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- ###- Server Settings
- server_name QRR Linebattle Server
- server_welcome_message Welcome to the QRR linebattle
- server_region southkorea
- server_admin_password 429753
- server_password 5050
- #global settings
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- ###- Map rotations
- #Rotation 1 - Training Grounds [Army Battlefield] - TRAINING & PROMOTIONS - Calm Weather | Evening
- !map_rotation start
- map_name traininggrounds
- game_mode ArmyBattlefield
- game_type Hardcore
- friendly_fire true
- round_time_minutes -1
- reinforcements_per_faction 9999
- wave_spawn_time_seconds -1
- faction_balancing false
- allow_faction_switching true
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- faction_attacking british
- faction_defending prussian
- artillery_fieldgun_respawn_timer 30
- #Flags in promotion area
- objects_override FlagBritish 563.6 11 416.6 0 64 0
- objects_override FlagBritish 565.5 11 412.1 0 64 0
- #Cannon
- objects_override CannonFieldGun9Pdr 584.8 10.5 416.5 0 228 0
- objects_override CannonAmmoboxLarge 588.2 10.5 416.1 0 340.8 0
- #Class changes
- starting_weapons_override British Cannoneer 5 5 Musket_CharlevilleIXXII Pistol_XIII Sabre_AnXILight BearingFlagBritish Unarmed
- starting_weapons_override British Rocketeer 5 5 Musket_CharlevilleIXXII Pistol_XIII Sabre_AnXILight BearingFlagBritish Unarmed
- firearm_ammo_override British ArmyLineInfantry2 Musket 24 0 24
- #Unlimited sapper stuff
- sappers_defending_starting_materials 9999
- sappers_attacking_starting_materials 9999
- sappers_buildlimit InfantryStakes defending 250
- sappers_buildlimit InfantryStakes attacking 250
- sappers_buildlimit Gabion defending 250
- sappers_buildlimit Gabion attacking 250
- sappers_buildlimit ChevauxDeFriseLarge defending 250
- sappers_buildlimit ChevauxDeFriseLarge attacking 250
- sappers_buildlimit ChevauxDeFriseSmall defending 250
- sappers_buildlimit ChevauxDeFriseSmall attacking 250
- sappers_buildlimit ExplosiveBarrel defending 0
- sappers_buildlimit ExplosiveBarrel attacking 0
- sappers_buildlimit Palisade defending 250
- sappers_buildlimit Palisade attacking 250
- sappers_buildlimit ShootingPlatform defending 250
- sappers_buildlimit ShootingPlatform attacking 250
- sappers_buildlimit Chair defending 250
- sappers_buildlimit Chair attacking 250
- sappers_buildlimit Earthworks defending 250
- sappers_buildlimit Earthworks attacking 250
- sappers_buildlimit Sandbag defending 250
- sappers_buildlimit Sandbag attacking 250
- sappers_buildlimit SwivelGun defending 250
- sappers_buildlimit SwivelGun attacking 250
- sappers_buildlimit Ammobox defending 250
- sappers_buildlimit Ammobox attacking 250
- sappers_buildlimit RocketStack defending 250
- sappers_buildlimit RocketStack attacking 250
- !map_rotation end
- #Rotation 2
- !map_rotation start
- map_name Egypt
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking british
- faction_defending french
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 8
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- spawn_override A ArmyInfantryOfficer 99
- spawn_override B ArmyInfantryOfficer 99
- spawn_override A ArmyLineInfantry 99
- spawn_override B ArmyLineInfantry 99
- spawn_override A ArmyLineInfantry2 99
- spawn_override B ArmyLineInfantry2 99
- spawn_override A NavalMarine 99
- spawn_override B NavalMarine 99
- spawn_override A Grenadier 20
- spawn_override B Grenadier 20
- spawn_override A Guard 25
- spawn_override B Guard 25
- spawn_override A LightInfantry 16
- spawn_override B LightInfantry 16
- spawn_override A Rifleman 8
- spawn_override B Rifleman 8
- spawn_override A FlagBearer 99
- spawn_override B FlagBearer 99
- spawn_override A Drummer 99
