LIFE is at or below 35%, jump to routine 4.
- -If Soul Press was cast last turn, jump to routine 3.
- -If Mow Down was cast last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Grand Crush (Default targeting).
- -15% chance to cast Soul Press (Default targeting).
- -35% chance to cast Mow Down (Level 2) (Default targeting).
- Routine 1:
- -50% chance to cast Tail Guard (Default targeting).
- -50% chance to cast Soul Press (Default targeting).
- Routine 2:
- -25% chance to cast Soul Press (Default targeting).
- -25% chance to cast Tail Guard (Default targeting).
- -50% chance to cast Grand Crush (Default targeting).
- Routine 3:
- -100% chance to cast Mow Down (Default targeting).
- Routine 4:
- -25% chance to cast Grand Crush (Default targeting).
- -50% chance to cast Soul Press (Default targeting).
- -25% chance to cast Mow Down (Level 2) (Default targeting).
- Earthshaker (Forefoot)
- ======================
- -75% chance to cast Grand Crush (Default targeting).
- -25% chance to cast Rampage (Default targeting).
- Earthshaker (Tail)
- ==================
- Conditions:
- -If Tail Blade was cast last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Tail Blade.
- -50% chance to cast Grand Crush.
- Routine 1:
- -100% chance to cast Tail Guard.
- Earthshaker (Dorsal Fin)
- ========================
- Conditions:
- -If the turns spent in battle is equal to or greater than 3, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Tyrant Dance (Default targeting).
- Routine 1:
- -100% chance to cast Thunderbolt (Level 2) (Targets a random party member).
- Earthshaker (Horn)
- ==================
- Conditions:
- -If the turns spent in battle is divisible by 3, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Poison Needle (Targets a random party member).
- Routine 1:
- -100% chance to cast Poison Breath (Level 3) (Default targeting).
- Eclipse
- =======
- Conditions:
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If Diamond Dust was cast last turn, jump to routine 3.
- -If LIFE is at or below 25%, jump to routine 4.
- -If at least 1 party member is Asleep, and LIFE is at or below 50%, jump to routine 2.
- -If at least 1 party member is Asleep, jump to routine 1.
- -If LIFE is at or below 50%, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -25% chance to cast Dream Edge (Default targeting).
- -50% chance to cast Diamond Dust (Default targeting).
- -25% chance to cast Ice Javelin (Default targeting).
- Routine 1:
- -75% chance to cast Ice Javelin (Level 2) (Targets party members that are not asleep).
- -25% chance to cast Dream Edge (Targets party members that are not asleep).
- Routine 2:
- -50% chance to cast Diamond Dust (Default targeting).
- -50% chance to cast Ice Javelin (Default targeting).
- Routine 3:
- -Cast Perfect Dark (Default targeting).
- Routine 4:
- -75% chance to cast Diamond Dust (Default targeting).
- -25% chance to cast Ice Javelin (Default targeting).
- True Eclipse
- ============
- Conditions:
- -If the turns spent in battle is divisible by 4, jump to routine 3.
- -If at least 1 party member is Asleep, jump to routine 1.
- -If LIFE is at or below 25%, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Dream Edge (Default targeting).
- -25% chance to cast Diamond Dust (Default targeting).
- Routine 1:
- -75% chance to cast Ice Javelin (Level 2) (Targets party members that are not asleep).
- -25% chance to cast Dream Edge (Targets party members that are not asleep).
- Routine 2:
- -25% chance to cast Ice Javelin (Level 2) (Default targeting).
- -50% chance to cast Dream Edge (Targets the party member with the highest LIFE).
- -25% chance to cast Diamond Dust (Default targeting).
- Routine 3:
- -100% chance to cast Diamond Dust (Default targeting).
- Dreadnought
- ===========
- Conditions:
- -If Mana Storm was cast last turn, jump to routine 5.
- -If Wave Cannon (prep) was cast last turn, jump to routine 2.
- -If Silent Wind was cast last turn, jump to routine 3.
- -If 30mm Cannon was cast last turn, jump to routine 4.
- -If Wave Cannon was cast last turn, jump to routine 4.
- -If the turns spent in battle is divisible by 4, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Shell Shot (Targets a random party member).
- -25% chance to cast Mana Storm (Targets a random party member).
- Routine 1:
- -100% chance to cast Wave Cannon (prep) (Default targeting).
- Routine 2:
- -100% chance to cast Silent Wind (Level 2) (Default targeting).
- Routine 3:
- -100% chance to cast 30mm Cannon (Targets a random party member).
- Routine 4:
- -100% chance to cast Repair (Default targeting).
- Routine 5:
- -100% chance to cast Shell Shot (Default targeting).
- Flame Eater (Desert)
- ====================
- Conditions:
- -If self has a Veil (Fire) buff, and LIFE is at or below 50%, jump to routine 2.
- -If self has a Veil (Fire) buff, and LIFE is at or below 25%, jump to routine 3.
- -If self has a Veil (Fire) buff, jump to routine 1.
- -If LIFE is at or below 50%, jump to routine 2.
- -If LIFE is at or below 25%, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Flame Veil (Targets self).
- -25% chance to cast Flame Ball (Level 2) (Default targeting).
- Routine 1:
- -50% chance to cast Rock Cannon (Default targeting).
- -25% chance to cast Flame Ball (Level 2) (Default targeting).
- -25% chance to cast Fire Breath (Default targeting).
- Routine 2:
- -75% chance to cast Rock Cannon (Default targeting).
- -25% chance to cast Fire Breath (Default targeting).
- Routine 3:
- -25% chance to cast Rock Cannon (Default targeting).
- -75% chance to cast Fire Breath (Default targeting).
