KRITSADA

05 POP-X2 Mario Sound Examples

Feb 17th, 2018
179
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  1. #include <popx2.h>
  2. void setup(){
  3. }
  4. void loop(){
  5.  sound(660,100);
  6.    delay(75);sound(660,100);
  7.    delay(150);sound(660,100);
  8.    delay(150);sound(510,100);
  9.    delay(50);sound(660,100);
  10.    delay(150);sound(770,100);
  11.    delay(275);sound(380,100);
  12.    delay(287);sound(510,100);
  13.    delay(225);sound(380,100);
  14.    delay(200);sound(320,100);
  15.    delay(250);sound(440,100);
  16.    delay(150);sound(480,80);
  17.    delay(165);sound(450,100);
  18.    delay(75);sound(430,100);
  19.    delay(150);sound(380,100);
  20.    delay(100);sound(660,80);
  21.    delay(100);sound(760,50);
  22.   delay(75);sound(860,100);
  23.    delay(150);sound(700,80);
  24.    delay(75);sound(760,50);
  25.    delay(175);sound(660,80);
  26.    delay(150);sound(520,80);
  27.    delay(75);sound(580,80);
  28.    delay(75);sound(480,80);
  29.    delay(175);sound(510,100);
  30.    delay(275);sound(380,100);
  31.    delay(200);sound(320,100);
  32.    delay(250);sound(440,100);
  33.    delay(150);sound(480,80);
  34.    delay(165);sound(450,100);
  35.    delay(75);sound(430,100);
  36.    delay(150);sound(380,100);
  37.    delay(100);sound(660,80);
  38.    delay(100);sound(760,50);
  39.    delay(75);sound(860,100);
  40.    delay(150);sound(700,80);
  41.    delay(75);sound(760,50);
  42.    delay(175);sound(660,80);
  43.    delay(150);sound(520,80);
  44.    delay(75);sound(580,80);
  45.    delay(75);sound(480,80);
  46.    delay(250);sound(500,100);
  47.    delay(150);sound(760,100);
  48.    delay(50);sound(720,100);
  49.    delay(75);sound(680,100);
  50.    delay(75);sound(620,150);
  51.    delay(150);sound(650,150);
  52.    delay(150);sound(380,100);
  53.    delay(75);sound(430,100);
  54.    delay(75);sound(500,100);
  55.    delay(150);sound(430,100);
  56.    delay(75);sound(500,100);
  57.    delay(50);sound(570,100);
  58.    delay(110);sound(500,100);
  59.    delay(150);sound(760,100);
  60.    delay(50);sound(720,100);
  61.    delay(75);sound(680,100);
  62.    delay(75);sound(620,150);
  63.    delay(150);sound(650,200);
  64.    delay(150);sound(1020,80);
  65.    delay(150);sound(1020,80);
  66.    delay(75);sound(1020,80);
  67.    delay(150);sound(380,100);
  68.    delay(150);sound(500,100);
  69.    delay(150);sound(760,100);
  70.    delay(50);sound(720,100);
  71.    delay(75);sound(680,100);
  72.    delay(75);sound(620,150);
  73.    delay(150);sound(650,150);
  74.    delay(150);sound(380,100);
  75.    delay(75);sound(430,100);
  76.    delay(75);sound(500,100);
  77.    delay(150);sound(430,100);
  78.    delay(75);sound(500,100);
  79.    delay(50);sound(570,100);
  80.    delay(110);sound(500,100);
  81.    delay(150);sound(760,100);
  82.    delay(50);sound(720,100);
  83.    delay(75);sound(680,100);
  84.    delay(75);sound(620,150);
  85.    delay(150);sound(650,200);
  86.    delay(150);sound(1020,80);
  87.    delay(150);sound(1020,80);
  88.    delay(75);sound(1020,80);
  89.    delay(150);sound(380,100);
  90.    delay(150);sound(500,100);
  91.    delay(150);sound(760,100);
  92.    delay(50);sound(720,100);
  93.    delay(75);sound(680,100);
  94.    delay(75);sound(620,150);
  95.    delay(150);sound(650,150);
  96.    delay(150);sound(380,100);
  97.    delay(75);sound(430,100);
  98.    delay(75);sound(500,100);
  99.    delay(150);sound(430,100);
  100.    delay(75);sound(500,100);
  101.    delay(50);sound(570,100);
  102.    delay(210);sound(585,100);
  103.    delay(275);sound(550,100);
  104.    delay(210);sound(500,100);
  105.    delay(180);sound(380,100);
  106.    delay(150);sound(500,100);
  107.    delay(150);sound(500,100);
  108.    delay(75);sound(500,100);
  109.    delay(150);sound(500,60);
  110.    delay(75);sound(500,80);
  111.    delay(150);sound(500,60);
  112.    delay(175);sound(500,80);
  113.    delay(75);sound(580,80);
  114.    delay(175);sound(660,80);
  115.    delay(75);sound(500,80);
  116.    delay(150);sound(430,80);
  117.    delay(75);sound(380,80);
  118.    delay(300);sound(500,60);
  119.    delay(75);sound(500,80);
  120.    delay(150);sound(500,60);
  121.    delay(175);sound(500,80);
  122.    delay(75);sound(580,80);
  123.    delay(75);sound(660,80);
  124.    delay(225);sound(870,80);
  125.    delay(162);sound(760,80);
  126.    delay(300);sound(500,60);
  127.    delay(75);sound(500,80);
  128.    delay(150);sound(500,60);
  129.    delay(175);sound(500,80);
  130.    delay(75);sound(580,80);
  131.    delay(175);sound(660,80);
  132.    delay(75);sound(500,80);
  133.    delay(150);sound(430,80);
  134.    delay(75);sound(380,80);
  135.    delay(300);sound(660,100);
  136.    delay(75);sound(660,100);
  137.    delay(150);sound(660,100);
  138.    delay(150);sound(510,100);
  139.    delay(50);sound(660,100);
  140.    delay(150);sound(770,100);
  141.    delay(225);sound(380,100);  
  142. }
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