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T-A-U

Pirate Queen's Quest 100%

Aug 31st, 2017
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  1. Current PB Run: https://www.twitch.tv/videos/276359445
  2. Smaller optimisations: https://pastebin.com/hfsAeE4K
  3.  
  4. Credit where credit is due: Most of this is just me refining my "Risky's Revolution" run. However, some of the damage/ammo specifics, and strats, were from watching CakeSauc3's any% run [31/08/2017].
  5. Brilly's also been helping in a few places, too. Big thumbs up to you, as well.
  6. megaslayer's been helping out, too.
  7.  
  8. EDIT [22/06/2018]: I'm done pursuing PQQ Hundo WR, until we find something substantial to push the time down even further. Doesn't mean that I'll completely stop PQQ Hundo.
  9.  
  10.  
  11. "Hey T-A-U. Why'd you give silly names to all the magics/fragments/strats?"
  12. Helps me remember, that way. Call them whatever you want in your notes.
  13.  
  14. "What's blackout?"
  15. Blackout is a glitch that can happen in 2 places: The cutscene transition in Mermaid falls (Slide to Techno Baron.) And in Tinkerbat Factory (Dynamo entry to Dynamo room.) By pressing start at a precise time,you'll skip the cutscene, but the screen never fades back in [technical explanation required.] The game still plays out, but you won't see anything. Escaping the stage will restore this [Pause -> A (x2) -> Left -> A]
  16.  
  17. "Why this route?"
  18. - Main street is easy, and needs no explanation.
  19. - Wilbur is a blessing, and a curse at the same time. It allows us to grab some free magic, and not need to invest any of it specifically to fight Wilbur. But the fight is still RNG hell.
  20. - We escape from Fish Waif because [s]she's perfect[/s] relying on Cape Crustacean's racer drops is awful. Plus after finishing Crustacean, we'll have even more power to rofl-stomp Fish Waif.
  21. - Hypno Baron's Castle can be 100%'d with only 4 items. However, the hat, and grapple need to be maxed. Doing this leaves only 3 and a half levels for clean up.
  22.  
  23. - ROUTE CHANGE: Instead of 2 Ammo Strap, and 2 Seeker/Spread, we do 1 Ammo Strap, and MAX Seekers/Spread. We also max out the Pirate Hat as soon as possible.
  24. - ^ The former makes Twitch & Vinegar slightly faster (well, faster if you can do, like, 20 seekers a second,) but MAX Seekers will be 2 sword hits short. Hope for high/mid Vinegar for minimal time loss.
  25. - ^ The latter makes Sky Bridge very easy. As equally unfunny as the quick-kills for Fish Waif, and Squid.
  26.  
  27. - What does this route change save? This hasn't been extensively tested, but (assuming you can mash seekers good) it saves a small bit of time (namely in Sky Bridge.) It also makes Sky Bridge much more tolerable (as mentioned above.) Plus Marathon Strat is still viable, with this setup.
  28.  
  29.  
  30. ============
  31. Main Street:
  32. ============
  33. - Try and get a Juicy Melon from the 2 Tinkerbeasts
  34.  
  35. Area 1:
  36. - You can take out the 2 Starfish at the last platform switch, if you choose. A small time-loss, yes, but mitigates the risk of them bopping you, while you shoot the switch.
  37. - Swag strat: Stand on the very edge of the platform with the first Tinkerbeast. Saves about 1/4 second if done first try.
  38.  
  39. Area 2:
  40. - Grab EZ Magic
  41.  
  42. Boss [Tinkerslug]:
  43. - Tinkerbat, then sword spam
  44. - Small cool thing to do: Get a Tinkerbat to cancel a fireball, when going for the second bomb
  45. HAT 2.0 GET
  46.  
  47. - Risky will talk about Dark Magic, after punishing her turncoats.
  48.  
  49.  
  50. =============
  51. Tassle Tower:
  52. =============
  53. - HOLD IT: If the Tinkerbeasts didn't drop Juicy Melons, and nothing dropped Corn Dogs/Tuna Rolls in Tassle 1, your run is very likely dead.
  54. - ^ If you're trying for WR, just reset.
  55.  
  56. Area 1:
  57. - Get Quicksand Pillar Magic
  58. - ^ During the pillar's ascent, you can usually take out a bird, along with it's mummy friend for drops.
  59. - Get Oasis Shard
  60. - Note to self: take advantage of the Archer's spawn range and D-Boost past Scorpion-gal
  61.  
  62. Area 2:
  63. - Note: At least 1 healing item will suffice. Any extra is a bonus.
  64. - Note: If you enter Tassle Tower with 6 health [1&1/2 hearts] you can do all the necessary damage boosts to get you to Sky Bridge, but only those damage boosts.
  65. - Hug the right wall to manipulate first Archer.
  66. - Easier to spread shot the first 2 switches
  67. - Get Slide Magic
  68. - MAX out Pirate Hat
  69.  
  70. Area 3:
  71. - It's sad to delete all my previous notes/cues for Sky Bridge. MAX Pirate Hat strats just memes all over this stage.