- Haze
- ====
- Conditions:
- -If the turns spent in battle is equal to or less than 6, and the turns spent in battle is equal to or greater than 6, jump to routine 1.
- -If the turns spent in battle is equal to 1, jump to routine 4.
- -If the turns spent in battle is equal to or less than 10, the turns spent in battle is equal to or greater than 7, and there is a Princess in the party, jump to routine 5.
- -If the turns spent in battle is equal to or less than 10, and the turns spent in battle is equal to or greater than 7, jump to routine 2.
- -If the turns spent in battle is equal to or less than 15, and the turns spent in battle is equal to or greater than 11, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast 30mm Cannon (Default targeting).
- -50% chance to cast Kill Slash (Default targeting).
- Routine 1:
- -100% chance to cast Learning (Default targeting).
- Routine 2:
- -25% chance to cast Tidal Wave (Default targeting).
- -25% chance to cast Falling Star (Default targeting).
- -25% chance to cast Twin Sparrows (Default targeting).
- -25% chance to cast Earthbreaker (Default targeting).
- Routine 3:
- -30% chance to cast Repair (Targets self).
- -15% chance to cast Magic Shell (Default targeting).
- -15% chance to cast Antibody (Default targeting).
- -20% chance to cast 30mm Cannon (Default targeting).
- -20% chance to cast Kill Slash (Default targeting).
- Routine 4:
- -50% chance to cast Magic Shell (Default targeting).
- -50% chance to cast Antibody (Default targeting).
- Routine 5:
- -22% chance to cast Tidal Wave (Default targeting).
- -22% chance to cast Falling Star (Default targeting).
- -22% chance to cast Twin Sparrows (Default targeting).
- -22% chance to cast Earthbreaker (Default targeting).
- -12% chance to cast Nine Tails (Default targeting).
- Takehaya
- ========
- Conditions:
- -If Megaheadbutt was cast last turn, jump to routine 4.
- -If Blizzard was cast last turn, jump to routine 3.
- -If Human Blood was cast last turn, jump to routine 0.
- -If Dragon Blood was cast last turn, jump to routine 1.
- -If Flame was cast last turn, jump to routine 0.
- -If Freeze was cast last turn, jump to routine 5.
- -If Dragon Strike was cast last turn, jump to routine 1.
- -If Rampage was cast last turn, jump to routine 1.
- -If Gather Power was cast last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Rush Edge (Default targeting).
- -35% chance to cast Freeze (Level 2) (Default targeting).
- -15% chance to cast Cure (Level 3) (Default targeting).
- Routine 1:
- -35% chance to cast Dragon Strike (Default targeting).
- -30% chance to cast Gather Power (Target self).
- -35% chance to cast Rampage (Default targeting).
- Routine 2:
- -75% chance to cast Megaheadbutt (Default targeting).
- -25% chance to cast Dragon Strike (Default targeting).
- Routine 3:
- -100% chance to cast Dragon Blood (Target self).
- Routine 4:
- -100% chance to cast Human Blood (Target self).
- Routine 5:
- -30% chance to cast Rush Edge (Default targeting).
- -70% chance to cast Blizzard (Default targeting).
- Niara
- =====
- Conditions:
- -If the party has at least 1 dispellable buff, jump to routine 1.
- -If Void was cast last turn, jump to routine 2.
- -If any party member used a skill last turn, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Bisect (Default targeting).
- -50% chance to cast Nirvana (Default targeting).
- Routine 1:
- -100% chance to cast Void (Default targeting).
- -0% chance to cast Fatal Flaw (Default targeting).
- Routine 2:
- -75% chance to cast Fatal Flaw (Default targeting).
- -15% chance to cast Nirvana (Default targeting).
- -10% chance to cast Bisect (Default targeting).
- Routine 3:
- -10% chance to cast Fatal Flaw (Default targeting).
- -45% chance to cast Bisect (Default targeting).
- -45% chance to cast Nirvana (Default targeting).
- True Niara
- ==========
- Conditions:
- -If Pride was cast last turn, jump to routine 1.
- -If Envy was cast last turn, jump to routine 2.
- -If Gluttony was cast last turn, jump to routine 3.
- -If Sloth was cast last turn, jump to routine 4.
- -If Wrath was cast last turn, jump to routine 5.
- -If Greed was cast last turn, jump to routine 6.
- -If Lust was cast last turn, jump to routine 7.
- -If Hundred Flowers was cast last turn, jump to routine 0.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Pride (Default targeting).
- Routine 1:
- -25% chance to cast Envy (Default targeting).
- -75% chance to cast Pride (Default targeting).
- Routine 2:
- -50% chance to cast Gluttony (Default targeting).
- -50% chance to cast Envy (Default targeting).
- Routine 3:
- -50% chance to cast Sloth (Targets self).
- -50% chance to cast Gluttony (Default targeting).
- Routine 4:
- -100% chance to cast Wrath (Targets self).
- Routine 5:
- -75% chance to cast Greed (Default targeting).
- -25% chance to cast Wrath (Targets self).
- Routine 6:
- -100% chance to cast Lust (Default targeting).
- Routine 7:
- -100% chance to cast Hundred Flowers (Default targeting).
- Unused 2nd action attack pattern:
- Conditions:
- -If the turns spent in battle is equal to 1, and the turns spent in battle is divisible by 5, jump to routine 3.
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If the turns spent in battle is divisible by 5, jump to routine 3.
- -If the party has at least 8 dispellable buffs, and self has at least 2 debuffs, jump to routine 2.
- -If the party has at least 8 dispellable buffs, jump to routine 1.
- -If self has at least 2 debuffs, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to use a basic attack (Default targeting).
- -50% chance to cast Nirvana (Default targeting).