- spawn_override B Drummer 99
- spawn_override A Fifer 99
- spawn_override B Fifer 99
- spawn_override A Bagpiper 99
- spawn_override B Bagpiper 99
- spawn_override A Surgeon 99
- spawn_override B Surgeon 99
- spawn_override A Cannoneer 99
- spawn_override B Cannoneer 99
- spawn_override A Rocketeer 99
- spawn_override B Rocketeer 99
- spawn_override A Sapper 4
- spawn_override B Sapper 4
- #Sapper config
- sappers_attacking_starting_materials 120
- sappers_defending_starting_materials 120
- sappers_buildlimit InfantryStakes defending 30
- sappers_buildlimit InfantryStakes attacking 30
- sappers_buildlimit Gabion defending 30
- sappers_buildlimit Gabion attacking 30
- sappers_buildlimit ChevauxDeFriseLarge defending 30
- sappers_buildlimit ChevauxDeFriseLarge attacking 30
- sappers_buildlimit ChevauxDeFriseSmall defending 30
- sappers_buildlimit ChevauxDeFriseSmall attacking 30
- sappers_buildlimit ExplosiveBarrel defending 0
- sappers_buildlimit ExplosiveBarrel attacking 0
- sappers_buildlimit Palisade defending 10
- sappers_buildlimit Palisade attacking 10
- sappers_buildlimit ShootingPlatform defending 10
- sappers_buildlimit ShootingPlatform attacking 10
- sappers_buildlimit Chair defending 16
- sappers_buildlimit Chair attacking 16
- sappers_buildlimit Sandbag defending 90
- sappers_buildlimit Sandbag attacking 90
- sappers_buildlimit Ammobox defending 6
- sappers_buildlimit Ammobox attacking 6
- sappers_buildlimit RocketStack defending 6
- sappers_buildlimit RocketStack attacking 6
- sappers_buildlimit SwivleGun defending 0
- sappers_buildlimit SwivleGun attacking 0
- sappers_buildlimit SwivelGun defending 0
- sappers_buildlimit SwivelGun attacking 0
- sappers_buildlimit Earthworks defending 10
- sappers_buildlimit Earthworks attacking 10
- starting_weapons_override British ArmyLineInfantry 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British ArmyLineInfantry2 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British NavalMarine 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Grenadier 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Guard 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Cannoneer 5 5 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French ArmyLineInfantry 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French ArmyLineInfantry2 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French NavalMarine 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Grenadier 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Guard 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Cannoneer 5 5 Musket_CharlevilleIXXII Unarmed
- !map_rotation end
- #Rotation 3
- !map_rotation start
- map_name Grassyplainsii
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking british
- faction_defending french
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- spawn_override A ArmyInfantryOfficer 99
- spawn_override B ArmyInfantryOfficer 99
- spawn_override A ArmyLineInfantry 99
- spawn_override B ArmyLineInfantry 99
- spawn_override A ArmyLineInfantry2 99
- spawn_override B ArmyLineInfantry2 99
- spawn_override A NavalMarine 99
- spawn_override B NavalMarine 99
- spawn_override A Grenadier 20
- spawn_override B Grenadier 20
- spawn_override A Guard 25
- spawn_override B Guard 25
- spawn_override A LightInfantry 16
- spawn_override B LightInfantry 16
- spawn_override A Rifleman 8
- spawn_override B Rifleman 8
- spawn_override A FlagBearer 99
- spawn_override B FlagBearer 99
- spawn_override A Drummer 99
- spawn_override B Drummer 99
- spawn_override A Fifer 99
- spawn_override B Fifer 99
- spawn_override A Bagpiper 99
- spawn_override B Bagpiper 99
- spawn_override A Surgeon 99
- spawn_override B Surgeon 99
- spawn_override A Cannoneer 99