  72. - Reaching the large pot at the start of section 2 is much easier with MAX Pirate Hat.
  73.  
  74. Boss [Wilbur]:
  75. - EZ boss. EZ grapple
  76. - Visual Cue: When you're going for the eye, use Risky as a guide. When the eye passes above Risky, shoot.
  77. GRAPPLE GUN GET
  78.  
  79. - Risky will talk about Genie Fragments, after getting Grapple.
  80.  
  81.  
  82. ==============
  83. Mermaid falls:
  84. ==============
  85. Area 1:
  86. - Slide to the edge of the lake, then jump -> Pirate Hat. You'll consistently dodge the crab at the other side.
  87. - Get Backup Magic
  88. - Put magic into Ammo Strap
  89.  
  90. Area 2:
  91. - Get Factory Alcove Magic
  92. - Get Factory Attic Magic
  93. - Get 2nd Worst Magic
  94. - ^ For this magic, jump off the hook as soon as it hits the curved corner
  95. - Get Pre-Slide Shard
  96.  
  97. "Area" 3:
  98. - Something something rolling around at the speed of sound
  99. - Lots of free Juicy Melons (5)
  100. - 4th melon needs to be overshot (for better a phrase. It's in a stupid position. Just move right more, when you jump for it)
  101. - Dumb thing to do: Use Pirate Hat as soon as you can use it again. You'll slowly float into space. Just remember to get the Melons.
  102.  
  103. Boss [Giga Mermaid]:
  104. - Note: Don't spam pause inbetween the Landing cutscene, and seeing Techno Baron. This can cause blackout.
  105. - ^ This isn't really a problem, if you have the muscle memory to Pirate Flare out
  106. - Pirate Flare out
  107.  
  108. - Risky has something to say when she leaves the Stage.
  109.  
  110.  
  111. ================
  112. Cape Crustacean:
  113. ================
  114. Area 1:
  115. - You'll need about 55 Seekers, and 2 sword swipes to kill Twitch & Vinegar.
  116. - ^ This is approximately 20 point blank MAX Spread Shots. This might actually be faster, now, with the new route.
  117. - Seekers: Kill Twitch (GRENADE TOSS). Hope Vinegar starts high/mid when she comes in to attack.
  118. - Small side note: Twitch's hitbox somehow doesn't exist, if she starts from the top. Her hitbox will reappear when she hits the bottom.
  119.  
  120. Area 2:
  121. - 2nd door has Tricky Shard
  122. - It's equally as fast to suicide here. Stop doing it. It's not worth 2 damage.
  123. - Note to self: 2ND DOOR SHIP EXTERIOR HAS A LARGE POT YOU CHIMP! HIT IT!
  124. - 3rd ship door has Lock-down Magic.
  125. - Suicide after getting magic.
  126. - 3rd ship exterior also has a large pot.
  127. - Last door has Glide Magic.
  128. - MAX out Ammo Strap.
  129. - Damage boost from the cannon to reach the door faster (pass through the first death laser.)
  130. - On way out, damage boost off ammonian grenade to pass second laser (make sure to slide past second laser, or it will nab you.)
  131.  
  132. Area 3:
  133. - Everything here can be collected.
  134. - Dark magic - 5
  135. - Genie Shard - 2
  136. - Waterfalls has lots of big pots.
  137. - MAX out Spread.
  138. - Spend the rest of the magic on Grapple.
  139. - Note to self: You can D-Boost through lasers at 1st zig-zag.
  140. - Note to self: You can grapple across 2nd ammonian zig-zag, and sword hit the switch.
  141.  
  142. Boss [Ammo Baron]:
  143. - Seeker first phase (~25-30 Seekers), then Spread the last 2 (~25-30 Spread). Tap hat glide every jump, to get more Spread Shots in (Try for 3 shots total, every jump.)
  144. - ^ This is so that your ammo is more spread out for dual barons (from max ammo, both will end up on about 70/75: exactly what you need for said fight.)
  145. - During phases 2 & 3, switch sides when Ammo Baron summons a new wave of flying Ammonians (A new crosshair)
  146. BALL GET
  147.  
  148. - Risky has nothing extra to say, after Kraken Ball.
  149.  
  150.  
  151. =====================
  152. Mermaid Falls [Boss]:
  153. =====================
  154. Mental note to self: REMEMBER TO GO TO FISH WAIF YOU CHIMP, NOT HYPNO!
  155.  
  156. Boss [Giga Mermaid]:
  157. - Note: Don't spam pause inbetween the Landing cutscene, and seeing Techno Baron. This can cause blackout.
  158.  
  159. - Grapple trivialises everything
  160. - Start with upper locks (I go for top left lock, work way down, then go for top-right lock, downwards.)
  161. - Locks have 75 health each (15 sword hits / 3 point blank spreads.)
  162. - Try not to get too liberal with Spread, if you miss a few point blanks.
  163.  
  164. - Freed Mermaid has 125 health (14 MAX Seekers = 126 damage.)
  165. GRENADE GET
  166.  
  167. - Risky has nothing extra to say, after Bombs
  168.  