- Routine 1:
- -100% chance to cast Void.
- Routine 2:
- -100% chance to cast Zero.
- Routine 3:
- -100% chance to use a basic attack (Default targeting).
- Broodmother ND
- ==============
- Conditions:
- -If the Leaf Maiden and Cherry Maiden are alive, jump to routine 1.
- -If the Leaf Maiden is alive, jump to routine 1.
- -If the Cherry Maiden is alive, jump to routine 1.
- -If the turns spent in battle is divisible by 3, jump to routine 2.
- -If Peony was cast last turn, jump to routine 3.
- -If Wisteria was cast last turn, jump to routine 4.
- -If Crysanthemum was cast last turn, jump to routine 5.
- -Else, jump to routine 0.
- Routine 0:
- -25% chance to cast Poeny (Default targeting).
- -25% chance to cast Wisteria (Default targeting).
- -25% chance to cast Crysanthemum (Default targeting).
- -25% chance to cast Aruke (Default targeting).
- Routine 1:
- -100% chance to do nothing.
- Routine 2:
- -50% chance to cast Karma (Targets self).
- -17% chance to cast Poeny (Default targeting).
- -17% chance to cast Wisteria (Default targeting).
- -16% chance to cast Crysanthemum (Default targeting).
- Routine 3:
- -75% chance to cast Dilemma (Default targeting).
- -25% chance to cast Entrachea (Default targeting).
- Routine 4:
- -75% chance to cast Dominion (Default targeting).
- -25% chance to cast Entrachea (Default targeting).
- Routine 5:
- -75% chance to cast Id (Default targeting).
- -25% chance to cast Entrachea (Default targeting).
- Leaf Maiden
- ===========
- Conditions:
- -If Strength was cast last turn, jump to routine 2.
- -If the Cherry Maiden is alive, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Willow (Targets the party member with the lowest LIFE).
- -25% chance to cast Kamaitachi (Default targeting).
- Routine 1:
- -100% chance to do nothing.
- Routine 2:
- -100% chance to cast Kamaitachi (Default targeting).
- Routine 3:
- -50% chance to cast Bisect (Targets the party member with the lowest LIFE).
- -10% chance to cast Bisect (Default targeting).
- -20% chance to cast Slash Dance (Default targeting).
- -20% chance to cast Strength (Default targeting).
- Cherry Maiden
- =============
- Conditions:
- -If Strength was cast last turn, jump to routine 2.
- -If the Leaf Maiden is alive, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Flourish (Default targeting).
- -25% chance to cast Kamaitachi (Default targeting).
- Routine 1:
- -100% chance to do nothing.
- Routine 2:
- -100% chance to cast Cherry Blossom (Targets the party member with the lowest LIFE).
- Routine 3:
- -50% chance to cast Awning (Targets the party member with the highest LIFE).
- -10% chance to cast Awning (Default targeting).
- -20% chance to cast Slash Dance (Default targeting).
- -20% chance to cast Cherry Blossom (Targets the party member with the lowest LIFE).
- Deathscissor
- ============
- Conditions:
- -If the turns spent in battle is divisible by 3, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is divisible by 3, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If self cast Sonic Boom last turn, there is a Princess in the party, and there is a Healer in the party, jump to routine 3.
- -If self cast Sonic Boom last turn, and there is a Princess in the party, jump to routine 4.
- -If self cast Sonic Boom last turn, and there is a Healer in the party, jump to routine 3.
- -If self cast Sonic Boom last turn, jump to routine 5.
- -If the turns spent in battle is divisible by 3, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Thunderbolt (Targets the front row).
- -25% chance to cast Double Scissors (Default targeting).
- Routine 1:
- -100% chance to cast Sonic Boom.
- Routine 2:
- -100% chance to cast Droning Buzz.
- Routine 3:
- -100% chance to cast Double Scissors (Targets Healers).
- Routine 4:
- -100% chance to cast Double Scissors (Targets Princesses).
- Routine 5:
- -100% chance to cast Double Scissors (Targets Knights).
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Double Scissors (Targets the party member with the highest LIFE).
- Moby Dick
- =========
- Conditions:
- -If self cast Healing Song last turn, jump to routine 4.
- -If self cast Rampage last turn, jump to routine 6.
- -If self cast Ice Javelin last turn, jump to routine 5.
- -If LIFE is at or below 25%, and self cast Sad Voice last turn, jump to routine 2.
- -If LIFE is at or below 25%, and self cast Lethargic Voice last turn, jump to routine 3.
- -If LIFE is at or below 25%, jump to routine 1.
- -If self cast Sad Voice last turn, jump to routine 2.
- -If self cast Lethargic Voice last turn, jump to routine 3.
- -If the turns spent in battle is divisible by 3, the turns spent in battle is divisible by 7, and self is inflicted with Skill Seal, jump to routine 9.
- -If the turns spent in battle is divisible by 3, and the turns spent in battle is divisible by 7, jump to routine 7.
- -If the turns spent in battle is divisible by 3, and self is inflicted with Skill Seal, jump to routine 9.
- -If the turns spent in battle is divisible by 7, and self is inflicted with Skill Seal, jump to routine 9.
- -If the turns spent in battle is divisible by 3, jump to routine 7.
- -If the turns spent in battle is divisible by 7, jump to routine 8.
- -If self is inflicted with Skill Seal, jump to routine 9.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Crash (Default targeting).
- Routine 1:
- -100% chance to cast Sad Voice.
- Routine 2:
- -100% chance to cast Lethargic Voice (Level 2).
- Routine 3:
- -100% chance to cast Healing Song (Level 2) (Targets self).
- Routine 4:
- -50% chance to cast Ice Javelin (Level 3) (Targets the party member with the highest LIFE).