- spawn_override B Cannoneer 99
- spawn_override A Rocketeer 99
- spawn_override B Rocketeer 99
- spawn_override A Sapper 4
- spawn_override B Sapper 4
- #Sapper config
- appers_attacking_starting_materials 120
- sappers_defending_starting_materials 120
- sappers_buildlimit InfantryStakes defending 30
- sappers_buildlimit InfantryStakes attacking 30
- sappers_buildlimit Gabion defending 30
- sappers_buildlimit Gabion attacking 30
- sappers_buildlimit ChevauxDeFriseLarge defending 30
- sappers_buildlimit ChevauxDeFriseLarge attacking 30
- sappers_buildlimit ChevauxDeFriseSmall defending 30
- sappers_buildlimit ChevauxDeFriseSmall attacking 30
- sappers_buildlimit ExplosiveBarrel defending 0
- sappers_buildlimit ExplosiveBarrel attacking 0
- sappers_buildlimit Palisade defending 10
- sappers_buildlimit Palisade attacking 10
- sappers_buildlimit ShootingPlatform defending 10
- sappers_buildlimit ShootingPlatform attacking 10
- sappers_buildlimit Chair defending 16
- sappers_buildlimit Chair attacking 16
- sappers_buildlimit Sandbag defending 90
- sappers_buildlimit Sandbag attacking 90
- sappers_buildlimit Ammobox defending 6
- sappers_buildlimit Ammobox attacking 6
- sappers_buildlimit RocketStack defending 6
- sappers_buildlimit RocketStack attacking 6
- sappers_buildlimit SwivleGun defending 0
- sappers_buildlimit SwivleGun attacking 0
- sappers_buildlimit SwivelGun defending 0
- sappers_buildlimit SwivelGun attacking 0
- sappers_buildlimit Earthworks defending 10
- sappers_buildlimit Earthworks attacking 10
- starting_weapons_override British ArmyLineInfantry 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British ArmyLineInfantry2 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British NavalMarine 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Grenadier 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Guard 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Cannoneer 5 5 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French ArmyLineInfantry 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French ArmyLineInfantry2 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French NavalMarine 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Grenadier 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Guard 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Cannoneer 5 5 Musket_CharlevilleIXXII Unarmed
- !map_rotation end
- #Rotation 4
- !map_rotation start
- map_name Desertplains
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking british
- faction_defending french
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 16
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- spawn_override A ArmyInfantryOfficer 99
- spawn_override B ArmyInfantryOfficer 99
- spawn_override A ArmyLineInfantry 99
- spawn_override B ArmyLineInfantry 99
- spawn_override A ArmyLineInfantry2 99
- spawn_override B ArmyLineInfantry2 99
- spawn_override A NavalMarine 99
- spawn_override B NavalMarine 99
- spawn_override A Grenadier 20
- spawn_override B Grenadier 20
- spawn_override A Guard 25
- spawn_override B Guard 25
- spawn_override A LightInfantry 16
- spawn_override B LightInfantry 16
- spawn_override A Rifleman 8
- spawn_override B Rifleman 8
- spawn_override A FlagBearer 99
- spawn_override B FlagBearer 99
- spawn_override A Drummer 99
- spawn_override B Drummer 99
- spawn_override A Fifer 99
- spawn_override B Fifer 99
- spawn_override A Bagpiper 99
- spawn_override B Bagpiper 99
- spawn_override A Surgeon 99
- spawn_override B Surgeon 99
- spawn_override A Cannoneer 99
- spawn_override B Cannoneer 99
- spawn_override A Rocketeer 99
- spawn_override B Rocketeer 99
- spawn_override A Sapper 4
- spawn_override B Sapper 4
- #Sapper config