  169.  
  170. =====================
  171. Hypno Baron's Castle:
  172. =====================
  173. - Get everything, and never come back.
  174. - HOLD IT: If you don't get 70 spread & seekers after castle 1 for the Dual Baron fight, your run IS dead (The Barons fight will drag out way to long, sucking out any time save you had, and then some, without the needed ammo. Plus there's no big pots in castle 2, and the only 'in the way' enemies have a high chance of dropping Melons. Don't trust this game's rng)
  175. - ^ 50 Seekers and 75 Spread is doable
  176.  
  177. Area 1:
  178. - Max out grapple with magics in the stage, to clean out the area
  179. - Lots of large pots to reload
  180. - Note to self: SHOOT BITCHES TO MAKE THEM MOVE, SO THEY DON'T BOP YOU!
  181.  
  182. Area 2:
  183. - Spread Shard speaks for itself
  184. - Hypno's Missing Magic can be Pirate Hat'd to
  185.  
  186. Boss [Squid/Hypno Baron]:
  187. - You need at least 60 Spread (minimum) for Squid 1 & 2, and 60 Seekers for Hypno
  188. - Squid 1 should only bounce off a wall twice. This fight honestly isn't that funny. It's sad
  189. - Spread Squid when you can, when Hypno's playing Ping Pong with him. Hypno will usually place Squid on the opposite side he was dropped last.
  190. - Once Squid is out, move away from Squid, so that Seekers chase a dead corpse, not a dead squid (Seekers are well programmed, don't judge.)
  191. ROCKET JUMP GET
  192.  
  193. - Risky will whinge that her cronies aren't doing their job right, and needs the last of the fragments.
  194.  
  195.  
  196. =========
  197. Clean up:
  198. =========
  199. - This speaks for itself.
  200. - Try to rack up as much ammo as possible during clean up (you should be able to get max ammo before tinkerbat factory. 80 is enough though, as there's 4 pots before shantae that give you full health, and 20 of each ammo type)
  201. - Max out Cannon Jump as soon as you start clean up (the earliest time you can do this, is on stage selection)
  202. - ^ The most optimal, is to go to Cape Crustacean, and upgrade after getting the Dark Magic. Upgrade -> Quick cycle right [Right Bumper] -> Pirate Flare. (Thanks, mega.)
  203. - Note to self: You only need to skip 1 dialogue scene, after returning from every stage
  204. - Note: If you want to go to Risky's Hideout as soon as it's mapped, start with Cape Crustacean 2. There's no Shards there, only a singular Dark Magic.
  205. - ^ The route I use does Cape Crustecean 2 first.
  206.  
  207. Clean up specifics:
  208. 17 Magic - 8 Shards
  209. Main Street 1: 4 Magic - 1 Shard
  210. - Blocked Aquaduct Magic
  211. - Starfish Aquaduct Magic
  212. - Yo-Yo Aquaduct Magic
  213. - Burried Treasure Fragment
  214. - Transition Magic
  215.  
  216. Main Street 2: 2 Magic - 2 Shard
  217. - Balcony Fragment (you can pick this up after getting Left Balcony Magic)
  218. - Left Shanty Magic
  219. - Main Street Fragment
  220. - Right Shanty Magic
  221.  
  222.  
  223. Mermaid Falls 1: 3 Magic - 1 Shard
  224. - Lake Magic
  225. - Waterfall Alcove Magic
  226. - Underside Fragment
  227. - Double Bomb Magic
  228.  
  229. Mermaid Falls 2: 1 magic - 1 shard
  230. - Factory Pool Magic (in pool straight after blue claw dood)
  231. - Factory Pool Fragment (straight after 1st room transition)
  232.  
  233.  
  234. Tassle Town 1: 3 magic - 0 shard
  235. Note: There's a boat load of large pots in Tassle. If you don't get the ammo needed from here, consult an exorcist, and uninstall the game.
  236. - Tassle 1 has a lot of large pots in the sky.
  237. - Oasis Magic
  238. - Oasis Blockade Magic
  239. - Absolutely Disgusting Magic
  240.  
  241. Tassle Town 2: 3 magic - 1 shard
  242. - Right head at double fire slide has chest
  243. - Right head after sand block elevator has chest
  244. - Tower Fragment
  245. - Tower Attic Magic
  246.  
  247. Tassle Town 3: 1 magic - 1 shard
  248. - Cactus' Fragment
  249. - Worst Magic
  250.  
  251. - Risky will talk about locating tinkerbat factory
  252. - After locating the tinkerbat factory, there's 1 more dialogue scene to skip
  253.  
  254.  
  255. Cape Crustacean 2: 1 magic
  256. - Forgotten Magic
  257.  
  258.  
  259. ==================
  260. Tinkerbat Factory:
  261. ==================
  262. Boss [Gril]
  263. - I said something about having level 2 health. You should have about 5/6 melons. You don't need health upgrades.
  264. - Spread when she's running around/dancing the danger. Seeker when she's transformed.
  265. - Note to self: Don't spam pause until you see the dynamo. This can cause blackout.
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