- -50% chance to cast Rampage.
- Routine 5:
- -100% chance to cast Rampage.
- Routine 6:
- -100% chance to cast Ice Javelin (Level 3) (Targets the party member with the highest LIFE).
- Routine 7:
- -100% chance to cast Headlong Charge.
- Routine 8:
- -100% chance to cast Tempting Song.
- Routine 9:
- -75% chance to use a basic attack.
- -25% chance to cast Headlong Charge.
- Orthros
- =======
- Conditions
- -If the turns spent in battle is equal to 1, and the turns spent in battle is equal to or less than 2, jump to routine 1.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -If the turns spent in battle is equal to or less than 2, jump to routine 2.
- -If the turns spent in battle is divisible by 5, jump to routine 4.
- -If the turns spent in battle is divisible by 3, at least 1 party member is Poisoned, and at least 1 party member has a DEF down debuff, jump to routine 1.
- -If the turns spent in battle is divisible by 3, and at least 1 party member is Poisoned, jump to routine 1.
- -If the turns spent in battle is divisible by 3, and at least 1 party member has a Resist Down (Damage) debuff, jump to routine 3.
- -If at least 1 party member is Poisoned, and at least 1 party member has a Resist Down (Damage) debuff, jump to routine 5.
- -If the turns spent in battle is divisible by 3, jump to routine 3.
- -If at least 1 party member is Poisoned, jump to routine 2.
- -If at least 1 party member has a Resist Down (Damage) debuff, jump to routine 5.
- -If the turns spent in battle is divisible by 2, and self is inflicted with Skill Seal, jump to routine 6.
- -If the turns spent in battle is divisible by 2, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 6.
- -Else, jump to routine 0.
- 1st Action Routines:
- Routine 0:
- -100% chance to cast Draw Blood (Default targeting).
- Routine 1:
- -100% chance to cast Fire Breath (Level 2).
- Routine 2:
- -100% chance to cast Baying.
- Routine 3:
- -100% chance to cast Poison Breath (Level 2).
- Routine 4:
- -100% chance to cast Magic Shell (Targets self).
- Routine 5:
- -100% chance to cast Somersault (Targets the back row).
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Somersault (Targets the party member with the highest LIFE).
- 2nd Action Routines:
- Routine 0:
- -100% chance to cast Draw Blood (Default targeting).
- Routine 1:
- -100% chance to cast Icicle Rain (Level 2).
- Routine 2:
- -100% chance to cast Heartsick Fog.
- Routine 3:
- -100% chance to cast Putrid Breath (Targets party members that are poisoned).
- Routine 4:
- -100% chance to cast Cowering Voice.
- Routine 5:
- -100% chance to cast Nail Slice (Targets the front row).
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Nail Slice (Targets the party member with the highest LIFE).
- Haze Arm
- ========
- Conditions:
- -If the turns spent in battle is equal to 1, the turns spent in battle is divisible by 4, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is divisible by 4, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If the turns spent in battle is divisible by 4, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If self cast Gather Power last turn, jump to routine 4.
- -If at least 1 party member has a DEF down debuff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Elegant Slash (Targets a random party member).
- -30% chance to cast Tail Blade (Targets the front row).
- -20% chance to cast Kill Slash (Default targeting).
- Routine 1:
- -50% chance to cast Kill Slash (Default targeting).
- -50% chance to cast Tail Blade (Targets the front row).
- Routine 2:
- -100% chance to cast Kill Slash (Targets the front row).
- Routine 3:
- -100% chance to cast Gather Power (Targets self).
- Routine 4:
- -100% chance to cast Kill Slash (Default targeting).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Kill Slash (Targets the party member with the highest LIFE).
- Haze Shield
- ===========
- Conditions:
- -If the turns spent in battle is divisible by 10, the turns spent in battle is divisible by 4, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is divisible by 10, and the turns spent in battle is divisible by 4, jump to routine 1.
- -If the turns spent in battle is divisible by 10, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is divisible by 4, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is divisible by 10, jump to routine 1.
- -If the turns spent in battle is divisible by 4, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If self cast Gather Power last turn, jump to routine 3.
- -If self has a DEF Up buff, jump to routine 0.
- -Else, jump to routine 4.
- Routine 0:
- -100% chance to guard.
- Routine 1:
- -100% chance to cast Rebirth (Level 2) (Targets self).
- Routine 2:
- -100% chance to cast Gather Power (Targets self).
- Routine 3:
- -100% chance to cast Tremor (Level 2).
- Routine 4:
- -100% chance to cast Harden Skin (Targets self).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Tremor (Targets the party member with the highest LIFE).
- Antlion
- =======
- Conditions:
- -If the turns spent in battle is equal to 1, LIFE is at or below 30%, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, and LIFE is at or below 30%, jump to routine 2.
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 4.
- -If LIFE is at or below 30%, and self is inflicted with Skill Seal, jump to routine 4.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -If LIFE is at or below 30%, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 4.
- -If at least 1 party member is Blind, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Poison Bite (Targets party members that are not poisoned).
- -25% chance to cast Absorb (Targets the party member with the highest LIFE).
- -25% chance to cast Rampage (Default targeting).
- Routine 1:
- -100% chance to cast Sandstorm.
- Routine 2:
- -50% chance to cast Rampage (Default targeting).
- -25% chance to cast Poison Bite (Targets party members that are not poisoned).
- -25% chance to cast Absorb (Targets the party member with the highest LIFE).
- Routine 3:
- -50% chance to cast Poison Bite (Targets party members that are not poisoned).
- -25% chance to cast Sandstorm.
- -25% chance to cast Rampage (Default targeting).
- Routine 4:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Rampage (Targets the party member with the highest LIFE).