- appers_attacking_starting_materials 120
- sappers_defending_starting_materials 120
- sappers_buildlimit InfantryStakes defending 30
- sappers_buildlimit InfantryStakes attacking 30
- sappers_buildlimit Gabion defending 30
- sappers_buildlimit Gabion attacking 30
- sappers_buildlimit ChevauxDeFriseLarge defending 30
- sappers_buildlimit ChevauxDeFriseLarge attacking 30
- sappers_buildlimit ChevauxDeFriseSmall defending 30
- sappers_buildlimit ChevauxDeFriseSmall attacking 30
- sappers_buildlimit ExplosiveBarrel defending 0
- sappers_buildlimit ExplosiveBarrel attacking 0
- sappers_buildlimit Palisade defending 10
- sappers_buildlimit Palisade attacking 10
- sappers_buildlimit ShootingPlatform defending 10
- sappers_buildlimit ShootingPlatform attacking 10
- sappers_buildlimit Chair defending 16
- sappers_buildlimit Chair attacking 16
- sappers_buildlimit Sandbag defending 90
- sappers_buildlimit Sandbag attacking 90
- sappers_buildlimit Ammobox defending 6
- sappers_buildlimit Ammobox attacking 6
- sappers_buildlimit RocketStack defending 6
- sappers_buildlimit RocketStack attacking 6
- sappers_buildlimit SwivleGun defending 0
- sappers_buildlimit SwivleGun attacking 0
- sappers_buildlimit SwivelGun defending 0
- sappers_buildlimit SwivelGun attacking 0
- sappers_buildlimit Earthworks defending 10
- sappers_buildlimit Earthworks attacking 10
- starting_weapons_override British ArmyLineInfantry 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British ArmyLineInfantry2 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British NavalMarine 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Grenadier 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Guard 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Cannoneer 5 5 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French ArmyLineInfantry 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French ArmyLineInfantry2 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French NavalMarine 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Grenadier 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Guard 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Cannoneer 5 5 Musket_CharlevilleIXXII Unarmed
- !map_rotation end
- #Rotation 5
- !map_rotation start
- map_name Ancientplains
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking british
- faction_defending french
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 17
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- spawn_override A ArmyInfantryOfficer 99
- spawn_override B ArmyInfantryOfficer 99
- spawn_override A ArmyLineInfantry 99
- spawn_override B ArmyLineInfantry 99
- spawn_override A ArmyLineInfantry2 99
- spawn_override B ArmyLineInfantry2 99
- spawn_override A NavalMarine 99
- spawn_override B NavalMarine 99
- spawn_override A Grenadier 20
- spawn_override B Grenadier 20
- spawn_override A Guard 25
- spawn_override B Guard 25
- spawn_override A LightInfantry 16
- spawn_override B LightInfantry 16
- spawn_override A Rifleman 8
- spawn_override B Rifleman 8
- spawn_override A FlagBearer 99
- spawn_override B FlagBearer 99
- spawn_override A Drummer 99
- spawn_override B Drummer 99
- spawn_override A Fifer 99
- spawn_override B Fifer 99
- spawn_override A Bagpiper 99
- spawn_override B Bagpiper 99
- spawn_override A Surgeon 99
- spawn_override B Surgeon 99
- spawn_override A Cannoneer 99
- spawn_override B Cannoneer 99
- spawn_override A Rocketeer 99
- spawn_override B Rocketeer 99
- spawn_override A Sapper 4
- spawn_override B Sapper 4
- #Sapper config
- appers_attacking_starting_materials 120
- sappers_defending_starting_materials 120
- sappers_buildlimit InfantryStakes defending 30
- sappers_buildlimit InfantryStakes attacking 30