- Mantlion
- ========
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If LIFE is at or below 25%, and the turns spent in battle is divisible by 2, jump to routine 2.
- -If LIFE is at or below 25%, and at least 1 party member is Blind, jump to routine 4.
- -If the turns spent in battle is divisible by 2, and at least 1 party member is Blind, jump to routine 3.
- -If LIFE is at or below 25%, jump to routine 4.
- -If at least 1 party member is Blind, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -60% chance to cast Poison Bite (Targets party members that are not poisoned).
- -40% chance to cast Sandstorm.
- Routine 1:
- -100% chance to cast Scorching Jaw.
- Routine 2:
- -100% chance to cast Scorching Jaw.
- Routine 3:
- -50% chance to cast Poison Bite (Targets party members that are not poisoned).
- -30% chance to cast Absorb (Level 2) (Targets the party member with the highest LIFE).
- -20% chance to cast Scorching Jaw.
- Routine 4:
- -100% chance to cast Absorb (Level 2) (Targets the party member with the highest LIFE).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Poison Bite (Targets the party member with the highest LIFE).
- Anti-Dragon PZ
- ==============
- Conditions:
- -If the turns spent in battle is equal to 1, the turns spent in battle is equal to or less than 2, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, and the turns spent in battle is equal to or less than 2, jump to routine 2.
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to or less than 2, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to or less than 2, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If LIFE is at or below 25%, jump to routine 1.
- -If at least 1 party member is Blind, jump to routine 4.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Freeze Beam (Targets the party member with the highest LIFE).
- -25% chance to cast Flash Ball.
- Routine 1:
- -75% chance to cast 30mm Cannon (Targets a random party member).
- -25% chance to cast Freeze Beam (Targets the party member with the highest LIFE).
- Routine 2:
- -100% chance to cast Flash Ball.
- Routine 3:
- -100% chance to cast 30mm Cannon (Targets a random party member).
- Routine 4:
- -75% chance to cast Freeze Beam (Targets the party member with the highest LIFE).
- -25% chance to cast 30mm Cannon (Targets a random party member).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast 30mm Cannon (Targets the party member with the highest LIFE).
- Anti-Dragon PZa
- ===============
- Conditions:
- -If the turns spent in battle is equal to 1, and the turns spent in battle is equal to or less than 2, jump to routine 2.
- -If the turns spent in battle is equal to or less than 2, jump to routine 3.
- -If the turns spent in battle is divisible by 5, jump to routine 5.
- -If LIFE is at or below 25%, jump to routine 1, and self is inflicted with Skill Seal, jump to routine 6.
- -If LIFE is at or below 25%, jump to routine 1.
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If at least 1 party member is Blind, jump to routine 4.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Freeze Beam (Level 3) (Targets the party member with the highest LIFE).
- -25% chance to cast Flash Ball.
- -25% chance to cast 30mm Cannon (Targets a random party member).
- Routine 1:
- -50% chance to cast Omnilaser.
- -25% chance to cast 30mm Cannon (Targets a random party member).
- -25% chance to cast Freeze Beam (Level 3) (Targets the party member with the highest LIFE).
- Routine 2:
- -100% chance to cast Flash Ball.
- Routine 3:
- -100% chance to cast 30mm Cannon (Targets a random party member).
- Routine 4:
- -50% chance to cast Freeze Beam (Level 3) (Targets the party member with the highest LIFE).
- -25% chance to cast 30mm Cannon (Targets a random party member).
- -25% chance to cast Omnilaser.
- Routine 5:
- -100% chance to cast Omnilaser.
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast 30mm Cannon (Targets the party member with the highest LIFE).
- Alien Ruzera
- ============
- Conditions:
- -If self cast Tentacle Whip last turn, and self is inflicted with Skill Seal, jump to routine 8.
- -If self cast Tentacle Whip last turn, jump to routine 7.
- -If self is inflicted with Skill Seal, jump to routine 8.
- -If the turns spent in battle is equal to 1, and LIFE is at or below 20%, jump to routine 3.
- -If the turns spent in battle is divisible by 5, and LIFE is at or below 20%, jump to routine 2.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -If the turns spent in battle is divisible by 5, jump to routine 2.
- -If LIFE is at or below 20%, jump to routine 3.
- -If at least 1 party member is Confused, and self has a Reist Up (Damage) buff, jump to routine 6.
- -If at least 1 party member is Confused, jump to routine 5.
- -If self has a Reist Up (Damage) buff, jump to routine 0.
- -Else, jump to routine 4.
- Routine 0:
- -70% chance to cast Souleater (Targets a random party member).
- -30% chance to cast Riot Scream.
- Routine 1:
- -100% chance to cast Jellify (Targets self).
- Routine 2:
- -100% chance to cast Tentacle Whip (Default targeting).
- Routine 3:
- -75% chance to cast Tentacle Whip (Default targeting).
- -25% chance to cast Riot Scream.
- Routine 4:
- -70% chance to cast Souleater (Targets a random party member).
- -15% chance to cast Jellify (Targets self).
- -15% chance to cast Riot Scream.
- Routine 5:
- -75% chance to cast Souleater (Targets a random party member).
- -25% chance to cast Jellify (Targets self).
- Routine 6:
- -75% chance to cast Souleater (Targets a random party member).
- -25% chance to cast Tentacle Whip (Default targeting).
- Routine 7:
- -100% chance to cast Souleater (Targets a random party member).
- Routine 8:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Tentacle Whip (Targets the party member with the highest LIFE).
- Ordeal Sword
- ============
- Conditions:
- -If self cast Ring of Fire last turn, and self is inflicted with Skill Seal, jump to routine 6.
- -If self cast Mow Down last turn, and self is inflicted with Skill Seal, jump to routine 6.
- -If self cast Ring of Fire last turn, jump to routine 5.
- -If self cast Mow Down last turn, jump to routine 5.
- -If self is inflicted with Skill Seal, jump to routine 6.
- -If LIFE is at or below 50%, there is only 1 enemy in the battle, and at least 1 party member has a Resist Up (Damage) buff, jump to routine 2.
- -If LIFE is at or below 50%, and there is only 1 enemy in the battle, jump to routine 2.
- -If LIFE is at or below 50%, and at least 1 party member has a Resist Up (Damage) buff, jump to routine 4.
- -If there is only 1 enemy in the battle, and at least 1 party member has a Resist Up (Damage) buff, jump to routine 1.
- -If LIFE is at or below 50%, jump to routine 3.
- -If at least 1 party member has a Resist Up (Damage) buff, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Pandemonium (Targets the front row).
- -25% chance to cast Elegant Slash (Targets the front row).
- -25% chance to cast Mow Down (Targets the front row).
- Routine 1:
- -50% chance to cast Downstroke (Targets the front row).
- -25% chance to cast Pandemonium (Targets the front row).
- -25% chance to cast Mow Down (Targets the front row).
- Routine 2:
- -50% chance to Call for Help (Summons 1 Lost Samurai).
- -25% chance to cast Downstroke (Targets the front row).
- -25% chance to cast Ring of Fire (Level 3).
- Routine 3:
- -50% chance to cast Pandemonium (Targets the front row).
- -25% chance to cast Honking.
- -25% chance to cast Ring of Fire (Level 3).
- Routine 4:
- -50% chance to cast Downstroke (Targets the front row).
- -25% chance to cast Pandemonium (Targets the front row).
- -25% chance to cast Ring of Fire (Level 3).
- Routine 5:
- -50% chance to cast Downstroke (Targets the front row).
- -50% chance to cast Pandemonium (Targets the front row).
- Routine 6:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Pandemonium (Targets the party member with the highest LIFE).
- Bullet Dragon
- =============
- Conditions:
- -If Rush was cast last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -40% chance to use a basic attack (Default targeting).
- -30% chance to cast Draw Blood (Default targeting).
- -30% chance to cast Rush (Default targeting).
- Routine 1:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Draw Blood (Default targeting).
- Haze Sword (Unused)
- ===================
- 100% chance to use a basic attack (Default targeting).
- Flame Eater (Volcano)
- =====================
- Conditions:
- -If Magma Wave was cast last turn, jump to routine 4.
- -If self has a Veil (Fire) buff, and LIFE is at or below 50%, jump to routine 3.
- -If self has a Veil (Fire) buff, jump to routine 1.
- -If LIFE is at or below 50%, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Flame Veil (Level 2) (Targets self).
- -25% chance to cast Flame Ball (Level 3) (Default targeting).
- Routine 1:
- -50% chance to cast Rock Cannon (Level 2) (Default targeting).
- -25% chance to cast Flame Ball (Level 2) (Default targeting).
- -25% chance to cast Fire Breath (Level 2) (Default targeting).
- Routine 2:
- -75% chance to cast Rock Cannon (Level 2) (Default targeting).
- -25% chance to cast Fire Breath (Level 2) (Default targeting).
- Routine 3:
- -50% chance to cast Magma Wave (Default targeting).
- -50% chance to cast Fire Breath (Level 2) (Default targeting).
- Routine 4:
- -Cast Flame Veil (Level 2) (Targets self).
- Illusory Lights
- ===============
- Conditions:
- -If the turns spent in battle is divisible by 3, jump to routine 1.
- -If any party member used a skill last turn, jump to routine 4.
- -If self has at least 1 debuff, jump to routine 3.
- -If self is inflicted with Fear, Curse, and Poison, jump to routine 3.
- -If self is inflicted with Fear, and Curse, jump to routine 3.
- -If self is inflicted with Fear, and Poison, jump to routine 3.
- -If self is inflicted with Curse, and Poison, jump to routine 3.
- -If self is inflicted with Fear, jump to routine 3.
- -If self is inflicted with Curse, jump to routine 3.
- -If self is inflicted with Poison, jump to routine 3.
- -If self is inflicted with Paralysis, Blind, and LIFE is at or below 25%, jump to routine 3.
- -If self is inflicted with Paralysis, and Blind, jump to routine 3.
- -If self is inflicted with Paralysis, and LIFE is at or below 25%, jump to routine 3.
- -If self is inflicted with Blind, and LIFE is at or below 25%, jump to routine 3.
- -If self is inflicted with Paralysis, jump to routine 3.
- -If self is inflicted with Blind, jump to routine 3.
- -If LIFE is at or below 25%, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to do nothing.
- Routine 1:
- -100% chance to cast Unlucky Rainbow.
- Routine 2:
- -50% chance to cast Mana Storm (Default targeting).
- -20% chance to cast Panic Flare (Default targeting).
- -10% chance to cast Sudden Shock (Default targeting).
- -20% chance to cast Out Cold (Default targeting).
- Routine 3:
- -25% chance to cast Reset All.
- -75% chance to cast Mana Storm (Default targeting).
- Routine 4:
- -35% chance to cast Panic Flare (Default targeting).
- -30% chance to cast Sudden Shock (Default targeting).
- -35% chance to cast Out Cold (Default targeting).
- Illusory Bird
- =============
- Conditions:
- -If Chandelle was cast last turn, jump to routine 2.
- -If the turns spent in battle is divisible by 2, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Shock Bolt (Default targeting).
- -50% chance to cast Bolt Wing (Default targeting).
- Routine 1:
- -75% chance to cast Chandelle (Default targeting).