- sappers_buildlimit Gabion defending 30
- sappers_buildlimit Gabion attacking 30
- sappers_buildlimit ChevauxDeFriseLarge defending 30
- sappers_buildlimit ChevauxDeFriseLarge attacking 30
- sappers_buildlimit ChevauxDeFriseSmall defending 30
- sappers_buildlimit ChevauxDeFriseSmall attacking 30
- sappers_buildlimit ExplosiveBarrel defending 0
- sappers_buildlimit ExplosiveBarrel attacking 0
- sappers_buildlimit Palisade defending 10
- sappers_buildlimit Palisade attacking 10
- sappers_buildlimit ShootingPlatform defending 10
- sappers_buildlimit ShootingPlatform attacking 10
- sappers_buildlimit Chair defending 16
- sappers_buildlimit Chair attacking 16
- sappers_buildlimit Sandbag defending 90
- sappers_buildlimit Sandbag attacking 90
- sappers_buildlimit Ammobox defending 6
- sappers_buildlimit Ammobox attacking 6
- sappers_buildlimit RocketStack defending 6
- sappers_buildlimit RocketStack attacking 6
- sappers_buildlimit SwivleGun defending 0
- sappers_buildlimit SwivleGun attacking 0
- sappers_buildlimit SwivelGun defending 0
- sappers_buildlimit SwivelGun attacking 0
- sappers_buildlimit Earthworks defending 10
- sappers_buildlimit Earthworks attacking 10
- starting_weapons_override British ArmyLineInfantry 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British ArmyLineInfantry2 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British NavalMarine 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Grenadier 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Guard 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override British Cannoneer 5 5 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French ArmyLineInfantry 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French ArmyLineInfantry2 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French NavalMarine 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Grenadier 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Guard 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French Cannoneer 5 5 Musket_CharlevilleIXXII Unarmed
- !map_rotation end
- #Rotation 6 [WW1 TRENCH ROUND]
- !map_rotation start
- map_name Egypt
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20
- round_spawn_close_timer_seconds 240
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 99
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning true
- allow_faction_switching true
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 1
- time_dynamic false
- weather_preset fog3
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- #spawn ovverides
- objects_override spawnsection 195.1 8 28.7 0 0 0 11 France_Artillery_Spawn BaseSpawn Defending 10 10
- objects_override spawnsection 224.5 0.9 146.3 0 0 0 12 The_Trenches FortifiedPosition Defending 10 10
- objects_override spawnsection 301 8.3 266 0 0 0 13 The_Trenches FortifiedPosition Attacking 10 10
- objects_override spawnsection 422 13.1 341.3 0 0 0 14 UK_Artillery_Spawn BaseSpawn Attacking 10 10
- #Only rifleman can spawn
- spawn_override L ArmyLineInfantry 200
- spawn_override M ArmyLineInfantry 200
- #Riflemen get 15 shots in magazine then out of ammo
- starting_weapons_override British ArmyLineInfantry 2 2 Musket_CharlevilleIXXII Unarmed
- starting_weapons_override French ArmyLineInfantry 2 2 Musket_CharlevilleIXXII Unarmed
- firearm_ammo_override British ArmyLineInfantry Musket_CharlevilleIXXII 15 15 30
- firearm_ammo_override French ArmyLineInfantry Musket_CharlevilleIXXII 15 15 30
- #Canoneers can spawn at cannons
- spawn_override K Cannoneer 6
- spawn_override N Cannoneer 6
- ######################################################################
- objects_override PalisadeSimple 243.8 7.9 242.5 0 210.6 0
- objects_override Gabion 245.8 10.1 241.6 0 210.6 0