- -25% chance to cast Bolt Wing (Default targeting).
- Routine 2:
- -100% chance to cast Wind Cutter (Targets the front row).
- Illusory Peak
- =============
- Conditions:
- -If LIFE is at or below 10%, jump to routine 1.
- -If LIFE is at or below 35%, jump to routine 4.
- -If Soul Press was cast last turn, jump to routine 3.
- -If Mow Down was cast last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Grand Crush (Default targeting).
- -15% chance to cast Soul Press (Default targeting).
- -35% chance to cast Mow Down (Level 2) (Default targeting).
- Routine 1:
- -50% chance to cast Tail Guard (Default targeting).
- -50% chance to cast Soul Press (Default targeting).
- Routine 2:
- -25% chance to cast Soul Press (Default targeting).
- -25% chance to cast Tail Guard (Default targeting).
- -50% chance to cast Grand Crush (Default targeting).
- Routine 3:
- -100% chance to cast Mow Down (Default targeting).
- Routine 4:
- -25% chance to cast Grand Crush (Default targeting).
- -50% chance to cast Soul Press (Default targeting).
- -25% chance to cast Mow Down (Level 2) (Default targeting).
- Earthshaker (Distracted)
- ========================
- Conditions:
- -If LIFE is at or below 10%, jump to routine 1.
- -If LIFE is at or below 35%, jump to routine 4.
- -If Soul Press was cast last turn, jump to routine 3.
- -If Mow Down was cast last turn, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Grand Crush (Default targeting).
- -15% chance to cast Soul Press (Default targeting).
- -35% chance to cast Mow Down (Level 2) (Default targeting).
- Routine 1:
- -50% chance to cast Tail Guard (Default targeting).
- -50% chance to cast Soul Press (Default targeting).
- Routine 2:
- -25% chance to cast Soul Press (Default targeting).
- -25% chance to cast Tail Guard (Default targeting).
- -25% chance to cast Grand Crush (Default targeting).
- -25% chance to cast Distracted (Default targeting).
- Routine 3:
- -75% chance to cast Mow Down (Default targeting).
- -25% chance to cast Distracted (Default targeting).
- Routine 4:
- -25% chance to cast Grand Crush (Default targeting).
- -50% chance to cast Soul Press (Default targeting).
- -25% chance to cast Mow Down (Level 2) (Default targeting).
- Revival Earth C (Unused)
- ========================
- 100% chance to use a basic attack (Default targeting).
- Revival Earth D (Unused)
- ========================
- 100% chance to use a basic attack (Default targeting).
- Revival Earth E (Unused)
- ========================
- 100% chance to use a basic attack (Default targeting).
- Illusory Shadow
- ===============
- Conditions:
- -If the turns spent in battle is equal to 1, jump to routine 3.
- -If Diamond Dust was cast last turn, jump to routine 3.
- -If LIFE is at or below 25%, jump to routine 4.
- -If at least 1 party member is Asleep, and LIFE is at or below 50%, jump to routine 2.
- -If at least 1 party member is Asleep, jump to routine 1.
- -If LIFE is at or below 50%, jump to routine 2.
- -Else, jump to routine 0.
- Routine 0:
- -25% chance to cast Dream Edge (Default targeting).
- -50% chance to cast Diamond Dust (Default targeting).
- -25% chance to cast Ice Javelin (Default targeting).
- Routine 1:
- -75% chance to cast Ice Javelin (Level 2) (Targets party members that are not asleep).
- -25% chance to cast Dream Edge (Targets party members that are not asleep).
- Routine 2:
- -50% chance to cast Diamond Dust (Default targeting).
- -50% chance to cast Ice Javelin (Default targeting).
- Routine 3:
- -Cast Perfected Dark (Default targeting).
- Routine 4:
- -75% chance to cast Diamond Dust (Default targeting).
- -25% chance to cast Ice Javelin (Default targeting).
- Illusory Craft
- ==============
- Conditions:
- -If Mana Storm was cast last turn, jump to routine 5.
- -If Wave Cannon (prep) was cast last turn, jump to routine 2.
- -If Silent Wind was cast last turn, jump to routine 3.
- -If 30mm Cannon was cast last turn, jump to routine 4.
- -If Wave Cannon was cast last turn, jump to routine 4.
- -If the turns spent in battle is divisible by 4, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Shell Shot (Targets a random party member).
- -25% chance to cast Mana Storm (Targets a random party member).
- Routine 1:
- -100% chance to cast Wave Cannon (prep) (Default targeting).
- Routine 2:
- -100% chance to cast Silent Wind (Level 2) (Default targeting).
- Routine 3:
- -100% chance to cast 30mm Cannon (Targets a random party member).
- Routine 4:
- -100% chance to cast Repair (Default targeting).
- Routine 5:
- -100% chance to cast Shell Shot (Default targeting).
- Illusory Pyre
- =============
- Conditions:
- -If Magma Wave was cast last turn, jump to routine 4.
- -If self has a Veil (Fire) buff, and LIFE is at or below 50%, jump to routine 3.
- -If self has a Veil (Fire) buff, jump to routine 1.
- -If LIFE is at or below 50%, jump to routine 3.
- -Else, jump to routine 0.
- Routine 0:
- -75% chance to cast Flame Veil (Level 2) (Targets self).
- -25% chance to cast Flame Ball (Level 3) (Default targeting).
- Routine 1:
- -50% chance to cast Rock Cannon (Level 2) (Default targeting).
- -25% chance to cast Flame Ball (Level 2) (Default targeting).
- -25% chance to cast Fire Breath (Level 2) (Default targeting).
- Routine 2:
- -75% chance to cast Rock Cannon (Level 2) (Default targeting).
- -25% chance to cast Fire Breath (Level 2) (Default targeting).
- Routine 3:
- -50% chance to cast Magma Wave (Default targeting).
- -50% chance to cast Fire Breath (Level 2) (Default targeting).
- Routine 4:
- -Cast Flame Veil (Level 2) (Targets self).
- Illusion 6
- ==========
- Conditions:
- -If the turns spent in battle is divisible by 3, jump to routine 2.
- -If the turns spent in battle is equal to 1, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast 30mm Cannon (Default targeting).
- -50% chance to cast Kill Slash (Default targeting).
- Routine 1:
- -Cast Learning (Default targeting).
- Routine 2:
- -20% chance to cast Tidal Wave (Default targeting).
- -20% chance to cast Falling Star (Default targeting).
- -20% chance to cast Twin Sparrows (Default targeting).
- -20% chance to cast Earthbreaker (Default targeting).
- -20% chance to cast 30mm Cannon (Default targeting).
- Routine 3:
- -30% chance to cast Repair (Targets self).
- -15% chance to cast Magic Shell (Default targeting).
- -15% chance to cast Antibody (Default targeting).
- -20% chance to cast 30mm Cannon (Default targeting).
- -20% chance to cast Kill Slash (Default targeting).
- Routine 4:
- -50% chance to cast Magic Shell (Default targeting).
- -50% chance to cast Antibody (Default targeting).
- Routine 5:
- -22% chance to cast Tidal Wave (Default targeting).
- -22% chance to cast Falling Star (Default targeting).
- -22% chance to cast Twin Sparrows (Default targeting).
- -22% chance to cast Earthbreaker (Default targeting).
- -12% chance to cast Nine Tails (Default targeting).
- Illusion 3
- ==========
- Conditions:
- -If Pride was cast last turn, jump to routine 1.
- -If Envy was cast last turn, jump to routine 2.
- -If Gluttony was cast last turn, jump to routine 3.
- -If Sloth was cast last turn, jump to routine 4.
- -If Wrath was cast last turn, jump to routine 5.
- -If Greed was cast last turn, jump to routine 6.
- -If Lust was cast last turn, jump to routine 7.
- -If Hundred Flowers was cast last turn, jump to routine 0.
- -Else, jump to routine 0.
- Routine 0:
- -100% chance to cast Pride (Default targeting).
- Routine 1:
- -25% chance to cast Envy (Default targeting).
- -75% chance to cast Pride (Default targeting).
- Routine 2:
- -50% chance to cast Gluttony (Default targeting).
- -50% chance to cast Envy (Default targeting).
- Routine 3:
- -50% chance to cast Sloth (Targets self).
- -50% chance to cast Gluttony (Default targeting).
- Routine 4:
- -100% chance to cast Wrath (Targets self).
- Routine 5:
- -75% chance to cast Greed (Default targeting).
- -25% chance to cast Wrath (Targets self).
- Routine 6:
- -100% chance to cast Lust (Default targeting).
- Routine 7:
- -100% chance to cast Hundred Flowers (Default targeting).
- Bullet Dragon
- =============
- Conditions:
- -If Rush was cast last turn, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -40% chance to use a basic attack (Default targeting).
- -30% chance to cast Draw Blood (Default targeting).
- -30% chance to cast Rush (Default targeting).
- Routine 1:
- -60% chance to use a basic attack (Default targeting).
- -40% chance to cast Draw Blood (Default targeting).
- Fake Haze Armor
- ===============
- Conditions:
- -If the turns spent in battle is equal to 1, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is divisible by 4, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is equal to 1, jump to routine 2.
- -If the turns spent in battle is divisible by 4, jump to routine 3.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If self cast Gather Power last turn, jump to routine 4.
- -If at least 1 party member has a DEF down debuff, jump to routine 1.
- -Else, jump to routine 0.
- Routine 0:
- -50% chance to cast Elegant Slash (Targets a random party member).
- -30% chance to cast Tail Blade (Targets the front row).
- -20% chance to cast Kill Slash (Default targeting).
- Routine 1:
- -50% chance to cast Kill Slash (Default targeting).
- -50% chance to cast Tail Blade (Targets the front row).
- Routine 2:
- -100% chance to cast Kill Slash (Targets the front row).
- Routine 3:
- -100% chance to cast Gather Power (Targets self).
- Routine 4:
- -100% chance to cast Kill Slash (Default targeting).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Kill Slash (Targets the party member with the highest LIFE).
- Fake Haze Shield
- ================
- Conditions:
- -If the turns spent in battle is divisible by 10, and the turns spent in battle is divisible by 4, jump to routine 1.
- -If the turns spent in battle is divisible by 10, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is divisible by 4, and self is inflicted with Skill Seal, jump to routine 5.
- -If the turns spent in battle is divisible by 10, jump to routine 1.
- -If the turns spent in battle is divisible by 4, jump to routine 2.
- -If self is inflicted with Skill Seal, jump to routine 5.
- -If self cast Gather Power last turn, jump to routine 3.
- -If self has a DEF Up buff, jump to routine 0.
- -Else, jump to routine 4.
- Routine 0:
- -100% chance to guard.
- Routine 1:
- -100% chance to cast Rebirth (Level 2) (Targets self).
- Routine 2:
- -100% chance to cast Gather Power (Targets self).
- Routine 3:
- -100% chance to cast Tremor (Level 2).
- Routine 4:
- -100% chance to cast Harden Skin (Targets self).
- Routine 5:
- -75% chance to use a basic attack (Default targeting).
- -25% chance to cast Tremor (Targets the party member with the highest LIFE).
- Rainbow (Unused)
- ================
- 100% chance to cast Mana Storm (Default targeting).
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