- objects_override Gabion 246.6 9.9 241.2 0 210.6 0
- objects_override Gabion 247.7 9.8 241.1 0 210.6 0
- objects_override Gabion 248.6 10 240.7 0 0 0
- objects_override Gabion 249.1 9.8 239.5 0 0 0
- objects_override Gabion 250.1 9.7 239.5 0 0 0
- objects_override Gabion 251.1 9.4 239.2 0 0 0
- objects_override PalisadeSimple 252.3 9.5 238.4 0 209.4 0
- objects_override LadderShort 254.2 9.2 242.8 60 194.4 0
- objects_override ChevauxDeFriseLarge 255.9 9 236.5 0 209 0
- #Outhouse
- objects_override Outhouse 249.7 8.7 252.6 0 206 0
- #Mortar
- objects_override Mortar 255.9 8.4 250.1 0 206 0
- objects_override CannonAmmoboxLarge 254.2 8.5 250.7 0 206 0
- #Dummies
- objects_override TargetDummy 250.6 9.8 240.9 0 206 0
- objects_override TargetDummy 244 10.2 243.2 0 206 0
- ###Rotated trench
- objects_override PalisadeSimple 259.8 6.4 234.5 0 200 0
- objects_override Gabion 262.0 8.1 234.3 0 230 0
- objects_override Gabion 262.9 8.1 234.2 0 230 0
- objects_override Gabion 263.9 8.0 234.5 0 230 0
- objects_override Gabion 264.9 7.9 234.4 0 230 0
- objects_override Gabion 265.8 7.6 233.4 0 230 0
- objects_override Gabion 266.7 7.5 233.8 0 230 0
- objects_override Gabion 267.8 7.5 233.8 0 230 0
- objects_override PalisadeSimple 269.2 7.4 233.5 0 200 0
- objects_override LadderShort 269.5 7.5 238.2 60 180 0
- objects_override ChevauxDeFriseLarge 273.2 7.4 232.9 0 180 0
- #Outhouse
- objects_override Outhouse 267.2 8 245.5 0 203 0
- #Mortar
- objects_override Mortar 275.3 7.3 244.5 0 203 0
- objects_override CannonAmmoboxLarge 272.8 7.5 245.5 0 203 0
- #Dummies
- objects_override TargetDummy 263.9 8.1 235.7 0 203 0
- objects_override TargetDummy 274.2 7.2 235.4 0 203 0
- ####### Second trench
- objects_override PalisadeSimple 250.0 3.7 187.0 0 40.0 0
- objects_override Gabion 247.9 5.4 187.6 0 40.0 0
- objects_override Gabion 247.0 5.4 187.8 0 40.0 0
- objects_override Gabion 245.9 5.4 187.7 0 40.0 0
- objects_override Gabion 245.0 5.4 188.0 0 189.4 0
- objects_override Gabion 244.3 5.4 189.1 0 189.4 0
- objects_override Gabion 243.3 5.4 188.9 0 189.4 0
- objects_override Gabion 242.3 5.4 189.1 0 189.4 0
- objects_override PalisadeSimple 240.9 5.7 189.7 0 38.8 0
- objects_override ChevauxDeFriseLarge 237.1 5.5 190.9 0 38.4 0
- objects_override Outhouse 245.8 4.3 176.1 0 35.4 0
- objects_override Mortar 239.3 3.7 177.5 0 35.4 0
- objects_override CannonAmmoboxLarge 241.1 3.9 177.2 0 35.4 0
- objects_override TargetDummy 243.0 5.3 187.5 0 35.4 0
- objects_override TargetDummy 249.9 5.2 186.3 0 35.4 0
- objects_override PalisadeSimple 232.9 5.7 192.3 0 29.4 0
- objects_override Gabion 230.7 5.3 192.1 0 59.4 0
- objects_override Gabion 229.8 5.3 192.1 0 59.4 0
- objects_override Gabion 228.9 5.3 191.6 0 59.4 0
- objects_override Gabion 227.9 5.3 191.5 0 59.4 0
- objects_override Gabion 226.8 5.3 192.4 0 59.4 0
- objects_override Gabion 226.0 5.3 191.8 0 59.4 0
- objects_override Gabion 224.9 5.3 191.7 0 59.4 0
- objects_override PalisadeSimple 223.5 3.7 191.7 0 29.4 0
- objects_override ChevauxDeFriseLarge 219.4 5.2 191.7 0 9.4 0
- objects_override Outhouse 227.4 2.7 180.2 0 32.4 0
- objects_override Mortar 219.2 2.2 179.9 0 32.4 0
- objects_override CannonAmmoboxLarge 221.9 2.3 179.3 0 32.4 0
- objects_override TargetDummy 229.1 4.7 190.4 0 32.4 0
- objects_override TargetDummy 218.8 4.7 189.0 0 32.4 0
- #flags
- objects_override FlagFrench 233 4 182 0 20 0
- objects_override FlagBritish 261 8 251 0 200 0
- #Lanterns
- objects_override FlagBritish 383 10.4 291 0 0 0
- objects_override FlagBritish 304 8.2 265 0 0 0
- objects_override FlagFrench 203 2.6 78.2 0 0 0
- objects_override FlagFrench 223.6 1.6 142 0 0 0
- !map_rotation end
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